Фабрика противников

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ThomasCharester committed 2026-03-10 12:44:12 +03:00
1 parent 93819c1dd3
commit 653342d080
35 files changed
+527 -406

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@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Generators;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
@@ -11,40 +10,24 @@ using UnityEngine.ResourceManagement.AsyncOperations;
namespace Code.Example.Platformer.Entity
{
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
public class PlatformerEntitySettings
public interface IPlatformerEnemyFactory
{
[ToConfig] public PlatformerEntityData EntityData;
UniTaskVoid LoadEnemy(PlatformerEntityType enemyType);
void ReleaseEnemy(PlatformerEntityType racerType);
[ToConfig] public AssetReference prefabReference;
UniTaskVoid SpawnEnemy(
PlatformerEntityType enemyType,
Vector3 position);
}
[Serializable]
public struct PlatformerEntityData
{
public string name;
public float speed;
public float acceleration;
public int damage;
public PlatformerEntityType type;
public int maxHealth;
}
public enum PlatformerEntityType
{
Player,
Boar,
Bee,
Snail
}
public class PlatformerEnemyFactory
public class PlatformerEnemyFactory : IPlatformerEnemyFactory, IDisposable
{
private EventBus _eventBus;
private string _enemyConfigsLabel;
private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
@@ -52,62 +35,75 @@ namespace Code.Example.Platformer.Entity
_eventBus = eventBus;
_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
LoadConfigs().Forget();
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
await _enemyConfigsHandle.ToUniTask();
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.racerData.type);
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.EntityData.type);
_enemyConfigs.Remove(PlatformerEntityType.Player);
_eventBus.RaiseEvent<IPlatformerFactoryInitializedHandle>(x => x.PlatformerFactoryInitialized());
_eventBus.RaiseEvent<IPlatformerEnemyFactoryInitializedHandle>(x => x.PlatformerEnemyFactoryInitialized());
}
public async UniTaskVoid LoadRacer(PlatformerEntityType racerType)
public async UniTaskVoid LoadEnemy(PlatformerEntityType enemyType)
{
if (racerType == PlatformerEntityType.Player) return;
if (_enemyPrefabsHandle.ContainsKey(racerType))
if (enemyType == PlatformerEntityType.Player) return;
if (_enemyPrefabsHandle.ContainsKey(enemyType))
{
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, null));
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, null));
return;
}
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
_enemyPrefabsHandle.Add(racerType,
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[racerType].prefabReference));
await _enemyPrefabsHandle[racerType].ToUniTask();
var racer = _enemyPrefabsHandle[racerType].Result.GetComponent<Entity>();
racer.SetData(_enemyConfigs[racerType].racerData);
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, racer));
}
UnityEngine.Debug.LogWarning($"Enemy loaded {enemyType}");
_enemyPrefabsHandle.Add(enemyType,
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[enemyType].prefabReference));
await _enemyPrefabsHandle[enemyType].ToUniTask();
var racer = _enemyPrefabsHandle[enemyType].Result.GetComponent<Entity>();
racer.SetData(_enemyConfigs[enemyType].EntityData);
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, racer));
}
public void ReleaseRacer(PlatformerEntityType racerType)
public void ReleaseEnemy(PlatformerEntityType racerType)
{
_enemyPrefabsHandle[racerType].Release();
_enemyPrefabsHandle.Remove(racerType);
}
public async UniTaskVoid SpawnEnemy(
PlatformerEntityType enemyType,
Vector3 position)
{
if (enemyType == PlatformerEntityType.Player) return;
await Addressables.InstantiateAsync(_enemyConfigs[enemyType].prefabReference, position, Quaternion.identity);
}
public void Dispose()
{
UnityEngine.Debug.LogWarning($"Racers released");
foreach (var prefab in _enemyPrefabsHandle)
UnityEngine.Debug.LogWarning($"Enemies released");
foreach (var prefab in _enemyPrefabsHandle)
prefab.Value.Release();
_enemyPrefabsHandle.Clear();
_enemyConfigsHandle.Release();
}
}
public interface IPlatformerFactoryInitializedHandle : IGlobalSubscriber
public interface IPlatformerEnemyFactoryInitializedHandle : IGlobalSubscriber
{
public void PlatformerFactoryInitialized();
public void PlatformerEnemyFactoryInitialized();
}
public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
{
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
@@ -0,0 +1,41 @@
using System;
using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Example.Platformer.Entity
{
[Serializable]
public struct PlatformerEntityData
{
public string name;
public float speed;
public float acceleration;
public int damage;
public PlatformerEntityType type;
public int maxHealth;
}
public enum PlatformerEntityType
{
Player,
Boar,
Bee,
Snail
}
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
public class PlatformerEntitySettings
{
[ToConfig] public PlatformerEntityData EntityData;
[ToConfig] public AssetReference prefabReference;
}
[Config("Configs/Gameplay/Platformer/PlayerSettings")]
public class PlatformerPlayerSettings
{
[ToConfig] public PlatformerEntityData EntityData;
[ToConfig] public AssetReference prefabReference;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6116fb7cbe9c49a9863b83f85375096a
timeCreated: 1773066580
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 50745373fe25451191a647170efe16d9
timeCreated: 1773067033
@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Code.Example.Platformer.Level
{
[Serializable]
public struct PlatformerFirstLevelData
{
[SerializeField] public List<Transform> enemySpawnPoints;
[SerializeField] public List<Transform> playerCheckPoints;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 23a7f57640a141dc866ceb89058c2f71
timeCreated: 1773067046
@@ -1,28 +1,55 @@
using System;
using Code.Example.Platformer.Entity;
using Code.Example.Platformer.Level;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using Reflex.Enums;
using UnityEngine;
using Resolution = Reflex.Enums.Resolution;
namespace Code.Example.Platformer
{
public class PlatformerSceneInstaller : MonoBehaviour, IInstaller
public class PlatformerEnemySceneInstaller : MonoBehaviour, IInstaller, IPlatformerEnemyFactoryInitializedHandle
{
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
[SerializeField] private PlatformerFirstLevelData firstLevelData;
public void InstallBindings(ContainerBuilder containerBuilder)
private Loading _sceneInit;
private void LoadingComplete()
{
// containerBuilder.RegisterValue(gameplayPlatformerCanvas);
containerBuilder.OnContainerBuilt += OnContainerBuild;
_container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(_container));
}
public void InstallBindings(ContainerBuilder containerBuilder)
{
// Enemies
// Container
_sceneInit = new(2, LoadingComplete);
// containerBuilder.RegisterValue(gameplayPlatformerCanvas);
containerBuilder.Parent.Resolve<EventBus>().Subscribe(this);
containerBuilder.RegisterValue(firstLevelData);
containerBuilder.RegisterType(typeof(PlatformerEnemyFactory), new []{typeof(IPlatformerEnemyFactory)}, Lifetime.Scoped, Resolution.Eager);
containerBuilder.OnContainerBuilt += OnContainerBuild;
}
private Container _container;
private void OnContainerBuild(Container container)
{
// gameplayPlatformerCanvas.GameplayPlatformerCanvas.worldCamera =
// container.Resolve<CameraStateMachineContext>().cameraLoadedData.Camera;
//
container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(container));
_container = container;
_sceneInit.DoProgress();
}
public void PlatformerEnemyFactoryInitialized()
{
_sceneInit.DoProgress();
}
}
}
@@ -1,3 +1,5 @@
using Code.Example.Platformer.Entity;
using Code.Example.Platformer.Level;
using Code.Infrastructure.App;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
@@ -15,7 +17,7 @@ namespace Code.Example.Platformer
{
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class PlatformerState : IOnPlatformerSceneLoadedHandler, ICinematicMachineHandle
public partial class PlatformerState : IOnPlatformerSceneLoadedHandler, ICinematicMachineHandle, IPlatformerEnemyLoadedHandle
{
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
{
@@ -26,7 +28,12 @@ namespace Code.Example.Platformer
{
EventBus.Subscribe(this);
_loading = new(2, LoadingCompleted);
// Scene
// Camera
// Enemy snail
// Enemy bee
// Enemy boar
_loading = new(5, LoadingCompleted);
Context.UIService.OpenPanel(UIPanelType.Loading);
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
@@ -39,14 +46,20 @@ namespace Code.Example.Platformer
{
Context.AudioService.CancelMusic(AudioNames.UISounds,0);
Context.UIService.ClosePanel(UIPanelType.Loading);
_enemyFactory.SpawnEnemy(PlatformerEntityType.Snail, _firstLevelData.enemySpawnPoints[0].position);
}
protected override void OnExitState()
{
{
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Bee);
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Snail);
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Boar);
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
Context.InputService.DisableMap(ActionMappings.Platformer);
EventBus.Unsubscribe(this);
Context.InputService.DisableMap(ActionMappings.Platformer);
}
public void OnPlatformerSceneLoaded()
@@ -54,14 +67,30 @@ namespace Code.Example.Platformer
}
private IPlatformerEnemyFactory _enemyFactory;
private PlatformerFirstLevelData _firstLevelData;
public void OnPlatformerSceneInitialized(Container container)
{
_firstLevelData = container.Resolve<PlatformerFirstLevelData>();
_enemyFactory = container.Resolve<IPlatformerEnemyFactory>();
_enemyFactory.LoadEnemy(PlatformerEntityType.Bee);
_enemyFactory.LoadEnemy(PlatformerEntityType.Boar);
_enemyFactory.LoadEnemy(PlatformerEntityType.Snail);
_loading.DoProgress();
}
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
{
_loading.DoProgress();
}
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity.Entity entity)
{
if(entity) _loading.DoProgress();
}
}
}