Files
Hasebe/Logs/Editor.log
T
2026-10-18 18:40:45 +03:00

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938 KiB
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
Unity Editor version: 6000.6.4f1 (12bfff696524)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
System name: Linux
Distro version: #1 SMP PREEMPT_DYNAMIC Sat, 03 Oct 2026 18:34:55 +0000
Kernel version: 7.2.9-1-cachyos
Architecture: x86_64
Window Protocol: Wayland (XWayland)
Available memory: 13803 MB
Date: 2026-10-13T16:34:28Z
VBCSCompilerPreWarmer: watching VBCSCompiler (PID 9008)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 9010)
VBCSCompiler prewarm took 19.32 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey" at "2026-10-13T16:34:28.088395Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.18.3'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-reyrey"
[Licensing::IpcConnector] LicenseClient-reyrey channel disconnected successfully.
[Licensing::IpcConnector] Channel LicenseClient-reyrey-6000.6.4 doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 9035)
Selected window backend: (null)
Desktop is 1920 x 1200 @ 60 Hz
Initialize udev device monitor.
COMMAND LINE ARGUMENTS:
/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Unity
-projectPath
/home/reyrey/OfficeGame
-riderPath
/opt/rider/bin/rider
Successfully changed project path to: /home/reyrey/OfficeGame
/home/reyrey/OfficeGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [140093858863872] Target information:
Player connection [140093858863872] * "[IP] 172.17.107.18 [Port] 55504 [Flags] 2 [Guid] 818220336 [EditorId] 818220336 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140093858863872] * "[IP] 100.103.153.11 [Port] 55504 [Flags] 2 [Guid] 818220336 [EditorId] 818220336 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140093858863872] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [140093858863872] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4" at "2026-10-13T16:34:28.961138Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: 8c38bf010d074bb6878aeb743f95cd38
Correlation Id: 092b2bd74ea47c03055d452d02322aaa
External correlation Id: 7564239311124662019
Machine Id: w0NPdnlX+4o+qbtUVMWIsEAaUKg=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-reyrey-6000.6.4" (connect: 0.86s, validation: 0.11s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4-notifications" at "2026-10-13T16:34:29.071905Z"
[Licensing::Module] Connected to LicensingClient (PId: 9035, launch time: 0.00, total connection time: 0.97s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.03
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.06s
[Package Manager] Connected to IPC stream "Upm-8992" after 0.4 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: b49f47a6d2e7a0cf415f08b4a61f4ee7
- Shared memory size: 1073741824
- Command buffer id: 1052624
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /home/reyrey/OfficeGameUnity Data Store running and initialised
Refreshing native plugins compatible for Editor in 10.51 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 3.62 ms.
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.4f1 (12bfff696524)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /home/reyrey/OfficeGame/Assets
kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
GfxDevice: creating device client; kGfxThreadingModeDirect
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Renderer: AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 7.2.9-1-cachyos)
Vendor: AMD
Version: 4.6 (Core Profile) Mesa 26.2.4-arch3.1
GLES: 0
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
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ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex
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exture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha
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OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 756219472
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Managed'
Mono path[1] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
Mono config path = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56992
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.006835 seconds.
Native extension for LinuxStandalone target not found
Package Manager log level set to [2]
[Licensing::Client] Successfully resolved entitlement details
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 6.067 seconds
Domain Reload Profiling: 7287ms
BeginReloadAssembly (261ms)
CreateAndSetChildDomain (15ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (187ms)
LoadAllAssembliesAndSetupDomain (735ms)
LoadAssemblies (247ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (394ms)
AnalyzeDomain (1ms)
FinalizeReload (6070ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (321ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (4770ms)
EditorAssembliesLoaded (6ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 74 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.collab-proxy@2.13.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.ide.visualstudio@2.0.26 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f)
com.unity.ide.vscode@1.2.4 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77)
com.unity.inputsystem@1.20.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194)
com.unity.recorder@5.1.7 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
com.unity.visualscripting@1.9.12 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
com.unity.bindings.openimageio@1.0.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
com.unity.splines@2.9.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.splines@edbe9aefec91)
com.unity.profiling.core@1.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.settings-manager@2.1.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.settings-manager@0b8638c5ce86)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.sprite@7af11878b137)
com.unity.2d.tilemap@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.tilemap@4c6661b4631a)
com.unity.cinemachine@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.cinemachine@1b8d58983403)
com.unity.render-pipelines.universal@17.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb)
com.unity.test-framework@1.8.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd)
com.unity.timeline@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab)
com.unity.ugui@2.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ugui@88d0d51315d3)
com.unity.modules.accessibility@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.physics2d)
com.unity.modules.physicscore2d@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.physicscore2d)
com.unity.modules.screencapture@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.screencapture)
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com.unity.modules.terrainphysics@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.terrainphysics)
com.unity.modules.tetgen@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.tetgen)
com.unity.modules.tilemap@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.tilemap)
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com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/reyrey/OfficeGame/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
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com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/reyrey/OfficeGame/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
[Package Manager] com.unity.ide.vscode is deprecated: Visual Studio Code package is not supported anymore. You can continue to use it, but we won't provide any update anymore.
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
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[1302/1310 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(30,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(33,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
*** Tundra requires additional run (2.07 seconds), 2 items updated, 1301 evaluated
ExitCode: 0 Duration: 3s286ms
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 2s504ms
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[1302/1310 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(30,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(33,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1303/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
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[1304/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
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[1306/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1307/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (2.47 seconds), 10 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(30,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(33,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/GameStates/BattleState.cs(30,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(33,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
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Total cache size after purge 264834732, took 00:00:00.2404908
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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[Worker0] Imported GUID: 76cd78321bad4dda82b99b79508d68a5 - Path: Assets/Code/OfficeGame/BattleMode - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '27265d5f4d6926a3c71ed7fcaa43877d') in 0.03466949 seconds
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[Worker0] Imported GUID: c99b7fb6d98e460da6f5d4c318463fe1 - Path: Assets/Code/Infrastructure/Generators/Attributes.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4c5de5895fb40abcdc948e895aab592a') in 0.028595883 seconds
[Worker0] Imported GUID: 3b3cf7a32e4208cd7a6d0933aac3e309 - Path: Assets/CodeGenerators/Code.Generators.dll - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'dddd77fbd8e1273748df7f1d352d5b67') in 0.055519557 seconds
[Worker0] Imported GUID: b220b02510c34ea08257cc951d949fd7 - Path: Assets/Code/Infrastructure/Camera/CameraStateMachine.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '970e58f8d9867715e8bddf1b7ad1deb5') in 0.028506836 seconds
[Worker0] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e67568d385db093e760aab5380875f34') in 0.122086467 seconds
[Worker0] Imported GUID: 2f235ddfc2684c63a8c734512bda6cc8 - Path: Assets/Code/Infrastructure/Generators - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'efbddd322686bf526f9c28fa1b72740a') in 0.027322397 seconds
[Worker0] Imported GUID: 9699d867118a45658bbd8cd5743cbf02 - Path: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5d8be0ee0db7854baa021959777ccf2b') in 0.028674804 seconds
Worker ready: AssetImportWorkerHW2 2
Unhandled description string [
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TrimDiskCacheJob: Current cache size 25mb
[Licensing::Client] Successfully resolved entitlement details
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions' with importer (ScriptedImporter : Unity.InputSystem:UnityEngine.InputSystem.Editor:InputActionImporter)
Imported 'GUID: 052faaac586de48259a63d0c4782560b' -> (Import Result ID: '9739707dea5c6f1256fac9a45b0ef4ee') in 0.055 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c0ed9d9d4fcba2f3c3056f1e7a3b9eba DependenciesID=c52fcd27e3ac180bc70da146a966bf46 StaticDependenciesID=c26b3ea9ce13c04262ef299f8a72b3d2
Refreshing native plugins compatible for Editor in 3.61 ms, found 3 plugins.
Asset Pipeline Refresh (id=0e024a915704aa204bd6c155b6bf8a3f): Total: 0.274 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: PreviewImporter -> (ImportResultId: '61e3f21afde71b6930153e15db668a79') in 0.140013395 seconds
[Worker2] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1a9d17d4ed64e1e36c1549a144c4d89e') in 0.367906745 seconds
Asset Pipeline Refresh (id=4853cad8b410e74bd828723742b4b2f2): Total: 0.417 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=389 ms
Asset DB Callback time: managed=0 ms, native=27 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 27.861ms
ApplyChangesToAssetFolders: 0.525ms
Scan: 385.866ms
Collect global state as custom dependencies: 0.327ms
GatherAllCurrentPrimaryImportResultRevisions: 0.610ms
UnloadStreamsBegin: 0.052ms
UnloadStreamsEnd: 0.297ms
Untracked: 1.127ms
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 6s240ms
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 4s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1303/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1304/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1305/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1306/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1307/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (6.13 seconds), 9 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2219250
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 614 unused Assets / (16.8 MB). Loaded Objects now: 11645.
Memory consumption went from 415.0 MB to 398.2 MB.
Total: 227.043312 ms (FindLiveObjects: 1.112292 ms CreateObjectMapping: 0.389785 ms MarkObjects: 168.996339 ms DeleteObjects: 55.906966 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.69 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 6.108 seconds
Domain Reload Profiling: 9840ms
BeginReloadAssembly (2071ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (483ms)
CreateAndSetChildDomain (582ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (197ms)
LoadAllAssembliesAndSetupDomain (1424ms)
LoadAssemblies (717ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (6ms)
AnalyzeDomain (563ms)
BuildScriptInfoCaches (472ms)
ResolveRequiredComponents (80ms)
FinalizeReload (6111ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (713ms)
ProcessInitializeOnLoadAttributes (1507ms)
ProcessInitializeOnLoadMethodAttributes (284ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (5ms)
AwakeInstancesAfterBackupRestoration (2092ms)
Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins.
Asset Pipeline Refresh (id=7007e644e0044d87e8077fdd401ac953): Total: 18.835 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=7440 ms
Asset DB Callback time: managed=201 ms, native=9 ms
Scripting: domain reloads=1, domain reload time=3867 ms, compile time=7317 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=3, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.055ms
InvokePackagesCallback: 2.212ms
ApplyChangesToAssetFolders: 1.263ms
Scan: 861.263ms
Collect global state as custom dependencies: 10.873ms
OnSourceAssetsModified: 0.593ms
CategorizeScriptCompilationAssets: 0.270ms
ProcessAssetsWithTransientArtifactChanges: 17.970ms
CategorizeAssets: 160.018ms
CompileScripts: 7316.649ms
ImportOutOfDateAssets: 6148.362ms (6129.851ms without children)
CollectScriptTypesHashes: 29.547ms
ReloadNativeAssets: 9.283ms
UnloadImportedAssets: 4.437ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.968ms
ImportSchedulerStart: 2.710ms
PostProcessAllAssets: 204.647ms
XRBuildSystem.XRAssetImported 2.830ms
PostProcessCallbackCreateDeferredMaterials 0.106ms
MonoPostProcessAllAssets: 200.766ms
NugetAssetPostprocessor.OnPostprocessAllAssets 50.360ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.323ms
AssetChangedListener.OnPostprocessAllAssets 15.230ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 13.022ms
AssetPostprocessor.OnPostprocessAllAssets 9.327ms
SyncVS.PostprocessSyncProject 6.145ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.120ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.080ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.953ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.321ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.089ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.014ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.305ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.887ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.856ms
MaterialPostprocessor.OnPostprocessAllAssets 1.513ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.439ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.251ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.098ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.082ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.031ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.960ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.910ms
CinemachineSettings.OnPostprocessAllAssets 0.836ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.773ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.751ms
AssetPathToTypes.OnPostprocessAllAssets 0.736ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.731ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.641ms
AssetEvents.OnPostprocessAllAssets 0.597ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.548ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.531ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.509ms
PostProcessor.OnPostprocessAllAssets 0.490ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.434ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.424ms
ThemePostprocessor.OnPostprocessAllAssets 0.420ms
SamplePostprocessor.OnPostprocessAllAssets 0.408ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.403ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.382ms
DomainReloadProcessor.OnPostprocessAllAssets 0.362ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.342ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.342ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.305ms
AssetReloadNotifier.OnPostprocessAllAssets 0.259ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.238ms
AssetProcessor.OnPostprocessAllAssets 0.200ms
PostAssetChangesProfiler: 4.100ms
GatherAllCurrentPrimaryImportResultRevisions: 0.669ms
PersistCurrentRevisions: 0.314ms
GenerateScriptTypeHashes: 40.460ms
GenerateScriptTypeSerializationHashes: 69.546ms
Untracked: 4082.448ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins.
Asset Pipeline Refresh (id=b97a991b6866b9814a4e5479dab58bb1): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 607 unused Assets / (4.0 MB). Loaded Objects now: 11634.
Memory consumption went from 386.7 MB to 382.7 MB.
Total: 62.572897 ms (FindLiveObjects: 1.575410 ms CreateObjectMapping: 0.622426 ms MarkObjects: 57.161245 ms DeleteObjects: 2.174927 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.48 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 6.223 seconds
Domain Reload Profiling: 8561ms
BeginReloadAssembly (1190ms)
DisableScriptedObjects (251ms)
CreateAndSetChildDomain (348ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (212ms)
LoadAllAssembliesAndSetupDomain (882ms)
LoadAssemblies (378ms)
TypeCache.Refresh (20ms)
AnalyzeDomain (114ms)
ResolveRequiredComponents (106ms)
FinalizeReload (6226ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (10ms)
InitializePlatformSupportModulesInManaged (7ms)
BeforeProcessingInitializeOnLoad (489ms)
ProcessInitializeOnLoadAttributes (1486ms)
ProcessInitializeOnLoadMethodAttributes (239ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1840ms)
Asset Pipeline Refresh (id=016a5bd63ba1f71e3b88125974e84918): Total: 9.106 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6540 ms
Asset DB Callback time: managed=78 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2483 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.211ms
ApplyChangesToAssetFolders: 0.665ms
Collect global state as custom dependencies: 7.056ms
ProcessAssetsWithTransientArtifactChanges: 0.261ms
CategorizeAssets: 146.279ms
CompileScripts: 2.821ms
ImportOutOfDateAssets: 6258.293ms (6245.260ms without children)
CollectScriptTypesHashes: 3.449ms
ReloadNativeAssets: 9.268ms
UnloadImportedAssets: 0.580ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.815ms
ImportSchedulerStart: 1.249ms
PostProcessAllAssets: 78.177ms
MonoPostProcessAllAssets: 78.149ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 34.291ms
ConfigAssetsTracker.OnPostprocessAllAssets 9.324ms
SyncVS.PostprocessSyncProject 5.585ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.773ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.357ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.798ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.051ms
CinemachineSettings.OnPostprocessAllAssets 0.893ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.865ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.735ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.541ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.524ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.434ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.428ms
AssetChangedListener.OnPostprocessAllAssets 0.378ms
DomainReloadProcessor.OnPostprocessAllAssets 0.353ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.230ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.139ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.109ms
AssetPostprocessor.OnPostprocessAllAssets 0.088ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.069ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.060ms
GatherAllCurrentPrimaryImportResultRevisions: 0.437ms
UnloadStreamsBegin: 5.394ms
PersistCurrentRevisions: 0.250ms
GenerateScriptTypeHashes: 18.861ms
GenerateScriptTypeSerializationHashes: 33.538ms
Untracked: 2599.624ms
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 14.124 ms
Integration: 1602.275 ms
Integration of assets: 0.224 ms
Thread Wait Time: -0.167 ms
Total Operation Time: 1616.456 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins.
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:43)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.035 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
Asset Pipeline Refresh (id=c8e8d3c23f3fb90c78d06b8ceb110cad): Total: 0.143 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 16.553 ms
Integration: 16.366 ms
Integration of assets: 0.033 ms
Thread Wait Time: 280.154 ms
Total Operation Time: 313.106 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 3.010 ms
Integration: 4.135 ms
Integration of assets: 0.224 ms
Thread Wait Time: 396.677 ms
Total Operation Time: 404.047 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.742 ms
Integration: 14.914 ms
Integration of assets: 0.353 ms
Thread Wait Time: 486.989 ms
Total Operation Time: 505.998 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:102)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:43)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
ArgumentException: An item with the same key has already been added. Key: Testing
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at Code.Infrastructure.SceneLoader.CustomCustomSceneManager.LoadSceneAsync (Code.Infrastructure.SceneLoader.SceneId id, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean setActive, System.Action`2[T1,T2] extraInstall, System.Action`2[T1,T2] overrideParent) [0x00097] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:68
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:200
--- End of stack trace from previous location where exception was thrown ---
at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.GetResult (System.Int16 token) [0x0000c] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:218
at Code.Game.TestingLevel.TestingState.EnterState () [0x0034a] in /home/reyrey/OfficeGame/Assets/Code/Debug/TestingLevel/TestingState.cs:74
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode(CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.Cleaning.Player.PlayerControlsProvider.OnDestroy () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs:44
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs Line: 44)
NullReferenceException: Object reference not set to an instance of an object
at Code.OfficeGame.Player.PlayerInteractor.OnDestroy () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:51
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 51)
Container Testing (1529527713) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeScene|4_1 (UnityEngine.SceneManagement.Scene) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:49)
UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene) (at /home/bokken/build/output/unity/unity/Runtime/Export/SceneManager/SceneManager.cs:253)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 1.190 ms
Integration: 2.841 ms
Integration of assets: 0.019 ms
Thread Wait Time: 127.851 ms
Total Operation Time: 131.901 ms
MissingReferenceException: The object of type 'UnityEngine.GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.GameObject.GetComponentsInternal[T] (System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Collections.Generic.List`1[T] resultList) [0x00000] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/GameObject.bindings.cs:114
at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive, System.Collections.Generic.List`1[T] results) [0x00000] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/GameObject.bindings.cs:156
at Reflex.Injectors.GameObjectInjector.InjectRecursive (UnityEngine.GameObject gameObject, Reflex.Core.Container container) [0x00008] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/GameObjectInjector.cs:37
at Code.Game.Gameplay.Player.Factory.PlayerFactory.InjectPlayer (Reflex.Core.Container container) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs:37
at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x0006e] in /home/reyrey/OfficeGame/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:38
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Code.Game.TestingLevel.<OnContainerBuilt>d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.449 ms
Integration: 1.720 ms
Integration of assets: 0.018 ms
Thread Wait Time: 150.473 ms
Total Operation Time: 152.661 ms
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 2.887 ms
Integration: 5.242 ms
Integration of assets: 0.017 ms
Thread Wait Time: 168.451 ms
Total Operation Time: 176.597 ms
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:106)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:43)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <041882d98cde4be487d4a83bd5ec5256>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001f] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:51
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:36
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 1.198 ms
Integration: 4.367 ms
Integration of assets: 0.024 ms
Thread Wait Time: 62.951 ms
Total Operation Time: 68.539 ms
ArgumentException: An item with the same key has already been added. Key: Testing
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at ObservableCollections.ObservableDictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00011] in <192851ea7a7f4dae9d841a6e6a406357>:0
at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x000a0] in /home/reyrey/OfficeGame/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Code.Game.TestingLevel.<OnContainerBuilt>d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.666 ms
Integration: 2.779 ms
Integration of assets: 0.022 ms
Thread Wait Time: 148.253 ms
Total Operation Time: 151.721 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 4.689 ms
Integration: 9.698 ms
Integration of assets: 0.020 ms
Thread Wait Time: 184.127 ms
Total Operation Time: 198.534 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Addressables.ReleaseInstance() - trying to release null object.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.AddressableAssets.AddressablesImpl:LogWarning (string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs:198)
UnityEngine.AddressableAssets.AddressablesImpl:ReleaseInstance (UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs:1252)
UnityEngine.AddressableAssets.Addressables:ReleaseInstance (UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/Addressables.cs:1508)
Code.Game.Gameplay.Player.Factory.PlayerFactory:Dispose () (at Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs:42)
Reflex.Resolvers.SingletonValueResolver:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonValueResolver.cs:31)
Reflex.Generics.DisposableCollection:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Generics/DisposableCollection.cs:30)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:62)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs Line: 198)
Container Testing (1560409957) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Addressables.ReleaseInstance() - trying to release null object.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.AddressableAssets.AddressablesImpl:LogWarning (string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs:198)
UnityEngine.AddressableAssets.AddressablesImpl:ReleaseInstance (UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs:1252)
UnityEngine.AddressableAssets.Addressables:ReleaseInstance (UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/Addressables.cs:1508)
Code.Game.Gameplay.Player.Factory.PlayerFactory:Dispose () (at Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs:42)
Reflex.Resolvers.SingletonValueResolver:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonValueResolver.cs:31)
Reflex.Generics.DisposableCollection:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Generics/DisposableCollection.cs:30)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:62)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/AddressablesImpl.cs Line: 198)
Container Testing (-839220229) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (691080834) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.421 ms
Integration: 59.535 ms
Integration of assets: 0.130 ms
Thread Wait Time: -0.012 ms
Total Operation Time: 66.074 ms
Unloading 588 unused Assets / (0.8 MB). Loaded Objects now: 11695.
Memory consumption went from 390.8 MB to 390.0 MB.
Total: 74.053895 ms (FindLiveObjects: 1.415124 ms CreateObjectMapping: 0.469054 ms MarkObjects: 70.521253 ms DeleteObjects: 0.894876 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 2s206ms
[ 948/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1304/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1305/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (2.09 seconds), 6 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2574865
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11660.
Memory consumption went from 369.4 MB to 368.9 MB.
Total: 127.785585 ms (FindLiveObjects: 1.954998 ms CreateObjectMapping: 0.464654 ms MarkObjects: 123.775717 ms DeleteObjects: 0.279016 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 3.54 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.642 seconds
Domain Reload Profiling: 8592ms
BeginReloadAssembly (1675ms)
DisableScriptedObjects (332ms)
CreateAndSetChildDomain (515ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (195ms)
LoadAllAssembliesAndSetupDomain (1026ms)
LoadAssemblies (413ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (467ms)
BuildScriptInfoCaches (389ms)
ResolveRequiredComponents (74ms)
FinalizeReload (5645ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (673ms)
ProcessInitializeOnLoadAttributes (1375ms)
ProcessInitializeOnLoadMethodAttributes (264ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1899ms)
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Asset Pipeline Refresh (id=fae7a8742135f3ddbaf7ed744e4fcbb9): Total: 13.090 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6857 ms
Asset DB Callback time: managed=220 ms, native=8 ms
Scripting: domain reloads=1, domain reload time=3126 ms, compile time=2877 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.068ms
InvokePackagesCallback: 1.256ms
ApplyChangesToAssetFolders: 0.821ms
Scan: 908.902ms
Collect global state as custom dependencies: 6.465ms
OnSourceAssetsModified: 1.816ms
CategorizeScriptCompilationAssets: 0.072ms
ProcessAssetsWithTransientArtifactChanges: 17.221ms
CategorizeAssets: 141.743ms
CompileScripts: 2876.709ms
ImportOutOfDateAssets: 5673.383ms (5660.068ms without children)
CollectScriptTypesHashes: 3.844ms
ReloadNativeAssets: 9.840ms
UnloadImportedAssets: 0.648ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.808ms
ImportSchedulerStart: 0.870ms
PostProcessAllAssets: 223.183ms
XRBuildSystem.XRAssetImported 3.245ms
PostProcessCallbackCreateDeferredMaterials 0.064ms
MonoPostProcessAllAssets: 218.855ms
NugetAssetPostprocessor.OnPostprocessAllAssets 51.991ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 35.682ms
AssetChangedListener.OnPostprocessAllAssets 15.138ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 12.422ms
AssetPostprocessor.OnPostprocessAllAssets 10.336ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 7.047ms
SyncVS.PostprocessSyncProject 6.147ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.663ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 5.212ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.962ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.869ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.104ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.332ms
MaterialPostprocessor.OnPostprocessAllAssets 1.951ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.940ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.895ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.522ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.281ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.261ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.155ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.101ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.008ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 1.003ms
AssetPathToTypes.OnPostprocessAllAssets 0.925ms
CinemachineSettings.OnPostprocessAllAssets 0.907ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.888ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.860ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.859ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.774ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.597ms
AssetEvents.OnPostprocessAllAssets 0.577ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.561ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.543ms
DomainReloadProcessor.OnPostprocessAllAssets 0.533ms
PostProcessor.OnPostprocessAllAssets 0.526ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.488ms
ThemePostprocessor.OnPostprocessAllAssets 0.472ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.472ms
SamplePostprocessor.OnPostprocessAllAssets 0.440ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.420ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.395ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.386ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.370ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.295ms
AssetReloadNotifier.OnPostprocessAllAssets 0.266ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.262ms
AssetProcessor.OnPostprocessAllAssets 0.193ms
PostAssetChangesProfiler: 3.948ms
GatherAllCurrentPrimaryImportResultRevisions: 1.382ms
UnloadStreamsBegin: 0.227ms
PersistCurrentRevisions: 0.259ms
GenerateScriptTypeHashes: 19.453ms
GenerateScriptTypeSerializationHashes: 33.742ms
Untracked: 3231.037ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=38a1952957d9924a3af5dcf077bde6a8): Total: 0.132 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.008 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
Asset Pipeline Refresh (id=0a2e51f381514618f9b301d1bada6f1a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 630 unused Assets / (11.3 MB). Loaded Objects now: 11651.
Memory consumption went from 404.2 MB to 392.9 MB.
Total: 41.315237 ms (FindLiveObjects: 1.189188 ms CreateObjectMapping: 0.460673 ms MarkObjects: 37.965650 ms DeleteObjects: 0.994749 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.65 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
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Unhandled description string ]
- Finished resetting the current domain, in 5.610 seconds
Domain Reload Profiling: 7506ms
BeginReloadAssembly (810ms)
DisableScriptedObjects (171ms)
CreateAndSetChildDomain (252ms)
RebuildCommonClasses (22ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (184ms)
LoadAllAssembliesAndSetupDomain (854ms)
LoadAssemblies (247ms)
TypeCache.Refresh (17ms)
AnalyzeDomain (116ms)
ResolveRequiredComponents (107ms)
FinalizeReload (5613ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (323ms)
ProcessInitializeOnLoadAttributes (1287ms)
ProcessInitializeOnLoadMethodAttributes (243ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1869ms)
Asset Pipeline Refresh (id=32f574392db6bb0768aca09eaae93c03): Total: 7.988 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5903 ms
Asset DB Callback time: managed=95 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1985 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.052ms
InvokePackagesCallback: 0.974ms
ApplyChangesToAssetFolders: 0.586ms
Collect global state as custom dependencies: 9.347ms
ProcessAssetsWithTransientArtifactChanges: 0.284ms
CategorizeAssets: 144.444ms
CompileScripts: 3.034ms
ImportOutOfDateAssets: 5646.420ms (5633.697ms without children)
CollectScriptTypesHashes: 1.638ms
ReloadNativeAssets: 9.605ms
UnloadImportedAssets: 0.561ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.774ms
ImportSchedulerStart: 0.668ms
PostProcessAllAssets: 95.151ms
MonoPostProcessAllAssets: 95.128ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 43.935ms
SyncVS.PostprocessSyncProject 5.740ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.653ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.402ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.079ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.514ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.078ms
CinemachineSettings.OnPostprocessAllAssets 0.884ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.850ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.783ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.558ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.550ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.472ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.413ms
DomainReloadProcessor.OnPostprocessAllAssets 0.371ms
AssetChangedListener.OnPostprocessAllAssets 0.307ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.258ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.155ms
AssetPostprocessor.OnPostprocessAllAssets 0.089ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.065ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.062ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.050ms
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GenerateScriptTypeHashes: 18.920ms
GenerateScriptTypeSerializationHashes: 33.367ms
Untracked: 2082.469ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 8.240 ms
Integration: 1591.160 ms
Integration of assets: 0.150 ms
Thread Wait Time: -0.074 ms
Total Operation Time: 1599.475 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Refreshing native plugins compatible for Editor in 2.22 ms, found 3 plugins.
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.037 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Asset Pipeline Refresh (id=286ad7f88ad665d4182f6d3b2a781a2d): Total: 0.148 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 11.435 ms
Integration: 15.988 ms
Integration of assets: 0.035 ms
Thread Wait Time: 156.515 ms
Total Operation Time: 183.973 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.989 ms
Integration: 3.997 ms
Integration of assets: 0.233 ms
Thread Wait Time: 279.909 ms
Total Operation Time: 286.128 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.692 ms
Integration: 14.618 ms
Integration of assets: 0.347 ms
Thread Wait Time: 319.125 ms
Total Operation Time: 337.782 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:105)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from BattleState to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/GameStates/BattleState.cs:42)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__3:MoveNext () (at Assets/Code/OfficeGame/GameStates/BattleState.cs:33)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:109)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Container Testing (-216798477) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-84646937) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.330 ms
Integration: 62.399 ms
Integration of assets: 0.118 ms
Thread Wait Time: -0.022 ms
Total Operation Time: 68.826 ms
Unloading 588 unused Assets / (2.4 MB). Loaded Objects now: 11712.
Memory consumption went from 392.2 MB to 389.8 MB.
Total: 84.401719 ms (FindLiveObjects: 1.604254 ms CreateObjectMapping: 0.568229 ms MarkObjects: 79.954436 ms DeleteObjects: 0.989651 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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Asset Pipeline Refresh (id=85f8fd146db381160bae67970b3089f8): Total: 0.239 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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[Worker2] Imported GUID: bf41029e504f2a941bd5e5f349d27ed7 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation - Importer: PreviewImporter -> (ImportResultId: '8ca0a84683f5ddb686338a750332909f') in 0.058502059 seconds
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[Licensing::Client] Successfully resolved entitlement details
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/DotNetSdk/dotnet "/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 4 Duration: 1s13ms
[ 967/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json
*** Tundra requires additional run (0.80 seconds), 1 items updated, 1310 evaluated
ExitCode: 0 Duration: 4s551ms
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 5s502ms
Finished compiling graph: 1313 nodes, 30144 flattened edges (25140 ToBuild, 236 ToUse), maximum node priority 1594
[ 644/1310 0s] WriteText Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.rsp
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 3s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1303/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1304/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1305/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1306/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1307/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (5.41 seconds), 10 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2432023
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 13 unused Assets / (0.5 MB). Loaded Objects now: 12271.
Memory consumption went from 386.7 MB to 386.2 MB.
Total: 150.635486 ms (FindLiveObjects: 1.081282 ms CreateObjectMapping: 0.394324 ms MarkObjects: 147.196851 ms DeleteObjects: 0.886286 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.76 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 6.012 seconds
Domain Reload Profiling: 9621ms
BeginReloadAssembly (1915ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (331ms)
CreateAndSetChildDomain (587ms)
RebuildCommonClasses (19ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (224ms)
LoadAllAssembliesAndSetupDomain (1431ms)
LoadAssemblies (890ms)
TypeCache.Refresh (37ms)
TypeCache.ScanAssembly (6ms)
AnalyzeDomain (526ms)
BuildScriptInfoCaches (442ms)
ResolveRequiredComponents (76ms)
FinalizeReload (6015ms)
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LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (726ms)
ProcessInitializeOnLoadAttributes (1416ms)
ProcessInitializeOnLoadMethodAttributes (273ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (2221ms)
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Refreshing native plugins compatible for Editor in 3.47 ms, found 3 plugins.
Asset Pipeline Refresh (id=a0f3ca4b74478d009af4f512ab911331): Total: 25.873 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=8391 ms
Asset DB Callback time: managed=1514 ms, native=17 ms
Scripting: domain reloads=1, domain reload time=3766 ms, compile time=12181 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.190ms
InvokePackagesCallback: 2.873ms
ApplyChangesToAssetFolders: 3.195ms
Scan: 1337.100ms
Collect global state as custom dependencies: 9.180ms
OnSourceAssetsModified: 28.312ms
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ProcessAssetsWithTransientArtifactChanges: 19.608ms
CategorizeAssets: 294.822ms
CompileScripts: 12181.020ms
ImportOutOfDateAssets: 6061.442ms (6046.100ms without children)
CollectScriptTypesHashes: 15.477ms
ReloadNativeAssets: 9.700ms
UnloadImportedAssets: 0.666ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.994ms
ImportSchedulerStart: 2.854ms
PostProcessAllAssets: 1484.000ms
XRBuildSystem.XRAssetImported 2.986ms
PostProcessCallbackCreateDeferredMaterials 0.057ms
MonoPostProcessAllAssets: 1480.038ms
SyncVS.PostprocessSyncProject 1263.598ms
NugetAssetPostprocessor.OnPostprocessAllAssets 55.016ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 36.563ms
AssetChangedListener.OnPostprocessAllAssets 15.844ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 11.989ms
AssetPostprocessor.OnPostprocessAllAssets 10.075ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.939ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.421ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.020ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.909ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.295ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.177ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.242ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.031ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.950ms
MaterialPostprocessor.OnPostprocessAllAssets 1.561ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.538ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.299ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.166ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.141ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.095ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.934ms
CinemachineSettings.OnPostprocessAllAssets 0.912ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.892ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.818ms
PostProcessor.OnPostprocessAllAssets 0.815ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.775ms
AssetPathToTypes.OnPostprocessAllAssets 0.768ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.713ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.636ms
AssetEvents.OnPostprocessAllAssets 0.585ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.575ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.551ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.514ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.486ms
ThemePostprocessor.OnPostprocessAllAssets 0.447ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.438ms
SamplePostprocessor.OnPostprocessAllAssets 0.434ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.388ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.384ms
DomainReloadProcessor.OnPostprocessAllAssets 0.383ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.354ms
AssetReloadNotifier.OnPostprocessAllAssets 0.334ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.274ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.253ms
AssetProcessor.OnPostprocessAllAssets 0.199ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins.
Asset Pipeline Refresh (id=01d4b5ed06b30a10ebc25b73c9a28abe): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 2s281ms
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1304/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1305/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (2.16 seconds), 6 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2536474
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 948 unused Assets / (1.4 MB). Loaded Objects now: 11925.
Memory consumption went from 396.3 MB to 394.9 MB.
Total: 64.953018 ms (FindLiveObjects: 1.238216 ms CreateObjectMapping: 0.445658 ms MarkObjects: 59.373119 ms DeleteObjects: 3.229600 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.15 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.524 seconds
Domain Reload Profiling: 8838ms
BeginReloadAssembly (1678ms)
DisableScriptedObjects (338ms)
CreateAndSetChildDomain (512ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (211ms)
LoadAllAssembliesAndSetupDomain (1371ms)
LoadAssemblies (707ms)
TypeCache.Refresh (37ms)
TypeCache.ScanAssembly (7ms)
AnalyzeDomain (516ms)
BuildScriptInfoCaches (436ms)
ResolveRequiredComponents (74ms)
FinalizeReload (5527ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (628ms)
ProcessInitializeOnLoadAttributes (1370ms)
ProcessInitializeOnLoadMethodAttributes (267ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1824ms)
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
Asset Pipeline Refresh (id=8104bd83d723c4884b3eb54197aa39ac): Total: 13.549 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6839 ms
Asset DB Callback time: managed=224 ms, native=9 ms
Scripting: domain reloads=1, domain reload time=3505 ms, compile time=2971 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.066ms
InvokePackagesCallback: 1.225ms
ApplyChangesToAssetFolders: 1.022ms
Scan: 1015.582ms
Collect global state as custom dependencies: 10.905ms
OnSourceAssetsModified: 1.467ms
CategorizeScriptCompilationAssets: 0.061ms
ProcessAssetsWithTransientArtifactChanges: 11.370ms
CategorizeAssets: 140.432ms
CompileScripts: 2971.020ms
ImportOutOfDateAssets: 5554.920ms (5541.777ms without children)
CollectScriptTypesHashes: 5.026ms
ReloadNativeAssets: 9.774ms
UnloadImportedAssets: 0.672ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.663ms
ImportSchedulerStart: 0.898ms
PostProcessAllAssets: 227.121ms
XRBuildSystem.XRAssetImported 3.269ms
PostProcessCallbackCreateDeferredMaterials 0.051ms
MonoPostProcessAllAssets: 222.815ms
NugetAssetPostprocessor.OnPostprocessAllAssets 54.481ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 34.537ms
AssetChangedListener.OnPostprocessAllAssets 14.441ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 14.239ms
AssetPostprocessor.OnPostprocessAllAssets 10.693ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.611ms
SyncVS.PostprocessSyncProject 6.169ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.025ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.285ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.542ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.310ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.041ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.509ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.072ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.015ms
MaterialPostprocessor.OnPostprocessAllAssets 1.548ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.404ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.311ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.278ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.221ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.174ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.091ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.003ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.918ms
AssetEvents.OnPostprocessAllAssets 0.855ms
CinemachineSettings.OnPostprocessAllAssets 0.855ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.763ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.761ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.760ms
AssetPathToTypes.OnPostprocessAllAssets 0.750ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.630ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.581ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.565ms
PostProcessor.OnPostprocessAllAssets 0.487ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.476ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.454ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.445ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.441ms
SamplePostprocessor.OnPostprocessAllAssets 0.434ms
ThemePostprocessor.OnPostprocessAllAssets 0.426ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.394ms
DomainReloadProcessor.OnPostprocessAllAssets 0.365ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.359ms
AssetReloadNotifier.OnPostprocessAllAssets 0.304ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.287ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.260ms
AssetProcessor.OnPostprocessAllAssets 0.203ms
PostAssetChangesProfiler: 4.541ms
GatherAllCurrentPrimaryImportResultRevisions: 3.589ms
PersistCurrentRevisions: 0.247ms
GenerateScriptTypeHashes: 18.949ms
GenerateScriptTypeSerializationHashes: 33.330ms
Untracked: 3604.020ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
Asset Pipeline Refresh (id=beb019ece72ded2549e15ca733fb958a): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[Licensing::Client] Successfully resolved entitlement details
Loaded scene 'Library/Unused/27d4b115a33244099af67a09ab7944c7'
Deserialize: 6.806 ms
Integration: 0.446 ms
Integration of assets: 0.158 ms
Thread Wait Time: -0.068 ms
Total Operation Time: 7.342 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 582 unused Assets / (3.8 MB). Loaded Objects now: 12855.
Memory consumption went from 418.2 MB to 414.3 MB.
Total: 51.872864 ms (FindLiveObjects: 1.546007 ms CreateObjectMapping: 0.671943 ms MarkObjects: 46.144832 ms DeleteObjects: 2.454432 ms)
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '315d9cdc5f9c2a722cdf05054c6b0c50') in 1.885820684 seconds
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[Worker2] Imported GUID: 30d8254ac5d7c921d9165481177eaf37 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_1.mat - Importer: PreviewImporter -> (ImportResultId: '8e2b5d2a533d7f183d37849b19eb6384') in 0.338849351 seconds
[Worker2] Imported GUID: 30c33a564c4ff06939f4a5940d7e874a - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_2.mat - Importer: PreviewImporter -> (ImportResultId: '75406bc4d4af28a8e1c0467fa86d9d69') in 0.075288829 seconds
[Worker2] Imported GUID: 532f69c93ae90252f89227042bf44031 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_4.mat - Importer: PreviewImporter -> (ImportResultId: 'e71fa5b0488df2e608f060e142643491') in 0.067225653 seconds
[Worker2] Imported GUID: 5b87a73a6a5e87955ab44743bf58733e - Path: Assets/OfficeGame/Testing/Swords/Haron.mat - Importer: PreviewImporter -> (ImportResultId: '85e98b69e493cf93d557c6e975785158') in 0.088371008 seconds
[Worker2] Imported GUID: 73e50141b85d9e9bbb7bb7a61d976c39 - Path: Assets/OfficeGame/Testing/Swords/SwordHaron.fbx - Importer: PreviewImporter -> (ImportResultId: '3f1922d9bb7e402445f86a8fbbf1d548') in 0.100251848 seconds
Starting new worker id: 3 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW3.log
Starting new worker id: 4 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW4.log
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
[Worker2] Imported GUID: e490157c3bcaf6a0396958e21736c905 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerClothes.mat - Importer: PreviewImporter -> (ImportResultId: '04c9f774cc2767a6795a42e65343ae31') in 0.057046636 seconds
[Worker2] Imported GUID: c01726e7e63450229879861f18d6b2c8 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerHair.mat - Importer: PreviewImporter -> (ImportResultId: 'df054a9f3c04c1c8f9617b5dae837849') in 0.06125562 seconds
[Worker2] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerFace.mat - Importer: PreviewImporter -> (ImportResultId: '6688495580200342fea0ca98b67c6a05') in 0.061971633 seconds
[Worker0] Imported GUID: 73c89c8ef9a2605b8ba242905e917215 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_3.mat - Importer: PreviewImporter -> (ImportResultId: '288430acf523b2632ed76527067a45a6') in 1.800686819 seconds
[Worker2] Imported GUID: 8899886f53c5118a9ace9c25c63c347d - Path: Assets/OfficeGame/Testing/Materials/TestGrid.mat - Importer: PreviewImporter -> (ImportResultId: '65a073e92ed449bcf49c339205be5559') in 0.323633869 seconds
[Worker0] Imported GUID: c119d1240446b46898b09d521f6a5844 - Path: Assets/OfficeGame/Testing/Swords/Traveler.mat - Importer: PreviewImporter -> (ImportResultId: '55fa9a01ef4f5037697eeec57a0d4d56') in 0.066674256 seconds
[Worker0] Imported GUID: a037689acf9c1ee48a8a8a0a598963e3 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/WallOfficeSecond_1.mat - Importer: PreviewImporter -> (ImportResultId: 'ec46873871047d8f8e2c2797845bb8ea') in 0.051218381 seconds
[Worker0] Imported GUID: 210dbeeba7272c262a4e0f4c6f6bccc8 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerArms.mat - Importer: PreviewImporter -> (ImportResultId: 'e8fbbbf08fd882364e9e8a63716a885a') in 0.231279254 seconds
Importing 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Testing/TestPlayer/Player .prefab' with importer (PrefabImporter)
Imported 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a' -> (Import Result ID: '3e910a51f8ce821c6794f2bfebe20b83') in 0.008 seconds [static dependencies only]. Details - ImportResultOutputID=671bdfdbbe4b0c8b9cb37b6c2efb2297 DependenciesID=9e2f462c070a822203a6b15a9a6f1b30 StaticDependenciesID=88d68020de442f45f9d7acec70990c12
Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins.
Asset Pipeline Refresh (id=e8d089bb3c9fc316d8e276faa3032d43): Total: 0.132 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Worker ready: AssetImportWorkerHW4 4
Worker ready: AssetImportWorkerHW3 3
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Testing/TestPlayer/Player .prefab' with importer (PrefabImporter)
Imported 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a' -> (Import Result ID: '700e3cb0ec4de02417fd465a607fccf8') in 0.006 seconds [static dependencies only]. Details - ImportResultOutputID=481f84dd8d70cddbcd33f25415ec7e0a DependenciesID=3e35dcfb8c9069456fa11a35f6d19537 StaticDependenciesID=bbe451eacb779568f312d833bd00640e
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
Asset Pipeline Refresh (id=6be8ef54d25ff0ec3951000bd1b51efa): Total: 0.099 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Testing/TestPlayer/Player .prefab' with importer (PrefabImporter)
Imported 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a' -> (Import Result ID: 'a73c675631573391a7c95e446227b3a4') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=32eb1b4028bc0fae557dda4d3856114f DependenciesID=3ac355e2d0ff765c4dceb5d1ad04cfa7 StaticDependenciesID=aa3b49279102af2225d362075a3a3327
Refreshing native plugins compatible for Editor in 3.63 ms, found 3 plugins.
Asset Pipeline Refresh (id=2fafee65ae0fac4cda8fe28a8b3f5533): Total: 0.130 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Importing 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset' with importer (NativeFormatImporter)
Imported 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f' -> (Import Result ID: '518a8e884ee540805b6db26888574282') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=48bfa44c71e09e16acccb646fd5840e2 DependenciesID=08a7bf90836ebc5ea20c278ae831c37c StaticDependenciesID=e51237092a7ddda78b4c461e65d0a515
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
Asset Pipeline Refresh (id=9c8f07d576ba458efbf3c22bb12f75d9): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Testing/TestPlayer/Player .prefab' with importer (PrefabImporter)
Imported 'GUID: 43e08ce9ad10abcf5b6fa0162c07956a' -> (Import Result ID: 'e68705204528d8c82eb34d07e0f89f00') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=8e84257d0d1c5ec64cf4ec7c4210a5b4 DependenciesID=b4862bd0a6b437ae2926b064d837cdfd StaticDependenciesID=c18766e9bcb77064b608d2a9f62e4be8
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.59 ms, found 3 plugins.
Asset Pipeline Refresh (id=9098c3bb8475d78dbb3c245c7866574f): Total: 0.121 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerFace.mat' with importer (NativeFormatImporter)
Imported 'GUID: 1c03ceb3be3096db5b40a7cbb6a308a7' -> (Import Result ID: '2c5c713489c3d8f3dd99671dda2faf66') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=156ea63bd19d8d55ad99169efae349e3 DependenciesID=3ce3913e8f914b5371616c651ab8e781 StaticDependenciesID=219e12139330261da1d9c3a845826f2f
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.52 ms, found 3 plugins.
Asset Pipeline Refresh (id=074cee0768119cafbb3e07f658c5e144): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 42 unused Assets / (204.9 KB). Loaded Objects now: 12328.
Memory consumption went from 395.6 MB to 395.4 MB.
Total: 56.624026 ms (FindLiveObjects: 1.450114 ms CreateObjectMapping: 0.445587 ms MarkObjects: 53.281143 ms DeleteObjects: 0.350394 ms)
[Worker3] Imported GUID: 7e53d1050bed148929357759009cc715 - Path: Assets/Infrastructure/Audio/AudioMixerSettings.asset - Importer: PreviewImporter -> (ImportResultId: '77ff239bed3bd9dd22ac3f8c3c383d7f') in 0.113952821 seconds
[Worker3] Imported GUID: 4063962b1b4e97ccd90729bd538a1fb4 - Path: Assets/Infrastructure/Audio/Full3DSource.asset - Importer: PreviewImporter -> (ImportResultId: '34e4246c8a13ea8ed9b4a74144962630') in 0.040738069 seconds
[Worker4] Imported GUID: 23d63858ba5674a208b4577b77319113 - Path: Assets/Infrastructure/Audio/Audio Source.prefab - Importer: PreviewImporter -> (ImportResultId: '7616c3ac8eef292a48abe9da6d6073d2') in 0.167300802 seconds
[Worker3] Imported GUID: 0ad4fd11028eb24559196762a241834a - Path: Assets/Infrastructure/Audio/NoBlendSource.asset - Importer: PreviewImporter -> (ImportResultId: '9ec4439ca818c09571114de50d8a34b0') in 0.038345446 seconds
[Worker4] Imported GUID: 2e21bba962bb10f53a41bb8aee11cbb2 - Path: Assets/Infrastructure/Audio/AudioSourcePrefab.asset - Importer: PreviewImporter -> (ImportResultId: 'a8857b129a57f7b4e740eb889bfe9165') in 0.043158698 seconds
[Worker3] Imported GUID: bf2d5153339e5afafb0bdabc1b147628 - Path: Assets/Infrastructure/Audio/MainMixer.mixer - Importer: PreviewImporter -> (ImportResultId: '82885762da1a3a00249c52af0f319b6c') in 0.045262945 seconds
Loaded scene 'Library/Unused/82a32afe48aae0bd18e495e91beff44f'
Deserialize: 1.943 ms
Integration: 7.424 ms
Integration of assets: 0.047 ms
Thread Wait Time: 0.054 ms
Total Operation Time: 9.468 ms
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '2270102ccd42703ec7aeb0760da230d8') in 1.44393191 seconds
Unloading 62 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (96.3 KB). Loaded Objects now: 13104.
Memory consumption went from 422.6 MB to 422.5 MB.
Total: 52.258597 ms (FindLiveObjects: 1.608794 ms CreateObjectMapping: 0.509981 ms MarkObjects: 48.899861 ms DeleteObjects: 0.192622 ms)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'a6decc70951ceab78beb746622769764') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=28af17bb76be69937f79d16a2c4ce273 DependenciesID=e1c38322fc33887b89922c1fc1bf87f7 StaticDependenciesID=d39053d36eb1e606f15dbdd9e3fbcfd0
Refreshing native plugins compatible for Editor in 3.35 ms, found 3 plugins.
Asset Pipeline Refresh (id=fccace666ff8e03738c60f9c5cd9ca67): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'f0f4a05b8e7b48d7252985867d6a0637') in 0.049822254 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9478fcecfb42759f0fd2f40870ddfd96') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b7d827da70f0b3f8213d235286f3af4b DependenciesID=7f16bbbfdd84f24d375b6602c25dc6ad StaticDependenciesID=b7f1caec2adcb62609c583f406802780
Refreshing native plugins compatible for Editor in 3.54 ms, found 3 plugins.
Asset Pipeline Refresh (id=784259205f0e01b8b83c9f0ae194f2a1): Total: 0.149 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '9925decdad6c3bbb9b2f42166f80cf74') in 0.395039942 seconds
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '3ecdd04ebde304e705410f6aa50b92ae') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=358a762e5c1978282f9059d832a7f2bf DependenciesID=96587eaf43709b2f6e75c3724f359a55 StaticDependenciesID=3fca282c2bfeda1bad3839b384d8cf22
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.54 ms, found 3 plugins.
Asset Pipeline Refresh (id=a39d3aad060c5bdb69fc831d8fe7da9d): Total: 0.342 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=108 ms
Asset DB Callback time: managed=6 ms, native=226 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3268
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.315ms
Scan: 10.778ms
Collect global state as custom dependencies: 0.234ms
OnSourceAssetsModified: 0.168ms
ProcessAssetsWithTransientArtifactChanges: 0.091ms
CategorizeAssets: 63.668ms
ImportOutOfDateAssets: 18.574ms (0.589ms without children)
ImportManagerImport: 14.447ms (1.160ms without children)
UpdateCategorizedAssets: 0.058ms
ReloadNativeAssets: 0.173ms
UnloadImportedAssets: 0.885ms
ReloadImportedAssets: 2.922ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.541ms
ImportSchedulerStart: 0.865ms
PostProcessAllAssets: 11.838ms
XRBuildSystem.XRAssetImported 4.651ms
ObjectImages.AssetImported 0.132ms
MonoPostProcessAllAssets: 6.404ms
SyncVS.PostprocessSyncProject 2.109ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.593ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.371ms
AssetPostprocessor.OnPostprocessAllAssets 0.134ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.094ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.091ms
AssetChangedListener.OnPostprocessAllAssets 0.091ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.086ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.075ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.070ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.063ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.062ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.053ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.052ms
PostAssetChangesProfiler: 221.295ms
GatherAllCurrentPrimaryImportResultRevisions: 0.643ms
UnloadStreamsBegin: 6.054ms
PersistCurrentRevisions: 0.619ms
Untracked: 8.139ms
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '332858260206ff17e6e8ad492b75b8b4') in 0.079786607 seconds
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e48f51e9735f9489d6f7ddaed153fde6') in 0.026 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=46de00a4361b5f69993948ab4d1ce2fa DependenciesID=f8c55e5b2179209eeba62f1d39c9aacb StaticDependenciesID=4ee8588de9bac36d2238e4761b3d369c
Refreshing native plugins compatible for Editor in 3.83 ms, found 3 plugins.
Asset Pipeline Refresh (id=8c8677315dfbe78a3976c99d846e9b5c): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd126b9217c403566dd9de5098263bf58') in 0.078554677 seconds
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '79489d8457e955fd959d40e29cadaad7') in 0.219378091 seconds
Unhandled description string [
Unhandled description string ]
Starting new worker id: 5 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW5.log
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
[Worker4] Imported GUID: 05290340b907438c8fcb9d5f0e75624f - Path: Assets/Code/OfficeGame/Player/PlayerAnimator.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'af8bdd94d5effd9fa16f9c8d06f87b52') in 0.29649292 seconds
[Worker4] Imported GUID: 3b4f222765d646499154d711cb64ca51 - Path: Assets/Code/OfficeGame/GameStates/BattleState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b34a0a0ad7eae1f3267bc9a1a087ff45') in 0.036307059 seconds
[Worker4] Imported GUID: b58aba24383545149cd08a2a0511bf67 - Path: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9a92acf1dfa1ed0d256439cc1d3e8c1c') in 0.041369155 seconds
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4add0556191db5cfc6f422fa0a1cd815') in 0.216846974 seconds
[Worker3] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Testing/TestPlayer/Materials/PlayerFace.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a98e2abd98a9e53b43041cdc767d6ba7') in 0.638382183 seconds
[Worker4] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Testing/TestPlayer/Player .prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4aeadacdaebe9a93721d9c6b69d46ab9') in 0.052686026 seconds
[Worker3] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '20d1c4555953f9862d77d5e3da8a2b07') in 0.074998847 seconds
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '850b910fe2fcede9a86b558f526dfd84') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=1b727a5259f6dea2687129fa775492a7 StaticDependenciesID=6ceafce5919910d86cb462216aa70edf
Refreshing native plugins compatible for Editor in 3.51 ms, found 3 plugins.
Asset Pipeline Refresh (id=86649ac24390b21f1b2df96371dcf154): Total: 0.147 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: 'cc6accbcd57a6780e929a3652d94a516') in 0.04152504 seconds
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b6fe8603eb09e3eec9a465f379045bc6') in 0.046157263 seconds
Worker ready: AssetImportWorkerHW5 5
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '6cac93d53966011edefea1b8ce961d82') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1cba067891f96b56773e104be5769469 DependenciesID=497f62879cd9346468a4ca51c28b6c09 StaticDependenciesID=eb14411a5d485a1c33f4e5bc39a90175
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Asset Pipeline Refresh (id=5e8bf4c761ae5c43c858a712825bf731): Total: 0.095 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] The Animator Controller (PlayerAnimator) you have used is not valid. Animations will not play
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.cs:710)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.cs:676)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/GameObjectInspector.cs:130)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/GameObjectInspector.cs:124)
UnityEditor.GameObjectInspector:GetPreviewData (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/GameObjectInspector.cs:972)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/GameObjectInspector.cs:1181)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/AssetPreviewUpdater.cs:36)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) (at /home/bokken/build/output/unity/unity/Editor/Mono/AssetPreviewUpdater.cs:12)
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '52677e6b7f8fa2795ee1bac76d2fd7f0') in 0.065852433 seconds
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'cc56301424d85f1ba395765a97e7a4b2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c0f6e00a237bf6c66ef5dbcb22d2c82c StaticDependenciesID=0e624151bf9919798006611f697432ec
Refreshing native plugins compatible for Editor in 3.27 ms, found 3 plugins.
Asset Pipeline Refresh (id=cec747f06ff34a1d8aa333a49c561866): Total: 0.074 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'b81e9b6c3ed8961385a103a5400f2ffe') in 0.065147735 seconds
[Worker3] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '954ea968d5677b01d9a1bbd99205aac5') in 0.028123337 seconds
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9c99b3f5f6a91a14a06820037a2c46d3') in 0.036798113 seconds
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 1s738ms
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1304/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1305/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.64 seconds), 6 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2495998
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 251 unused Assets / (0.7 MB). Loaded Objects now: 12756.
Memory consumption went from 415.8 MB to 415.1 MB.
Total: 75.145096 ms (FindLiveObjects: 1.155314 ms CreateObjectMapping: 0.774749 ms MarkObjects: 70.672599 ms DeleteObjects: 1.816153 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.674 seconds
Domain Reload Profiling: 8858ms
BeginReloadAssembly (1535ms)
DisableScriptedObjects (327ms)
CreateAndSetChildDomain (482ms)
RebuildCommonClasses (22ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (211ms)
LoadAllAssembliesAndSetupDomain (1392ms)
LoadAssemblies (719ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (528ms)
BuildScriptInfoCaches (447ms)
ResolveRequiredComponents (74ms)
FinalizeReload (5677ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (728ms)
ProcessInitializeOnLoadAttributes (1368ms)
ProcessInitializeOnLoadMethodAttributes (279ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1840ms)
Refreshing native plugins compatible for Editor in 2.67 ms, found 3 plugins.
Asset Pipeline Refresh (id=92f065a5610fd3205bde9f3c72cb57fc): Total: 12.877 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=6911 ms
Asset DB Callback time: managed=214 ms, native=11 ms
Scripting: domain reloads=1, domain reload time=3389 ms, compile time=2351 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.055ms
InvokePackagesCallback: 2.734ms
ApplyChangesToAssetFolders: 0.815ms
Scan: 940.519ms
Collect global state as custom dependencies: 6.065ms
OnSourceAssetsModified: 0.137ms
CategorizeScriptCompilationAssets: 0.107ms
ProcessAssetsWithTransientArtifactChanges: 12.366ms
CategorizeAssets: 140.560ms
CompileScripts: 2350.938ms
ImportOutOfDateAssets: 5704.431ms (5691.893ms without children)
CollectScriptTypesHashes: 5.380ms
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ImportSchedulerStart: 0.875ms
PostProcessAllAssets: 218.169ms
XRBuildSystem.XRAssetImported 3.168ms
PostProcessCallbackCreateDeferredMaterials 0.061ms
MonoPostProcessAllAssets: 214.003ms
NugetAssetPostprocessor.OnPostprocessAllAssets 51.554ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 35.618ms
AssetChangedListener.OnPostprocessAllAssets 15.285ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 12.174ms
AssetPostprocessor.OnPostprocessAllAssets 9.687ms
SyncVS.PostprocessSyncProject 6.297ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.112ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.615ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.103ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.697ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.690ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.097ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.240ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.946ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.875ms
MaterialPostprocessor.OnPostprocessAllAssets 1.509ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.436ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.308ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.205ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.087ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.074ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.980ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.890ms
CinemachineSettings.OnPostprocessAllAssets 0.815ms
AssetPathToTypes.OnPostprocessAllAssets 0.796ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.792ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.764ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.738ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.623ms
AssetEvents.OnPostprocessAllAssets 0.619ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.614ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.589ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.530ms
PostProcessor.OnPostprocessAllAssets 0.492ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.446ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.445ms
ThemePostprocessor.OnPostprocessAllAssets 0.433ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.432ms
SamplePostprocessor.OnPostprocessAllAssets 0.423ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.421ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.386ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.381ms
DomainReloadProcessor.OnPostprocessAllAssets 0.380ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.320ms
AssetReloadNotifier.OnPostprocessAllAssets 0.282ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.272ms
AssetProcessor.OnPostprocessAllAssets 0.192ms
PostAssetChangesProfiler: 5.062ms
GatherAllCurrentPrimaryImportResultRevisions: 0.314ms
PersistCurrentRevisions: 0.306ms
GenerateScriptTypeHashes: 18.426ms
GenerateScriptTypeSerializationHashes: 32.793ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
Asset Pipeline Refresh (id=a4180ff7ee7d5fe04ac9cf3e4fb74a6a): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '33356ea35c78e0040f665f09dbc39227') in 1.249936305 seconds
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: 'f2f548152baca7bb0cfe2a7928e15a73') in 0.101158387 seconds
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 1s321ms
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1304/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1305/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.20 seconds), 6 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2092192
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 776 unused Assets / (13.2 MB). Loaded Objects now: 12942.
Memory consumption went from 409.5 MB to 396.2 MB.
Total: 65.699900 ms (FindLiveObjects: 2.021835 ms CreateObjectMapping: 0.679136 ms MarkObjects: 59.038788 ms DeleteObjects: 2.956661 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.80 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
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Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 5.820 seconds
Domain Reload Profiling: 8040ms
BeginReloadAssembly (1052ms)
DisableScriptedObjects (251ms)
CreateAndSetChildDomain (326ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (159ms)
LoadAllAssembliesAndSetupDomain (969ms)
LoadAssemblies (222ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (441ms)
BuildScriptInfoCaches (368ms)
ResolveRequiredComponents (70ms)
FinalizeReload (5823ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (698ms)
ProcessInitializeOnLoadAttributes (1486ms)
ProcessInitializeOnLoadMethodAttributes (286ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1817ms)
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Asset Pipeline Refresh (id=fd393c51ef6613699b26b476f41c5d83): Total: 11.460 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6893 ms
Asset DB Callback time: managed=208 ms, native=8 ms
Scripting: domain reloads=1, domain reload time=2325 ms, compile time=2023 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.055ms
InvokePackagesCallback: 1.160ms
ApplyChangesToAssetFolders: 0.895ms
Scan: 787.067ms
Collect global state as custom dependencies: 9.259ms
OnSourceAssetsModified: 0.163ms
CategorizeScriptCompilationAssets: 0.089ms
ProcessAssetsWithTransientArtifactChanges: 19.648ms
CategorizeAssets: 133.216ms
CompileScripts: 2023.457ms
ImportOutOfDateAssets: 5852.823ms (5840.109ms without children)
CollectScriptTypesHashes: 2.088ms
ReloadNativeAssets: 9.284ms
UnloadImportedAssets: 0.538ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.739ms
ImportSchedulerStart: 1.012ms
PostProcessAllAssets: 212.755ms
XRBuildSystem.XRAssetImported 3.015ms
PostProcessCallbackCreateDeferredMaterials 0.054ms
MonoPostProcessAllAssets: 208.743ms
NugetAssetPostprocessor.OnPostprocessAllAssets 49.929ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 34.374ms
AssetChangedListener.OnPostprocessAllAssets 14.831ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 11.168ms
AssetPostprocessor.OnPostprocessAllAssets 9.816ms
SyncVS.PostprocessSyncProject 6.386ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.021ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.441ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.060ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.520ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.306ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.073ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.232ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.025ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.897ms
MaterialPostprocessor.OnPostprocessAllAssets 1.720ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.416ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.268ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.198ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.102ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.095ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.954ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.917ms
CinemachineSettings.OnPostprocessAllAssets 0.884ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.764ms
AssetPathToTypes.OnPostprocessAllAssets 0.744ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.731ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.724ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.632ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.591ms
AssetEvents.OnPostprocessAllAssets 0.588ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.555ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.538ms
PostProcessor.OnPostprocessAllAssets 0.494ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.472ms
SamplePostprocessor.OnPostprocessAllAssets 0.449ms
ThemePostprocessor.OnPostprocessAllAssets 0.446ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.437ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.436ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.390ms
DomainReloadProcessor.OnPostprocessAllAssets 0.388ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.384ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.383ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms
AssetReloadNotifier.OnPostprocessAllAssets 0.278ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.231ms
AssetProcessor.OnPostprocessAllAssets 0.192ms
PostAssetChangesProfiler: 4.274ms
GatherAllCurrentPrimaryImportResultRevisions: 0.468ms
UnloadStreamsBegin: 6.289ms
PersistCurrentRevisions: 0.267ms
GenerateScriptTypeHashes: 18.544ms
GenerateScriptTypeSerializationHashes: 33.064ms
Untracked: 2409.603ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.008 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.20 ms, found 3 plugins.
Asset Pipeline Refresh (id=4ee1df4a99f4d56ed8033f7a52df3667): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '79e1de67cb93bc9a425cd55220f3ab1c') in 1.135552074 seconds
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEngine.Camera:Render ()
UnityEditor.PreviewRenderUtility:RenderCamera () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/PreviewRenderUtility.cs:602)
UnityEditor.AvatarPreview:RenderPreviewShadowmap (UnityEngine.Light,single,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Matrix4x4&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/AvatarPreview.cs:597)
UnityEditor.AvatarPreview:DoRenderPreview (UnityEngine.Rect,UnityEngine.GUIStyle) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/AvatarPreview.cs:715)
UnityEditor.AvatarPreview:DoAvatarPreview (UnityEngine.Rect,UnityEngine.GUIStyle) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/AvatarPreview.cs:1117)
UnityEditor.PreviewBlendTree:OnInteractivePreviewGUI (UnityEngine.Rect,UnityEngine.GUIStyle) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/BlendTreeInspector.cs:2260)
UnityEditor.BlendTreeInspector:OnInteractivePreviewGUI (UnityEngine.Rect,UnityEngine.GUIStyle) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/BlendTreeInspector.cs:1927)
UnityEditor.ObjectPreview:DrawPreview (UnityEditor.IPreviewable,UnityEngine.Rect,UnityEngine.Object[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:255)
UnityEditor.Editor:DrawPreview (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:1382)
UnityEditor.PropertyEditor:DrawPreview (UnityEditor.IPreviewable) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2051)
UnityEditor.PropertyEditor:DrawPreviewAndLabels () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2029)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
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Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '5c9f6dd70230a68f9744760e220d4bf2') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=096639026fdf1de779464448e44cf80c StaticDependenciesID=290e5561fd6c983639b40e3ded6e87c9
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.61 ms, found 3 plugins.
Asset Pipeline Refresh (id=84188ec3c9f80bffe971a16abdbd68fd): Total: 0.139 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd6c08253724e4887da313813dcd45ff8') in 1.806606007 seconds
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Unhandled description string ]
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: 'fd424ecd2d460d6ce5637dcf04dc5935') in 0.051492438 seconds
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '2d96fb9c40268272c1f98ecbb632573c') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=2ea0da71ad6333ada30de99ef484814c StaticDependenciesID=bdf7a82f2d95d0efe360b11f6cee77c2
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.87 ms, found 3 plugins.
Asset Pipeline Refresh (id=da450181716751dd4b9f4873fd6021bb): Total: 0.140 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: '1a0e3e6bcab028abdf675a4d673ed4b9') in 0.05066426 seconds
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'ba69c2750da441caf927cb8d70391559') in 0.095035263 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '3c415a6b24c0f414765bf5b462b0131b') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=de62772b7a8b8277a658db3ff01615a2 DependenciesID=8941264516526cf8d6052973904fb0d0 StaticDependenciesID=5985879f52cc2a0bba884ea24df0a853
Refreshing native plugins compatible for Editor in 3.82 ms, found 3 plugins.
Asset Pipeline Refresh (id=b131a08b7d89c190caca1e37677abf85): Total: 0.149 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '56b94615a662f175357fc9d097c14f13') in 0.094339225 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'c7783df55d3b56dff2804e7ab6b22805') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ff4059a4d485f3a31c6a5ec5131fd7f8 DependenciesID=6ca1ea422957b9e43003b1b6344829dd StaticDependenciesID=fbf8a702c8ff72701a6333aa17cde770
Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins.
Asset Pipeline Refresh (id=f0b00ff1e099575c7a1bbb757e059adb): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '14cccada995fbc1a1c9954346598a4fb') in 0.087234621 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'a210aca76eb4f9dc162f571efba9d3de') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ff0fdea00887b2206401480ec759be4b DependenciesID=c8c0ca4490707b3d658c174e8e4fdd45 StaticDependenciesID=b908952c94ea8f8990430c4adf7384a3
Refreshing native plugins compatible for Editor in 3.81 ms, found 3 plugins.
Asset Pipeline Refresh (id=9a359e787b9a007ad81d69b1a9a1dacd): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1acfc74364f535cab24211b1d2c91325') in 0.084260151 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '6f21933a1d33450ffe82a71dcd644a90') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=36eb1983940c66b08714c3d03053b77c DependenciesID=30f565fe6507007f380eb10d43a798e7 StaticDependenciesID=46b7b1ae54d9ac43b6a59cc6caab3058
Refreshing native plugins compatible for Editor in 3.47 ms, found 3 plugins.
Asset Pipeline Refresh (id=423977a30963d70ff961d4be8122eb4c): Total: 0.132 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '68378d3e9ec0c279b607fcf2d7ab3240') in 0.086188957 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2a45ba619b947398cc4a8f049ba0592a') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b1f1e7b1543a1a4784b8b700ad786adb DependenciesID=5cb26898ba1614df5811f18e7940c868 StaticDependenciesID=fcd68d3b6226b68745fd0e96a7ddb7aa
Refreshing native plugins compatible for Editor in 3.50 ms, found 3 plugins.
Asset Pipeline Refresh (id=c0116c28e99ea8dd0bb9d65472961f84): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'b3932ab7b59eecd06589cba2a22f7bf2') in 0.087508747 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8e0148f5d86b7e828156edfde680b957') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a63da0ce11d2e55c40c7af3cfdc942e3 DependenciesID=56f85970c63674d5b12a7f32c3f281c5 StaticDependenciesID=8b9ed761ddb6942892ffbfb1e821dfb1
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.40 ms, found 3 plugins.
Asset Pipeline Refresh (id=857d765efa8e58a20a0df83367f559d4): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'f919221c2e7129535bd1bf762ce9868e') in 0.08906991 seconds
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '13ac74ba0adea16a9df271fe1faabb0d') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=70d2b08d5863f3b2aaf4ce9330b817e2 DependenciesID=b08c56de48e8f17d5e76e765130a6502 StaticDependenciesID=d2e65597cd2cb4b68bc1239d4c386242
Refreshing native plugins compatible for Editor in 3.54 ms, found 3 plugins.
Asset Pipeline Refresh (id=7febdcf5493f0e99b94b4b72c4a6152e): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'bc59078df3a4e43fbd9c8374d0666a90') in 0.083949357 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ce0809edcb84cc0f0c29b6170e6a9891') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1b1263b25db160068c16e2357976d76a DependenciesID=0fbcbe00fffd5a110ae217324c8211b0 StaticDependenciesID=5d1fc165dc6d88ed211cf45fdfbb7807
Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins.
Asset Pipeline Refresh (id=5262caf09ac17bb429872fc5f4daf8a3): Total: 0.107 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '54933323cd513a486e708fa6441f7033') in 0.0845773 seconds
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 753 unused Assets / (11.7 MB). Loaded Objects now: 12908.
Memory consumption went from 420.8 MB to 409.1 MB.
Total: 63.091818 ms (FindLiveObjects: 1.734229 ms CreateObjectMapping: 0.584502 ms MarkObjects: 55.119715 ms DeleteObjects: 4.443652 ms)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 12722.
Memory consumption went from 394.1 MB to 393.6 MB.
Total: 82.713236 ms (FindLiveObjects: 1.582883 ms CreateObjectMapping: 0.430083 ms MarkObjects: 79.380968 ms DeleteObjects: 0.196813 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.42 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
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Unhandled description string ]
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- Finished resetting the current domain, in 6.390 seconds
Domain Reload Profiling: 8879ms
BeginReloadAssembly (1256ms)
DisableScriptedObjects (235ms)
CreateAndSetChildDomain (458ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (255ms)
LoadAllAssembliesAndSetupDomain (919ms)
LoadAssemblies (328ms)
TypeCache.Refresh (18ms)
AnalyzeDomain (113ms)
ResolveRequiredComponents (105ms)
FinalizeReload (6393ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
InitializePlatformSupportModulesInManaged (7ms)
BeforeProcessingInitializeOnLoad (467ms)
ProcessInitializeOnLoadAttributes (1349ms)
ProcessInitializeOnLoadMethodAttributes (239ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1938ms)
Asset Pipeline Refresh (id=4253c27ed233e583bb7557d52b1d34ba): Total: 9.421 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6699 ms
Asset DB Callback time: managed=78 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2639 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.056ms
InvokePackagesCallback: 1.099ms
ApplyChangesToAssetFolders: 0.668ms
Collect global state as custom dependencies: 10.832ms
ProcessAssetsWithTransientArtifactChanges: 0.249ms
CategorizeAssets: 144.320ms
CompileScripts: 2.896ms
ImportOutOfDateAssets: 6427.290ms (6414.772ms without children)
CollectScriptTypesHashes: 2.561ms
ReloadNativeAssets: 9.188ms
UnloadImportedAssets: 0.621ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.793ms
ImportSchedulerStart: 0.764ms
PostProcessAllAssets: 78.615ms
MonoPostProcessAllAssets: 78.588ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 33.953ms
SyncVS.PostprocessSyncProject 6.317ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.849ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.752ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.834ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.343ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.072ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.907ms
CinemachineSettings.OnPostprocessAllAssets 0.863ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.736ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.611ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.550ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.494ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.436ms
DomainReloadProcessor.OnPostprocessAllAssets 0.418ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.415ms
AssetPostprocessor.OnPostprocessAllAssets 0.118ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.115ms
AssetChangedListener.OnPostprocessAllAssets 0.113ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.087ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.076ms
GatherAllCurrentPrimaryImportResultRevisions: 0.444ms
UnloadStreamsBegin: 0.214ms
PersistCurrentRevisions: 0.263ms
GenerateScriptTypeHashes: 18.507ms
GenerateScriptTypeSerializationHashes: 32.811ms
Untracked: 2752.929ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 8.566 ms
Integration: 1546.304 ms
Integration of assets: 0.125 ms
Thread Wait Time: -0.054 ms
Total Operation Time: 1554.940 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins.
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.033 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.22 ms, found 3 plugins.
Asset Pipeline Refresh (id=d673d240eed7a0b07824e09175e85a16): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 11.093 ms
Integration: 15.498 ms
Integration of assets: 2.541 ms
Thread Wait Time: 188.951 ms
Total Operation Time: 218.084 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.804 ms
Integration: 8.365 ms
Integration of assets: 0.205 ms
Thread Wait Time: 326.575 ms
Total Operation Time: 337.950 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.972 ms
Integration: 11.917 ms
Integration of assets: 0.365 ms
Thread Wait Time: 405.536 ms
Total Operation Time: 421.789 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:105)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Container Testing (1223972973) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-577528183) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.511 ms
Integration: 62.702 ms
Integration of assets: 0.138 ms
Thread Wait Time: -0.048 ms
Total Operation Time: 69.304 ms
Unloading 595 unused Assets / (1.0 MB). Loaded Objects now: 12773.
Memory consumption went from 420.5 MB to 419.5 MB.
Total: 85.162429 ms (FindLiveObjects: 1.626255 ms CreateObjectMapping: 0.515289 ms MarkObjects: 80.894569 ms DeleteObjects: 0.996914 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 7.488762%;
Keyframe reduction: Ratio: 5.840860%;
Keyframe reduction: Ratio: 3.957131%;
Keyframe reduction: Ratio: 7.329384%;
Keyframe reduction: Ratio: 3.003670%;
Keyframe reduction: Ratio: 6.397850%;
Keyframe reduction: Ratio: 2.101124%;
Keyframe reduction: Ratio: 3.930376%;
Keyframe reduction: Ratio: 7.378378%;
Keyframe reduction: Ratio: 4.046683%;
Keyframe reduction: Ratio: 1.842755%;
Keyframe reduction: Ratio: 10.501398%;
Keyframe reduction: Ratio: 3.020260%;
Keyframe reduction: Ratio: 5.851065%;
Keyframe reduction: Ratio: 1.646630%;
Keyframe reduction: Ratio: 2.286423%;
Keyframe reduction: Ratio: 3.788599%;
Keyframe reduction: Ratio: 1.709896%;
Keyframe reduction: Ratio: 2.287234%;
Keyframe reduction: Ratio: 5.759762%;
Keyframe reduction: Ratio: 4.213834%;
Keyframe reduction: Ratio: 2.223967%;
Keyframe reduction: Ratio: 3.640429%;
Keyframe reduction: Ratio: 4.426525%;
Keyframe reduction: Ratio: 1.766130%;
Keyframe reduction: Ratio: 3.775895%;
Keyframe reduction: Ratio: 10.501403%;
Keyframe reduction: Ratio: 3.781667%;
Keyframe reduction: Ratio: 12.032763%;
Keyframe reduction: Ratio: 2.278753%;
Keyframe reduction: Ratio: 2.310245%;
Keyframe reduction: Ratio: 4.571383%;
Keyframe reduction: Ratio: 10.697143%;
Keyframe reduction: Ratio: 3.559418%;
Keyframe reduction: Ratio: 9.061501%;
Keyframe reduction: Ratio: 17.889080%;
Keyframe reduction: Ratio: 2.619176%;
Keyframe reduction: Ratio: 18.258455%;
Keyframe reduction: Ratio: 4.717608%;
Keyframe reduction: Ratio: 4.184453%;
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: 'a82879d5bf565f009a81f5f98ff3f147') in 2.483 seconds [static dependencies only]. Details - ImportResultOutputID=d636b4cd76ecce005d3cb8cd0ef195f9 DependenciesID=84a88ed39f7e5a637c2bc8be54f2f4b2 StaticDependenciesID=3852ed3cff56ab46e0d5674185a83b26
Refreshing native plugins compatible for Editor in 3.50 ms, found 3 plugins.
Asset Pipeline Refresh (id=40db6c7b900ee10908a367a1497511b9): Total: 2.757 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=22 ms, native=2648 ms
Asset DB Callback time: managed=8 ms, native=77 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.473ms
Scan: 19.207ms
Collect global state as custom dependencies: 0.470ms
OnSourceAssetsModified: 1.667ms
ProcessAssetsWithTransientArtifactChanges: 0.182ms
CategorizeAssets: 63.885ms
ImportOutOfDateAssets: 2555.695ms (0.609ms without children)
ImportManagerImport: 2527.465ms (1.036ms without children)
UpdateCategorizedAssets: 0.112ms
ReloadNativeAssets: 0.198ms
UnloadImportedAssets: 23.816ms
ReloadImportedAssets: 42.216ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.669ms
InitializingProgressBar: 0.819ms
ImportSchedulerStart: 1.089ms
PostProcessAllAssets: 17.453ms
XRBuildSystem.XRAssetImported 9.603ms
PostprocessAssetsUpdateCachedIcon 0.087ms
MonoPostProcessAllAssets: 6.637ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.339ms
AssetChangedListener.OnPostprocessAllAssets 0.457ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.363ms
SyncVS.PostprocessSyncProject 0.355ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.163ms
AssetPostprocessor.OnPostprocessAllAssets 0.134ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.112ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.090ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.076ms
PostAssetChangesProfiler: 66.132ms
GatherAllCurrentPrimaryImportResultRevisions: 0.423ms
UnloadStreamsBegin: 0.482ms
PersistCurrentRevisions: 0.611ms
Untracked: 29.082ms
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '94e880d018069ae5e064f207e6d1e7ee') in 1.424498435 seconds
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '54c6bea822e57c917965fc14eb217bfc') in 1.506856667 seconds
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 7.488763%;
Keyframe reduction: Ratio: 5.840860%;
Keyframe reduction: Ratio: 3.957130%;
Keyframe reduction: Ratio: 3.003670%;
Keyframe reduction: Ratio: 7.329384%;
Keyframe reduction: Ratio: 6.397850%;
Keyframe reduction: Ratio: 3.930376%;
Keyframe reduction: Ratio: 2.101124%;
Keyframe reduction: Ratio: 7.378378%;
Keyframe reduction: Ratio: 4.046683%;
Keyframe reduction: Ratio: 10.501396%;
Keyframe reduction: Ratio: 3.020261%;
Keyframe reduction: Ratio: 1.842756%;
Keyframe reduction: Ratio: 1.646630%;
Keyframe reduction: Ratio: 2.286423%;
Keyframe reduction: Ratio: 5.851064%;
Keyframe reduction: Ratio: 3.788600%;
Keyframe reduction: Ratio: 2.287234%;
Keyframe reduction: Ratio: 1.709896%;
Keyframe reduction: Ratio: 5.759764%;
Keyframe reduction: Ratio: 3.640429%;
Keyframe reduction: Ratio: 2.223967%;
Keyframe reduction: Ratio: 4.426526%;
Keyframe reduction: Ratio: 10.501403%;
Keyframe reduction: Ratio: 2.310244%;
Keyframe reduction: Ratio: 1.766130%;
Keyframe reduction: Ratio: 4.213836%;
Keyframe reduction: Ratio: 2.278753%;
Keyframe reduction: Ratio: 3.775895%;
Keyframe reduction: Ratio: 4.571382%;
Keyframe reduction: Ratio: 3.781666%;
Keyframe reduction: Ratio: 12.032771%;
Keyframe reduction: Ratio: 2.619176%;
Keyframe reduction: Ratio: 10.697143%;
Keyframe reduction: Ratio: 17.889084%;
Keyframe reduction: Ratio: 9.061505%;
Keyframe reduction: Ratio: 4.717609%;
Keyframe reduction: Ratio: 18.258457%;
Keyframe reduction: Ratio: 4.184453%;
Keyframe reduction: Ratio: 3.559416%;
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '0653688056341fa24bcbcc79edc4c864') in 2.201 seconds [static dependencies only]. Details - ImportResultOutputID=fe13803d82eca7473dcda1aba44f608f DependenciesID=ee81b2c56353a271a2064822c889760f StaticDependenciesID=d57daa730e96b614bc515d905cb22d1b
Refreshing native plugins compatible for Editor in 3.00 ms, found 3 plugins.
Asset Pipeline Refresh (id=1582168efd90b6f1ca6dce16c9dd2a6d): Total: 2.426 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=2 ms, native=2356 ms
Asset DB Callback time: managed=3 ms, native=61 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.383ms
Scan: 11.379ms
Collect global state as custom dependencies: 0.203ms
OnSourceAssetsModified: 0.129ms
ProcessAssetsWithTransientArtifactChanges: 0.090ms
CategorizeAssets: 60.062ms
ImportOutOfDateAssets: 2263.795ms (0.609ms without children)
ImportManagerImport: 2253.515ms (0.955ms without children)
UpdateCategorizedAssets: 0.059ms
ReloadNativeAssets: 0.176ms
UnloadImportedAssets: 6.839ms
ReloadImportedAssets: 50.400ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.534ms
ImportSchedulerStart: 1.044ms
PostProcessAllAssets: 14.641ms
XRBuildSystem.XRAssetImported 9.655ms
PostprocessAssetsUpdateCachedIcon 0.057ms
MonoPostProcessAllAssets: 3.869ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.265ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.329ms
SyncVS.PostprocessSyncProject 0.328ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.147ms
AssetPostprocessor.OnPostprocessAllAssets 0.109ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.095ms
AssetChangedListener.OnPostprocessAllAssets 0.092ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.071ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.065ms
PostAssetChangesProfiler: 50.803ms
GatherAllCurrentPrimaryImportResultRevisions: 0.519ms
UnloadStreamsBegin: 0.216ms
PersistCurrentRevisions: 0.458ms
Untracked: 22.996ms
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'bce8e4e835f0fa2f9e9500123ac96438') in 0.077196264 seconds
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '4d96863f8bc54cc68837af93133a2aac') in 0.149883295 seconds
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 7.488762%;
Keyframe reduction: Ratio: 5.840862%;
Keyframe reduction: Ratio: 3.957130%;
Keyframe reduction: Ratio: 7.329384%;
Keyframe reduction: Ratio: 3.003670%;
Keyframe reduction: Ratio: 6.397850%;
Keyframe reduction: Ratio: 2.101124%;
Keyframe reduction: Ratio: 3.930376%;
Keyframe reduction: Ratio: 7.378378%;
Keyframe reduction: Ratio: 4.046683%;
Keyframe reduction: Ratio: 1.842755%;
Keyframe reduction: Ratio: 10.501399%;
Keyframe reduction: Ratio: 3.020260%;
Keyframe reduction: Ratio: 5.851065%;
Keyframe reduction: Ratio: 1.646630%;
Keyframe reduction: Ratio: 2.286422%;
Keyframe reduction: Ratio: 3.788600%;
Keyframe reduction: Ratio: 2.287233%;
Keyframe reduction: Ratio: 3.640429%;
Keyframe reduction: Ratio: 1.709896%;
Keyframe reduction: Ratio: 5.759762%;
Keyframe reduction: Ratio: 4.213835%;
Keyframe reduction: Ratio: 10.501403%;
Keyframe reduction: Ratio: 2.223967%;
Keyframe reduction: Ratio: 12.032765%;
Keyframe reduction: Ratio: 1.766130%;
Keyframe reduction: Ratio: 4.426524%;
Keyframe reduction: Ratio: 3.775896%;
Keyframe reduction: Ratio: 3.781667%;
Keyframe reduction: Ratio: 2.278753%;
Keyframe reduction: Ratio: 4.571383%;
Keyframe reduction: Ratio: 10.697143%;
Keyframe reduction: Ratio: 3.559418%;
Keyframe reduction: Ratio: 2.310245%;
Keyframe reduction: Ratio: 2.619176%;
Keyframe reduction: Ratio: 9.061502%;
Keyframe reduction: Ratio: 17.889082%;
Keyframe reduction: Ratio: 18.258455%;
Keyframe reduction: Ratio: 4.717609%;
Keyframe reduction: Ratio: 4.184452%;
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: 'b93b4f8995978ccf07eb4ab77c0db453') in 2.260 seconds [static dependencies only]. Details - ImportResultOutputID=c5789e9a735a2a070798476efab7bc11 DependenciesID=0576184a790961ab67acb315e3180df7 StaticDependenciesID=82c49fc002cba77bf2e5d360f1479b3a
Refreshing native plugins compatible for Editor in 2.67 ms, found 3 plugins.
Asset Pipeline Refresh (id=22b8be52b7c97d7a3a3ee31bccc6733e): Total: 2.476 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=2 ms, native=2414 ms
Asset DB Callback time: managed=4 ms, native=54 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.289ms
Scan: 12.030ms
Collect global state as custom dependencies: 0.221ms
OnSourceAssetsModified: 0.132ms
ProcessAssetsWithTransientArtifactChanges: 0.110ms
CategorizeAssets: 60.151ms
ImportOutOfDateAssets: 2318.150ms (0.617ms without children)
ImportManagerImport: 2307.090ms (2.032ms without children)
UpdateCategorizedAssets: 0.053ms
ReloadNativeAssets: 0.189ms
UnloadImportedAssets: 7.368ms
ReloadImportedAssets: 44.544ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.674ms
ImportSchedulerStart: 1.135ms
PostProcessAllAssets: 8.741ms
XRBuildSystem.XRAssetImported 3.527ms
MonoPostProcessAllAssets: 4.095ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.244ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.355ms
SyncVS.PostprocessSyncProject 0.313ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.181ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.163ms
AssetPostprocessor.OnPostprocessAllAssets 0.123ms
AssetChangedListener.OnPostprocessAllAssets 0.113ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.081ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.063ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.061ms
PostAssetChangesProfiler: 49.607ms
GatherAllCurrentPrimaryImportResultRevisions: 0.438ms
UnloadStreamsBegin: 0.154ms
PersistCurrentRevisions: 0.588ms
Untracked: 25.293ms
[Worker5] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'b1393aa3a93cafacdecaf5a4e2eaa668') in 0.068647203 seconds
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '66c036159854e95d3f9951aacb8119f3') in 0.123516187 seconds
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 68 unused Assets / (0.7 MB). Loaded Objects now: 13149.
Memory consumption went from 406.9 MB to 406.2 MB.
Total: 105.892928 ms (FindLiveObjects: 1.680521 ms CreateObjectMapping: 0.518362 ms MarkObjects: 102.353442 ms DeleteObjects: 0.198699 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.21 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.855 seconds
Domain Reload Profiling: 8230ms
BeginReloadAssembly (1248ms)
DisableScriptedObjects (259ms)
CreateAndSetChildDomain (429ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (216ms)
LoadAllAssembliesAndSetupDomain (850ms)
LoadAssemblies (277ms)
TypeCache.Refresh (18ms)
AnalyzeDomain (114ms)
ResolveRequiredComponents (105ms)
FinalizeReload (5859ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (305ms)
ProcessInitializeOnLoadAttributes (1264ms)
ProcessInitializeOnLoadMethodAttributes (243ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (2203ms)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9fe829cb6379be86b9a9e3c084048c86): Total: 8.758 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6158 ms
Asset DB Callback time: managed=80 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2515 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.109ms
ApplyChangesToAssetFolders: 0.662ms
Collect global state as custom dependencies: 7.553ms
ProcessAssetsWithTransientArtifactChanges: 0.233ms
CategorizeAssets: 140.863ms
CompileScripts: 2.983ms
ImportOutOfDateAssets: 5892.080ms (5879.292ms without children)
CollectScriptTypesHashes: 3.291ms
ReloadNativeAssets: 9.589ms
UnloadImportedAssets: 0.561ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.744ms
ImportSchedulerStart: 0.775ms
PostProcessAllAssets: 80.165ms
MonoPostProcessAllAssets: 80.141ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 33.351ms
SyncVS.PostprocessSyncProject 8.419ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.105ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.522ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.931ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.244ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.090ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.889ms
CinemachineSettings.OnPostprocessAllAssets 0.880ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.747ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.677ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.553ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.470ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.432ms
DomainReloadProcessor.OnPostprocessAllAssets 0.392ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.355ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.181ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.163ms
AssetPostprocessor.OnPostprocessAllAssets 0.123ms
AssetChangedListener.OnPostprocessAllAssets 0.113ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.063ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.061ms
GatherAllCurrentPrimaryImportResultRevisions: 0.382ms
UnloadStreamsBegin: 0.171ms
PersistCurrentRevisions: 0.302ms
GenerateScriptTypeHashes: 19.432ms
GenerateScriptTypeSerializationHashes: 34.030ms
Untracked: 2629.860ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 7.059 ms
Integration: 1561.672 ms
Integration of assets: 0.119 ms
Thread Wait Time: -0.056 ms
Total Operation Time: 1568.794 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.032 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.20 ms, found 3 plugins.
Asset Pipeline Refresh (id=6d8cb1b4cf15bb0de8bf4415119eb979): Total: 0.135 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 12.643 ms
Integration: 15.694 ms
Integration of assets: 1.858 ms
Thread Wait Time: 122.343 ms
Total Operation Time: 152.538 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.888 ms
Integration: 3.269 ms
Integration of assets: 0.220 ms
Thread Wait Time: 269.914 ms
Total Operation Time: 276.290 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.497 ms
Integration: 10.756 ms
Integration of assets: 0.366 ms
Thread Wait Time: 289.878 ms
Total Operation Time: 304.496 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:105)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
[Licensing::Client] Successfully resolved entitlement details
Container Testing (-1715290318) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-768103093) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.272 ms
Integration: 68.641 ms
Integration of assets: 0.120 ms
Thread Wait Time: -0.030 ms
Total Operation Time: 75.003 ms
Unloading 634 unused Assets / (2.5 MB). Loaded Objects now: 13019.
Memory consumption went from 423.0 MB to 420.5 MB.
Total: 83.640448 ms (FindLiveObjects: 1.656705 ms CreateObjectMapping: 0.500482 ms MarkObjects: 79.348842 ms DeleteObjects: 1.031206 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Unhandled description string [
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Starting new worker id: 6 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW6.log
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
[Worker4] Imported GUID: 05290340b907438c8fcb9d5f0e75624f - Path: Assets/Code/OfficeGame/Player/PlayerAnimator.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1f49e731c6ed55b4ca3848c45fef7605') in 0.344268476 seconds
[Worker4] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'eac82ef0cecd5c8d1baae33d14ea3b70') in 0.174691825 seconds
[Worker5] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Testing/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8c16ea6163e93d3f4a3561aa1f05395f') in 0.615653736 seconds
[Worker5] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0431b3ea2abdfc972cc9b1d63a506dca') in 0.051995436 seconds
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '36f47c97296b2f185833a94fc5996442') in 0.160351735 seconds
Worker ready: AssetImportWorkerHW6 6
Unhandled description string [
Unhandled description string ]
Unhandled description string [
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[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.79 ms, found 3 plugins.
Asset Pipeline Refresh (id=f5299d8f2a3850299abf171daa399d03): Total: 0.227 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=706a52faf973f2dc79a4e60831cd1f19): Total: 0.003 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '58f7976f718682385a3cc97477b64df0') in 0.253588375 seconds
Refreshing native plugins compatible for Editor in 3.92 ms, found 3 plugins.
Asset Pipeline Refresh (id=4b54663188b1147a585cb8553aa958a4): Total: 0.163 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=753515bb7afb71090819302e99a6fa04): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim' with importer (NativeFormatImporter)
Imported 'GUID: 84eeeb244dc88ef8ea5351429b74a76b' -> (Import Result ID: '380f4755185ad4ef51e4f0da4912990b') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=abc38d29cd7edea1d6516bac1aaf7ef2 DependenciesID=71b537e488c6fb9438c168ac5a55fc88 StaticDependenciesID=cbb4fee827693c7400810547ce3ce3c2
Refreshing native plugins compatible for Editor in 4.25 ms, found 3 plugins.
Asset Pipeline Refresh (id=af991db395183e7c7ac41e93109bebdb): Total: 0.122 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim - Importer: PreviewImporter -> (ImportResultId: '4f3e638bbc22e6dff5443789633704b3') in 0.101388934 seconds
[Worker4] Imported GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5a38a35499d5b36217cf952fa8830744') in 0.055468153 seconds
Importing 'GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim' with importer (NativeFormatImporter)
Imported 'GUID: d3eab09540515480f90cc053f8cb680d' -> (Import Result ID: 'e028e9629b6443ddbc1ae7b0e6838555') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=1476381fce64f6d8495de121d5c29b6d DependenciesID=7c9bd9fd40a815df980a61b4b54665fd StaticDependenciesID=47de6f140a33c84ad1ff63f304946a88
Refreshing native plugins compatible for Editor in 4.28 ms, found 3 plugins.
Asset Pipeline Refresh (id=e8b54d2569ead7c0e9e4478c33627b4d): Total: 0.149 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim - Importer: PreviewImporter -> (ImportResultId: '28fce910b5fbfdf573137c7ebca7afe1') in 0.052919296 seconds
[Worker4] Imported GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ee0cc726699463dab8ee8284bb4bb2e0') in 0.073888092 seconds
Importing 'GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim' with importer (NativeFormatImporter)
Imported 'GUID: 64d3b955991e69aad96769fe04b482e2' -> (Import Result ID: '01324f3a714db65288c085a0d2fdb001') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=0f525780c9531e16510184231ae35486 DependenciesID=ca675530faaba77efd03a2f2aa015f1a StaticDependenciesID=2dbdf4104e7a5934514acae4a5dc3269
Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins.
Asset Pipeline Refresh (id=90d0c7487135cafafbcf4fd176524023): Total: 0.097 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim - Importer: PreviewImporter -> (ImportResultId: 'c0cc32b0132a7bfabc67bcc2e80b1659') in 0.038150101 seconds
[Worker4] Imported GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '17d0934fa7c1f3038492b76770a3851c') in 0.048065956 seconds
Refreshing native plugins compatible for Editor in 3.75 ms, found 3 plugins.
Asset Pipeline Refresh (id=a840e564509fa8b3eb49822a21be0cfc): Total: 0.137 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=490cbe42088a8c3259be26d98aaff3c6): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.93 ms, found 3 plugins.
Asset Pipeline Refresh (id=bd87aa6162e504078b920faf43669896): Total: 0.136 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=7729b8e2964704b62a128f752f179fa9): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.78 ms, found 3 plugins.
Asset Pipeline Refresh (id=0f05398e7b2981087a24f761b77d8574): Total: 0.136 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=a102539dc52fad512ae489501a340d38): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.81 ms, found 3 plugins.
Asset Pipeline Refresh (id=1369593fd02df1132916336fe39fff7f): Total: 0.143 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=123c94c8459472cc9a3b4f75d5183153): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/Tremble/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ab74ed00a3c38a94f872e97909ab3d1') in 0.171841114 seconds
Refreshing native plugins compatible for Editor in 3.56 ms, found 3 plugins.
Asset Pipeline Refresh (id=51c1187f8568a1109a01583fdee753a5): Total: 0.130 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.96 ms, found 3 plugins.
Asset Pipeline Refresh (id=d7d1de2a35858a46087e083adaee8fb0): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=213e49ee9f729bcca96d6d8980d46280): Total: 0.002 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'bb8b67537d900f3147de23c0ee509c83') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=0de454d65c6ab383458b2e5d44f38887 StaticDependenciesID=0c99c4f066203652abd22512f8b96c66
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.62 ms, found 3 plugins.
Asset Pipeline Refresh (id=8dcce8aa1909c15f089abe7cffb67cc4): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker6] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '243248a916cd0cf19a561ce3d13d25f8') in 0.347312926 seconds
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '81df1ebf341608e8efc216fe80776324') in 1.608798674 seconds
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 69 unused Assets / (0.6 MB). Loaded Objects now: 13516.
Memory consumption went from 406.4 MB to 405.8 MB.
Total: 108.624769 ms (FindLiveObjects: 1.697981 ms CreateObjectMapping: 0.469823 ms MarkObjects: 104.894756 ms DeleteObjects: 0.425892 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.40 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 6.536 seconds
Domain Reload Profiling: 9163ms
BeginReloadAssembly (1397ms)
DisableScriptedObjects (232ms)
CreateAndSetChildDomain (556ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (231ms)
LoadAllAssembliesAndSetupDomain (937ms)
LoadAssemblies (349ms)
TypeCache.Refresh (18ms)
AnalyzeDomain (119ms)
ResolveRequiredComponents (109ms)
FinalizeReload (6539ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
InitializePlatformSupportModulesInManaged (7ms)
BeforeProcessingInitializeOnLoad (438ms)
ProcessInitializeOnLoadAttributes (1335ms)
ProcessInitializeOnLoadMethodAttributes (242ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1934ms)
Asset Pipeline Refresh (id=b1ef5ed1980914c77aaea6dbd8f8f20a): Total: 9.701 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6846 ms
Asset DB Callback time: managed=76 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2773 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3272
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.149ms
ApplyChangesToAssetFolders: 0.680ms
Collect global state as custom dependencies: 7.601ms
ProcessAssetsWithTransientArtifactChanges: 0.268ms
CategorizeAssets: 140.988ms
CompileScripts: 2.999ms
ImportOutOfDateAssets: 6571.013ms (6558.070ms without children)
CollectScriptTypesHashes: 3.227ms
ReloadNativeAssets: 9.630ms
UnloadImportedAssets: 0.651ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.873ms
ImportSchedulerStart: 0.658ms
PostProcessAllAssets: 76.579ms
MonoPostProcessAllAssets: 76.555ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 32.917ms
SyncVS.PostprocessSyncProject 5.873ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.939ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.617ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.842ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.351ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.073ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.890ms
CinemachineSettings.OnPostprocessAllAssets 0.863ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.752ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.554ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.529ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.461ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.425ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.410ms
DomainReloadProcessor.OnPostprocessAllAssets 0.377ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.264ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms
AssetPostprocessor.OnPostprocessAllAssets 0.165ms
AssetChangedListener.OnPostprocessAllAssets 0.160ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.132ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.117ms
PostProcessor.OnPostprocessAllAssets 0.069ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.060ms
GatherAllCurrentPrimaryImportResultRevisions: 0.468ms
UnloadStreamsBegin: 0.142ms
PersistCurrentRevisions: 0.267ms
GenerateScriptTypeHashes: 19.203ms
GenerateScriptTypeSerializationHashes: 33.709ms
Untracked: 2897.041ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 6.466 ms
Integration: 1577.118 ms
Integration of assets: 0.107 ms
Thread Wait Time: -0.014 ms
Total Operation Time: 1583.676 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.032 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.87 ms, found 3 plugins.
Asset Pipeline Refresh (id=942963a6f025361b49626b8f297a103b): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 5.560 ms
Integration: 17.130 ms
Integration of assets: 1.679 ms
Thread Wait Time: 119.972 ms
Total Operation Time: 144.342 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.592 ms
Integration: 3.141 ms
Integration of assets: 0.203 ms
Thread Wait Time: 254.341 ms
Total Operation Time: 259.277 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.555 ms
Integration: 9.924 ms
Integration of assets: 0.383 ms
Thread Wait Time: 269.057 ms
Total Operation Time: 282.919 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:105)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
[Worker4] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: '06633342a6c0570ba7cb08071a7dc532') in 0.129473788 seconds
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Container Testing (1962308238) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (1618038572) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 5.759 ms
Integration: 63.544 ms
Integration of assets: 0.127 ms
Thread Wait Time: -0.033 ms
Total Operation Time: 69.397 ms
Unloading 767 unused Assets / (4.1 MB). Loaded Objects now: 13253.
Memory consumption went from 420.1 MB to 416.0 MB.
Total: 76.970607 ms (FindLiveObjects: 1.659569 ms CreateObjectMapping: 0.832718 ms MarkObjects: 72.327558 ms DeleteObjects: 1.140438 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim' with importer (NativeFormatImporter)
Imported 'GUID: d3eab09540515480f90cc053f8cb680d' -> (Import Result ID: '81ebedd4fa98d8fba3f9cc5adbf33fad') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=1476381fce64f6d8495de121d5c29b6d DependenciesID=1d1ea2e74799ea4a97d812ddf85b318a StaticDependenciesID=db90e49dc99b1622dfb4aed91f93c1e7
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '2b7b5c28a6e7a9523905e221fa32faa1') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=08dd416148de61299a6b54f64ff2ef15 StaticDependenciesID=90562f74d741a9678a2c99f307d0f117
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 3.67 ms, found 3 plugins.
Asset Pipeline Refresh (id=98a9b3a80ea6a71c2a78e33a20afa8d3): Total: 0.135 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 34 unused Assets / (0.7 MB). Loaded Objects now: 13409.
Memory consumption went from 399.9 MB to 399.2 MB.
Total: 103.270528 ms (FindLiveObjects: 1.730178 ms CreateObjectMapping: 0.567949 ms MarkObjects: 99.698425 ms DeleteObjects: 0.145340 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.72 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.774 seconds
Domain Reload Profiling: 8104ms
BeginReloadAssembly (1224ms)
DisableScriptedObjects (224ms)
CreateAndSetChildDomain (440ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (229ms)
LoadAllAssembliesAndSetupDomain (816ms)
LoadAssemblies (287ms)
TypeCache.Refresh (17ms)
AnalyzeDomain (105ms)
ResolveRequiredComponents (97ms)
FinalizeReload (5777ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (7ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (310ms)
ProcessInitializeOnLoadAttributes (1269ms)
ProcessInitializeOnLoadMethodAttributes (248ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1939ms)
Asset Pipeline Refresh (id=d60fa45e3a4815feda632d0c45a4e579): Total: 8.621 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=6061 ms
Asset DB Callback time: managed=79 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2476 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1956, non-scripts=3272
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.088ms
ApplyChangesToAssetFolders: 0.709ms
Collect global state as custom dependencies: 6.389ms
ProcessAssetsWithTransientArtifactChanges: 0.334ms
CategorizeAssets: 141.958ms
CompileScripts: 3.234ms
ImportOutOfDateAssets: 5806.164ms (5793.724ms without children)
CollectScriptTypesHashes: 3.087ms
ReloadNativeAssets: 9.433ms
UnloadImportedAssets: 0.610ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.691ms
ImportSchedulerStart: 0.585ms
PostProcessAllAssets: 79.457ms
MonoPostProcessAllAssets: 79.431ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 33.808ms
SyncVS.PostprocessSyncProject 6.065ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.192ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.545ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.288ms
AssetChangedListener.OnPostprocessAllAssets 1.566ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.387ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.342ms
CinemachineSettings.OnPostprocessAllAssets 1.024ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.885ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.762ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.578ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.558ms
DomainReloadProcessor.OnPostprocessAllAssets 0.449ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.446ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.431ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.372ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.355ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.208ms
AssetPostprocessor.OnPostprocessAllAssets 0.195ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.155ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.144ms
PostProcessor.OnPostprocessAllAssets 0.099ms
MaterialPostprocessor.OnPostprocessAllAssets 0.073ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.063ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.055ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.052ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.051ms
GatherAllCurrentPrimaryImportResultRevisions: 0.457ms
UnloadStreamsBegin: 0.153ms
PersistCurrentRevisions: 0.249ms
GenerateScriptTypeHashes: 19.123ms
GenerateScriptTypeSerializationHashes: 33.763ms
Untracked: 2577.233ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 6.935 ms
Integration: 1607.880 ms
Integration of assets: 0.112 ms
Thread Wait Time: -0.058 ms
Total Operation Time: 1614.869 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:42)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3053f39ef197ec6d5c76b57377f3b470') in 1.123152035 seconds
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.032 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f
Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
Asset Pipeline Refresh (id=0ae7913e95f3507c29771dd78823bd5d): Total: 0.133 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 11.669 ms
Integration: 16.770 ms
Integration of assets: 1.970 ms
Thread Wait Time: 171.393 ms
Total Operation Time: 201.803 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.113 ms
Integration: 3.141 ms
Integration of assets: 0.218 ms
Thread Wait Time: 297.754 ms
Total Operation Time: 303.227 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.201 ms
Integration: 7.699 ms
Integration of assets: 0.404 ms
Thread Wait Time: 314.600 ms
Total Operation Time: 325.904 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:105)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from OpenMovement to LocationTransition
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:38)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:57)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 57)
Switched from LocationTransition to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8:MoveNext () (at Assets/Code/OfficeGame/Player/LocationTransitionState.cs:52)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<UnityEngine.Quaternion, LitMotion.NoOptions, LitMotion.Adapters.QuaternionMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Switched from OpenMovement to LocationTransition
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:38)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:57)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerExit>d__4&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 57)
Switched from LocationTransition to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8:MoveNext () (at Assets/Code/OfficeGame/Player/LocationTransitionState.cs:52)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.Player.LocationTransitionState/<ExitState>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<UnityEngine.Quaternion, LitMotion.NoOptions, LitMotion.Adapters.QuaternionMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Container Testing (1475208332) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-28529819) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.113 ms
Integration: 83.136 ms
Integration of assets: 0.133 ms
Thread Wait Time: -0.036 ms
Total Operation Time: 89.347 ms
Unloading 596 unused Assets / (2.2 MB). Loaded Objects now: 13269.
Memory consumption went from 417.6 MB to 415.4 MB.
Total: 82.921782 ms (FindLiveObjects: 1.676610 ms CreateObjectMapping: 0.452571 ms MarkObjects: 78.747019 ms DeleteObjects: 0.954940 ms)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "c37iZ_yE"... (expires: 2026-10-13T20:17:26Z)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 6s899ms
[ 965/1310 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1302/1310 5s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1303/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1304/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1305/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1306/1310 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1307/1310 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 420 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1308/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1309/1310 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (6.74 seconds), 9 items updated, 1310 evaluated
Assets/Code/OfficeGame/GameStates/BattleState.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets/Code/OfficeGame/GameStates/BattleState.cs(45,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 264834732
Total cache size after purge 264834732, took 00:00:00.2552712
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 13241.
Memory consumption went from 395.1 MB to 394.6 MB.
Total: 88.197802 ms (FindLiveObjects: 1.348845 ms CreateObjectMapping: 0.454177 ms MarkObjects: 85.380404 ms DeleteObjects: 0.202959 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Importing 'GUID: 9215926b015340c6a09a965a071a2134 - Path: Assets/Code/OfficeGame/BattleMode/Actions' with importer (DefaultImporter)
Imported 'GUID: 9215926b015340c6a09a965a071a2134' -> (Import Result ID: '3c197ccbf03ca64ad0158ec1602558f9') in 0.172 seconds [static dependencies only]. Details - ImportResultOutputID=4327cb92db5db22dc2ca67ee84023f67 DependenciesID=f9fa16f7a77fdfee8283624c2ae98970 StaticDependenciesID=39358a968efc25822fe9f584739da03b
Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.771 seconds
Domain Reload Profiling: 8331ms
BeginReloadAssembly (1140ms)
DisableScriptedObjects (179ms)
CreateAndSetChildDomain (386ms)
RebuildCommonClasses (22ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (165ms)
LoadAllAssembliesAndSetupDomain (1206ms)
LoadAssemblies (381ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (6ms)
AnalyzeDomain (517ms)
BuildScriptInfoCaches (443ms)
ResolveRequiredComponents (70ms)
FinalizeReload (5775ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (7ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (764ms)
ProcessInitializeOnLoadAttributes (1254ms)
ProcessInitializeOnLoadMethodAttributes (287ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1861ms)
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
Asset Pipeline Refresh (id=6af1ed524abb1c7a5bc96aeab88bc6cf): Total: 18.139 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=127 ms, native=7363 ms
Asset DB Callback time: managed=190 ms, native=9 ms
Scripting: domain reloads=1, domain reload time=2664 ms, compile time=7785 ms, other=0 ms
Project Asset Count: scripts=1957, non-scripts=3272
Asset File Changes: new=1, changed=2, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.069ms
InvokePackagesCallback: 1.460ms
ApplyChangesToAssetFolders: 0.968ms
Scan: 1133.345ms
Collect global state as custom dependencies: 10.195ms
OnSourceAssetsModified: 2.052ms
CategorizeScriptCompilationAssets: 0.101ms
ProcessAssetsWithTransientArtifactChanges: 12.937ms
CategorizeAssets: 144.239ms
CompileScripts: 7784.621ms
ImportOutOfDateAssets: 5999.367ms (5803.719ms without children)
ImportManagerImport: 181.748ms (9.066ms without children)
CollectScriptTypesHashes: 2.433ms
ReloadNativeAssets: 9.606ms
UnloadImportedAssets: 0.909ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.311ms
ImportSchedulerStart: 0.919ms
PostProcessAllAssets: 187.017ms
XRBuildSystem.XRAssetImported 3.574ms
PostProcessCallbackCreateDeferredMaterials 0.095ms
MonoPostProcessAllAssets: 182.374ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 38.756ms
AssetChangedListener.OnPostprocessAllAssets 15.052ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 12.340ms
AssetPostprocessor.OnPostprocessAllAssets 10.820ms
SyncVS.PostprocessSyncProject 9.925ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 7.785ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.750ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 5.204ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.101ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.357ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.276ms
NugetAssetPostprocessor.OnPostprocessAllAssets 2.759ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.414ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.367ms
MaterialPostprocessor.OnPostprocessAllAssets 2.283ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.966ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.912ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.886ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.248ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.228ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.170ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 1.041ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.999ms
CinemachineSettings.OnPostprocessAllAssets 0.902ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.842ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.831ms
AssetPathToTypes.OnPostprocessAllAssets 0.815ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.813ms
AssetEvents.OnPostprocessAllAssets 0.789ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.656ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.646ms
PostProcessor.OnPostprocessAllAssets 0.567ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.563ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.560ms
ThemePostprocessor.OnPostprocessAllAssets 0.525ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.525ms
SamplePostprocessor.OnPostprocessAllAssets 0.499ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.475ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.472ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.470ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.457ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.392ms
DomainReloadProcessor.OnPostprocessAllAssets 0.359ms
AssetReloadNotifier.OnPostprocessAllAssets 0.344ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.292ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.244ms
AssetProcessor.OnPostprocessAllAssets 0.219ms
PostAssetChangesProfiler: 10.189ms
GatherAllCurrentPrimaryImportResultRevisions: 0.550ms
UnloadStreamsBegin: 0.420ms
PersistCurrentRevisions: 0.367ms
GenerateScriptTypeHashes: 19.059ms
GenerateScriptTypeSerializationHashes: 33.610ms
Untracked: 2851.689ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Worker4] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd70d9e43e9daa13774ae441d62e057fc') in 1.19416106 seconds
Asset Pipeline Refresh (id=d2e09799179ed29bc88d9d95a4c88311): Total: 0.186 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Unhandled description string [
Unhandled description string ]
MonoPathRemapper: Attempts to remap: 366726; Successful remaps: 149208
Serialized file version minimum: 23, current 23
[LAYOUT] About to save layout /home/reyrey/OfficeGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/reyrey/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.79 ms, found 3 plugins.
Asset Pipeline Refresh (id=c2ad25d27fc3af7cdb159524379fb5e3): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4 channel disconnected successfully.
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
Shut down UDS service system complete
Assertion failed on expression: '!gAlreadyClosing'
AcceleratorClientConnectionCallback - disconnected - :0
IPCStream (Upm-8992): IPC stream failed to read (Not connected)
Cleanup mono
CodeReloadManager destroyed
IPCStream (hubIPCService): IPC stream failed to read (Not connected)
debugger-agent: Unable to listen on 68
SDL leaked 2 allocations
Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information.
failed to create drawable
failed to create drawable
VBCSCompilerPreWarmer: requested VBCSCompiler shutdown
Checking for leaked weakptr:
Found no leaked weakptrs.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1791917460331,"processId":8992,"allocatedMemory":18971968,"memoryLabels":[{"Default":376955},{"Permanent":16152},{"Thread":1052296},{"Manager":2600593},{"VertexData":8},{"Geometry":408},{"Shader":860058},{"Material":132},{"TextureCache":23256},{"GfxDevice":37400},{"Animation":60352},{"FreeType":8},{"FontEngine":736},{"Physics":1970},{"Physics2D":16},{"Serialization":42296},{"Input":60256},{"JobScheduler":256},{"TextLib":18987},{"Mono":80},{"MonoCode":288},{"ScriptingNativeRuntime":155088},{"BaseObject":53736},{"Resource":1268},{"Renderer":2496},{"Transform":4717},{"File":120667},{"WebCam":80},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":2861142},{"StaticString":3808},{"Utility":2675952},{"PoolAlloc":2632},{"AI":80},{"TypeTree":1487296},{"ScriptManager":94920},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"CloudService":9872},{"WebRequest":18434},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":7560},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":800},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":270010},{"EditorUtility":646685},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4975013},{"AssetImporter":40},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"LocalIPC":158},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":1128},{"AssetReference":32},{"IPCStream":32}]}
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.