12 lines
277 B
C#
12 lines
277 B
C#
using UnityEngine;
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namespace Code.Example.Platformer.Entity.Enemies
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{
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public class PlayerCollisionDamager : MonoBehaviour
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{
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private void OnTriggerStay2D(Collider2D other)
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{
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other.GetComponent<EntityHealth>().GiveDamage(1);
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}
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}
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} |