Миксер

Почини интерфейс
This commit is contained in:
ThomasCharester committed 2026-03-23 23:59:32 +03:00
1 parent 1aceea1b79
commit 60c28f54f2
74 files changed
+8060 -1059

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@@ -1,5 +1,8 @@
using System.Collections.Generic;
using Code.Infrastructure.Audio;
using Cysharp.Threading.Tasks;
using PrimeTween;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
@@ -14,7 +17,36 @@ namespace Code.Example.Platformer.Entity.Enemies
[SerializeField] private Transform _currentTarget;
private Tween _patrolAction;
private float _attackThreshold = 0.5f;
[Inject] private IAudioService _audioService;
[SerializeField] private EntityHealth health;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
health.OnEntityDeath = OnEntityDeath;
}
private void OnEntityDeath()
{
animator.SetBool(Died, true);
animator.SetTrigger(OnDeath);
Die().Forget();
}
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
protected override void Move()
{
if (onPatrol && !_patrolAction.isAlive)
@@ -25,6 +57,7 @@ namespace Code.Example.Platformer.Entity.Enemies
}
else if(_currentTarget)
{
TryAttack();
var direction = _currentTarget.position - transform.position;
direction.Normalize();
@@ -39,6 +72,11 @@ namespace Code.Example.Platformer.Entity.Enemies
}
}
private void TryAttack()
{
if ((transform.position - _currentTarget.position).magnitude < _attackThreshold) _currentTarget.GetComponent<EntityHealth>().GiveDamage(1);
}
private void OnControlPointReached()
{
if (++_currentPatrolPoint >= partolPoints.Count) _currentPatrolPoint = 0;
@@ -18,6 +18,10 @@ namespace Code.Example.Platformer.Entity.Enemies
[SerializeField] private EntityHealth health;
[Inject] private IAudioService _audioService;
private Transform _target;
private float _attackThreshold = 0.5f;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
@@ -34,12 +38,12 @@ namespace Code.Example.Platformer.Entity.Enemies
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 );
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2);
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
@@ -83,11 +87,9 @@ namespace Code.Example.Platformer.Entity.Enemies
private void TryAttack()
{
if ((transform.position - _target.position).magnitude < attackThreshold) _target.GetComponent<EntityHealth>().GiveDamage(1);
if ((transform.position - _target.position).magnitude < _attackThreshold) _target.GetComponent<EntityHealth>().GiveDamage(1);
}
private Transform _target;
private float attackThreshold = 0.5f;
public void GotTarget(Transform target)
{
@@ -0,0 +1,12 @@
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class PlayerCollisionDamager : MonoBehaviour
{
private void OnTriggerStay2D(Collider2D other)
{
other.GetComponent<EntityHealth>().GiveDamage(1);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 55c5190afe54409f89d7a16c315e48f9
timeCreated: 1774276433
@@ -1,4 +1,7 @@
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
@@ -9,6 +12,35 @@ namespace Code.Example.Platformer.Entity.Enemies
[SerializeField] private Vector2 groundRight;
[SerializeField] private bool _directionRight;
[SerializeField] private EntityHealth health;
[Inject] private IAudioService _audioService;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
health.OnEntityDeath = OnEntityDeath;
}
private void OnEntityDeath()
{
animator.SetBool(Died, true);
animator.SetTrigger(OnDeath);
Die().Forget();
}
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
protected override void Move()
{
CheckupDirection();