13 lines
318 B
C#
13 lines
318 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Code.Example.Platformer.Level
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{
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[Serializable]
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public struct PlatformerFirstLevelData
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{
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[SerializeField] public List<Transform> enemySpawnPoints;
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[SerializeField] public List<Transform> playerCheckPoints;
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}
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} |