Пример гоночки
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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namespace Code.Example.Race.Racer.AI
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{
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public class AIDebugRacer : MonoBehaviour
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{
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[SerializeField] private NavMeshAgent navMeshAgent;
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[SerializeField] private List<Transform> waypoints;
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private int _currentWaypointIndex;
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private void Awake()
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{
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navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
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_currentWaypointIndex++;
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}
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public void NextWaypoint()
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{
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if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
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navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
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}
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}
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}
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