122 lines
4.6 KiB
C#
122 lines
4.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Code.D.Cleaning.CleanTools;
|
|
using Code.D.Cleaning.UI;
|
|
using Code.D.Player;
|
|
using Code.Game.Gameplay.Player;
|
|
using Code.Game.Gameplay.Player.Factory;
|
|
using Code.Infrastructure.App;
|
|
using Code.Infrastructure.Camera;
|
|
using Code.Infrastructure.Generators;
|
|
using Code.Infrastructure.Input;
|
|
using Code.Infrastructure.SceneLoader;
|
|
using Code.Infrastructure.UI;
|
|
using Code.Infrastructure.Utils;
|
|
using Cysharp.Threading.Tasks;
|
|
using KinematicCharacterController;
|
|
using ObservableCollections;
|
|
using R3;
|
|
using Reflex.Core;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace Code.Game.TestingLevel
|
|
{
|
|
[State(typeof(AppStates), typeof(AppStateMachineContext))]
|
|
public partial class TestingState
|
|
{
|
|
public TestingState(AppStateMachineContext context) : base(context)
|
|
{
|
|
}
|
|
|
|
public override AppStates MyState { get; } //=> AppStates.Testing;
|
|
|
|
public override async UniTask EnterState()
|
|
{
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
|
|
// Context.InputService.EnableMap(ActionMappings.Cleaning);
|
|
|
|
Context.AudioService.SetAudioListener(Context.Camera.Camera.GetComponent<AudioListener>());
|
|
|
|
await Context.Camera.SwitchState(CameraMode.Cleaner);
|
|
|
|
// var waitForContainer =
|
|
// Context.SceneContainerManager.ScenesContainers
|
|
// .ObserveDictionaryAdd()
|
|
// .Where(x => x.Key == SceneId.Testing)
|
|
// .Take(1)
|
|
// .WaitAsync()
|
|
// .AsUniTask();
|
|
|
|
var cleaningPanel = (CleaningPanel) await Context.UIFactory.LoadPanel(UIPanelType.Cleaning,true);
|
|
|
|
var factoryConfig = new SingleConfig<PlayerFactorySettings>();
|
|
var cleanToolsConfigs = new MultipleConfig<CleanToolConfig>();
|
|
|
|
await UniTask.WhenAll(
|
|
factoryConfig.LoadConfig(),
|
|
cleanToolsConfigs.LoadConfigs()
|
|
);
|
|
|
|
var factory = new PlayerFactory(factoryConfig);
|
|
var player = await factory.CreatePlayer();
|
|
var playerKinematicCharacterMotor = player.GetComponent<KinematicCharacterMotor>();
|
|
var playerMovementController = player.GetComponent<PlayerMovementController>();
|
|
var playerEquipment = player.GetComponent<PlayerEquipment>();
|
|
|
|
CleanToolConfig[] toolsConfigs = cleanToolsConfigs.Configs.ToArray();
|
|
List<CleanTool> cleanTools = new();
|
|
|
|
// TODO Сделать сервис снабжения игрока
|
|
foreach (var toolConfig in toolsConfigs)
|
|
{
|
|
switch (toolConfig.ToolType)
|
|
{
|
|
case CleanToolType.Tryapka:
|
|
cleanTools.Add(new Tryapka(toolConfig.DurabilityUsageStep, toolConfig.CleanRadius, toolConfig.BrushTexture));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void InstallExtra(Scene scene, ContainerBuilder builder)
|
|
{
|
|
builder.RegisterValue(factoryConfig);
|
|
builder.RegisterValue(factory, new []{typeof(IPlayerFactory)});
|
|
builder.RegisterValue(playerKinematicCharacterMotor);
|
|
builder.RegisterValue(playerMovementController);
|
|
builder.RegisterValue(playerEquipment);
|
|
builder.RegisterValue(cleanTools);
|
|
builder.RegisterValue(cleaningPanel);
|
|
}
|
|
|
|
// await UniTask.WhenAll(
|
|
// Context.SceneLoader
|
|
// .LoadSceneAsync(
|
|
// SceneId.Testing,
|
|
// LoadSceneMode.Single,
|
|
// true,
|
|
// InstallExtra),
|
|
// waitForContainer
|
|
// );
|
|
|
|
// var container = Context.SceneContainerManager.ScenesContainers[SceneId.Testing];
|
|
|
|
// container.Resolve<KinematicCharacterMotor>()
|
|
// .SetPositionAndRotation(
|
|
// container.Resolve<TestingLevelData>().playerSpawnPoint.position,
|
|
// container.Resolve<TestingLevelData>().playerSpawnPoint.rotation);
|
|
//
|
|
// ((CleanerCameraState)Context.Camera.CurrentBaseState)
|
|
// .SetPlayer(container.Resolve<PlayerMovementController>());
|
|
}
|
|
|
|
public override async UniTask ExitState()
|
|
{
|
|
// Context.InputService.DisableMap(ActionMappings.Cleaning);
|
|
|
|
// await Context.SceneLoader.UnloadSceneAsync(SceneId.Testing);
|
|
}
|
|
}
|
|
} |