Files
Hasebe/Logs/Editor.log
T
2026-10-12 21:06:46 +03:00

7770 lines
724 KiB
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
Unity Editor version: 6000.6.4f1 (12bfff696524)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
System name: Linux
Distro version: #1 SMP PREEMPT_DYNAMIC Sat, 03 Oct 2026 18:34:55 +0000
Kernel version: 7.2.9-1-cachyos
Architecture: x86_64
Window Protocol: Wayland (XWayland)
Available memory: 13803 MB
Date: 2026-10-12T14:04:52Z
VBCSCompilerPreWarmer: watching VBCSCompiler (PID 3017)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 3019)
VBCSCompiler prewarm took 31.54 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey" at "2026-10-12T14:04:52.669157Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.18.3'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-reyrey"
[Licensing::IpcConnector] LicenseClient-reyrey channel disconnected successfully.
[Licensing::IpcConnector] Channel LicenseClient-reyrey-6000.6.4 doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 3023)
Selected window backend: (null)
Desktop is 1920 x 1200 @ 60 Hz
Initialize udev device monitor.
COMMAND LINE ARGUMENTS:
/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/unityhub-unity-editor-6000.6.4f1
-projectpath
/home/reyrey/OfficeGame/
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-reyrey
-hubSessionId
2aea836b-3de2-47b9-8970-d1acdd15a9ea
-accessToken
yxfwbS7ez65xbTRFIq953gTjwTHUIHmM__hVwrZYEOI007f
Successfully changed project path to: /home/reyrey/OfficeGame/
/home/reyrey/OfficeGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [140074297477888] Target information:
Player connection [140074297477888] * "[IP] 172.17.107.18 [Port] 55504 [Flags] 2 [Guid] 2858952835 [EditorId] 2858952835 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140074297477888] * "[IP] 100.103.153.11 [Port] 55504 [Flags] 2 [Guid] 2858952835 [EditorId] 2858952835 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140074297477888] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [140074297477888] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4" at "2026-10-12T14:04:53.536533Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: e303a1bf4ac14dfd95a452fb6dde2d40
Correlation Id: dc3e4396ec9ad45c7edb6073ad5156ac
External correlation Id: 1101133710570505482
Machine Id: w0NPdnlX+4o+qbtUVMWIsEAaUKg=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-reyrey-6000.6.4" (connect: 0.86s, validation: 0.11s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4-notifications" at "2026-10-12T14:04:53.643367Z"
[Licensing::Module] Connected to LicensingClient (PId: 3023, launch time: 0.00, total connection time: 0.96s)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token yxfwbS7ez6...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.02
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.04s
[Package Manager] Connected to IPC stream "Upm-3002" after 0.5 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: b49f47a6d2e7a0cf415f08b4a61f4ee7
- Shared memory size: 1073741824
- Command buffer id: 1052624
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /home/reyrey/OfficeGameUnity Data Store running and initialised
Refreshing native plugins compatible for Editor in 4.06 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 3.91 ms.
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.4f1 (12bfff696524)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /home/reyrey/OfficeGame/Assets
kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
GfxDevice: creating device client; kGfxThreadingModeDirect
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Renderer: AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 7.2.9-1-cachyos)
Vendor: AMD
Version: 4.6 (Core Profile) Mesa 26.2.4-arch3.1
GLES: 0
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
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OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 869078656
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Managed'
Mono path[1] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
Mono config path = '/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56002
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.006412 seconds.
Native extension for LinuxStandalone target not found
Package Manager log level set to [2]
[Licensing::Client] Successfully resolved entitlement details
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 5.131 seconds
Domain Reload Profiling: 6297ms
BeginReloadAssembly (250ms)
CreateAndSetChildDomain (5ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (170ms)
LoadAllAssembliesAndSetupDomain (708ms)
LoadAssemblies (246ms)
TypeCache.Refresh (394ms)
TypeCache.ScanAssembly (364ms)
AnalyzeDomain (1ms)
FinalizeReload (5133ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (7ms)
BeforeProcessingInitializeOnLoad (287ms)
ProcessInitializeOnLoadAttributes (287ms)
ProcessInitializeOnLoadMethodAttributes (4002ms)
EditorAssembliesLoaded (4ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 75 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.collab-proxy@2.13.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.ide.visualstudio@2.0.26 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f)
com.unity.ide.vscode@1.2.4 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77)
com.unity.inputsystem@1.20.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194)
com.unity.recorder@5.1.7 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
com.unity.visualscripting@1.9.12 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
com.unity.bindings.openimageio@1.0.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
com.unity.splines@2.9.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.splines@edbe9aefec91)
com.unity.profiling.core@1.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.settings-manager@2.1.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.settings-manager@0b8638c5ce86)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.sprite@7af11878b137)
com.unity.2d.tilemap@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.tilemap@4c6661b4631a)
com.unity.cinemachine@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.cinemachine@1b8d58983403)
com.unity.render-pipelines.universal@17.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb)
com.unity.test-framework@1.8.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd)
com.unity.timeline@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab)
com.unity.ugui@2.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ugui@88d0d51315d3)
com.unity.modules.accessibility@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.cloth)
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com.unity.modules.imageconversion@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.imageconversion)
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[LAYOUT] About to save layout /home/reyrey/OfficeGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/reyrey/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
Unhandled description string [
Unhandled description string ]
Disable old input system
[Project] Loading completed in 20.733 seconds
Project init time: 18.042 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.537 seconds
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Global illumination init time: 0.007 seconds
Assemblies load time: 6.376 seconds
Unity extensions init time: 0.047 seconds
Asset Database refresh time: 8.191 seconds
Scene opening time: 2.177 seconds
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Start Indexing on Editor startup
[Indexing] Starting Initial Indexing for Assets
=== Rusticl warning: Patched Mesa libclc not detected. Upstream libclc may contain known bugs or breaking changes and isn't guaranteed to work reliably. Please visit https://gitlab.freedesktop.org/karolherbst/mesa-libclc for more information. ===
-- Listing OpenCL platforms(s) --
* OpenCL platform 0
PROFILE = FULL_PROFILE
VERSION = OpenCL 3.1
NAME = rusticl
VENDOR = Mesa/X.org
-- Listing OpenCL device(s) --
* OpenCL platform 0, device 0
DEVICE_TYPE = 4
DEVICE_NAME = AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 7.2.9-1-cachyos)
DEVICE_VENDOR = AMD
DEVICE_VERSION = OpenCL 3.1
DRIVER_VERSION = 26.2.4-arch3.1
DEVICE_MAX_COMPUTE_UNITS = 7
DEVICE_MAX_CLOCK_FREQUENCY = 1800
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE = 67108864
CL_DEVICE_HOST_UNIFIED_MEMORY = true
CL_DEVICE_MAX_MEM_ALLOC_SIZE = 1809233920
DEVICE_GLOBAL_MEM_SIZE = 9384419328
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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Created GICache directory at /home/reyrey/.cache/unity3d/GiCache. Took: 0.005s, timestamps: [20.999 - 21.004]
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Unhandled description string [
Unhandled description string ]
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Starting new worker id: 1 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW1.log
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============================================================================
ja-netfilter 2025.3.0
A javaagent framework :)
https://github.com/ja-netfilter/ja-netfilter
============================================================================
Debug | ByteBufferAsyncProcessor | 36:DefaultDispatcher-worker-8 | PAUSE ('Socket not connected') :: {id = EarlyStartServerWire/Sender, state = 'Initialized'}
Debug | Server | 61:EarlyStartServerWire | EarlyStartServerWire: listening /127.0.0.1:35143
Installation home directory: file:////opt/rider
System directory: file:////home/reyrey/.cache/JetBrains/Rider2026.2
Config directory: file:////home/reyrey/.config/JetBrains/Rider2026.2
Log directory: file:////home/reyrey/.cache/JetBrains/Rider2026.2/log
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/DotNetSdk/dotnet "/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 4 Duration: 4s384ms
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Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json
[1311/1319 3s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
*** Tundra requires additional run (4.30 seconds), 2 items updated, 1310 evaluated
ExitCode: 0 Duration: 2s970ms
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
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Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
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Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (1.64 seconds), 10 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
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Total cache size after purge 266212888, took 00:00:00.1578211
Reloading assemblies after forced synchronous recompile.
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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[MODES] ModeService[none].Initialize
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
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AcceleratorClientConnectionCallback - disconnected - :0
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
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Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
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--- ProcessDecals ---
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############### model 0 ###############
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Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
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--- FaceBSP ---
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1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
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entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
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0 bad portals
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283 structural brushes
462 cluster references
--- NumberClusters ---
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3153 visportals
2671 solidfaces
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--- AddEntitySurfaceModels ---
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--- FixTJunctions ---
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583 verts added for T-junctions
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1262 naturally ordered
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--- ClassifyEntitySurfaces ---
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--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
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1294 stripped face surfaces
62 fanned face surfaces
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--- FixBrushSides ---
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62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
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3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617656 bytes)
0 seconds elapsed
Launched and connected uv unwrapper /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/UnwrapCL after 0.05 seconds
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Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
Asset Pipeline Refresh (id=fde0620481d7c9df28e3ed59c2802c12): Total: 1.552 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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XRBuildSystem.XRAssetImported 7.125ms
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SyncVS.PostprocessSyncProject 2.372ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.436ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.300ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.123ms
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GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
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Asset Pipeline Refresh (id=f21fd1880b2abfef190d66fbd0c5e8f2): Total: 0.136 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset Pipeline Refresh (id=96ea71d15baa642f1b83519dbe9f1853): Total: 0.174 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 1s620ms
[ 941/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1311/1319 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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*** Tundra build success (1.52 seconds), 6 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 266212888
Total cache size after purge 266212888, took 00:00:00.2338516
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 34 unused Assets / (0.5 MB). Loaded Objects now: 11773.
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.92 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
Unhandled description string [
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EditorAssembliesLoaded (3ms)
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XRBuildSystem.XRAssetImported 1.612ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 32.729ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.428ms
AssetChangedListener.OnPostprocessAllAssets 10.106ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.976ms
AssetPostprocessor.OnPostprocessAllAssets 6.322ms
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SyncVS.PostprocessSyncProject 3.982ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.348ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.011ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.442ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.258ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.215ms
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AudioMixerPostprocessor.OnPostprocessAllAssets 0.635ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.516ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.492ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.490ms
AssetPathToTypes.OnPostprocessAllAssets 0.488ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.406ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.360ms
AssetEvents.OnPostprocessAllAssets 0.355ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.354ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.330ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.322ms
PostProcessor.OnPostprocessAllAssets 0.311ms
SamplePostprocessor.OnPostprocessAllAssets 0.310ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.291ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.248ms
DomainReloadProcessor.OnPostprocessAllAssets 0.240ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.239ms
AssetReloadNotifier.OnPostprocessAllAssets 0.192ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.152ms
AssetProcessor.OnPostprocessAllAssets 0.137ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:get_scriptableRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:887)
UnityEditor.Rendering.Universal.Renderer2DMeshEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Editor/2D/Overrides/MeshEditor2DURP.cs:35)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:DoMeasure (single,UnityEngine.UIElements.VisualElement/MeasureMode,single,UnityEngine.UIElements.VisualElement/MeasureMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:891)
UnityEngine.UIElements.VisualElement:Measure (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:2812)
UnityEngine.UIElements.Layout.LayoutDelegates:InvokeMeasureFunction (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,intptr&,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:88)
UnityEngine.UIElements.Layout.LayoutProcessorNative:UnityEngine.UIElements.Layout.ILayoutProcessor.CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs:40)
UnityEngine.UIElements.Layout.LayoutProcessor:CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:32)
UnityEngine.UIElements.Layout.LayoutNode:CalculateLayout (single,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutNode.cs:241)
UnityEngine.UIElements.VisualTreeLayoutUpdater:Update () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeLayoutUpdater.cs:311)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:146)
UnityEngine.UIElements.Panel:UpdateWithoutRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1766)
UnityEditor.EditorElementUpdater:CreateInspectorElementsToReachScrollOffset (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:125)
UnityEditor.EditorElementUpdater:CreateInspectorElementsForViewport (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:96)
UnityEditor.PropertyEditor:RebuildContentsContainers () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:1306)
UnityEditor.PropertyEditor:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:531)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:705)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'efb5dfb396b06d68c0e4eafe385f2d39') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=13f2e0d79d7e13190b13d380ca9620c4 StaticDependenciesID=32032fcd7c7cd4ff22288fa1bd61ef55
Asset Pipeline Refresh (id=bbf2691b8e5a3fdf08587fd0dc6352f5): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/Cube.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'c9c1fbf1bce78eca2f44cac245bcf112') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e93b2d7495f9c2e5cd242f7c58f3444e DependenciesID=d34ede06662bedd794bc4b88a75c5594 StaticDependenciesID=5348350ba0b94604699bda85262f9577
Refreshing native plugins compatible for Editor in 2.65 ms, found 3 plugins.
Asset Pipeline Refresh (id=59c5904922750e456a2522e68d1fd175): Total: 0.131 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/Cube.prefab - Importer: PreviewImporter -> (ImportResultId: '3414fa690f9c5a97d7e51d3f908fd8be') in 1.09126998 seconds
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: '2da73bfdd4b39104bfc6bb8fd1c1288c') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ce326e77960195d7296c8b602c4b79d4 DependenciesID=fa6144d610380307eb4f26fe0d401a3f StaticDependenciesID=0f377609f6359917ee94ccbdd291f153
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
Asset Pipeline Refresh (id=b107e24d03d9b840194548dceb0561da): Total: 0.166 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '7e22995a4de20f267f767fca00b4abe6') in 0.046482025 seconds
[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'a69eff83dca6b5dc8fd27a0c4c4d60b4') in 0.075248041 seconds
Loaded scene 'Library/Unused/7af7dbbf689f7539e950bb1eb7c878cb'
Deserialize: 1.262 ms
Integration: 2.167 ms
Integration of assets: 0.034 ms
Thread Wait Time: 0.023 ms
Total Operation Time: 3.485 ms
Unloading 42 Unused Serialized files (Serialized files now loaded: 0)
Unloading 446 unused Assets / (3.6 MB). Loaded Objects now: 12777.
Memory consumption went from 422.1 MB to 418.6 MB.
Total: 40.524214 ms (FindLiveObjects: 1.270762 ms CreateObjectMapping: 0.402076 ms MarkObjects: 35.753148 ms DeleteObjects: 2.286883 ms)
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor' on game object 'Player'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.EditorApplication:ExecuteMenuItemOnGameObjects_Injected(ManagedSpanWrapper&, GameObject[])
UnityEditor.EditorApplication:ExecuteMenuItemOnGameObjects(String, GameObject[])
UnityEditor.AddComponent.AddComponentWindow:OnItemSelected(AdvancedDropdownItem) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs:75)
UnityEditor.IMGUI.Controls.AdvancedDropdownWindow:HandleKeyboard() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownWindow.cs:440)
UnityEditor.IMGUI.Controls.AdvancedDropdownWindow:OnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownWindow.cs:338)
UnityEditor.AddComponent.AddComponentWindow:OnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs:94)
UnityEditor.HostView:OldOnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp(EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath(EventBase, BaseVisualElementPanel, VisualElement, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:204)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot(EventBase, BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509)
UnityEngine.UIElements.KeyboardEventBase`1:Dispatch(BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/KeyboardEvents.cs:265)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch(BaseVisualElementPanel, Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent(EntityId, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086)
UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448)
UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590)
UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565)
UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345)
UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261)
UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158)
UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086)
UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448)
UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590)
UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565)
UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345)
UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261)
UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158)
UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '083e8363ffe56c3b5d917a7572f7f9ca') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a75108df1252bf8873e598b4a4017763 DependenciesID=cc8dcb47e68a0485a69a30970deaf8f8 StaticDependenciesID=ec673729eb9c63732a7374bb0dcba29d
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086)
UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448)
UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590)
UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565)
UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345)
UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261)
UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158)
UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins.
Asset Pipeline Refresh (id=1bce1fbca1bdbc4d3a897981b897259d): Total: 0.207 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Asset Pipeline Refresh (id=c7a281fe6c59b5d40b96d6d3ab0dde23): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086)
UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448)
UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590)
UnityEditor.SceneManagement.StageNavigationManager:Internal_SaveCurrentStage() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:401)
UnityEditor.EditorApplication:ExecuteMenuItemInternal_Injected(ManagedSpanWrapper&, Boolean)
UnityEditor.EditorApplication:ExecuteMenuItemInternal(String, Boolean)
UnityEditor.EditorApplication:ExecuteMenuItem(String) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.bindings.cs:169)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0(ShortcutArguments) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutAttributeDiscoveryProvider.cs:151)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut(ShortcutEntry, ShortcutStage, Object, Boolean) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent(Event, IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler() (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0
at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58
at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&)
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086)
UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448)
UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590)
UnityEditor.SceneManagement.StageNavigationManager:Internal_SaveCurrentStage() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:401)
UnityEditor.EditorApplication:ExecuteMenuItemInternal_Injected(ManagedSpanWrapper&, Boolean)
UnityEditor.EditorApplication:ExecuteMenuItemInternal(String, Boolean)
UnityEditor.EditorApplication:ExecuteMenuItem(String) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.bindings.cs:169)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0(ShortcutArguments) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutAttributeDiscoveryProvider.cs:151)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut(ShortcutEntry, ShortcutStage, Object, Boolean) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent(Event, IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler() (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9364625cd08e801ce3f474a6d1eb80d1') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2ed7077d7dd5eeaddaaa9c5e15557d6b DependenciesID=7a765aa3be17ded45fd2fafbe08887d8 StaticDependenciesID=cf033d8846560c2b83ad95997e659b3f
Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins.
Asset Pipeline Refresh (id=2e23d6800062f1096bc3ed7f1b1208aa): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 0s895ms
[ 949/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.80 seconds), 6 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 266212888
Total cache size after purge 266212888, took 00:00:00.2065769
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 48 unused Assets / (2.0 MB). Loaded Objects now: 12438.
Memory consumption went from 394.4 MB to 392.5 MB.
Total: 52.327112 ms (FindLiveObjects: 1.098254 ms CreateObjectMapping: 0.358635 ms MarkObjects: 49.784749 ms DeleteObjects: 0.408990 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.804 seconds
Domain Reload Profiling: 6146ms
BeginReloadAssembly (1110ms)
DisableScriptedObjects (208ms)
CreateAndSetChildDomain (429ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (159ms)
LoadAllAssembliesAndSetupDomain (1035ms)
LoadAssemblies (231ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (474ms)
BuildScriptInfoCaches (396ms)
ResolveRequiredComponents (75ms)
FinalizeReload (3806ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (10ms)
InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (457ms)
ProcessInitializeOnLoadAttributes (830ms)
ProcessInitializeOnLoadMethodAttributes (164ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1080ms)
Asset Pipeline Refresh (id=02e20c9c93ce0a787a895d348c6a65a4): Total: 8.648 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=4667 ms
Asset DB Callback time: managed=135 ms, native=6 ms
Scripting: domain reloads=1, domain reload time=2462 ms, compile time=1376 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.052ms
InvokePackagesCallback: 0.897ms
ApplyChangesToAssetFolders: 0.685ms
Scan: 651.790ms
Collect global state as custom dependencies: 5.475ms
OnSourceAssetsModified: 0.126ms
CategorizeScriptCompilationAssets: 0.055ms
ProcessAssetsWithTransientArtifactChanges: 12.166ms
CategorizeAssets: 89.496ms
CompileScripts: 1375.790ms
ImportOutOfDateAssets: 3828.105ms (3818.584ms without children)
CollectScriptTypesHashes: 3.303ms
ReloadNativeAssets: 6.719ms
UnloadImportedAssets: 0.889ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.219ms
ImportSchedulerStart: 0.598ms
PostProcessAllAssets: 138.105ms
XRBuildSystem.XRAssetImported 1.682ms
MonoPostProcessAllAssets: 135.749ms
NugetAssetPostprocessor.OnPostprocessAllAssets 32.177ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.938ms
AssetChangedListener.OnPostprocessAllAssets 9.581ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 7.216ms
AssetPostprocessor.OnPostprocessAllAssets 6.223ms
SyncVS.PostprocessSyncProject 4.341ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.329ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.582ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.340ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.895ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.250ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.898ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.465ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.260ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.217ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.001ms
MaterialPostprocessor.OnPostprocessAllAssets 0.944ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.805ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.773ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.715ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.658ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.624ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.600ms
CinemachineSettings.OnPostprocessAllAssets 0.573ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.507ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.504ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.495ms
AssetPathToTypes.OnPostprocessAllAssets 0.494ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.423ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.378ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.374ms
AssetEvents.OnPostprocessAllAssets 0.369ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.336ms
ThemePostprocessor.OnPostprocessAllAssets 0.333ms
SamplePostprocessor.OnPostprocessAllAssets 0.329ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.298ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.251ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.248ms
DomainReloadProcessor.OnPostprocessAllAssets 0.236ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.181ms
AssetReloadNotifier.OnPostprocessAllAssets 0.175ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.154ms
AssetProcessor.OnPostprocessAllAssets 0.153ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
WARNING: Prefab TestInteractable has an position offset of (-6.85, -0.18, 1.03). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Couldn't find a Main Texture for material "Lit",falling back to legacy render mode.Make sure the shader has a texture marked as [Main Texture] ora texture named _MainTex, _BaseColor, or _Color.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:185)
TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:468)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:198)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Utils/MapTextureSnapshotter.cs Line: 185)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEngine.Camera:Render ()
TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:222)
TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:468)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:198)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Releasing render texture that is set to be RenderTexture.active!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool)
UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735)
TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
[Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117]
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '0317eac995ee7c730de1b3f5554573f2') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=b53bfe49bfa6cfda6b5efe48ea96bbca StaticDependenciesID=cab360933799f55ddf0a464e55eb0466
Asset Pipeline Refresh (id=182384462de6027fa86b8d64bd349687): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617660 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b6f850f973f79c143a1e94a539c325c7') in 1.354 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5cea0f9fbce73a405ce1eb82d5f6eb62 DependenciesID=0108378c26a208f61b9a3b323fb0f8f7 StaticDependenciesID=8a7b06cd1338de8982bdeee05767fe00
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
Asset Pipeline Refresh (id=e93736f13713a2af9be713989b1e3f0f): Total: 1.421 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1401 ms
Asset DB Callback time: managed=4 ms, native=15 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.244ms
Scan: 6.727ms
Collect global state as custom dependencies: 0.214ms
ProcessAssetsWithTransientArtifactChanges: 0.105ms
CategorizeAssets: 3.209ms
ImportOutOfDateAssets: 1360.174ms (0.406ms without children)
ImportManagerImport: 1357.368ms (0.694ms without children)
UpdateCategorizedAssets: 0.062ms
ReloadNativeAssets: 0.146ms
UnloadImportedAssets: 0.540ms
ReloadImportedAssets: 2.387ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.018ms
ImportSchedulerStart: 0.635ms
PostProcessAllAssets: 8.627ms
XRBuildSystem.XRAssetImported 3.571ms
MonoPostProcessAllAssets: 4.347ms
SyncVS.PostprocessSyncProject 1.286ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.191ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.252ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.135ms
AssetPostprocessor.OnPostprocessAllAssets 0.091ms
AssetChangedListener.OnPostprocessAllAssets 0.076ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.073ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.054ms
PostAssetChangesProfiler: 10.995ms
GatherAllCurrentPrimaryImportResultRevisions: 0.332ms
UnloadStreamsBegin: 0.455ms
PersistCurrentRevisions: 0.367ms
Untracked: 29.444ms
Asset Pipeline Refresh (id=58a92f924746a1259a7eaa2a70d12a7b): Total: 0.214 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b004cbcd41b444ab19a4f1538bc14d89') in 1.260 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ce14941fe4d3fcd31be081cef15bd9e9 DependenciesID=20e166a78076dcc6e179c101585d2ab0 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e
Refreshing native plugins compatible for Editor in 2.83 ms, found 3 plugins.
Asset Pipeline Refresh (id=1ab4d0f188b251f9f89f0cbec7f53335): Total: 1.508 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1492 ms
Asset DB Callback time: managed=3 ms, native=11 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.476ms
ApplyChangesToAssetFolders: 0.283ms
Scan: 135.969ms
Collect global state as custom dependencies: 0.184ms
OnSourceAssetsModified: 0.108ms
ProcessAssetsWithTransientArtifactChanges: 0.138ms
CategorizeAssets: 49.547ms
ImportOutOfDateAssets: 1270.488ms (0.478ms without children)
ImportManagerImport: 1265.212ms (0.705ms without children)
UpdateCategorizedAssets: 0.080ms
ReloadNativeAssets: 0.117ms
UnloadImportedAssets: 0.556ms
ReloadImportedAssets: 1.486ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.558ms
InitializingProgressBar: 1.641ms
ImportSchedulerStart: 0.885ms
PostProcessAllAssets: 7.370ms
XRBuildSystem.XRAssetImported 3.357ms
MonoPostProcessAllAssets: 3.548ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.144ms
SyncVS.PostprocessSyncProject 0.369ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.226ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.167ms
AssetPostprocessor.OnPostprocessAllAssets 0.094ms
AssetChangedListener.OnPostprocessAllAssets 0.094ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.087ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.068ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.057ms
PostAssetChangesProfiler: 7.640ms
GatherAllCurrentPrimaryImportResultRevisions: 0.647ms
PersistCurrentRevisions: 0.397ms
Untracked: 35.106ms
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'b63ec626911ec04fa2fb05748d977142') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9d05cf5199c4c1785f8db2c4e5ccdd0a DependenciesID=825e8b9d7ac4103f726349875bbbc1ed StaticDependenciesID=fcdba81499130b0f260987afb30dcbeb
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '828a4f1a939fd17f85444cd22bd7701c') in 1.219 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=480b4fc14c9fe8f9540f949f9c1cf3ba DependenciesID=b7482fd65f16a2dcbcb1594293305f3f StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e
Refreshing native plugins compatible for Editor in 2.46 ms, found 3 plugins.
Asset Pipeline Refresh (id=23ed225b01c370c889e14ea716c0d727): Total: 1.415 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=1318 ms
Asset DB Callback time: managed=4 ms, native=90 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.475ms
Scan: 14.927ms
Collect global state as custom dependencies: 0.347ms
OnSourceAssetsModified: 0.099ms
ProcessAssetsWithTransientArtifactChanges: 0.094ms
CategorizeAssets: 41.693ms
ImportOutOfDateAssets: 1235.015ms (0.474ms without children)
ImportManagerImport: 1230.459ms (1.072ms without children)
UpdateCategorizedAssets: 0.064ms
ReloadNativeAssets: 0.115ms
UnloadImportedAssets: 1.853ms
ReloadImportedAssets: 2.037ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.191ms
ImportSchedulerStart: 0.863ms
PostProcessAllAssets: 8.893ms
XRBuildSystem.XRAssetImported 3.229ms
PostprocessAssetsUpdateCachedIcon 0.052ms
MonoPostProcessAllAssets: 4.713ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.501ms
SyncVS.PostprocessSyncProject 0.264ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.223ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.195ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.121ms
AssetPostprocessor.OnPostprocessAllAssets 0.113ms
AssetChangedListener.OnPostprocessAllAssets 0.085ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.072ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.066ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.058ms
PostAssetChangesProfiler: 94.338ms
GatherAllCurrentPrimaryImportResultRevisions: 0.676ms
UnloadStreamsBegin: 0.778ms
PersistCurrentRevisions: 0.490ms
UnloadStreamsEnd: 0.211ms
Untracked: 24.256ms
[Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '594dcb224465014475fad51e073bd6b4') in 0.978622562 seconds
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'f951b35bf00066b988dad8d0e1653165') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=32326432d3ea52867e1b1ea33866c379 DependenciesID=266591f0c1f2bf9fe02dfaa136f36f8d StaticDependenciesID=ac6ad326f4162ffa41a442b4da9a1a08
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '6bb22c2676c2936b2f6dee5274964019') in 1.243 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a6f922d0cc01e0dd56b103b489f26d2b DependenciesID=21683389bbdcc218e40af3d88a618b98 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e
Refreshing native plugins compatible for Editor in 3.00 ms, found 3 plugins.
Asset Pipeline Refresh (id=1fcd83e86083ef5c4a71d721ccc0ee2b): Total: 1.431 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1341 ms
Asset DB Callback time: managed=3 ms, native=84 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.436ms
Scan: 13.862ms
Collect global state as custom dependencies: 0.350ms
OnSourceAssetsModified: 0.102ms
ProcessAssetsWithTransientArtifactChanges: 0.078ms
CategorizeAssets: 39.865ms
ImportOutOfDateAssets: 1260.449ms (0.459ms without children)
ImportManagerImport: 1257.259ms (1.027ms without children)
UpdateCategorizedAssets: 0.082ms
ReloadNativeAssets: 0.136ms
UnloadImportedAssets: 0.521ms
ReloadImportedAssets: 3.413ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.075ms
ImportSchedulerStart: 0.940ms
PostProcessAllAssets: 7.453ms
XRBuildSystem.XRAssetImported 3.530ms
MonoPostProcessAllAssets: 3.353ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.950ms
SyncVS.PostprocessSyncProject 0.279ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.235ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.198ms
AssetPostprocessor.OnPostprocessAllAssets 0.108ms
AssetChangedListener.OnPostprocessAllAssets 0.108ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.090ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.059ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 89.257ms
GatherAllCurrentPrimaryImportResultRevisions: 0.669ms
UnloadStreamsBegin: 0.457ms
PersistCurrentRevisions: 0.387ms
UnloadStreamsEnd: 0.177ms
Untracked: 24.856ms
[Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: 'd366cdecb242c32cb8d239a92116ddf5') in 0.040620247 seconds
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: '9503a9b6046d8e7addc98eb2d8ef6204') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b0f731aff988c119d42b9d8fa5495375 DependenciesID=3849e6583d331033f15fe5e87ab38d90 StaticDependenciesID=452118c4cd16f144d62e2daef641c893
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '52a9d292791e8e777456d4a35467e768') in 1.221 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=44abb872560ecd7eb422a3af91d67cea DependenciesID=02f5c935bb87323c6750ab59797595c6 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e
Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins.
Asset Pipeline Refresh (id=f00ba166a4fa0a52693dec8284dd7a77): Total: 1.529 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1417 ms
Asset DB Callback time: managed=3 ms, native=108 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.404ms
Scan: 13.768ms
Collect global state as custom dependencies: 0.316ms
OnSourceAssetsModified: 0.089ms
ProcessAssetsWithTransientArtifactChanges: 0.091ms
CategorizeAssets: 39.798ms
ImportOutOfDateAssets: 1328.709ms (0.507ms without children)
ImportManagerImport: 1325.640ms (1.044ms without children)
UpdateCategorizedAssets: 0.103ms
ReloadNativeAssets: 0.115ms
UnloadImportedAssets: 0.532ms
ReloadImportedAssets: 2.460ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms
ImportSchedulerStart: 0.788ms
PostProcessAllAssets: 7.682ms
XRBuildSystem.XRAssetImported 3.311ms
MonoPostProcessAllAssets: 3.738ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.154ms
SyncVS.PostprocessSyncProject 0.321ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.285ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.185ms
AssetPostprocessor.OnPostprocessAllAssets 0.129ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.115ms
AssetChangedListener.OnPostprocessAllAssets 0.111ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.058ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.057ms
PostAssetChangesProfiler: 112.483ms
GatherAllCurrentPrimaryImportResultRevisions: 0.636ms
UnloadStreamsBegin: 0.415ms
PersistCurrentRevisions: 0.408ms
UnloadStreamsEnd: 0.180ms
Untracked: 32.159ms
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins.
Asset Pipeline Refresh (id=41ddab24129f160538d7170bce4585a3): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker1] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: 'cdae7b1ee563242a220873a9e6006b11') in 1.091552558 seconds
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b1aba9fada8242d206bd1dc1719fc889') in 1.239 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d253e340cff0c1677496f4682e5210c4 DependenciesID=02f5c935bb87323c6750ab59797595c6 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e
Refreshing native plugins compatible for Editor in 2.56 ms, found 3 plugins.
Asset Pipeline Refresh (id=37ef757172e4734519e76bdcdf87bc3e): Total: 1.304 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1288 ms
Asset DB Callback time: managed=3 ms, native=11 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.259ms
Scan: 6.737ms
Collect global state as custom dependencies: 0.150ms
ProcessAssetsWithTransientArtifactChanges: 0.080ms
CategorizeAssets: 3.144ms
ImportOutOfDateAssets: 1248.232ms (0.410ms without children)
ImportManagerImport: 1245.439ms (0.704ms without children)
UpdateCategorizedAssets: 0.076ms
ReloadNativeAssets: 0.152ms
UnloadImportedAssets: 0.462ms
ReloadImportedAssets: 1.669ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.067ms
ImportSchedulerStart: 0.638ms
PostProcessAllAssets: 6.921ms
XRBuildSystem.XRAssetImported 3.130ms
MonoPostProcessAllAssets: 3.247ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.008ms
SyncVS.PostprocessSyncProject 0.305ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.252ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.130ms
AssetChangedListener.OnPostprocessAllAssets 0.101ms
AssetPostprocessor.OnPostprocessAllAssets 0.090ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.071ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.068ms
PostAssetChangesProfiler: 7.994ms
GatherAllCurrentPrimaryImportResultRevisions: 0.418ms
UnloadStreamsBegin: 0.365ms
PersistCurrentRevisions: 0.380ms
Untracked: 29.181ms
Asset Pipeline Refresh (id=4655496f18f3b075197ab95c723b6f9f): Total: 0.226 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'c8baf8cdd313e64ea43b01669fc0048b') in 1.262 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fe7659dbd291c8f35991bd3f4d18f054 DependenciesID=02ed2e33a490a29ab85377763d584d9c StaticDependenciesID=a88f955c97428cebca58fc9c7ac36b62
Refreshing native plugins compatible for Editor in 3.06 ms, found 3 plugins.
Asset Pipeline Refresh (id=99f4115bd6eff673e8c3ca1692201846): Total: 1.523 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1508 ms
Asset DB Callback time: managed=3 ms, native=11 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.428ms
ApplyChangesToAssetFolders: 0.293ms
Scan: 162.010ms
Collect global state as custom dependencies: 0.252ms
OnSourceAssetsModified: 0.125ms
ProcessAssetsWithTransientArtifactChanges: 0.126ms
CategorizeAssets: 44.875ms
ImportOutOfDateAssets: 1269.782ms (0.440ms without children)
ImportManagerImport: 1264.899ms (0.717ms without children)
UpdateCategorizedAssets: 0.056ms
ReloadNativeAssets: 0.152ms
UnloadImportedAssets: 0.732ms
ReloadImportedAssets: 1.275ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.168ms
InitializingProgressBar: 1.481ms
ImportSchedulerStart: 0.865ms
PostProcessAllAssets: 6.785ms
XRBuildSystem.XRAssetImported 2.992ms
MonoPostProcessAllAssets: 3.205ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.052ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.275ms
SyncVS.PostprocessSyncProject 0.254ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.141ms
AssetPostprocessor.OnPostprocessAllAssets 0.092ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.076ms
AssetChangedListener.OnPostprocessAllAssets 0.074ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 7.885ms
GatherAllCurrentPrimaryImportResultRevisions: 0.448ms
PersistCurrentRevisions: 0.370ms
Untracked: 29.932ms
Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
Unloading 592 unused Assets / (2.5 MB). Loaded Objects now: 12204.
Memory consumption went from 408.4 MB to 405.9 MB.
Total: 36.145864 ms (FindLiveObjects: 1.062147 ms CreateObjectMapping: 0.359054 ms MarkObjects: 32.013356 ms DeleteObjects: 2.042718 ms)
Asset Pipeline Refresh (id=c81388e8a09bcfef182f59dade3ee892): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7 unused Assets / (0.5 MB). Loaded Objects now: 11946.
Memory consumption went from 379.5 MB to 379.0 MB.
Total: 46.179263 ms (FindLiveObjects: 1.201410 ms CreateObjectMapping: 0.323854 ms MarkObjects: 43.746133 ms DeleteObjects: 0.197790 ms)
[Licensing::Client] Successfully resolved entitlement details
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.537 seconds
Domain Reload Profiling: 7135ms
BeginReloadAssembly (803ms)
DisableScriptedObjects (177ms)
CreateAndSetChildDomain (262ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (153ms)
LoadAllAssembliesAndSetupDomain (602ms)
LoadAssemblies (196ms)
TypeCache.Refresh (12ms)
AnalyzeDomain (79ms)
ResolveRequiredComponents (74ms)
FinalizeReload (5539ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (330ms)
ProcessInitializeOnLoadAttributes (1339ms)
ProcessInitializeOnLoadMethodAttributes (260ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1995ms)
Asset Pipeline Refresh (id=151e8389f6eb920f188550324d0a963d): Total: 7.532 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5779 ms
Asset DB Callback time: managed=58 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1691 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.795ms
ApplyChangesToAssetFolders: 0.524ms
Collect global state as custom dependencies: 5.459ms
ProcessAssetsWithTransientArtifactChanges: 0.236ms
CategorizeAssets: 113.619ms
CompileScripts: 2.299ms
ImportOutOfDateAssets: 5565.211ms (5554.917ms without children)
CollectScriptTypesHashes: 1.833ms
ReloadNativeAssets: 7.952ms
UnloadImportedAssets: 0.435ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.235ms
ImportSchedulerStart: 0.577ms
PostProcessAllAssets: 58.760ms
MonoPostProcessAllAssets: 58.735ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.526ms
SyncVS.PostprocessSyncProject 4.434ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.757ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.272ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.434ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.052ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.786ms
CinemachineSettings.OnPostprocessAllAssets 0.675ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.669ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.593ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.428ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.398ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.353ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.334ms
DomainReloadProcessor.OnPostprocessAllAssets 0.284ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.275ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.141ms
AssetPostprocessor.OnPostprocessAllAssets 0.092ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.076ms
AssetChangedListener.OnPostprocessAllAssets 0.074ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms
GatherAllCurrentPrimaryImportResultRevisions: 1.209ms
UnloadStreamsBegin: 4.739ms
PersistCurrentRevisions: 0.289ms
GenerateScriptTypeHashes: 16.480ms
GenerateScriptTypeSerializationHashes: 29.054ms
Untracked: 1779.051ms
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 7.033 ms
Integration: 1015.048 ms
Integration of assets: 0.099 ms
Thread Wait Time: -0.051 ms
Total Operation Time: 1022.130 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=bcf0a5897786d88508e48a6b16ab8d0a): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 12.596 ms
Integration: 9.692 ms
Integration of assets: 0.027 ms
Thread Wait Time: 92.775 ms
Total Operation Time: 115.090 ms
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152
at Code.Infrastructure.Input.InputService.BindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:49
at Code.OfficeGame.Player.PlayerInteractor.Construct (Code.Infrastructure.Input.IInputService inputService) [0x00007] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:24
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <fe1d7a670f4f4d078f963f4439913bcb>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00055] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:43
Rethrow as MethodInjectorException: Could not inject method 'PlayerInteractor.Construct' with parameters 'IInputService'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152
at Code.Infrastructure.Input.InputService.BindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:49
at Code.OfficeGame.Player.PlayerInteractor.Construct (Code.Infrastructure.Input.IInputService inputService) [0x00007] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:24
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <fe1d7a670f4f4d078f963f4439913bcb>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00055] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:43
at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00067] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:47
at Reflex.Injectors.AttributeInjector.Inject (System.Object obj, Reflex.Core.Container container) [0x00082] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/AttributeInjector.cs:38
at Reflex.Injectors.GameObjectInjector.InjectRecursive (UnityEngine.GameObject gameObject, Reflex.Core.Container container) [0x00025] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/GameObjectInjector.cs:45
at Code.Game.Gameplay.Player.Factory.PlayerFactory.InjectPlayer (Reflex.Core.Container container) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs:37
at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x0006e] in /home/reyrey/OfficeGame/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:38
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Code.Game.TestingLevel.<OnContainerBuilt>d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.326 ms
Integration: 2.350 ms
Integration of assets: 0.178 ms
Thread Wait Time: 178.662 ms
Total Operation Time: 183.516 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 4.280 ms
Integration: 10.871 ms
Integration of assets: 0.284 ms
Thread Wait Time: 191.759 ms
Total Operation Time: 207.194 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Container Testing (393469377) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (1312394069) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152
at Code.Infrastructure.Input.InputService.UnbindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:56
at Code.OfficeGame.Player.PlayerInteractor.OnDestroy () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:51
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs Line: 152)
Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.229 ms
Integration: 53.964 ms
Integration of assets: 0.065 ms
Thread Wait Time: 0.011 ms
Total Operation Time: 58.268 ms
Unloading 588 unused Assets / (0.5 MB). Loaded Objects now: 12042.
Memory consumption went from 401.6 MB to 401.0 MB.
Total: 64.343582 ms (FindLiveObjects: 1.216565 ms CreateObjectMapping: 0.381333 ms MarkObjects: 61.038973 ms DeleteObjects: 0.774958 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
InputAction with path 'UI/Point' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:50)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Navigate' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:51)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Submit' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:52)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Cancel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:53)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Click' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:54)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/MiddleClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:55)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/RightClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:56)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/ScrollWheel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:57)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
Importing 'GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions' with importer (ScriptedImporter : Unity.InputSystem:UnityEngine.InputSystem.Editor:InputActionImporter)
Imported 'GUID: 052faaac586de48259a63d0c4782560b' -> (Import Result ID: '060e4ead068b70588c681805ea768c93') in 0.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=28161af8bca69d0565a2506c826ce1b4 DependenciesID=1b827127df4d0b5badeb571f003c39b8 StaticDependenciesID=065c88456e969eb5fd401ce5aacac726
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins.
Asset Pipeline Refresh (id=7bc5fd8fc99fbb03ca94a07cd49b26d5): Total: 0.180 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: PreviewImporter -> (ImportResultId: 'ea30f603543553bab4138126e88a8cb1') in 0.096358895 seconds
InputAction with path 'UI/Point' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:50)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Navigate' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:51)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Submit' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:52)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Cancel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:53)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/Click' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:54)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/MiddleClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:55)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/RightClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:56)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
InputAction with path 'UI/ScrollWheel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/UISupport.html#required-actions-for-ui">Input System Manual - UI Support</a> for guidance on required actions for UI integration or see <a href="https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ProjectWideActions.html#the-default-actions">how to revert to defaults</a>.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118)
UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:57)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316)
UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305)
UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541)
UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594)
(Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 3.21 ms, found 3 plugins.
Asset Pipeline Refresh (id=620ff246ddf393905a29f7eca9e9936a): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'b541c08c32d6157c3f78894b5979c1ff') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=27e598322fde9252dedd982c0d08ceac StaticDependenciesID=2661ea919ca2f723d9c04ccdc914088e
Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins.
Asset Pipeline Refresh (id=728ea291a96796865addaf53b09c6158): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 493 unused Assets / (5.6 MB). Loaded Objects now: 12010.
Memory consumption went from 422.3 MB to 416.7 MB.
Total: 93.154996 ms (FindLiveObjects: 1.230673 ms CreateObjectMapping: 0.374070 ms MarkObjects: 89.849827 ms DeleteObjects: 0.806737 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.655 seconds
Domain Reload Profiling: 7322ms
BeginReloadAssembly (888ms)
DisableScriptedObjects (168ms)
CreateAndSetChildDomain (292ms)
RebuildCommonClasses (18ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (146ms)
LoadAllAssembliesAndSetupDomain (591ms)
LoadAssemblies (193ms)
TypeCache.Refresh (13ms)
AnalyzeDomain (81ms)
ResolveRequiredComponents (75ms)
FinalizeReload (5659ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (7ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (351ms)
ProcessInitializeOnLoadAttributes (1382ms)
ProcessInitializeOnLoadMethodAttributes (289ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (5ms)
AwakeInstancesAfterBackupRestoration (1985ms)
Asset Pipeline Refresh (id=6b0e2ea1b60897725ba1f3eb26af068a): Total: 7.723 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5902 ms
Asset DB Callback time: managed=65 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1752 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.879ms
ApplyChangesToAssetFolders: 0.570ms
Collect global state as custom dependencies: 5.621ms
ProcessAssetsWithTransientArtifactChanges: 0.233ms
CategorizeAssets: 115.791ms
CompileScripts: 2.709ms
ImportOutOfDateAssets: 5685.167ms (5673.768ms without children)
CollectScriptTypesHashes: 2.442ms
ReloadNativeAssets: 8.718ms
UnloadImportedAssets: 0.445ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.350ms
ImportSchedulerStart: 0.782ms
PostProcessAllAssets: 65.353ms
MonoPostProcessAllAssets: 65.318ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.184ms
SyncVS.PostprocessSyncProject 5.194ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.236ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.768ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.607ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.127ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.950ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.913ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.820ms
CinemachineSettings.OnPostprocessAllAssets 0.810ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.738ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.481ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.460ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.380ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.359ms
DomainReloadProcessor.OnPostprocessAllAssets 0.321ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.264ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.155ms
AssetPostprocessor.OnPostprocessAllAssets 0.100ms
AssetChangedListener.OnPostprocessAllAssets 0.071ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.060ms
GatherAllCurrentPrimaryImportResultRevisions: 0.371ms
UnloadStreamsBegin: 0.851ms
PersistCurrentRevisions: 0.277ms
GenerateScriptTypeHashes: 17.549ms
GenerateScriptTypeSerializationHashes: 30.905ms
Untracked: 1845.474ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 4.708 ms
Integration: 1011.818 ms
Integration of assets: 0.070 ms
Thread Wait Time: -0.015 ms
Total Operation Time: 1016.582 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.024 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=ae0d9373bc14f59d5bc936533e889a55): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 0.705 ms
Integration: 10.300 ms
Integration of assets: 0.014 ms
Thread Wait Time: 56.788 ms
Total Operation Time: 67.807 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.990 ms
Integration: 2.521 ms
Integration of assets: 0.137 ms
Thread Wait Time: 133.046 ms
Total Operation Time: 136.694 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 1.850 ms
Integration: 5.398 ms
Integration of assets: 0.265 ms
Thread Wait Time: 141.057 ms
Total Operation Time: 148.571 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Container Testing (1394042219) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1289719059) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 50 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 5.331 ms
Integration: 43.019 ms
Integration of assets: 0.092 ms
Thread Wait Time: -0.018 ms
Total Operation Time: 48.424 ms
Unloading 608 unused Assets / (1.1 MB). Loaded Objects now: 12024.
Memory consumption went from 404.5 MB to 403.4 MB.
Total: 62.836967 ms (FindLiveObjects: 1.137994 ms CreateObjectMapping: 0.446425 ms MarkObjects: 54.650312 ms DeleteObjects: 5.852210 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
1 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '3850366778567e5eb1aaae9b9824516c') in 1.349 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0dac47cf2f6993efede7fae39860d545 DependenciesID=02ed2e33a490a29ab85377763d584d9c StaticDependenciesID=a88f955c97428cebca58fc9c7ac36b62
Refreshing native plugins compatible for Editor in 2.40 ms, found 3 plugins.
Asset Pipeline Refresh (id=ba5bd696a0ab59b3abc867f9d23502c6): Total: 1.429 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1408 ms
Asset DB Callback time: managed=5 ms, native=15 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.337ms
Scan: 11.889ms
Collect global state as custom dependencies: 0.388ms
ProcessAssetsWithTransientArtifactChanges: 0.152ms
CategorizeAssets: 5.627ms
ImportOutOfDateAssets: 1355.866ms (0.473ms without children)
ImportManagerImport: 1352.973ms (1.963ms without children)
UpdateCategorizedAssets: 0.064ms
ReloadNativeAssets: 0.147ms
UnloadImportedAssets: 0.444ms
ReloadImportedAssets: 1.601ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.126ms
ImportSchedulerStart: 0.635ms
PostProcessAllAssets: 12.659ms
XRBuildSystem.XRAssetImported 6.798ms
MonoPostProcessAllAssets: 5.399ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.107ms
SyncVS.PostprocessSyncProject 0.474ms
AssetChangedListener.OnPostprocessAllAssets 0.389ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.293ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.202ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.194ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.110ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.106ms
AssetPostprocessor.OnPostprocessAllAssets 0.093ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.084ms
ThemePostprocessor.OnPostprocessAllAssets 0.070ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.052ms
PostAssetChangesProfiler: 8.381ms
GatherAllCurrentPrimaryImportResultRevisions: 0.309ms
UnloadStreamsBegin: 0.515ms
PersistCurrentRevisions: 0.338ms
Untracked: 31.896ms
Asset Pipeline Refresh (id=4cc06385bfc8f59fba3a16d0bb447131): Total: 0.183 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
1 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'aad49186fd0233b3e73460991b86e6c0') in 1.241 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=43fc1d39f077ed609a0bc40da01dcaad DependenciesID=71c08b2f30b37f57c601d575b17bb063 StaticDependenciesID=a360b5b8b7822cdd89b869a2fc41b10e
Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins.
Asset Pipeline Refresh (id=e72ad85d5347c39b6abb1d113b41c5dc): Total: 1.474 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1456 ms
Asset DB Callback time: managed=4 ms, native=11 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.503ms
ApplyChangesToAssetFolders: 0.201ms
Scan: 128.465ms
Collect global state as custom dependencies: 0.191ms
OnSourceAssetsModified: 1.260ms
ProcessAssetsWithTransientArtifactChanges: 0.084ms
CategorizeAssets: 39.912ms
ImportOutOfDateAssets: 1253.056ms (0.484ms without children)
ImportManagerImport: 1248.654ms (2.184ms without children)
UpdateCategorizedAssets: 0.076ms
ReloadNativeAssets: 0.140ms
UnloadImportedAssets: 0.530ms
ReloadImportedAssets: 1.987ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.238ms
InitializingProgressBar: 1.376ms
ImportSchedulerStart: 0.595ms
PostProcessAllAssets: 7.919ms
XRBuildSystem.XRAssetImported 3.729ms
MonoPostProcessAllAssets: 3.612ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.061ms
SyncVS.PostprocessSyncProject 0.279ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.238ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.168ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.136ms
AssetPostprocessor.OnPostprocessAllAssets 0.122ms
AssetChangedListener.OnPostprocessAllAssets 0.094ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.090ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.088ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.060ms
PostProcessor.OnPostprocessAllAssets 0.055ms
PostAssetChangesProfiler: 7.151ms
GatherAllCurrentPrimaryImportResultRevisions: 0.421ms
PersistCurrentRevisions: 0.456ms
Untracked: 33.972ms
Unhandled description string [
Unhandled description string ]
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/reyrey/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter)
Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'c99056a59597a9da5f9bcda6f5f3dfde') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=94784cd1d789427aaa0b2563627ae7d2 DependenciesID=4fc9d8794f6446f5ec5bb2a787e02f95 StaticDependenciesID=ac5256c463318b15fbb05b105bf0e123
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
8 entities
3352 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
194 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
299 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1254 non-axial edge lines
0 degenerate edges
583 verts added for T-junctions
6150 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2509 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10017 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1312 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3356 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (617724 bytes)
1 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '408cc782e11fef412e69030b11300d8b') in 1.265 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=faf664e47197b31ec9ff57487076155d DependenciesID=f7d75e5c7f13fed0bcef0f7ee229af19 StaticDependenciesID=a360b5b8b7822cdd89b869a2fc41b10e
Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
Asset Pipeline Refresh (id=4838ca46b5b113e518c19cd1b2dc3a0e): Total: 1.490 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=1367 ms
Asset DB Callback time: managed=5 ms, native=115 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
InvokeCustomDependenciesCallbacks: 0.052ms
ApplyChangesToAssetFolders: 0.447ms
Scan: 14.858ms
Collect global state as custom dependencies: 0.359ms
OnSourceAssetsModified: 0.103ms
ProcessAssetsWithTransientArtifactChanges: 0.100ms
CategorizeAssets: 39.942ms
ImportOutOfDateAssets: 1279.260ms (0.460ms without children)
ImportManagerImport: 1275.070ms (2.529ms without children)
UpdateCategorizedAssets: 0.072ms
ReloadNativeAssets: 0.112ms
UnloadImportedAssets: 1.797ms
ReloadImportedAssets: 2.237ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.040ms
ImportSchedulerStart: 0.717ms
PostProcessAllAssets: 9.521ms
XRBuildSystem.XRAssetImported 3.490ms
PostprocessAssetsUpdateCachedIcon 0.120ms
MonoPostProcessAllAssets: 5.382ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.359ms
SyncVS.PostprocessSyncProject 0.344ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.289ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.233ms
AssetPostprocessor.OnPostprocessAllAssets 0.113ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.085ms
AssetChangedListener.OnPostprocessAllAssets 0.082ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.082ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.065ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.057ms
PostAssetChangesProfiler: 119.689ms
GatherAllCurrentPrimaryImportResultRevisions: 0.614ms
UnloadStreamsBegin: 0.510ms
PersistCurrentRevisions: 0.399ms
UnloadStreamsEnd: 0.213ms
Untracked: 32.117ms
[Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '0f8a5a5780bdc8ff0a25c30c91def26b') in 0.955759112 seconds
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 2.41 ms, found 3 plugins.
Asset Pipeline Refresh (id=421024d3838ac9b4ebbd7a72d4183aa3): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 37 unused Assets / (0.6 MB). Loaded Objects now: 12022.
Memory consumption went from 386.4 MB to 385.8 MB.
Total: 71.750390 ms (FindLiveObjects: 1.103352 ms CreateObjectMapping: 0.333423 ms MarkObjects: 69.492771 ms DeleteObjects: 0.135212 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.486 seconds
Domain Reload Profiling: 7129ms
BeginReloadAssembly (856ms)
DisableScriptedObjects (176ms)
CreateAndSetChildDomain (287ms)
RebuildCommonClasses (19ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (145ms)
LoadAllAssembliesAndSetupDomain (601ms)
LoadAssemblies (187ms)
TypeCache.Refresh (12ms)
AnalyzeDomain (81ms)
ResolveRequiredComponents (75ms)
FinalizeReload (5488ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (346ms)
ProcessInitializeOnLoadAttributes (1334ms)
ProcessInitializeOnLoadMethodAttributes (269ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1966ms)
Asset Pipeline Refresh (id=919f93f9e94d72bdca107b09a32004b5): Total: 7.488 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5699 ms
Asset DB Callback time: managed=48 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1738 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.689ms
ApplyChangesToAssetFolders: 0.489ms
Collect global state as custom dependencies: 5.277ms
ProcessAssetsWithTransientArtifactChanges: 0.223ms
CategorizeAssets: 93.211ms
CompileScripts: 1.893ms
ImportOutOfDateAssets: 5512.348ms (5503.426ms without children)
CollectScriptTypesHashes: 2.264ms
ReloadNativeAssets: 6.912ms
UnloadImportedAssets: 0.410ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.103ms
ImportSchedulerStart: 0.407ms
PostProcessAllAssets: 48.445ms
MonoPostProcessAllAssets: 48.426ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.086ms
SyncVS.PostprocessSyncProject 3.872ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.292ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.819ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.247ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.971ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.648ms
CinemachineSettings.OnPostprocessAllAssets 0.597ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.593ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.492ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.413ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.321ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.305ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.286ms
DomainReloadProcessor.OnPostprocessAllAssets 0.271ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.227ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.195ms
AssetPostprocessor.OnPostprocessAllAssets 0.138ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.137ms
AssetChangedListener.OnPostprocessAllAssets 0.098ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.080ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms
PostProcessor.OnPostprocessAllAssets 0.055ms
GatherAllCurrentPrimaryImportResultRevisions: 0.331ms
UnloadStreamsBegin: 0.369ms
PersistCurrentRevisions: 0.141ms
GenerateScriptTypeHashes: 14.607ms
GenerateScriptTypeSerializationHashes: 26.540ms
Untracked: 1823.865ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.643 ms
Integration: 1014.572 ms
Integration of assets: 0.051 ms
Thread Wait Time: -0.003 ms
Total Operation Time: 1018.264 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:get_scriptableRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:887)
UnityEditor.Rendering.Universal.Renderer2DMeshEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Editor/2D/Overrides/MeshEditor2DURP.cs:35)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:DoMeasure (single,UnityEngine.UIElements.VisualElement/MeasureMode,single,UnityEngine.UIElements.VisualElement/MeasureMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:891)
UnityEngine.UIElements.VisualElement:Measure (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:2812)
UnityEngine.UIElements.Layout.LayoutDelegates:InvokeMeasureFunction (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,intptr&,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:88)
UnityEngine.UIElements.Layout.LayoutProcessorNative:UnityEngine.UIElements.Layout.ILayoutProcessor.CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs:40)
UnityEngine.UIElements.Layout.LayoutProcessor:CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:32)
UnityEngine.UIElements.Layout.LayoutNode:CalculateLayout (single,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutNode.cs:241)
UnityEngine.UIElements.VisualTreeLayoutUpdater:Update () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeLayoutUpdater.cs:311)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:146)
UnityEngine.UIElements.Panel:UpdateWithoutRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1766)
UnityEditor.EditorElementUpdater:CreateInspectorElementsToReachScrollOffset (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:125)
UnityEditor.EditorElementUpdater:CreateInspectorElementsForViewport (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:96)
UnityEditor.PropertyEditor:RebuildContentsContainers () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:1306)
UnityEditor.InspectorWindow:RedrawFromNative () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/InspectorWindow.cs:279)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unloading 77 Unused Serialized files (Serialized files now loaded: 0)
Unloading 815 unused Assets / (4.0 MB). Loaded Objects now: 11491.
Memory consumption went from 390.0 MB to 386.0 MB.
Total: 37.682793 ms (FindLiveObjects: 0.663422 ms CreateObjectMapping: 0.225867 ms MarkObjects: 35.642100 ms DeleteObjects: 0.821613 ms)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=9fcaa5e7a9106b2e6885d178d5301a59): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 5.229 ms
Integration: 9.626 ms
Integration of assets: 0.889 ms
Thread Wait Time: 117.625 ms
Total Operation Time: 133.368 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.994 ms
Integration: 2.531 ms
Integration of assets: 1.843 ms
Thread Wait Time: 174.182 ms
Total Operation Time: 179.550 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 55.211 ms
Integration: 23.186 ms
Integration of assets: 3.063 ms
Thread Wait Time: 174.756 ms
Total Operation Time: 256.216 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Container Testing (-72015824) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (587857038) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.268 ms
Integration: 37.304 ms
Integration of assets: 0.066 ms
Thread Wait Time: 0.002 ms
Total Operation Time: 41.640 ms
Unloading 408 unused Assets / (1.8 MB). Loaded Objects now: 11918.
Memory consumption went from 394.9 MB to 393.1 MB.
Total: 64.974669 ms (FindLiveObjects: 1.071715 ms CreateObjectMapping: 0.419397 ms MarkObjects: 62.228509 ms DeleteObjects: 0.602520 ms)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 1s74ms
[ 971/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.97 seconds), 6 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 266212888
Total cache size after purge 266212888, took 00:00:00.2925676
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 12004.
Memory consumption went from 384.3 MB to 383.8 MB.
Total: 83.400753 ms (FindLiveObjects: 1.259797 ms CreateObjectMapping: 0.437486 ms MarkObjects: 80.900296 ms DeleteObjects: 0.143943 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.524 seconds
Domain Reload Profiling: 5694ms
BeginReloadAssembly (970ms)
DisableScriptedObjects (114ms)
CreateAndSetChildDomain (368ms)
RebuildCommonClasses (20ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (157ms)
LoadAllAssembliesAndSetupDomain (1000ms)
LoadAssemblies (227ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (476ms)
BuildScriptInfoCaches (401ms)
ResolveRequiredComponents (71ms)
FinalizeReload (3526ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (433ms)
ProcessInitializeOnLoadAttributes (831ms)
ProcessInitializeOnLoadMethodAttributes (166ms)
AfterProcessingInitializeOnLoad (8ms)
AwakeInstancesAfterBackupRestoration (1117ms)
Asset Pipeline Refresh (id=5a19ca0e62bb3ffd6b4d02e16ce9987e): Total: 8.305 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=4321 ms
Asset DB Callback time: managed=154 ms, native=6 ms
Scripting: domain reloads=1, domain reload time=2276 ms, compile time=1546 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 1.017ms
ApplyChangesToAssetFolders: 0.643ms
Scan: 602.216ms
Collect global state as custom dependencies: 4.762ms
OnSourceAssetsModified: 1.226ms
CategorizeScriptCompilationAssets: 0.060ms
ProcessAssetsWithTransientArtifactChanges: 9.955ms
CategorizeAssets: 85.583ms
CompileScripts: 1546.277ms
ImportOutOfDateAssets: 3545.944ms (3536.690ms without children)
CollectScriptTypesHashes: 2.050ms
ReloadNativeAssets: 7.017ms
UnloadImportedAssets: 0.481ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.120ms
ImportSchedulerStart: 0.535ms
PostProcessAllAssets: 155.607ms
XRBuildSystem.XRAssetImported 1.629ms
MonoPostProcessAllAssets: 153.241ms
NugetAssetPostprocessor.OnPostprocessAllAssets 35.063ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.437ms
AssetChangedListener.OnPostprocessAllAssets 9.883ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 8.904ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 7.758ms
AssetPostprocessor.OnPostprocessAllAssets 6.506ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.247ms
SyncVS.PostprocessSyncProject 4.247ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.702ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.024ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.143ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.006ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.569ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.358ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.284ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.967ms
MaterialPostprocessor.OnPostprocessAllAssets 0.943ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.864ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.833ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.802ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.717ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.687ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.652ms
CinemachineSettings.OnPostprocessAllAssets 0.609ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.526ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.517ms
AssetPathToTypes.OnPostprocessAllAssets 0.488ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.488ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.430ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.392ms
AssetEvents.OnPostprocessAllAssets 0.389ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.386ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.379ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.339ms
SamplePostprocessor.OnPostprocessAllAssets 0.333ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.330ms
PostProcessor.OnPostprocessAllAssets 0.323ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.294ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.293ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms
ThemePostprocessor.OnPostprocessAllAssets 0.284ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.243ms
DomainReloadProcessor.OnPostprocessAllAssets 0.239ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms
AssetReloadNotifier.OnPostprocessAllAssets 0.195ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.159ms
AssetProcessor.OnPostprocessAllAssets 0.149ms
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GatherAllCurrentPrimaryImportResultRevisions: 0.479ms
UnloadStreamsBegin: 0.632ms
PersistCurrentRevisions: 0.142ms
GenerateScriptTypeHashes: 13.629ms
GenerateScriptTypeSerializationHashes: 24.194ms
Untracked: 2346.137ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=1c25aba48d4d2ebba969921a15beb465): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 593 unused Assets / (4.0 MB). Loaded Objects now: 11992.
Memory consumption went from 410.3 MB to 406.3 MB.
Total: 45.446139 ms (FindLiveObjects: 1.134851 ms CreateObjectMapping: 0.468006 ms MarkObjects: 42.150469 ms DeleteObjects: 0.955499 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.33 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.210 seconds
Domain Reload Profiling: 6824ms
BeginReloadAssembly (830ms)
DisableScriptedObjects (201ms)
CreateAndSetChildDomain (255ms)
RebuildCommonClasses (19ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (147ms)
LoadAllAssembliesAndSetupDomain (597ms)
LoadAssemblies (188ms)
TypeCache.Refresh (12ms)
AnalyzeDomain (80ms)
ResolveRequiredComponents (73ms)
FinalizeReload (5212ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (341ms)
ProcessInitializeOnLoadAttributes (1327ms)
ProcessInitializeOnLoadMethodAttributes (267ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (1752ms)
Asset Pipeline Refresh (id=e3063db166e92810ebb73bed9907653f): Total: 7.193 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5422 ms
Asset DB Callback time: managed=50 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1718 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.769ms
ApplyChangesToAssetFolders: 0.519ms
Collect global state as custom dependencies: 6.343ms
ProcessAssetsWithTransientArtifactChanges: 0.225ms
CategorizeAssets: 93.604ms
CompileScripts: 1.885ms
ImportOutOfDateAssets: 5233.921ms (5224.979ms without children)
CollectScriptTypesHashes: 2.279ms
ReloadNativeAssets: 6.855ms
UnloadImportedAssets: 0.442ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.126ms
ImportSchedulerStart: 0.437ms
PostProcessAllAssets: 50.263ms
MonoPostProcessAllAssets: 50.243ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.591ms
ConfigAssetsTracker.OnPostprocessAllAssets 5.068ms
SyncVS.PostprocessSyncProject 4.060ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.329ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.003ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.271ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.686ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.605ms
CinemachineSettings.OnPostprocessAllAssets 0.588ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.476ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.412ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.343ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.302ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.295ms
DomainReloadProcessor.OnPostprocessAllAssets 0.250ms
AssetChangedListener.OnPostprocessAllAssets 0.206ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.173ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.090ms
AssetPostprocessor.OnPostprocessAllAssets 0.073ms
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UnloadStreamsBegin: 0.386ms
PersistCurrentRevisions: 0.132ms
GenerateScriptTypeHashes: 13.887ms
GenerateScriptTypeSerializationHashes: 24.543ms
Untracked: 1804.137ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 7.838 ms
Integration: 1009.108 ms
Integration of assets: 0.103 ms
Thread Wait Time: -0.058 ms
Total Operation Time: 1016.992 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.024 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=154efa8d932ec0f8d9a538ab38df689c): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 3.906 ms
Integration: 10.716 ms
Integration of assets: 0.027 ms
Thread Wait Time: 73.738 ms
Total Operation Time: 88.386 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.464 ms
Integration: 2.484 ms
Integration of assets: 0.163 ms
Thread Wait Time: 153.153 ms
Total Operation Time: 157.265 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 2.081 ms
Integration: 5.829 ms
Integration of assets: 0.286 ms
Thread Wait Time: 161.355 ms
Total Operation Time: 169.551 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Container Testing (2062732197) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (591576049) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.365 ms
Integration: 55.589 ms
Integration of assets: 0.070 ms
Thread Wait Time: -0.027 ms
Total Operation Time: 59.997 ms
Unloading 592 unused Assets / (1.1 MB). Loaded Objects now: 12057.
Memory consumption went from 409.5 MB to 408.3 MB.
Total: 58.668211 ms (FindLiveObjects: 1.082610 ms CreateObjectMapping: 0.437486 ms MarkObjects: 55.648763 ms DeleteObjects: 0.814628 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 0s943ms
[ 956/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.84 seconds), 6 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 266212888
Total cache size after purge 266212888, took 00:00:00.1927283
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6 unused Assets / (0.5 MB). Loaded Objects now: 12012.
Memory consumption went from 386.3 MB to 385.8 MB.
Total: 81.038512 ms (FindLiveObjects: 1.017937 ms CreateObjectMapping: 0.346762 ms MarkObjects: 78.799750 ms DeleteObjects: 0.209175 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.577 seconds
Domain Reload Profiling: 5854ms
BeginReloadAssembly (1036ms)
DisableScriptedObjects (168ms)
CreateAndSetChildDomain (382ms)
RebuildCommonClasses (19ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (156ms)
LoadAllAssembliesAndSetupDomain (1043ms)
LoadAssemblies (229ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (482ms)
BuildScriptInfoCaches (404ms)
ResolveRequiredComponents (75ms)
FinalizeReload (3578ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (410ms)
ProcessInitializeOnLoadAttributes (820ms)
ProcessInitializeOnLoadMethodAttributes (174ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1109ms)
Asset Pipeline Refresh (id=a9dd370bfe2a93ae49643caba365b542): Total: 8.345 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=4376 ms
Asset DB Callback time: managed=139 ms, native=30 ms
Scripting: domain reloads=1, domain reload time=2379 ms, compile time=1419 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.874ms
ApplyChangesToAssetFolders: 0.661ms
Scan: 590.062ms
Collect global state as custom dependencies: 5.308ms
OnSourceAssetsModified: 1.276ms
CategorizeScriptCompilationAssets: 0.068ms
ProcessAssetsWithTransientArtifactChanges: 10.538ms
CategorizeAssets: 88.680ms
CompileScripts: 1419.030ms
ImportOutOfDateAssets: 3599.213ms (3590.094ms without children)
CollectScriptTypesHashes: 2.406ms
ReloadNativeAssets: 6.804ms
UnloadImportedAssets: 0.522ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.160ms
ImportSchedulerStart: 0.534ms
PostProcessAllAssets: 140.391ms
XRBuildSystem.XRAssetImported 1.678ms
MonoPostProcessAllAssets: 137.959ms
NugetAssetPostprocessor.OnPostprocessAllAssets 33.790ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.132ms
AssetChangedListener.OnPostprocessAllAssets 9.707ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.657ms
AssetPostprocessor.OnPostprocessAllAssets 6.525ms
SyncVS.PostprocessSyncProject 4.418ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.050ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.622ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.545ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.062ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.155ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.998ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.483ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.292ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.229ms
MaterialPostprocessor.OnPostprocessAllAssets 1.213ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.935ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.837ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.832ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.712ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.700ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.633ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.616ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.561ms
CinemachineSettings.OnPostprocessAllAssets 0.549ms
AssetPathToTypes.OnPostprocessAllAssets 0.530ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.526ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.485ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.413ms
AssetEvents.OnPostprocessAllAssets 0.402ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.380ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.377ms
PostProcessor.OnPostprocessAllAssets 0.372ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.351ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.324ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.322ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.315ms
ThemePostprocessor.OnPostprocessAllAssets 0.295ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.294ms
SamplePostprocessor.OnPostprocessAllAssets 0.289ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.276ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.242ms
DomainReloadProcessor.OnPostprocessAllAssets 0.231ms
AssetReloadNotifier.OnPostprocessAllAssets 0.198ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.177ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.157ms
AssetProcessor.OnPostprocessAllAssets 0.136ms
PostAssetChangesProfiler: 28.054ms
GatherAllCurrentPrimaryImportResultRevisions: 0.369ms
UnloadStreamsBegin: 4.381ms
PersistCurrentRevisions: 0.129ms
GenerateScriptTypeHashes: 13.450ms
GenerateScriptTypeSerializationHashes: 23.850ms
Untracked: 2455.015ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=100ec4569181a6452990c59c4b7ab736): Total: 0.031 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 596 unused Assets / (4.0 MB). Loaded Objects now: 11955.
Memory consumption went from 408.7 MB to 404.7 MB.
Total: 31.045705 ms (FindLiveObjects: 0.806528 ms CreateObjectMapping: 0.341943 ms MarkObjects: 28.770905 ms DeleteObjects: 0.705327 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.345 seconds
Domain Reload Profiling: 4356ms
BeginReloadAssembly (556ms)
DisableScriptedObjects (142ms)
CreateAndSetChildDomain (178ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (80ms)
LoadAllAssembliesAndSetupDomain (350ms)
LoadAssemblies (121ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (47ms)
ResolveRequiredComponents (43ms)
FinalizeReload (3347ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
InitializePlatformSupportModulesInManaged (3ms)
BeforeProcessingInitializeOnLoad (197ms)
ProcessInitializeOnLoadAttributes (789ms)
ProcessInitializeOnLoadMethodAttributes (163ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (1212ms)
Asset Pipeline Refresh (id=19118b4e690c212e59fe1f5ac9d5403a): Total: 4.616 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3502 ms
Asset DB Callback time: managed=50 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1060 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.464ms
ApplyChangesToAssetFolders: 0.367ms
Collect global state as custom dependencies: 4.783ms
ProcessAssetsWithTransientArtifactChanges: 0.211ms
CategorizeAssets: 76.622ms
CompileScripts: 1.748ms
ImportOutOfDateAssets: 3364.149ms (3355.622ms without children)
CollectScriptTypesHashes: 1.085ms
ReloadNativeAssets: 6.820ms
UnloadImportedAssets: 0.309ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.746ms
ImportSchedulerStart: 0.569ms
PostProcessAllAssets: 50.450ms
MonoPostProcessAllAssets: 50.431ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.297ms
SyncVS.PostprocessSyncProject 4.422ms
ConfigAssetsTracker.OnPostprocessAllAssets 4.112ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.316ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.125ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.288ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.680ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.593ms
CinemachineSettings.OnPostprocessAllAssets 0.576ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.498ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.387ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.373ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.341ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.307ms
DomainReloadProcessor.OnPostprocessAllAssets 0.244ms
AssetChangedListener.OnPostprocessAllAssets 0.200ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.167ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.108ms
AssetPostprocessor.OnPostprocessAllAssets 0.060ms
GatherAllCurrentPrimaryImportResultRevisions: 0.202ms
PersistCurrentRevisions: 0.129ms
GenerateScriptTypeHashes: 13.610ms
GenerateScriptTypeSerializationHashes: 24.136ms
Untracked: 1118.025ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 4.119 ms
Integration: 1005.059 ms
Integration of assets: 0.059 ms
Thread Wait Time: -0.018 ms
Total Operation Time: 1009.219 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=85b176573ac5a7834bd8585dbd07a66d): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 3.704 ms
Integration: 11.009 ms
Integration of assets: 0.026 ms
Thread Wait Time: 100.644 ms
Total Operation Time: 115.383 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.324 ms
Integration: 2.211 ms
Integration of assets: 0.177 ms
Thread Wait Time: 191.373 ms
Total Operation Time: 195.084 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 2.438 ms
Integration: 24.012 ms
Integration of assets: 0.281 ms
Thread Wait Time: 205.960 ms
Total Operation Time: 232.692 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Container Testing (-1141318130) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-30182818) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 5.241 ms
Integration: 47.634 ms
Integration of assets: 0.089 ms
Thread Wait Time: -0.013 ms
Total Operation Time: 52.952 ms
Unloading 592 unused Assets / (2.6 MB). Loaded Objects now: 12042.
Memory consumption went from 406.0 MB to 403.4 MB.
Total: 66.247107 ms (FindLiveObjects: 1.262870 ms CreateObjectMapping: 0.424146 ms MarkObjects: 62.940611 ms DeleteObjects: 0.908915 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/reyrey/OfficeGame
ExitCode: 0 Duration: 0s896ms
[ 971/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1316/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.80 seconds), 6 items updated, 1319 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 266212888
Total cache size after purge 266212888, took 00:00:00.1771002
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6 unused Assets / (0.5 MB). Loaded Objects now: 11977.
Memory consumption went from 383.5 MB to 383.0 MB.
Total: 79.117527 ms (FindLiveObjects: 1.057397 ms CreateObjectMapping: 0.346133 ms MarkObjects: 76.849362 ms DeleteObjects: 0.177886 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 4.296 seconds
Domain Reload Profiling: 6573ms
BeginReloadAssembly (1046ms)
DisableScriptedObjects (199ms)
CreateAndSetChildDomain (362ms)
RebuildCommonClasses (19ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (154ms)
LoadAllAssembliesAndSetupDomain (1034ms)
LoadAssemblies (229ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (478ms)
BuildScriptInfoCaches (401ms)
ResolveRequiredComponents (74ms)
FinalizeReload (4298ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (665ms)
ProcessInitializeOnLoadAttributes (1060ms)
ProcessInitializeOnLoadMethodAttributes (176ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1097ms)
Asset Pipeline Refresh (id=5cda790e0452e798b9bd3247040759db): Total: 9.017 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5095 ms
Asset DB Callback time: managed=139 ms, native=30 ms
Scripting: domain reloads=1, domain reload time=2376 ms, compile time=1376 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.053ms
InvokePackagesCallback: 0.935ms
ApplyChangesToAssetFolders: 0.683ms
Scan: 588.360ms
Collect global state as custom dependencies: 5.721ms
OnSourceAssetsModified: 1.359ms
CategorizeScriptCompilationAssets: 0.052ms
ProcessAssetsWithTransientArtifactChanges: 11.224ms
CategorizeAssets: 89.681ms
CompileScripts: 1375.966ms
ImportOutOfDateAssets: 4320.039ms (4310.829ms without children)
CollectScriptTypesHashes: 2.086ms
ReloadNativeAssets: 6.841ms
UnloadImportedAssets: 0.551ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.175ms
ImportSchedulerStart: 0.541ms
PostProcessAllAssets: 140.113ms
XRBuildSystem.XRAssetImported 1.612ms
MonoPostProcessAllAssets: 137.780ms
NugetAssetPostprocessor.OnPostprocessAllAssets 32.957ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.419ms
AssetChangedListener.OnPostprocessAllAssets 10.050ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.867ms
AssetPostprocessor.OnPostprocessAllAssets 6.454ms
SyncVS.PostprocessSyncProject 4.304ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.130ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.559ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.481ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.999ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.250ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.995ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.538ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.262ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.240ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.975ms
MaterialPostprocessor.OnPostprocessAllAssets 0.964ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.830ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.766ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.685ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.654ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.621ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.614ms
CinemachineSettings.OnPostprocessAllAssets 0.580ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.553ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.506ms
AssetPathToTypes.OnPostprocessAllAssets 0.505ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.499ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.409ms
AssetEvents.OnPostprocessAllAssets 0.405ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.393ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.362ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.357ms
SamplePostprocessor.OnPostprocessAllAssets 0.319ms
PostProcessor.OnPostprocessAllAssets 0.317ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.310ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.306ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.300ms
ThemePostprocessor.OnPostprocessAllAssets 0.296ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.295ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.266ms
DomainReloadProcessor.OnPostprocessAllAssets 0.265ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.249ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.194ms
AssetReloadNotifier.OnPostprocessAllAssets 0.189ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.158ms
AssetProcessor.OnPostprocessAllAssets 0.137ms
PostAssetChangesProfiler: 27.779ms
GatherAllCurrentPrimaryImportResultRevisions: 0.375ms
UnloadStreamsBegin: 0.180ms
PersistCurrentRevisions: 0.156ms
GenerateScriptTypeHashes: 13.419ms
GenerateScriptTypeSerializationHashes: 23.847ms
Untracked: 2453.925ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=ad6033a57a5d8ba65be580aeb0cee1f6): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 590 unused Assets / (4.0 MB). Loaded Objects now: 11972.
Memory consumption went from 416.1 MB to 412.1 MB.
Total: 44.566907 ms (FindLiveObjects: 1.046991 ms CreateObjectMapping: 0.337892 ms MarkObjects: 41.602773 ms DeleteObjects: 0.900673 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 2.45 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 5.260 seconds
Domain Reload Profiling: 6877ms
BeginReloadAssembly (817ms)
DisableScriptedObjects (194ms)
CreateAndSetChildDomain (255ms)
RebuildCommonClasses (20ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (144ms)
LoadAllAssembliesAndSetupDomain (611ms)
LoadAssemblies (194ms)
TypeCache.Refresh (12ms)
AnalyzeDomain (82ms)
ResolveRequiredComponents (75ms)
FinalizeReload (5263ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (346ms)
ProcessInitializeOnLoadAttributes (1320ms)
ProcessInitializeOnLoadMethodAttributes (273ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (1782ms)
Asset Pipeline Refresh (id=8c9cadd1c98f821dcb30bc8093648569): Total: 7.228 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5468 ms
Asset DB Callback time: managed=50 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1706 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1961, non-scripts=3269
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.775ms
ApplyChangesToAssetFolders: 0.518ms
Collect global state as custom dependencies: 5.384ms
ProcessAssetsWithTransientArtifactChanges: 0.248ms
CategorizeAssets: 95.000ms
CompileScripts: 1.875ms
ImportOutOfDateAssets: 5285.874ms (5277.022ms without children)
CollectScriptTypesHashes: 1.595ms
ReloadNativeAssets: 6.879ms
UnloadImportedAssets: 0.427ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.026ms
ImportSchedulerStart: 0.428ms
PostProcessAllAssets: 50.663ms
MonoPostProcessAllAssets: 50.644ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.944ms
ConfigAssetsTracker.OnPostprocessAllAssets 5.184ms
SyncVS.PostprocessSyncProject 4.103ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.324ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.946ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.266ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.679ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.616ms
CinemachineSettings.OnPostprocessAllAssets 0.598ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.480ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.382ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.344ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.314ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.293ms
DomainReloadProcessor.OnPostprocessAllAssets 0.247ms
AssetChangedListener.OnPostprocessAllAssets 0.193ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.158ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.079ms
AssetPostprocessor.OnPostprocessAllAssets 0.059ms
GatherAllCurrentPrimaryImportResultRevisions: 0.394ms
PersistCurrentRevisions: 0.133ms
GenerateScriptTypeHashes: 14.066ms
GenerateScriptTypeSerializationHashes: 24.897ms
Untracked: 1787.613ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.746 ms
Integration: 1032.778 ms
Integration of assets: 0.050 ms
Thread Wait Time: -0.005 ms
Total Operation Time: 1036.570 ms
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e
Asset Pipeline Refresh (id=009945305d172e85dade8a2205e9a45c): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 6.139 ms
Integration: 10.927 ms
Integration of assets: 0.026 ms
Thread Wait Time: 79.623 ms
Total Operation Time: 96.716 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.627 ms
Integration: 17.510 ms
Integration of assets: 0.177 ms
Thread Wait Time: 161.932 ms
Total Operation Time: 181.247 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 1.971 ms
Integration: 5.362 ms
Integration of assets: 0.280 ms
Thread Wait Time: 225.252 ms
Total Operation Time: 232.866 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__3&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Interaction
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13)
Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13)
Container Testing (1111391818) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1179007509) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.962 ms
Integration: 80.707 ms
Integration of assets: 0.095 ms
Thread Wait Time: -0.027 ms
Total Operation Time: 85.737 ms
Unloading 592 unused Assets / (0.8 MB). Loaded Objects now: 12056.
Memory consumption went from 406.2 MB to 405.4 MB.
Total: 59.755360 ms (FindLiveObjects: 1.079956 ms CreateObjectMapping: 0.386641 ms MarkObjects: 56.887049 ms DeleteObjects: 0.743670 ms)
[Licensing::Client] Successfully resolved entitlement details
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
MonoPathRemapper: Attempts to remap: 256578; Successful remaps: 98340
Serialized file version minimum: 22, current 23
[LAYOUT] About to save layout /home/reyrey/OfficeGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/reyrey/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins.
Asset Pipeline Refresh (id=64d3a6a89e536655f8a19e09554a5009): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4 channel disconnected successfully.
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
Shut down UDS service system complete
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
CodeReloadManager destroyed
debugger-agent: Unable to listen on 137
2026-10-12 18:29:07.311 [TRC] [daemon-client-ws] /system/events/handleUri/5501 incoming exception com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame)
2026-10-12 18:29:07.371 [TRC] [daemon-client-ws] /system/events/handleUri/5501 request failed com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame)
2026-10-12 18:29:07.371 [TRC] [daemon-client-ws] /system/events/handleUri/5501 will retry after the daemon is online
2026-10-12 18:29:07.372 [DBG] [daemon-client-ws] /system/events/handleUri/5501 retrying websocket connection... com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame)
,{"PoolAlloc":2200},{"AI":80},{"TypeTree":1252075},{"ScriptManager":88592},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"Director":8280},{"CloudService":9728},{"WebRequest":4579},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":7020},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":800},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":269840},{"EditorUtility":628259},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4975222},{"AssetImporter":496},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"LocalIPC":158},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":1128},{"AssetReference":32},{"IPCStream":32}]}