[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Unity Editor version: 6000.6.4f1 (12bfff696524) Branch: 6000.6/staging Build type: Release Batch mode: NO System name: Linux Distro version: #1 SMP PREEMPT_DYNAMIC Sat, 03 Oct 2026 18:34:55 +0000 Kernel version: 7.2.9-1-cachyos Architecture: x86_64 Window Protocol: Wayland (XWayland) Available memory: 13803 MB Date: 2026-10-12T14:04:52Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 3017) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 3019) VBCSCompiler prewarm took 31.54 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey" at "2026-10-12T14:04:52.669157Z" [SignatureVerifier] Application signature verification not supported on this platform. [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.3'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-reyrey" [Licensing::IpcConnector] LicenseClient-reyrey channel disconnected successfully. [Licensing::IpcConnector] Channel LicenseClient-reyrey-6000.6.4 doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 3023) Selected window backend: (null) Desktop is 1920 x 1200 @ 60 Hz Initialize udev device monitor. COMMAND LINE ARGUMENTS: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/unityhub-unity-editor-6000.6.4f1 -projectpath /home/reyrey/OfficeGame/ -acceptSoftwareTermsForThisRunOnly -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-reyrey -hubSessionId 2aea836b-3de2-47b9-8970-d1acdd15a9ea -accessToken yxfwbS7ez65xbTRFIq953gTjwTHUIHmM__hVwrZYEOI007f Successfully changed project path to: /home/reyrey/OfficeGame/ /home/reyrey/OfficeGame [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [140074297477888] Target information: Player connection [140074297477888] * "[IP] 172.17.107.18 [Port] 55504 [Flags] 2 [Guid] 2858952835 [EditorId] 2858952835 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" Player connection [140074297477888] * "[IP] 100.103.153.11 [Port] 55504 [Flags] 2 [Guid] 2858952835 [EditorId] 2858952835 [Version] 1048832 [Id] LinuxEditor(16,172.17.107.18) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" Player connection [140074297477888] Host joined multi-casting on [225.0.0.222:54997]... Player connection [140074297477888] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4" at "2026-10-12T14:04:53.536533Z" [SignatureVerifier] Application signature verification not supported on this platform. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: e303a1bf4ac14dfd95a452fb6dde2d40 Correlation Id: dc3e4396ec9ad45c7edb6073ad5156ac External correlation Id: 1101133710570505482 Machine Id: w0NPdnlX+4o+qbtUVMWIsEAaUKg= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-reyrey-6000.6.4" (connect: 0.86s, validation: 0.11s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-reyrey-6000.6.4-notifications" at "2026-10-12T14:04:53.643367Z" [Licensing::Module] Connected to LicensingClient (PId: 3023, launch time: 0.00, total connection time: 0.96s) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token yxfwbS7ez6... [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.02 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 1.04s [Package Manager] Connected to IPC stream "Upm-3002" after 0.5 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: b49f47a6d2e7a0cf415f08b4a61f4ee7 - Shared memory size: 1073741824 - Command buffer id: 1052624 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /home/reyrey/OfficeGameUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 4.06 ms, found 1 plugins. Preloading 1 native plugins for Editor in 3.91 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.4f1 (12bfff696524) [EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /home/reyrey/OfficeGame/Assets kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead. GfxDevice: creating device client; kGfxThreadingModeDirect GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Renderer: AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 7.2.9-1-cachyos) Vendor: AMD Version: 4.6 (Core Profile) Mesa 26.2.4-arch3.1 GLES: 0 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'/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56002 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.006412 seconds. Native extension for LinuxStandalone target not found Package Manager log level set to [2] [Licensing::Client] Successfully resolved entitlement details ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 5.131 seconds Domain Reload Profiling: 6297ms BeginReloadAssembly (250ms) CreateAndSetChildDomain (5ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (170ms) LoadAllAssembliesAndSetupDomain (708ms) LoadAssemblies (246ms) TypeCache.Refresh (394ms) TypeCache.ScanAssembly (364ms) AnalyzeDomain (1ms) FinalizeReload (5133ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (7ms) BeforeProcessingInitializeOnLoad (287ms) ProcessInitializeOnLoadAttributes (287ms) ProcessInitializeOnLoadMethodAttributes (4002ms) EditorAssembliesLoaded (4ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 75 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.collab-proxy@2.13.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.ide.visualstudio@2.0.26 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f) com.unity.ide.vscode@1.2.4 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77) com.unity.inputsystem@1.20.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194) com.unity.recorder@5.1.7 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.splines@2.9.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.splines@edbe9aefec91) com.unity.profiling.core@1.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.settings-manager@2.1.1 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.settings-manager@0b8638c5ce86) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.sprite@7af11878b137) com.unity.2d.tilemap@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.2d.tilemap@4c6661b4631a) com.unity.cinemachine@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.cinemachine@1b8d58983403) com.unity.render-pipelines.universal@17.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb) com.unity.test-framework@1.8.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd) com.unity.timeline@6.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab) com.unity.ugui@2.6.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.ugui@88d0d51315d3) com.unity.modules.accessibility@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /home/reyrey/OfficeGame/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: 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You can continue to use it, but we won't provide any update anymore. [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. 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This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.69 ms, found 3 plugins. Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.354 seconds Domain Reload Profiling: 4550ms BeginReloadAssembly (434ms) DisableScriptedObjects (55ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (15ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (136ms) LoadAllAssembliesAndSetupDomain (1590ms) LoadAssemblies (699ms) TypeCache.Refresh (433ms) TypeCache.ScanAssembly (406ms) AnalyzeDomain (200ms) BuildScriptInfoCaches (173ms) ResolveRequiredComponents (24ms) FinalizeReload (2356ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (244ms) ProcessInitializeOnLoadAttributes (999ms) ProcessInitializeOnLoadMethodAttributes (157ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (33ms) [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Starting new worker id: 0 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW0.log Asset Pipeline Refresh (id=238a3f0c6e896b4de8034901ca6ee485): Total: 8.184 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4022 ms Asset DB Callback time: managed=54 ms, native=13 ms Scripting: domain reloads=1, domain reload time=2324 ms, compile time=1637 ms, other=133 ms Project Asset Count: scripts=1960, non-scripts=3268 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.054ms InvokePackagesCallback: 13.703ms ApplyChangesToAssetFolders: 0.756ms Scan: 755.890ms Collect global state as custom dependencies: 42.065ms CategorizeScriptCompilationAssets: 172.735ms ProcessAssetsWithTransientArtifactChanges: 200.045ms CategorizeAssets: 77.069ms CompileScripts: 1636.930ms ImportOutOfDateAssets: 2400.168ms (2372.279ms without children) ReloadNativeAssets: 0.068ms UnloadImportedAssets: 3.240ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.448ms ImportSchedulerStart: 23.084ms PostProcessAllAssets: 54.126ms MonoPostProcessAllAssets: 54.018ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.641ms SyncVS.PostprocessSyncProject 3.570ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.417ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.675ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.476ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.239ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.677ms CinemachineSettings.OnPostprocessAllAssets 0.549ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.547ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.350ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.336ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.331ms DomainReloadProcessor.OnPostprocessAllAssets 0.232ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.230ms UnloadStreamsBegin: 7.688ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 7.020ms GenerateScriptTypeSerializationHashes: 13.547ms Untracked: 2822.439ms Application.AssetDatabase Initial Refresh End AutoLocale: current locale expects 'C' but got 'en_US.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Scanning for USB devices : 6.310ms Initializing Unity extensions: Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. 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UpdateMenuTitleForLanguage: 10 [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-DMusician Unloading 112 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 3.057 ms Integration: 46.893 ms Integration of assets: 0.050 ms Thread Wait Time: 0.003 ms Total Operation Time: 50.002 ms Unloading 8896 unused Assets / (23.3 MB). Loaded Objects now: 10510. Memory consumption went from 293.0 MB to 269.7 MB. 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GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync [LAYOUT] About to save layout /home/reyrey/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/reyrey/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) Unhandled description string [ Unhandled description string ] Disable old input system [Project] Loading completed in 20.733 seconds Project init time: 18.042 seconds Template init time: 0.000 seconds Package Manager init time: 0.537 seconds Asset Database init time: 0.757 seconds Global illumination init time: 0.007 seconds Assemblies load time: 6.376 seconds Unity extensions init time: 0.047 seconds Asset Database refresh time: 8.191 seconds Scene opening time: 2.177 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1791813913357,"processId":3002,"projectLoad":20.732735932,"projectInit":18.041817673,"templateInit":0.0,"packageManagerInit":0.53744163,"assetDatabaseInit":0.75695242,"globalIlluminationInit":0.006828242,"assembliesLoad":6.376300828,"unityExtensionsInit":0.046617028,"assetDatabaseRefresh":8.190759859,"sceneOpening":2.176865146} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1791813913357,"processId":3002,"editorVersion":"6000.6.4f1 (12bfff696524)","branch":"6000.6/staging","buildType":"Release","platform":"Linux"} Asset Pipeline Refresh (id=964f169d4396ed754bae44263ab4f006): Total: 0.231 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=59632a88f5e1b084ab0ae80b8d70f2a7): Total: 0.081 seconds - Initiated by RefreshV2(ForceSynchronousImport) Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets === Rusticl warning: Patched Mesa libclc not detected. Upstream libclc may contain known bugs or breaking changes and isn't guaranteed to work reliably. Please visit https://gitlab.freedesktop.org/karolherbst/mesa-libclc for more information. === -- Listing OpenCL platforms(s) -- * OpenCL platform 0 PROFILE = FULL_PROFILE VERSION = OpenCL 3.1 NAME = rusticl VENDOR = Mesa/X.org -- Listing OpenCL device(s) -- * OpenCL platform 0, device 0 DEVICE_TYPE = 4 DEVICE_NAME = AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 7.2.9-1-cachyos) DEVICE_VENDOR = AMD DEVICE_VERSION = OpenCL 3.1 DRIVER_VERSION = 26.2.4-arch3.1 DEVICE_MAX_COMPUTE_UNITS = 7 DEVICE_MAX_CLOCK_FREQUENCY = 1800 CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE = 67108864 CL_DEVICE_HOST_UNIFIED_MEMORY = true CL_DEVICE_MAX_MEM_ALLOC_SIZE = 1809233920 DEVICE_GLOBAL_MEM_SIZE = 9384419328 The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Created GICache directory at /home/reyrey/.cache/unity3d/GiCache. Took: 0.005s, timestamps: [20.999 - 21.004] [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'efb5dfb396b06d68c0e4eafe385f2d39') in 0.009 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=13f2e0d79d7e13190b13d380ca9620c4 StaticDependenciesID=32032fcd7c7cd4ff22288fa1bd61ef55 Asset Pipeline Refresh (id=9187d9bd69da7e142a1ff9c5942ac483): Total: 0.137 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "yxfwbS7e"... (expires: 2026-10-12T16:04:45Z) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details TrimDiskCacheJob: Current cache size 25mb Unhandled description string [ Unhandled description string ] Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins. Asset Pipeline Refresh (id=319db6084b086fb72903ef4515fc8401): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter) Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: '64ea3e6b45bc7d14e914599c13d5779b') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=40706002c3bb8a9272a93e91dc3d4a18 StaticDependenciesID=1f01b3f633e16e60eeb4bc54df2613df Refreshing native plugins compatible for Editor in 3.01 ms, found 3 plugins. Asset Pipeline Refresh (id=8d14046a4a41fde3ba4d938cc66d7521): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Starting new worker id: 1 with log in /home/reyrey/OfficeGame/Logs/AssetImportWorkerHW1.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" [Worker0] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ebcbba65eff9cfaf14be96d397e4a3f') in 0.199625022 seconds Worker ready: AssetImportWorkerHW1 1 Asset Pipeline Refresh (id=2a19608e4722e9e7b86a5cb9ebcaca6d): Total: 0.140 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=29fce075821182f17941939f440d9a87): Total: 0.117 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. ============================================================================ ja-netfilter 2025.3.0 A javaagent framework :) https://github.com/ja-netfilter/ja-netfilter ============================================================================ Debug | ByteBufferAsyncProcessor | 36:DefaultDispatcher-worker-8 | PAUSE ('Socket not connected') :: {id = EarlyStartServerWire/Sender, state = 'Initialized'} Debug | Server | 61:EarlyStartServerWire | EarlyStartServerWire: listening /127.0.0.1:35143 Installation home directory: file:////opt/rider System directory: file:////home/reyrey/.cache/JetBrains/Rider2026.2 Config directory: file:////home/reyrey/.config/JetBrains/Rider2026.2 Log directory: file:////home/reyrey/.cache/JetBrains/Rider2026.2/log [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/DotNetSdk/dotnet "/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /home/reyrey/OfficeGame ExitCode: 4 Duration: 4s384ms [ 971/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json [1311/1319 3s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used *** Tundra requires additional run (4.30 seconds), 2 items updated, 1310 evaluated ExitCode: 0 Duration: 2s970ms Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 1s704ms Finished compiling graph: 1322 nodes, 30384 flattened edges (25346 ToBuild, 238 ToUse), maximum node priority 1607 [ 647/1319 0s] WriteText Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.rsp [ 912/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1312/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1313/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1314/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1315/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) [1316/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.64 seconds), 10 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.1578211 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 940 unused Assets / (20.3 MB). Loaded Objects now: 11686. Memory consumption went from 409.0 MB to 388.7 MB. Total: 159.489614 ms (FindLiveObjects: 0.778660 ms CreateObjectMapping: 0.440070 ms MarkObjects: 118.372726 ms DeleteObjects: 39.215390 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Importing 'GUID: d8163006a91f414e821415c8470b7ed4 - Path: Assets/Code/OfficeGame/Entities' with importer (DefaultImporter) Imported 'GUID: d8163006a91f414e821415c8470b7ed4' -> (Import Result ID: '96fc832a17b463ce621907665d687304') in 0.118 seconds [static dependencies only]. Details - ImportResultOutputID=5f3e5c52b44c286cf39fe094bc727469 DependenciesID=0d13c25e8634dbcb833a6940b74a75d0 StaticDependenciesID=29d7b487378895da7dae3d4b71fecbf9 Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.676 seconds Domain Reload Profiling: 6106ms BeginReloadAssembly (1430ms) DisableScriptedObjects (354ms) CreateAndSetChildDomain (374ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (110ms) LoadAllAssembliesAndSetupDomain (865ms) LoadAssemblies (466ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (341ms) BuildScriptInfoCaches (283ms) ResolveRequiredComponents (50ms) FinalizeReload (3678ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (454ms) ProcessInitializeOnLoadAttributes (928ms) ProcessInitializeOnLoadMethodAttributes (184ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (1199ms) Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Asset Pipeline Refresh (id=544646b390f451479b93dd94bf94859d): Total: 18.540 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=81 ms, native=5302 ms Asset DB Callback time: managed=852 ms, native=9 ms Scripting: domain reloads=1, domain reload time=2535 ms, compile time=9758 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3268 Asset File Changes: new=4, changed=5, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.148ms InvokePackagesCallback: 1.954ms ApplyChangesToAssetFolders: 2.062ms Scan: 1030.279ms Collect global state as custom dependencies: 7.042ms OnSourceAssetsModified: 2.154ms CategorizeScriptCompilationAssets: 0.259ms ProcessAssetsWithTransientArtifactChanges: 13.381ms CategorizeAssets: 95.092ms CompileScripts: 9758.320ms ImportOutOfDateAssets: 3837.765ms (3698.172ms without children) ImportManagerImport: 125.387ms (6.221ms without children) CollectScriptTypesHashes: 21.343ms ReloadNativeAssets: 6.741ms UnloadImportedAssets: 4.240ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.334ms ImportSchedulerStart: 1.786ms PostProcessAllAssets: 850.145ms XRBuildSystem.XRAssetImported 1.640ms PostProcessCallbackCreateDeferredMaterials 0.094ms PostprocessAssetsUpdateCachedIcon 0.055ms MonoPostProcessAllAssets: 847.566ms SyncVS.PostprocessSyncProject 742.783ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.267ms AssetChangedListener.OnPostprocessAllAssets 10.079ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.404ms AssetPostprocessor.OnPostprocessAllAssets 6.478ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.378ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.089ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.346ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.081ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.211ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.127ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.845ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.485ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.359ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.311ms MaterialPostprocessor.OnPostprocessAllAssets 1.022ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.982ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.834ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.831ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.738ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.682ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.665ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.614ms CinemachineSettings.OnPostprocessAllAssets 0.572ms TextAssetPostProcessor.OnPostprocessAllAssets 0.569ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.516ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.499ms AssetPathToTypes.OnPostprocessAllAssets 0.493ms PostProcessor.OnPostprocessAllAssets 0.454ms AssetEvents.OnPostprocessAllAssets 0.411ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.410ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.405ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.378ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.350ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.312ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.303ms ThemePostprocessor.OnPostprocessAllAssets 0.295ms SamplePostprocessor.OnPostprocessAllAssets 0.292ms ConfigAssetsTracker.OnPostprocessAllAssets 0.281ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.258ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.251ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.250ms DomainReloadProcessor.OnPostprocessAllAssets 0.237ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.186ms AssetReloadNotifier.OnPostprocessAllAssets 0.183ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.173ms AssetProcessor.OnPostprocessAllAssets 0.150ms PostAssetChangesProfiler: 8.096ms GatherAllCurrentPrimaryImportResultRevisions: 6.007ms PersistCurrentRevisions: 0.208ms GenerateScriptTypeHashes: 27.653ms GenerateScriptTypeSerializationHashes: 47.810ms Untracked: 2910.176ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'efb5dfb396b06d68c0e4eafe385f2d39') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=13f2e0d79d7e13190b13d380ca9620c4 StaticDependenciesID=32032fcd7c7cd4ff22288fa1bd61ef55 Asset Pipeline Refresh (id=cf7204900c7a3ec1fb9e3239023cb5f7): Total: 0.027 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unhandled description string [ Unhandled description string ] AcceleratorClientConnectionCallback - disconnected - :0 Importing 'GUID: 00000000000000003000000000000000 - Path: ProjectSettings/TagManager.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000003000000000000000' -> (Import Result ID: 'd393155d613d8cf6b44e91aa85a53a32') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=f000288eab4d423778547d37d97a06b9 DependenciesID=007b85e76fec5571279002e4d991fd7e StaticDependenciesID=09eb72c4cbe3ff1683cc1024d196e2f7 Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins. Asset Pipeline Refresh (id=ac754454eb5762336a54da0ec200c016): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker1] Imported GUID: 00000000000000003000000000000000 - Path: ProjectSettings/TagManager.asset - Importer: PreviewImporter -> (ImportResultId: 'f8f8eae6c64e7fc482c8cb5abe4de40b') in 0.129337598 seconds Unloading 38 Unused Serialized files (Serialized files now loaded: 0) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Unloading 615 unused Assets / (144.8 KB). Loaded Objects now: 11764. Memory consumption went from 388.8 MB to 388.7 MB. Total: 86.565751 ms (FindLiveObjects: 1.896260 ms CreateObjectMapping: 1.606978 ms MarkObjects: 79.699795 ms DeleteObjects: 2.653200 ms) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Asset Pipeline Refresh (id=4f1b7900fabe070dcafbcabf567a5e23): Total: 0.217 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=abc8ab3d283d0bbd8becc312e1d3daec): Total: 0.149 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=9bb104092b6c8762dafc2d527f3ac359): Total: 0.138 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=231219cacffac2ea0844b7ff835b7074): Total: 0.144 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617656 bytes) 0 seconds elapsed Launched and connected uv unwrapper /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/UnwrapCL after 0.05 seconds Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '5d071535dba0eed3a859112f71d9901a') in 1.462 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b98cf84a764b613ac23f10e019ab52c8 DependenciesID=0108378c26a208f61b9a3b323fb0f8f7 StaticDependenciesID=8a7b06cd1338de8982bdeee05767fe00 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins. Asset Pipeline Refresh (id=fde0620481d7c9df28e3ed59c2802c12): Total: 1.552 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1527 ms Asset DB Callback time: managed=5 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3268 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.246ms Scan: 6.628ms Collect global state as custom dependencies: 0.189ms ProcessAssetsWithTransientArtifactChanges: 0.113ms CategorizeAssets: 3.304ms ImportOutOfDateAssets: 1481.389ms (0.668ms without children) ImportManagerImport: 1471.423ms (3.105ms without children) UpdateCategorizedAssets: 0.095ms ReloadNativeAssets: 0.156ms UnloadImportedAssets: 7.086ms ReloadImportedAssets: 2.946ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.348ms ImportSchedulerStart: 0.649ms PostProcessAllAssets: 13.892ms XRBuildSystem.XRAssetImported 7.125ms MonoPostProcessAllAssets: 5.971ms SyncVS.PostprocessSyncProject 2.372ms ConfigAssetsTracker.OnPostprocessAllAssets 1.436ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.300ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.123ms AssetPostprocessor.OnPostprocessAllAssets 0.121ms AssetChangedListener.OnPostprocessAllAssets 0.093ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.090ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.084ms PostAssetChangesProfiler: 10.413ms GatherAllCurrentPrimaryImportResultRevisions: 0.317ms PersistCurrentRevisions: 0.388ms Untracked: 34.716ms GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Asset Pipeline Refresh (id=9479a219692ab94b485dc3266f8613fc): Total: 0.168 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f21fd1880b2abfef190d66fbd0c5e8f2): Total: 0.136 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] Asset Pipeline Refresh (id=96ea71d15baa642f1b83519dbe9f1853): Total: 0.174 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 1s620ms [ 941/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 1s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.52 seconds), 6 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.2338516 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets / (0.5 MB). Loaded Objects now: 11773. Memory consumption went from 370.6 MB to 370.1 MB. Total: 56.870776 ms (FindLiveObjects: 1.476375 ms CreateObjectMapping: 0.504882 ms MarkObjects: 53.937092 ms DeleteObjects: 0.290470 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.92 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 4.471 seconds Domain Reload Profiling: 6940ms BeginReloadAssembly (1057ms) DisableScriptedObjects (157ms) CreateAndSetChildDomain (320ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (157ms) LoadAllAssembliesAndSetupDomain (1216ms) LoadAssemblies (465ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (474ms) BuildScriptInfoCaches (395ms) ResolveRequiredComponents (75ms) FinalizeReload (4473ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (667ms) ProcessInitializeOnLoadAttributes (1164ms) ProcessInitializeOnLoadMethodAttributes (189ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (1150ms) Asset Pipeline Refresh (id=51e8456a23bdaef7781b5d5f2fd6b52e): Total: 10.441 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5397 ms Asset DB Callback time: managed=133 ms, native=6 ms Scripting: domain reloads=1, domain reload time=2680 ms, compile time=2223 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3268 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.056ms InvokePackagesCallback: 0.893ms ApplyChangesToAssetFolders: 0.733ms Scan: 694.778ms Collect global state as custom dependencies: 9.494ms OnSourceAssetsModified: 0.150ms CategorizeScriptCompilationAssets: 0.059ms ProcessAssetsWithTransientArtifactChanges: 12.028ms CategorizeAssets: 90.018ms CompileScripts: 2223.199ms ImportOutOfDateAssets: 4497.837ms (4488.620ms without children) CollectScriptTypesHashes: 2.404ms ReloadNativeAssets: 6.759ms UnloadImportedAssets: 0.527ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.250ms ImportSchedulerStart: 0.587ms PostProcessAllAssets: 135.601ms XRBuildSystem.XRAssetImported 1.612ms MonoPostProcessAllAssets: 133.355ms NugetAssetPostprocessor.OnPostprocessAllAssets 32.729ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.428ms AssetChangedListener.OnPostprocessAllAssets 10.106ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.976ms AssetPostprocessor.OnPostprocessAllAssets 6.322ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.092ms SyncVS.PostprocessSyncProject 3.982ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.485ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.348ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.887ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.221ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.011ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.442ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.258ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.215ms MaterialPostprocessor.OnPostprocessAllAssets 0.967ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.907ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.823ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.764ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.695ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.666ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.665ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.635ms CinemachineSettings.OnPostprocessAllAssets 0.560ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.516ms TextAssetPostProcessor.OnPostprocessAllAssets 0.492ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.490ms AssetPathToTypes.OnPostprocessAllAssets 0.488ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.406ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.360ms AssetEvents.OnPostprocessAllAssets 0.355ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.354ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.330ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.322ms PostProcessor.OnPostprocessAllAssets 0.311ms SamplePostprocessor.OnPostprocessAllAssets 0.310ms ThemePostprocessor.OnPostprocessAllAssets 0.294ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.294ms ConfigAssetsTracker.OnPostprocessAllAssets 0.291ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.290ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.248ms DomainReloadProcessor.OnPostprocessAllAssets 0.240ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.239ms AssetReloadNotifier.OnPostprocessAllAssets 0.192ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.152ms AssetProcessor.OnPostprocessAllAssets 0.137ms PostAssetChangesProfiler: 3.775ms GatherAllCurrentPrimaryImportResultRevisions: 0.554ms UnloadStreamsBegin: 6.389ms PersistCurrentRevisions: 0.129ms GenerateScriptTypeHashes: 13.328ms GenerateScriptTypeSerializationHashes: 23.782ms Untracked: 2765.201ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:get_scriptableRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:887) UnityEditor.Rendering.Universal.Renderer2DMeshEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Editor/2D/Overrides/MeshEditor2DURP.cs:35) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:DoMeasure (single,UnityEngine.UIElements.VisualElement/MeasureMode,single,UnityEngine.UIElements.VisualElement/MeasureMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:891) UnityEngine.UIElements.VisualElement:Measure (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:2812) UnityEngine.UIElements.Layout.LayoutDelegates:InvokeMeasureFunction (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,intptr&,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:88) UnityEngine.UIElements.Layout.LayoutProcessorNative:UnityEngine.UIElements.Layout.ILayoutProcessor.CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs:40) UnityEngine.UIElements.Layout.LayoutProcessor:CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:32) UnityEngine.UIElements.Layout.LayoutNode:CalculateLayout (single,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutNode.cs:241) UnityEngine.UIElements.VisualTreeLayoutUpdater:Update () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeLayoutUpdater.cs:311) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:146) UnityEngine.UIElements.Panel:UpdateWithoutRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1766) UnityEditor.EditorElementUpdater:CreateInspectorElementsToReachScrollOffset (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:125) UnityEditor.EditorElementUpdater:CreateInspectorElementsForViewport (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:96) UnityEditor.PropertyEditor:RebuildContentsContainers () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:1306) UnityEditor.PropertyEditor:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:531) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:705) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'efb5dfb396b06d68c0e4eafe385f2d39') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=13f2e0d79d7e13190b13d380ca9620c4 StaticDependenciesID=32032fcd7c7cd4ff22288fa1bd61ef55 Asset Pipeline Refresh (id=bbf2691b8e5a3fdf08587fd0dc6352f5): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Unhandled description string [ Unhandled description string ] Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/Cube.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'c9c1fbf1bce78eca2f44cac245bcf112') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e93b2d7495f9c2e5cd242f7c58f3444e DependenciesID=d34ede06662bedd794bc4b88a75c5594 StaticDependenciesID=5348350ba0b94604699bda85262f9577 Refreshing native plugins compatible for Editor in 2.65 ms, found 3 plugins. Asset Pipeline Refresh (id=59c5904922750e456a2522e68d1fd175): Total: 0.131 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/Cube.prefab - Importer: PreviewImporter -> (ImportResultId: '3414fa690f9c5a97d7e51d3f908fd8be') in 1.09126998 seconds Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: '2da73bfdd4b39104bfc6bb8fd1c1288c') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ce326e77960195d7296c8b602c4b79d4 DependenciesID=fa6144d610380307eb4f26fe0d401a3f StaticDependenciesID=0f377609f6359917ee94ccbdd291f153 Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins. Asset Pipeline Refresh (id=b107e24d03d9b840194548dceb0561da): Total: 0.166 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '7e22995a4de20f267f767fca00b4abe6') in 0.046482025 seconds [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'a69eff83dca6b5dc8fd27a0c4c4d60b4') in 0.075248041 seconds Loaded scene 'Library/Unused/7af7dbbf689f7539e950bb1eb7c878cb' Deserialize: 1.262 ms Integration: 2.167 ms Integration of assets: 0.034 ms Thread Wait Time: 0.023 ms Total Operation Time: 3.485 ms Unloading 42 Unused Serialized files (Serialized files now loaded: 0) Unloading 446 unused Assets / (3.6 MB). Loaded Objects now: 12777. Memory consumption went from 422.1 MB to 418.6 MB. Total: 40.524214 ms (FindLiveObjects: 1.270762 ms CreateObjectMapping: 0.402076 ms MarkObjects: 35.753148 ms DeleteObjects: 2.286883 ms) Unhandled description string [ Unhandled description string ] GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Unhandled description string [ Unhandled description string ] UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor' on game object 'Player'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.EditorApplication:ExecuteMenuItemOnGameObjects_Injected(ManagedSpanWrapper&, GameObject[]) UnityEditor.EditorApplication:ExecuteMenuItemOnGameObjects(String, GameObject[]) UnityEditor.AddComponent.AddComponentWindow:OnItemSelected(AdvancedDropdownItem) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs:75) UnityEditor.IMGUI.Controls.AdvancedDropdownWindow:HandleKeyboard() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownWindow.cs:440) UnityEditor.IMGUI.Controls.AdvancedDropdownWindow:OnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownWindow.cs:338) UnityEditor.AddComponent.AddComponentWindow:OnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs:94) UnityEditor.HostView:OldOnGUI() (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313) UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp(EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath(EventBase, BaseVisualElementPanel, VisualElement, Boolean) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:204) UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot(EventBase, BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509) UnityEngine.UIElements.KeyboardEventBase`1:Dispatch(BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/KeyboardEvents.cs:265) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch(BaseVisualElementPanel, Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent(EntityId, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086) UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448) UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590) UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565) UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345) UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261) UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158) UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086) UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448) UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590) UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565) UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345) UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261) UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158) UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '083e8363ffe56c3b5d917a7572f7f9ca') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a75108df1252bf8873e598b4a4017763 DependenciesID=cc8dcb47e68a0485a69a30970deaf8f8 StaticDependenciesID=ec673729eb9c63732a7374bb0dcba29d UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086) UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448) UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590) UnityEditor.SceneManagement.PrefabStage:AutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1565) UnityEditor.SceneManagement.PrefabStage:HandleAutoSave() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1345) UnityEditor.SceneManagement.PrefabStage:Tick() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1261) UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages(Boolean) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:158) UnityEditor.SceneManagement.StageNavigationManager:Update() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:128) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:412) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins. Asset Pipeline Refresh (id=1bce1fbca1bdbc4d3a897981b897259d): Total: 0.207 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unhandled description string [ Unhandled description string ] Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins. Asset Pipeline Refresh (id=c7a281fe6c59b5d40b96d6d3ab0dde23): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086) UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448) UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590) UnityEditor.SceneManagement.StageNavigationManager:Internal_SaveCurrentStage() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:401) UnityEditor.EditorApplication:ExecuteMenuItemInternal_Injected(ManagedSpanWrapper&, Boolean) UnityEditor.EditorApplication:ExecuteMenuItemInternal(String, Boolean) UnityEditor.EditorApplication:ExecuteMenuItem(String) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.bindings.cs:169) UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0(ShortcutArguments) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutAttributeDiscoveryProvider.cs:151) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut(ShortcutEntry, ShortcutStage, Object, Boolean) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent(Event, IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler() (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) UnityException: NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerInteractor'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.LayerMask.NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) at UnityEngine.LayerMask.NameToLayer (System.String layerName) [0x0002a] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.LayerMask.GetMask (System.String[] layerNames) [0x00019] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/LayerMask.bindings.cs:58 at Code.OfficeGame.Player.PlayerInteractor..ctor () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:12 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal_Injected(IntPtr, ManagedSpanWrapper&, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal(GameObject, String, Boolean&) UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String, Boolean&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.cs:2086) UnityEditor.SceneManagement.PrefabStage:SavePrefab() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1448) UnityEditor.SceneManagement.PrefabStage:Save() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:1590) UnityEditor.SceneManagement.StageNavigationManager:Internal_SaveCurrentStage() (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:401) UnityEditor.EditorApplication:ExecuteMenuItemInternal_Injected(ManagedSpanWrapper&, Boolean) UnityEditor.EditorApplication:ExecuteMenuItemInternal(String, Boolean) UnityEditor.EditorApplication:ExecuteMenuItem(String) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.bindings.cs:169) UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0(ShortcutArguments) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutAttributeDiscoveryProvider.cs:151) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut(ShortcutEntry, ShortcutStage, Object, Boolean) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent(Event, IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent(Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler() (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 12) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9364625cd08e801ce3f474a6d1eb80d1') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2ed7077d7dd5eeaddaaa9c5e15557d6b DependenciesID=7a765aa3be17ded45fd2fafbe08887d8 StaticDependenciesID=cf033d8846560c2b83ad95997e659b3f Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins. Asset Pipeline Refresh (id=2e23d6800062f1096bc3ed7f1b1208aa): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 0s895ms [ 949/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.80 seconds), 6 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.2065769 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 48 unused Assets / (2.0 MB). Loaded Objects now: 12438. Memory consumption went from 394.4 MB to 392.5 MB. Total: 52.327112 ms (FindLiveObjects: 1.098254 ms CreateObjectMapping: 0.358635 ms MarkObjects: 49.784749 ms DeleteObjects: 0.408990 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.804 seconds Domain Reload Profiling: 6146ms BeginReloadAssembly (1110ms) DisableScriptedObjects (208ms) CreateAndSetChildDomain (429ms) RebuildCommonClasses (18ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (159ms) LoadAllAssembliesAndSetupDomain (1035ms) LoadAssemblies (231ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (474ms) BuildScriptInfoCaches (396ms) ResolveRequiredComponents (75ms) FinalizeReload (3806ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (10ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (457ms) ProcessInitializeOnLoadAttributes (830ms) ProcessInitializeOnLoadMethodAttributes (164ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (1080ms) Asset Pipeline Refresh (id=02e20c9c93ce0a787a895d348c6a65a4): Total: 8.648 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4667 ms Asset DB Callback time: managed=135 ms, native=6 ms Scripting: domain reloads=1, domain reload time=2462 ms, compile time=1376 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.052ms InvokePackagesCallback: 0.897ms ApplyChangesToAssetFolders: 0.685ms Scan: 651.790ms Collect global state as custom dependencies: 5.475ms OnSourceAssetsModified: 0.126ms CategorizeScriptCompilationAssets: 0.055ms ProcessAssetsWithTransientArtifactChanges: 12.166ms CategorizeAssets: 89.496ms CompileScripts: 1375.790ms ImportOutOfDateAssets: 3828.105ms (3818.584ms without children) CollectScriptTypesHashes: 3.303ms ReloadNativeAssets: 6.719ms UnloadImportedAssets: 0.889ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.219ms ImportSchedulerStart: 0.598ms PostProcessAllAssets: 138.105ms XRBuildSystem.XRAssetImported 1.682ms MonoPostProcessAllAssets: 135.749ms NugetAssetPostprocessor.OnPostprocessAllAssets 32.177ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.938ms AssetChangedListener.OnPostprocessAllAssets 9.581ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.216ms AssetPostprocessor.OnPostprocessAllAssets 6.223ms SyncVS.PostprocessSyncProject 4.341ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.329ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.582ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.340ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.895ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.250ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.898ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.465ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.260ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.217ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.001ms MaterialPostprocessor.OnPostprocessAllAssets 0.944ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.805ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.773ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.715ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.658ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.624ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.600ms CinemachineSettings.OnPostprocessAllAssets 0.573ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.507ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.504ms TextAssetPostProcessor.OnPostprocessAllAssets 0.495ms AssetPathToTypes.OnPostprocessAllAssets 0.494ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.423ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.378ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.374ms AssetEvents.OnPostprocessAllAssets 0.369ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.336ms ThemePostprocessor.OnPostprocessAllAssets 0.333ms SamplePostprocessor.OnPostprocessAllAssets 0.329ms PostProcessor.OnPostprocessAllAssets 0.324ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.298ms ConfigAssetsTracker.OnPostprocessAllAssets 0.293ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.287ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.257ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.251ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.248ms DomainReloadProcessor.OnPostprocessAllAssets 0.236ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.181ms AssetReloadNotifier.OnPostprocessAllAssets 0.175ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.154ms AssetProcessor.OnPostprocessAllAssets 0.153ms PostAssetChangesProfiler: 3.493ms GatherAllCurrentPrimaryImportResultRevisions: 0.402ms UnloadStreamsBegin: 0.344ms PersistCurrentRevisions: 0.131ms GenerateScriptTypeHashes: 13.306ms GenerateScriptTypeSerializationHashes: 23.792ms Untracked: 2539.728ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details WARNING: Prefab TestInteractable has an position offset of (-6.85, -0.18, 1.03). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Couldn't find a Main Texture for material "Lit",falling back to legacy render mode.Make sure the shader has a texture marked as [Main Texture] ora texture named _MainTex, _BaseColor, or _Color. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:185) TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:468) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:198) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Utils/MapTextureSnapshotter.cs Line: 185) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEngine.Camera:Render () TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:222) TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:468) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:198) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Releasing render texture that is set to be RenderTexture.active! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735) TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) [Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117] Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '0317eac995ee7c730de1b3f5554573f2') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=b53bfe49bfa6cfda6b5efe48ea96bbca StaticDependenciesID=cab360933799f55ddf0a464e55eb0466 Asset Pipeline Refresh (id=182384462de6027fa86b8d64bd349687): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617660 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b6f850f973f79c143a1e94a539c325c7') in 1.354 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5cea0f9fbce73a405ce1eb82d5f6eb62 DependenciesID=0108378c26a208f61b9a3b323fb0f8f7 StaticDependenciesID=8a7b06cd1338de8982bdeee05767fe00 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins. Asset Pipeline Refresh (id=e93736f13713a2af9be713989b1e3f0f): Total: 1.421 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1401 ms Asset DB Callback time: managed=4 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.244ms Scan: 6.727ms Collect global state as custom dependencies: 0.214ms ProcessAssetsWithTransientArtifactChanges: 0.105ms CategorizeAssets: 3.209ms ImportOutOfDateAssets: 1360.174ms (0.406ms without children) ImportManagerImport: 1357.368ms (0.694ms without children) UpdateCategorizedAssets: 0.062ms ReloadNativeAssets: 0.146ms UnloadImportedAssets: 0.540ms ReloadImportedAssets: 2.387ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.018ms ImportSchedulerStart: 0.635ms PostProcessAllAssets: 8.627ms XRBuildSystem.XRAssetImported 3.571ms MonoPostProcessAllAssets: 4.347ms SyncVS.PostprocessSyncProject 1.286ms ConfigAssetsTracker.OnPostprocessAllAssets 1.191ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.252ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.135ms AssetPostprocessor.OnPostprocessAllAssets 0.091ms AssetChangedListener.OnPostprocessAllAssets 0.076ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.073ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 10.995ms GatherAllCurrentPrimaryImportResultRevisions: 0.332ms UnloadStreamsBegin: 0.455ms PersistCurrentRevisions: 0.367ms Untracked: 29.444ms Asset Pipeline Refresh (id=58a92f924746a1259a7eaa2a70d12a7b): Total: 0.214 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b004cbcd41b444ab19a4f1538bc14d89') in 1.260 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ce14941fe4d3fcd31be081cef15bd9e9 DependenciesID=20e166a78076dcc6e179c101585d2ab0 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e Refreshing native plugins compatible for Editor in 2.83 ms, found 3 plugins. Asset Pipeline Refresh (id=1ab4d0f188b251f9f89f0cbec7f53335): Total: 1.508 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1492 ms Asset DB Callback time: managed=3 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.476ms ApplyChangesToAssetFolders: 0.283ms Scan: 135.969ms Collect global state as custom dependencies: 0.184ms OnSourceAssetsModified: 0.108ms ProcessAssetsWithTransientArtifactChanges: 0.138ms CategorizeAssets: 49.547ms ImportOutOfDateAssets: 1270.488ms (0.478ms without children) ImportManagerImport: 1265.212ms (0.705ms without children) UpdateCategorizedAssets: 0.080ms ReloadNativeAssets: 0.117ms UnloadImportedAssets: 0.556ms ReloadImportedAssets: 1.486ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.558ms InitializingProgressBar: 1.641ms ImportSchedulerStart: 0.885ms PostProcessAllAssets: 7.370ms XRBuildSystem.XRAssetImported 3.357ms MonoPostProcessAllAssets: 3.548ms ConfigAssetsTracker.OnPostprocessAllAssets 1.144ms SyncVS.PostprocessSyncProject 0.369ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.226ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.167ms AssetPostprocessor.OnPostprocessAllAssets 0.094ms AssetChangedListener.OnPostprocessAllAssets 0.094ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.087ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.068ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 7.640ms GatherAllCurrentPrimaryImportResultRevisions: 0.647ms PersistCurrentRevisions: 0.397ms Untracked: 35.106ms Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'b63ec626911ec04fa2fb05748d977142') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9d05cf5199c4c1785f8db2c4e5ccdd0a DependenciesID=825e8b9d7ac4103f726349875bbbc1ed StaticDependenciesID=fcdba81499130b0f260987afb30dcbeb Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '828a4f1a939fd17f85444cd22bd7701c') in 1.219 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=480b4fc14c9fe8f9540f949f9c1cf3ba DependenciesID=b7482fd65f16a2dcbcb1594293305f3f StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e Refreshing native plugins compatible for Editor in 2.46 ms, found 3 plugins. Asset Pipeline Refresh (id=23ed225b01c370c889e14ea716c0d727): Total: 1.415 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=1318 ms Asset DB Callback time: managed=4 ms, native=90 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.475ms Scan: 14.927ms Collect global state as custom dependencies: 0.347ms OnSourceAssetsModified: 0.099ms ProcessAssetsWithTransientArtifactChanges: 0.094ms CategorizeAssets: 41.693ms ImportOutOfDateAssets: 1235.015ms (0.474ms without children) ImportManagerImport: 1230.459ms (1.072ms without children) UpdateCategorizedAssets: 0.064ms ReloadNativeAssets: 0.115ms UnloadImportedAssets: 1.853ms ReloadImportedAssets: 2.037ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.191ms ImportSchedulerStart: 0.863ms PostProcessAllAssets: 8.893ms XRBuildSystem.XRAssetImported 3.229ms PostprocessAssetsUpdateCachedIcon 0.052ms MonoPostProcessAllAssets: 4.713ms ConfigAssetsTracker.OnPostprocessAllAssets 1.501ms SyncVS.PostprocessSyncProject 0.264ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.223ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.195ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.121ms AssetPostprocessor.OnPostprocessAllAssets 0.113ms AssetChangedListener.OnPostprocessAllAssets 0.085ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.072ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.066ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 94.338ms GatherAllCurrentPrimaryImportResultRevisions: 0.676ms UnloadStreamsBegin: 0.778ms PersistCurrentRevisions: 0.490ms UnloadStreamsEnd: 0.211ms Untracked: 24.256ms [Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '594dcb224465014475fad51e073bd6b4') in 0.978622562 seconds threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'f951b35bf00066b988dad8d0e1653165') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=32326432d3ea52867e1b1ea33866c379 DependenciesID=266591f0c1f2bf9fe02dfaa136f36f8d StaticDependenciesID=ac6ad326f4162ffa41a442b4da9a1a08 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '6bb22c2676c2936b2f6dee5274964019') in 1.243 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a6f922d0cc01e0dd56b103b489f26d2b DependenciesID=21683389bbdcc218e40af3d88a618b98 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e Refreshing native plugins compatible for Editor in 3.00 ms, found 3 plugins. Asset Pipeline Refresh (id=1fcd83e86083ef5c4a71d721ccc0ee2b): Total: 1.431 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1341 ms Asset DB Callback time: managed=3 ms, native=84 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.436ms Scan: 13.862ms Collect global state as custom dependencies: 0.350ms OnSourceAssetsModified: 0.102ms ProcessAssetsWithTransientArtifactChanges: 0.078ms CategorizeAssets: 39.865ms ImportOutOfDateAssets: 1260.449ms (0.459ms without children) ImportManagerImport: 1257.259ms (1.027ms without children) UpdateCategorizedAssets: 0.082ms ReloadNativeAssets: 0.136ms UnloadImportedAssets: 0.521ms ReloadImportedAssets: 3.413ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.075ms ImportSchedulerStart: 0.940ms PostProcessAllAssets: 7.453ms XRBuildSystem.XRAssetImported 3.530ms MonoPostProcessAllAssets: 3.353ms ConfigAssetsTracker.OnPostprocessAllAssets 0.950ms SyncVS.PostprocessSyncProject 0.279ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.235ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.198ms AssetPostprocessor.OnPostprocessAllAssets 0.108ms AssetChangedListener.OnPostprocessAllAssets 0.108ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.090ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.059ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 89.257ms GatherAllCurrentPrimaryImportResultRevisions: 0.669ms UnloadStreamsBegin: 0.457ms PersistCurrentRevisions: 0.387ms UnloadStreamsEnd: 0.177ms Untracked: 24.856ms [Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: 'd366cdecb242c32cb8d239a92116ddf5') in 0.040620247 seconds threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: '9503a9b6046d8e7addc98eb2d8ef6204') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b0f731aff988c119d42b9d8fa5495375 DependenciesID=3849e6583d331033f15fe5e87ab38d90 StaticDependenciesID=452118c4cd16f144d62e2daef641c893 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '52a9d292791e8e777456d4a35467e768') in 1.221 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=44abb872560ecd7eb422a3af91d67cea DependenciesID=02f5c935bb87323c6750ab59797595c6 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins. Asset Pipeline Refresh (id=f00ba166a4fa0a52693dec8284dd7a77): Total: 1.529 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1417 ms Asset DB Callback time: managed=3 ms, native=108 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.404ms Scan: 13.768ms Collect global state as custom dependencies: 0.316ms OnSourceAssetsModified: 0.089ms ProcessAssetsWithTransientArtifactChanges: 0.091ms CategorizeAssets: 39.798ms ImportOutOfDateAssets: 1328.709ms (0.507ms without children) ImportManagerImport: 1325.640ms (1.044ms without children) UpdateCategorizedAssets: 0.103ms ReloadNativeAssets: 0.115ms UnloadImportedAssets: 0.532ms ReloadImportedAssets: 2.460ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms ImportSchedulerStart: 0.788ms PostProcessAllAssets: 7.682ms XRBuildSystem.XRAssetImported 3.311ms MonoPostProcessAllAssets: 3.738ms ConfigAssetsTracker.OnPostprocessAllAssets 1.154ms SyncVS.PostprocessSyncProject 0.321ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.285ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.185ms AssetPostprocessor.OnPostprocessAllAssets 0.129ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.115ms AssetChangedListener.OnPostprocessAllAssets 0.111ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.058ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 112.483ms GatherAllCurrentPrimaryImportResultRevisions: 0.636ms UnloadStreamsBegin: 0.415ms PersistCurrentRevisions: 0.408ms UnloadStreamsEnd: 0.180ms Untracked: 32.159ms Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins. Asset Pipeline Refresh (id=41ddab24129f160538d7170bce4585a3): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker1] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: 'cdae7b1ee563242a220873a9e6006b11') in 1.091552558 seconds Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'b1aba9fada8242d206bd1dc1719fc889') in 1.239 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d253e340cff0c1677496f4682e5210c4 DependenciesID=02f5c935bb87323c6750ab59797595c6 StaticDependenciesID=946d7604ee8f56461e635dbf5519fa6e Refreshing native plugins compatible for Editor in 2.56 ms, found 3 plugins. Asset Pipeline Refresh (id=37ef757172e4734519e76bdcdf87bc3e): Total: 1.304 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1288 ms Asset DB Callback time: managed=3 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.259ms Scan: 6.737ms Collect global state as custom dependencies: 0.150ms ProcessAssetsWithTransientArtifactChanges: 0.080ms CategorizeAssets: 3.144ms ImportOutOfDateAssets: 1248.232ms (0.410ms without children) ImportManagerImport: 1245.439ms (0.704ms without children) UpdateCategorizedAssets: 0.076ms ReloadNativeAssets: 0.152ms UnloadImportedAssets: 0.462ms ReloadImportedAssets: 1.669ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.067ms ImportSchedulerStart: 0.638ms PostProcessAllAssets: 6.921ms XRBuildSystem.XRAssetImported 3.130ms MonoPostProcessAllAssets: 3.247ms ConfigAssetsTracker.OnPostprocessAllAssets 1.008ms SyncVS.PostprocessSyncProject 0.305ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.252ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.130ms AssetChangedListener.OnPostprocessAllAssets 0.101ms AssetPostprocessor.OnPostprocessAllAssets 0.090ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.071ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 7.994ms GatherAllCurrentPrimaryImportResultRevisions: 0.418ms UnloadStreamsBegin: 0.365ms PersistCurrentRevisions: 0.380ms Untracked: 29.181ms Asset Pipeline Refresh (id=4655496f18f3b075197ab95c723b6f9f): Total: 0.226 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'c8baf8cdd313e64ea43b01669fc0048b') in 1.262 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fe7659dbd291c8f35991bd3f4d18f054 DependenciesID=02ed2e33a490a29ab85377763d584d9c StaticDependenciesID=a88f955c97428cebca58fc9c7ac36b62 Refreshing native plugins compatible for Editor in 3.06 ms, found 3 plugins. Asset Pipeline Refresh (id=99f4115bd6eff673e8c3ca1692201846): Total: 1.523 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1508 ms Asset DB Callback time: managed=3 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.428ms ApplyChangesToAssetFolders: 0.293ms Scan: 162.010ms Collect global state as custom dependencies: 0.252ms OnSourceAssetsModified: 0.125ms ProcessAssetsWithTransientArtifactChanges: 0.126ms CategorizeAssets: 44.875ms ImportOutOfDateAssets: 1269.782ms (0.440ms without children) ImportManagerImport: 1264.899ms (0.717ms without children) UpdateCategorizedAssets: 0.056ms ReloadNativeAssets: 0.152ms UnloadImportedAssets: 0.732ms ReloadImportedAssets: 1.275ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.168ms InitializingProgressBar: 1.481ms ImportSchedulerStart: 0.865ms PostProcessAllAssets: 6.785ms XRBuildSystem.XRAssetImported 2.992ms MonoPostProcessAllAssets: 3.205ms ConfigAssetsTracker.OnPostprocessAllAssets 1.052ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.275ms SyncVS.PostprocessSyncProject 0.254ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.141ms AssetPostprocessor.OnPostprocessAllAssets 0.092ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.076ms AssetChangedListener.OnPostprocessAllAssets 0.074ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 7.885ms GatherAllCurrentPrimaryImportResultRevisions: 0.448ms PersistCurrentRevisions: 0.370ms Untracked: 29.932ms Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Unloading 592 unused Assets / (2.5 MB). Loaded Objects now: 12204. Memory consumption went from 408.4 MB to 405.9 MB. Total: 36.145864 ms (FindLiveObjects: 1.062147 ms CreateObjectMapping: 0.359054 ms MarkObjects: 32.013356 ms DeleteObjects: 2.042718 ms) Asset Pipeline Refresh (id=c81388e8a09bcfef182f59dade3ee892): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 7 unused Assets / (0.5 MB). Loaded Objects now: 11946. Memory consumption went from 379.5 MB to 379.0 MB. Total: 46.179263 ms (FindLiveObjects: 1.201410 ms CreateObjectMapping: 0.323854 ms MarkObjects: 43.746133 ms DeleteObjects: 0.197790 ms) [Licensing::Client] Successfully resolved entitlement details Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins. Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 5.537 seconds Domain Reload Profiling: 7135ms BeginReloadAssembly (803ms) DisableScriptedObjects (177ms) CreateAndSetChildDomain (262ms) RebuildCommonClasses (18ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (153ms) LoadAllAssembliesAndSetupDomain (602ms) LoadAssemblies (196ms) TypeCache.Refresh (12ms) AnalyzeDomain (79ms) ResolveRequiredComponents (74ms) FinalizeReload (5539ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (330ms) ProcessInitializeOnLoadAttributes (1339ms) ProcessInitializeOnLoadMethodAttributes (260ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (1995ms) Asset Pipeline Refresh (id=151e8389f6eb920f188550324d0a963d): Total: 7.532 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5779 ms Asset DB Callback time: managed=58 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1691 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.795ms ApplyChangesToAssetFolders: 0.524ms Collect global state as custom dependencies: 5.459ms ProcessAssetsWithTransientArtifactChanges: 0.236ms CategorizeAssets: 113.619ms CompileScripts: 2.299ms ImportOutOfDateAssets: 5565.211ms (5554.917ms without children) CollectScriptTypesHashes: 1.833ms ReloadNativeAssets: 7.952ms UnloadImportedAssets: 0.435ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.235ms ImportSchedulerStart: 0.577ms PostProcessAllAssets: 58.760ms MonoPostProcessAllAssets: 58.735ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.526ms SyncVS.PostprocessSyncProject 4.434ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.757ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.272ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.434ms ConfigAssetsTracker.OnPostprocessAllAssets 1.052ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.786ms CinemachineSettings.OnPostprocessAllAssets 0.675ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.669ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.593ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.428ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.398ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.353ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.334ms DomainReloadProcessor.OnPostprocessAllAssets 0.284ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.275ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.141ms AssetPostprocessor.OnPostprocessAllAssets 0.092ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.076ms AssetChangedListener.OnPostprocessAllAssets 0.074ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 1.209ms UnloadStreamsBegin: 4.739ms PersistCurrentRevisions: 0.289ms GenerateScriptTypeHashes: 16.480ms GenerateScriptTypeSerializationHashes: 29.054ms Untracked: 1779.051ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 7.033 ms Integration: 1015.048 ms Integration of assets: 0.099 ms Thread Wait Time: -0.051 ms Total Operation Time: 1022.130 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=bcf0a5897786d88508e48a6b16ab8d0a): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 12.596 ms Integration: 9.692 ms Integration of assets: 0.027 ms Thread Wait Time: 92.775 ms Total Operation Time: 115.090 ms ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152 at Code.Infrastructure.Input.InputService.BindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:49 at Code.OfficeGame.Player.PlayerInteractor.Construct (Code.Infrastructure.Input.IInputService inputService) [0x00007] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:24 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00055] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:43 Rethrow as MethodInjectorException: Could not inject method 'PlayerInteractor.Construct' with parameters 'IInputService' System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152 at Code.Infrastructure.Input.InputService.BindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:49 at Code.OfficeGame.Player.PlayerInteractor.Construct (Code.Infrastructure.Input.IInputService inputService) [0x00007] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:24 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00055] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:43 at Reflex.Injectors.MethodInjector.Inject (Reflex.Caching.InjectableMethodInfo method, System.Object instance, Reflex.Core.Container container) [0x00067] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/MethodInjector.cs:47 at Reflex.Injectors.AttributeInjector.Inject (System.Object obj, Reflex.Core.Container container) [0x00082] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/AttributeInjector.cs:38 at Reflex.Injectors.GameObjectInjector.InjectRecursive (UnityEngine.GameObject gameObject, Reflex.Core.Container container) [0x00025] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/GameObjectInjector.cs:45 at Code.Game.Gameplay.Player.Factory.PlayerFactory.InjectPlayer (Reflex.Core.Container container) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs:37 at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x0006e] in /home/reyrey/OfficeGame/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:38 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Code.Game.TestingLevel.d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 2.326 ms Integration: 2.350 ms Integration of assets: 0.178 ms Thread Wait Time: 178.662 ms Total Operation Time: 183.516 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 4.280 ms Integration: 10.871 ms Integration of assets: 0.284 ms Thread Wait Time: 191.759 ms Total Operation Time: 207.194 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) Container Testing (393469377) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1312394069) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index at UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) [0x00026] in ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs:152 at Code.Infrastructure.Input.InputService.UnbindActionPerformed (System.Int32 mapId, System.Int32 actionId, System.Action`1[T] action) [0x00000] in /home/reyrey/OfficeGame/Assets/Code/Infrastructure/Input/InputService.cs:56 at Code.OfficeGame.Player.PlayerInteractor.OnDestroy () [0x00000] in /home/reyrey/OfficeGame/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:51 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/ReadOnlyArray.cs Line: 152) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.229 ms Integration: 53.964 ms Integration of assets: 0.065 ms Thread Wait Time: 0.011 ms Total Operation Time: 58.268 ms Unloading 588 unused Assets / (0.5 MB). Loaded Objects now: 12042. Memory consumption went from 401.6 MB to 401.0 MB. Total: 64.343582 ms (FindLiveObjects: 1.216565 ms CreateObjectMapping: 0.381333 ms MarkObjects: 61.038973 ms DeleteObjects: 0.774958 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Unhandled description string [ Unhandled description string ] GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync InputAction with path 'UI/Point' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:50) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Navigate' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:51) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Submit' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:52) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Cancel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:53) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Click' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:54) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/MiddleClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:55) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/RightClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:56) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/ScrollWheel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:57) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) Importing 'GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions' with importer (ScriptedImporter : Unity.InputSystem:UnityEngine.InputSystem.Editor:InputActionImporter) Imported 'GUID: 052faaac586de48259a63d0c4782560b' -> (Import Result ID: '060e4ead068b70588c681805ea768c93') in 0.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=28161af8bca69d0565a2506c826ce1b4 DependenciesID=1b827127df4d0b5badeb571f003c39b8 StaticDependenciesID=065c88456e969eb5fd401ce5aacac726 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins. Asset Pipeline Refresh (id=7bc5fd8fc99fbb03ca94a07cd49b26d5): Total: 0.180 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: PreviewImporter -> (ImportResultId: 'ea30f603543553bab4138126e88a8cb1') in 0.096358895 seconds InputAction with path 'UI/Point' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:50) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Navigate' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:51) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Submit' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:52) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Cancel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:53) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Click' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:54) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/MiddleClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:55) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/RightClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:56) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/ScrollWheel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:57) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:305) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:541) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /home/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Unhandled description string [ Unhandled description string ] Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 3.21 ms, found 3 plugins. Asset Pipeline Refresh (id=620ff246ddf393905a29f7eca9e9936a): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter) Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'b541c08c32d6157c3f78894b5979c1ff') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=27e598322fde9252dedd982c0d08ceac StaticDependenciesID=2661ea919ca2f723d9c04ccdc914088e Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins. Asset Pipeline Refresh (id=728ea291a96796865addaf53b09c6158): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 493 unused Assets / (5.6 MB). Loaded Objects now: 12010. Memory consumption went from 422.3 MB to 416.7 MB. Total: 93.154996 ms (FindLiveObjects: 1.230673 ms CreateObjectMapping: 0.374070 ms MarkObjects: 89.849827 ms DeleteObjects: 0.806737 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins. Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 5.655 seconds Domain Reload Profiling: 7322ms BeginReloadAssembly (888ms) DisableScriptedObjects (168ms) CreateAndSetChildDomain (292ms) RebuildCommonClasses (18ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (146ms) LoadAllAssembliesAndSetupDomain (591ms) LoadAssemblies (193ms) TypeCache.Refresh (13ms) AnalyzeDomain (81ms) ResolveRequiredComponents (75ms) FinalizeReload (5659ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (351ms) ProcessInitializeOnLoadAttributes (1382ms) ProcessInitializeOnLoadMethodAttributes (289ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (1985ms) Asset Pipeline Refresh (id=6b0e2ea1b60897725ba1f3eb26af068a): Total: 7.723 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5902 ms Asset DB Callback time: managed=65 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1752 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.879ms ApplyChangesToAssetFolders: 0.570ms Collect global state as custom dependencies: 5.621ms ProcessAssetsWithTransientArtifactChanges: 0.233ms CategorizeAssets: 115.791ms CompileScripts: 2.709ms ImportOutOfDateAssets: 5685.167ms (5673.768ms without children) CollectScriptTypesHashes: 2.442ms ReloadNativeAssets: 8.718ms UnloadImportedAssets: 0.445ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.350ms ImportSchedulerStart: 0.782ms PostProcessAllAssets: 65.353ms MonoPostProcessAllAssets: 65.318ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.184ms SyncVS.PostprocessSyncProject 5.194ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.236ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.768ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.607ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.127ms ConfigAssetsTracker.OnPostprocessAllAssets 0.950ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.913ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.820ms CinemachineSettings.OnPostprocessAllAssets 0.810ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.738ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.481ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.460ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.380ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.359ms DomainReloadProcessor.OnPostprocessAllAssets 0.321ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.264ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.155ms AssetPostprocessor.OnPostprocessAllAssets 0.100ms AssetChangedListener.OnPostprocessAllAssets 0.071ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.371ms UnloadStreamsBegin: 0.851ms PersistCurrentRevisions: 0.277ms GenerateScriptTypeHashes: 17.549ms GenerateScriptTypeSerializationHashes: 30.905ms Untracked: 1845.474ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.708 ms Integration: 1011.818 ms Integration of assets: 0.070 ms Thread Wait Time: -0.015 ms Total Operation Time: 1016.582 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.024 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=ae0d9373bc14f59d5bc936533e889a55): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.705 ms Integration: 10.300 ms Integration of assets: 0.014 ms Thread Wait Time: 56.788 ms Total Operation Time: 67.807 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 0.990 ms Integration: 2.521 ms Integration of assets: 0.137 ms Thread Wait Time: 133.046 ms Total Operation Time: 136.694 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.850 ms Integration: 5.398 ms Integration of assets: 0.265 ms Thread Wait Time: 141.057 ms Total Operation Time: 148.571 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) Container Testing (1394042219) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1289719059) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 50 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 5.331 ms Integration: 43.019 ms Integration of assets: 0.092 ms Thread Wait Time: -0.018 ms Total Operation Time: 48.424 ms Unloading 608 unused Assets / (1.1 MB). Loaded Objects now: 12024. Memory consumption went from 404.5 MB to 403.4 MB. Total: 62.836967 ms (FindLiveObjects: 1.137994 ms CreateObjectMapping: 0.446425 ms MarkObjects: 54.650312 ms DeleteObjects: 5.852210 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '3850366778567e5eb1aaae9b9824516c') in 1.349 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0dac47cf2f6993efede7fae39860d545 DependenciesID=02ed2e33a490a29ab85377763d584d9c StaticDependenciesID=a88f955c97428cebca58fc9c7ac36b62 Refreshing native plugins compatible for Editor in 2.40 ms, found 3 plugins. Asset Pipeline Refresh (id=ba5bd696a0ab59b3abc867f9d23502c6): Total: 1.429 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1408 ms Asset DB Callback time: managed=5 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.337ms Scan: 11.889ms Collect global state as custom dependencies: 0.388ms ProcessAssetsWithTransientArtifactChanges: 0.152ms CategorizeAssets: 5.627ms ImportOutOfDateAssets: 1355.866ms (0.473ms without children) ImportManagerImport: 1352.973ms (1.963ms without children) UpdateCategorizedAssets: 0.064ms ReloadNativeAssets: 0.147ms UnloadImportedAssets: 0.444ms ReloadImportedAssets: 1.601ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.126ms ImportSchedulerStart: 0.635ms PostProcessAllAssets: 12.659ms XRBuildSystem.XRAssetImported 6.798ms MonoPostProcessAllAssets: 5.399ms ConfigAssetsTracker.OnPostprocessAllAssets 2.107ms SyncVS.PostprocessSyncProject 0.474ms AssetChangedListener.OnPostprocessAllAssets 0.389ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.293ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.202ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.194ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.110ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.106ms AssetPostprocessor.OnPostprocessAllAssets 0.093ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.084ms ThemePostprocessor.OnPostprocessAllAssets 0.070ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 8.381ms GatherAllCurrentPrimaryImportResultRevisions: 0.309ms UnloadStreamsBegin: 0.515ms PersistCurrentRevisions: 0.338ms Untracked: 31.896ms Asset Pipeline Refresh (id=4cc06385bfc8f59fba3a16d0bb447131): Total: 0.183 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'aad49186fd0233b3e73460991b86e6c0') in 1.241 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=43fc1d39f077ed609a0bc40da01dcaad DependenciesID=71c08b2f30b37f57c601d575b17bb063 StaticDependenciesID=a360b5b8b7822cdd89b869a2fc41b10e Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins. Asset Pipeline Refresh (id=e72ad85d5347c39b6abb1d113b41c5dc): Total: 1.474 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1456 ms Asset DB Callback time: managed=4 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.503ms ApplyChangesToAssetFolders: 0.201ms Scan: 128.465ms Collect global state as custom dependencies: 0.191ms OnSourceAssetsModified: 1.260ms ProcessAssetsWithTransientArtifactChanges: 0.084ms CategorizeAssets: 39.912ms ImportOutOfDateAssets: 1253.056ms (0.484ms without children) ImportManagerImport: 1248.654ms (2.184ms without children) UpdateCategorizedAssets: 0.076ms ReloadNativeAssets: 0.140ms UnloadImportedAssets: 0.530ms ReloadImportedAssets: 1.987ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.238ms InitializingProgressBar: 1.376ms ImportSchedulerStart: 0.595ms PostProcessAllAssets: 7.919ms XRBuildSystem.XRAssetImported 3.729ms MonoPostProcessAllAssets: 3.612ms ConfigAssetsTracker.OnPostprocessAllAssets 1.061ms SyncVS.PostprocessSyncProject 0.279ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.238ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.168ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.136ms AssetPostprocessor.OnPostprocessAllAssets 0.122ms AssetChangedListener.OnPostprocessAllAssets 0.094ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.090ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.088ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.060ms PostProcessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 7.151ms GatherAllCurrentPrimaryImportResultRevisions: 0.421ms PersistCurrentRevisions: 0.456ms Untracked: 33.972ms Unhandled description string [ Unhandled description string ] threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/reyrey/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab' with importer (PrefabImporter) Imported 'GUID: aefd2555136619586ba235731d479e54' -> (Import Result ID: 'c99056a59597a9da5f9bcda6f5f3dfde') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=94784cd1d789427aaa0b2563627ae7d2 DependenciesID=4fc9d8794f6446f5ec5bb2a787e02f95 StaticDependenciesID=ac5256c463318b15fbb05b105bf0e123 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 8 entities 3352 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 194 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 299 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1254 non-axial edge lines 0 degenerate edges 583 verts added for T-junctions 6150 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2509 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10017 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1312 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3356 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (617724 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '408cc782e11fef412e69030b11300d8b') in 1.265 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=faf664e47197b31ec9ff57487076155d DependenciesID=f7d75e5c7f13fed0bcef0f7ee229af19 StaticDependenciesID=a360b5b8b7822cdd89b869a2fc41b10e Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins. Asset Pipeline Refresh (id=4838ca46b5b113e518c19cd1b2dc3a0e): Total: 1.490 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=1367 ms Asset DB Callback time: managed=5 ms, native=115 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 InvokeCustomDependenciesCallbacks: 0.052ms ApplyChangesToAssetFolders: 0.447ms Scan: 14.858ms Collect global state as custom dependencies: 0.359ms OnSourceAssetsModified: 0.103ms ProcessAssetsWithTransientArtifactChanges: 0.100ms CategorizeAssets: 39.942ms ImportOutOfDateAssets: 1279.260ms (0.460ms without children) ImportManagerImport: 1275.070ms (2.529ms without children) UpdateCategorizedAssets: 0.072ms ReloadNativeAssets: 0.112ms UnloadImportedAssets: 1.797ms ReloadImportedAssets: 2.237ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.040ms ImportSchedulerStart: 0.717ms PostProcessAllAssets: 9.521ms XRBuildSystem.XRAssetImported 3.490ms PostprocessAssetsUpdateCachedIcon 0.120ms MonoPostProcessAllAssets: 5.382ms ConfigAssetsTracker.OnPostprocessAllAssets 1.359ms SyncVS.PostprocessSyncProject 0.344ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.289ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.233ms AssetPostprocessor.OnPostprocessAllAssets 0.113ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.085ms AssetChangedListener.OnPostprocessAllAssets 0.082ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.082ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.065ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 119.689ms GatherAllCurrentPrimaryImportResultRevisions: 0.614ms UnloadStreamsBegin: 0.510ms PersistCurrentRevisions: 0.399ms UnloadStreamsEnd: 0.213ms Untracked: 32.117ms [Worker0] Imported GUID: aefd2555136619586ba235731d479e54 - Path: Assets/OfficeGame/Testing/TestInteractable.prefab - Importer: PreviewImporter -> (ImportResultId: '0f8a5a5780bdc8ff0a25c30c91def26b') in 0.955759112 seconds Unhandled description string [ Unhandled description string ] Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 2.41 ms, found 3 plugins. Asset Pipeline Refresh (id=421024d3838ac9b4ebbd7a72d4183aa3): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets / (0.6 MB). Loaded Objects now: 12022. Memory consumption went from 386.4 MB to 385.8 MB. Total: 71.750390 ms (FindLiveObjects: 1.103352 ms CreateObjectMapping: 0.333423 ms MarkObjects: 69.492771 ms DeleteObjects: 0.135212 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins. Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 5.486 seconds Domain Reload Profiling: 7129ms BeginReloadAssembly (856ms) DisableScriptedObjects (176ms) CreateAndSetChildDomain (287ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (145ms) LoadAllAssembliesAndSetupDomain (601ms) LoadAssemblies (187ms) TypeCache.Refresh (12ms) AnalyzeDomain (81ms) ResolveRequiredComponents (75ms) FinalizeReload (5488ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (346ms) ProcessInitializeOnLoadAttributes (1334ms) ProcessInitializeOnLoadMethodAttributes (269ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (1966ms) Asset Pipeline Refresh (id=919f93f9e94d72bdca107b09a32004b5): Total: 7.488 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5699 ms Asset DB Callback time: managed=48 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1738 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.689ms ApplyChangesToAssetFolders: 0.489ms Collect global state as custom dependencies: 5.277ms ProcessAssetsWithTransientArtifactChanges: 0.223ms CategorizeAssets: 93.211ms CompileScripts: 1.893ms ImportOutOfDateAssets: 5512.348ms (5503.426ms without children) CollectScriptTypesHashes: 2.264ms ReloadNativeAssets: 6.912ms UnloadImportedAssets: 0.410ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.103ms ImportSchedulerStart: 0.407ms PostProcessAllAssets: 48.445ms MonoPostProcessAllAssets: 48.426ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.086ms SyncVS.PostprocessSyncProject 3.872ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.292ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.819ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.247ms ConfigAssetsTracker.OnPostprocessAllAssets 0.971ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.648ms CinemachineSettings.OnPostprocessAllAssets 0.597ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.593ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.492ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.413ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.321ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.305ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.286ms DomainReloadProcessor.OnPostprocessAllAssets 0.271ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.227ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.195ms AssetPostprocessor.OnPostprocessAllAssets 0.138ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.137ms AssetChangedListener.OnPostprocessAllAssets 0.098ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.080ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.060ms PostProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 0.331ms UnloadStreamsBegin: 0.369ms PersistCurrentRevisions: 0.141ms GenerateScriptTypeHashes: 14.607ms GenerateScriptTypeSerializationHashes: 26.540ms Untracked: 1823.865ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.643 ms Integration: 1014.572 ms Integration of assets: 0.051 ms Thread Wait Time: -0.003 ms Total Operation Time: 1018.264 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:get_scriptableRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:887) UnityEditor.Rendering.Universal.Renderer2DMeshEditor:OnInspectorGUI () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Editor/2D/Overrides/MeshEditor2DURP.cs:35) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:DoMeasure (single,UnityEngine.UIElements.VisualElement/MeasureMode,single,UnityEngine.UIElements.VisualElement/MeasureMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:891) UnityEngine.UIElements.VisualElement:Measure (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:2812) UnityEngine.UIElements.Layout.LayoutDelegates:InvokeMeasureFunction (UnityEngine.UIElements.Layout.LayoutNode&,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,single,UnityEngine.UIElements.Layout.LayoutMeasureMode,intptr&,UnityEngine.UIElements.Layout.LayoutSize&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:88) UnityEngine.UIElements.Layout.LayoutProcessorNative:UnityEngine.UIElements.Layout.ILayoutProcessor.CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs:40) UnityEngine.UIElements.Layout.LayoutProcessor:CalculateLayout (UnityEngine.UIElements.Layout.LayoutNode,single,single,UnityEngine.UIElements.Layout.LayoutDirection) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutProcessor.cs:32) UnityEngine.UIElements.Layout.LayoutNode:CalculateLayout (single,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Layout/LayoutNode.cs:241) UnityEngine.UIElements.VisualTreeLayoutUpdater:Update () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeLayoutUpdater.cs:311) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:146) UnityEngine.UIElements.Panel:UpdateWithoutRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1766) UnityEditor.EditorElementUpdater:CreateInspectorElementsToReachScrollOffset (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:125) UnityEditor.EditorElementUpdater:CreateInspectorElementsForViewport (UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/EditorElementUpdater.cs:96) UnityEditor.PropertyEditor:RebuildContentsContainers () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:1306) UnityEditor.InspectorWindow:RedrawFromNative () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/InspectorWindow.cs:279) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unloading 77 Unused Serialized files (Serialized files now loaded: 0) Unloading 815 unused Assets / (4.0 MB). Loaded Objects now: 11491. Memory consumption went from 390.0 MB to 386.0 MB. Total: 37.682793 ms (FindLiveObjects: 0.663422 ms CreateObjectMapping: 0.225867 ms MarkObjects: 35.642100 ms DeleteObjects: 0.821613 ms) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=9fcaa5e7a9106b2e6885d178d5301a59): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 5.229 ms Integration: 9.626 ms Integration of assets: 0.889 ms Thread Wait Time: 117.625 ms Total Operation Time: 133.368 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 0.994 ms Integration: 2.531 ms Integration of assets: 1.843 ms Thread Wait Time: 174.182 ms Total Operation Time: 179.550 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 55.211 ms Integration: 23.186 ms Integration of assets: 3.063 ms Thread Wait Time: 174.756 ms Total Operation Time: 256.216 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) Container Testing (-72015824) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (587857038) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.268 ms Integration: 37.304 ms Integration of assets: 0.066 ms Thread Wait Time: 0.002 ms Total Operation Time: 41.640 ms Unloading 408 unused Assets / (1.8 MB). Loaded Objects now: 11918. Memory consumption went from 394.9 MB to 393.1 MB. Total: 64.974669 ms (FindLiveObjects: 1.071715 ms CreateObjectMapping: 0.419397 ms MarkObjects: 62.228509 ms DeleteObjects: 0.602520 ms) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 1s74ms [ 971/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.97 seconds), 6 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.2925676 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 12004. Memory consumption went from 384.3 MB to 383.8 MB. Total: 83.400753 ms (FindLiveObjects: 1.259797 ms CreateObjectMapping: 0.437486 ms MarkObjects: 80.900296 ms DeleteObjects: 0.143943 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.524 seconds Domain Reload Profiling: 5694ms BeginReloadAssembly (970ms) DisableScriptedObjects (114ms) CreateAndSetChildDomain (368ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (157ms) LoadAllAssembliesAndSetupDomain (1000ms) LoadAssemblies (227ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (476ms) BuildScriptInfoCaches (401ms) ResolveRequiredComponents (71ms) FinalizeReload (3526ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (6ms) BeforeProcessingInitializeOnLoad (433ms) ProcessInitializeOnLoadAttributes (831ms) ProcessInitializeOnLoadMethodAttributes (166ms) AfterProcessingInitializeOnLoad (8ms) AwakeInstancesAfterBackupRestoration (1117ms) Asset Pipeline Refresh (id=5a19ca0e62bb3ffd6b4d02e16ce9987e): Total: 8.305 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4321 ms Asset DB Callback time: managed=154 ms, native=6 ms Scripting: domain reloads=1, domain reload time=2276 ms, compile time=1546 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 1.017ms ApplyChangesToAssetFolders: 0.643ms Scan: 602.216ms Collect global state as custom dependencies: 4.762ms OnSourceAssetsModified: 1.226ms CategorizeScriptCompilationAssets: 0.060ms ProcessAssetsWithTransientArtifactChanges: 9.955ms CategorizeAssets: 85.583ms CompileScripts: 1546.277ms ImportOutOfDateAssets: 3545.944ms (3536.690ms without children) CollectScriptTypesHashes: 2.050ms ReloadNativeAssets: 7.017ms UnloadImportedAssets: 0.481ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.120ms ImportSchedulerStart: 0.535ms PostProcessAllAssets: 155.607ms XRBuildSystem.XRAssetImported 1.629ms MonoPostProcessAllAssets: 153.241ms NugetAssetPostprocessor.OnPostprocessAllAssets 35.063ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.437ms AssetChangedListener.OnPostprocessAllAssets 9.883ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 8.904ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.758ms AssetPostprocessor.OnPostprocessAllAssets 6.506ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.247ms SyncVS.PostprocessSyncProject 4.247ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.702ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.024ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.143ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.006ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.569ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.358ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.284ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.967ms MaterialPostprocessor.OnPostprocessAllAssets 0.943ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.864ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.833ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.802ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.717ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.687ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.652ms CinemachineSettings.OnPostprocessAllAssets 0.609ms TextAssetPostProcessor.OnPostprocessAllAssets 0.526ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.517ms AssetPathToTypes.OnPostprocessAllAssets 0.488ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.488ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.430ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.392ms AssetEvents.OnPostprocessAllAssets 0.389ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.386ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.379ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.339ms SamplePostprocessor.OnPostprocessAllAssets 0.333ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.330ms PostProcessor.OnPostprocessAllAssets 0.323ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.294ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.293ms ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms ThemePostprocessor.OnPostprocessAllAssets 0.284ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.243ms DomainReloadProcessor.OnPostprocessAllAssets 0.239ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms AssetReloadNotifier.OnPostprocessAllAssets 0.195ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.159ms AssetProcessor.OnPostprocessAllAssets 0.149ms PostAssetChangesProfiler: 3.525ms GatherAllCurrentPrimaryImportResultRevisions: 0.479ms UnloadStreamsBegin: 0.632ms PersistCurrentRevisions: 0.142ms GenerateScriptTypeHashes: 13.629ms GenerateScriptTypeSerializationHashes: 24.194ms Untracked: 2346.137ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=1c25aba48d4d2ebba969921a15beb465): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 593 unused Assets / (4.0 MB). Loaded Objects now: 11992. Memory consumption went from 410.3 MB to 406.3 MB. Total: 45.446139 ms (FindLiveObjects: 1.134851 ms CreateObjectMapping: 0.468006 ms MarkObjects: 42.150469 ms DeleteObjects: 0.955499 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.32 ms, found 3 plugins. Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 2.33 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 5.210 seconds Domain Reload Profiling: 6824ms BeginReloadAssembly (830ms) DisableScriptedObjects (201ms) CreateAndSetChildDomain (255ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (147ms) LoadAllAssembliesAndSetupDomain (597ms) LoadAssemblies (188ms) TypeCache.Refresh (12ms) AnalyzeDomain (80ms) ResolveRequiredComponents (73ms) FinalizeReload (5212ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (341ms) ProcessInitializeOnLoadAttributes (1327ms) ProcessInitializeOnLoadMethodAttributes (267ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (1752ms) Asset Pipeline Refresh (id=e3063db166e92810ebb73bed9907653f): Total: 7.193 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5422 ms Asset DB Callback time: managed=50 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1718 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.769ms ApplyChangesToAssetFolders: 0.519ms Collect global state as custom dependencies: 6.343ms ProcessAssetsWithTransientArtifactChanges: 0.225ms CategorizeAssets: 93.604ms CompileScripts: 1.885ms ImportOutOfDateAssets: 5233.921ms (5224.979ms without children) CollectScriptTypesHashes: 2.279ms ReloadNativeAssets: 6.855ms UnloadImportedAssets: 0.442ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.126ms ImportSchedulerStart: 0.437ms PostProcessAllAssets: 50.263ms MonoPostProcessAllAssets: 50.243ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.591ms ConfigAssetsTracker.OnPostprocessAllAssets 5.068ms SyncVS.PostprocessSyncProject 4.060ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.329ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.003ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.271ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.686ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.605ms CinemachineSettings.OnPostprocessAllAssets 0.588ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.476ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.412ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.343ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.302ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.295ms DomainReloadProcessor.OnPostprocessAllAssets 0.250ms AssetChangedListener.OnPostprocessAllAssets 0.206ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.173ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.090ms AssetPostprocessor.OnPostprocessAllAssets 0.073ms GatherAllCurrentPrimaryImportResultRevisions: 0.377ms UnloadStreamsBegin: 0.386ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 13.887ms GenerateScriptTypeSerializationHashes: 24.543ms Untracked: 1804.137ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 7.838 ms Integration: 1009.108 ms Integration of assets: 0.103 ms Thread Wait Time: -0.058 ms Total Operation Time: 1016.992 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.024 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=154efa8d932ec0f8d9a538ab38df689c): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.906 ms Integration: 10.716 ms Integration of assets: 0.027 ms Thread Wait Time: 73.738 ms Total Operation Time: 88.386 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.464 ms Integration: 2.484 ms Integration of assets: 0.163 ms Thread Wait Time: 153.153 ms Total Operation Time: 157.265 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 2.081 ms Integration: 5.829 ms Integration of assets: 0.286 ms Thread Wait Time: 161.355 ms Total Operation Time: 169.551 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync Container Testing (2062732197) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (591576049) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.365 ms Integration: 55.589 ms Integration of assets: 0.070 ms Thread Wait Time: -0.027 ms Total Operation Time: 59.997 ms Unloading 592 unused Assets / (1.1 MB). Loaded Objects now: 12057. Memory consumption went from 409.5 MB to 408.3 MB. Total: 58.668211 ms (FindLiveObjects: 1.082610 ms CreateObjectMapping: 0.437486 ms MarkObjects: 55.648763 ms DeleteObjects: 0.814628 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 0s943ms [ 956/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1314/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.84 seconds), 6 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.1927283 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6 unused Assets / (0.5 MB). Loaded Objects now: 12012. Memory consumption went from 386.3 MB to 385.8 MB. Total: 81.038512 ms (FindLiveObjects: 1.017937 ms CreateObjectMapping: 0.346762 ms MarkObjects: 78.799750 ms DeleteObjects: 0.209175 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.577 seconds Domain Reload Profiling: 5854ms BeginReloadAssembly (1036ms) DisableScriptedObjects (168ms) CreateAndSetChildDomain (382ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (156ms) LoadAllAssembliesAndSetupDomain (1043ms) LoadAssemblies (229ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (482ms) BuildScriptInfoCaches (404ms) ResolveRequiredComponents (75ms) FinalizeReload (3578ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (410ms) ProcessInitializeOnLoadAttributes (820ms) ProcessInitializeOnLoadMethodAttributes (174ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (1109ms) Asset Pipeline Refresh (id=a9dd370bfe2a93ae49643caba365b542): Total: 8.345 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4376 ms Asset DB Callback time: managed=139 ms, native=30 ms Scripting: domain reloads=1, domain reload time=2379 ms, compile time=1419 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.874ms ApplyChangesToAssetFolders: 0.661ms Scan: 590.062ms Collect global state as custom dependencies: 5.308ms OnSourceAssetsModified: 1.276ms CategorizeScriptCompilationAssets: 0.068ms ProcessAssetsWithTransientArtifactChanges: 10.538ms CategorizeAssets: 88.680ms CompileScripts: 1419.030ms ImportOutOfDateAssets: 3599.213ms (3590.094ms without children) CollectScriptTypesHashes: 2.406ms ReloadNativeAssets: 6.804ms UnloadImportedAssets: 0.522ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.160ms ImportSchedulerStart: 0.534ms PostProcessAllAssets: 140.391ms XRBuildSystem.XRAssetImported 1.678ms MonoPostProcessAllAssets: 137.959ms NugetAssetPostprocessor.OnPostprocessAllAssets 33.790ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.132ms AssetChangedListener.OnPostprocessAllAssets 9.707ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.657ms AssetPostprocessor.OnPostprocessAllAssets 6.525ms SyncVS.PostprocessSyncProject 4.418ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.050ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.622ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.545ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.062ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.155ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.998ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.483ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.292ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.229ms MaterialPostprocessor.OnPostprocessAllAssets 1.213ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.935ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.837ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.832ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.712ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.700ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.633ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.616ms TextAssetPostProcessor.OnPostprocessAllAssets 0.561ms CinemachineSettings.OnPostprocessAllAssets 0.549ms AssetPathToTypes.OnPostprocessAllAssets 0.530ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.526ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.485ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.413ms AssetEvents.OnPostprocessAllAssets 0.402ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.380ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.377ms PostProcessor.OnPostprocessAllAssets 0.372ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.351ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.324ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.322ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.315ms ThemePostprocessor.OnPostprocessAllAssets 0.295ms ConfigAssetsTracker.OnPostprocessAllAssets 0.294ms SamplePostprocessor.OnPostprocessAllAssets 0.289ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.276ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.242ms DomainReloadProcessor.OnPostprocessAllAssets 0.231ms AssetReloadNotifier.OnPostprocessAllAssets 0.198ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.177ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.157ms AssetProcessor.OnPostprocessAllAssets 0.136ms PostAssetChangesProfiler: 28.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.369ms UnloadStreamsBegin: 4.381ms PersistCurrentRevisions: 0.129ms GenerateScriptTypeHashes: 13.450ms GenerateScriptTypeSerializationHashes: 23.850ms Untracked: 2455.015ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=100ec4569181a6452990c59c4b7ab736): Total: 0.031 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 596 unused Assets / (4.0 MB). Loaded Objects now: 11955. Memory consumption went from 408.7 MB to 404.7 MB. Total: 31.045705 ms (FindLiveObjects: 0.806528 ms CreateObjectMapping: 0.341943 ms MarkObjects: 28.770905 ms DeleteObjects: 0.705327 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 3.345 seconds Domain Reload Profiling: 4356ms BeginReloadAssembly (556ms) DisableScriptedObjects (142ms) CreateAndSetChildDomain (178ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (80ms) LoadAllAssembliesAndSetupDomain (350ms) LoadAssemblies (121ms) TypeCache.Refresh (7ms) AnalyzeDomain (47ms) ResolveRequiredComponents (43ms) FinalizeReload (3347ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (197ms) ProcessInitializeOnLoadAttributes (789ms) ProcessInitializeOnLoadMethodAttributes (163ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (1212ms) Asset Pipeline Refresh (id=19118b4e690c212e59fe1f5ac9d5403a): Total: 4.616 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3502 ms Asset DB Callback time: managed=50 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1060 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.464ms ApplyChangesToAssetFolders: 0.367ms Collect global state as custom dependencies: 4.783ms ProcessAssetsWithTransientArtifactChanges: 0.211ms CategorizeAssets: 76.622ms CompileScripts: 1.748ms ImportOutOfDateAssets: 3364.149ms (3355.622ms without children) CollectScriptTypesHashes: 1.085ms ReloadNativeAssets: 6.820ms UnloadImportedAssets: 0.309ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.746ms ImportSchedulerStart: 0.569ms PostProcessAllAssets: 50.450ms MonoPostProcessAllAssets: 50.431ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.297ms SyncVS.PostprocessSyncProject 4.422ms ConfigAssetsTracker.OnPostprocessAllAssets 4.112ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.316ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.125ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.288ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.680ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.593ms CinemachineSettings.OnPostprocessAllAssets 0.576ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.498ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.387ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.373ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.341ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.307ms DomainReloadProcessor.OnPostprocessAllAssets 0.244ms AssetChangedListener.OnPostprocessAllAssets 0.200ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.167ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.108ms AssetPostprocessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.202ms PersistCurrentRevisions: 0.129ms GenerateScriptTypeHashes: 13.610ms GenerateScriptTypeSerializationHashes: 24.136ms Untracked: 1118.025ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.119 ms Integration: 1005.059 ms Integration of assets: 0.059 ms Thread Wait Time: -0.018 ms Total Operation Time: 1009.219 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=85b176573ac5a7834bd8585dbd07a66d): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.704 ms Integration: 11.009 ms Integration of assets: 0.026 ms Thread Wait Time: 100.644 ms Total Operation Time: 115.383 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.324 ms Integration: 2.211 ms Integration of assets: 0.177 ms Thread Wait Time: 191.373 ms Total Operation Time: 195.084 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 2.438 ms Integration: 24.012 ms Integration of assets: 0.281 ms Thread Wait Time: 205.960 ms Total Operation Time: 232.692 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) Container Testing (-1141318130) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-30182818) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 5.241 ms Integration: 47.634 ms Integration of assets: 0.089 ms Thread Wait Time: -0.013 ms Total Operation Time: 52.952 ms Unloading 592 unused Assets / (2.6 MB). Loaded Objects now: 12042. Memory consumption went from 406.0 MB to 403.4 MB. Total: 66.247107 ms (FindLiveObjects: 1.262870 ms CreateObjectMapping: 0.424146 ms MarkObjects: 62.940611 ms DeleteObjects: 0.908915 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/reyrey/OfficeGame ExitCode: 0 Duration: 0s896ms [ 971/1319 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1311/1319 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used [1313/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 421 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1316/1319 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1317/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1318/1319 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.80 seconds), 6 items updated, 1319 evaluated Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used Total cache size 266212888 Total cache size after purge 266212888, took 00:00:00.1771002 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6 unused Assets / (0.5 MB). Loaded Objects now: 11977. Memory consumption went from 383.5 MB to 383.0 MB. Total: 79.117527 ms (FindLiveObjects: 1.057397 ms CreateObjectMapping: 0.346133 ms MarkObjects: 76.849362 ms DeleteObjects: 0.177886 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins. Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 4.296 seconds Domain Reload Profiling: 6573ms BeginReloadAssembly (1046ms) DisableScriptedObjects (199ms) CreateAndSetChildDomain (362ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (154ms) LoadAllAssembliesAndSetupDomain (1034ms) LoadAssemblies (229ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (478ms) BuildScriptInfoCaches (401ms) ResolveRequiredComponents (74ms) FinalizeReload (4298ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (665ms) ProcessInitializeOnLoadAttributes (1060ms) ProcessInitializeOnLoadMethodAttributes (176ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (1097ms) Asset Pipeline Refresh (id=5cda790e0452e798b9bd3247040759db): Total: 9.017 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5095 ms Asset DB Callback time: managed=139 ms, native=30 ms Scripting: domain reloads=1, domain reload time=2376 ms, compile time=1376 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 0.935ms ApplyChangesToAssetFolders: 0.683ms Scan: 588.360ms Collect global state as custom dependencies: 5.721ms OnSourceAssetsModified: 1.359ms CategorizeScriptCompilationAssets: 0.052ms ProcessAssetsWithTransientArtifactChanges: 11.224ms CategorizeAssets: 89.681ms CompileScripts: 1375.966ms ImportOutOfDateAssets: 4320.039ms (4310.829ms without children) CollectScriptTypesHashes: 2.086ms ReloadNativeAssets: 6.841ms UnloadImportedAssets: 0.551ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.175ms ImportSchedulerStart: 0.541ms PostProcessAllAssets: 140.113ms XRBuildSystem.XRAssetImported 1.612ms MonoPostProcessAllAssets: 137.780ms NugetAssetPostprocessor.OnPostprocessAllAssets 32.957ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.419ms AssetChangedListener.OnPostprocessAllAssets 10.050ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.867ms AssetPostprocessor.OnPostprocessAllAssets 6.454ms SyncVS.PostprocessSyncProject 4.304ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.130ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.559ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.481ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.999ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.250ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.995ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.538ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.262ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.240ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.975ms MaterialPostprocessor.OnPostprocessAllAssets 0.964ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.830ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.766ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.685ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.654ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.621ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.614ms CinemachineSettings.OnPostprocessAllAssets 0.580ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.553ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.506ms AssetPathToTypes.OnPostprocessAllAssets 0.505ms TextAssetPostProcessor.OnPostprocessAllAssets 0.499ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.409ms AssetEvents.OnPostprocessAllAssets 0.405ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.393ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.362ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.357ms SamplePostprocessor.OnPostprocessAllAssets 0.319ms PostProcessor.OnPostprocessAllAssets 0.317ms ConfigAssetsTracker.OnPostprocessAllAssets 0.310ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.306ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.300ms ThemePostprocessor.OnPostprocessAllAssets 0.296ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.295ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.266ms DomainReloadProcessor.OnPostprocessAllAssets 0.265ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.249ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.194ms AssetReloadNotifier.OnPostprocessAllAssets 0.189ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.158ms AssetProcessor.OnPostprocessAllAssets 0.137ms PostAssetChangesProfiler: 27.779ms GatherAllCurrentPrimaryImportResultRevisions: 0.375ms UnloadStreamsBegin: 0.180ms PersistCurrentRevisions: 0.156ms GenerateScriptTypeHashes: 13.419ms GenerateScriptTypeSerializationHashes: 23.847ms Untracked: 2453.925ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=ad6033a57a5d8ba65be580aeb0cee1f6): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 590 unused Assets / (4.0 MB). Loaded Objects now: 11972. Memory consumption went from 416.1 MB to 412.1 MB. Total: 44.566907 ms (FindLiveObjects: 1.046991 ms CreateObjectMapping: 0.337892 ms MarkObjects: 41.602773 ms DeleteObjects: 0.900673 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins. Native extension for LinuxStandalone target not found Refreshing native plugins compatible for Editor in 2.45 ms, found 3 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 5.260 seconds Domain Reload Profiling: 6877ms BeginReloadAssembly (817ms) DisableScriptedObjects (194ms) CreateAndSetChildDomain (255ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (144ms) LoadAllAssembliesAndSetupDomain (611ms) LoadAssemblies (194ms) TypeCache.Refresh (12ms) AnalyzeDomain (82ms) ResolveRequiredComponents (75ms) FinalizeReload (5263ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (346ms) ProcessInitializeOnLoadAttributes (1320ms) ProcessInitializeOnLoadMethodAttributes (273ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (1782ms) Asset Pipeline Refresh (id=8c9cadd1c98f821dcb30bc8093648569): Total: 7.228 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5468 ms Asset DB Callback time: managed=50 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1706 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1961, non-scripts=3269 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.775ms ApplyChangesToAssetFolders: 0.518ms Collect global state as custom dependencies: 5.384ms ProcessAssetsWithTransientArtifactChanges: 0.248ms CategorizeAssets: 95.000ms CompileScripts: 1.875ms ImportOutOfDateAssets: 5285.874ms (5277.022ms without children) CollectScriptTypesHashes: 1.595ms ReloadNativeAssets: 6.879ms UnloadImportedAssets: 0.427ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.026ms ImportSchedulerStart: 0.428ms PostProcessAllAssets: 50.663ms MonoPostProcessAllAssets: 50.644ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.944ms ConfigAssetsTracker.OnPostprocessAllAssets 5.184ms SyncVS.PostprocessSyncProject 4.103ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.324ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.946ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.266ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.679ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.616ms CinemachineSettings.OnPostprocessAllAssets 0.598ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.480ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.382ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.344ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.314ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.293ms DomainReloadProcessor.OnPostprocessAllAssets 0.247ms AssetChangedListener.OnPostprocessAllAssets 0.193ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.158ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.079ms AssetPostprocessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 0.394ms PersistCurrentRevisions: 0.133ms GenerateScriptTypeHashes: 14.066ms GenerateScriptTypeSerializationHashes: 24.897ms Untracked: 1787.613ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.746 ms Integration: 1032.778 ms Integration of assets: 0.050 ms Thread Wait Time: -0.005 ms Total Operation Time: 1036.570 ms The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '266c8658733ebd3888fb2440a69290a1') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d26d343a088c96a46a930787d70caa27 StaticDependenciesID=3524bc249057dad2e224e667020a019e Asset Pipeline Refresh (id=009945305d172e85dade8a2205e9a45c): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 6.139 ms Integration: 10.927 ms Integration of assets: 0.026 ms Thread Wait Time: 79.623 ms Total Operation Time: 96.716 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.627 ms Integration: 17.510 ms Integration of assets: 0.177 ms Thread Wait Time: 161.932 ms Total Operation Time: 181.247 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.971 ms Integration: 5.362 ms Integration of assets: 0.280 ms Thread Wait Time: 225.252 ms Total Operation Time: 232.866 ms Entered TestOffice UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:25) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__3> (Code.Game.OfficeGame.Location.PlayerLocationChecker/d__3&) Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 25) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Interaction UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.OfficeGame.Entities.TestInteractableEntity:Interact () (at Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs:13) Code.OfficeGame.Player.PlayerInteractor:Interact (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/Player/PlayerInteractor.cs:49) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs Line: 13) Container Testing (1111391818) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1179007509) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.962 ms Integration: 80.707 ms Integration of assets: 0.095 ms Thread Wait Time: -0.027 ms Total Operation Time: 85.737 ms Unloading 592 unused Assets / (0.8 MB). Loaded Objects now: 12056. Memory consumption went from 406.2 MB to 405.4 MB. Total: 59.755360 ms (FindLiveObjects: 1.079956 ms CreateObjectMapping: 0.386641 ms MarkObjects: 56.887049 ms DeleteObjects: 0.743670 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@c6775e9427cb/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@514690c4e8b0/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) MonoPathRemapper: Attempts to remap: 256578; Successful remaps: 98340 Serialized file version minimum: 22, current 23 [LAYOUT] About to save layout /home/reyrey/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/reyrey/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins. Asset Pipeline Refresh (id=64d3a6a89e536655f8a19e09554a5009): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-reyrey-6000.6.4 channel disconnected successfully. Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc Shut down UDS service system complete AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 137 2026-10-12 18:29:07.311 [TRC] [daemon-client-ws] /system/events/handleUri/5501 incoming exception com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame) 2026-10-12 18:29:07.371 [TRC] [daemon-client-ws] /system/events/handleUri/5501 request failed com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame) 2026-10-12 18:29:07.371 [TRC] [daemon-client-ws] /system/events/handleUri/5501 will retry after the daemon is online 2026-10-12 18:29:07.372 [DBG] [daemon-client-ws] /system/events/handleUri/5501 retrying websocket connection... com.jetbrains.app.daemon.endpoints.runtime.shared.IncomingChannelClosed: Incoming channel closed with reason: CloseReason(reason=CLOSED_ABNORMALLY, message=Connection was closed without close frame) ,{"PoolAlloc":2200},{"AI":80},{"TypeTree":1252075},{"ScriptManager":88592},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"Director":8280},{"CloudService":9728},{"WebRequest":4579},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":7020},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":800},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":269840},{"EditorUtility":628259},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4975222},{"AssetImporter":496},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"LocalIPC":158},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":1128},{"AssetReference":32},{"IPCStream":32}]}