30 lines
1.7 KiB
Markdown
30 lines
1.7 KiB
Markdown
---
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uid: addressables-api-load-asset-async
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---
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# Load Addressable assets
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The [`Addressables`](xref:UnityEngine.AddressableAssets.Addressables) class provides methods to load Addressable assets. You can load assets one at a time or in batches.
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|**Topic**|**Description**|
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|**[Load Addressable assets introduction](load-addressable-assets.md)**| Understand how Addressables loads content.|
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|**[Addressables initialization process](InitializeAsync.md)**|Understand how and when Addressables are initialized.|
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|**[Load assets](load-assets.md)**|Load a single or multiple assets.|
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|**[Load assets by location](load-assets-location.md)**| Load assets by address, label, or AssetReference.|
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|**[Load a scene](LoadingScenes.md)**|Load and make a scene Addressable.|
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|**[Load AssetBundles](LoadingAssetBundles.md)**| Control how AssetBundles load.|
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|**[Load assets by asset reference](AssetReferences.md)**|Use AssetReferences and addresses to reference assets in your scripts.|
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|**[Manage asynchronous asset loading](load-manage-asynchronous-loads.md)**|Control how assets are loaded and released asynchronously.|
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|**[Get addresses at runtime](GetRuntimeAddress.md)**|How to get and use addresses at runtime.|
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|**[Load content across multiple projects](MultiProject.md)**|Load and manage assets across multiple Unity projects.|
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|**[Unload Addressable assets](UnloadingAddressableAssets.md)**|How to unload Addressable assets.|
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|**[Memory management](MemoryManagement.md)**|Understand how Unity manages Addressables memory.|
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## Additional resources
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* [Referencing Addressable assets in code](AssetReferences.md)
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* [Addressable asset dependencies](AssetDependencies.md)
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* [Memory management](MemoryManagement.md)
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* [Unity Profiler](xref:um-profiler) |