Files
Infratest/Assets/Code/Infrastructure/Camera/CameraStates/NoneCameraState.cs
T

42 lines
1.1 KiB
C#

using Code.Infrastructure.Generators;
using Code.Infrastructure.Loadings;
using UnityEngine;
namespace Code.Infrastructure.Camera.CameraStates
{
[State(typeof(CameraMode),typeof(CameraStateMachineContext), true)]
public partial class NoneCameraState : BaseCameraState
{
private Loading _loading;
public NoneCameraState(CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
{
}
public override CameraMode myState => CameraMode.None;
protected override void OnEnterState()
{
}
protected override void OnExitState()
{
}
protected override void HandlePosition(float deltaTime, object targetRotation)
{
throw new System.NotImplementedException();
}
protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput, out Quaternion q)
{
throw new System.NotImplementedException();
}
public override void Update()
{
}
public override void LateUpdate()
{
}
}
}