Platformer example started
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@@ -1,4 +1,5 @@
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.Loadings;
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using UnityEngine;
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namespace Code.Infrastructure.Camera.CameraStates
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@@ -6,6 +7,7 @@ namespace Code.Infrastructure.Camera.CameraStates
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[State(typeof(CameraMode),typeof(CameraStateMachineContext), true)]
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public partial class NoneCameraState : BaseCameraState
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{
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private Loading _loading;
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public NoneCameraState(CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
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{
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}
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