This commit is contained in:
ThomasCharester committed 2026-01-26 13:29:35 +03:00
1 parent 0f0c8bab43
commit b7527d8d68
40 files changed
+2636 -795

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@@ -22,12 +22,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
@@ -1,12 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using UnityEngine;
#pragma warning restore CS0105
@@ -20,20 +20,20 @@ using Code.Infrastructure.SceneLoader;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
@@ -16,6 +16,9 @@ partial void SetupScenesInfo(){
_scenesActions.Add(SceneId.Gameplay,() => _eventBus.RaiseEvent<IOnGameplaySceneLoadedHandler>(h=> h.OnGameplaySceneLoaded()));
_scenesActions.Add(SceneId.SoundTest,() => _eventBus.RaiseEvent<IOnSoundTestSceneLoadedHandler>(h=> h.OnSoundTestSceneLoaded()));
}
}
@@ -29,4 +32,9 @@ partial void SetupScenesInfo(){
void OnGameplaySceneLoaded();
}
public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
{
void OnSoundTestSceneLoaded();
}
}
@@ -1,12 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -14,13 +14,13 @@ using Code.Infrastructure.SceneLoader;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public string CameraSettings;
public string UIPanelSettings;
public string UIPanelSettings;
public AssetReference GameCamera;
public AssetReference CanvasSettings;
public AssetReference InputService;
public string VolumeSettings;
public string CameraSettings;
public string SceneInfo;
public AssetReference CanvasSettings;
}
}