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# Avoid collisions and evaluate shots
As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations:
* [Cinemachine Decollider](CinemachineDecollider.md)
* [Cinemachine Deoccluder](CinemachineDeoccluder.md)
* [Cinemachine Confiner 3D](CinemachineConfiner3D.md)
* [Cinemachine Confiner 2D](CinemachineConfiner2D.md)