Миксер
Почини интерфейс
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@@ -1,23 +1,25 @@
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using System;
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using System;
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using Code.Infrastructure.Generators;
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using PrimeTween;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.Infrastructure.UI.Panels
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{
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[UIEventOpenClose]
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public partial class LoadingPanel : UIPanel
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{
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[SerializeField] private RawImage image;
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[SerializeField] private Color shownColor;
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[SerializeField] private Color hiddenColor;
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public override void Open(Action callback = null)
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public override void Open()
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{
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Tween.Color(image,shownColor, 1f).OnComplete( () => callback?.Invoke());
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Tween.Color(image,shownColor, 1f).OnComplete(FireOpenedEvent);
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}
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public override void Close(Action callback = null)
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public override void Close()
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{
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Tween.Color(image,hiddenColor, 1f).OnComplete( () => callback?.Invoke());
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Tween.Color(image,hiddenColor, 1f).OnComplete(FireClosedEvent);
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}
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}
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}
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@@ -1,23 +1,24 @@
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using System;
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using Code.Infrastructure.Generators;
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using PrimeTween;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.Infrastructure.UI.Panels
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{
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[UIEventOpenClose]
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public partial class LogoPanel : UIPanel
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{
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[SerializeField] private Image image;
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[SerializeField] private Color shownColor;
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[SerializeField] private Color hiddenColor;
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public override void Open(Action callback = null)
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public override void Open()
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{
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Tween.Color(image,shownColor, 1f).OnComplete( () => callback?.Invoke());
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Tween.Color(image,shownColor, 1f).OnComplete(FireOpenedEvent);
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}
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public override void Close(Action callback = null)
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public override void Close()
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{
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Tween.Color(image,hiddenColor, 1f).OnComplete( () => callback?.Invoke());
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Tween.Color(image,hiddenColor, 1f).OnComplete(FireClosedEvent);
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}
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}
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}
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@@ -1,28 +1,28 @@
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using System;
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.Infrastructure.UI.Panels
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{
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[UIEventOpenClose]
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public partial class MenuChoosePanel : UIPanel
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{
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[Inject] IAudioService _audioService;
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[SerializeField] private SceneChooser sceneChooser;
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public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7);
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public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8);
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public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1);
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public override void Open(Action callback = null)
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public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7, AudioGroupType.UIFX);
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public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8, AudioGroupType.UIFX);
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public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1, AudioGroupType.UIFX);
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public override void Open()
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{
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sceneChooser.EnableButtons();
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callback?.Invoke();
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FireOpenedEvent();
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}
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public override void Close(Action callback = null)
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public override void Close()
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{
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callback?.Invoke();
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FireClosedEvent();
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}
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}
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}
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@@ -1,4 +1,3 @@
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using System;
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using Reflex.Attributes;
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using UnityEngine;
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@@ -11,11 +10,17 @@ namespace Code.Infrastructure.UI
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[SerializeField] protected bool injectMeSenpai;
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public bool InjectMeSenpai => injectMeSenpai;
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[Inject] protected EventBus.EventBus _eventBus;
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public abstract void Open(Action callback = null);
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public abstract void Close(Action callback = null);
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public abstract void Open();
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public abstract void Close();
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// Вызвать вручную \ добавить в коллбек для вызова ивента в EventBus
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public virtual void FireCreatedEvent(){}
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// Вызвать вручную \ добавить в коллбек для вызова ивента в EventBus
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public virtual void FireRemovedEvent(){}
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// Вызвать вручную \ добавить в коллбек для вызова ивента в EventBus
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protected virtual void FireOpenedEvent(){}
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// Вызвать вручную \ добавить в коллбек для вызова ивента в EventBus
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protected virtual void FireClosedEvent(){gameObject.SetActive(false);}
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}
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}
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@@ -52,10 +52,7 @@ namespace Code.Infrastructure.UI
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// TODO Close event
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public void ClosePanel(UIPanelType uiPanelType)
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{
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_loadedSinglePanels[uiPanelType].Close(() =>
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{
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_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
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});
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_loadedSinglePanels[uiPanelType].Close();
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}
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public void TryLoadCreatePanel(UIPanelType uiPanelType, Transform parent = null) => _factory.LoadPanel(uiPanelType, parent);
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@@ -89,20 +86,11 @@ namespace Code.Infrastructure.UI
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UnityEngine.Debug.LogError("Это для единичных панелей олух");
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return;
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}
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_loadedSinglePanels[uiPanelType].Close(() =>
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{
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_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
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RemovePanel(uiPanelType);
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});
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_loadedSinglePanels[uiPanelType].Close();
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}
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public void TryRemovePanel(UIPanel panel)
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{
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panel.Close(() =>
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{
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panel.gameObject.SetActive(false);
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RemovePanel(panel);
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// _eventBus.RaiseEvent<IUIMultiplePanelHandle>(x=> x.UIMultiplePanelRemoved(panel));
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});
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panel.Close();
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}
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private void RemovePanel(UIPanelType panelType)
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