Files
Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Shaders/Terrain/TerrainDetailLitInput.hlsl
T
2026-09-21 12:15:57 +03:00

6 lines
156 B
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;