Essentials + extra crap
Loadings Startups Movement Camera
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using System;
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using UnityEngine.InputSystem;
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namespace Code.Infrastructure.Input
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{
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public interface IInputService
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{
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void EnableMap(ActionMappings actionMap);
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void DisableMap(ActionMappings actionMap);
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void BindActionPerformed(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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void BindActionCancel(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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void UnbindActionPerformed(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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void UnbindActionCanceled(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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}
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}
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