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# Rotate With Follow Target
This CinemachineCamera __Rotation Control__ behavior matches the rotation of the __Tracking__ target. When used with the [Hard Lock To Target](CinemachineHardLockToTarget.md) behavior from [Position Control](CinemachineCamera.md#set-procedural-components-and-add-extension), the result is to make the CinemachineCamera match the path and rotation of a control GameObject.
### Properties
| Property | Description |
| --- | --- |
| __Damping__ | Adds lag to the camera's responsiveness. Value is the approximate time to catch up, in seconds. |