25 lines
742 B
C#
25 lines
742 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
namespace Code.Example.Race.Racer.AI
|
|
{
|
|
public class AIDebugRacer : MonoBehaviour
|
|
{
|
|
[SerializeField] private NavMeshAgent navMeshAgent;
|
|
[SerializeField] private List<Transform> waypoints;
|
|
private int _currentWaypointIndex;
|
|
private void Awake()
|
|
{
|
|
navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
|
|
_currentWaypointIndex++;
|
|
}
|
|
|
|
public void NextWaypoint()
|
|
{
|
|
if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
|
|
|
|
navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
|
|
}
|
|
}
|
|
} |