6928 lines
730 KiB
Plaintext
6928 lines
730 KiB
Plaintext
Unity Editor version: 6000.6.7f1 (b22767f04f04)
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Branch: 6000.6/staging
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Build type: Release
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Batch mode: NO
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macOS version: Version 26.1 (Build 25B78)
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Darwin version: 25.1.0
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Architecture: arm64
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Running under Rosetta: NO
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Available memory: 8192 MB
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Date: 2026-10-24T21:06:24Z
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VBCSCompilerPreWarmer: watching VBCSCompiler (PID 2857)
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VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 2859)
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VBCSCompiler prewarm took 2.85 ms
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist
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[Licensing::Module] Successfully launched the LicensingClient (PId: 2860)
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COMMAND LINE ARGUMENTS:
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/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity
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-projectpath
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/Users/angelofdeath/Projects/Hasebe
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-useHub
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-hubIPC
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-cloudEnvironment
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production
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-hubSessionId
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e0050e7b-4f78-49a4-8d65-0ba5181f4cf5
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-accessToken
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clC2I2JgofGJAi4gsLelNRuhJWmhnOnc4XOgFzHG-ko007f
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Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe
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/Users/angelofdeath/Projects/Hasebe
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-remapper-allocator-initial-capacity=32768"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-main-allocator-mimalloc-enabled=1"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [8410636416] Target information:
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Player connection [8410636416] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
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Player connection [8410636416] * "[IP] 100.73.54.140 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
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Player connection [8410636416] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [8410636416] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-24T21:06:25.043442Z"
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[Package Manager] Connected to IPC stream "Upm-2856" after 0.3 seconds.
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.3+d7ffd15
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Session Id: 9702a239fcd94bc0857ff5089f132420
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Correlation Id: 3914167c3cc320bdd229f5d7e76c72c7
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External correlation Id: 3371330687678911803
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Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.38s, validation: 0.03s, handshake: 0.35s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-24T21:06:25.42701Z"
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[Licensing::Module] Connected to LicensingClient (PId: 2860, launch time: 0.00, total connection time: 0.77s)
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[Licensing::Client] Successfully updated the access token
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[Licensing::Module] Successfully updated the access token clC2I2Jgof...
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972341668464-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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[Licensing::Client] Successfully updated license, isAsync: True, time: 0.01
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] Licensing Background thread has ended after 0.78s
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[Licensing::Module] Licensing is initialized (took 0.21s).
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[Licensing::Client] Successfully resolved entitlement details
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Library Redirect Path: Library/
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Initialising UDS system complete:
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- System type: Client
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- Resource namespace: 5420433f42fdf4ea13c720f39452b183
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- Shared memory size: 1073741824
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- Command buffer id: 1052672
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- Command buffer size: 8192
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- Hashmap size: 4194304
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- Service connected: false
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Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore
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Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised
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[Physics::Module] Selected backend (deferred post-plugins).
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Initialize engine version: 6000.6.7f1 (b22767f04f04)
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[EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
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[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets
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GfxDevice: creating device client; kGfxThreadingModeThreaded
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preferred device: Apple M1 (high power)
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Metal devices available: 1
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0: Apple M1 (high power)
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Using device Apple M1 (high power)
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Initializing Metal device caps: Apple M1
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Mac GPU Family: 2
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Apple GPU Family: 7
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MSL Version: 3.0
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Has Float MSAA: 1
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Has Float Filtering: 1
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ReadWrite Texture Tier: 2
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Initialize mono
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Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed'
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Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1'
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Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos'
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Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56856
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CodeReloadManager initialized
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ImportWorker Server TCP listen port: 0
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AcceleratorClientConnectionCallback - disconnected - :0
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
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Registered in 0.000943 seconds.
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Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
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at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
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at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
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at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
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at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
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--- End of stack trace from previous location where exception was thrown ---
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at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
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at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
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at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
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Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file
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at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
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at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
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at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
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at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
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--- End of stack trace from previous location where exception was thrown ---
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at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
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at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
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at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
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--- End of inner exception stack trace ---
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---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
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at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
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at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
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at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
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at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
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--- End of stack trace from previous location where exception was thrown ---
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at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
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at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
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at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
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at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <---
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Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
|
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at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
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at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
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at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
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at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
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--- End of stack trace from previous location where exception was thrown ---
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at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
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at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
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at Burst.EditorIntegration.Client.RemoteCompilerServer.<Initialize>b__29_0 () [0x00046] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:477
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at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
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Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
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at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
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at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
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at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
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at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
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--- End of stack trace from previous location where exception was thrown ---
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at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
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at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
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at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
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Native extension for OSXStandalone target not found
|
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Package Manager log level set to [2]
|
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 0.760 seconds
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Domain Reload Profiling: 1144ms
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BeginReloadAssembly (98ms)
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CreateAndSetChildDomain (11ms)
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RebuildCommonClasses (3ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (41ms)
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LoadAllAssembliesAndSetupDomain (225ms)
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LoadAssemblies (87ms)
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TypeCache.Refresh (160ms)
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TypeCache.ScanAssembly (145ms)
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AnalyzeDomain (0ms)
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FinalizeReload (760ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (59ms)
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ProcessInitializeOnLoadAttributes (58ms)
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ProcessInitializeOnLoadMethodAttributes (513ms)
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[Licensing::Client] Successfully resolved entitlement details
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Application.AssetDatabase Initial Refresh Start
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[Package Manager] Restoring resolved packages state from cache
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[Licensing::Client] Successfully resolved entitlement details
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[Package Manager] Registered 70 packages:
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Packages from [https://packages.unity.com]:
|
|
com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e)
|
|
com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb)
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|
com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
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|
com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882)
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com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4)
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|
com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
|
|
com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
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|
com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
|
|
com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
|
|
com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
|
|
com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
|
|
com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00)
|
|
com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
|
|
Built-in packages:
|
|
com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f)
|
|
com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a)
|
|
com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1)
|
|
com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490)
|
|
com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5)
|
|
com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7)
|
|
com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility)
|
|
com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance)
|
|
com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai)
|
|
com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni)
|
|
com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation)
|
|
com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle)
|
|
com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio)
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com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth)
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com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director)
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com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion)
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com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui)
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com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize)
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com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem)
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com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics)
|
|
com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d)
|
|
com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d)
|
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com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture)
|
|
com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain)
|
|
com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics)
|
|
com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen)
|
|
com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap)
|
|
com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui)
|
|
com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements)
|
|
com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra)
|
|
com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics)
|
|
com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest)
|
|
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
|
|
com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
|
|
com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
|
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com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww)
|
|
com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics)
|
|
com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles)
|
|
com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video)
|
|
com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind)
|
|
com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr)
|
|
com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems)
|
|
com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore)
|
|
com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e)
|
|
com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5)
|
|
com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe)
|
|
com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439)
|
|
com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a)
|
|
com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b)
|
|
com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6)
|
|
com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee)
|
|
com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9)
|
|
Git packages:
|
|
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
|
|
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
|
|
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
|
|
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
|
|
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
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|
[Subsystems] No new subsystems found in resolved package list.
|
|
[Package Manager] Done registering packages in 0.01 seconds
|
|
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
|
|
WorkingDir: /Users/angelofdeath/Projects/Hasebe
|
|
Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
|
|
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
|
|
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
|
|
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
--- End of stack trace from previous location where exception was thrown ---
|
|
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass30_0.<SetAssemblyFolders>b__0 () [0x0004c] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:486
|
|
at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
|
|
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
|
|
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
|
|
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
|
|
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
|
|
ExitCode: 0 Duration: 0s379ms
|
|
[ 943/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
|
|
*** Tundra build success (0.36 seconds), 1 items updated, 1283 evaluated
|
|
Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file
|
|
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
|
|
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
|
|
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
--- End of stack trace from previous location where exception was thrown ---
|
|
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
|
|
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
|
|
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
|
|
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
|
|
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
|
|
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
|
|
--- End of inner exception stack trace ---
|
|
---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
|
|
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
|
|
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
|
|
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
--- End of stack trace from previous location where exception was thrown ---
|
|
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
|
|
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
|
|
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
|
|
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
|
|
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
|
|
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
|
|
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <---
|
|
AssetDatabase: script compilation time: 0.905570s
|
|
Begin MonoManager ReloadAssembly
|
|
Total cache size 268166144
|
|
Total cache size after purge 268166144, took 00:00:00.1784663
|
|
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.87 ms, found 6 plugins.
|
|
Native extension for OSXStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 0.783 seconds
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Domain Reload Profiling: 1479ms
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BeginReloadAssembly (132ms)
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DisableScriptedObjects (11ms)
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CreateAndSetChildDomain (37ms)
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RebuildCommonClasses (6ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (34ms)
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LoadAllAssembliesAndSetupDomain (512ms)
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LoadAssemblies (231ms)
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TypeCache.Refresh (160ms)
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TypeCache.ScanAssembly (145ms)
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AnalyzeDomain (59ms)
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BuildScriptInfoCaches (53ms)
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ResolveRequiredComponents (5ms)
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FinalizeReload (783ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (69ms)
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ProcessInitializeOnLoadAttributes (369ms)
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ProcessInitializeOnLoadMethodAttributes (50ms)
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AwakeInstancesAfterBackupRestoration (11ms)
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Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log
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Asset Pipeline Refresh (id=2df7f920518194748be82657b83859a0): Total: 3.487 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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(Values over 0.05ms)
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Summary:
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Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=1744 ms
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Asset DB Callback time: managed=20 ms, native=11 ms
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Scripting: domain reloads=1, domain reload time=753 ms, compile time=907 ms, other=50 ms
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Project Asset Count: scripts=1906, non-scripts=3238
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
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Scan Filter Count: 1
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InvokePackagesCallback: 12.315ms
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ApplyChangesToAssetFolders: 0.297ms
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Scan: 588.596ms
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Collect global state as custom dependencies: 10.990ms
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CategorizeScriptCompilationAssets: 65.643ms
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ProcessAssetsWithTransientArtifactChanges: 55.625ms
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CategorizeAssets: 76.797ms
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CompileScripts: 906.804ms
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ImportOutOfDateAssets: 796.270ms (792.296ms without children)
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ReloadNativeAssets: 0.066ms
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UnloadImportedAssets: 1.676ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.662ms
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ImportSchedulerStart: 1.568ms
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PostProcessAllAssets: 20.751ms
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MonoPostProcessAllAssets: 20.648ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.219ms
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SyncVS.PostprocessSyncProject 1.569ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.037ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 0.984ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.482ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.312ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.168ms
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ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.157ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.086ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms
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UnloadStreamsBegin: 2.110ms
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PersistCurrentRevisions: 0.132ms
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GenerateScriptTypeHashes: 1.598ms
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GenerateScriptTypeSerializationHashes: 3.104ms
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Untracked: 948.624ms
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Application.AssetDatabase Initial Refresh End
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
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Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
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Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
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Scanning for USB devices : 0.045ms
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Initializing Unity extensions:
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-DMusician
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2026-10-25 00:06:32.021 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cd2c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-25 00:06:32.024 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972138b40 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Unloading 110 Unused Serialized files (Serialized files now loaded: 0)
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Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
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Deserialize: 2.319 ms
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Integration: 10.741 ms
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Integration of assets: 0.012 ms
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Thread Wait Time: 0.016 ms
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Total Operation Time: 13.089 ms
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Unloading 8486 unused Assets / (25.1 MB). Loaded Objects now: 9510.
|
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Memory consumption went from 312.0 MB to 287.0 MB.
|
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Total: 15.675917 ms (FindLiveObjects: 0.766459 ms CreateObjectMapping: 0.195666 ms MarkObjects: 7.730167 ms DeleteObjects: 6.827083 ms)
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[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
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Worker ready: AssetImportWorkerHW0 0
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[LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
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[LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt
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[MODES] ModeService[default].InitializeCurrentMode
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[MODES] ModeService[default].RaiseModeChanged(default, default)
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[Project] Loading completed in 8.082 seconds
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Project init time: 7.104 seconds
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Template init time: 0.000 seconds
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Package Manager init time: 0.470 seconds
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Asset Database init time: 0.272 seconds
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Global illumination init time: 0.001 seconds
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Assemblies load time: 1.173 seconds
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Unity extensions init time: 0.031 seconds
|
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Asset Database refresh time: 3.489 seconds
|
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Scene opening time: 0.796 seconds
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##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1792875992729,"processId":2856,"projectLoad":8.082047208,"projectInit":7.103665,"templateInit":0.0,"packageManagerInit":0.470496667,"assetDatabaseInit":0.272195417,"globalIlluminationInit":0.00142275,"assembliesLoad":1.172810792,"unityExtensionsInit":0.030511958,"assetDatabaseRefresh":3.48911775,"sceneOpening":0.796022375}
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##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1792875992730,"processId":2856,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"}
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Subscribe to USB device events
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GPU Resident Drawer created.
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Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.004s, timestamps: [8.096 - 8.100]
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully updated the access token
|
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[Licensing::Module] Successfully updated access token: "1dLt2mHC"... (expires: 2026-10-24T22:19:34Z)
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[Licensing::Client] Successfully resolved entitlement details
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TrimDiskCacheJob: Current cache size 0mb
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Asset Pipeline Refresh (id=d6d71da3c970c4be38c03b697e5d33c4): Total: 0.289 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Start Indexing on Editor startup
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[Indexing] Starting Initial Indexing for Assets
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WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
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TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
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TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
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System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
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TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
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TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
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UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
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(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '29e42520503cf421c4727c41f4f7f036') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=176d780c29acc975d106db5542089511 StaticDependenciesID=ad07eab66ab96143f32e22262aaef344
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Asset Pipeline Refresh (id=d25f638357c514f09bbdda2dccef243f): Total: 0.082 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log
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[Worker0] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7e668304df2c4628eae9c57e6dc7f34c') in 0.085871542 seconds
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Worker ready: AssetImportWorkerHW1 1
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Asset Pipeline Refresh (id=45e59e29a853a4a6d812385ae406d3e4): Total: 0.132 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '462493b46ec8bbbb37d7c90757d05105') in 7.597255375 seconds
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[Worker0] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '9c8e15cbef0eb9aa7e08092a439c746a') in 3.867271041 seconds
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[Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Testing/TestPlayer - Importer: PreviewImporter -> (ImportResultId: 'f3c0dfac43a31e5cf3c71114fc6db1be') in 0.015311959 seconds
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2026-10-25 00:07:43.117 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cc460 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:07:43.120 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213b5c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Asset Pipeline Refresh (id=83c801302a3974c12a19209c2a47df80): Total: 0.205 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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[Licensing::Client] Successfully resolved entitlement details
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Refreshing native plugins compatible for Editor in 3.69 ms, found 6 plugins.
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Asset Pipeline Refresh (id=b5db0341ae38b4be9b6c9094a2be625a): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Asset Pipeline Refresh (id=6a22600f709bf4fc19463e0c077044b9): Total: 0.090 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log
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[Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Player/TestPlayer - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '618d1b63043ac1e11211ec30bc36ff73') in 0.016506917 seconds
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Starting new worker id: 3 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW3.log
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[Worker0] Imported GUID: e490157c3bcaf6a0396958e21736c905 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerClothes.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '082f3fbf9d066fa64f7681c15d17889e') in 0.038823708 seconds
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[Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8f2856c8b3bc8aaef4def23a67184b10') in 0.117119667 seconds
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[Worker1] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerFace.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '983ce72f11415082b6e7db9fe98c8c7a') in 0.222290708 seconds
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[Worker0] Imported GUID: 81dc7ba1aa38263ee80e299fca61e204 - Path: Assets/OfficeGame/Player/TestPlayer/Face.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '24ca42e884489e3b7f416323c7696978') in 0.047280417 seconds
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[Worker0] Imported GUID: a22f5ec8589406bfd9d76092cbc0069b - Path: Assets/OfficeGame/Player/TestPlayer/Clothes.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd78de71f8f5f4ac4df2053099d79d0a5') in 0.022555417 seconds
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[Worker1] Imported GUID: 210dbeeba7272c262a4e0f4c6f6bccc8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerArms.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0df2f95a74d7725aeeed1f10cc6d09da') in 0.024173208 seconds
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[Worker0] Imported GUID: ca5c20148d40c2f898075a1ab2fdf4fe - Path: Assets/OfficeGame/Player/TestPlayer/Materials - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5751382748c7e6e2fb8f271a6adfa1c1') in 0.01856675 seconds
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[Worker0] Imported GUID: c01726e7e63450229879861f18d6b2c8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerHair.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '10410b92cb167e100c4999a5494a9db5') in 0.02356225 seconds
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[Worker1] Imported GUID: cbcc554ef4c7dd31aaa772d74189c8d4 - Path: Assets/OfficeGame/Player/TestPlayer/Hair.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '01cfeb984d50987e028c162f077c97c4') in 0.052822958 seconds
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[Worker0] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '29e50be124cbc8101a027bf6f6998453') in 0.028411708 seconds
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[Worker1] Imported GUID: a9763f39b6001fffba7cb8c838a92248 - Path: Assets/OfficeGame/Player/TestPlayer/Arms.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f7c3964bedeb32a65d8e96a5782662b') in 0.020190125 seconds
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[Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '0725aa5adbc8a4a0f2cc88187a015c57') in 0.083126 seconds
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Worker ready: AssetImportWorkerHW3 3
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Worker ready: AssetImportWorkerHW2 2
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Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
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Rig Error: Avatar creation failed:
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Ambiguous Transform 'Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '89bacbaf5e637af168b841180f6b37cd') in 0.830 seconds [static dependencies only]. Details - ImportResultOutputID=3e472827e6a79ff55c25e753ccb3fc3f DependenciesID=d226e217a6030e44b5310db0db2e4b7b StaticDependenciesID=b36a7fa39f3395e9cd95adea5efd9df0
|
|
Refreshing native plugins compatible for Editor in 3.53 ms, found 6 plugins.
|
|
|
|
Asset Pipeline Refresh (id=442f85ac11802408982912264dbfddef): Total: 0.943 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=8 ms, native=887 ms
|
|
Asset DB Callback time: managed=19 ms, native=27 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3238
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.100ms
|
|
Scan: 8.437ms
|
|
Collect global state as custom dependencies: 0.152ms
|
|
OnSourceAssetsModified: 0.338ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.261ms
|
|
CategorizeAssets: 22.905ms
|
|
ImportOutOfDateAssets: 837.107ms (0.135ms without children)
|
|
ImportManagerImport: 834.458ms (0.396ms without children)
|
|
ReloadNativeAssets: 0.058ms
|
|
UnloadImportedAssets: 1.703ms
|
|
ReloadImportedAssets: 1.867ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.471ms
|
|
ImportSchedulerStart: 0.275ms
|
|
PostProcessAllAssets: 6.330ms
|
|
XRBuildSystem.XRAssetImported 0.232ms
|
|
PostProcessCallbackCreateDeferredMaterials 0.133ms
|
|
MonoPostProcessAllAssets: 5.517ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 2.060ms
|
|
SyncVS.PostprocessSyncProject 1.851ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.245ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.138ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.119ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.107ms
|
|
PostAssetChangesProfiler: 40.061ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.436ms
|
|
UnloadStreamsBegin: 0.069ms
|
|
PersistCurrentRevisions: 0.162ms
|
|
Untracked: 26.584ms
|
|
|
|
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '86927de6f284f7c1eb5e6641454a724f') in 0.874483584 seconds
|
|
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4db1a9b0323837655341fbfc9b5d2a0c') in 0.100193375 seconds
|
|
[Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'd33d494fa85b21ceee51c960156a5f0c') in 0.038703125 seconds
|
|
Loaded scene 'Library/Unused/6abcacd03320549c1b341b99d55e53fc'
|
|
Deserialize: 1.775 ms
|
|
Integration: 0.121 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.003 ms
|
|
Total Operation Time: 1.900 ms
|
|
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 715 unused Assets / (19.7 MB). Loaded Objects now: 11765.
|
|
Memory consumption went from 427.7 MB to 407.9 MB.
|
|
Total: 33.885000 ms (FindLiveObjects: 1.112833 ms CreateObjectMapping: 0.354583 ms MarkObjects: 25.716542 ms DeleteObjects: 6.536416 ms)
|
|
|
|
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
|
|
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
|
|
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
|
|
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
|
|
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11486.
|
|
Memory consumption went from 391.1 MB to 391.1 MB.
|
|
Total: 20.581542 ms (FindLiveObjects: 0.599458 ms CreateObjectMapping: 0.100125 ms MarkObjects: 19.695792 ms DeleteObjects: 0.024292 ms)
|
|
|
|
2026-10-25 00:11:37.868 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740ea940 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 00:11:41.234 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dd5e0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Asset Pipeline Refresh (id=f11acae1112e34dce9c429d83ad453a7): Total: 0.237 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=97cb0c24ac6c04fdc98e511955c26758): Total: 0.294 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=c3c8f462425264d439fe5622cb55b18a): Total: 0.239 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
2026-10-25 00:29:58.763 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739de260 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 2.286902%;
|
|
Keyframe reduction: Ratio: 11.057833%;
|
|
Keyframe reduction: Ratio: 11.117117%;
|
|
Keyframe reduction: Ratio: 2.207702%;
|
|
Keyframe reduction: Ratio: 11.057833%;
|
|
Keyframe reduction: Ratio: 10.868935%;
|
|
Keyframe reduction: Ratio: 5.727155%;
|
|
Keyframe reduction: Ratio: 7.069315%;
|
|
Keyframe reduction: Ratio: 4.304305%;
|
|
Keyframe reduction: Ratio: 3.768152%;
|
|
Keyframe reduction: Ratio: 1.609610%;
|
|
Keyframe reduction: Ratio: 2.267437%;
|
|
Keyframe reduction: Ratio: 2.611473%;
|
|
Keyframe reduction: Ratio: 4.515836%;
|
|
Keyframe reduction: Ratio: 17.459459%;
|
|
Keyframe reduction: Ratio: 6.899400%;
|
|
Keyframe reduction: Ratio: 4.713644%;
|
|
Keyframe reduction: Ratio: 3.260568%;
|
|
Keyframe reduction: Ratio: 1.874779%;
|
|
Keyframe reduction: Ratio: 2.081081%;
|
|
Keyframe reduction: Ratio: 4.700353%;
|
|
Keyframe reduction: Ratio: 4.189189%;
|
|
Keyframe reduction: Ratio: 5.551496%;
|
|
Keyframe reduction: Ratio: 17.135136%;
|
|
Keyframe reduction: Ratio: 2.988199%;
|
|
Keyframe reduction: Ratio: 3.758305%;
|
|
Keyframe reduction: Ratio: 6.666667%;
|
|
Keyframe reduction: Ratio: 3.646407%;
|
|
Keyframe reduction: Ratio: 2.272272%;
|
|
Keyframe reduction: Ratio: 1.719219%;
|
|
Keyframe reduction: Ratio: 1.748807%;
|
|
Keyframe reduction: Ratio: 9.257533%;
|
|
Keyframe reduction: Ratio: 1.908769%;
|
|
Keyframe reduction: Ratio: 6.063063%;
|
|
Keyframe reduction: Ratio: 3.718125%;
|
|
Keyframe reduction: Ratio: 2.748031%;
|
|
Keyframe reduction: Ratio: 3.786839%;
|
|
Keyframe reduction: Ratio: 4.107779%;
|
|
Keyframe reduction: Ratio: 7.083333%;
|
|
Keyframe reduction: Ratio: 3.776504%;
|
|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '3b76bcc1fb7fe4e397009c09d9e10e28') in 1.085 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=309576de6d0a49c6432581fb63f385dd DependenciesID=2d08582c91e38b4eb00af8c3c58ae435 StaticDependenciesID=605578ec8f92c251e79628d695808977
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
|
|
Asset Pipeline Refresh (id=9301d7f7369164befbc4c12bffb5d124): Total: 1.391 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=17 ms, native=1319 ms
|
|
Asset DB Callback time: managed=33 ms, native=20 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=1, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
ApplyChangesToAssetFolders: 0.096ms
|
|
Scan: 131.171ms
|
|
Collect global state as custom dependencies: 0.145ms
|
|
OnSourceAssetsModified: 0.980ms
|
|
CategorizeScriptCompilationAssets: 0.163ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.327ms
|
|
CategorizeAssets: 90.631ms
|
|
ImportOutOfDateAssets: 1097.745ms (5.550ms without children)
|
|
ImportManagerImport: 1089.939ms (0.514ms without children)
|
|
UpdateCategorizedAssets: 0.273ms
|
|
ReloadNativeAssets: 0.054ms
|
|
UnloadImportedAssets: 0.079ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.492ms
|
|
InitializingProgressBar: 0.286ms
|
|
ImportSchedulerStart: 1.346ms
|
|
PostProcessAllAssets: 31.361ms
|
|
XRBuildSystem.XRAssetImported 3.915ms
|
|
PostProcessCallbackCreateDeferredMaterials 0.290ms
|
|
AssemblyValidation.PostprocessAllAssets 0.258ms
|
|
MonoPostProcessAllAssets: 24.952ms
|
|
SyncVS.PostprocessSyncProject 10.443ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 6.213ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 1.808ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.740ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 1.061ms
|
|
AssetChangedListener.OnPostprocessAllAssets 1.014ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.432ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.241ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.172ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.157ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.098ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.060ms
|
|
PostAssetChangesProfiler: 21.212ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.194ms
|
|
PersistCurrentRevisions: 0.419ms
|
|
Untracked: 16.133ms
|
|
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'e1526d8fa70fbca0f12df05ce769f5e7') in 0.280793834 seconds
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '23d9eea8ad0eacf46ceb74e335b092f5') in 0.072482916 seconds
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 33.976162%;
|
|
Keyframe reduction: Ratio: 33.976162%;
|
|
Keyframe reduction: Ratio: 30.195652%;
|
|
Keyframe reduction: Ratio: 33.502808%;
|
|
Keyframe reduction: Ratio: 3.750597%;
|
|
Keyframe reduction: Ratio: 14.378018%;
|
|
Keyframe reduction: Ratio: 4.425467%;
|
|
Keyframe reduction: Ratio: 19.648830%;
|
|
Keyframe reduction: Ratio: 21.195656%;
|
|
Keyframe reduction: Ratio: 19.565216%;
|
|
Keyframe reduction: Ratio: 16.186199%;
|
|
Keyframe reduction: Ratio: 15.543478%;
|
|
Keyframe reduction: Ratio: 4.932581%;
|
|
Keyframe reduction: Ratio: 21.067547%;
|
|
Keyframe reduction: Ratio: 45.391304%;
|
|
Keyframe reduction: Ratio: 2.503664%;
|
|
Keyframe reduction: Ratio: 13.499121%;
|
|
Keyframe reduction: Ratio: 25.280796%;
|
|
Keyframe reduction: Ratio: 5.192029%;
|
|
Keyframe reduction: Ratio: 16.648552%;
|
|
Keyframe reduction: Ratio: 5.070652%;
|
|
Keyframe reduction: Ratio: 4.138329%;
|
|
Keyframe reduction: Ratio: 15.863690%;
|
|
Keyframe reduction: Ratio: 45.326088%;
|
|
Keyframe reduction: Ratio: 7.738826%;
|
|
Keyframe reduction: Ratio: 27.276571%;
|
|
Keyframe reduction: Ratio: 10.172273%;
|
|
Keyframe reduction: Ratio: 4.927536%;
|
|
Keyframe reduction: Ratio: 20.413635%;
|
|
Keyframe reduction: Ratio: 15.597080%;
|
|
Keyframe reduction: Ratio: 4.261775%;
|
|
Keyframe reduction: Ratio: 13.010539%;
|
|
Keyframe reduction: Ratio: 3.886554%;
|
|
Keyframe reduction: Ratio: 16.576086%;
|
|
Keyframe reduction: Ratio: 22.919788%;
|
|
Keyframe reduction: Ratio: 9.561532%;
|
|
Keyframe reduction: Ratio: 15.967391%;
|
|
Keyframe reduction: Ratio: 9.579955%;
|
|
Keyframe reduction: Ratio: 11.501950%;
|
|
Keyframe reduction: Ratio: 17.575787%;
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
|
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
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|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '458d242eb07b3eaf636c6c203f55156d') in 1.066 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=1beba8c231e5b520593f7a6c21642ed5 StaticDependenciesID=1f2d125257d7fafb086ee6ce750c3da5
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|
|
|
Asset Pipeline Refresh (id=b28b38f0a7baa4561a2b14b8636d28d4): Total: 1.195 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=2 ms, native=1124 ms
|
|
Asset DB Callback time: managed=8 ms, native=58 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.099ms
|
|
Scan: 7.097ms
|
|
Collect global state as custom dependencies: 0.138ms
|
|
OnSourceAssetsModified: 0.052ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.234ms
|
|
CategorizeAssets: 21.915ms
|
|
ImportOutOfDateAssets: 1088.857ms (0.126ms without children)
|
|
ImportManagerImport: 1086.200ms (0.320ms without children)
|
|
UpdateCategorizedAssets: 0.082ms
|
|
ReloadNativeAssets: 0.054ms
|
|
UnloadImportedAssets: 1.738ms
|
|
ReloadImportedAssets: 13.386ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.448ms
|
|
ImportSchedulerStart: 0.284ms
|
|
PostProcessAllAssets: 6.619ms
|
|
XRBuildSystem.XRAssetImported 0.308ms
|
|
MonoPostProcessAllAssets: 5.747ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.066ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.312ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.243ms
|
|
SyncVS.PostprocessSyncProject 0.194ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.159ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.142ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.110ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.092ms
|
|
PostAssetChangesProfiler: 60.716ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.475ms
|
|
UnloadStreamsBegin: 0.929ms
|
|
PersistCurrentRevisions: 0.188ms
|
|
Untracked: 7.193ms
|
|
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '106cd6ffccf19577a4eac057290a414e') in 0.159071833 seconds
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '90623a1567bc169eded12ffd38671597') in 0.0535645 seconds
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
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Keyframe reduction: Ratio: 33.976162%;
|
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Keyframe reduction: Ratio: 33.976162%;
|
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Keyframe reduction: Ratio: 30.195652%;
|
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Keyframe reduction: Ratio: 33.502808%;
|
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Keyframe reduction: Ratio: 3.750597%;
|
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Keyframe reduction: Ratio: 14.378018%;
|
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Keyframe reduction: Ratio: 4.425467%;
|
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Keyframe reduction: Ratio: 19.648830%;
|
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Keyframe reduction: Ratio: 21.195656%;
|
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Keyframe reduction: Ratio: 19.565216%;
|
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Keyframe reduction: Ratio: 16.186199%;
|
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Keyframe reduction: Ratio: 15.543478%;
|
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Keyframe reduction: Ratio: 45.391304%;
|
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Keyframe reduction: Ratio: 4.932581%;
|
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Keyframe reduction: Ratio: 25.280796%;
|
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Keyframe reduction: Ratio: 13.499121%;
|
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Keyframe reduction: Ratio: 2.503664%;
|
|
Keyframe reduction: Ratio: 21.067547%;
|
|
Keyframe reduction: Ratio: 5.192029%;
|
|
Keyframe reduction: Ratio: 5.070652%;
|
|
Keyframe reduction: Ratio: 16.648552%;
|
|
Keyframe reduction: Ratio: 4.138329%;
|
|
Keyframe reduction: Ratio: 20.413635%;
|
|
Keyframe reduction: Ratio: 45.326088%;
|
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Keyframe reduction: Ratio: 15.863690%;
|
|
Keyframe reduction: Ratio: 7.738824%;
|
|
Keyframe reduction: Ratio: 10.172273%;
|
|
Keyframe reduction: Ratio: 27.276569%;
|
|
Keyframe reduction: Ratio: 4.927536%;
|
|
Keyframe reduction: Ratio: 4.261775%;
|
|
Keyframe reduction: Ratio: 13.010539%;
|
|
Keyframe reduction: Ratio: 16.576086%;
|
|
Keyframe reduction: Ratio: 3.886555%;
|
|
Keyframe reduction: Ratio: 9.561532%;
|
|
Keyframe reduction: Ratio: 22.919786%;
|
|
Keyframe reduction: Ratio: 15.967391%;
|
|
Keyframe reduction: Ratio: 17.575787%;
|
|
Keyframe reduction: Ratio: 9.579955%;
|
|
Keyframe reduction: Ratio: 15.597080%;
|
|
Keyframe reduction: Ratio: 11.501952%;
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '71bf67114bb0d710c027e851dae3665a') in 1.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7c9780ca7460eeee723aacf7c93fef01 DependenciesID=70e5f286e6799d08a00d558d6c5cc6a7 StaticDependenciesID=fd85bee889069e6623f9369c2106ab3e
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=9f6c5f9db541046db8888757da5bdd85): Total: 1.184 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=3 ms, native=1094 ms
|
|
Asset DB Callback time: managed=13 ms, native=72 ms
|
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Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
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Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.102ms
|
|
Scan: 9.906ms
|
|
Collect global state as custom dependencies: 0.240ms
|
|
OnSourceAssetsModified: 0.103ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.805ms
|
|
CategorizeAssets: 22.668ms
|
|
ImportOutOfDateAssets: 1050.554ms (0.129ms without children)
|
|
ImportManagerImport: 1047.092ms (1.009ms without children)
|
|
UpdateCategorizedAssets: 0.051ms
|
|
ReloadNativeAssets: 0.055ms
|
|
UnloadImportedAssets: 2.446ms
|
|
ReloadImportedAssets: 15.636ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.477ms
|
|
ImportSchedulerStart: 0.349ms
|
|
PostProcessAllAssets: 15.865ms
|
|
XRBuildSystem.XRAssetImported 0.441ms
|
|
MonoPostProcessAllAssets: 13.701ms
|
|
SyncVS.PostprocessSyncProject 6.115ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 4.288ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.572ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.417ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.249ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.239ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.212ms
|
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NugetAssetPostprocessor.OnPostprocessAllAssets 0.198ms
|
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ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.139ms
|
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BuilderAssetPostprocessor.OnPostprocessAllAssets 0.080ms
|
|
PostAssetChangesProfiler: 70.471ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.472ms
|
|
UnloadStreamsBegin: 0.962ms
|
|
PersistCurrentRevisions: 0.188ms
|
|
Untracked: 11.889ms
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[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '4ef15cafac3ffdda5ea787d4c6688524') in 0.125277917 seconds
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[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '701b4f0ba0ddfa78312686ac4385bf79') in 0.054396125 seconds
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 33.976162%;
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Keyframe reduction: Ratio: 33.976162%;
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Keyframe reduction: Ratio: 33.502808%;
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Keyframe reduction: Ratio: 3.750597%;
|
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Keyframe reduction: Ratio: 19.648830%;
|
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Keyframe reduction: Ratio: 30.195652%;
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Keyframe reduction: Ratio: 4.425467%;
|
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Keyframe reduction: Ratio: 19.565216%;
|
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Keyframe reduction: Ratio: 21.195656%;
|
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Keyframe reduction: Ratio: 14.378018%;
|
|
Keyframe reduction: Ratio: 2.503664%;
|
|
Keyframe reduction: Ratio: 16.186199%;
|
|
Keyframe reduction: Ratio: 45.391304%;
|
|
Keyframe reduction: Ratio: 25.280798%;
|
|
Keyframe reduction: Ratio: 4.932581%;
|
|
Keyframe reduction: Ratio: 5.192029%;
|
|
Keyframe reduction: Ratio: 13.499121%;
|
|
Keyframe reduction: Ratio: 4.138329%;
|
|
Keyframe reduction: Ratio: 21.067547%;
|
|
Keyframe reduction: Ratio: 15.543478%;
|
|
Keyframe reduction: Ratio: 5.070652%;
|
|
Keyframe reduction: Ratio: 16.648552%;
|
|
Keyframe reduction: Ratio: 20.413635%;
|
|
Keyframe reduction: Ratio: 45.326088%;
|
|
Keyframe reduction: Ratio: 15.863690%;
|
|
Keyframe reduction: Ratio: 7.738824%;
|
|
Keyframe reduction: Ratio: 27.276569%;
|
|
Keyframe reduction: Ratio: 10.172273%;
|
|
Keyframe reduction: Ratio: 4.927536%;
|
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Keyframe reduction: Ratio: 4.261775%;
|
|
Keyframe reduction: Ratio: 3.886554%;
|
|
Keyframe reduction: Ratio: 13.010539%;
|
|
Keyframe reduction: Ratio: 16.576086%;
|
|
Keyframe reduction: Ratio: 9.561532%;
|
|
Keyframe reduction: Ratio: 22.919786%;
|
|
Keyframe reduction: Ratio: 15.967391%;
|
|
Keyframe reduction: Ratio: 17.575787%;
|
|
Keyframe reduction: Ratio: 9.579955%;
|
|
Keyframe reduction: Ratio: 11.501952%;
|
|
Keyframe reduction: Ratio: 15.597080%;
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
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|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.849 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184
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|
Asset Pipeline Refresh (id=7a4a919baa43945b593580804e231e76): Total: 0.938 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=2 ms, native=895 ms
|
|
Asset DB Callback time: managed=1 ms, native=39 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.112ms
|
|
Scan: 3.975ms
|
|
Collect global state as custom dependencies: 0.090ms
|
|
OnSourceAssetsModified: 0.084ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.136ms
|
|
CategorizeAssets: 21.744ms
|
|
ImportOutOfDateAssets: 865.169ms (0.122ms without children)
|
|
ImportManagerImport: 862.952ms (0.271ms without children)
|
|
ReloadNativeAssets: 0.055ms
|
|
UnloadImportedAssets: 1.356ms
|
|
ReloadImportedAssets: 13.016ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.433ms
|
|
ImportSchedulerStart: 0.243ms
|
|
PostProcessAllAssets: 1.885ms
|
|
XRBuildSystem.XRAssetImported 0.209ms
|
|
MonoPostProcessAllAssets: 1.449ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.716ms
|
|
SyncVS.PostprocessSyncProject 0.115ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.078ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.076ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.054ms
|
|
PostAssetChangesProfiler: 38.661ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.335ms
|
|
PersistCurrentRevisions: 0.185ms
|
|
Untracked: 6.049ms
|
|
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '3981164a0db25dd69b834afe10af928a') in 0.112688333 seconds
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1f503376e2bcd1258eb549d751b1d2d0') in 0.076895791 seconds
|
|
EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736.
|
|
Asset Pipeline Refresh (id=4d5d83a5c55354aee86354ad73563bec): Total: 0.244 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736.
|
|
Asset Pipeline Refresh (id=d51393cbd5f84448fb91970ab0be9a25): Total: 0.123 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
2026-10-25 00:34:03.265 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cdd60 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:34:03.269 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135540 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Asset Pipeline Refresh (id=572dd1ddb8d4c4f36b2383fd9d4fec1a): Total: 0.165 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 71 unused Assets / (6.9 KB). Loaded Objects now: 12209.
|
|
Memory consumption went from 418.3 MB to 418.3 MB.
|
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Total: 41.012084 ms (FindLiveObjects: 1.560875 ms CreateObjectMapping: 0.113208 ms MarkObjects: 38.894834 ms DeleteObjects: 0.282750 ms)
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2026-10-25 00:39:10.037 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720ce120 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-25 00:39:10.041 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972134820 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 29 unused Assets / (1.2 MB). Loaded Objects now: 12120.
|
|
Memory consumption went from 430.8 MB to 429.6 MB.
|
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Total: 29.965583 ms (FindLiveObjects: 1.720208 ms CreateObjectMapping: 0.369333 ms MarkObjects: 27.595792 ms DeleteObjects: 0.105125 ms)
|
|
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[Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: PreviewImporter -> (ImportResultId: 'd822a2b4dfc4cec9358c3d68062c1307') in 0.070975708 seconds
|
|
Asset Pipeline Refresh (id=46e23924b7fe1407ca76f75991e32636): Total: 0.256 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Curl error 42: Callback aborted
|
|
Curl error 6: Recv failure: Can't assign requested address
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2026-10-25 00:45:38.171 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740eb340 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:46:06.557 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee70c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:46:06.562 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133c00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Loaded scene 'Library/Unused/117c09196b6934d3d94d2051b94dee32'
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Deserialize: 2.120 ms
|
|
Integration: 10.936 ms
|
|
Integration of assets: 0.001 ms
|
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Thread Wait Time: 0.007 ms
|
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Total Operation Time: 13.064 ms
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[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'bc5156526d4a7a6d91852fdd454e4b23') in 0.123578417 seconds
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|
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 60 unused Assets / (Unknown). Loaded Objects now: 12505.
|
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Memory consumption went from 428.7 MB to 428.8 MB.
|
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Total: 40.914583 ms (FindLiveObjects: 1.483875 ms CreateObjectMapping: 0.228417 ms MarkObjects: 38.652708 ms DeleteObjects: 0.390875 ms)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2f6f87eb76da8a0bfa732fe18a3c008') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c19fae98b047ac30309d647db9b95278 DependenciesID=3bbcaaac25365d399b32761d9bddaf98 StaticDependenciesID=4b4991c6331a509c3976cfed4d048d30
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[Licensing::Client] Successfully resolved entitlement details
|
|
Asset Pipeline Refresh (id=34c1bea1c95344ecb9bb3d29e8d3f5d4): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '008c2018e31359ba78da8c6ccd981673') in 0.056758792 seconds
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2026-10-25 00:48:04.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740eb8e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:48:04.781 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972136c60 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:48:13.529 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213b840 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:48:13.533 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135f40 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:48:22.393 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee73e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-25 00:48:22.397 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972136da0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'adc18476191841f7916e46e7d2490152') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bc3edd261f106f0f46c7c1ba48c70e90 DependenciesID=06d90d42b32f8fd7ddca03bac63df382 StaticDependenciesID=127e46b37ccda64ffaefa8138b74768d
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[Licensing::Client] Successfully resolved entitlement details
|
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Refreshing native plugins compatible for Editor in 5.67 ms, found 6 plugins.
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Asset Pipeline Refresh (id=6ff36363f79cb4757898161ccd4c238d): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '070033a79b19684d9430b97178b14a1b') in 0.029209958 seconds
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2026-10-25 00:48:36.592 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97505b0c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-25 00:48:36.596 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135fe0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '82f2c40efee0f3c70ad0e2165e57f9ed') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fbb8980d7f1d1bb1d05514394a6c2f6f DependenciesID=3f74bb25ebd83c64d81936f23886811e StaticDependenciesID=37a7bb20a97da58f16c3e08bee3890a3
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Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=0cd907ab4c3e242b78aeb6d58f62a97d): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ce8401c25de00b89d5994a80151116ef') in 0.02630075 seconds
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|
2026-10-25 00:49:09.424 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97412c6e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 00:49:09.428 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133a20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Refreshing native plugins compatible for Editor in 3.75 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=2c05f6c54be364e76abd80367a902d4a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9a4c802d0b17321396fbdd69e8be5a18') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f1281cb5053608e6568007dc551880f8 DependenciesID=b9e090ed6bfb5ccc94c975e40731b541 StaticDependenciesID=8ed981e6850c54382089472f4f0fd9f6
|
|
Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=5692c9d2f3b3c466399bf41e110f35e0): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2fb4b4a5e5e7bbbc45b988e598202c4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=000581a4f42ad5edd400a6e1b4440b13 DependenciesID=2c9a3413f93af2f20707609e48ad98eb StaticDependenciesID=8d0f31b622aee20caf4b48e701e507d2
|
|
Asset Pipeline Refresh (id=d10865e64e0944e2991504502244f058): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '76ef5e0bffbc5cfe5fc2db3da0d83b90') in 0.030088292 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '55ff8cb949ee2b0048406fd126a6c55f') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=beeb2808dac0eeb246deacf20a9d1cc7 DependenciesID=480122d6cb1a9cd73f6a679750926308 StaticDependenciesID=cd1b71f777e48384824c05066ef66dd5
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Asset Pipeline Refresh (id=31c993ee8e3c64597963b10958c284c1): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a184673ade1489b8107252396fdadcff') in 0.024121416 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2243999f739cd26783f74cea40f1c107') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fb708be936a9ef17e6bb527ed420df11 DependenciesID=499c9522782fc8cfabbf6aff2e6e0fd3 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
|
|
Asset Pipeline Refresh (id=589daec7a5df447d283a9fc67fe70d27): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd7e935748a235ec51147299ed7ba11b5') in 0.024594042 seconds
|
|
Asset Pipeline Refresh (id=dc1f4cf43a1dc4f3a84942545de283e3): Total: 0.234 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=66cbc736e92a94c48a3e2ced125c157c): Total: 0.181 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
2026-10-25 00:51:51.473 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213e8a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 33.976162%;
|
|
Keyframe reduction: Ratio: 33.976162%;
|
|
Keyframe reduction: Ratio: 33.502808%;
|
|
Keyframe reduction: Ratio: 19.648830%;
|
|
Keyframe reduction: Ratio: 30.195652%;
|
|
Keyframe reduction: Ratio: 4.425467%;
|
|
Keyframe reduction: Ratio: 21.195656%;
|
|
Keyframe reduction: Ratio: 19.565216%;
|
|
Keyframe reduction: Ratio: 3.750597%;
|
|
Keyframe reduction: Ratio: 16.186199%;
|
|
Keyframe reduction: Ratio: 21.067547%;
|
|
Keyframe reduction: Ratio: 4.932581%;
|
|
Keyframe reduction: Ratio: 45.391304%;
|
|
Keyframe reduction: Ratio: 25.280798%;
|
|
Keyframe reduction: Ratio: 2.503664%;
|
|
Keyframe reduction: Ratio: 4.138329%;
|
|
Keyframe reduction: Ratio: 13.499121%;
|
|
Keyframe reduction: Ratio: 14.378018%;
|
|
Keyframe reduction: Ratio: 5.070652%;
|
|
Keyframe reduction: Ratio: 16.648552%;
|
|
Keyframe reduction: Ratio: 15.543478%;
|
|
Keyframe reduction: Ratio: 5.192029%;
|
|
Keyframe reduction: Ratio: 45.326088%;
|
|
Keyframe reduction: Ratio: 15.863690%;
|
|
Keyframe reduction: Ratio: 10.172273%;
|
|
Keyframe reduction: Ratio: 7.738825%;
|
|
Keyframe reduction: Ratio: 27.276569%;
|
|
Keyframe reduction: Ratio: 20.413635%;
|
|
Keyframe reduction: Ratio: 4.927536%;
|
|
Keyframe reduction: Ratio: 13.010539%;
|
|
Keyframe reduction: Ratio: 4.261776%;
|
|
Keyframe reduction: Ratio: 16.576086%;
|
|
Keyframe reduction: Ratio: 3.886554%;
|
|
Keyframe reduction: Ratio: 9.561532%;
|
|
Keyframe reduction: Ratio: 15.967391%;
|
|
Keyframe reduction: Ratio: 22.919786%;
|
|
Keyframe reduction: Ratio: 9.579955%;
|
|
Keyframe reduction: Ratio: 15.597080%;
|
|
Keyframe reduction: Ratio: 17.575787%;
|
|
Keyframe reduction: Ratio: 11.501952%;
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.909 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Refreshing native plugins compatible for Editor in 4.21 ms, found 6 plugins.
|
|
|
|
Asset Pipeline Refresh (id=1fa2f4b22dd734ea48005d552eec36af): Total: 1.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=1, local cache=1, cache server=0)
|
|
Asset DB Process Time: managed=3 ms, native=978 ms
|
|
Asset DB Callback time: managed=5 ms, native=41 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.184ms
|
|
Scan: 9.017ms
|
|
Collect global state as custom dependencies: 0.190ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.487ms
|
|
CategorizeAssets: 2.175ms
|
|
ImportOutOfDateAssets: 961.359ms (0.180ms without children)
|
|
ImportManagerImport: 948.076ms (1.198ms without children)
|
|
ReloadNativeAssets: 0.180ms
|
|
UnloadImportedAssets: 11.032ms
|
|
ReloadImportedAssets: 35.638ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
|
|
ImportSchedulerStart: 1.059ms
|
|
PostProcessAllAssets: 5.629ms
|
|
XRBuildSystem.XRAssetImported 0.221ms
|
|
MonoPostProcessAllAssets: 5.178ms
|
|
SyncVS.PostprocessSyncProject 2.624ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.584ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.525ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.295ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.138ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.085ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.055ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.054ms
|
|
PostAssetChangesProfiler: 41.203ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.447ms
|
|
UnloadStreamsBegin: 0.081ms
|
|
PersistCurrentRevisions: 0.126ms
|
|
Untracked: 7.735ms
|
|
|
|
2026-10-25 00:51:57.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213e120 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Problem detected while importing the Prefab file: 'Assets/OfficeGame/Player/Player.prefab'.
|
|
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
|
|
Errors:
|
|
Nested Prefab problem. Missing Nested Prefab Asset: 'Player_M1 (Missing Prefab with guid: 22f5406d0dd3e496dab66400ad658fb8)'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1<UnityEngine.EntityId>,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407)
|
|
UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs line 3267]
|
|
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e12689eba0e6eba12095e99896086425') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c978e7973bacc9a1a098dc18efae6ceb DependenciesID=6fdaf50d4ad38e50d178349272e58ffc StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
|
|
Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=e42c55f19698b40e095ab1487630f53f): Total: 0.102 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Asset Pipeline Refresh (id=da6f3bf5e1a6c462eb074b454bfbb3d1): Total: 0.124 seconds - Initiated by RefreshV2(ForceSynchronousImport)
|
|
2026-10-25 00:52:06.287 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213ce60 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '0dac105e276cfe7542ac006d21f09abc') in 0.109 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=38115e6426799183abaff1ff97decdfe DependenciesID=1b9f0c503681cea050a18ac4a7a2fc9f StaticDependenciesID=d01e4d03fa1dd678e7e882af375e63bc
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '4345adf7d790ffe3495723e4e1314a0f') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4ccce58e1349d14780df83ed1bcd2517 DependenciesID=2f6e9fee7b3dd559eef6b491e3464fd2 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
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Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins.
|
|
|
|
Asset Pipeline Refresh (id=a2ba22684535a4d34b3670821b3f111d): Total: 0.319 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=2, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=1 ms, native=287 ms
|
|
Asset DB Callback time: managed=12 ms, native=16 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=1, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
ApplyChangesToAssetFolders: 0.287ms
|
|
Scan: 138.380ms
|
|
Collect global state as custom dependencies: 0.230ms
|
|
OnSourceAssetsModified: 0.075ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.100ms
|
|
CategorizeAssets: 22.291ms
|
|
ImportOutOfDateAssets: 120.662ms (0.146ms without children)
|
|
ImportManagerImport: 118.791ms (0.853ms without children)
|
|
ReloadNativeAssets: 0.061ms
|
|
UnloadImportedAssets: 0.448ms
|
|
ReloadImportedAssets: 1.110ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.453ms
|
|
InitializingProgressBar: 0.266ms
|
|
ImportSchedulerStart: 0.495ms
|
|
PostProcessAllAssets: 8.707ms
|
|
XRBuildSystem.XRAssetImported 0.209ms
|
|
MonoPostProcessAllAssets: 8.176ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 3.624ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.898ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.541ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.460ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.311ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.236ms
|
|
SyncVS.PostprocessSyncProject 0.200ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.066ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.051ms
|
|
PostAssetChangesProfiler: 20.931ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 2.855ms
|
|
UnloadStreamsBegin: 0.265ms
|
|
PersistCurrentRevisions: 0.163ms
|
|
Untracked: 3.979ms
|
|
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[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '7a07638f99ac612d57e98679fc931d3a') in 0.166503625 seconds
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3773709276a3d463ae8822616292c12d') in 0.03192575 seconds
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 6.009171 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '92e181d5e86d31e119e58be3bb4c89fe') in 0.186 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad6b1c55ee1821b3a1dd16ab3066e1c9 DependenciesID=9eb1069852b5dc2a6b678e8f8b32f023 StaticDependenciesID=da815985a52b1611162e18030d074f69
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|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e75206b5a42d4780ac9e1077c5072309') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e459d5874ea55fd9daaf2a2c406ba196 DependenciesID=19c0e68ccb81a5d40e308add513df338 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
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|
Asset Pipeline Refresh (id=04ba9bddb988b4f81b4a6460f572a3f8): Total: 0.260 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e23ae07d70f07805cfd223f91efcab36') in 0.032917291 seconds
|
|
[Worker3] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'a7b475e33388800dc344f1b71fdc6813') in 0.96756675 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '39db705afd51e01ad70ae7a48d5179bb') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=60a61b9c16c86b60cfaf0d35a5913f24 DependenciesID=2224c63594780380ca4373667965b364 StaticDependenciesID=df38406e9a296e6855e49b3b9edb6330
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Refreshing native plugins compatible for Editor in 5.92 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=45ba8baabc4c44e1ea4eef641d68cc3d): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1cef09ad048abf7d3ad40433d9db4d40') in 0.032577542 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '17d2ab1b0acd2648c809ba7a06365c82') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0b6ce0332d0765ca1c6501ea69b658ad DependenciesID=df6d0fed9c1d58f36f17b6d4c2a70bdf StaticDependenciesID=db14736474e17b7fe8beab1473038fdf
|
|
Refreshing native plugins compatible for Editor in 3.46 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=c2ab0796db58940d09bae215af3c5aad): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '43c1c3a141c3afbee33d20347e43ea1c') in 0.022544292 seconds
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|
2026-10-25 00:53:37.842 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee7c00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
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2026-10-25 00:53:37.845 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dd400 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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|
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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|
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
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|
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'b24a1bfefc3f9f2cea028c7291a6437c') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=4eaf8d0571b952883f923d1ace44e462 StaticDependenciesID=1522ecf94b09d053580287ecd541fe6b
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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|
Importing 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f' -> (Import Result ID: '0bf872c5d62b6c7b6f1c43890af698b2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=48bfa44c71e09e16acccb646fd5840e2 DependenciesID=2157eb40db9e35b2a5aab9818429ac1f StaticDependenciesID=8bcb741a6a96cfdb6de5dff4c938451e
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Asset Pipeline Refresh (id=a8672e34cf3754de885d759a6e5f42d4): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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|
[Worker2] Imported GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4086b721113808a2bd5386806f9b8282') in 0.0248105 seconds
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[Worker3] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7270e02f22971c36847628ad7538b4f4') in 0.084654166 seconds
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|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '230cadf2d641764878b3d347d6d099ac') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2f5d3c6f7fc057d5dec6d308b9dee5d6 DependenciesID=647e1dd1359d57a894715c0b47b97357 StaticDependenciesID=35ce7dba7f1a4247e2790342ce026548
|
|
Asset Pipeline Refresh (id=ed65049a65b054b1684ebecce508e569): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae666708cf0f26a2e31845778e09b19d') in 0.01955725 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '09ef1e015e7635b7840077a48a2c0bb7') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=65bb6dc2ed256b78ad46904ae8101b7a DependenciesID=b4d995fe58c8826aef1c26b3a0468c6b StaticDependenciesID=e65a025dea592539fa496707063f1fb2
|
|
Asset Pipeline Refresh (id=e4ebebdae668c43a2b049c4ed1e1a0ea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7dcf7b10e115cc0f75b7a4825305935b') in 0.020121125 seconds
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|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8426ad40241d968e193ccb50a6d6c533') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0a1734a6432f74959015d971c0095162 DependenciesID=d05b9108b509fe3026b710fae7f6ea51 StaticDependenciesID=fd2d2b7acf046b4e97556ad9b50e66ed
|
|
Asset Pipeline Refresh (id=451344cd5858a4e17acc52264bb85717): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '866371163a9bb8f8f59b43255b0c0d25') in 0.021596833 seconds
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|
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: '6bf02e8aa03bf19bbda9cb3625f4bef1') in 0.028394666 seconds
|
|
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
|
|
Ambiguous Transform 'Player /Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player /Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
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|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
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|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
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UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '7834de2d2655a279970d56438cad7e23') in 0.663 seconds [static dependencies only]. Details - ImportResultOutputID=8eb80820c8d00b56f2dd94e7856e6086 DependenciesID=dc7bdedac1f6660d4612d22244bee551 StaticDependenciesID=ff7c7433ef6641d2ac4b036e3de9e717
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[Licensing::Client] Successfully resolved entitlement details
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Refreshing native plugins compatible for Editor in 3.59 ms, found 6 plugins.
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Asset Pipeline Refresh (id=9f420e64be9b140e689878038e3f92dc): Total: 0.727 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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(Values over 0.05ms)
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Summary:
|
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Imports: total=1 (actual=1, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=700 ms
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Asset DB Callback time: managed=8 ms, native=18 ms
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Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
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Project Asset Count: scripts=1906, non-scripts=3239
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
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Scan Filter Count: 5
|
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ApplyChangesToAssetFolders: 0.078ms
|
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Scan: 6.523ms
|
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Collect global state as custom dependencies: 0.084ms
|
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CategorizeAssets: 21.422ms
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ImportOutOfDateAssets: 667.190ms (0.129ms without children)
|
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ImportManagerImport: 666.073ms (0.263ms without children)
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ReloadNativeAssets: 0.055ms
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UnloadImportedAssets: 0.333ms
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ReloadImportedAssets: 2.068ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.436ms
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ImportSchedulerStart: 0.156ms
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PostProcessAllAssets: 3.232ms
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XRBuildSystem.XRAssetImported 0.205ms
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MonoPostProcessAllAssets: 2.759ms
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SyncVS.PostprocessSyncProject 1.797ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.434ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.097ms
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PostAssetChangesProfiler: 23.564ms
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GatherAllCurrentPrimaryImportResultRevisions: 1.240ms
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UnloadStreamsBegin: 0.092ms
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PersistCurrentRevisions: 0.165ms
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Untracked: 3.682ms
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[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '28ef7b0e93a95a633b08861e64084628') in 0.077171875 seconds
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[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a512243f64f92542da18ab8dfaa3a2e9') in 0.023459375 seconds
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Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 7.488763%;
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Keyframe reduction: Ratio: 5.840859%;
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Keyframe reduction: Ratio: 3.957130%;
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Keyframe reduction: Ratio: 3.003670%;
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Keyframe reduction: Ratio: 7.329384%;
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Keyframe reduction: Ratio: 3.930377%;
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Keyframe reduction: Ratio: 6.397850%;
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Keyframe reduction: Ratio: 2.101124%;
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Keyframe reduction: Ratio: 4.046683%;
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Keyframe reduction: Ratio: 7.378378%;
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Keyframe reduction: Ratio: 3.640429%;
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Keyframe reduction: Ratio: 1.842755%;
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Keyframe reduction: Ratio: 10.501403%;
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Keyframe reduction: Ratio: 10.501399%;
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Keyframe reduction: Ratio: 3.020260%;
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Keyframe reduction: Ratio: 12.032771%;
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Keyframe reduction: Ratio: 1.646630%;
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Keyframe reduction: Ratio: 5.851065%;
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Keyframe reduction: Ratio: 2.286422%;
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Keyframe reduction: Ratio: 3.788600%;
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Keyframe reduction: Ratio: 2.287234%;
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Keyframe reduction: Ratio: 1.709896%;
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Keyframe reduction: Ratio: 4.184453%;
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Keyframe reduction: Ratio: 18.258453%;
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Keyframe reduction: Ratio: 5.759762%;
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Keyframe reduction: Ratio: 4.213834%;
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Keyframe reduction: Ratio: 2.223967%;
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Keyframe reduction: Ratio: 4.717608%;
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Keyframe reduction: Ratio: 1.766130%;
|
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Keyframe reduction: Ratio: 9.061501%;
|
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Keyframe reduction: Ratio: 4.426525%;
|
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Keyframe reduction: Ratio: 17.889076%;
|
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Keyframe reduction: Ratio: 3.775896%;
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Keyframe reduction: Ratio: 10.697143%;
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Keyframe reduction: Ratio: 3.781667%;
|
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Keyframe reduction: Ratio: 2.278753%;
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Keyframe reduction: Ratio: 2.310245%;
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Keyframe reduction: Ratio: 4.571383%;
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Keyframe reduction: Ratio: 2.619176%;
|
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Keyframe reduction: Ratio: 3.559418%;
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Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '9416b9d069cca04fecfe721611f26690') in 0.739 seconds [static dependencies only]. Details - ImportResultOutputID=18e569a1ceb210344bb2f7d8e957ae34 DependenciesID=0da7d6b35fbad3b21c07c603e72dc83d StaticDependenciesID=f1a3ee17e6af073a7d5576ddc506bb99
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|
|
|
Asset Pipeline Refresh (id=37a0a12b6c67e4c83a29780ea3751841): Total: 0.798 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=1 ms, native=775 ms
|
|
Asset DB Callback time: managed=5 ms, native=16 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.084ms
|
|
Scan: 6.738ms
|
|
Collect global state as custom dependencies: 0.086ms
|
|
CategorizeAssets: 21.466ms
|
|
ImportOutOfDateAssets: 743.532ms (0.126ms without children)
|
|
ImportManagerImport: 741.942ms (0.309ms without children)
|
|
ReloadNativeAssets: 0.055ms
|
|
UnloadImportedAssets: 0.226ms
|
|
ReloadImportedAssets: 2.500ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms
|
|
ImportSchedulerStart: 0.734ms
|
|
PostProcessAllAssets: 3.234ms
|
|
XRBuildSystem.XRAssetImported 0.262ms
|
|
MonoPostProcessAllAssets: 2.668ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.252ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.412ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.136ms
|
|
SyncVS.PostprocessSyncProject 0.121ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.075ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.062ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.058ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.050ms
|
|
PostAssetChangesProfiler: 18.835ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.275ms
|
|
PersistCurrentRevisions: 0.161ms
|
|
Untracked: 3.790ms
|
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|
|
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '51e4e15e1fa6a28875071e68ad820971') in 0.073602291 seconds
|
|
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '95e85f00abd633ff01a94dd41728399b') in 0.052452083 seconds
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|
[Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'a9d3f2126642d2043db3e7bcff2c6658') in 0.028873833 seconds
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|
[Worker2] Imported GUID: a4e5eb8c60ddb4a5f9077a88aa95cdf4 - Path: Assets/OfficeGame/Player/Animations/Mma Kick.anim - Importer: PreviewImporter -> (ImportResultId: '7c88668ba815a859f0e0c72e9bf20edc') in 0.033100417 seconds
|
|
Starting new worker id: 4 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW4.log
|
|
[Worker3] Imported GUID: d0a18e7890a0d9c46af8e21140f9927d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: '5a3713e40f3dc19ce316ca31b8883184') in 0.159233209 seconds
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[Worker2] Imported GUID: 09ee6999e5a6c184ca5913858b11e4a3 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '50ff75e249b1f26189387dddce330194') in 0.19248225 seconds
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[Worker3] Imported GUID: bc70b7a8a27090d4799dd464d0064935 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Run.FBX - Importer: PreviewImporter -> (ImportResultId: 'af3332c44283b01fdfedd7adae19c099') in 0.089379084 seconds
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[Worker3] Imported GUID: 19461e490ece6fb4091eb895decb51c6 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '41fc931be13dc03712db8f5286e6c05d') in 0.085715125 seconds
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Thread 0x44529b000 may have been prematurely finalized
|
|
Worker ready: AssetImportWorkerHW4 4
|
|
Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 54.727673%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.236417 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
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|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
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UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
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UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
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UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
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UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '7ece1b4d39804fe8fe2c458d8c1a0764') in 0.032 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4eecef17501b248827032ba730e93d54 DependenciesID=422eba672ce64dea948b4422dca9f776 StaticDependenciesID=893ae1c95081196727519b5175c4fb40
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=05de501821a7a41c79fd4ec7d7a44af2): Total: 0.142 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ae2b8e226b10933c5083b3cda75926c') in 0.114332833 seconds
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[Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: '926bf29eeca939a00e8609d58e192968') in 0.334336792 seconds
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Asset Pipeline Refresh (id=3248369b4fca342aa9c5054576b02cfb): Total: 0.251 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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2026-10-25 01:00:17.196 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740e97c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 2.291993%;
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Keyframe reduction: Ratio: 5.928835%;
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Keyframe reduction: Ratio: 11.321045%;
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Keyframe reduction: Ratio: 11.321045%;
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Keyframe reduction: Ratio: 11.295238%;
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Keyframe reduction: Ratio: 2.208268%;
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Keyframe reduction: Ratio: 4.423281%;
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Keyframe reduction: Ratio: 3.402929%;
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Keyframe reduction: Ratio: 7.240041%;
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Keyframe reduction: Ratio: 11.121353%;
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Keyframe reduction: Ratio: 3.931289%;
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Keyframe reduction: Ratio: 1.625397%;
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Keyframe reduction: Ratio: 2.268594%;
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Keyframe reduction: Ratio: 2.616035%;
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Keyframe reduction: Ratio: 4.901362%;
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Keyframe reduction: Ratio: 18.000000%;
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Keyframe reduction: Ratio: 7.103176%;
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Keyframe reduction: Ratio: 1.918062%;
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Keyframe reduction: Ratio: 2.085714%;
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Keyframe reduction: Ratio: 4.301588%;
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Keyframe reduction: Ratio: 4.702006%;
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Keyframe reduction: Ratio: 5.714284%;
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Keyframe reduction: Ratio: 17.657143%;
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Keyframe reduction: Ratio: 3.803061%;
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Keyframe reduction: Ratio: 4.803313%;
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Keyframe reduction: Ratio: 2.997988%;
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Keyframe reduction: Ratio: 6.920636%;
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Keyframe reduction: Ratio: 2.275132%;
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Keyframe reduction: Ratio: 1.722222%;
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Keyframe reduction: Ratio: 1.752701%;
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Keyframe reduction: Ratio: 3.857625%;
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Keyframe reduction: Ratio: 9.392446%;
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Keyframe reduction: Ratio: 3.736885%;
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Keyframe reduction: Ratio: 1.987687%;
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Keyframe reduction: Ratio: 6.180953%;
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Keyframe reduction: Ratio: 3.809525%;
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Keyframe reduction: Ratio: 7.202381%;
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Keyframe reduction: Ratio: 3.876864%;
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Keyframe reduction: Ratio: 4.237660%;
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Keyframe reduction: Ratio: 2.833184%;
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Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '4ad3c17a6d231e1ee77d2b7f78d0a755') in 0.933 seconds [static dependencies only]. Details - ImportResultOutputID=9fb9abad4264ccd34afcac0170306559 DependenciesID=3336023051c090e9cc26f4fdde1e4666 StaticDependenciesID=003a8e7ea5c11aca01cc641c0e65ae0b
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[Licensing::Client] Successfully resolved entitlement details
|
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|
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Asset Pipeline Refresh (id=d59ca2fde650142798df0fcb41176219): Total: 1.243 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=1 ms, native=1196 ms
|
|
Asset DB Callback time: managed=29 ms, native=15 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3240
|
|
Asset File Changes: new=1, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
ApplyChangesToAssetFolders: 0.104ms
|
|
Scan: 205.978ms
|
|
Collect global state as custom dependencies: 0.177ms
|
|
OnSourceAssetsModified: 0.237ms
|
|
CategorizeScriptCompilationAssets: 0.162ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.282ms
|
|
CategorizeAssets: 39.143ms
|
|
ImportOutOfDateAssets: 939.836ms (3.420ms without children)
|
|
ImportManagerImport: 934.836ms (0.316ms without children)
|
|
ReloadNativeAssets: 0.054ms
|
|
UnloadImportedAssets: 0.081ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.462ms
|
|
InitializingProgressBar: 0.248ms
|
|
ImportSchedulerStart: 0.735ms
|
|
PostProcessAllAssets: 16.049ms
|
|
XRBuildSystem.XRAssetImported 0.246ms
|
|
PostProcessCallbackCreateDeferredMaterials 0.170ms
|
|
MonoPostProcessAllAssets: 14.650ms
|
|
SyncVS.PostprocessSyncProject 11.190ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.758ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.382ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.183ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.164ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.087ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms
|
|
PostAssetChangesProfiler: 28.152ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.200ms
|
|
PersistCurrentRevisions: 0.166ms
|
|
Untracked: 12.073ms
|
|
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '65a94dbfffddb24aa0cbf9b1b56061df') in 0.050758292 seconds
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e6e0d5a2ef8b92fa0c954dbd87ba190d') in 0.049343959 seconds
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|
[Worker2] Imported GUID: e7adda870136f9040b82aaa84394d7e7 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_generic.FBX - Importer: PreviewImporter -> (ImportResultId: '0221b39dac181e61bc841a5e41890aa6') in 0.117554958 seconds
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|
[Worker3] Imported GUID: ac331b525a4577e46aa9942c1016219d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_humanoid.FBX - Importer: PreviewImporter -> (ImportResultId: 'ee4d01a7ed157e88bdb8c329640969a9') in 0.120268917 seconds
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|
[Worker2] Imported GUID: 6332ba8c12a42bc4d99f63e4749d9fcf - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: 'f504679a87c52337ff6efecb485419bf') in 0.080311833 seconds
|
|
Thread 0x417dbb000 may have been prematurely finalized
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.540138%;
|
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Keyframe reduction: Ratio: 35.146290%;
|
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Keyframe reduction: Ratio: 31.023256%;
|
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Keyframe reduction: Ratio: 16.348387%;
|
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Keyframe reduction: Ratio: 22.297792%;
|
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Keyframe reduction: Ratio: 3.699207%;
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Keyframe reduction: Ratio: 4.548939%;
|
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Keyframe reduction: Ratio: 20.562410%;
|
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Keyframe reduction: Ratio: 17.450287%;
|
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Keyframe reduction: Ratio: 15.355298%;
|
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Keyframe reduction: Ratio: 47.813953%;
|
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Keyframe reduction: Ratio: 20.943010%;
|
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Keyframe reduction: Ratio: 5.747719%;
|
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Keyframe reduction: Ratio: 26.734497%;
|
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Keyframe reduction: Ratio: 2.462765%;
|
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Keyframe reduction: Ratio: 14.370446%;
|
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Keyframe reduction: Ratio: 4.375081%;
|
|
Keyframe reduction: Ratio: 21.777407%;
|
|
Keyframe reduction: Ratio: 5.575582%;
|
|
Keyframe reduction: Ratio: 17.319122%;
|
|
Keyframe reduction: Ratio: 5.298450%;
|
|
Keyframe reduction: Ratio: 48.000000%;
|
|
Keyframe reduction: Ratio: 17.033312%;
|
|
Keyframe reduction: Ratio: 8.303308%;
|
|
Keyframe reduction: Ratio: 10.827117%;
|
|
Keyframe reduction: Ratio: 29.250641%;
|
|
Keyframe reduction: Ratio: 22.077240%;
|
|
Keyframe reduction: Ratio: 5.717054%;
|
|
Keyframe reduction: Ratio: 4.995154%;
|
|
Keyframe reduction: Ratio: 13.865396%;
|
|
Keyframe reduction: Ratio: 3.957397%;
|
|
Keyframe reduction: Ratio: 17.441860%;
|
|
Keyframe reduction: Ratio: 10.386282%;
|
|
Keyframe reduction: Ratio: 24.458700%;
|
|
Keyframe reduction: Ratio: 16.546511%;
|
|
Keyframe reduction: Ratio: 9.735909%;
|
|
Keyframe reduction: Ratio: 11.831933%;
|
|
Keyframe reduction: Ratio: 18.940687%;
|
|
Keyframe reduction: Ratio: 16.833916%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575714 mm
|
|
'Left wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_L' : position error = 24.635246 mm
|
|
'LittleFinger1_L' : position error = 32.949173 mm
|
|
'MiddleFinger1_L' : position error = 11.122505 mm
|
|
'RingFinger1_L' : position error = 18.993574 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857857 mm
|
|
'Right wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_R' : position error = 24.635210 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122618 mm
|
|
'RingFinger1_R' : position error = 18.993793 mm
|
|
'Thumb0_R' : position error = 17.170290 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'aab9c21a561e122b9d6518c293cc5e1e') in 0.809 seconds [static dependencies only]. Details - ImportResultOutputID=0a44daf03016b1acb166de367681ce11 DependenciesID=380d5e5b10b097ec4649fa7b9d037b3e StaticDependenciesID=c1c936e0991ed33b4daba2d3f9ce1209
|
|
|
|
Asset Pipeline Refresh (id=a7f52caa903bd4e1a844ea9516c90aca): Total: 0.912 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=858 ms
|
|
Asset DB Callback time: managed=4 ms, native=47 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3240
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.100ms
|
|
Scan: 7.344ms
|
|
Collect global state as custom dependencies: 0.131ms
|
|
OnSourceAssetsModified: 0.051ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.247ms
|
|
CategorizeAssets: 21.747ms
|
|
ImportOutOfDateAssets: 821.085ms (0.129ms without children)
|
|
ImportManagerImport: 818.212ms (0.266ms without children)
|
|
ReloadNativeAssets: 0.054ms
|
|
UnloadImportedAssets: 1.528ms
|
|
ReloadImportedAssets: 7.800ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.439ms
|
|
ImportSchedulerStart: 0.715ms
|
|
PostProcessAllAssets: 1.565ms
|
|
XRBuildSystem.XRAssetImported 0.217ms
|
|
MonoPostProcessAllAssets: 1.083ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.433ms
|
|
SyncVS.PostprocessSyncProject 0.107ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.096ms
|
|
PostAssetChangesProfiler: 50.934ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.142ms
|
|
UnloadStreamsBegin: 1.123ms
|
|
PersistCurrentRevisions: 0.177ms
|
|
Untracked: 6.837ms
|
|
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '07a950ab417a5e5c9716868aab6ab268') in 0.025348542 seconds
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '822e631d81ed53d90a914c9ed55f4d0b') in 0.043867208 seconds
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.146290%;
|
|
Keyframe reduction: Ratio: 31.023256%;
|
|
Keyframe reduction: Ratio: 20.943010%;
|
|
Keyframe reduction: Ratio: 3.699207%;
|
|
Keyframe reduction: Ratio: 20.562410%;
|
|
Keyframe reduction: Ratio: 4.548939%;
|
|
Keyframe reduction: Ratio: 22.297792%;
|
|
Keyframe reduction: Ratio: 17.450287%;
|
|
Keyframe reduction: Ratio: 5.298450%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 15.355298%;
|
|
Keyframe reduction: Ratio: 5.747719%;
|
|
Keyframe reduction: Ratio: 47.813953%;
|
|
Keyframe reduction: Ratio: 16.348387%;
|
|
Keyframe reduction: Ratio: 14.370446%;
|
|
Keyframe reduction: Ratio: 21.777407%;
|
|
Keyframe reduction: Ratio: 26.734497%;
|
|
Keyframe reduction: Ratio: 4.375081%;
|
|
Keyframe reduction: Ratio: 17.319122%;
|
|
Keyframe reduction: Ratio: 5.575582%;
|
|
Keyframe reduction: Ratio: 48.000000%;
|
|
Keyframe reduction: Ratio: 17.033314%;
|
|
Keyframe reduction: Ratio: 10.827117%;
|
|
Keyframe reduction: Ratio: 8.303308%;
|
|
Keyframe reduction: Ratio: 29.250645%;
|
|
Keyframe reduction: Ratio: 22.077238%;
|
|
Keyframe reduction: Ratio: 16.833916%;
|
|
Keyframe reduction: Ratio: 5.717054%;
|
|
Keyframe reduction: Ratio: 13.865396%;
|
|
Keyframe reduction: Ratio: 17.441860%;
|
|
Keyframe reduction: Ratio: 4.995155%;
|
|
Keyframe reduction: Ratio: 3.957397%;
|
|
Keyframe reduction: Ratio: 10.386282%;
|
|
Keyframe reduction: Ratio: 24.458698%;
|
|
Keyframe reduction: Ratio: 16.546511%;
|
|
Keyframe reduction: Ratio: 18.940687%;
|
|
Keyframe reduction: Ratio: 9.735909%;
|
|
Keyframe reduction: Ratio: 11.831933%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575714 mm
|
|
'Left wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_L' : position error = 24.635246 mm
|
|
'LittleFinger1_L' : position error = 32.949173 mm
|
|
'MiddleFinger1_L' : position error = 11.122505 mm
|
|
'RingFinger1_L' : position error = 18.993574 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857857 mm
|
|
'Right wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_R' : position error = 24.635210 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122618 mm
|
|
'RingFinger1_R' : position error = 18.993793 mm
|
|
'Thumb0_R' : position error = 17.170290 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '5cbd5b6bf6e16bdd8f9bc0ce58a693ca') in 0.797 seconds [static dependencies only]. Details - ImportResultOutputID=40aa6f6bc906a57cc1e6e52f550094e2 DependenciesID=9674b824714741dd5b4de128ebc5f6a5 StaticDependenciesID=e672d325378449aecc8bb817833007af
|
|
|
|
Asset Pipeline Refresh (id=3d39f006b14374a32be82baa093d5c68): Total: 0.894 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=840 ms
|
|
Asset DB Callback time: managed=3 ms, native=48 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3240
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.079ms
|
|
Scan: 6.191ms
|
|
Collect global state as custom dependencies: 0.083ms
|
|
CategorizeAssets: 21.534ms
|
|
ImportOutOfDateAssets: 808.748ms (0.154ms without children)
|
|
ImportManagerImport: 806.469ms (0.295ms without children)
|
|
ReloadNativeAssets: 0.058ms
|
|
UnloadImportedAssets: 0.829ms
|
|
ReloadImportedAssets: 7.756ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.424ms
|
|
ImportSchedulerStart: 0.804ms
|
|
PostProcessAllAssets: 4.351ms
|
|
XRBuildSystem.XRAssetImported 0.287ms
|
|
MonoPostProcessAllAssets: 3.733ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.464ms
|
|
SyncVS.PostprocessSyncProject 0.684ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.344ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.152ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.098ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.080ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.062ms
|
|
PostAssetChangesProfiler: 48.069ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.121ms
|
|
UnloadStreamsBegin: 0.089ms
|
|
PersistCurrentRevisions: 0.171ms
|
|
Untracked: 4.041ms
|
|
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '20dcfb5a54468a4b4495b168c07825ee') in 0.023999875 seconds
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7bd7c82eeba12c66817a934558c4e8a7') in 0.043551 seconds
|
|
[Worker2] Imported GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim - Importer: PreviewImporter -> (ImportResultId: 'c0cc32b0132a7bfabc67bcc2e80b1659') in 0.025387125 seconds
|
|
2026-10-25 01:03:10.579 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed0a9e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:03:10.584 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972130000 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:03:19.046 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720ccdc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:03:19.050 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dde00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
|
|
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'd7c304d05ede8edbf448e20f4c67d720') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=1c267727f99c945d0260fe488dcf088c StaticDependenciesID=eef3131afe963d6965e573238a11e537
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=976266aab52f24d86acaf0c5f745e9dc): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1809b0e260b5d925506bc92c9b0220c7') in 0.024703042 seconds
|
|
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
|
|
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '4812ab35d67826d55faf8dfc32c95d03') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c63ff0eb8a857f4631a6d0f3ff77f532 StaticDependenciesID=68958155ef82ed9b4a3662a7ef2db438
|
|
Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=3a6ae7e92559c4d89b8ea624935f2026): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae742ed4ae722af409a64f4b8fae3904') in 0.019881542 seconds
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 227 unused Assets / (29.2 KB). Loaded Objects now: 12581.
|
|
Memory consumption went from 423.9 MB to 423.8 MB.
|
|
Total: 34.125875 ms (FindLiveObjects: 0.915792 ms CreateObjectMapping: 0.107500 ms MarkObjects: 32.433041 ms DeleteObjects: 0.476250 ms)
|
|
|
|
Thread 0x434607000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
|
|
Thread 0x420f13000 may have been prematurely finalized
|
|
Unloading 4 unused Assets / (6.3 KB). Loaded Objects now: 12411.
|
|
Memory consumption went from 405.6 MB to 405.6 MB.
|
|
Total: 31.056959 ms (FindLiveObjects: 0.695000 ms CreateObjectMapping: 0.139792 ms MarkObjects: 29.968416 ms DeleteObjects: 0.064167 ms)
|
|
|
|
<CFData 0x96cc20eb0 [0x1f6b4fab0]>{length = 6, capacity = 6, bytes = 0xb0be8311caa0}
|
|
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins.
|
|
Native extension for OSXStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Scripting: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.341 seconds
|
|
Domain Reload Profiling: 2265ms
|
|
BeginReloadAssembly (640ms)
|
|
DisableScriptedObjects (72ms)
|
|
CreateAndSetChildDomain (342ms)
|
|
RebuildCommonClasses (7ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (223ms)
|
|
LoadAssemblies (134ms)
|
|
TypeCache.Refresh (12ms)
|
|
AnalyzeDomain (26ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1341ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (72ms)
|
|
ProcessInitializeOnLoadAttributes (321ms)
|
|
ProcessInitializeOnLoadMethodAttributes (89ms)
|
|
AwakeInstancesAfterBackupRestoration (510ms)
|
|
No restricted APIs configured; Validation skipped.
|
|
Checking 25 assemblies for restricted APIs found 0 usage(s) in 2 ms
|
|
|
|
Asset Pipeline Refresh (id=902a53f0986c9417ca7dd798c2b74f7e): Total: 3.660 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1675 ms
|
|
Asset DB Callback time: managed=776 ms, native=165 ms
|
|
Scripting: domain reloads=1, domain reload time=1041 ms, compile time=2 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3240
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 1.372ms
|
|
ApplyChangesToAssetFolders: 0.189ms
|
|
Collect global state as custom dependencies: 2.253ms
|
|
ProcessAssetsWithTransientArtifactChanges: 203.903ms
|
|
CategorizeAssets: 65.544ms
|
|
CompileScripts: 1.723ms
|
|
ImportOutOfDateAssets: 1351.077ms (1348.991ms without children)
|
|
CollectScriptTypesHashes: 5.384ms
|
|
ReloadNativeAssets: 0.972ms
|
|
UnloadImportedAssets: 0.131ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.634ms
|
|
ImportSchedulerStart: 0.326ms
|
|
PostProcessAllAssets: 934.415ms
|
|
AssemblyValidation.PostprocessAllAssets 29.928ms
|
|
PostprocessAssetsUpdateCachedIcon 17.080ms
|
|
PostProcessCallbackCreateDeferredMaterials 15.737ms
|
|
RaytracingShaderImportPostprocess 8.820ms
|
|
ShaderAssetModifiedCallback 8.793ms
|
|
ComputeShaderImportPostprocess 8.123ms
|
|
SpeedTreeImporter.PostprocessAllAssets 7.730ms
|
|
LocalizationDatabase.AssetDatabasePostprocessCallback 4.127ms
|
|
BlockShaderImporter.PostprocessAllAssets 3.936ms
|
|
XRBuildSystem.XRAssetImported 0.179ms
|
|
MonoPostProcessAllAssets: 774.798ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 189.014ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 116.287ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 65.756ms
|
|
PostProcessor.OnPostprocessAllAssets 52.194ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.777ms
|
|
MaterialPostprocessor.OnPostprocessAllAssets 35.499ms
|
|
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 35.168ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 34.841ms
|
|
WadFileAssetPostprocessor.OnPostprocessAllAssets 23.389ms
|
|
MapFileAssetPostprocessor.OnPostprocessAllAssets 22.123ms
|
|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 21.965ms
|
|
TextAssetPostProcessor.OnPostprocessAllAssets 20.787ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 18.630ms
|
|
AssetChangedListener.OnPostprocessAllAssets 14.331ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.752ms
|
|
SyncVS.PostprocessSyncProject 5.335ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.820ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 4.359ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.868ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.667ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.111ms
|
|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.888ms
|
|
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.601ms
|
|
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.417ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.405ms
|
|
ThemePostprocessor.OnPostprocessAllAssets 0.404ms
|
|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.364ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.346ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.291ms
|
|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.289ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.274ms
|
|
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.256ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.219ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.209ms
|
|
AssetPathToTypes.OnPostprocessAllAssets 0.180ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.166ms
|
|
AssetEvents.OnPostprocessAllAssets 0.128ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.083ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.067ms
|
|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.059ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 0.058ms
|
|
PostAssetChangesProfiler: 6.080ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.138ms
|
|
UnloadStreamsBegin: 0.860ms
|
|
PersistCurrentRevisions: 0.135ms
|
|
GenerateScriptTypeHashes: 4.985ms
|
|
GenerateScriptTypeSerializationHashes: 8.893ms
|
|
Untracked: 1085.118ms
|
|
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
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|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
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|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
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|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
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|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 0.596 ms
|
|
Integration: 561.404 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.011 ms
|
|
Total Operation Time: 562.012 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
GPU Resident Drawer created.
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '36d018d1dcaa63686eb4046a1e6b6eed') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d12974948c7ce28c04da4eacfab93725 StaticDependenciesID=78a4cb69d5a7b0c361bf34277af98b34
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|
Asset Pipeline Refresh (id=e91c12e5a8f87414fa6a5f1393bf612e): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
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|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 4.026 ms
|
|
Integration: 6.527 ms
|
|
Integration of assets: 0.052 ms
|
|
Thread Wait Time: 37.978 ms
|
|
Total Operation Time: 48.584 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 5.683 ms
|
|
Integration: 3.677 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 94.688 ms
|
|
Total Operation Time: 104.053 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 10.613 ms
|
|
Integration: 17.424 ms
|
|
Integration of assets: 0.029 ms
|
|
Thread Wait Time: 210.664 ms
|
|
Total Operation Time: 238.729 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned.
|
|
You probably need to assign the animator variable of the EntityTimelineActor script in the inspector.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66
|
|
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
|
|
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39
|
|
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
|
|
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
|
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
|
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
|
UnityEngine.Logger:LogException(Exception, Object)
|
|
UnityEngine.Debug:LogException(Exception)
|
|
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161)
|
|
|
|
Container Testing (1597848780) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeScene|4_1 (UnityEngine.SceneManagement.Scene) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:49)
|
|
UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Runtime/Export/SceneManager/SceneManager.cs:253)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Switched from BattleMode to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<ExitState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Game.TestingLevel.TestingState/<ExitState>d__5:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<ExitState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:84)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/UnloadSceneOp:UnloadSceneCompleted (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:264)
|
|
UnityEngine.AsyncOperation:InvokeCompletionEvent () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/AsyncOperation.cs:24)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
|
|
Your script should either check if it is null or you should not destroy the object.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
|
|
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
|
|
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
|
|
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 3.684 ms
|
|
Integration: 1.862 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 19.548 ms
|
|
Total Operation Time: 25.095 ms
|
|
ArgumentException: An item with the same key has already been added. Key: Testing
|
|
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
|
|
at ObservableCollections.ObservableDictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00011] in <192851ea7a7f4dae9d841a6e6a406357>:0
|
|
at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x000a0] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
|
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
|
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
|
UnityEngine.Logger:LogException(Exception, Object)
|
|
UnityEngine.Debug:LogException(Exception)
|
|
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
|
|
Code.Game.TestingLevel.<OnContainerBuilt>d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194)
|
|
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159)
|
|
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118)
|
|
|
|
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 0.451 ms
|
|
Integration: 1.455 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 36.045 ms
|
|
Total Operation Time: 37.952 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 2.618 ms
|
|
Integration: 2.845 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 42.444 ms
|
|
Total Operation Time: 47.909 ms
|
|
Thread 0x17f653000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Container Testing (563476576) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (-625947537) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.305 ms
|
|
Integration: 28.427 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.006 ms
|
|
Total Operation Time: 29.739 ms
|
|
Unloading 9127 unused Assets / (7.4 MB). Loaded Objects now: 11777.
|
|
Memory consumption went from 437.2 MB to 429.8 MB.
|
|
Total: 42.384083 ms (FindLiveObjects: 1.381750 ms CreateObjectMapping: 0.526709 ms MarkObjects: 36.512375 ms DeleteObjects: 3.722791 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
GPU Resident Drawer created.
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443
|
|
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
|
|
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
|
|
[Licensing::Client] Successfully updated the access token
|
|
[Licensing::Module] Successfully cleared the access token
|
|
Asset Pipeline Refresh (id=708f5896842b045a8a6cc62847207938): Total: 0.299 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully updated the access token
|
|
[Licensing::Module] Successfully updated access token: "WsdFp1rG"... (expires: 2026-10-25T00:22:50Z)
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Loaded scene 'Library/Unused/c7f03982eb5214e6faec3db6b1cee200'
|
|
Deserialize: 2.570 ms
|
|
Integration: 5.769 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.002 ms
|
|
Total Operation Time: 8.342 ms
|
|
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 2 unused Assets / (34.5 KB). Loaded Objects now: 12629.
|
|
Memory consumption went from 428.3 MB to 428.3 MB.
|
|
Total: 42.435458 ms (FindLiveObjects: 2.258750 ms CreateObjectMapping: 0.166042 ms MarkObjects: 39.749917 ms DeleteObjects: 0.052292 ms)
|
|
|
|
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1c133f67a2d0a95ef65582a5b8caa96c') in 0.395328791 seconds
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f66b02c1ab5c78df9338c21506f628e6') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c4d5fe04bf723e4301ada51c76326d02 DependenciesID=92ed8ccd0e3c25905ff4f762a2c52ffd StaticDependenciesID=d81bee6ab2afd161108f44286960b312
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Preloading 1 native plugins for Editor in 3.71 ms.
|
|
Asset Pipeline Refresh (id=da1397f282e4840988f4897ed9bd1bb6): Total: 0.101 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f61794ec26991885f13ce45cf4c852e3') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8baaa6b518d9b9fb23acb114b8d5d773 DependenciesID=d93bc5be6c7a077b8fc40fd7f242ea69 StaticDependenciesID=0fc0cf0a1fb4d0e1c046582f175b2c1b
|
|
Asset Pipeline Refresh (id=8323b9c3f646241dfb989cfa1f0c65b1): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '409340d836f87a5b18c661d9bddcfbda') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=611825608f1f8f7f737548e8476c1e89 DependenciesID=4df674032d8cd3fd71f77388e4e632f4 StaticDependenciesID=7c5bac613d93b6edd8091c07fe998f28
|
|
Asset Pipeline Refresh (id=f06895df0bd184b25b3293b27a83ee0c): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '947cd1fdfd18f1c73350c56a1eb625de') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e0c6d8a203dd1cb8bd790854232257cf DependenciesID=65f74f6b5972ebffbc27bcdd6c146680 StaticDependenciesID=2a083e390f1a68594396634ad1a9ddf7
|
|
Asset Pipeline Refresh (id=52626f29718cd4f2e8514238429fd4b6): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ca5f522185b4af3e60dd965d0bf14d46') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3b29b62b9bf1276c0aa7843ae4da356b DependenciesID=4deade29dd804cbfabe686d19751e883 StaticDependenciesID=b614915daec401270d65d6feb1a2e563
|
|
Asset Pipeline Refresh (id=6be27c3d15e8b4d14b924236329cdcea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd4c9d1459ba739febcdae3cc96e78c6e') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad7436684c806896bd24dcbf4a9c7eb2 DependenciesID=14cc3e9728930c78faad8fc041929f73 StaticDependenciesID=87305d6c8426890bad920ebfc184ed8b
|
|
Asset Pipeline Refresh (id=6971629180486489fbc0e4b72e060170): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
2026-10-25 01:23:12.469 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed080a0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:23:12.472 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739deb20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
|
|
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
|
|
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
|
|
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9546971ce53b09ed0e4a8de89ee3954d') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=e4eb2b6c2975a5dc827998541dc39b55 StaticDependenciesID=78184afb50028e8db2ac3c912b4bbad1
|
|
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
|
|
Asset Pipeline Refresh (id=7968e05c4a36d4faba164fe78a32de70): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e83eec8074729da63b0e9624ab82ca45') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b32236135ba598498e3af4b5b8e7830a DependenciesID=c2b493253d48a034e1b774fe3af65081 StaticDependenciesID=fc8f3383cbb72ffdbd6e486e3487d252
|
|
Refreshing native plugins compatible for Editor in 3.56 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=d9c271f8847ad49ff81b4c4cfc3c89b0): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8b02fe885691238d97c90083c1a2a08b') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c9684a6bdbc5347d1f051193d95b7132 DependenciesID=e26a3bb525708f527eaa86a63081f59e StaticDependenciesID=055a0ec70c30e384e4e2d51f9e7a705d
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Asset Pipeline Refresh (id=f2c80a68d69ad4fe3849786fdaf31850): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e1ed4938e6e37eebc8082772ea338715') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5020beb9ba71f00ea772a044548dc892 DependenciesID=5f48fe6803f6d487c84686e33dffa2ec StaticDependenciesID=8246663f3290fcb48a9f6e424df0975b
|
|
Asset Pipeline Refresh (id=d0405abd927c240bc83dcd1d77c4301b): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '60c9828a7807365ab47aca593e895015') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b89c2e7f2b45280cc39c1353bba1bc2f DependenciesID=9c91ebb96cded3556b08723d1dd484a2 StaticDependenciesID=6d3faf6a832a0bcc1dadeb054b137520
|
|
Asset Pipeline Refresh (id=f36175bec74d24c21b5e81dc37a54567): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 30 unused Assets / (86.8 KB). Loaded Objects now: 12149.
|
|
Memory consumption went from 414.4 MB to 414.3 MB.
|
|
Total: 37.868041 ms (FindLiveObjects: 0.678209 ms CreateObjectMapping: 0.151084 ms MarkObjects: 36.760875 ms DeleteObjects: 0.075875 ms)
|
|
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Problem detected while importing the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'.
|
|
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
|
|
Errors:
|
|
Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1<UnityEngine.EntityId>,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407)
|
|
UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267)
|
|
UnityEditor.ProjectBrowser:HandleCommandEvents () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2030)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2300)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:204)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509)
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|
UnityEngine.UIElements.CommandEventBase`1<UnityEngine.UIElements.ExecuteCommandEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/CommandEvents.cs:96)
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|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
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|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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|
|
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[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: 'adc26970d77efc17c34b60f600ce20fd') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d07c062a61cc7d8051487e58f4dc1bd1 DependenciesID=7b770c046e8a7250be60ccc52d57b9ec StaticDependenciesID=82cedbe56abac2cac191caa731594aed
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Asset Pipeline Refresh (id=f78ec3c60f99f4642840b46632e4b2f9): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Asset Pipeline Refresh (id=242035b57fa884d588790c910cf0ac0d): Total: 0.275 seconds - Initiated by RefreshV2(ForceSynchronousImport)
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2026-10-25 01:24:31.260 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9730b7520 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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[Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '54b81d84111fd3ee300afc5d461e990c') in 0.120584542 seconds
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[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2f48a6046e2231e9c3ee8df5d08747c4') in 0.025442875 seconds
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[Worker3] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c1b786dc4c918296dceb323799e84a82') in 0.153846125 seconds
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[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '2dca6ebb9c765a038b484156e9000de4') in 0.0199355 seconds
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Problem detected while loading the contents of the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'.
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Check the following logs for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene)
|
|
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398)
|
|
UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513)
|
|
UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611)
|
|
UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591)
|
|
UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96)
|
|
UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene)
|
|
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398)
|
|
UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513)
|
|
UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611)
|
|
UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591)
|
|
UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145)
|
|
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96)
|
|
UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Loaded scene 'Library/Unused/8d90c84563c904999aacaa4f69b32b90'
|
|
Deserialize: 0.361 ms
|
|
Integration: 1.631 ms
|
|
Integration of assets: 0.000 ms
|
|
Thread Wait Time: 0.003 ms
|
|
Total Operation Time: 1.996 ms
|
|
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 35 unused Assets / (12.7 KB). Loaded Objects now: 12224.
|
|
Memory consumption went from 429.6 MB to 429.6 MB.
|
|
Total: 41.221791 ms (FindLiveObjects: 1.527542 ms CreateObjectMapping: 0.431875 ms MarkObjects: 38.860416 ms DeleteObjects: 0.187542 ms)
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2026-10-25 01:25:01.673 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972139b80 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:25:01.677 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133480 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6e1bf5faedae87b80e8d0165a391cb68') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=48fb341bd92285a396818d11fa9d8c94 DependenciesID=db2e37b58f2dcf1fad1563937294852b StaticDependenciesID=965476498345f362d65937aa840f8c4c
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Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
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NetRadiant - v1.5.0 Mar 19 2026 10:37:13
|
|
Your map begins to Tremble...
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--- InitPaths ---
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VFS Init: /Users/angelofdeath/.q3a/baseq3/
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|
VFS Init: Library/baseq3/
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--- BSP ---
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0 shaderInfo
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--- LoadMapFile ---
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Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
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283 total world brushes
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0 detail brushes
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0 patches
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684 boxbevels
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231 edgebevels
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7 entities
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3340 planes
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0 areaportals
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Size: -784, -176, -64 to 440, 304, 80
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--- ProcessDecals ---
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0 decal projectors
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--- CreateMapFogs ---
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0 fogs
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############### model 0 ###############
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block size = { 1024 1024 1024 }
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BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
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Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
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--- PatchMapDrawSurfs ---
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--- FaceBSP ---
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1818 faces
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1366 leafs
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--- MakeTreePortals ---
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193 tiny portals
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0 bad portals
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--- FilterStructuralBrushesIntoTree ---
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283 structural brushes
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399 cluster references
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--- FloodEntities ---
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976 flooded leafs
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entity reached from outside -- leak detected
|
|
**********************
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|
******* leaked *******
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|
**********************
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--- FillOutside ---
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391 solid leafs
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0 leafs filled
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975 inside leafs
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--- CullSides ---
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458 hidden faces culled
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0 coincident faces culled
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--- ClipSidesIntoTree ---
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--- FaceBSP ---
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1359 faces
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1235 leafs
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--- MakeTreePortals ---
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298 tiny portals
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0 bad portals
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--- FilterStructuralBrushesIntoTree ---
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283 structural brushes
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462 cluster references
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--- NumberClusters ---
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858 visclusters
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3153 visportals
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2671 solidfaces
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--- FloodAreas ---
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1 areas
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--- AddTriangleModels ---
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--- AddEntitySurfaceModels ---
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--- FilterDetailBrushesIntoTree ---
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0 detail brushes
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0 cluster references
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----- FogDrawSurfs -----
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0 fog polygon fragments
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0 fog patch fragments
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0 fogged drawsurfs
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--- SubdivideFaceSurfaces ---
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--- FixTJunctions ---
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1469 axial edge lines
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1256 non-axial edge lines
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0 degenerate edges
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587 verts added for T-junctions
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6154 total verts
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1262 naturally ordered
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79 rotated orders
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18 can't order
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0 broken (degenerate) surfaces removed
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--- ClassifyEntitySurfaces ---
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--- TidyEntitySurfaces ---
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0 empty or malformed surfaces deleted
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--- MakeEntityDecals ---
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(0)
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0 decal surfaces
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--- MakeEntityMetaTriangles ---
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0...1...2...3...4...5...6...7...8...9... (0)
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0 stripped surfaces
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0 fanned surfaces
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0 maxarea'd surfaces
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0 patch meta surfaces
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0 meta verts
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0 meta triangles
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--- TidyEntitySurfaces ---
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0 empty or malformed surfaces deleted
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--- SmoothMetaTriangles ---
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No smoothing angles specified, aborting
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--- FilterDrawsurfsIntoTree ---
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2516 references
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1356 (1356) emitted drawsurfs
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1294 stripped face surfaces
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62 fanned face surfaces
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0 maxarea'd face surfaces
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0 surface models generated
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0 skybox surfaces generated
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0 SURFACE_BAD surfaces
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1356 SURFACE_FACE surfaces
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0 SURFACE_PATCH surfaces
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0 SURFACE_TRIANGLES surfaces
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0 SURFACE_FLARE surfaces
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0 SURFACE_FOLIAGE surfaces
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0 SURFACE_FORCED_META surfaces
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0 SURFACE_META surfaces
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0 SURFACE_FOGHULL surfaces
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0 SURFACE_DECAL surfaces
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0 SURFACE_SHADER surfaces
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10005 redundant indexes supressed, saving 39 Kbytes
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--- FixBrushSides ---
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--- EndModel ---
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--- EmitMetaStats ---
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0 total meta surfaces
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1306 stripped surfaces
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62 fanned surfaces
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0 maxarea'd surfaces
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0 patch meta surfaces
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0 meta verts
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0 meta triangles
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0 light entities stripped
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--- ProcessAdvertisements ---
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|
0 in-game advertisements
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--- EndBSPFile ---
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3344 BSP planes
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--- WriteSurfaceExtraFile ---
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|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.6 MB (615848 bytes)
|
|
1 seconds elapsed
|
|
2.5.17n-git-f64c7cc
|
|
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL
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|
Launched and connected uv unwrapper /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL after 0.45 seconds
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|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'ba8359875e8958797a64b487a9a95323') in 1.425 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=232ae4fa82ca834ee1649659d7cacc33 DependenciesID=76920134a60744766e262932e45da5af StaticDependenciesID=7444482948018c478cee82645c09926d
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[Licensing::Client] Successfully resolved entitlement details
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|
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Asset Pipeline Refresh (id=a8e611536c2f94086be2f44630ce7775): Total: 1.501 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=2, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1488 ms
|
|
Asset DB Callback time: managed=6 ms, native=5 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 4
|
|
ApplyChangesToAssetFolders: 0.148ms
|
|
Scan: 10.838ms
|
|
Collect global state as custom dependencies: 0.209ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.255ms
|
|
CategorizeAssets: 22.682ms
|
|
ImportOutOfDateAssets: 1430.576ms (0.167ms without children)
|
|
ImportManagerImport: 1429.459ms (0.792ms without children)
|
|
UpdateCategorizedAssets: 0.162ms
|
|
ReloadNativeAssets: 0.077ms
|
|
UnloadImportedAssets: 0.102ms
|
|
ReloadImportedAssets: 0.283ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.454ms
|
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ImportSchedulerStart: 0.311ms
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|
PostProcessAllAssets: 10.077ms
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XRBuildSystem.XRAssetImported 3.409ms
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MonoPostProcessAllAssets: 6.398ms
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|
SyncVS.PostprocessSyncProject 2.368ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.716ms
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|
AssetPostprocessor.OnPostprocessAllAssets 0.452ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.383ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.272ms
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|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.219ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.178ms
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|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.091ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.058ms
|
|
PostAssetChangesProfiler: 2.198ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.472ms
|
|
PersistCurrentRevisions: 1.309ms
|
|
Untracked: 21.500ms
|
|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '6dc65e4c31918450ff666d47d10887bf') in 0.017665083 seconds
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '84c491512bcff9e4fa24b15ad75f2d0e') in 0.050042 seconds
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
|
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
|
|
Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /Users/angelofdeath/.q3a/baseq3/
|
|
VFS Init: Library/baseq3/
|
|
|
|
--- BSP ---
|
|
WARNING: Unknown option "-v"
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '05f958a705cfbaa43dc9d16edb33d3c2') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5415ee1e22b55f15ad625c04e82c7e42 DependenciesID=938995d40dcd1cb292d90dbb1d352024 StaticDependenciesID=f61bd3ab1e42420afdefec8a1cfeb000
|
|
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
283 total world brushes
|
|
0 detail brushes
|
|
0 patches
|
|
684 boxbevels
|
|
231 edgebevels
|
|
7 entities
|
|
3340 planes
|
|
0 areaportals
|
|
Size: -784, -176, -64 to 440, 304, 80
|
|
--- ProcessDecals ---
|
|
0 decal projectors
|
|
--- CreateMapFogs ---
|
|
0 fogs
|
|
############### model 0 ###############
|
|
block size = { 1024 1024 1024 }
|
|
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
|
|
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
|
|
--- PatchMapDrawSurfs ---
|
|
--- FaceBSP ---
|
|
1818 faces
|
|
1366 leafs
|
|
--- MakeTreePortals ---
|
|
193 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
399 cluster references
|
|
--- FloodEntities ---
|
|
976 flooded leafs
|
|
entity reached from outside -- leak detected
|
|
**********************
|
|
******* leaked *******
|
|
**********************
|
|
--- FillOutside ---
|
|
391 solid leafs
|
|
0 leafs filled
|
|
975 inside leafs
|
|
--- CullSides ---
|
|
458 hidden faces culled
|
|
0 coincident faces culled
|
|
--- ClipSidesIntoTree ---
|
|
--- FaceBSP ---
|
|
1359 faces
|
|
1235 leafs
|
|
--- MakeTreePortals ---
|
|
298 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
462 cluster references
|
|
--- NumberClusters ---
|
|
858 visclusters
|
|
3153 visportals
|
|
2671 solidfaces
|
|
--- FloodAreas ---
|
|
1 areas
|
|
--- AddTriangleModels ---
|
|
--- AddEntitySurfaceModels ---
|
|
--- FilterDetailBrushesIntoTree ---
|
|
0 detail brushes
|
|
0 cluster references
|
|
----- FogDrawSurfs -----
|
|
0 fog polygon fragments
|
|
0 fog patch fragments
|
|
0 fogged drawsurfs
|
|
--- SubdivideFaceSurfaces ---
|
|
--- FixTJunctions ---
|
|
1469 axial edge lines
|
|
1256 non-axial edge lines
|
|
0 degenerate edges
|
|
587 verts added for T-junctions
|
|
6154 total verts
|
|
1262 naturally ordered
|
|
79 rotated orders
|
|
18 can't order
|
|
0 broken (degenerate) surfaces removed
|
|
--- ClassifyEntitySurfaces ---
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- MakeEntityDecals ---
|
|
(0)
|
|
0 decal surfaces
|
|
--- MakeEntityMetaTriangles ---
|
|
0...1...2...3...4...5...6...7...8...9... (0)
|
|
0 total meta surfaces
|
|
0 stripped surfaces
|
|
0 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- SmoothMetaTriangles ---
|
|
No smoothing angles specified, aborting
|
|
--- FilterDrawsurfsIntoTree ---
|
|
2516 references
|
|
1356 (1356) emitted drawsurfs
|
|
1294 stripped face surfaces
|
|
62 fanned face surfaces
|
|
0 maxarea'd face surfaces
|
|
0 surface models generated
|
|
0 skybox surfaces generated
|
|
0 SURFACE_BAD surfaces
|
|
1356 SURFACE_FACE surfaces
|
|
0 SURFACE_PATCH surfaces
|
|
0 SURFACE_TRIANGLES surfaces
|
|
0 SURFACE_FLARE surfaces
|
|
0 SURFACE_FOLIAGE surfaces
|
|
0 SURFACE_FORCED_META surfaces
|
|
0 SURFACE_META surfaces
|
|
0 SURFACE_FOGHULL surfaces
|
|
0 SURFACE_DECAL surfaces
|
|
0 SURFACE_SHADER surfaces
|
|
10005 redundant indexes supressed, saving 39 Kbytes
|
|
--- FixBrushSides ---
|
|
--- EndModel ---
|
|
--- EmitMetaStats ---
|
|
0 total meta surfaces
|
|
1306 stripped surfaces
|
|
62 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
0 light entities stripped
|
|
--- ProcessAdvertisements ---
|
|
0 in-game advertisements
|
|
--- EndBSPFile ---
|
|
3344 BSP planes
|
|
--- WriteSurfaceExtraFile ---
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.6 MB (615852 bytes)
|
|
1 seconds elapsed
|
|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'a83ce2f2cde871877722844e508a26d4') in 0.767 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bfe1c7c2539a2ad823f1d281e9fb2315 DependenciesID=c52a8fe28830062552adb7b8de1758a8 StaticDependenciesID=7444482948018c478cee82645c09926d
|
|
|
|
Asset Pipeline Refresh (id=247b67e982c7149c9815f96523005f15): Total: 0.816 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=2, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=811 ms
|
|
Asset DB Callback time: managed=1 ms, native=2 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 4
|
|
ApplyChangesToAssetFolders: 0.079ms
|
|
Scan: 3.288ms
|
|
Collect global state as custom dependencies: 0.087ms
|
|
CategorizeAssets: 21.461ms
|
|
ImportOutOfDateAssets: 773.140ms (0.130ms without children)
|
|
ImportManagerImport: 772.168ms (0.749ms without children)
|
|
ReloadNativeAssets: 0.058ms
|
|
UnloadImportedAssets: 0.122ms
|
|
ReloadImportedAssets: 0.794ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.429ms
|
|
ImportSchedulerStart: 0.228ms
|
|
PostProcessAllAssets: 1.525ms
|
|
XRBuildSystem.XRAssetImported 0.202ms
|
|
MonoPostProcessAllAssets: 1.138ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.392ms
|
|
SyncVS.PostprocessSyncProject 0.110ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms
|
|
PostAssetChangesProfiler: 2.045ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.158ms
|
|
PersistCurrentRevisions: 0.153ms
|
|
Untracked: 13.532ms
|
|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '798f63baf66be7ef4710af93fddc89c0') in 0.024958584 seconds
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
|
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
|
|
Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /Users/angelofdeath/.q3a/baseq3/
|
|
VFS Init: Library/baseq3/
|
|
|
|
--- BSP ---
|
|
WARNING: Unknown option "-v"
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6b4c983d75781ce5d062182be813c871') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f11d3cbca377243751d31803fbf33131 DependenciesID=d8f8f829ac356b27735d2e4874385352 StaticDependenciesID=bd080b77effe2d66892cde5af7050fde
|
|
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
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283 total world brushes
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0 patches
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684 boxbevels
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231 edgebevels
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7 entities
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3340 planes
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0 areaportals
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Size: -784, -176, -64 to 440, 304, 80
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--- ProcessDecals ---
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0 decal projectors
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--- CreateMapFogs ---
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0 fogs
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############### model 0 ###############
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block size = { 1024 1024 1024 }
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BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
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Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
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--- PatchMapDrawSurfs ---
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--- FaceBSP ---
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1818 faces
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1366 leafs
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--- MakeTreePortals ---
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193 tiny portals
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0 bad portals
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--- FilterStructuralBrushesIntoTree ---
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283 structural brushes
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399 cluster references
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--- FloodEntities ---
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976 flooded leafs
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entity reached from outside -- leak detected
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**********************
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******* leaked *******
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**********************
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--- FillOutside ---
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391 solid leafs
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0 leafs filled
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975 inside leafs
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--- CullSides ---
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458 hidden faces culled
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0 coincident faces culled
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--- ClipSidesIntoTree ---
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--- FaceBSP ---
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1359 faces
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1235 leafs
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--- MakeTreePortals ---
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298 tiny portals
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0 bad portals
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--- FilterStructuralBrushesIntoTree ---
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283 structural brushes
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462 cluster references
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--- NumberClusters ---
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858 visclusters
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3153 visportals
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2671 solidfaces
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--- FloodAreas ---
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1 areas
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--- AddTriangleModels ---
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--- AddEntitySurfaceModels ---
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--- FilterDetailBrushesIntoTree ---
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0 detail brushes
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0 cluster references
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----- FogDrawSurfs -----
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0 fog polygon fragments
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0 fog patch fragments
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0 fogged drawsurfs
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--- SubdivideFaceSurfaces ---
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--- FixTJunctions ---
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1469 axial edge lines
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1256 non-axial edge lines
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0 degenerate edges
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587 verts added for T-junctions
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6154 total verts
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1262 naturally ordered
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79 rotated orders
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18 can't order
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0 broken (degenerate) surfaces removed
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--- ClassifyEntitySurfaces ---
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--- TidyEntitySurfaces ---
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0 empty or malformed surfaces deleted
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--- MakeEntityDecals ---
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(0)
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0 decal surfaces
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--- MakeEntityMetaTriangles ---
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0...1...2...3...4...5...6...7...8...9... (0)
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0 total meta surfaces
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0 fanned surfaces
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0 maxarea'd surfaces
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0 patch meta surfaces
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0 meta verts
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0 meta triangles
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--- TidyEntitySurfaces ---
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0 empty or malformed surfaces deleted
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--- SmoothMetaTriangles ---
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No smoothing angles specified, aborting
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--- FilterDrawsurfsIntoTree ---
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2516 references
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1356 (1356) emitted drawsurfs
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1294 stripped face surfaces
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62 fanned face surfaces
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0 maxarea'd face surfaces
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0 surface models generated
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0 skybox surfaces generated
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0 SURFACE_BAD surfaces
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1356 SURFACE_FACE surfaces
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0 SURFACE_PATCH surfaces
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0 SURFACE_TRIANGLES surfaces
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0 SURFACE_FLARE surfaces
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0 SURFACE_FOGHULL surfaces
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0 SURFACE_DECAL surfaces
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0 SURFACE_SHADER surfaces
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10005 redundant indexes supressed, saving 39 Kbytes
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--- FixBrushSides ---
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--- EndModel ---
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--- EmitMetaStats ---
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0 total meta surfaces
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1306 stripped surfaces
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62 fanned surfaces
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0 maxarea'd surfaces
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0 patch meta surfaces
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0 meta verts
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0 meta triangles
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0 light entities stripped
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--- ProcessAdvertisements ---
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0 in-game advertisements
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--- EndBSPFile ---
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3344 BSP planes
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--- WriteSurfaceExtraFile ---
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Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.6 MB (615852 bytes)
|
|
0 seconds elapsed
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|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '878b3478aef92ba780c503c20593b2b7') in 0.752 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=87b7bd41ae6f9bd1cb374bd816dc6b15 DependenciesID=f80d92916f6fb31078501e3b51d55dd8 StaticDependenciesID=7444482948018c478cee82645c09926d
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Asset Pipeline Refresh (id=c2d1ea7e18e754620a20fb6559b5a223): Total: 0.801 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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(Values over 0.05ms)
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Summary:
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Imports: total=2 (actual=2, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=795 ms
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Asset DB Callback time: managed=2 ms, native=2 ms
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Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
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Project Asset Count: scripts=1906, non-scripts=3239
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
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Scan Filter Count: 4
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ApplyChangesToAssetFolders: 0.095ms
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Scan: 3.660ms
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Collect global state as custom dependencies: 0.096ms
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CategorizeAssets: 23.980ms
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ImportOutOfDateAssets: 757.882ms (0.147ms without children)
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ImportManagerImport: 756.755ms (0.875ms without children)
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ReloadNativeAssets: 0.059ms
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UnloadImportedAssets: 0.254ms
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ReloadImportedAssets: 0.658ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.434ms
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ImportSchedulerStart: 0.226ms
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PostProcessAllAssets: 3.010ms
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XRBuildSystem.XRAssetImported 0.272ms
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MonoPostProcessAllAssets: 2.495ms
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|
ConfigAssetsTracker.OnPostprocessAllAssets 1.137ms
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|
AssetEvents.OnPostprocessAllAssets 0.369ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.158ms
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SyncVS.PostprocessSyncProject 0.125ms
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|
AssetPostprocessor.OnPostprocessAllAssets 0.083ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.072ms
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AssetChangedListener.OnPostprocessAllAssets 0.065ms
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PostAssetChangesProfiler: 2.449ms
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GatherAllCurrentPrimaryImportResultRevisions: 0.137ms
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PersistCurrentRevisions: 0.150ms
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Untracked: 9.699ms
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|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c2594a41fbfc6d10ab6e50e484f80fed') in 0.022470167 seconds
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '3da6f47841cfab3a1dde505645148a61') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=49a0313e76261cad8da522dd99ba7d87 DependenciesID=9f9b3dcb8c42b783b12246a8b492ee1c StaticDependenciesID=c42a6ed1a16770baca75ddad460f92fe
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|
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
|
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
|
|
Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /Users/angelofdeath/.q3a/baseq3/
|
|
VFS Init: Library/baseq3/
|
|
|
|
--- BSP ---
|
|
WARNING: Unknown option "-v"
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
283 total world brushes
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0 detail brushes
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0 patches
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684 boxbevels
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231 edgebevels
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|
7 entities
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3340 planes
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0 areaportals
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|
Size: -784, -176, -64 to 440, 304, 80
|
|
--- ProcessDecals ---
|
|
0 decal projectors
|
|
--- CreateMapFogs ---
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|
0 fogs
|
|
############### model 0 ###############
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|
block size = { 1024 1024 1024 }
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|
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
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Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
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--- PatchMapDrawSurfs ---
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--- FaceBSP ---
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|
1818 faces
|
|
1366 leafs
|
|
--- MakeTreePortals ---
|
|
193 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
399 cluster references
|
|
--- FloodEntities ---
|
|
976 flooded leafs
|
|
entity reached from outside -- leak detected
|
|
**********************
|
|
******* leaked *******
|
|
**********************
|
|
--- FillOutside ---
|
|
391 solid leafs
|
|
0 leafs filled
|
|
975 inside leafs
|
|
--- CullSides ---
|
|
458 hidden faces culled
|
|
0 coincident faces culled
|
|
--- ClipSidesIntoTree ---
|
|
--- FaceBSP ---
|
|
1359 faces
|
|
1235 leafs
|
|
--- MakeTreePortals ---
|
|
298 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
462 cluster references
|
|
--- NumberClusters ---
|
|
858 visclusters
|
|
3153 visportals
|
|
2671 solidfaces
|
|
--- FloodAreas ---
|
|
1 areas
|
|
--- AddTriangleModels ---
|
|
--- AddEntitySurfaceModels ---
|
|
--- FilterDetailBrushesIntoTree ---
|
|
0 detail brushes
|
|
0 cluster references
|
|
----- FogDrawSurfs -----
|
|
0 fog polygon fragments
|
|
0 fog patch fragments
|
|
0 fogged drawsurfs
|
|
--- SubdivideFaceSurfaces ---
|
|
--- FixTJunctions ---
|
|
1469 axial edge lines
|
|
1256 non-axial edge lines
|
|
0 degenerate edges
|
|
587 verts added for T-junctions
|
|
6154 total verts
|
|
1262 naturally ordered
|
|
79 rotated orders
|
|
18 can't order
|
|
0 broken (degenerate) surfaces removed
|
|
--- ClassifyEntitySurfaces ---
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- MakeEntityDecals ---
|
|
(0)
|
|
0 decal surfaces
|
|
--- MakeEntityMetaTriangles ---
|
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0...1...2...3...4...5...6...7...8...9... (0)
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0 total meta surfaces
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0 stripped surfaces
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|
0 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- SmoothMetaTriangles ---
|
|
No smoothing angles specified, aborting
|
|
--- FilterDrawsurfsIntoTree ---
|
|
2516 references
|
|
1356 (1356) emitted drawsurfs
|
|
1294 stripped face surfaces
|
|
62 fanned face surfaces
|
|
0 maxarea'd face surfaces
|
|
0 surface models generated
|
|
0 skybox surfaces generated
|
|
0 SURFACE_BAD surfaces
|
|
1356 SURFACE_FACE surfaces
|
|
0 SURFACE_PATCH surfaces
|
|
0 SURFACE_TRIANGLES surfaces
|
|
0 SURFACE_FLARE surfaces
|
|
0 SURFACE_FOLIAGE surfaces
|
|
0 SURFACE_FORCED_META surfaces
|
|
0 SURFACE_META surfaces
|
|
0 SURFACE_FOGHULL surfaces
|
|
0 SURFACE_DECAL surfaces
|
|
0 SURFACE_SHADER surfaces
|
|
10005 redundant indexes supressed, saving 39 Kbytes
|
|
--- FixBrushSides ---
|
|
--- EndModel ---
|
|
--- EmitMetaStats ---
|
|
0 total meta surfaces
|
|
1306 stripped surfaces
|
|
62 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
0 light entities stripped
|
|
--- ProcessAdvertisements ---
|
|
0 in-game advertisements
|
|
--- EndBSPFile ---
|
|
3344 BSP planes
|
|
--- WriteSurfaceExtraFile ---
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.6 MB (615852 bytes)
|
|
0 seconds elapsed
|
|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '9730e408d1db82f920772ad86e0c999e') in 0.748 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fae71fafd55f9eacee03e226aadb4f18 DependenciesID=e69883aca5bdb16a102d307f436a3008 StaticDependenciesID=7444482948018c478cee82645c09926d
|
|
|
|
Asset Pipeline Refresh (id=5441293b0ce8d4689bc2df9cad95c4df): Total: 0.793 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=2, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=789 ms
|
|
Asset DB Callback time: managed=1 ms, native=2 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 4
|
|
ApplyChangesToAssetFolders: 0.104ms
|
|
Scan: 3.407ms
|
|
Collect global state as custom dependencies: 0.091ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.085ms
|
|
CategorizeAssets: 21.563ms
|
|
ImportOutOfDateAssets: 754.027ms (0.123ms without children)
|
|
ImportManagerImport: 752.922ms (0.734ms without children)
|
|
ReloadNativeAssets: 0.057ms
|
|
UnloadImportedAssets: 0.250ms
|
|
ReloadImportedAssets: 0.647ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.430ms
|
|
ImportSchedulerStart: 0.239ms
|
|
PostProcessAllAssets: 1.604ms
|
|
XRBuildSystem.XRAssetImported 0.188ms
|
|
MonoPostProcessAllAssets: 1.204ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.424ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.121ms
|
|
SyncVS.PostprocessSyncProject 0.110ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.059ms
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|
PostAssetChangesProfiler: 2.060ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.111ms
|
|
PersistCurrentRevisions: 0.152ms
|
|
Untracked: 9.918ms
|
|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8b25bf79b4aa7e37bf578f3c249f26e8') in 0.023572125 seconds
|
|
2026-10-25 01:25:32.932 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed09e00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:25:32.936 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972130780 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Asset Pipeline Refresh (id=64489ce7835214fab82c9df825b04d82): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'a48c74e32eea83608765e3efe2821640') in 0.045454959 seconds
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
|
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
|
|
Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /Users/angelofdeath/.q3a/baseq3/
|
|
VFS Init: Library/baseq3/
|
|
|
|
--- BSP ---
|
|
WARNING: Unknown option "-v"
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
|
|
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '0e27db3224d7a31288b7d26101295898') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=da5f4b0761ab84f15157fb9a9a42885a DependenciesID=b3f9a8a169944b8aed295bc8e26e41a1 StaticDependenciesID=610518f0e0367811c28e9ac531bc8056
|
|
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
283 total world brushes
|
|
0 detail brushes
|
|
0 patches
|
|
684 boxbevels
|
|
231 edgebevels
|
|
7 entities
|
|
3340 planes
|
|
0 areaportals
|
|
Size: -784, -176, -64 to 440, 304, 80
|
|
--- ProcessDecals ---
|
|
0 decal projectors
|
|
--- CreateMapFogs ---
|
|
0 fogs
|
|
############### model 0 ###############
|
|
block size = { 1024 1024 1024 }
|
|
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
|
|
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
|
|
--- PatchMapDrawSurfs ---
|
|
--- FaceBSP ---
|
|
1818 faces
|
|
1366 leafs
|
|
--- MakeTreePortals ---
|
|
193 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
399 cluster references
|
|
--- FloodEntities ---
|
|
976 flooded leafs
|
|
entity reached from outside -- leak detected
|
|
**********************
|
|
******* leaked *******
|
|
**********************
|
|
--- FillOutside ---
|
|
391 solid leafs
|
|
0 leafs filled
|
|
975 inside leafs
|
|
--- CullSides ---
|
|
458 hidden faces culled
|
|
0 coincident faces culled
|
|
--- ClipSidesIntoTree ---
|
|
--- FaceBSP ---
|
|
1359 faces
|
|
1235 leafs
|
|
--- MakeTreePortals ---
|
|
298 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
283 structural brushes
|
|
462 cluster references
|
|
--- NumberClusters ---
|
|
858 visclusters
|
|
3153 visportals
|
|
2671 solidfaces
|
|
--- FloodAreas ---
|
|
1 areas
|
|
--- AddTriangleModels ---
|
|
--- AddEntitySurfaceModels ---
|
|
--- FilterDetailBrushesIntoTree ---
|
|
0 detail brushes
|
|
0 cluster references
|
|
----- FogDrawSurfs -----
|
|
0 fog polygon fragments
|
|
0 fog patch fragments
|
|
0 fogged drawsurfs
|
|
--- SubdivideFaceSurfaces ---
|
|
--- FixTJunctions ---
|
|
1469 axial edge lines
|
|
1256 non-axial edge lines
|
|
0 degenerate edges
|
|
587 verts added for T-junctions
|
|
6154 total verts
|
|
1262 naturally ordered
|
|
79 rotated orders
|
|
18 can't order
|
|
0 broken (degenerate) surfaces removed
|
|
--- ClassifyEntitySurfaces ---
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- MakeEntityDecals ---
|
|
(0)
|
|
0 decal surfaces
|
|
--- MakeEntityMetaTriangles ---
|
|
0...1...2...3...4...5...6...7...8...9... (0)
|
|
0 total meta surfaces
|
|
0 stripped surfaces
|
|
0 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- SmoothMetaTriangles ---
|
|
No smoothing angles specified, aborting
|
|
--- FilterDrawsurfsIntoTree ---
|
|
2516 references
|
|
1356 (1356) emitted drawsurfs
|
|
1294 stripped face surfaces
|
|
62 fanned face surfaces
|
|
0 maxarea'd face surfaces
|
|
0 surface models generated
|
|
0 skybox surfaces generated
|
|
0 SURFACE_BAD surfaces
|
|
1356 SURFACE_FACE surfaces
|
|
0 SURFACE_PATCH surfaces
|
|
0 SURFACE_TRIANGLES surfaces
|
|
0 SURFACE_FLARE surfaces
|
|
0 SURFACE_FOLIAGE surfaces
|
|
0 SURFACE_FORCED_META surfaces
|
|
0 SURFACE_META surfaces
|
|
0 SURFACE_FOGHULL surfaces
|
|
0 SURFACE_DECAL surfaces
|
|
0 SURFACE_SHADER surfaces
|
|
10005 redundant indexes supressed, saving 39 Kbytes
|
|
--- FixBrushSides ---
|
|
--- EndModel ---
|
|
--- EmitMetaStats ---
|
|
0 total meta surfaces
|
|
1306 stripped surfaces
|
|
62 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
0 light entities stripped
|
|
--- ProcessAdvertisements ---
|
|
0 in-game advertisements
|
|
--- EndBSPFile ---
|
|
3344 BSP planes
|
|
--- WriteSurfaceExtraFile ---
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.6 MB (615852 bytes)
|
|
1 seconds elapsed
|
|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '8fdd2395858685fdbd1087f622899ccd') in 0.759 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=dcfa731a31989a05a79c41c5d78b752f DependenciesID=f60f5a91a82aa39acffd9707b3b30d02 StaticDependenciesID=7444482948018c478cee82645c09926d
|
|
|
|
Asset Pipeline Refresh (id=2839158697e8149628cc6a51e0b6d25e): Total: 0.807 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=2 (actual=2, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=803 ms
|
|
Asset DB Callback time: managed=1 ms, native=2 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 4
|
|
ApplyChangesToAssetFolders: 0.078ms
|
|
Scan: 7.504ms
|
|
Collect global state as custom dependencies: 0.086ms
|
|
CategorizeAssets: 21.760ms
|
|
ImportOutOfDateAssets: 764.697ms (0.125ms without children)
|
|
ImportManagerImport: 763.617ms (0.774ms without children)
|
|
ReloadNativeAssets: 0.056ms
|
|
UnloadImportedAssets: 0.240ms
|
|
ReloadImportedAssets: 0.656ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.422ms
|
|
ImportSchedulerStart: 0.232ms
|
|
PostProcessAllAssets: 1.556ms
|
|
XRBuildSystem.XRAssetImported 0.191ms
|
|
MonoPostProcessAllAssets: 1.155ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.419ms
|
|
SyncVS.PostprocessSyncProject 0.111ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms
|
|
PostAssetChangesProfiler: 1.981ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.163ms
|
|
PersistCurrentRevisions: 0.159ms
|
|
Untracked: 9.006ms
|
|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a9c08cbb7070bd4b5cd0db9084ae096e') in 0.023554292 seconds
|
|
Asset Pipeline Refresh (id=416b2a5c404b448a9ae31f9458fafa3a): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '91ab618994aeafe16b4053f44e57bd0d') in 0.038204042 seconds
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 192 unused Assets / (0.6 MB). Loaded Objects now: 12391.
|
|
Memory consumption went from 421.3 MB to 420.7 MB.
|
|
Total: 37.817625 ms (FindLiveObjects: 0.734833 ms CreateObjectMapping: 0.155458 ms MarkObjects: 36.586834 ms DeleteObjects: 0.134875 ms)
|
|
|
|
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
|
|
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9302453272442f33d9652eed015deff7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c514baa758510ca85f5934d88a29f6d6 StaticDependenciesID=4823d4edd8ab78521c54796ff544f427
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Asset Pipeline Refresh (id=d3652b85ffb8c41b7a7ea1e2fb98de66): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '28bf83b863931969e839e06e0ac59c7a') in 0.019131833 seconds
|
|
2.5.17n-git-f64c7cc
|
|
2.5.17n-git-f64c7cc
|
|
2.5.17n-git-f64c7cc
|
|
2.5.17n-git-f64c7cc
|
|
Thread 0x444e0f000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 30 unused Assets / (41.5 KB). Loaded Objects now: 12204.
|
|
Memory consumption went from 403.4 MB to 403.4 MB.
|
|
Total: 37.563708 ms (FindLiveObjects: 0.739958 ms CreateObjectMapping: 0.357375 ms MarkObjects: 36.181750 ms DeleteObjects: 0.084167 ms)
|
|
|
|
Thread 0x416b3b000 may have been prematurely finalized
|
|
Native extension for OSXStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.358 seconds
|
|
Domain Reload Profiling: 2073ms
|
|
BeginReloadAssembly (466ms)
|
|
DisableScriptedObjects (52ms)
|
|
CreateAndSetChildDomain (228ms)
|
|
RebuildCommonClasses (6ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (34ms)
|
|
LoadAllAssembliesAndSetupDomain (196ms)
|
|
LoadAssemblies (120ms)
|
|
TypeCache.Refresh (9ms)
|
|
AnalyzeDomain (20ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1358ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (74ms)
|
|
ProcessInitializeOnLoadAttributes (317ms)
|
|
ProcessInitializeOnLoadMethodAttributes (88ms)
|
|
AwakeInstancesAfterBackupRestoration (490ms)
|
|
|
|
Asset Pipeline Refresh (id=54ed847063906434b9c6104aecd6e659): Total: 2.310 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1465 ms
|
|
Asset DB Callback time: managed=21 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=820 ms, compile time=2 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 1.385ms
|
|
ApplyChangesToAssetFolders: 0.187ms
|
|
Collect global state as custom dependencies: 2.255ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.141ms
|
|
CategorizeAssets: 58.874ms
|
|
CompileScripts: 1.519ms
|
|
ImportOutOfDateAssets: 1365.664ms (1363.346ms without children)
|
|
CollectScriptTypesHashes: 1.213ms
|
|
ReloadNativeAssets: 1.128ms
|
|
UnloadImportedAssets: 0.133ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms
|
|
ImportSchedulerStart: 0.382ms
|
|
PostProcessAllAssets: 21.545ms
|
|
MonoPostProcessAllAssets: 21.543ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.192ms
|
|
SyncVS.PostprocessSyncProject 1.508ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.086ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.048ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.420ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.374ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.341ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.189ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.174ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.156ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.144ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.119ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.102ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.085ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.073ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.069ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.116ms
|
|
PersistCurrentRevisions: 0.135ms
|
|
GenerateScriptTypeHashes: 2.710ms
|
|
GenerateScriptTypeSerializationHashes: 4.946ms
|
|
Untracked: 854.970ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 0.607 ms
|
|
Integration: 589.770 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.006 ms
|
|
Total Operation Time: 590.384 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
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|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
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|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
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|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
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|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
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|
|
|
GPU Resident Drawer created.
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
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|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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|
|
|
Mesh has too many surfaces - skipping!
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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|
UnityEngine.Debug:LogError (object)
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|
TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1<TinyGoose.Tremble.MD3Surface>,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301)
|
|
TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227)
|
|
TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:534)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301)
|
|
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
|
|
Asset Pipeline Refresh (id=159055d5947bc451bbcdb7cbe2c74dc3): Total: 0.072 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 5.678 ms
|
|
Integration: 7.059 ms
|
|
Integration of assets: 0.086 ms
|
|
Thread Wait Time: 29.273 ms
|
|
Total Operation Time: 42.096 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 2.240 ms
|
|
Integration: 2.567 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 92.511 ms
|
|
Total Operation Time: 97.323 ms
|
|
Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'.
|
|
Check the following logs for more details.
|
|
Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a.
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 11.715 ms
|
|
Integration: 12.612 ms
|
|
Integration of assets: 0.031 ms
|
|
Thread Wait Time: 179.120 ms
|
|
Total Operation Time: 203.478 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned.
|
|
You probably need to assign the animator variable of the EntityTimelineActor script in the inspector.
|
|
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184
|
|
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
|
|
at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
|
|
at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66
|
|
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
|
|
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39
|
|
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
|
|
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
|
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
|
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
|
UnityEngine.Logger:LogException(Exception, Object)
|
|
UnityEngine.Debug:LogException(Exception)
|
|
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161)
|
|
|
|
Thread 0x446b3f000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Container Testing (-1543811207) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (-625947537) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.074 ms
|
|
Integration: 18.692 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.003 ms
|
|
Total Operation Time: 19.770 ms
|
|
Unloading 1169 unused Assets / (2.6 MB). Loaded Objects now: 11773.
|
|
Memory consumption went from 428.8 MB to 426.1 MB.
|
|
Total: 32.538167 ms (FindLiveObjects: 0.793333 ms CreateObjectMapping: 0.413750 ms MarkObjects: 30.114125 ms DeleteObjects: 1.002583 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
GPU Resident Drawer created.
|
|
[Worker2] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: PreviewImporter -> (ImportResultId: '02ec88235b35a55383466daa7ea167be') in 0.028335125 seconds
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Opening scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Auto-reverted added component 'NavMeshSurface' on 'worldspawn_1' - please change this value in TrenchBroom instead of Unity!
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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TinyGoose.Tremble.MapDocument:OnEnable () (at Assets/Tremble/MonoBehaviours/MapDocument.cs:146)
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UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
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UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
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UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
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UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
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UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
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UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
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UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
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UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
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|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
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UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
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|
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
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|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
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|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
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UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
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UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
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UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
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UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
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UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
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UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
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UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
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UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
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|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
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|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
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|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
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|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
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|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
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|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
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|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
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|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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(Filename: Assets/Tremble/MonoBehaviours/MapDocument.cs Line: 146)
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Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'.
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Check the following logs for more details.
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
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|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a.
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 2.691 ms
|
|
Integration: 26.159 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 0.032 ms
|
|
Total Operation Time: 28.887 ms
|
|
Unloading 8 unused Assets / (20.5 KB). Loaded Objects now: 12432.
|
|
Memory consumption went from 424.8 MB to 424.8 MB.
|
|
Total: 26.393792 ms (FindLiveObjects: 0.691333 ms CreateObjectMapping: 0.144792 ms MarkObjects: 25.281875 ms DeleteObjects: 0.066792 ms)
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2026-10-25 01:28:55.076 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed0a1c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-25 01:28:55.080 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739de3a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
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Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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Asset Pipeline Refresh (id=565fd6fe263c949338c04d4488800c76): Total: 0.026 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
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Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'ad17ac5fbeff53ce2fd2a16a5ec340d7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=ca51da8e2dbba216517d17529d4841c5 StaticDependenciesID=be6188119a26d8abeef21e21793b75b7
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Asset Pipeline Refresh (id=2bf4cf1cd3f824cd0be050840a861612): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'b8b4218df88d448f4cfb66c2d5ebc76b') in 0.300143 seconds
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[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'ce5831b1ab239fba076debeda740f86d') in 0.032888334 seconds
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Loaded scene 'Library/Unused/9140050ef941449faa1b4af4cfba61bd'
|
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Deserialize: 0.410 ms
|
|
Integration: 1.232 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.005 ms
|
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Total Operation Time: 1.647 ms
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
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|
Unloading 504 unused Assets / (3.4 MB). Loaded Objects now: 13391.
|
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Memory consumption went from 448.3 MB to 444.9 MB.
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Total: 38.892542 ms (FindLiveObjects: 3.079125 ms CreateObjectMapping: 0.208875 ms MarkObjects: 34.716583 ms DeleteObjects: 0.672250 ms)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e3f8aef7edd6a8d08000f3a1587bd06e') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1126ca25e662d4d69b76f74e73dfe575 DependenciesID=92834854765bff8a4a3996874fe40ba0 StaticDependenciesID=1c21b06eaf5a486abcff5876c537559a
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[Licensing::Client] Successfully resolved entitlement details
|
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Asset Pipeline Refresh (id=997ef92c1c12f4ff3808d82e86c96e92): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Thread 0x446b3f000 may have been prematurely finalized
|
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GPU Resident Drawer disposed.
|
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Reloading assemblies for play mode.
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Reloading assemblies after forced synchronous recompile.
|
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Begin MonoManager ReloadAssembly
|
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
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Thread 0x416b3b000 may have been prematurely finalized
|
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Unloading 31 unused Assets / (174.8 KB). Loaded Objects now: 12987.
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Memory consumption went from 424.5 MB to 424.4 MB.
|
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Total: 32.881834 ms (FindLiveObjects: 0.688792 ms CreateObjectMapping: 0.155958 ms MarkObjects: 31.794250 ms DeleteObjects: 0.032375 ms)
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Refreshing native plugins compatible for Editor in 3.37 ms, found 6 plugins.
|
|
Native extension for OSXStandalone target not found
|
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
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[MODES] ModeService[none].Initialize
|
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[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.317 seconds
|
|
Domain Reload Profiling: 2021ms
|
|
BeginReloadAssembly (466ms)
|
|
DisableScriptedObjects (74ms)
|
|
CreateAndSetChildDomain (216ms)
|
|
RebuildCommonClasses (6ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (32ms)
|
|
LoadAllAssembliesAndSetupDomain (187ms)
|
|
LoadAssemblies (113ms)
|
|
TypeCache.Refresh (8ms)
|
|
AnalyzeDomain (17ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1317ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (73ms)
|
|
ProcessInitializeOnLoadAttributes (303ms)
|
|
ProcessInitializeOnLoadMethodAttributes (93ms)
|
|
AwakeInstancesAfterBackupRestoration (467ms)
|
|
|
|
Asset Pipeline Refresh (id=f9dbad903793041be9a40ddf972f6251): Total: 2.251 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1423 ms
|
|
Asset DB Callback time: managed=20 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=804 ms, compile time=1 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3239
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 1.425ms
|
|
ApplyChangesToAssetFolders: 0.187ms
|
|
Collect global state as custom dependencies: 2.144ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.072ms
|
|
CategorizeAssets: 59.040ms
|
|
CompileScripts: 1.166ms
|
|
ImportOutOfDateAssets: 1326.928ms (1324.888ms without children)
|
|
CollectScriptTypesHashes: 0.963ms
|
|
ReloadNativeAssets: 1.015ms
|
|
UnloadImportedAssets: 0.131ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.633ms
|
|
ImportSchedulerStart: 0.244ms
|
|
PostProcessAllAssets: 20.970ms
|
|
MonoPostProcessAllAssets: 20.968ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.326ms
|
|
SyncVS.PostprocessSyncProject 1.451ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.050ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.001ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.411ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.382ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.330ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.168ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.162ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.148ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.121ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.107ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.084ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.074ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.132ms
|
|
PersistCurrentRevisions: 0.134ms
|
|
GenerateScriptTypeHashes: 2.489ms
|
|
GenerateScriptTypeSerializationHashes: 4.526ms
|
|
Untracked: 834.942ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 2.476 ms
|
|
Integration: 599.537 ms
|
|
Integration of assets: 0.006 ms
|
|
Thread Wait Time: 0.003 ms
|
|
Total Operation Time: 602.023 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
GPU Resident Drawer created.
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
|
|
Asset Pipeline Refresh (id=214d4386053be4b74a915b6289033d40): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 6.922 ms
|
|
Integration: 6.163 ms
|
|
Integration of assets: 0.052 ms
|
|
Thread Wait Time: 20.697 ms
|
|
Total Operation Time: 33.835 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.329 ms
|
|
Integration: 1.517 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 79.355 ms
|
|
Total Operation Time: 82.206 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 1.111 ms
|
|
Integration: 2.949 ms
|
|
Integration of assets: 0.007 ms
|
|
Thread Wait Time: 174.769 ms
|
|
Total Operation Time: 178.836 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Thread 0x416baf000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Container Testing (-74326858) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (-1840573397) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.516 ms
|
|
Integration: 32.243 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.014 ms
|
|
Total Operation Time: 33.774 ms
|
|
Unloading 665 unused Assets / (2.9 MB). Loaded Objects now: 12808.
|
|
Memory consumption went from 468.8 MB to 465.9 MB.
|
|
Total: 32.604042 ms (FindLiveObjects: 0.809833 ms CreateObjectMapping: 0.161750 ms MarkObjects: 30.901292 ms DeleteObjects: 0.517041 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
GPU Resident Drawer created.
|
|
[Worker2] Imported GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim - Importer: PreviewImporter -> (ImportResultId: '80e8d1bb17f0c5e1e0ab7d720489a455') in 0.0489125 seconds
|
|
[Worker2] Imported GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim - Importer: PreviewImporter -> (ImportResultId: '4f3e638bbc22e6dff5443789633704b3') in 0.019422833 seconds
|
|
2026-10-25 01:30:58.875 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972134820 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
|
|
2026-10-25 01:30:58.878 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133c00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
|
|
Asset Pipeline Refresh (id=9f0a6470c6f64495ea5182eef4c9218e): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Asset Pipeline Refresh (id=bf101d465161142098274429504a1908): Total: 0.222 seconds - Initiated by RefreshV2(ForceSynchronousImport)
|
|
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
|
|
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
|
|
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
|
|
Refreshing native plugins compatible for Editor in 3.47 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=814c971b3d831465d9787af20a3f1840): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.146290%;
|
|
Keyframe reduction: Ratio: 20.943010%;
|
|
Keyframe reduction: Ratio: 3.699207%;
|
|
Keyframe reduction: Ratio: 31.023256%;
|
|
Keyframe reduction: Ratio: 22.297792%;
|
|
Keyframe reduction: Ratio: 4.548939%;
|
|
Keyframe reduction: Ratio: 20.562410%;
|
|
Keyframe reduction: Ratio: 17.450287%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 5.298450%;
|
|
Keyframe reduction: Ratio: 5.747719%;
|
|
Keyframe reduction: Ratio: 14.370446%;
|
|
Keyframe reduction: Ratio: 47.813953%;
|
|
Keyframe reduction: Ratio: 21.777407%;
|
|
Keyframe reduction: Ratio: 16.348387%;
|
|
Keyframe reduction: Ratio: 26.734497%;
|
|
Keyframe reduction: Ratio: 15.355298%;
|
|
Keyframe reduction: Ratio: 4.375081%;
|
|
Keyframe reduction: Ratio: 17.319122%;
|
|
Keyframe reduction: Ratio: 5.575582%;
|
|
Keyframe reduction: Ratio: 10.827117%;
|
|
Keyframe reduction: Ratio: 48.000000%;
|
|
Keyframe reduction: Ratio: 16.833916%;
|
|
Keyframe reduction: Ratio: 17.033314%;
|
|
Keyframe reduction: Ratio: 8.303308%;
|
|
Keyframe reduction: Ratio: 29.250645%;
|
|
Keyframe reduction: Ratio: 22.077240%;
|
|
Keyframe reduction: Ratio: 13.865396%;
|
|
Keyframe reduction: Ratio: 5.717054%;
|
|
Keyframe reduction: Ratio: 17.441860%;
|
|
Keyframe reduction: Ratio: 4.995154%;
|
|
Keyframe reduction: Ratio: 10.386282%;
|
|
Keyframe reduction: Ratio: 3.957397%;
|
|
Keyframe reduction: Ratio: 16.546511%;
|
|
Keyframe reduction: Ratio: 24.458700%;
|
|
Keyframe reduction: Ratio: 9.735909%;
|
|
Keyframe reduction: Ratio: 18.940687%;
|
|
Keyframe reduction: Ratio: 11.831933%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575714 mm
|
|
'Left wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_L' : position error = 24.635246 mm
|
|
'LittleFinger1_L' : position error = 32.949173 mm
|
|
'MiddleFinger1_L' : position error = 11.122505 mm
|
|
'RingFinger1_L' : position error = 18.993574 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857857 mm
|
|
'Right wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_R' : position error = 24.635210 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122618 mm
|
|
'RingFinger1_R' : position error = 18.993793 mm
|
|
'Thumb0_R' : position error = 17.170290 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'c1753079e69fbae6e6da4303f58f92d7') in 0.792 seconds [static dependencies only]. Details - ImportResultOutputID=d85ee31977f7c67cbe79e086afe35d3e DependenciesID=2c284d82c65a8de426fa445cb51ba8ad StaticDependenciesID=69c5773e67787751a6e839e0a4183dc5
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|
|
|
Asset Pipeline Refresh (id=4bd1c68f24e0d41309a401768b3b4833): Total: 0.862 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=5 ms, native=831 ms
|
|
Asset DB Callback time: managed=1 ms, native=24 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3238
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.065ms
|
|
Scan: 3.780ms
|
|
Collect global state as custom dependencies: 0.088ms
|
|
CategorizeAssets: 21.656ms
|
|
ImportOutOfDateAssets: 806.648ms (0.125ms without children)
|
|
ImportManagerImport: 801.682ms (0.287ms without children)
|
|
ReloadNativeAssets: 0.064ms
|
|
UnloadImportedAssets: 4.168ms
|
|
ReloadImportedAssets: 8.020ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms
|
|
ImportSchedulerStart: 0.160ms
|
|
PostProcessAllAssets: 2.339ms
|
|
XRBuildSystem.XRAssetImported 0.222ms
|
|
MonoPostProcessAllAssets: 1.444ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.578ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.154ms
|
|
SyncVS.PostprocessSyncProject 0.131ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.054ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.050ms
|
|
PostAssetChangesProfiler: 23.263ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.116ms
|
|
PersistCurrentRevisions: 0.178ms
|
|
Untracked: 4.223ms
|
|
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '2093185aaa127389151b2d12585ba0d2') in 0.048819958 seconds
|
|
[Worker3] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '02e7612446677c03bd4048ad1e406882') in 0.29074325 seconds
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.146290%;
|
|
Keyframe reduction: Ratio: 31.023256%;
|
|
Keyframe reduction: Ratio: 20.943010%;
|
|
Keyframe reduction: Ratio: 3.699208%;
|
|
Keyframe reduction: Ratio: 4.548939%;
|
|
Keyframe reduction: Ratio: 20.562410%;
|
|
Keyframe reduction: Ratio: 22.297792%;
|
|
Keyframe reduction: Ratio: 15.355298%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 47.813953%;
|
|
Keyframe reduction: Ratio: 17.450289%;
|
|
Keyframe reduction: Ratio: 26.734499%;
|
|
Keyframe reduction: Ratio: 21.777407%;
|
|
Keyframe reduction: Ratio: 5.747719%;
|
|
Keyframe reduction: Ratio: 4.375081%;
|
|
Keyframe reduction: Ratio: 5.575582%;
|
|
Keyframe reduction: Ratio: 14.370446%;
|
|
Keyframe reduction: Ratio: 17.319122%;
|
|
Keyframe reduction: Ratio: 5.298450%;
|
|
Keyframe reduction: Ratio: 16.348387%;
|
|
Keyframe reduction: Ratio: 22.077238%;
|
|
Keyframe reduction: Ratio: 48.000000%;
|
|
Keyframe reduction: Ratio: 17.033314%;
|
|
Keyframe reduction: Ratio: 8.303308%;
|
|
Keyframe reduction: Ratio: 10.827117%;
|
|
Keyframe reduction: Ratio: 29.250645%;
|
|
Keyframe reduction: Ratio: 5.717054%;
|
|
Keyframe reduction: Ratio: 4.995154%;
|
|
Keyframe reduction: Ratio: 3.957397%;
|
|
Keyframe reduction: Ratio: 13.865396%;
|
|
Keyframe reduction: Ratio: 17.441860%;
|
|
Keyframe reduction: Ratio: 24.458700%;
|
|
Keyframe reduction: Ratio: 10.386282%;
|
|
Keyframe reduction: Ratio: 18.940687%;
|
|
Keyframe reduction: Ratio: 16.546511%;
|
|
Keyframe reduction: Ratio: 9.735909%;
|
|
Keyframe reduction: Ratio: 11.831933%;
|
|
Keyframe reduction: Ratio: 16.833916%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575714 mm
|
|
'Left wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_L' : position error = 24.635246 mm
|
|
'LittleFinger1_L' : position error = 32.949173 mm
|
|
'MiddleFinger1_L' : position error = 11.122505 mm
|
|
'RingFinger1_L' : position error = 18.993574 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857857 mm
|
|
'Right wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_R' : position error = 24.635210 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122618 mm
|
|
'RingFinger1_R' : position error = 18.993793 mm
|
|
'Thumb0_R' : position error = 17.170290 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'f7e3168bc102d64fdc78a46763999da1') in 0.802 seconds [static dependencies only]. Details - ImportResultOutputID=8eed02ac2d90965723eb7132e76a6c11 DependenciesID=4eb275497d1a82f9b55d636bfa2164c2 StaticDependenciesID=36c5880e73925c5dd25298443ca1e101
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|
|
|
Asset Pipeline Refresh (id=a1ce0f05c79834165b312a85de7bb62e): Total: 0.872 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=845 ms
|
|
Asset DB Callback time: managed=2 ms, native=24 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3238
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.097ms
|
|
Scan: 3.904ms
|
|
Collect global state as custom dependencies: 0.091ms
|
|
CategorizeAssets: 21.711ms
|
|
ImportOutOfDateAssets: 814.702ms (0.164ms without children)
|
|
ImportManagerImport: 812.224ms (0.387ms without children)
|
|
ReloadNativeAssets: 0.066ms
|
|
UnloadImportedAssets: 0.986ms
|
|
ReloadImportedAssets: 8.341ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.441ms
|
|
ImportSchedulerStart: 0.812ms
|
|
PostProcessAllAssets: 3.211ms
|
|
XRBuildSystem.XRAssetImported 0.260ms
|
|
MonoPostProcessAllAssets: 2.301ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.954ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.259ms
|
|
SyncVS.PostprocessSyncProject 0.133ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.111ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.104ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.087ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms
|
|
PostAssetChangesProfiler: 23.124ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.161ms
|
|
PersistCurrentRevisions: 0.167ms
|
|
Untracked: 5.179ms
|
|
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '6aa4519bfac3090aa9e5337b62aca0e9') in 0.025200916 seconds
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'ac387335ae4c8bff3329dec87187988a') in 0.258615959 seconds
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 35.540138%;
|
|
Keyframe reduction: Ratio: 31.023256%;
|
|
Keyframe reduction: Ratio: 35.146290%;
|
|
Keyframe reduction: Ratio: 20.943010%;
|
|
Keyframe reduction: Ratio: 4.548939%;
|
|
Keyframe reduction: Ratio: 20.562410%;
|
|
Keyframe reduction: Ratio: 3.699207%;
|
|
Keyframe reduction: Ratio: 22.297792%;
|
|
Keyframe reduction: Ratio: 15.355298%;
|
|
Keyframe reduction: Ratio: 17.450287%;
|
|
Keyframe reduction: Ratio: 16.348387%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 5.298450%;
|
|
Keyframe reduction: Ratio: 5.747719%;
|
|
Keyframe reduction: Ratio: 47.813953%;
|
|
Keyframe reduction: Ratio: 21.777411%;
|
|
Keyframe reduction: Ratio: 14.370446%;
|
|
Keyframe reduction: Ratio: 26.734497%;
|
|
Keyframe reduction: Ratio: 5.575582%;
|
|
Keyframe reduction: Ratio: 17.319122%;
|
|
Keyframe reduction: Ratio: 4.375081%;
|
|
Keyframe reduction: Ratio: 48.000000%;
|
|
Keyframe reduction: Ratio: 16.833916%;
|
|
Keyframe reduction: Ratio: 17.033314%;
|
|
Keyframe reduction: Ratio: 10.827117%;
|
|
Keyframe reduction: Ratio: 8.303308%;
|
|
Keyframe reduction: Ratio: 29.250645%;
|
|
Keyframe reduction: Ratio: 22.077238%;
|
|
Keyframe reduction: Ratio: 5.717054%;
|
|
Keyframe reduction: Ratio: 4.995155%;
|
|
Keyframe reduction: Ratio: 13.865396%;
|
|
Keyframe reduction: Ratio: 17.441860%;
|
|
Keyframe reduction: Ratio: 3.957397%;
|
|
Keyframe reduction: Ratio: 10.386282%;
|
|
Keyframe reduction: Ratio: 24.458700%;
|
|
Keyframe reduction: Ratio: 16.546511%;
|
|
Keyframe reduction: Ratio: 18.940685%;
|
|
Keyframe reduction: Ratio: 9.735909%;
|
|
Keyframe reduction: Ratio: 11.831933%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575714 mm
|
|
'Left wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_L' : position error = 24.635246 mm
|
|
'LittleFinger1_L' : position error = 32.949173 mm
|
|
'MiddleFinger1_L' : position error = 11.122505 mm
|
|
'RingFinger1_L' : position error = 18.993574 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857857 mm
|
|
'Right wrist' : position error = 51.344658 mm
|
|
'IndexFinger1_R' : position error = 24.635210 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122618 mm
|
|
'RingFinger1_R' : position error = 18.993793 mm
|
|
'Thumb0_R' : position error = 17.170290 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'd232ec161178149e307af85068f430bf') in 0.795 seconds [static dependencies only]. Details - ImportResultOutputID=79373cc08463651ab0cfd6e6b6b958ca DependenciesID=ea75ac82065e0709aa7aab8eebc79fec StaticDependenciesID=e06174ff3bfbf9474ed3fe1dd999f08c
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '74b55eb11e7f2b8710ab2dd9ae8fa134') in 0.027713083 seconds
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|
|
|
Asset Pipeline Refresh (id=51524b550f5a4498fa5347672bede84e): Total: 0.897 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=841 ms
|
|
Asset DB Callback time: managed=4 ms, native=50 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3238
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.088ms
|
|
Scan: 7.192ms
|
|
Collect global state as custom dependencies: 0.115ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.263ms
|
|
CategorizeAssets: 21.606ms
|
|
ImportOutOfDateAssets: 806.764ms (0.130ms without children)
|
|
ImportManagerImport: 804.483ms (0.267ms without children)
|
|
ReloadNativeAssets: 0.064ms
|
|
UnloadImportedAssets: 1.375ms
|
|
ReloadImportedAssets: 8.401ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.426ms
|
|
ImportSchedulerStart: 0.277ms
|
|
PostProcessAllAssets: 4.918ms
|
|
XRBuildSystem.XRAssetImported 0.225ms
|
|
MonoPostProcessAllAssets: 4.069ms
|
|
SyncVS.PostprocessSyncProject 2.593ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.640ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.149ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.083ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.068ms
|
|
PostAssetChangesProfiler: 50.089ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.130ms
|
|
PersistCurrentRevisions: 0.167ms
|
|
Untracked: 5.697ms
|
|
|
|
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '776e5470a8d4367988cadb7c9a04609d') in 0.047600458 seconds
|
|
Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 51.353607%;
|
|
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: 'd724497b19420754317c0781ef422471') in 0.026 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d86ba4afeb0949cf6b96efa9ddb30e48 DependenciesID=248eef0721f9f5c68f3944e33e8d861c StaticDependenciesID=ebbe9d90a43683099b62439b316ebd69
|
|
Refreshing native plugins compatible for Editor in 3.61 ms, found 6 plugins.
|
|
Asset Pipeline Refresh (id=2ea0a9015b8324fa39eaa62145a5f16a): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker3] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '27ddf2c904f093702c9058234ad8da99') in 0.067466 seconds
|
|
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 73 unused Assets / (18.8 KB). Loaded Objects now: 13559.
|
|
Memory consumption went from 432.0 MB to 432.0 MB.
|
|
Total: 41.239375 ms (FindLiveObjects: 0.746709 ms CreateObjectMapping: 0.172500 ms MarkObjects: 39.957042 ms DeleteObjects: 0.148875 ms)
|
|
|
|
Thread 0x444cf3000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Thread 0x420f0f000 may have been prematurely finalized
|
|
Unloading 5 unused Assets / (12.6 KB). Loaded Objects now: 12974.
|
|
Memory consumption went from 414.4 MB to 414.4 MB.
|
|
Total: 33.086666 ms (FindLiveObjects: 0.717125 ms CreateObjectMapping: 0.149291 ms MarkObjects: 31.894375 ms DeleteObjects: 0.111959 ms)
|
|
|
|
Native extension for OSXStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.283 seconds
|
|
Domain Reload Profiling: 1962ms
|
|
BeginReloadAssembly (440ms)
|
|
DisableScriptedObjects (48ms)
|
|
CreateAndSetChildDomain (218ms)
|
|
RebuildCommonClasses (6ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (32ms)
|
|
LoadAllAssembliesAndSetupDomain (188ms)
|
|
LoadAssemblies (116ms)
|
|
TypeCache.Refresh (8ms)
|
|
AnalyzeDomain (17ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1283ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (70ms)
|
|
ProcessInitializeOnLoadAttributes (303ms)
|
|
ProcessInitializeOnLoadMethodAttributes (92ms)
|
|
AwakeInstancesAfterBackupRestoration (449ms)
|
|
|
|
Asset Pipeline Refresh (id=edcca1f62ecfc4af39b241769edf3842): Total: 2.205 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1387 ms
|
|
Asset DB Callback time: managed=26 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=789 ms, compile time=1 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3238
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 1.375ms
|
|
ApplyChangesToAssetFolders: 0.199ms
|
|
Collect global state as custom dependencies: 2.277ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.276ms
|
|
CategorizeAssets: 58.379ms
|
|
CompileScripts: 1.139ms
|
|
ImportOutOfDateAssets: 1291.211ms (1288.995ms without children)
|
|
CollectScriptTypesHashes: 1.259ms
|
|
ReloadNativeAssets: 1.114ms
|
|
UnloadImportedAssets: 0.155ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.635ms
|
|
ImportSchedulerStart: 0.293ms
|
|
PostProcessAllAssets: 26.213ms
|
|
MonoPostProcessAllAssets: 26.212ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.778ms
|
|
SyncVS.PostprocessSyncProject 1.792ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.137ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.067ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.470ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.390ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.211ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.186ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.161ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.154ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.122ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.118ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.086ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.078ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.058ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.155ms
|
|
PersistCurrentRevisions: 0.134ms
|
|
GenerateScriptTypeHashes: 2.673ms
|
|
GenerateScriptTypeSerializationHashes: 4.957ms
|
|
Untracked: 820.354ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 2.794 ms
|
|
Integration: 573.814 ms
|
|
Integration of assets: 0.011 ms
|
|
Thread Wait Time: 0.008 ms
|
|
Total Operation Time: 576.628 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
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|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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|
System.Delegate:DynamicInvokeImpl (object[])
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|
System.MulticastDelegate:DynamicInvokeImpl (object[])
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|
System.Delegate:DynamicInvoke (object[])
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|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
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|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
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|
|
|
GPU Resident Drawer created.
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
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|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
|
|
Asset Pipeline Refresh (id=fc078d042be434be9974830e20be8730): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 4.331 ms
|
|
Integration: 5.552 ms
|
|
Integration of assets: 0.105 ms
|
|
Thread Wait Time: 41.604 ms
|
|
Total Operation Time: 51.592 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.664 ms
|
|
Integration: 1.410 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 82.755 ms
|
|
Total Operation Time: 85.834 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 3.012 ms
|
|
Integration: 4.959 ms
|
|
Integration of assets: 0.006 ms
|
|
Thread Wait Time: 171.643 ms
|
|
Total Operation Time: 179.621 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Switched from Testing to BattleState
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Hit (-0.37, -0.75, -1.24)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Hit (-5.04, 1.30, -3.00)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Hit (-4.01, 1.42, -3.00)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:72)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
|
|
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
|
|
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
|
|
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
|
|
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
|
|
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
|
|
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Hit (-3.98, 1.26, -3.00)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Current frame: 1
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:87)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
|
|
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
|
|
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
|
|
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
|
|
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
|
|
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
|
|
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Hit (-4.47, 1.02, -3.00)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Current frame: 2
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Thread 0x4446c7000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Container Testing (-1294933886) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (1428219627) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
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Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
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UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
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(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
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Container RootContainer disposed
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:Log (object,UnityEngine.Object)
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Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
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Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
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Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
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UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
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(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
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Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
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Loaded scene 'Temp/__Backupscenes/0.backup'
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Deserialize: 1.443 ms
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Integration: 19.047 ms
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Integration of assets: 0.001 ms
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Thread Wait Time: 0.010 ms
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Total Operation Time: 20.500 ms
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Unloading 1019 unused Assets / (0.5 MB). Loaded Objects now: 12662.
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Memory consumption went from 431.8 MB to 431.3 MB.
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Total: 30.651125 ms (FindLiveObjects: 0.787666 ms CreateObjectMapping: 0.393000 ms MarkObjects: 28.531542 ms DeleteObjects: 0.723292 ms)
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[Licensing::Client] Successfully resolved entitlement details
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GPU Resident Drawer created.
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
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MonoPathRemapper: Attempts to remap: 213381; Successful remaps: 95160
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Thread 0x42435f000 may have been prematurely finalized
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Serialized file version minimum: 22, current 23
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[LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
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[LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
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Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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Asset Pipeline Refresh (id=34859c1d40a644fda81c733cf73059a9): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Thread 0x444867000 may have been prematurely finalized
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GPU Resident Drawer disposed.
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Input System module state changed to: ShutdownInProgress.
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Input Polling Thread exited.
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Input System module state changed to: Shutdown.
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Thread 0x16e233000 may have been prematurely finalized
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Thread 0x16e2bf000 may have been prematurely finalized
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Thread 0x16e3d7000 may have been prematurely finalized
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Thread 0x16e34b000 may have been prematurely finalized
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Thread 0x16e4ef000 may have been prematurely finalized
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Thread 0x16e463000 may have been prematurely finalized
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Thread 0x16e57b000 may have been prematurely finalized
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Thread 0x16e693000 may have been prematurely finalized
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Thread 0x16e71f000 may have been prematurely finalized
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Thread 0x17e7f3000 may have been prematurely finalized
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Thread 0x445fb7000 may have been prematurely finalized
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[Physics::Module] Cleanup current backend.
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[Physics::Module] Id: 0xf2b8ea05
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[Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully.
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[Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully.
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Shut down UDS service system complete
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Thread 0x17bdb3000 may have been prematurely finalized
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Lingering sessions upon destruction of worker manager
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Unity Data Store service was successfully shut down
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UDS shutting down local client system
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AcceleratorClientConnectionCallback - disconnected - :0
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Cleanup mono
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CodeReloadManager destroyed
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debugger-agent: Unable to listen on 46
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Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.
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VBCSCompilerPreWarmer: requested VBCSCompiler shutdown
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Checking for leaked weakptr:
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Found no leaked weakptrs.
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[Package Manager] Server process was shutdown
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##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1792881218838,"processId":2856,"allocatedMemory":16692002,"memoryLabels":[{"Default":486242},{"Permanent":15672},{"Thread":1056736},{"Manager":2599638},{"VertexData":8},{"Geometry":416},{"Shader":857027},{"Material":212},{"TextureCache":6232},{"GfxDevice":61400},{"GfxThread":11840},{"Animation":22112},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":35496},{"Input":43216},{"JobScheduler":448},{"TextLib":21897},{"Mono":56},{"MonoCode":216},{"ScriptingNativeRuntime":155024},{"BaseObject":50024},{"Resource":1460},{"Renderer":4328},{"Transform":4733},{"File":165618},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":1638060},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2824},{"AI":80},{"TypeTree":44193},{"ScriptManager":37968},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"CloudService":8304},{"WebRequest":8009},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":138368},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":281785},{"EditorUtility":716625},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4974851},{"AssetImporter":504},{"EditorGi":328},{"UnityConnect":41655},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":6826}]}
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