Files
Hasebe/Logs/Editor.log
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Unity Editor version: 6000.6.7f1 (b22767f04f04)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
macOS version: Version 26.1 (Build 25B78)
Darwin version: 25.1.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2026-10-24T21:06:24Z
VBCSCompilerPreWarmer: watching VBCSCompiler (PID 2857)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 2859)
VBCSCompiler prewarm took 2.85 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 2860)
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity
-projectpath
/Users/angelofdeath/Projects/Hasebe
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
e0050e7b-4f78-49a4-8d65-0ba5181f4cf5
-accessToken
clC2I2JgofGJAi4gsLelNRuhJWmhnOnc4XOgFzHG-ko007f
Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe
/Users/angelofdeath/Projects/Hasebe
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [8410636416] Target information:
Player connection [8410636416] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8410636416] * "[IP] 100.73.54.140 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8410636416] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8410636416] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-24T21:06:25.043442Z"
[Package Manager] Connected to IPC stream "Upm-2856" after 0.3 seconds.
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: 9702a239fcd94bc0857ff5089f132420
Correlation Id: 3914167c3cc320bdd229f5d7e76c72c7
External correlation Id: 3371330687678911803
Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.38s, validation: 0.03s, handshake: 0.35s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-24T21:06:25.42701Z"
[Licensing::Module] Connected to LicensingClient (PId: 2860, launch time: 0.00, total connection time: 0.77s)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token clC2I2Jgof...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.01
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.78s
[Licensing::Module] Licensing is initialized (took 0.21s).
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: 5420433f42fdf4ea13c720f39452b183
- Shared memory size: 1073741824
- Command buffer id: 1052672
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.7f1 (b22767f04f04)
[EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets
GfxDevice: creating device client; kGfxThreadingModeThreaded
preferred device: Apple M1 (high power)
Metal devices available: 1
0: Apple M1 (high power)
Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Mac GPU Family: 2
Apple GPU Family: 7
MSL Version: 3.0
Has Float MSAA: 1
Has Float Filtering: 1
ReadWrite Texture Tier: 2
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56856
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.000943 seconds.
Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <---
Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.RemoteCompilerServer.<Initialize>b__29_0 () [0x00046] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:477
at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
Native extension for OSXStandalone target not found
Package Manager log level set to [2]
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.760 seconds
Domain Reload Profiling: 1144ms
BeginReloadAssembly (98ms)
CreateAndSetChildDomain (11ms)
RebuildCommonClasses (3ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (225ms)
LoadAssemblies (87ms)
TypeCache.Refresh (160ms)
TypeCache.ScanAssembly (145ms)
AnalyzeDomain (0ms)
FinalizeReload (760ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (59ms)
ProcessInitializeOnLoadAttributes (58ms)
ProcessInitializeOnLoadMethodAttributes (513ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 70 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb)
com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4)
com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f)
com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a)
com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1)
com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490)
com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5)
com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7)
com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d)
com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d)
com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics)
com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen)
com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video)
com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore)
com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e)
com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5)
com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe)
com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439)
com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a)
com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b)
com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6)
com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee)
com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9)
Git packages:
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.01 seconds
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass30_0.<SetAssemblyFolders>b__0 () [0x0004c] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:486
at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
ExitCode: 0 Duration: 0s379ms
[ 943/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.36 seconds), 1 items updated, 1283 evaluated
Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file
at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86
at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
--- End of stack trace from previous location where exception was thrown ---
at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287
at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].<WrapServerRestartOnFailure>b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391
at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].MoveNext () [0x000dd] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Grpc.Core.AsyncStreamReaderExtensions+<ReadAllAsyncCore>d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult (System.Int16 token) [0x00000] in <d8c155a5891842faa6d9f13a26d274e3>:0
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887
at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.<ScheduleCompilation>b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <---
AssetDatabase: script compilation time: 0.905570s
Begin MonoManager ReloadAssembly
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Total cache size after purge 268166144, took 00:00:00.1784663
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.87 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.783 seconds
Domain Reload Profiling: 1479ms
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initialDomainReloadingComplete (34ms)
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AnalyzeDomain (59ms)
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Asset Pipeline Refresh (id=2df7f920518194748be82657b83859a0): Total: 3.487 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
(Values over 0.05ms)
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Asset DB Process Time: managed=0 ms, native=1744 ms
Asset DB Callback time: managed=20 ms, native=11 ms
Scripting: domain reloads=1, domain reload time=753 ms, compile time=907 ms, other=50 ms
Project Asset Count: scripts=1906, non-scripts=3238
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Scan Filter Count: 1
InvokePackagesCallback: 12.315ms
ApplyChangesToAssetFolders: 0.297ms
Scan: 588.596ms
Collect global state as custom dependencies: 10.990ms
CategorizeScriptCompilationAssets: 65.643ms
ProcessAssetsWithTransientArtifactChanges: 55.625ms
CategorizeAssets: 76.797ms
CompileScripts: 906.804ms
ImportOutOfDateAssets: 796.270ms (792.296ms without children)
ReloadNativeAssets: 0.066ms
UnloadImportedAssets: 1.676ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.662ms
ImportSchedulerStart: 1.568ms
PostProcessAllAssets: 20.751ms
MonoPostProcessAllAssets: 20.648ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.219ms
SyncVS.PostprocessSyncProject 1.569ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.037ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.984ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.482ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms
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GenerateScriptTypeHashes: 1.598ms
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Scanning for USB devices : 0.045ms
Initializing Unity extensions:
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-DMusician
2026-10-25 00:06:32.021 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cd2c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:06:32.024 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972138b40 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Unloading 110 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 2.319 ms
Integration: 10.741 ms
Integration of assets: 0.012 ms
Thread Wait Time: 0.016 ms
Total Operation Time: 13.089 ms
Unloading 8486 unused Assets / (25.1 MB). Loaded Objects now: 9510.
Memory consumption went from 312.0 MB to 287.0 MB.
Total: 15.675917 ms (FindLiveObjects: 0.766459 ms CreateObjectMapping: 0.195666 ms MarkObjects: 7.730167 ms DeleteObjects: 6.827083 ms)
[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
Worker ready: AssetImportWorkerHW0 0
[LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
[Project] Loading completed in 8.082 seconds
Project init time: 7.104 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.470 seconds
Asset Database init time: 0.272 seconds
Global illumination init time: 0.001 seconds
Assemblies load time: 1.173 seconds
Unity extensions init time: 0.031 seconds
Asset Database refresh time: 3.489 seconds
Scene opening time: 0.796 seconds
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##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1792875992730,"processId":2856,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"}
Subscribe to USB device events
GPU Resident Drawer created.
Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.004s, timestamps: [8.096 - 8.100]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "1dLt2mHC"... (expires: 2026-10-24T22:19:34Z)
[Licensing::Client] Successfully resolved entitlement details
TrimDiskCacheJob: Current cache size 0mb
Asset Pipeline Refresh (id=d6d71da3c970c4be38c03b697e5d33c4): Total: 0.289 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Start Indexing on Editor startup
[Indexing] Starting Initial Indexing for Assets
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '29e42520503cf421c4727c41f4f7f036') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=176d780c29acc975d106db5542089511 StaticDependenciesID=ad07eab66ab96143f32e22262aaef344
Asset Pipeline Refresh (id=d25f638357c514f09bbdda2dccef243f): Total: 0.082 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log
[Worker0] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7e668304df2c4628eae9c57e6dc7f34c') in 0.085871542 seconds
Worker ready: AssetImportWorkerHW1 1
Asset Pipeline Refresh (id=45e59e29a853a4a6d812385ae406d3e4): Total: 0.132 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '462493b46ec8bbbb37d7c90757d05105') in 7.597255375 seconds
[Worker0] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '9c8e15cbef0eb9aa7e08092a439c746a') in 3.867271041 seconds
[Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Testing/TestPlayer - Importer: PreviewImporter -> (ImportResultId: 'f3c0dfac43a31e5cf3c71114fc6db1be') in 0.015311959 seconds
2026-10-25 00:07:43.117 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cc460 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:07:43.120 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213b5c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=83c801302a3974c12a19209c2a47df80): Total: 0.205 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.69 ms, found 6 plugins.
Asset Pipeline Refresh (id=b5db0341ae38b4be9b6c9094a2be625a): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6a22600f709bf4fc19463e0c077044b9): Total: 0.090 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log
[Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Player/TestPlayer - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '618d1b63043ac1e11211ec30bc36ff73') in 0.016506917 seconds
Starting new worker id: 3 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW3.log
[Worker0] Imported GUID: e490157c3bcaf6a0396958e21736c905 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerClothes.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '082f3fbf9d066fa64f7681c15d17889e') in 0.038823708 seconds
[Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8f2856c8b3bc8aaef4def23a67184b10') in 0.117119667 seconds
[Worker1] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerFace.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '983ce72f11415082b6e7db9fe98c8c7a') in 0.222290708 seconds
[Worker0] Imported GUID: 81dc7ba1aa38263ee80e299fca61e204 - Path: Assets/OfficeGame/Player/TestPlayer/Face.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '24ca42e884489e3b7f416323c7696978') in 0.047280417 seconds
[Worker0] Imported GUID: a22f5ec8589406bfd9d76092cbc0069b - Path: Assets/OfficeGame/Player/TestPlayer/Clothes.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd78de71f8f5f4ac4df2053099d79d0a5') in 0.022555417 seconds
[Worker1] Imported GUID: 210dbeeba7272c262a4e0f4c6f6bccc8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerArms.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0df2f95a74d7725aeeed1f10cc6d09da') in 0.024173208 seconds
[Worker0] Imported GUID: ca5c20148d40c2f898075a1ab2fdf4fe - Path: Assets/OfficeGame/Player/TestPlayer/Materials - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5751382748c7e6e2fb8f271a6adfa1c1') in 0.01856675 seconds
[Worker0] Imported GUID: c01726e7e63450229879861f18d6b2c8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerHair.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '10410b92cb167e100c4999a5494a9db5') in 0.02356225 seconds
[Worker1] Imported GUID: cbcc554ef4c7dd31aaa772d74189c8d4 - Path: Assets/OfficeGame/Player/TestPlayer/Hair.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '01cfeb984d50987e028c162f077c97c4') in 0.052822958 seconds
[Worker0] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '29e50be124cbc8101a027bf6f6998453') in 0.028411708 seconds
[Worker1] Imported GUID: a9763f39b6001fffba7cb8c838a92248 - Path: Assets/OfficeGame/Player/TestPlayer/Arms.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f7c3964bedeb32a65d8e96a5782662b') in 0.020190125 seconds
[Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '0725aa5adbc8a4a0f2cc88187a015c57') in 0.083126 seconds
Worker ready: AssetImportWorkerHW3 3
Worker ready: AssetImportWorkerHW2 2
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
Rig Error: Avatar creation failed:
Ambiguous Transform 'Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '89bacbaf5e637af168b841180f6b37cd') in 0.830 seconds [static dependencies only]. Details - ImportResultOutputID=3e472827e6a79ff55c25e753ccb3fc3f DependenciesID=d226e217a6030e44b5310db0db2e4b7b StaticDependenciesID=b36a7fa39f3395e9cd95adea5efd9df0
Refreshing native plugins compatible for Editor in 3.53 ms, found 6 plugins.
Asset Pipeline Refresh (id=442f85ac11802408982912264dbfddef): Total: 0.943 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=8 ms, native=887 ms
Asset DB Callback time: managed=19 ms, native=27 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3238
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.100ms
Scan: 8.437ms
Collect global state as custom dependencies: 0.152ms
OnSourceAssetsModified: 0.338ms
ProcessAssetsWithTransientArtifactChanges: 0.261ms
CategorizeAssets: 22.905ms
ImportOutOfDateAssets: 837.107ms (0.135ms without children)
ImportManagerImport: 834.458ms (0.396ms without children)
ReloadNativeAssets: 0.058ms
UnloadImportedAssets: 1.703ms
ReloadImportedAssets: 1.867ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.471ms
ImportSchedulerStart: 0.275ms
PostProcessAllAssets: 6.330ms
XRBuildSystem.XRAssetImported 0.232ms
PostProcessCallbackCreateDeferredMaterials 0.133ms
MonoPostProcessAllAssets: 5.517ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.060ms
SyncVS.PostprocessSyncProject 1.851ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.245ms
AssetPostprocessor.OnPostprocessAllAssets 0.138ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.119ms
AssetChangedListener.OnPostprocessAllAssets 0.107ms
PostAssetChangesProfiler: 40.061ms
GatherAllCurrentPrimaryImportResultRevisions: 0.436ms
UnloadStreamsBegin: 0.069ms
PersistCurrentRevisions: 0.162ms
Untracked: 26.584ms
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '86927de6f284f7c1eb5e6641454a724f') in 0.874483584 seconds
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4db1a9b0323837655341fbfc9b5d2a0c') in 0.100193375 seconds
[Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'd33d494fa85b21ceee51c960156a5f0c') in 0.038703125 seconds
Loaded scene 'Library/Unused/6abcacd03320549c1b341b99d55e53fc'
Deserialize: 1.775 ms
Integration: 0.121 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 1.900 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 715 unused Assets / (19.7 MB). Loaded Objects now: 11765.
Memory consumption went from 427.7 MB to 407.9 MB.
Total: 33.885000 ms (FindLiveObjects: 1.112833 ms CreateObjectMapping: 0.354583 ms MarkObjects: 25.716542 ms DeleteObjects: 6.536416 ms)
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11486.
Memory consumption went from 391.1 MB to 391.1 MB.
Total: 20.581542 ms (FindLiveObjects: 0.599458 ms CreateObjectMapping: 0.100125 ms MarkObjects: 19.695792 ms DeleteObjects: 0.024292 ms)
2026-10-25 00:11:37.868 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740ea940 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:11:41.234 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dd5e0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=f11acae1112e34dce9c429d83ad453a7): Total: 0.237 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=97cb0c24ac6c04fdc98e511955c26758): Total: 0.294 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c3c8f462425264d439fe5622cb55b18a): Total: 0.239 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
2026-10-25 00:29:58.763 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739de260 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 2.286902%;
Keyframe reduction: Ratio: 11.057833%;
Keyframe reduction: Ratio: 11.117117%;
Keyframe reduction: Ratio: 2.207702%;
Keyframe reduction: Ratio: 11.057833%;
Keyframe reduction: Ratio: 10.868935%;
Keyframe reduction: Ratio: 5.727155%;
Keyframe reduction: Ratio: 7.069315%;
Keyframe reduction: Ratio: 4.304305%;
Keyframe reduction: Ratio: 3.768152%;
Keyframe reduction: Ratio: 1.609610%;
Keyframe reduction: Ratio: 2.267437%;
Keyframe reduction: Ratio: 2.611473%;
Keyframe reduction: Ratio: 4.515836%;
Keyframe reduction: Ratio: 17.459459%;
Keyframe reduction: Ratio: 6.899400%;
Keyframe reduction: Ratio: 4.713644%;
Keyframe reduction: Ratio: 3.260568%;
Keyframe reduction: Ratio: 1.874779%;
Keyframe reduction: Ratio: 2.081081%;
Keyframe reduction: Ratio: 4.700353%;
Keyframe reduction: Ratio: 4.189189%;
Keyframe reduction: Ratio: 5.551496%;
Keyframe reduction: Ratio: 17.135136%;
Keyframe reduction: Ratio: 2.988199%;
Keyframe reduction: Ratio: 3.758305%;
Keyframe reduction: Ratio: 6.666667%;
Keyframe reduction: Ratio: 3.646407%;
Keyframe reduction: Ratio: 2.272272%;
Keyframe reduction: Ratio: 1.719219%;
Keyframe reduction: Ratio: 1.748807%;
Keyframe reduction: Ratio: 9.257533%;
Keyframe reduction: Ratio: 1.908769%;
Keyframe reduction: Ratio: 6.063063%;
Keyframe reduction: Ratio: 3.718125%;
Keyframe reduction: Ratio: 2.748031%;
Keyframe reduction: Ratio: 3.786839%;
Keyframe reduction: Ratio: 4.107779%;
Keyframe reduction: Ratio: 7.083333%;
Keyframe reduction: Ratio: 3.776504%;
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '3b76bcc1fb7fe4e397009c09d9e10e28') in 1.085 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=309576de6d0a49c6432581fb63f385dd DependenciesID=2d08582c91e38b4eb00af8c3c58ae435 StaticDependenciesID=605578ec8f92c251e79628d695808977
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9301d7f7369164befbc4c12bffb5d124): Total: 1.391 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=17 ms, native=1319 ms
Asset DB Callback time: managed=33 ms, native=20 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.096ms
Scan: 131.171ms
Collect global state as custom dependencies: 0.145ms
OnSourceAssetsModified: 0.980ms
CategorizeScriptCompilationAssets: 0.163ms
ProcessAssetsWithTransientArtifactChanges: 0.327ms
CategorizeAssets: 90.631ms
ImportOutOfDateAssets: 1097.745ms (5.550ms without children)
ImportManagerImport: 1089.939ms (0.514ms without children)
UpdateCategorizedAssets: 0.273ms
ReloadNativeAssets: 0.054ms
UnloadImportedAssets: 0.079ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.492ms
InitializingProgressBar: 0.286ms
ImportSchedulerStart: 1.346ms
PostProcessAllAssets: 31.361ms
XRBuildSystem.XRAssetImported 3.915ms
PostProcessCallbackCreateDeferredMaterials 0.290ms
AssemblyValidation.PostprocessAllAssets 0.258ms
MonoPostProcessAllAssets: 24.952ms
SyncVS.PostprocessSyncProject 10.443ms
ConfigAssetsTracker.OnPostprocessAllAssets 6.213ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 1.808ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.740ms
AssetPostprocessor.OnPostprocessAllAssets 1.061ms
AssetChangedListener.OnPostprocessAllAssets 1.014ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.432ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.241ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.172ms
SamplePostprocessor.OnPostprocessAllAssets 0.157ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.098ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.060ms
PostAssetChangesProfiler: 21.212ms
GatherAllCurrentPrimaryImportResultRevisions: 0.194ms
PersistCurrentRevisions: 0.419ms
Untracked: 16.133ms
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'e1526d8fa70fbca0f12df05ce769f5e7') in 0.280793834 seconds
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '23d9eea8ad0eacf46ceb74e335b092f5') in 0.072482916 seconds
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 30.195652%;
Keyframe reduction: Ratio: 33.502808%;
Keyframe reduction: Ratio: 3.750597%;
Keyframe reduction: Ratio: 14.378018%;
Keyframe reduction: Ratio: 4.425467%;
Keyframe reduction: Ratio: 19.648830%;
Keyframe reduction: Ratio: 21.195656%;
Keyframe reduction: Ratio: 19.565216%;
Keyframe reduction: Ratio: 16.186199%;
Keyframe reduction: Ratio: 15.543478%;
Keyframe reduction: Ratio: 4.932581%;
Keyframe reduction: Ratio: 21.067547%;
Keyframe reduction: Ratio: 45.391304%;
Keyframe reduction: Ratio: 2.503664%;
Keyframe reduction: Ratio: 13.499121%;
Keyframe reduction: Ratio: 25.280796%;
Keyframe reduction: Ratio: 5.192029%;
Keyframe reduction: Ratio: 16.648552%;
Keyframe reduction: Ratio: 5.070652%;
Keyframe reduction: Ratio: 4.138329%;
Keyframe reduction: Ratio: 15.863690%;
Keyframe reduction: Ratio: 45.326088%;
Keyframe reduction: Ratio: 7.738826%;
Keyframe reduction: Ratio: 27.276571%;
Keyframe reduction: Ratio: 10.172273%;
Keyframe reduction: Ratio: 4.927536%;
Keyframe reduction: Ratio: 20.413635%;
Keyframe reduction: Ratio: 15.597080%;
Keyframe reduction: Ratio: 4.261775%;
Keyframe reduction: Ratio: 13.010539%;
Keyframe reduction: Ratio: 3.886554%;
Keyframe reduction: Ratio: 16.576086%;
Keyframe reduction: Ratio: 22.919788%;
Keyframe reduction: Ratio: 9.561532%;
Keyframe reduction: Ratio: 15.967391%;
Keyframe reduction: Ratio: 9.579955%;
Keyframe reduction: Ratio: 11.501950%;
Keyframe reduction: Ratio: 17.575787%;
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720415 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '458d242eb07b3eaf636c6c203f55156d') in 1.066 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=1beba8c231e5b520593f7a6c21642ed5 StaticDependenciesID=1f2d125257d7fafb086ee6ce750c3da5
Asset Pipeline Refresh (id=b28b38f0a7baa4561a2b14b8636d28d4): Total: 1.195 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=2 ms, native=1124 ms
Asset DB Callback time: managed=8 ms, native=58 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.099ms
Scan: 7.097ms
Collect global state as custom dependencies: 0.138ms
OnSourceAssetsModified: 0.052ms
ProcessAssetsWithTransientArtifactChanges: 0.234ms
CategorizeAssets: 21.915ms
ImportOutOfDateAssets: 1088.857ms (0.126ms without children)
ImportManagerImport: 1086.200ms (0.320ms without children)
UpdateCategorizedAssets: 0.082ms
ReloadNativeAssets: 0.054ms
UnloadImportedAssets: 1.738ms
ReloadImportedAssets: 13.386ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.448ms
ImportSchedulerStart: 0.284ms
PostProcessAllAssets: 6.619ms
XRBuildSystem.XRAssetImported 0.308ms
MonoPostProcessAllAssets: 5.747ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.066ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.312ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.243ms
SyncVS.PostprocessSyncProject 0.194ms
AssetPostprocessor.OnPostprocessAllAssets 0.159ms
AssetChangedListener.OnPostprocessAllAssets 0.142ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.110ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.092ms
PostAssetChangesProfiler: 60.716ms
GatherAllCurrentPrimaryImportResultRevisions: 0.475ms
UnloadStreamsBegin: 0.929ms
PersistCurrentRevisions: 0.188ms
Untracked: 7.193ms
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '106cd6ffccf19577a4eac057290a414e') in 0.159071833 seconds
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '90623a1567bc169eded12ffd38671597') in 0.0535645 seconds
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 30.195652%;
Keyframe reduction: Ratio: 33.502808%;
Keyframe reduction: Ratio: 3.750597%;
Keyframe reduction: Ratio: 14.378018%;
Keyframe reduction: Ratio: 4.425467%;
Keyframe reduction: Ratio: 19.648830%;
Keyframe reduction: Ratio: 21.195656%;
Keyframe reduction: Ratio: 19.565216%;
Keyframe reduction: Ratio: 16.186199%;
Keyframe reduction: Ratio: 15.543478%;
Keyframe reduction: Ratio: 45.391304%;
Keyframe reduction: Ratio: 4.932581%;
Keyframe reduction: Ratio: 25.280796%;
Keyframe reduction: Ratio: 13.499121%;
Keyframe reduction: Ratio: 2.503664%;
Keyframe reduction: Ratio: 21.067547%;
Keyframe reduction: Ratio: 5.192029%;
Keyframe reduction: Ratio: 5.070652%;
Keyframe reduction: Ratio: 16.648552%;
Keyframe reduction: Ratio: 4.138329%;
Keyframe reduction: Ratio: 20.413635%;
Keyframe reduction: Ratio: 45.326088%;
Keyframe reduction: Ratio: 15.863690%;
Keyframe reduction: Ratio: 7.738824%;
Keyframe reduction: Ratio: 10.172273%;
Keyframe reduction: Ratio: 27.276569%;
Keyframe reduction: Ratio: 4.927536%;
Keyframe reduction: Ratio: 4.261775%;
Keyframe reduction: Ratio: 13.010539%;
Keyframe reduction: Ratio: 16.576086%;
Keyframe reduction: Ratio: 3.886555%;
Keyframe reduction: Ratio: 9.561532%;
Keyframe reduction: Ratio: 22.919786%;
Keyframe reduction: Ratio: 15.967391%;
Keyframe reduction: Ratio: 17.575787%;
Keyframe reduction: Ratio: 9.579955%;
Keyframe reduction: Ratio: 15.597080%;
Keyframe reduction: Ratio: 11.501952%;
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720415 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '71bf67114bb0d710c027e851dae3665a') in 1.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7c9780ca7460eeee723aacf7c93fef01 DependenciesID=70e5f286e6799d08a00d558d6c5cc6a7 StaticDependenciesID=fd85bee889069e6623f9369c2106ab3e
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9f6c5f9db541046db8888757da5bdd85): Total: 1.184 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=3 ms, native=1094 ms
Asset DB Callback time: managed=13 ms, native=72 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.102ms
Scan: 9.906ms
Collect global state as custom dependencies: 0.240ms
OnSourceAssetsModified: 0.103ms
ProcessAssetsWithTransientArtifactChanges: 0.805ms
CategorizeAssets: 22.668ms
ImportOutOfDateAssets: 1050.554ms (0.129ms without children)
ImportManagerImport: 1047.092ms (1.009ms without children)
UpdateCategorizedAssets: 0.051ms
ReloadNativeAssets: 0.055ms
UnloadImportedAssets: 2.446ms
ReloadImportedAssets: 15.636ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.477ms
ImportSchedulerStart: 0.349ms
PostProcessAllAssets: 15.865ms
XRBuildSystem.XRAssetImported 0.441ms
MonoPostProcessAllAssets: 13.701ms
SyncVS.PostprocessSyncProject 6.115ms
ConfigAssetsTracker.OnPostprocessAllAssets 4.288ms
AssetChangedListener.OnPostprocessAllAssets 0.572ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.417ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.249ms
AssetPostprocessor.OnPostprocessAllAssets 0.239ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.212ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.198ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.139ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.080ms
PostAssetChangesProfiler: 70.471ms
GatherAllCurrentPrimaryImportResultRevisions: 0.472ms
UnloadStreamsBegin: 0.962ms
PersistCurrentRevisions: 0.188ms
Untracked: 11.889ms
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '4ef15cafac3ffdda5ea787d4c6688524') in 0.125277917 seconds
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '701b4f0ba0ddfa78312686ac4385bf79') in 0.054396125 seconds
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.502808%;
Keyframe reduction: Ratio: 3.750597%;
Keyframe reduction: Ratio: 19.648830%;
Keyframe reduction: Ratio: 30.195652%;
Keyframe reduction: Ratio: 4.425467%;
Keyframe reduction: Ratio: 19.565216%;
Keyframe reduction: Ratio: 21.195656%;
Keyframe reduction: Ratio: 14.378018%;
Keyframe reduction: Ratio: 2.503664%;
Keyframe reduction: Ratio: 16.186199%;
Keyframe reduction: Ratio: 45.391304%;
Keyframe reduction: Ratio: 25.280798%;
Keyframe reduction: Ratio: 4.932581%;
Keyframe reduction: Ratio: 5.192029%;
Keyframe reduction: Ratio: 13.499121%;
Keyframe reduction: Ratio: 4.138329%;
Keyframe reduction: Ratio: 21.067547%;
Keyframe reduction: Ratio: 15.543478%;
Keyframe reduction: Ratio: 5.070652%;
Keyframe reduction: Ratio: 16.648552%;
Keyframe reduction: Ratio: 20.413635%;
Keyframe reduction: Ratio: 45.326088%;
Keyframe reduction: Ratio: 15.863690%;
Keyframe reduction: Ratio: 7.738824%;
Keyframe reduction: Ratio: 27.276569%;
Keyframe reduction: Ratio: 10.172273%;
Keyframe reduction: Ratio: 4.927536%;
Keyframe reduction: Ratio: 4.261775%;
Keyframe reduction: Ratio: 3.886554%;
Keyframe reduction: Ratio: 13.010539%;
Keyframe reduction: Ratio: 16.576086%;
Keyframe reduction: Ratio: 9.561532%;
Keyframe reduction: Ratio: 22.919786%;
Keyframe reduction: Ratio: 15.967391%;
Keyframe reduction: Ratio: 17.575787%;
Keyframe reduction: Ratio: 9.579955%;
Keyframe reduction: Ratio: 11.501952%;
Keyframe reduction: Ratio: 15.597080%;
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720415 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.849 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184
Asset Pipeline Refresh (id=7a4a919baa43945b593580804e231e76): Total: 0.938 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=2 ms, native=895 ms
Asset DB Callback time: managed=1 ms, native=39 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.112ms
Scan: 3.975ms
Collect global state as custom dependencies: 0.090ms
OnSourceAssetsModified: 0.084ms
ProcessAssetsWithTransientArtifactChanges: 0.136ms
CategorizeAssets: 21.744ms
ImportOutOfDateAssets: 865.169ms (0.122ms without children)
ImportManagerImport: 862.952ms (0.271ms without children)
ReloadNativeAssets: 0.055ms
UnloadImportedAssets: 1.356ms
ReloadImportedAssets: 13.016ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.433ms
ImportSchedulerStart: 0.243ms
PostProcessAllAssets: 1.885ms
XRBuildSystem.XRAssetImported 0.209ms
MonoPostProcessAllAssets: 1.449ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.716ms
SyncVS.PostprocessSyncProject 0.115ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.078ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.076ms
AssetPostprocessor.OnPostprocessAllAssets 0.054ms
PostAssetChangesProfiler: 38.661ms
GatherAllCurrentPrimaryImportResultRevisions: 0.335ms
PersistCurrentRevisions: 0.185ms
Untracked: 6.049ms
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '3981164a0db25dd69b834afe10af928a') in 0.112688333 seconds
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1f503376e2bcd1258eb549d751b1d2d0') in 0.076895791 seconds
EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736.
Asset Pipeline Refresh (id=4d5d83a5c55354aee86354ad73563bec): Total: 0.244 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736.
Asset Pipeline Refresh (id=d51393cbd5f84448fb91970ab0be9a25): Total: 0.123 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
2026-10-25 00:34:03.265 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720cdd60 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:34:03.269 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135540 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=572dd1ddb8d4c4f36b2383fd9d4fec1a): Total: 0.165 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 71 unused Assets / (6.9 KB). Loaded Objects now: 12209.
Memory consumption went from 418.3 MB to 418.3 MB.
Total: 41.012084 ms (FindLiveObjects: 1.560875 ms CreateObjectMapping: 0.113208 ms MarkObjects: 38.894834 ms DeleteObjects: 0.282750 ms)
2026-10-25 00:39:10.037 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720ce120 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:39:10.041 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972134820 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 29 unused Assets / (1.2 MB). Loaded Objects now: 12120.
Memory consumption went from 430.8 MB to 429.6 MB.
Total: 29.965583 ms (FindLiveObjects: 1.720208 ms CreateObjectMapping: 0.369333 ms MarkObjects: 27.595792 ms DeleteObjects: 0.105125 ms)
[Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: PreviewImporter -> (ImportResultId: 'd822a2b4dfc4cec9358c3d68062c1307') in 0.070975708 seconds
Asset Pipeline Refresh (id=46e23924b7fe1407ca76f75991e32636): Total: 0.256 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 42: Callback aborted
Curl error 6: Recv failure: Can't assign requested address
2026-10-25 00:45:38.171 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740eb340 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:46:06.557 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee70c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:46:06.562 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133c00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Loaded scene 'Library/Unused/117c09196b6934d3d94d2051b94dee32'
Deserialize: 2.120 ms
Integration: 10.936 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 13.064 ms
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'bc5156526d4a7a6d91852fdd454e4b23') in 0.123578417 seconds
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 60 unused Assets / (Unknown). Loaded Objects now: 12505.
Memory consumption went from 428.7 MB to 428.8 MB.
Total: 40.914583 ms (FindLiveObjects: 1.483875 ms CreateObjectMapping: 0.228417 ms MarkObjects: 38.652708 ms DeleteObjects: 0.390875 ms)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2f6f87eb76da8a0bfa732fe18a3c008') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c19fae98b047ac30309d647db9b95278 DependenciesID=3bbcaaac25365d399b32761d9bddaf98 StaticDependenciesID=4b4991c6331a509c3976cfed4d048d30
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=34c1bea1c95344ecb9bb3d29e8d3f5d4): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '008c2018e31359ba78da8c6ccd981673') in 0.056758792 seconds
2026-10-25 00:48:04.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740eb8e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:04.781 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972136c60 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:13.529 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213b840 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:13.533 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135f40 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:22.393 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee73e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:22.397 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972136da0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'adc18476191841f7916e46e7d2490152') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bc3edd261f106f0f46c7c1ba48c70e90 DependenciesID=06d90d42b32f8fd7ddca03bac63df382 StaticDependenciesID=127e46b37ccda64ffaefa8138b74768d
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 5.67 ms, found 6 plugins.
Asset Pipeline Refresh (id=6ff36363f79cb4757898161ccd4c238d): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '070033a79b19684d9430b97178b14a1b') in 0.029209958 seconds
2026-10-25 00:48:36.592 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97505b0c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:48:36.596 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972135fe0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '82f2c40efee0f3c70ad0e2165e57f9ed') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fbb8980d7f1d1bb1d05514394a6c2f6f DependenciesID=3f74bb25ebd83c64d81936f23886811e StaticDependenciesID=37a7bb20a97da58f16c3e08bee3890a3
Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins.
Asset Pipeline Refresh (id=0cd907ab4c3e242b78aeb6d58f62a97d): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ce8401c25de00b89d5994a80151116ef') in 0.02630075 seconds
2026-10-25 00:49:09.424 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97412c6e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:49:09.428 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133a20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Refreshing native plugins compatible for Editor in 3.75 ms, found 6 plugins.
Asset Pipeline Refresh (id=2c05f6c54be364e76abd80367a902d4a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9a4c802d0b17321396fbdd69e8be5a18') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f1281cb5053608e6568007dc551880f8 DependenciesID=b9e090ed6bfb5ccc94c975e40731b541 StaticDependenciesID=8ed981e6850c54382089472f4f0fd9f6
Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins.
Asset Pipeline Refresh (id=5692c9d2f3b3c466399bf41e110f35e0): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2fb4b4a5e5e7bbbc45b988e598202c4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=000581a4f42ad5edd400a6e1b4440b13 DependenciesID=2c9a3413f93af2f20707609e48ad98eb StaticDependenciesID=8d0f31b622aee20caf4b48e701e507d2
Asset Pipeline Refresh (id=d10865e64e0944e2991504502244f058): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '76ef5e0bffbc5cfe5fc2db3da0d83b90') in 0.030088292 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '55ff8cb949ee2b0048406fd126a6c55f') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=beeb2808dac0eeb246deacf20a9d1cc7 DependenciesID=480122d6cb1a9cd73f6a679750926308 StaticDependenciesID=cd1b71f777e48384824c05066ef66dd5
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=31c993ee8e3c64597963b10958c284c1): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a184673ade1489b8107252396fdadcff') in 0.024121416 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2243999f739cd26783f74cea40f1c107') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fb708be936a9ef17e6bb527ed420df11 DependenciesID=499c9522782fc8cfabbf6aff2e6e0fd3 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
Asset Pipeline Refresh (id=589daec7a5df447d283a9fc67fe70d27): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd7e935748a235ec51147299ed7ba11b5') in 0.024594042 seconds
Asset Pipeline Refresh (id=dc1f4cf43a1dc4f3a84942545de283e3): Total: 0.234 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=66cbc736e92a94c48a3e2ced125c157c): Total: 0.181 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
2026-10-25 00:51:51.473 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213e8a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.976162%;
Keyframe reduction: Ratio: 33.502808%;
Keyframe reduction: Ratio: 19.648830%;
Keyframe reduction: Ratio: 30.195652%;
Keyframe reduction: Ratio: 4.425467%;
Keyframe reduction: Ratio: 21.195656%;
Keyframe reduction: Ratio: 19.565216%;
Keyframe reduction: Ratio: 3.750597%;
Keyframe reduction: Ratio: 16.186199%;
Keyframe reduction: Ratio: 21.067547%;
Keyframe reduction: Ratio: 4.932581%;
Keyframe reduction: Ratio: 45.391304%;
Keyframe reduction: Ratio: 25.280798%;
Keyframe reduction: Ratio: 2.503664%;
Keyframe reduction: Ratio: 4.138329%;
Keyframe reduction: Ratio: 13.499121%;
Keyframe reduction: Ratio: 14.378018%;
Keyframe reduction: Ratio: 5.070652%;
Keyframe reduction: Ratio: 16.648552%;
Keyframe reduction: Ratio: 15.543478%;
Keyframe reduction: Ratio: 5.192029%;
Keyframe reduction: Ratio: 45.326088%;
Keyframe reduction: Ratio: 15.863690%;
Keyframe reduction: Ratio: 10.172273%;
Keyframe reduction: Ratio: 7.738825%;
Keyframe reduction: Ratio: 27.276569%;
Keyframe reduction: Ratio: 20.413635%;
Keyframe reduction: Ratio: 4.927536%;
Keyframe reduction: Ratio: 13.010539%;
Keyframe reduction: Ratio: 4.261776%;
Keyframe reduction: Ratio: 16.576086%;
Keyframe reduction: Ratio: 3.886554%;
Keyframe reduction: Ratio: 9.561532%;
Keyframe reduction: Ratio: 15.967391%;
Keyframe reduction: Ratio: 22.919786%;
Keyframe reduction: Ratio: 9.579955%;
Keyframe reduction: Ratio: 15.597080%;
Keyframe reduction: Ratio: 17.575787%;
Keyframe reduction: Ratio: 11.501952%;
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720415 deg
File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details.
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.909 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 4.21 ms, found 6 plugins.
Asset Pipeline Refresh (id=1fa2f4b22dd734ea48005d552eec36af): Total: 1.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=1, local cache=1, cache server=0)
Asset DB Process Time: managed=3 ms, native=978 ms
Asset DB Callback time: managed=5 ms, native=41 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.184ms
Scan: 9.017ms
Collect global state as custom dependencies: 0.190ms
ProcessAssetsWithTransientArtifactChanges: 0.487ms
CategorizeAssets: 2.175ms
ImportOutOfDateAssets: 961.359ms (0.180ms without children)
ImportManagerImport: 948.076ms (1.198ms without children)
ReloadNativeAssets: 0.180ms
UnloadImportedAssets: 11.032ms
ReloadImportedAssets: 35.638ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
ImportSchedulerStart: 1.059ms
PostProcessAllAssets: 5.629ms
XRBuildSystem.XRAssetImported 0.221ms
MonoPostProcessAllAssets: 5.178ms
SyncVS.PostprocessSyncProject 2.624ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.584ms
AssetPostprocessor.OnPostprocessAllAssets 0.525ms
AssetChangedListener.OnPostprocessAllAssets 0.295ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.138ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.085ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.055ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.054ms
PostAssetChangesProfiler: 41.203ms
GatherAllCurrentPrimaryImportResultRevisions: 0.447ms
UnloadStreamsBegin: 0.081ms
PersistCurrentRevisions: 0.126ms
Untracked: 7.735ms
2026-10-25 00:51:57.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213e120 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Problem detected while importing the Prefab file: 'Assets/OfficeGame/Player/Player.prefab'.
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
Errors:
Nested Prefab problem. Missing Nested Prefab Asset: 'Player_M1 (Missing Prefab with guid: 22f5406d0dd3e496dab66400ad658fb8)'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1<UnityEngine.EntityId>,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407)
UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267)
[/Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs line 3267]
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e12689eba0e6eba12095e99896086425') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c978e7973bacc9a1a098dc18efae6ceb DependenciesID=6fdaf50d4ad38e50d178349272e58ffc StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins.
Asset Pipeline Refresh (id=e42c55f19698b40e095ab1487630f53f): Total: 0.102 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=da6f3bf5e1a6c462eb074b454bfbb3d1): Total: 0.124 seconds - Initiated by RefreshV2(ForceSynchronousImport)
2026-10-25 00:52:06.287 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x97213ce60 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '0dac105e276cfe7542ac006d21f09abc') in 0.109 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=38115e6426799183abaff1ff97decdfe DependenciesID=1b9f0c503681cea050a18ac4a7a2fc9f StaticDependenciesID=d01e4d03fa1dd678e7e882af375e63bc
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '4345adf7d790ffe3495723e4e1314a0f') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4ccce58e1349d14780df83ed1bcd2517 DependenciesID=2f6e9fee7b3dd559eef6b491e3464fd2 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins.
Asset Pipeline Refresh (id=a2ba22684535a4d34b3670821b3f111d): Total: 0.319 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=287 ms
Asset DB Callback time: managed=12 ms, native=16 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.287ms
Scan: 138.380ms
Collect global state as custom dependencies: 0.230ms
OnSourceAssetsModified: 0.075ms
ProcessAssetsWithTransientArtifactChanges: 0.100ms
CategorizeAssets: 22.291ms
ImportOutOfDateAssets: 120.662ms (0.146ms without children)
ImportManagerImport: 118.791ms (0.853ms without children)
ReloadNativeAssets: 0.061ms
UnloadImportedAssets: 0.448ms
ReloadImportedAssets: 1.110ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.453ms
InitializingProgressBar: 0.266ms
ImportSchedulerStart: 0.495ms
PostProcessAllAssets: 8.707ms
XRBuildSystem.XRAssetImported 0.209ms
MonoPostProcessAllAssets: 8.176ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.624ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.898ms
AssetPostprocessor.OnPostprocessAllAssets 0.541ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.460ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.311ms
AssetChangedListener.OnPostprocessAllAssets 0.236ms
SyncVS.PostprocessSyncProject 0.200ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.066ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.051ms
PostAssetChangesProfiler: 20.931ms
GatherAllCurrentPrimaryImportResultRevisions: 2.855ms
UnloadStreamsBegin: 0.265ms
PersistCurrentRevisions: 0.163ms
Untracked: 3.979ms
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '7a07638f99ac612d57e98679fc931d3a') in 0.166503625 seconds
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3773709276a3d463ae8822616292c12d') in 0.03192575 seconds
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
'Neck1' : rotation error = 6.009171 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '92e181d5e86d31e119e58be3bb4c89fe') in 0.186 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad6b1c55ee1821b3a1dd16ab3066e1c9 DependenciesID=9eb1069852b5dc2a6b678e8f8b32f023 StaticDependenciesID=da815985a52b1611162e18030d074f69
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e75206b5a42d4780ac9e1077c5072309') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e459d5874ea55fd9daaf2a2c406ba196 DependenciesID=19c0e68ccb81a5d40e308add513df338 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c
Asset Pipeline Refresh (id=04ba9bddb988b4f81b4a6460f572a3f8): Total: 0.260 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e23ae07d70f07805cfd223f91efcab36') in 0.032917291 seconds
[Worker3] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'a7b475e33388800dc344f1b71fdc6813') in 0.96756675 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '39db705afd51e01ad70ae7a48d5179bb') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=60a61b9c16c86b60cfaf0d35a5913f24 DependenciesID=2224c63594780380ca4373667965b364 StaticDependenciesID=df38406e9a296e6855e49b3b9edb6330
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 5.92 ms, found 6 plugins.
Asset Pipeline Refresh (id=45ba8baabc4c44e1ea4eef641d68cc3d): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1cef09ad048abf7d3ad40433d9db4d40') in 0.032577542 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '17d2ab1b0acd2648c809ba7a06365c82') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0b6ce0332d0765ca1c6501ea69b658ad DependenciesID=df6d0fed9c1d58f36f17b6d4c2a70bdf StaticDependenciesID=db14736474e17b7fe8beab1473038fdf
Refreshing native plugins compatible for Editor in 3.46 ms, found 6 plugins.
Asset Pipeline Refresh (id=c2ab0796db58940d09bae215af3c5aad): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '43c1c3a141c3afbee33d20347e43ea1c') in 0.022544292 seconds
2026-10-25 00:53:37.842 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x974ee7c00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 00:53:37.845 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dd400 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'b24a1bfefc3f9f2cea028c7291a6437c') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=4eaf8d0571b952883f923d1ace44e462 StaticDependenciesID=1522ecf94b09d053580287ecd541fe6b
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Importing 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset' with importer (NativeFormatImporter)
Imported 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f' -> (Import Result ID: '0bf872c5d62b6c7b6f1c43890af698b2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=48bfa44c71e09e16acccb646fd5840e2 DependenciesID=2157eb40db9e35b2a5aab9818429ac1f StaticDependenciesID=8bcb741a6a96cfdb6de5dff4c938451e
Asset Pipeline Refresh (id=a8672e34cf3754de885d759a6e5f42d4): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4086b721113808a2bd5386806f9b8282') in 0.0248105 seconds
[Worker3] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7270e02f22971c36847628ad7538b4f4') in 0.084654166 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '230cadf2d641764878b3d347d6d099ac') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2f5d3c6f7fc057d5dec6d308b9dee5d6 DependenciesID=647e1dd1359d57a894715c0b47b97357 StaticDependenciesID=35ce7dba7f1a4247e2790342ce026548
Asset Pipeline Refresh (id=ed65049a65b054b1684ebecce508e569): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae666708cf0f26a2e31845778e09b19d') in 0.01955725 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '09ef1e015e7635b7840077a48a2c0bb7') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=65bb6dc2ed256b78ad46904ae8101b7a DependenciesID=b4d995fe58c8826aef1c26b3a0468c6b StaticDependenciesID=e65a025dea592539fa496707063f1fb2
Asset Pipeline Refresh (id=e4ebebdae668c43a2b049c4ed1e1a0ea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7dcf7b10e115cc0f75b7a4825305935b') in 0.020121125 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8426ad40241d968e193ccb50a6d6c533') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0a1734a6432f74959015d971c0095162 DependenciesID=d05b9108b509fe3026b710fae7f6ea51 StaticDependenciesID=fd2d2b7acf046b4e97556ad9b50e66ed
Asset Pipeline Refresh (id=451344cd5858a4e17acc52264bb85717): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '866371163a9bb8f8f59b43255b0c0d25') in 0.021596833 seconds
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: '6bf02e8aa03bf19bbda9cb3625f4bef1') in 0.028394666 seconds
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
Rig Error: Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
Ambiguous Transform 'Player /Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player /Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '7834de2d2655a279970d56438cad7e23') in 0.663 seconds [static dependencies only]. Details - ImportResultOutputID=8eb80820c8d00b56f2dd94e7856e6086 DependenciesID=dc7bdedac1f6660d4612d22244bee551 StaticDependenciesID=ff7c7433ef6641d2ac4b036e3de9e717
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.59 ms, found 6 plugins.
Asset Pipeline Refresh (id=9f420e64be9b140e689878038e3f92dc): Total: 0.727 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=700 ms
Asset DB Callback time: managed=8 ms, native=18 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
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Scan: 6.523ms
Collect global state as custom dependencies: 0.084ms
CategorizeAssets: 21.422ms
ImportOutOfDateAssets: 667.190ms (0.129ms without children)
ImportManagerImport: 666.073ms (0.263ms without children)
ReloadNativeAssets: 0.055ms
UnloadImportedAssets: 0.333ms
ReloadImportedAssets: 2.068ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.436ms
ImportSchedulerStart: 0.156ms
PostProcessAllAssets: 3.232ms
XRBuildSystem.XRAssetImported 0.205ms
MonoPostProcessAllAssets: 2.759ms
SyncVS.PostprocessSyncProject 1.797ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.434ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.097ms
PostAssetChangesProfiler: 23.564ms
GatherAllCurrentPrimaryImportResultRevisions: 1.240ms
UnloadStreamsBegin: 0.092ms
PersistCurrentRevisions: 0.165ms
Untracked: 3.682ms
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '28ef7b0e93a95a633b08861e64084628') in 0.077171875 seconds
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a512243f64f92542da18ab8dfaa3a2e9') in 0.023459375 seconds
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 7.488763%;
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Keyframe reduction: Ratio: 3.559418%;
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '9416b9d069cca04fecfe721611f26690') in 0.739 seconds [static dependencies only]. Details - ImportResultOutputID=18e569a1ceb210344bb2f7d8e957ae34 DependenciesID=0da7d6b35fbad3b21c07c603e72dc83d StaticDependenciesID=f1a3ee17e6af073a7d5576ddc506bb99
Asset Pipeline Refresh (id=37a0a12b6c67e4c83a29780ea3751841): Total: 0.798 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms
ImportSchedulerStart: 0.734ms
PostProcessAllAssets: 3.234ms
XRBuildSystem.XRAssetImported 0.262ms
MonoPostProcessAllAssets: 2.668ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.252ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.412ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.136ms
SyncVS.PostprocessSyncProject 0.121ms
AssetPostprocessor.OnPostprocessAllAssets 0.075ms
AssetChangedListener.OnPostprocessAllAssets 0.062ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.058ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.050ms
PostAssetChangesProfiler: 18.835ms
GatherAllCurrentPrimaryImportResultRevisions: 0.275ms
PersistCurrentRevisions: 0.161ms
Untracked: 3.790ms
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '51e4e15e1fa6a28875071e68ad820971') in 0.073602291 seconds
[Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '95e85f00abd633ff01a94dd41728399b') in 0.052452083 seconds
[Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'a9d3f2126642d2043db3e7bcff2c6658') in 0.028873833 seconds
[Worker2] Imported GUID: a4e5eb8c60ddb4a5f9077a88aa95cdf4 - Path: Assets/OfficeGame/Player/Animations/Mma Kick.anim - Importer: PreviewImporter -> (ImportResultId: '7c88668ba815a859f0e0c72e9bf20edc') in 0.033100417 seconds
Starting new worker id: 4 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW4.log
[Worker3] Imported GUID: d0a18e7890a0d9c46af8e21140f9927d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: '5a3713e40f3dc19ce316ca31b8883184') in 0.159233209 seconds
[Worker2] Imported GUID: 09ee6999e5a6c184ca5913858b11e4a3 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '50ff75e249b1f26189387dddce330194') in 0.19248225 seconds
[Worker3] Imported GUID: bc70b7a8a27090d4799dd464d0064935 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Run.FBX - Importer: PreviewImporter -> (ImportResultId: 'af3332c44283b01fdfedd7adae19c099') in 0.089379084 seconds
[Worker3] Imported GUID: 19461e490ece6fb4091eb895decb51c6 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '41fc931be13dc03712db8f5286e6c05d') in 0.085715125 seconds
Thread 0x44529b000 may have been prematurely finalized
Worker ready: AssetImportWorkerHW4 4
Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 54.727673%;
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 4.236417 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '7ece1b4d39804fe8fe2c458d8c1a0764') in 0.032 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4eecef17501b248827032ba730e93d54 DependenciesID=422eba672ce64dea948b4422dca9f776 StaticDependenciesID=893ae1c95081196727519b5175c4fb40
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=05de501821a7a41c79fd4ec7d7a44af2): Total: 0.142 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ae2b8e226b10933c5083b3cda75926c') in 0.114332833 seconds
[Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: '926bf29eeca939a00e8609d58e192968') in 0.334336792 seconds
Asset Pipeline Refresh (id=3248369b4fca342aa9c5054576b02cfb): Total: 0.251 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
2026-10-25 01:00:17.196 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9740e97c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 2.291993%;
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Keyframe reduction: Ratio: 1.987687%;
Keyframe reduction: Ratio: 6.180953%;
Keyframe reduction: Ratio: 3.809525%;
Keyframe reduction: Ratio: 7.202381%;
Keyframe reduction: Ratio: 3.876864%;
Keyframe reduction: Ratio: 4.237660%;
Keyframe reduction: Ratio: 2.833184%;
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '4ad3c17a6d231e1ee77d2b7f78d0a755') in 0.933 seconds [static dependencies only]. Details - ImportResultOutputID=9fb9abad4264ccd34afcac0170306559 DependenciesID=3336023051c090e9cc26f4fdde1e4666 StaticDependenciesID=003a8e7ea5c11aca01cc641c0e65ae0b
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=d59ca2fde650142798df0fcb41176219): Total: 1.243 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=1196 ms
Asset DB Callback time: managed=29 ms, native=15 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3240
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.104ms
Scan: 205.978ms
Collect global state as custom dependencies: 0.177ms
OnSourceAssetsModified: 0.237ms
CategorizeScriptCompilationAssets: 0.162ms
ProcessAssetsWithTransientArtifactChanges: 0.282ms
CategorizeAssets: 39.143ms
ImportOutOfDateAssets: 939.836ms (3.420ms without children)
ImportManagerImport: 934.836ms (0.316ms without children)
ReloadNativeAssets: 0.054ms
UnloadImportedAssets: 0.081ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.462ms
InitializingProgressBar: 0.248ms
ImportSchedulerStart: 0.735ms
PostProcessAllAssets: 16.049ms
XRBuildSystem.XRAssetImported 0.246ms
PostProcessCallbackCreateDeferredMaterials 0.170ms
MonoPostProcessAllAssets: 14.650ms
SyncVS.PostprocessSyncProject 11.190ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.758ms
AssetChangedListener.OnPostprocessAllAssets 0.382ms
AssetPostprocessor.OnPostprocessAllAssets 0.183ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.164ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.087ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms
PostAssetChangesProfiler: 28.152ms
GatherAllCurrentPrimaryImportResultRevisions: 0.200ms
PersistCurrentRevisions: 0.166ms
Untracked: 12.073ms
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '65a94dbfffddb24aa0cbf9b1b56061df') in 0.050758292 seconds
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e6e0d5a2ef8b92fa0c954dbd87ba190d') in 0.049343959 seconds
[Worker2] Imported GUID: e7adda870136f9040b82aaa84394d7e7 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_generic.FBX - Importer: PreviewImporter -> (ImportResultId: '0221b39dac181e61bc841a5e41890aa6') in 0.117554958 seconds
[Worker3] Imported GUID: ac331b525a4577e46aa9942c1016219d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_humanoid.FBX - Importer: PreviewImporter -> (ImportResultId: 'ee4d01a7ed157e88bdb8c329640969a9') in 0.120268917 seconds
[Worker2] Imported GUID: 6332ba8c12a42bc4d99f63e4749d9fcf - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: 'f504679a87c52337ff6efecb485419bf') in 0.080311833 seconds
Thread 0x417dbb000 may have been prematurely finalized
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.146290%;
Keyframe reduction: Ratio: 31.023256%;
Keyframe reduction: Ratio: 16.348387%;
Keyframe reduction: Ratio: 22.297792%;
Keyframe reduction: Ratio: 3.699207%;
Keyframe reduction: Ratio: 4.548939%;
Keyframe reduction: Ratio: 20.562410%;
Keyframe reduction: Ratio: 17.450287%;
Keyframe reduction: Ratio: 15.355298%;
Keyframe reduction: Ratio: 47.813953%;
Keyframe reduction: Ratio: 20.943010%;
Keyframe reduction: Ratio: 5.747719%;
Keyframe reduction: Ratio: 26.734497%;
Keyframe reduction: Ratio: 2.462765%;
Keyframe reduction: Ratio: 14.370446%;
Keyframe reduction: Ratio: 4.375081%;
Keyframe reduction: Ratio: 21.777407%;
Keyframe reduction: Ratio: 5.575582%;
Keyframe reduction: Ratio: 17.319122%;
Keyframe reduction: Ratio: 5.298450%;
Keyframe reduction: Ratio: 48.000000%;
Keyframe reduction: Ratio: 17.033312%;
Keyframe reduction: Ratio: 8.303308%;
Keyframe reduction: Ratio: 10.827117%;
Keyframe reduction: Ratio: 29.250641%;
Keyframe reduction: Ratio: 22.077240%;
Keyframe reduction: Ratio: 5.717054%;
Keyframe reduction: Ratio: 4.995154%;
Keyframe reduction: Ratio: 13.865396%;
Keyframe reduction: Ratio: 3.957397%;
Keyframe reduction: Ratio: 17.441860%;
Keyframe reduction: Ratio: 10.386282%;
Keyframe reduction: Ratio: 24.458700%;
Keyframe reduction: Ratio: 16.546511%;
Keyframe reduction: Ratio: 9.735909%;
Keyframe reduction: Ratio: 11.831933%;
Keyframe reduction: Ratio: 18.940687%;
Keyframe reduction: Ratio: 16.833916%;
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
'Left leg' : position error = 23.084711 mm
'Right leg' : position error = 23.084805 mm
'Spine' : position error = 4.585405 mm
'Left shoulder' : position error = 83.575714 mm
'Left wrist' : position error = 51.344658 mm
'IndexFinger1_L' : position error = 24.635246 mm
'LittleFinger1_L' : position error = 32.949173 mm
'MiddleFinger1_L' : position error = 11.122505 mm
'RingFinger1_L' : position error = 18.993574 mm
'Thumb0_L' : position error = 17.089235 mm
'Neck2' : position error = 117.551735 mm
'Left Eye' : position error = 10.220597 mm
'Right Eye' : position error = 10.220734 mm
'Right shoulder' : position error = 82.857857 mm
'Right wrist' : position error = 51.344658 mm
'IndexFinger1_R' : position error = 24.635210 mm
'LittleFinger1_R' : position error = 32.949413 mm
'MiddleFinger1_R' : position error = 11.122618 mm
'RingFinger1_R' : position error = 18.993793 mm
'Thumb0_R' : position error = 17.170290 mm
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720408 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'aab9c21a561e122b9d6518c293cc5e1e') in 0.809 seconds [static dependencies only]. Details - ImportResultOutputID=0a44daf03016b1acb166de367681ce11 DependenciesID=380d5e5b10b097ec4649fa7b9d037b3e StaticDependenciesID=c1c936e0991ed33b4daba2d3f9ce1209
Asset Pipeline Refresh (id=a7f52caa903bd4e1a844ea9516c90aca): Total: 0.912 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=858 ms
Asset DB Callback time: managed=4 ms, native=47 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3240
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.100ms
Scan: 7.344ms
Collect global state as custom dependencies: 0.131ms
OnSourceAssetsModified: 0.051ms
ProcessAssetsWithTransientArtifactChanges: 0.247ms
CategorizeAssets: 21.747ms
ImportOutOfDateAssets: 821.085ms (0.129ms without children)
ImportManagerImport: 818.212ms (0.266ms without children)
ReloadNativeAssets: 0.054ms
UnloadImportedAssets: 1.528ms
ReloadImportedAssets: 7.800ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.439ms
ImportSchedulerStart: 0.715ms
PostProcessAllAssets: 1.565ms
XRBuildSystem.XRAssetImported 0.217ms
MonoPostProcessAllAssets: 1.083ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.433ms
SyncVS.PostprocessSyncProject 0.107ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.096ms
PostAssetChangesProfiler: 50.934ms
GatherAllCurrentPrimaryImportResultRevisions: 0.142ms
UnloadStreamsBegin: 1.123ms
PersistCurrentRevisions: 0.177ms
Untracked: 6.837ms
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '07a950ab417a5e5c9716868aab6ab268') in 0.025348542 seconds
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '822e631d81ed53d90a914c9ed55f4d0b') in 0.043867208 seconds
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.146290%;
Keyframe reduction: Ratio: 31.023256%;
Keyframe reduction: Ratio: 20.943010%;
Keyframe reduction: Ratio: 3.699207%;
Keyframe reduction: Ratio: 20.562410%;
Keyframe reduction: Ratio: 4.548939%;
Keyframe reduction: Ratio: 22.297792%;
Keyframe reduction: Ratio: 17.450287%;
Keyframe reduction: Ratio: 5.298450%;
Keyframe reduction: Ratio: 2.462765%;
Keyframe reduction: Ratio: 15.355298%;
Keyframe reduction: Ratio: 5.747719%;
Keyframe reduction: Ratio: 47.813953%;
Keyframe reduction: Ratio: 16.348387%;
Keyframe reduction: Ratio: 14.370446%;
Keyframe reduction: Ratio: 21.777407%;
Keyframe reduction: Ratio: 26.734497%;
Keyframe reduction: Ratio: 4.375081%;
Keyframe reduction: Ratio: 17.319122%;
Keyframe reduction: Ratio: 5.575582%;
Keyframe reduction: Ratio: 48.000000%;
Keyframe reduction: Ratio: 17.033314%;
Keyframe reduction: Ratio: 10.827117%;
Keyframe reduction: Ratio: 8.303308%;
Keyframe reduction: Ratio: 29.250645%;
Keyframe reduction: Ratio: 22.077238%;
Keyframe reduction: Ratio: 16.833916%;
Keyframe reduction: Ratio: 5.717054%;
Keyframe reduction: Ratio: 13.865396%;
Keyframe reduction: Ratio: 17.441860%;
Keyframe reduction: Ratio: 4.995155%;
Keyframe reduction: Ratio: 3.957397%;
Keyframe reduction: Ratio: 10.386282%;
Keyframe reduction: Ratio: 24.458698%;
Keyframe reduction: Ratio: 16.546511%;
Keyframe reduction: Ratio: 18.940687%;
Keyframe reduction: Ratio: 9.735909%;
Keyframe reduction: Ratio: 11.831933%;
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
'Left leg' : position error = 23.084711 mm
'Right leg' : position error = 23.084805 mm
'Spine' : position error = 4.585405 mm
'Left shoulder' : position error = 83.575714 mm
'Left wrist' : position error = 51.344658 mm
'IndexFinger1_L' : position error = 24.635246 mm
'LittleFinger1_L' : position error = 32.949173 mm
'MiddleFinger1_L' : position error = 11.122505 mm
'RingFinger1_L' : position error = 18.993574 mm
'Thumb0_L' : position error = 17.089235 mm
'Neck2' : position error = 117.551735 mm
'Left Eye' : position error = 10.220597 mm
'Right Eye' : position error = 10.220734 mm
'Right shoulder' : position error = 82.857857 mm
'Right wrist' : position error = 51.344658 mm
'IndexFinger1_R' : position error = 24.635210 mm
'LittleFinger1_R' : position error = 32.949413 mm
'MiddleFinger1_R' : position error = 11.122618 mm
'RingFinger1_R' : position error = 18.993793 mm
'Thumb0_R' : position error = 17.170290 mm
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720408 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '5cbd5b6bf6e16bdd8f9bc0ce58a693ca') in 0.797 seconds [static dependencies only]. Details - ImportResultOutputID=40aa6f6bc906a57cc1e6e52f550094e2 DependenciesID=9674b824714741dd5b4de128ebc5f6a5 StaticDependenciesID=e672d325378449aecc8bb817833007af
Asset Pipeline Refresh (id=3d39f006b14374a32be82baa093d5c68): Total: 0.894 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=840 ms
Asset DB Callback time: managed=3 ms, native=48 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3240
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.079ms
Scan: 6.191ms
Collect global state as custom dependencies: 0.083ms
CategorizeAssets: 21.534ms
ImportOutOfDateAssets: 808.748ms (0.154ms without children)
ImportManagerImport: 806.469ms (0.295ms without children)
ReloadNativeAssets: 0.058ms
UnloadImportedAssets: 0.829ms
ReloadImportedAssets: 7.756ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.424ms
ImportSchedulerStart: 0.804ms
PostProcessAllAssets: 4.351ms
XRBuildSystem.XRAssetImported 0.287ms
MonoPostProcessAllAssets: 3.733ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.464ms
SyncVS.PostprocessSyncProject 0.684ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.344ms
AssetPostprocessor.OnPostprocessAllAssets 0.152ms
AssetChangedListener.OnPostprocessAllAssets 0.098ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.080ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.062ms
PostAssetChangesProfiler: 48.069ms
GatherAllCurrentPrimaryImportResultRevisions: 0.121ms
UnloadStreamsBegin: 0.089ms
PersistCurrentRevisions: 0.171ms
Untracked: 4.041ms
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '20dcfb5a54468a4b4495b168c07825ee') in 0.023999875 seconds
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7bd7c82eeba12c66817a934558c4e8a7') in 0.043551 seconds
[Worker2] Imported GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim - Importer: PreviewImporter -> (ImportResultId: 'c0cc32b0132a7bfabc67bcc2e80b1659') in 0.025387125 seconds
2026-10-25 01:03:10.579 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed0a9e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:03:10.584 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972130000 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:03:19.046 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9720ccdc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:03:19.050 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739dde00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'd7c304d05ede8edbf448e20f4c67d720') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=1c267727f99c945d0260fe488dcf088c StaticDependenciesID=eef3131afe963d6965e573238a11e537
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins.
Asset Pipeline Refresh (id=976266aab52f24d86acaf0c5f745e9dc): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1809b0e260b5d925506bc92c9b0220c7') in 0.024703042 seconds
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '4812ab35d67826d55faf8dfc32c95d03') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c63ff0eb8a857f4631a6d0f3ff77f532 StaticDependenciesID=68958155ef82ed9b4a3662a7ef2db438
Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins.
Asset Pipeline Refresh (id=3a6ae7e92559c4d89b8ea624935f2026): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae742ed4ae722af409a64f4b8fae3904') in 0.019881542 seconds
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 227 unused Assets / (29.2 KB). Loaded Objects now: 12581.
Memory consumption went from 423.9 MB to 423.8 MB.
Total: 34.125875 ms (FindLiveObjects: 0.915792 ms CreateObjectMapping: 0.107500 ms MarkObjects: 32.433041 ms DeleteObjects: 0.476250 ms)
Thread 0x434607000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Thread 0x420f13000 may have been prematurely finalized
Unloading 4 unused Assets / (6.3 KB). Loaded Objects now: 12411.
Memory consumption went from 405.6 MB to 405.6 MB.
Total: 31.056959 ms (FindLiveObjects: 0.695000 ms CreateObjectMapping: 0.139792 ms MarkObjects: 29.968416 ms DeleteObjects: 0.064167 ms)
<CFData 0x96cc20eb0 [0x1f6b4fab0]>{length = 6, capacity = 6, bytes = 0xb0be8311caa0}
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.341 seconds
Domain Reload Profiling: 2265ms
BeginReloadAssembly (640ms)
DisableScriptedObjects (72ms)
CreateAndSetChildDomain (342ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (223ms)
LoadAssemblies (134ms)
TypeCache.Refresh (12ms)
AnalyzeDomain (26ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1341ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (72ms)
ProcessInitializeOnLoadAttributes (321ms)
ProcessInitializeOnLoadMethodAttributes (89ms)
AwakeInstancesAfterBackupRestoration (510ms)
No restricted APIs configured; Validation skipped.
Checking 25 assemblies for restricted APIs found 0 usage(s) in 2 ms
Asset Pipeline Refresh (id=902a53f0986c9417ca7dd798c2b74f7e): Total: 3.660 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1675 ms
Asset DB Callback time: managed=776 ms, native=165 ms
Scripting: domain reloads=1, domain reload time=1041 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3240
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.372ms
ApplyChangesToAssetFolders: 0.189ms
Collect global state as custom dependencies: 2.253ms
ProcessAssetsWithTransientArtifactChanges: 203.903ms
CategorizeAssets: 65.544ms
CompileScripts: 1.723ms
ImportOutOfDateAssets: 1351.077ms (1348.991ms without children)
CollectScriptTypesHashes: 5.384ms
ReloadNativeAssets: 0.972ms
UnloadImportedAssets: 0.131ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.634ms
ImportSchedulerStart: 0.326ms
PostProcessAllAssets: 934.415ms
AssemblyValidation.PostprocessAllAssets 29.928ms
PostprocessAssetsUpdateCachedIcon 17.080ms
PostProcessCallbackCreateDeferredMaterials 15.737ms
RaytracingShaderImportPostprocess 8.820ms
ShaderAssetModifiedCallback 8.793ms
ComputeShaderImportPostprocess 8.123ms
SpeedTreeImporter.PostprocessAllAssets 7.730ms
LocalizationDatabase.AssetDatabasePostprocessCallback 4.127ms
BlockShaderImporter.PostprocessAllAssets 3.936ms
XRBuildSystem.XRAssetImported 0.179ms
MonoPostProcessAllAssets: 774.798ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 189.014ms
NugetAssetPostprocessor.OnPostprocessAllAssets 116.287ms
AssetPostprocessor.OnPostprocessAllAssets 65.756ms
PostProcessor.OnPostprocessAllAssets 52.194ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.777ms
MaterialPostprocessor.OnPostprocessAllAssets 35.499ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 35.168ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 34.841ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 23.389ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 22.123ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 21.965ms
TextAssetPostProcessor.OnPostprocessAllAssets 20.787ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 18.630ms
AssetChangedListener.OnPostprocessAllAssets 14.331ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.752ms
SyncVS.PostprocessSyncProject 5.335ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.820ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 4.359ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.868ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.667ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.111ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.888ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.601ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.417ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.405ms
ThemePostprocessor.OnPostprocessAllAssets 0.404ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.364ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.346ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.291ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.289ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.274ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.256ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.219ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.209ms
AssetPathToTypes.OnPostprocessAllAssets 0.180ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.166ms
AssetEvents.OnPostprocessAllAssets 0.128ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms
SamplePostprocessor.OnPostprocessAllAssets 0.083ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.067ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.059ms
AssetReloadNotifier.OnPostprocessAllAssets 0.058ms
PostAssetChangesProfiler: 6.080ms
GatherAllCurrentPrimaryImportResultRevisions: 0.138ms
UnloadStreamsBegin: 0.860ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 4.985ms
GenerateScriptTypeSerializationHashes: 8.893ms
Untracked: 1085.118ms
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.596 ms
Integration: 561.404 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.011 ms
Total Operation Time: 562.012 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '36d018d1dcaa63686eb4046a1e6b6eed') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d12974948c7ce28c04da4eacfab93725 StaticDependenciesID=78a4cb69d5a7b0c361bf34277af98b34
Asset Pipeline Refresh (id=e91c12e5a8f87414fa6a5f1393bf612e): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 4.026 ms
Integration: 6.527 ms
Integration of assets: 0.052 ms
Thread Wait Time: 37.978 ms
Total Operation Time: 48.584 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 5.683 ms
Integration: 3.677 ms
Integration of assets: 0.005 ms
Thread Wait Time: 94.688 ms
Total Operation Time: 104.053 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 10.613 ms
Integration: 17.424 ms
Integration of assets: 0.029 ms
Thread Wait Time: 210.664 ms
Total Operation Time: 238.729 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned.
You probably need to assign the animator variable of the EntityTimelineActor script in the inspector.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161)
Container Testing (1597848780) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeScene|4_1 (UnityEngine.SceneManagement.Scene) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:49)
UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Runtime/Export/SceneManager/SceneManager.cs:253)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Switched from BattleMode to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<ExitState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<ExitState>d__5:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<ExitState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:84)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<UnloadSceneAsync>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/UnloadSceneOp:UnloadSceneCompleted (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:264)
UnityEngine.AsyncOperation:InvokeCompletionEvent () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/AsyncOperation.cs:24)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Transform.get_position () [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62
at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 3.684 ms
Integration: 1.862 ms
Integration of assets: 0.002 ms
Thread Wait Time: 19.548 ms
Total Operation Time: 25.095 ms
ArgumentException: An item with the same key has already been added. Key: Testing
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <b8620ca0238146d3931f0e57066b310c>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <b8620ca0238146d3931f0e57066b310c>:0
at ObservableCollections.ObservableDictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00011] in <192851ea7a7f4dae9d841a6e6a406357>:0
at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x000a0] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Code.Game.TestingLevel.<OnContainerBuilt>d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159)
Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.451 ms
Integration: 1.455 ms
Integration of assets: 0.002 ms
Thread Wait Time: 36.045 ms
Total Operation Time: 37.952 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 2.618 ms
Integration: 2.845 ms
Integration of assets: 0.002 ms
Thread Wait Time: 42.444 ms
Total Operation Time: 47.909 ms
Thread 0x17f653000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (563476576) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-625947537) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.305 ms
Integration: 28.427 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 29.739 ms
Unloading 9127 unused Assets / (7.4 MB). Loaded Objects now: 11777.
Memory consumption went from 437.2 MB to 429.8 MB.
Total: 42.384083 ms (FindLiveObjects: 1.381750 ms CreateObjectMapping: 0.526709 ms MarkObjects: 36.512375 ms DeleteObjects: 3.722791 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully cleared the access token
Asset Pipeline Refresh (id=708f5896842b045a8a6cc62847207938): Total: 0.299 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "WsdFp1rG"... (expires: 2026-10-25T00:22:50Z)
[Licensing::Client] Successfully resolved entitlement details
Loaded scene 'Library/Unused/c7f03982eb5214e6faec3db6b1cee200'
Deserialize: 2.570 ms
Integration: 5.769 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.002 ms
Total Operation Time: 8.342 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets / (34.5 KB). Loaded Objects now: 12629.
Memory consumption went from 428.3 MB to 428.3 MB.
Total: 42.435458 ms (FindLiveObjects: 2.258750 ms CreateObjectMapping: 0.166042 ms MarkObjects: 39.749917 ms DeleteObjects: 0.052292 ms)
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1c133f67a2d0a95ef65582a5b8caa96c') in 0.395328791 seconds
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f66b02c1ab5c78df9338c21506f628e6') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c4d5fe04bf723e4301ada51c76326d02 DependenciesID=92ed8ccd0e3c25905ff4f762a2c52ffd StaticDependenciesID=d81bee6ab2afd161108f44286960b312
[Licensing::Client] Successfully resolved entitlement details
Preloading 1 native plugins for Editor in 3.71 ms.
Asset Pipeline Refresh (id=da1397f282e4840988f4897ed9bd1bb6): Total: 0.101 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f61794ec26991885f13ce45cf4c852e3') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8baaa6b518d9b9fb23acb114b8d5d773 DependenciesID=d93bc5be6c7a077b8fc40fd7f242ea69 StaticDependenciesID=0fc0cf0a1fb4d0e1c046582f175b2c1b
Asset Pipeline Refresh (id=8323b9c3f646241dfb989cfa1f0c65b1): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '409340d836f87a5b18c661d9bddcfbda') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=611825608f1f8f7f737548e8476c1e89 DependenciesID=4df674032d8cd3fd71f77388e4e632f4 StaticDependenciesID=7c5bac613d93b6edd8091c07fe998f28
Asset Pipeline Refresh (id=f06895df0bd184b25b3293b27a83ee0c): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '947cd1fdfd18f1c73350c56a1eb625de') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e0c6d8a203dd1cb8bd790854232257cf DependenciesID=65f74f6b5972ebffbc27bcdd6c146680 StaticDependenciesID=2a083e390f1a68594396634ad1a9ddf7
Asset Pipeline Refresh (id=52626f29718cd4f2e8514238429fd4b6): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ca5f522185b4af3e60dd965d0bf14d46') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3b29b62b9bf1276c0aa7843ae4da356b DependenciesID=4deade29dd804cbfabe686d19751e883 StaticDependenciesID=b614915daec401270d65d6feb1a2e563
Asset Pipeline Refresh (id=6be27c3d15e8b4d14b924236329cdcea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd4c9d1459ba739febcdae3cc96e78c6e') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad7436684c806896bd24dcbf4a9c7eb2 DependenciesID=14cc3e9728930c78faad8fc041929f73 StaticDependenciesID=87305d6c8426890bad920ebfc184ed8b
Asset Pipeline Refresh (id=6971629180486489fbc0e4b72e060170): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
2026-10-25 01:23:12.469 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed080a0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:23:12.472 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739deb20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9546971ce53b09ed0e4a8de89ee3954d') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=e4eb2b6c2975a5dc827998541dc39b55 StaticDependenciesID=78184afb50028e8db2ac3c912b4bbad1
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Asset Pipeline Refresh (id=7968e05c4a36d4faba164fe78a32de70): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e83eec8074729da63b0e9624ab82ca45') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b32236135ba598498e3af4b5b8e7830a DependenciesID=c2b493253d48a034e1b774fe3af65081 StaticDependenciesID=fc8f3383cbb72ffdbd6e486e3487d252
Refreshing native plugins compatible for Editor in 3.56 ms, found 6 plugins.
Asset Pipeline Refresh (id=d9c271f8847ad49ff81b4c4cfc3c89b0): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8b02fe885691238d97c90083c1a2a08b') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c9684a6bdbc5347d1f051193d95b7132 DependenciesID=e26a3bb525708f527eaa86a63081f59e StaticDependenciesID=055a0ec70c30e384e4e2d51f9e7a705d
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=f2c80a68d69ad4fe3849786fdaf31850): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e1ed4938e6e37eebc8082772ea338715') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5020beb9ba71f00ea772a044548dc892 DependenciesID=5f48fe6803f6d487c84686e33dffa2ec StaticDependenciesID=8246663f3290fcb48a9f6e424df0975b
Asset Pipeline Refresh (id=d0405abd927c240bc83dcd1d77c4301b): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '60c9828a7807365ab47aca593e895015') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b89c2e7f2b45280cc39c1353bba1bc2f DependenciesID=9c91ebb96cded3556b08723d1dd484a2 StaticDependenciesID=6d3faf6a832a0bcc1dadeb054b137520
Asset Pipeline Refresh (id=f36175bec74d24c21b5e81dc37a54567): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 30 unused Assets / (86.8 KB). Loaded Objects now: 12149.
Memory consumption went from 414.4 MB to 414.3 MB.
Total: 37.868041 ms (FindLiveObjects: 0.678209 ms CreateObjectMapping: 0.151084 ms MarkObjects: 36.760875 ms DeleteObjects: 0.075875 ms)
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Problem detected while importing the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'.
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
Errors:
Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1<UnityEngine.EntityId>,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407)
UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267)
UnityEditor.ProjectBrowser:HandleCommandEvents () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2030)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2300)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:204)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509)
UnityEngine.UIElements.CommandEventBase`1<UnityEngine.UIElements.ExecuteCommandEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/CommandEvents.cs:96)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: 'adc26970d77efc17c34b60f600ce20fd') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d07c062a61cc7d8051487e58f4dc1bd1 DependenciesID=7b770c046e8a7250be60ccc52d57b9ec StaticDependenciesID=82cedbe56abac2cac191caa731594aed
Asset Pipeline Refresh (id=f78ec3c60f99f4642840b46632e4b2f9): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=242035b57fa884d588790c910cf0ac0d): Total: 0.275 seconds - Initiated by RefreshV2(ForceSynchronousImport)
2026-10-25 01:24:31.260 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9730b7520 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
[Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '54b81d84111fd3ee300afc5d461e990c') in 0.120584542 seconds
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2f48a6046e2231e9c3ee8df5d08747c4') in 0.025442875 seconds
[Worker3] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c1b786dc4c918296dceb323799e84a82') in 0.153846125 seconds
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '2dca6ebb9c765a038b484156e9000de4') in 0.0199355 seconds
Problem detected while loading the contents of the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'.
Check the following logs for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene)
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164)
UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398)
UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513)
UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611)
UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591)
UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247)
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145)
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96)
UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene)
UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164)
UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398)
UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513)
UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611)
UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591)
UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247)
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145)
UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96)
UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Loaded scene 'Library/Unused/8d90c84563c904999aacaa4f69b32b90'
Deserialize: 0.361 ms
Integration: 1.631 ms
Integration of assets: 0.000 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 1.996 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 35 unused Assets / (12.7 KB). Loaded Objects now: 12224.
Memory consumption went from 429.6 MB to 429.6 MB.
Total: 41.221791 ms (FindLiveObjects: 1.527542 ms CreateObjectMapping: 0.431875 ms MarkObjects: 38.860416 ms DeleteObjects: 0.187542 ms)
2026-10-25 01:25:01.673 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972139b80 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:25:01.677 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133480 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6e1bf5faedae87b80e8d0165a391cb68') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=48fb341bd92285a396818d11fa9d8c94 DependenciesID=db2e37b58f2dcf1fad1563937294852b StaticDependenciesID=965476498345f362d65937aa840f8c4c
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /Users/angelofdeath/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
0 shaderInfo
--- LoadMapFile ---
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3340 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
193 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
298 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1256 non-axial edge lines
0 degenerate edges
587 verts added for T-junctions
6154 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2516 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10005 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1306 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3344 BSP planes
--- WriteSurfaceExtraFile ---
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (615848 bytes)
1 seconds elapsed
2.5.17n-git-f64c7cc
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL
Launched and connected uv unwrapper /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL after 0.45 seconds
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'ba8359875e8958797a64b487a9a95323') in 1.425 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=232ae4fa82ca834ee1649659d7cacc33 DependenciesID=76920134a60744766e262932e45da5af StaticDependenciesID=7444482948018c478cee82645c09926d
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=a8e611536c2f94086be2f44630ce7775): Total: 1.501 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1488 ms
Asset DB Callback time: managed=6 ms, native=5 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.148ms
Scan: 10.838ms
Collect global state as custom dependencies: 0.209ms
ProcessAssetsWithTransientArtifactChanges: 0.255ms
CategorizeAssets: 22.682ms
ImportOutOfDateAssets: 1430.576ms (0.167ms without children)
ImportManagerImport: 1429.459ms (0.792ms without children)
UpdateCategorizedAssets: 0.162ms
ReloadNativeAssets: 0.077ms
UnloadImportedAssets: 0.102ms
ReloadImportedAssets: 0.283ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.454ms
ImportSchedulerStart: 0.311ms
PostProcessAllAssets: 10.077ms
XRBuildSystem.XRAssetImported 3.409ms
MonoPostProcessAllAssets: 6.398ms
SyncVS.PostprocessSyncProject 2.368ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.716ms
AssetPostprocessor.OnPostprocessAllAssets 0.452ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.383ms
AssetChangedListener.OnPostprocessAllAssets 0.272ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.219ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.178ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.091ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.058ms
PostAssetChangesProfiler: 2.198ms
GatherAllCurrentPrimaryImportResultRevisions: 0.472ms
PersistCurrentRevisions: 1.309ms
Untracked: 21.500ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '6dc65e4c31918450ff666d47d10887bf') in 0.017665083 seconds
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '84c491512bcff9e4fa24b15ad75f2d0e') in 0.050042 seconds
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /Users/angelofdeath/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '05f958a705cfbaa43dc9d16edb33d3c2') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5415ee1e22b55f15ad625c04e82c7e42 DependenciesID=938995d40dcd1cb292d90dbb1d352024 StaticDependenciesID=f61bd3ab1e42420afdefec8a1cfeb000
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3340 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
193 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
298 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1256 non-axial edge lines
0 degenerate edges
587 verts added for T-junctions
6154 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2516 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10005 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1306 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3344 BSP planes
--- WriteSurfaceExtraFile ---
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (615852 bytes)
1 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'a83ce2f2cde871877722844e508a26d4') in 0.767 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bfe1c7c2539a2ad823f1d281e9fb2315 DependenciesID=c52a8fe28830062552adb7b8de1758a8 StaticDependenciesID=7444482948018c478cee82645c09926d
Asset Pipeline Refresh (id=247b67e982c7149c9815f96523005f15): Total: 0.816 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=811 ms
Asset DB Callback time: managed=1 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.079ms
Scan: 3.288ms
Collect global state as custom dependencies: 0.087ms
CategorizeAssets: 21.461ms
ImportOutOfDateAssets: 773.140ms (0.130ms without children)
ImportManagerImport: 772.168ms (0.749ms without children)
ReloadNativeAssets: 0.058ms
UnloadImportedAssets: 0.122ms
ReloadImportedAssets: 0.794ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.429ms
ImportSchedulerStart: 0.228ms
PostProcessAllAssets: 1.525ms
XRBuildSystem.XRAssetImported 0.202ms
MonoPostProcessAllAssets: 1.138ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.392ms
SyncVS.PostprocessSyncProject 0.110ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 2.045ms
GatherAllCurrentPrimaryImportResultRevisions: 0.158ms
PersistCurrentRevisions: 0.153ms
Untracked: 13.532ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '798f63baf66be7ef4710af93fddc89c0') in 0.024958584 seconds
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /Users/angelofdeath/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6b4c983d75781ce5d062182be813c871') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f11d3cbca377243751d31803fbf33131 DependenciesID=d8f8f829ac356b27735d2e4874385352 StaticDependenciesID=bd080b77effe2d66892cde5af7050fde
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3340 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
193 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
298 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1256 non-axial edge lines
0 degenerate edges
587 verts added for T-junctions
6154 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2516 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10005 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1306 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3344 BSP planes
--- WriteSurfaceExtraFile ---
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (615852 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '878b3478aef92ba780c503c20593b2b7') in 0.752 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=87b7bd41ae6f9bd1cb374bd816dc6b15 DependenciesID=f80d92916f6fb31078501e3b51d55dd8 StaticDependenciesID=7444482948018c478cee82645c09926d
Asset Pipeline Refresh (id=c2d1ea7e18e754620a20fb6559b5a223): Total: 0.801 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=795 ms
Asset DB Callback time: managed=2 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.095ms
Scan: 3.660ms
Collect global state as custom dependencies: 0.096ms
CategorizeAssets: 23.980ms
ImportOutOfDateAssets: 757.882ms (0.147ms without children)
ImportManagerImport: 756.755ms (0.875ms without children)
ReloadNativeAssets: 0.059ms
UnloadImportedAssets: 0.254ms
ReloadImportedAssets: 0.658ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.434ms
ImportSchedulerStart: 0.226ms
PostProcessAllAssets: 3.010ms
XRBuildSystem.XRAssetImported 0.272ms
MonoPostProcessAllAssets: 2.495ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.137ms
AssetEvents.OnPostprocessAllAssets 0.369ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.158ms
SyncVS.PostprocessSyncProject 0.125ms
AssetPostprocessor.OnPostprocessAllAssets 0.083ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.072ms
AssetChangedListener.OnPostprocessAllAssets 0.065ms
PostAssetChangesProfiler: 2.449ms
GatherAllCurrentPrimaryImportResultRevisions: 0.137ms
PersistCurrentRevisions: 0.150ms
Untracked: 9.699ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c2594a41fbfc6d10ab6e50e484f80fed') in 0.022470167 seconds
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '3da6f47841cfab3a1dde505645148a61') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=49a0313e76261cad8da522dd99ba7d87 DependenciesID=9f9b3dcb8c42b783b12246a8b492ee1c StaticDependenciesID=c42a6ed1a16770baca75ddad460f92fe
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /Users/angelofdeath/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3340 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
193 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
298 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1256 non-axial edge lines
0 degenerate edges
587 verts added for T-junctions
6154 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2516 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10005 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1306 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3344 BSP planes
--- WriteSurfaceExtraFile ---
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (615852 bytes)
0 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '9730e408d1db82f920772ad86e0c999e') in 0.748 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fae71fafd55f9eacee03e226aadb4f18 DependenciesID=e69883aca5bdb16a102d307f436a3008 StaticDependenciesID=7444482948018c478cee82645c09926d
Asset Pipeline Refresh (id=5441293b0ce8d4689bc2df9cad95c4df): Total: 0.793 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=789 ms
Asset DB Callback time: managed=1 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.104ms
Scan: 3.407ms
Collect global state as custom dependencies: 0.091ms
ProcessAssetsWithTransientArtifactChanges: 0.085ms
CategorizeAssets: 21.563ms
ImportOutOfDateAssets: 754.027ms (0.123ms without children)
ImportManagerImport: 752.922ms (0.734ms without children)
ReloadNativeAssets: 0.057ms
UnloadImportedAssets: 0.250ms
ReloadImportedAssets: 0.647ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.430ms
ImportSchedulerStart: 0.239ms
PostProcessAllAssets: 1.604ms
XRBuildSystem.XRAssetImported 0.188ms
MonoPostProcessAllAssets: 1.204ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.424ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.121ms
SyncVS.PostprocessSyncProject 0.110ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.059ms
PostAssetChangesProfiler: 2.060ms
GatherAllCurrentPrimaryImportResultRevisions: 0.111ms
PersistCurrentRevisions: 0.152ms
Untracked: 9.918ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8b25bf79b4aa7e37bf578f3c249f26e8') in 0.023572125 seconds
2026-10-25 01:25:32.932 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed09e00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:25:32.936 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972130780 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=64489ce7835214fab82c9df825b04d82): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'a48c74e32eea83608765e3efe2821640') in 0.045454959 seconds
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:13
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /Users/angelofdeath/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter)
Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '0e27db3224d7a31288b7d26101295898') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=da5f4b0761ab84f15157fb9a9a42885a DependenciesID=b3f9a8a169944b8aed295bc8e26e41a1 StaticDependenciesID=610518f0e0367811c28e9ac531bc8056
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
231 edgebevels
7 entities
3340 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 80
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1366 leafs
--- MakeTreePortals ---
193 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
399 cluster references
--- FloodEntities ---
976 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
391 solid leafs
0 leafs filled
975 inside leafs
--- CullSides ---
458 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1359 faces
1235 leafs
--- MakeTreePortals ---
298 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
462 cluster references
--- NumberClusters ---
858 visclusters
3153 visportals
2671 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1469 axial edge lines
1256 non-axial edge lines
0 degenerate edges
587 verts added for T-junctions
6154 total verts
1262 naturally ordered
79 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2516 references
1356 (1356) emitted drawsurfs
1294 stripped face surfaces
62 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1356 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10005 redundant indexes supressed, saving 39 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1306 stripped surfaces
62 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3344 BSP planes
--- WriteSurfaceExtraFile ---
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (615852 bytes)
1 seconds elapsed
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '8fdd2395858685fdbd1087f622899ccd') in 0.759 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=dcfa731a31989a05a79c41c5d78b752f DependenciesID=f60f5a91a82aa39acffd9707b3b30d02 StaticDependenciesID=7444482948018c478cee82645c09926d
Asset Pipeline Refresh (id=2839158697e8149628cc6a51e0b6d25e): Total: 0.807 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=803 ms
Asset DB Callback time: managed=1 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 4
ApplyChangesToAssetFolders: 0.078ms
Scan: 7.504ms
Collect global state as custom dependencies: 0.086ms
CategorizeAssets: 21.760ms
ImportOutOfDateAssets: 764.697ms (0.125ms without children)
ImportManagerImport: 763.617ms (0.774ms without children)
ReloadNativeAssets: 0.056ms
UnloadImportedAssets: 0.240ms
ReloadImportedAssets: 0.656ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.422ms
ImportSchedulerStart: 0.232ms
PostProcessAllAssets: 1.556ms
XRBuildSystem.XRAssetImported 0.191ms
MonoPostProcessAllAssets: 1.155ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.419ms
SyncVS.PostprocessSyncProject 0.111ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 1.981ms
GatherAllCurrentPrimaryImportResultRevisions: 0.163ms
PersistCurrentRevisions: 0.159ms
Untracked: 9.006ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a9c08cbb7070bd4b5cd0db9084ae096e') in 0.023554292 seconds
Asset Pipeline Refresh (id=416b2a5c404b448a9ae31f9458fafa3a): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '91ab618994aeafe16b4053f44e57bd0d') in 0.038204042 seconds
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 192 unused Assets / (0.6 MB). Loaded Objects now: 12391.
Memory consumption went from 421.3 MB to 420.7 MB.
Total: 37.817625 ms (FindLiveObjects: 0.734833 ms CreateObjectMapping: 0.155458 ms MarkObjects: 36.586834 ms DeleteObjects: 0.134875 ms)
Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter)
Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9302453272442f33d9652eed015deff7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c514baa758510ca85f5934d88a29f6d6 StaticDependenciesID=4823d4edd8ab78521c54796ff544f427
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=d3652b85ffb8c41b7a7ea1e2fb98de66): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '28bf83b863931969e839e06e0ac59c7a') in 0.019131833 seconds
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
Thread 0x444e0f000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 30 unused Assets / (41.5 KB). Loaded Objects now: 12204.
Memory consumption went from 403.4 MB to 403.4 MB.
Total: 37.563708 ms (FindLiveObjects: 0.739958 ms CreateObjectMapping: 0.357375 ms MarkObjects: 36.181750 ms DeleteObjects: 0.084167 ms)
Thread 0x416b3b000 may have been prematurely finalized
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.358 seconds
Domain Reload Profiling: 2073ms
BeginReloadAssembly (466ms)
DisableScriptedObjects (52ms)
CreateAndSetChildDomain (228ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (196ms)
LoadAssemblies (120ms)
TypeCache.Refresh (9ms)
AnalyzeDomain (20ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1358ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (74ms)
ProcessInitializeOnLoadAttributes (317ms)
ProcessInitializeOnLoadMethodAttributes (88ms)
AwakeInstancesAfterBackupRestoration (490ms)
Asset Pipeline Refresh (id=54ed847063906434b9c6104aecd6e659): Total: 2.310 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1465 ms
Asset DB Callback time: managed=21 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=820 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.385ms
ApplyChangesToAssetFolders: 0.187ms
Collect global state as custom dependencies: 2.255ms
ProcessAssetsWithTransientArtifactChanges: 0.141ms
CategorizeAssets: 58.874ms
CompileScripts: 1.519ms
ImportOutOfDateAssets: 1365.664ms (1363.346ms without children)
CollectScriptTypesHashes: 1.213ms
ReloadNativeAssets: 1.128ms
UnloadImportedAssets: 0.133ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms
ImportSchedulerStart: 0.382ms
PostProcessAllAssets: 21.545ms
MonoPostProcessAllAssets: 21.543ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.192ms
SyncVS.PostprocessSyncProject 1.508ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.086ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.048ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.420ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.374ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.341ms
AssetChangedListener.OnPostprocessAllAssets 0.189ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.174ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.156ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.144ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.119ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.102ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.085ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.073ms
AssetPostprocessor.OnPostprocessAllAssets 0.069ms
GatherAllCurrentPrimaryImportResultRevisions: 0.116ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 2.710ms
GenerateScriptTypeSerializationHashes: 4.946ms
Untracked: 854.970ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.607 ms
Integration: 589.770 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 590.384 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Mesh has too many surfaces - skipping!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1<TinyGoose.Tremble.MD3Surface>,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301)
TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227)
TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:534)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301)
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
Asset Pipeline Refresh (id=159055d5947bc451bbcdb7cbe2c74dc3): Total: 0.072 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 5.678 ms
Integration: 7.059 ms
Integration of assets: 0.086 ms
Thread Wait Time: 29.273 ms
Total Operation Time: 42.096 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.240 ms
Integration: 2.567 ms
Integration of assets: 0.005 ms
Thread Wait Time: 92.511 ms
Total Operation Time: 97.323 ms
Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'.
Check the following logs for more details.
Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a.
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 11.715 ms
Integration: 12.612 ms
Integration of assets: 0.031 ms
Thread Wait Time: 179.120 ms
Total Operation Time: 203.478 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned.
You probably need to assign the animator variable of the EntityTimelineActor script in the inspector.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in <f7628485c96a4822942ca91d6fd051a0>:0
at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161)
Thread 0x446b3f000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-1543811207) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-625947537) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.074 ms
Integration: 18.692 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 19.770 ms
Unloading 1169 unused Assets / (2.6 MB). Loaded Objects now: 11773.
Memory consumption went from 428.8 MB to 426.1 MB.
Total: 32.538167 ms (FindLiveObjects: 0.793333 ms CreateObjectMapping: 0.413750 ms MarkObjects: 30.114125 ms DeleteObjects: 1.002583 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Worker2] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: PreviewImporter -> (ImportResultId: '02ec88235b35a55383466daa7ea167be') in 0.028335125 seconds
Opening scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Auto-reverted added component 'NavMeshSurface' on 'worldspawn_1' - please change this value in TrenchBroom instead of Unity!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.MapDocument:OnEnable () (at Assets/Tremble/MonoBehaviours/MapDocument.cs:146)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Tremble/MonoBehaviours/MapDocument.cs Line: 146)
Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'.
Check the following logs for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 2.691 ms
Integration: 26.159 ms
Integration of assets: 0.005 ms
Thread Wait Time: 0.032 ms
Total Operation Time: 28.887 ms
Unloading 8 unused Assets / (20.5 KB). Loaded Objects now: 12432.
Memory consumption went from 424.8 MB to 424.8 MB.
Total: 26.393792 ms (FindLiveObjects: 0.691333 ms CreateObjectMapping: 0.144792 ms MarkObjects: 25.281875 ms DeleteObjects: 0.066792 ms)
2026-10-25 01:28:55.076 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x96ed0a1c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:28:55.080 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9739de3a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Asset Pipeline Refresh (id=565fd6fe263c949338c04d4488800c76): Total: 0.026 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'ad17ac5fbeff53ce2fd2a16a5ec340d7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=ca51da8e2dbba216517d17529d4841c5 StaticDependenciesID=be6188119a26d8abeef21e21793b75b7
Asset Pipeline Refresh (id=2bf4cf1cd3f824cd0be050840a861612): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'b8b4218df88d448f4cfb66c2d5ebc76b') in 0.300143 seconds
[Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'ce5831b1ab239fba076debeda740f86d') in 0.032888334 seconds
Loaded scene 'Library/Unused/9140050ef941449faa1b4af4cfba61bd'
Deserialize: 0.410 ms
Integration: 1.232 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 1.647 ms
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 504 unused Assets / (3.4 MB). Loaded Objects now: 13391.
Memory consumption went from 448.3 MB to 444.9 MB.
Total: 38.892542 ms (FindLiveObjects: 3.079125 ms CreateObjectMapping: 0.208875 ms MarkObjects: 34.716583 ms DeleteObjects: 0.672250 ms)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e3f8aef7edd6a8d08000f3a1587bd06e') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1126ca25e662d4d69b76f74e73dfe575 DependenciesID=92834854765bff8a4a3996874fe40ba0 StaticDependenciesID=1c21b06eaf5a486abcff5876c537559a
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=997ef92c1c12f4ff3808d82e86c96e92): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Thread 0x446b3f000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Thread 0x416b3b000 may have been prematurely finalized
Unloading 31 unused Assets / (174.8 KB). Loaded Objects now: 12987.
Memory consumption went from 424.5 MB to 424.4 MB.
Total: 32.881834 ms (FindLiveObjects: 0.688792 ms CreateObjectMapping: 0.155958 ms MarkObjects: 31.794250 ms DeleteObjects: 0.032375 ms)
Refreshing native plugins compatible for Editor in 3.37 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.317 seconds
Domain Reload Profiling: 2021ms
BeginReloadAssembly (466ms)
DisableScriptedObjects (74ms)
CreateAndSetChildDomain (216ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (187ms)
LoadAssemblies (113ms)
TypeCache.Refresh (8ms)
AnalyzeDomain (17ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1317ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (73ms)
ProcessInitializeOnLoadAttributes (303ms)
ProcessInitializeOnLoadMethodAttributes (93ms)
AwakeInstancesAfterBackupRestoration (467ms)
Asset Pipeline Refresh (id=f9dbad903793041be9a40ddf972f6251): Total: 2.251 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1423 ms
Asset DB Callback time: managed=20 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=804 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3239
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.425ms
ApplyChangesToAssetFolders: 0.187ms
Collect global state as custom dependencies: 2.144ms
ProcessAssetsWithTransientArtifactChanges: 0.072ms
CategorizeAssets: 59.040ms
CompileScripts: 1.166ms
ImportOutOfDateAssets: 1326.928ms (1324.888ms without children)
CollectScriptTypesHashes: 0.963ms
ReloadNativeAssets: 1.015ms
UnloadImportedAssets: 0.131ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.633ms
ImportSchedulerStart: 0.244ms
PostProcessAllAssets: 20.970ms
MonoPostProcessAllAssets: 20.968ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.326ms
SyncVS.PostprocessSyncProject 1.451ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.050ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.001ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.411ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.382ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.330ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.168ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.162ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.148ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.121ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.107ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.084ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.074ms
GatherAllCurrentPrimaryImportResultRevisions: 0.132ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 2.489ms
GenerateScriptTypeSerializationHashes: 4.526ms
Untracked: 834.942ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 2.476 ms
Integration: 599.537 ms
Integration of assets: 0.006 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 602.023 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
Asset Pipeline Refresh (id=214d4386053be4b74a915b6289033d40): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 6.922 ms
Integration: 6.163 ms
Integration of assets: 0.052 ms
Thread Wait Time: 20.697 ms
Total Operation Time: 33.835 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.329 ms
Integration: 1.517 ms
Integration of assets: 0.005 ms
Thread Wait Time: 79.355 ms
Total Operation Time: 82.206 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 1.111 ms
Integration: 2.949 ms
Integration of assets: 0.007 ms
Thread Wait Time: 174.769 ms
Total Operation Time: 178.836 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Thread 0x416baf000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-74326858) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1840573397) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.516 ms
Integration: 32.243 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.014 ms
Total Operation Time: 33.774 ms
Unloading 665 unused Assets / (2.9 MB). Loaded Objects now: 12808.
Memory consumption went from 468.8 MB to 465.9 MB.
Total: 32.604042 ms (FindLiveObjects: 0.809833 ms CreateObjectMapping: 0.161750 ms MarkObjects: 30.901292 ms DeleteObjects: 0.517041 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Worker2] Imported GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim - Importer: PreviewImporter -> (ImportResultId: '80e8d1bb17f0c5e1e0ab7d720489a455') in 0.0489125 seconds
[Worker2] Imported GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim - Importer: PreviewImporter -> (ImportResultId: '4f3e638bbc22e6dff5443789633704b3') in 0.019422833 seconds
2026-10-25 01:30:58.875 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972134820 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-25 01:30:58.878 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x972133c00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=9f0a6470c6f64495ea5182eef4c9218e): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=bf101d465161142098274429504a1908): Total: 0.222 seconds - Initiated by RefreshV2(ForceSynchronousImport)
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Refreshing native plugins compatible for Editor in 3.47 ms, found 6 plugins.
Asset Pipeline Refresh (id=814c971b3d831465d9787af20a3f1840): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.146290%;
Keyframe reduction: Ratio: 20.943010%;
Keyframe reduction: Ratio: 3.699207%;
Keyframe reduction: Ratio: 31.023256%;
Keyframe reduction: Ratio: 22.297792%;
Keyframe reduction: Ratio: 4.548939%;
Keyframe reduction: Ratio: 20.562410%;
Keyframe reduction: Ratio: 17.450287%;
Keyframe reduction: Ratio: 2.462765%;
Keyframe reduction: Ratio: 5.298450%;
Keyframe reduction: Ratio: 5.747719%;
Keyframe reduction: Ratio: 14.370446%;
Keyframe reduction: Ratio: 47.813953%;
Keyframe reduction: Ratio: 21.777407%;
Keyframe reduction: Ratio: 16.348387%;
Keyframe reduction: Ratio: 26.734497%;
Keyframe reduction: Ratio: 15.355298%;
Keyframe reduction: Ratio: 4.375081%;
Keyframe reduction: Ratio: 17.319122%;
Keyframe reduction: Ratio: 5.575582%;
Keyframe reduction: Ratio: 10.827117%;
Keyframe reduction: Ratio: 48.000000%;
Keyframe reduction: Ratio: 16.833916%;
Keyframe reduction: Ratio: 17.033314%;
Keyframe reduction: Ratio: 8.303308%;
Keyframe reduction: Ratio: 29.250645%;
Keyframe reduction: Ratio: 22.077240%;
Keyframe reduction: Ratio: 13.865396%;
Keyframe reduction: Ratio: 5.717054%;
Keyframe reduction: Ratio: 17.441860%;
Keyframe reduction: Ratio: 4.995154%;
Keyframe reduction: Ratio: 10.386282%;
Keyframe reduction: Ratio: 3.957397%;
Keyframe reduction: Ratio: 16.546511%;
Keyframe reduction: Ratio: 24.458700%;
Keyframe reduction: Ratio: 9.735909%;
Keyframe reduction: Ratio: 18.940687%;
Keyframe reduction: Ratio: 11.831933%;
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
'Left leg' : position error = 23.084711 mm
'Right leg' : position error = 23.084805 mm
'Spine' : position error = 4.585405 mm
'Left shoulder' : position error = 83.575714 mm
'Left wrist' : position error = 51.344658 mm
'IndexFinger1_L' : position error = 24.635246 mm
'LittleFinger1_L' : position error = 32.949173 mm
'MiddleFinger1_L' : position error = 11.122505 mm
'RingFinger1_L' : position error = 18.993574 mm
'Thumb0_L' : position error = 17.089235 mm
'Neck2' : position error = 117.551735 mm
'Left Eye' : position error = 10.220597 mm
'Right Eye' : position error = 10.220734 mm
'Right shoulder' : position error = 82.857857 mm
'Right wrist' : position error = 51.344658 mm
'IndexFinger1_R' : position error = 24.635210 mm
'LittleFinger1_R' : position error = 32.949413 mm
'MiddleFinger1_R' : position error = 11.122618 mm
'RingFinger1_R' : position error = 18.993793 mm
'Thumb0_R' : position error = 17.170290 mm
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720408 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'c1753079e69fbae6e6da4303f58f92d7') in 0.792 seconds [static dependencies only]. Details - ImportResultOutputID=d85ee31977f7c67cbe79e086afe35d3e DependenciesID=2c284d82c65a8de426fa445cb51ba8ad StaticDependenciesID=69c5773e67787751a6e839e0a4183dc5
Asset Pipeline Refresh (id=4bd1c68f24e0d41309a401768b3b4833): Total: 0.862 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=5 ms, native=831 ms
Asset DB Callback time: managed=1 ms, native=24 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3238
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.065ms
Scan: 3.780ms
Collect global state as custom dependencies: 0.088ms
CategorizeAssets: 21.656ms
ImportOutOfDateAssets: 806.648ms (0.125ms without children)
ImportManagerImport: 801.682ms (0.287ms without children)
ReloadNativeAssets: 0.064ms
UnloadImportedAssets: 4.168ms
ReloadImportedAssets: 8.020ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms
ImportSchedulerStart: 0.160ms
PostProcessAllAssets: 2.339ms
XRBuildSystem.XRAssetImported 0.222ms
MonoPostProcessAllAssets: 1.444ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.578ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.154ms
SyncVS.PostprocessSyncProject 0.131ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms
AssetPostprocessor.OnPostprocessAllAssets 0.054ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.050ms
PostAssetChangesProfiler: 23.263ms
GatherAllCurrentPrimaryImportResultRevisions: 0.116ms
PersistCurrentRevisions: 0.178ms
Untracked: 4.223ms
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '2093185aaa127389151b2d12585ba0d2') in 0.048819958 seconds
[Worker3] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '02e7612446677c03bd4048ad1e406882') in 0.29074325 seconds
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.146290%;
Keyframe reduction: Ratio: 31.023256%;
Keyframe reduction: Ratio: 20.943010%;
Keyframe reduction: Ratio: 3.699208%;
Keyframe reduction: Ratio: 4.548939%;
Keyframe reduction: Ratio: 20.562410%;
Keyframe reduction: Ratio: 22.297792%;
Keyframe reduction: Ratio: 15.355298%;
Keyframe reduction: Ratio: 2.462765%;
Keyframe reduction: Ratio: 47.813953%;
Keyframe reduction: Ratio: 17.450289%;
Keyframe reduction: Ratio: 26.734499%;
Keyframe reduction: Ratio: 21.777407%;
Keyframe reduction: Ratio: 5.747719%;
Keyframe reduction: Ratio: 4.375081%;
Keyframe reduction: Ratio: 5.575582%;
Keyframe reduction: Ratio: 14.370446%;
Keyframe reduction: Ratio: 17.319122%;
Keyframe reduction: Ratio: 5.298450%;
Keyframe reduction: Ratio: 16.348387%;
Keyframe reduction: Ratio: 22.077238%;
Keyframe reduction: Ratio: 48.000000%;
Keyframe reduction: Ratio: 17.033314%;
Keyframe reduction: Ratio: 8.303308%;
Keyframe reduction: Ratio: 10.827117%;
Keyframe reduction: Ratio: 29.250645%;
Keyframe reduction: Ratio: 5.717054%;
Keyframe reduction: Ratio: 4.995154%;
Keyframe reduction: Ratio: 3.957397%;
Keyframe reduction: Ratio: 13.865396%;
Keyframe reduction: Ratio: 17.441860%;
Keyframe reduction: Ratio: 24.458700%;
Keyframe reduction: Ratio: 10.386282%;
Keyframe reduction: Ratio: 18.940687%;
Keyframe reduction: Ratio: 16.546511%;
Keyframe reduction: Ratio: 9.735909%;
Keyframe reduction: Ratio: 11.831933%;
Keyframe reduction: Ratio: 16.833916%;
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
'Left leg' : position error = 23.084711 mm
'Right leg' : position error = 23.084805 mm
'Spine' : position error = 4.585405 mm
'Left shoulder' : position error = 83.575714 mm
'Left wrist' : position error = 51.344658 mm
'IndexFinger1_L' : position error = 24.635246 mm
'LittleFinger1_L' : position error = 32.949173 mm
'MiddleFinger1_L' : position error = 11.122505 mm
'RingFinger1_L' : position error = 18.993574 mm
'Thumb0_L' : position error = 17.089235 mm
'Neck2' : position error = 117.551735 mm
'Left Eye' : position error = 10.220597 mm
'Right Eye' : position error = 10.220734 mm
'Right shoulder' : position error = 82.857857 mm
'Right wrist' : position error = 51.344658 mm
'IndexFinger1_R' : position error = 24.635210 mm
'LittleFinger1_R' : position error = 32.949413 mm
'MiddleFinger1_R' : position error = 11.122618 mm
'RingFinger1_R' : position error = 18.993793 mm
'Thumb0_R' : position error = 17.170290 mm
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720408 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'f7e3168bc102d64fdc78a46763999da1') in 0.802 seconds [static dependencies only]. Details - ImportResultOutputID=8eed02ac2d90965723eb7132e76a6c11 DependenciesID=4eb275497d1a82f9b55d636bfa2164c2 StaticDependenciesID=36c5880e73925c5dd25298443ca1e101
Asset Pipeline Refresh (id=a1ce0f05c79834165b312a85de7bb62e): Total: 0.872 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=845 ms
Asset DB Callback time: managed=2 ms, native=24 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3238
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.097ms
Scan: 3.904ms
Collect global state as custom dependencies: 0.091ms
CategorizeAssets: 21.711ms
ImportOutOfDateAssets: 814.702ms (0.164ms without children)
ImportManagerImport: 812.224ms (0.387ms without children)
ReloadNativeAssets: 0.066ms
UnloadImportedAssets: 0.986ms
ReloadImportedAssets: 8.341ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.441ms
ImportSchedulerStart: 0.812ms
PostProcessAllAssets: 3.211ms
XRBuildSystem.XRAssetImported 0.260ms
MonoPostProcessAllAssets: 2.301ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.954ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.259ms
SyncVS.PostprocessSyncProject 0.133ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.111ms
AssetPostprocessor.OnPostprocessAllAssets 0.104ms
AssetChangedListener.OnPostprocessAllAssets 0.087ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms
PostAssetChangesProfiler: 23.124ms
GatherAllCurrentPrimaryImportResultRevisions: 0.161ms
PersistCurrentRevisions: 0.167ms
Untracked: 5.179ms
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '6aa4519bfac3090aa9e5337b62aca0e9') in 0.025200916 seconds
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'ac387335ae4c8bff3329dec87187988a') in 0.258615959 seconds
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 35.540138%;
Keyframe reduction: Ratio: 31.023256%;
Keyframe reduction: Ratio: 35.146290%;
Keyframe reduction: Ratio: 20.943010%;
Keyframe reduction: Ratio: 4.548939%;
Keyframe reduction: Ratio: 20.562410%;
Keyframe reduction: Ratio: 3.699207%;
Keyframe reduction: Ratio: 22.297792%;
Keyframe reduction: Ratio: 15.355298%;
Keyframe reduction: Ratio: 17.450287%;
Keyframe reduction: Ratio: 16.348387%;
Keyframe reduction: Ratio: 2.462765%;
Keyframe reduction: Ratio: 5.298450%;
Keyframe reduction: Ratio: 5.747719%;
Keyframe reduction: Ratio: 47.813953%;
Keyframe reduction: Ratio: 21.777411%;
Keyframe reduction: Ratio: 14.370446%;
Keyframe reduction: Ratio: 26.734497%;
Keyframe reduction: Ratio: 5.575582%;
Keyframe reduction: Ratio: 17.319122%;
Keyframe reduction: Ratio: 4.375081%;
Keyframe reduction: Ratio: 48.000000%;
Keyframe reduction: Ratio: 16.833916%;
Keyframe reduction: Ratio: 17.033314%;
Keyframe reduction: Ratio: 10.827117%;
Keyframe reduction: Ratio: 8.303308%;
Keyframe reduction: Ratio: 29.250645%;
Keyframe reduction: Ratio: 22.077238%;
Keyframe reduction: Ratio: 5.717054%;
Keyframe reduction: Ratio: 4.995155%;
Keyframe reduction: Ratio: 13.865396%;
Keyframe reduction: Ratio: 17.441860%;
Keyframe reduction: Ratio: 3.957397%;
Keyframe reduction: Ratio: 10.386282%;
Keyframe reduction: Ratio: 24.458700%;
Keyframe reduction: Ratio: 16.546511%;
Keyframe reduction: Ratio: 18.940685%;
Keyframe reduction: Ratio: 9.735909%;
Keyframe reduction: Ratio: 11.831933%;
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
'Left leg' : position error = 23.084711 mm
'Right leg' : position error = 23.084805 mm
'Spine' : position error = 4.585405 mm
'Left shoulder' : position error = 83.575714 mm
'Left wrist' : position error = 51.344658 mm
'IndexFinger1_L' : position error = 24.635246 mm
'LittleFinger1_L' : position error = 32.949173 mm
'MiddleFinger1_L' : position error = 11.122505 mm
'RingFinger1_L' : position error = 18.993574 mm
'Thumb0_L' : position error = 17.089235 mm
'Neck2' : position error = 117.551735 mm
'Left Eye' : position error = 10.220597 mm
'Right Eye' : position error = 10.220734 mm
'Right shoulder' : position error = 82.857857 mm
'Right wrist' : position error = 51.344658 mm
'IndexFinger1_R' : position error = 24.635210 mm
'LittleFinger1_R' : position error = 32.949413 mm
'MiddleFinger1_R' : position error = 11.122618 mm
'RingFinger1_R' : position error = 18.993793 mm
'Thumb0_R' : position error = 17.170290 mm
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
'Neck1' : rotation error = 11.720408 deg
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
[/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'd232ec161178149e307af85068f430bf') in 0.795 seconds [static dependencies only]. Details - ImportResultOutputID=79373cc08463651ab0cfd6e6b6b958ca DependenciesID=ea75ac82065e0709aa7aab8eebc79fec StaticDependenciesID=e06174ff3bfbf9474ed3fe1dd999f08c
[Licensing::Client] Successfully resolved entitlement details
[Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '74b55eb11e7f2b8710ab2dd9ae8fa134') in 0.027713083 seconds
Asset Pipeline Refresh (id=51524b550f5a4498fa5347672bede84e): Total: 0.897 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=841 ms
Asset DB Callback time: managed=4 ms, native=50 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3238
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.088ms
Scan: 7.192ms
Collect global state as custom dependencies: 0.115ms
ProcessAssetsWithTransientArtifactChanges: 0.263ms
CategorizeAssets: 21.606ms
ImportOutOfDateAssets: 806.764ms (0.130ms without children)
ImportManagerImport: 804.483ms (0.267ms without children)
ReloadNativeAssets: 0.064ms
UnloadImportedAssets: 1.375ms
ReloadImportedAssets: 8.401ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.426ms
ImportSchedulerStart: 0.277ms
PostProcessAllAssets: 4.918ms
XRBuildSystem.XRAssetImported 0.225ms
MonoPostProcessAllAssets: 4.069ms
SyncVS.PostprocessSyncProject 2.593ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.640ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.149ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.083ms
AssetPostprocessor.OnPostprocessAllAssets 0.068ms
PostAssetChangesProfiler: 50.089ms
GatherAllCurrentPrimaryImportResultRevisions: 0.130ms
PersistCurrentRevisions: 0.167ms
Untracked: 5.697ms
[Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '776e5470a8d4367988cadb7c9a04609d') in 0.047600458 seconds
Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
Keyframe reduction: Ratio: 51.353607%;
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: 'd724497b19420754317c0781ef422471') in 0.026 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d86ba4afeb0949cf6b96efa9ddb30e48 DependenciesID=248eef0721f9f5c68f3944e33e8d861c StaticDependenciesID=ebbe9d90a43683099b62439b316ebd69
Refreshing native plugins compatible for Editor in 3.61 ms, found 6 plugins.
Asset Pipeline Refresh (id=2ea0a9015b8324fa39eaa62145a5f16a): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker3] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '27ddf2c904f093702c9058234ad8da99') in 0.067466 seconds
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 73 unused Assets / (18.8 KB). Loaded Objects now: 13559.
Memory consumption went from 432.0 MB to 432.0 MB.
Total: 41.239375 ms (FindLiveObjects: 0.746709 ms CreateObjectMapping: 0.172500 ms MarkObjects: 39.957042 ms DeleteObjects: 0.148875 ms)
Thread 0x444cf3000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Thread 0x420f0f000 may have been prematurely finalized
Unloading 5 unused Assets / (12.6 KB). Loaded Objects now: 12974.
Memory consumption went from 414.4 MB to 414.4 MB.
Total: 33.086666 ms (FindLiveObjects: 0.717125 ms CreateObjectMapping: 0.149291 ms MarkObjects: 31.894375 ms DeleteObjects: 0.111959 ms)
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.283 seconds
Domain Reload Profiling: 1962ms
BeginReloadAssembly (440ms)
DisableScriptedObjects (48ms)
CreateAndSetChildDomain (218ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (188ms)
LoadAssemblies (116ms)
TypeCache.Refresh (8ms)
AnalyzeDomain (17ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1283ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (70ms)
ProcessInitializeOnLoadAttributes (303ms)
ProcessInitializeOnLoadMethodAttributes (92ms)
AwakeInstancesAfterBackupRestoration (449ms)
Asset Pipeline Refresh (id=edcca1f62ecfc4af39b241769edf3842): Total: 2.205 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1387 ms
Asset DB Callback time: managed=26 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=789 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1906, non-scripts=3238
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.375ms
ApplyChangesToAssetFolders: 0.199ms
Collect global state as custom dependencies: 2.277ms
ProcessAssetsWithTransientArtifactChanges: 0.276ms
CategorizeAssets: 58.379ms
CompileScripts: 1.139ms
ImportOutOfDateAssets: 1291.211ms (1288.995ms without children)
CollectScriptTypesHashes: 1.259ms
ReloadNativeAssets: 1.114ms
UnloadImportedAssets: 0.155ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.635ms
ImportSchedulerStart: 0.293ms
PostProcessAllAssets: 26.213ms
MonoPostProcessAllAssets: 26.212ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.778ms
SyncVS.PostprocessSyncProject 1.792ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.137ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.067ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.470ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.390ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.211ms
AssetChangedListener.OnPostprocessAllAssets 0.186ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.161ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.154ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.122ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.118ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.086ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.078ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms
AssetPostprocessor.OnPostprocessAllAssets 0.058ms
GatherAllCurrentPrimaryImportResultRevisions: 0.155ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 2.673ms
GenerateScriptTypeSerializationHashes: 4.957ms
Untracked: 820.354ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 2.794 ms
Integration: 573.814 ms
Integration of assets: 0.011 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 576.628 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2
Asset Pipeline Refresh (id=fc078d042be434be9974830e20be8730): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 4.331 ms
Integration: 5.552 ms
Integration of assets: 0.105 ms
Thread Wait Time: 41.604 ms
Total Operation Time: 51.592 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.664 ms
Integration: 1.410 ms
Integration of assets: 0.005 ms
Thread Wait Time: 82.755 ms
Total Operation Time: 85.834 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 3.012 ms
Integration: 4.959 ms
Integration of assets: 0.006 ms
Thread Wait Time: 171.643 ms
Total Operation Time: 179.621 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Hit (-0.37, -0.75, -1.24)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
Hit (-5.04, 1.30, -3.00)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
Hit (-4.01, 1.42, -3.00)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:72)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
Hit (-3.98, 1.26, -3.00)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
Current frame: 1
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:87)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
Hit (-4.47, 1.02, -3.00)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
Current frame: 2
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
Thread 0x4446c7000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-1294933886) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (1428219627) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.443 ms
Integration: 19.047 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.010 ms
Total Operation Time: 20.500 ms
Unloading 1019 unused Assets / (0.5 MB). Loaded Objects now: 12662.
Memory consumption went from 431.8 MB to 431.3 MB.
Total: 30.651125 ms (FindLiveObjects: 0.787666 ms CreateObjectMapping: 0.393000 ms MarkObjects: 28.531542 ms DeleteObjects: 0.723292 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
MonoPathRemapper: Attempts to remap: 213381; Successful remaps: 95160
Thread 0x42435f000 may have been prematurely finalized
Serialized file version minimum: 22, current 23
[LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Asset Pipeline Refresh (id=34859c1d40a644fda81c733cf73059a9): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Thread 0x444867000 may have been prematurely finalized
GPU Resident Drawer disposed.
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Thread 0x16e233000 may have been prematurely finalized
Thread 0x16e2bf000 may have been prematurely finalized
Thread 0x16e3d7000 may have been prematurely finalized
Thread 0x16e34b000 may have been prematurely finalized
Thread 0x16e4ef000 may have been prematurely finalized
Thread 0x16e463000 may have been prematurely finalized
Thread 0x16e57b000 may have been prematurely finalized
Thread 0x16e693000 may have been prematurely finalized
Thread 0x16e71f000 may have been prematurely finalized
Thread 0x17e7f3000 may have been prematurely finalized
Thread 0x445fb7000 may have been prematurely finalized
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
[Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully.
Shut down UDS service system complete
Thread 0x17bdb3000 may have been prematurely finalized
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
CodeReloadManager destroyed
debugger-agent: Unable to listen on 46
Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.
VBCSCompilerPreWarmer: requested VBCSCompiler shutdown
Checking for leaked weakptr:
Found no leaked weakptrs.
[Package Manager] Server process was shutdown
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1792881218838,"processId":2856,"allocatedMemory":16692002,"memoryLabels":[{"Default":486242},{"Permanent":15672},{"Thread":1056736},{"Manager":2599638},{"VertexData":8},{"Geometry":416},{"Shader":857027},{"Material":212},{"TextureCache":6232},{"GfxDevice":61400},{"GfxThread":11840},{"Animation":22112},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":35496},{"Input":43216},{"JobScheduler":448},{"TextLib":21897},{"Mono":56},{"MonoCode":216},{"ScriptingNativeRuntime":155024},{"BaseObject":50024},{"Resource":1460},{"Renderer":4328},{"Transform":4733},{"File":165618},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":1638060},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2824},{"AI":80},{"TypeTree":44193},{"ScriptManager":37968},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"CloudService":8304},{"WebRequest":8009},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":138368},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":281785},{"EditorUtility":716625},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4974851},{"AssetImporter":504},{"EditorGi":328},{"UnityConnect":41655},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":6826}]}