Files
Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Editor/DebuggingWindow/TreeElementUtility.cs
T
2026-09-21 12:15:57 +03:00

118 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Reflex.Editor.DebuggingWindow
{
public static class TreeElementUtility
{
public static void TreeToList<T>(T root, IList<T> result) where T : TreeElement
{
if (result == null)
throw new NullReferenceException("The input 'IList<T> result' list is null");
result.Clear();
Stack<T> stack = new Stack<T>();
stack.Push(root);
while (stack.Count > 0)
{
T current = stack.Pop();
result.Add(current);
if (current.Children != null && current.Children.Count > 0)
{
for (int i = current.Children.Count - 1; i >= 0; i--)
{
stack.Push((T)current.Children[i]);
}
}
}
}
// Returns the root of the tree parsed from the list (always the first element).
// Important: the first item and is required to have a depth value of -1.
// The rest of the items should have depth >= 0.
public static T ListToTree<T>(IList<T> list) where T : TreeElement
{
// Validate input
ValidateDepthValues (list);
// Clear old states
foreach (var element in list)
{
element.Parent = null;
element.Children = null;
}
// Set child and parent references using depth info
for (int parentIndex = 0; parentIndex < list.Count; parentIndex++)
{
var parent = list[parentIndex];
bool alreadyHasValidChildren = parent.Children != null;
if (alreadyHasValidChildren)
continue;
int parentDepth = parent.Depth;
int childCount = 0;
// Count children based depth value, we are looking at children until it's the same depth as this object
for (int i = parentIndex + 1; i < list.Count; i++)
{
if (list[i].Depth == parentDepth + 1)
childCount++;
if (list[i].Depth <= parentDepth)
break;
}
// Fill child array
List<TreeElement> childList = null;
if (childCount != 0)
{
childList = new List<TreeElement>(childCount); // Allocate once
childCount = 0;
for (int i = parentIndex + 1; i < list.Count; i++)
{
if (list[i].Depth == parentDepth + 1)
{
list[i].Parent = parent;
childList.Add(list[i]);
childCount++;
}
if (list[i].Depth <= parentDepth)
break;
}
}
parent.Children = childList;
}
return list[0];
}
// Check state of input list
public static void ValidateDepthValues<T>(IList<T> list) where T : TreeElement
{
if (list.Count == 0)
throw new ArgumentException("list should have items, count is 0, check before calling ValidateDepthValues", "list");
if (list[0].Depth != -1)
throw new ArgumentException("list item at index 0 should have a depth of -1 (since this should be the hidden root of the tree). Depth is: " + list[0].Depth, "list");
for (int i = 0; i < list.Count - 1; i++)
{
int depth = list[i].Depth;
int nextDepth = list[i + 1].Depth;
if (nextDepth > depth && nextDepth - depth > 1)
throw new ArgumentException(string.Format("Invalid depth info in input list. Depth cannot increase more than 1 per row. Index {0} has depth {1} while index {2} has depth {3}", i, depth, i + 1, nextDepth));
}
for (int i = 1; i < list.Count; ++i)
if (list[i].Depth < 0)
throw new ArgumentException("Invalid depth value for item at index " + i + ". Only the first item (the root) should have depth below 0.");
if (list.Count > 1 && list[1].Depth != 0)
throw new ArgumentException("Input list item at index 1 is assumed to have a depth of 0", "list");
}
}
}