Unity Editor version: 6000.6.7f1 (b22767f04f04) Branch: 6000.6/staging Build type: Release Batch mode: NO macOS version: Version 26.1 (Build 25B78) Darwin version: 25.1.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2026-10-24T21:06:24Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 2857) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 2859) VBCSCompiler prewarm took 2.85 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 2860) COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity -projectpath /Users/angelofdeath/Projects/Hasebe -useHub -hubIPC -cloudEnvironment production -hubSessionId e0050e7b-4f78-49a4-8d65-0ba5181f4cf5 -accessToken clC2I2JgofGJAi4gsLelNRuhJWmhnOnc4XOgFzHG-ko007f Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe /Users/angelofdeath/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [8410636416] Target information: Player connection [8410636416] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8410636416] * "[IP] 100.73.54.140 [Port] 55504 [Flags] 2 [Guid] 1742657600 [EditorId] 1742657600 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8410636416] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8410636416] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-24T21:06:25.043442Z" [Package Manager] Connected to IPC stream "Upm-2856" after 0.3 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: 9702a239fcd94bc0857ff5089f132420 Correlation Id: 3914167c3cc320bdd229f5d7e76c72c7 External correlation Id: 3371330687678911803 Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.38s, validation: 0.03s, handshake: 0.35s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-24T21:06:25.42701Z" [Licensing::Module] Connected to LicensingClient (PId: 2860, launch time: 0.00, total connection time: 0.77s) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token clC2I2Jgof... [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.01 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.78s [Licensing::Module] Licensing is initialized (took 0.21s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 5420433f42fdf4ea13c720f39452b183 - Shared memory size: 1073741824 - Command buffer id: 1052672 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56856 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.000943 seconds. Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].MoveNext () [0x000dd] in :0 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource.GetResult (System.Int16 token) [0x00000] in :0 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].MoveNext () [0x000dd] in :0 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource.GetResult (System.Int16 token) [0x00000] in :0 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 --- End of inner exception stack trace --- ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].MoveNext () [0x000dd] in :0 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource.GetResult (System.Int16 token) [0x00000] in :0 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <--- Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.RemoteCompilerServer.b__29_0 () [0x00046] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:477 at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42 Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42 Native extension for OSXStandalone target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.760 seconds Domain Reload Profiling: 1144ms BeginReloadAssembly (98ms) CreateAndSetChildDomain (11ms) RebuildCommonClasses (3ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (225ms) LoadAssemblies (87ms) TypeCache.Refresh (160ms) TypeCache.ScanAssembly (145ms) AnalyzeDomain (0ms) FinalizeReload (760ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (58ms) ProcessInitializeOnLoadMethodAttributes (513ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 70 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb) com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4) com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f) com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a) com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1) com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490) com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5) com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7) com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: 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/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e) com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5) com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe) com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439) com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a) com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b) com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6) com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee) com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Deferred Burst compiler server command failed: System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass30_0.b__0 () [0x0004c] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:486 at Burst.EditorIntegration.Client.AsyncInitCommandQueue.RunAfter (System.Threading.Tasks.Task previous, System.Func`1[TResult] command) [0x000a2] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/AsyncInitCommandQueue.cs:42 warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 0 Duration: 0s379ms [ 943/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.36 seconds), 1 items updated, 1283 evaluated Unexpected error in Burst compilation: System.AggregateException: One or more errors occurred. (Cannot find the specified file) ---> System.ComponentModel.Win32Exception: Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].MoveNext () [0x000dd] in :0 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource.GetResult (System.Int16 token) [0x00000] in :0 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 --- End of inner exception stack trace --- ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): Cannot find the specified file at System.Diagnostics.Process.Kill () [0x00018] in <56388c2f8dd34af8a36e96995856288c>:0 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill() at Burst.EditorIntegration.Client.RemoteCompilerServer.KillLingeringProcess (System.String pidFile) [0x00032] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:86 at Burst.EditorIntegration.Client.RemoteCompilerServer.StartServerProcess () [0x00200] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:158 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 --- End of stack trace from previous location where exception was thrown --- at Burst.EditorIntegration.Client.RemoteCompilerServer.WaitForStartupAsync (System.Int32 timeoutMilliseconds) [0x000be] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:287 at Burst.EditorIntegration.Client.RemoteCompilerServer+<>c__DisplayClass25_0`1[T].b__0 () [0x00042] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:391 at Burst.EditorIntegration.Client.CautiousAsyncStreamReader`1[T].MoveNext (System.Threading.CancellationToken cancellationToken) [0x0007a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/RemoteCompilerServer.cs:662 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].MoveNext () [0x000dd] in :0 at Grpc.Core.AsyncStreamReaderExtensions+d__1`1[T].System.Threading.Tasks.Sources.IValueTaskSource.GetResult (System.Int16 token) [0x00000] in :0 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x0012a] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 at Burst.EditorIntegration.Client.CompilerClient+<>c__DisplayClass83_0.b__0 () [0x00201] in /Users/bokken/build/output/unity/unity/Tools/Burst/src/Burst.EditorIntegration.Client/CompilerClient.cs:887 <--- AssetDatabase: script compilation time: 0.905570s Begin MonoManager ReloadAssembly Total cache size 268166144 Total cache size after purge 268166144, took 00:00:00.1784663 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.87 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.783 seconds Domain Reload Profiling: 1479ms BeginReloadAssembly (132ms) DisableScriptedObjects (11ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (512ms) LoadAssemblies (231ms) TypeCache.Refresh (160ms) TypeCache.ScanAssembly (145ms) AnalyzeDomain (59ms) BuildScriptInfoCaches (53ms) ResolveRequiredComponents (5ms) FinalizeReload (783ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (369ms) ProcessInitializeOnLoadMethodAttributes (50ms) AwakeInstancesAfterBackupRestoration (11ms) Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log Asset Pipeline Refresh (id=2df7f920518194748be82657b83859a0): Total: 3.487 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1744 ms Asset DB Callback time: managed=20 ms, native=11 ms Scripting: domain reloads=1, domain reload time=753 ms, compile time=907 ms, other=50 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 12.315ms ApplyChangesToAssetFolders: 0.297ms Scan: 588.596ms Collect global state as custom dependencies: 10.990ms CategorizeScriptCompilationAssets: 65.643ms ProcessAssetsWithTransientArtifactChanges: 55.625ms CategorizeAssets: 76.797ms CompileScripts: 906.804ms ImportOutOfDateAssets: 796.270ms (792.296ms without children) ReloadNativeAssets: 0.066ms UnloadImportedAssets: 1.676ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.662ms ImportSchedulerStart: 1.568ms PostProcessAllAssets: 20.751ms MonoPostProcessAllAssets: 20.648ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.219ms SyncVS.PostprocessSyncProject 1.569ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.037ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.984ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.482ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.312ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.168ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.157ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.086ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms UnloadStreamsBegin: 2.110ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 1.598ms GenerateScriptTypeSerializationHashes: 3.104ms Untracked: 948.624ms Application.AssetDatabase Initial Refresh End Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Scanning for USB devices : 0.045ms Initializing Unity extensions: Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-DMusician 2026-10-25 00:06:32.021 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:06:32.024 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 110 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.319 ms Integration: 10.741 ms Integration of assets: 0.012 ms Thread Wait Time: 0.016 ms Total Operation Time: 13.089 ms Unloading 8486 unused Assets / (25.1 MB). Loaded Objects now: 9510. Memory consumption went from 312.0 MB to 287.0 MB. Total: 15.675917 ms (FindLiveObjects: 0.766459 ms CreateObjectMapping: 0.195666 ms MarkObjects: 7.730167 ms DeleteObjects: 6.827083 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False Worker ready: AssetImportWorkerHW0 0 [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) [Project] Loading completed in 8.082 seconds Project init time: 7.104 seconds Template init time: 0.000 seconds Package Manager init time: 0.470 seconds Asset Database init time: 0.272 seconds Global illumination init time: 0.001 seconds Assemblies load time: 1.173 seconds Unity extensions init time: 0.031 seconds Asset Database refresh time: 3.489 seconds Scene opening time: 0.796 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1792875992729,"processId":2856,"projectLoad":8.082047208,"projectInit":7.103665,"templateInit":0.0,"packageManagerInit":0.470496667,"assetDatabaseInit":0.272195417,"globalIlluminationInit":0.00142275,"assembliesLoad":1.172810792,"unityExtensionsInit":0.030511958,"assetDatabaseRefresh":3.48911775,"sceneOpening":0.796022375} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1792875992730,"processId":2856,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"} Subscribe to USB device events GPU Resident Drawer created. Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.004s, timestamps: [8.096 - 8.100] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "1dLt2mHC"... (expires: 2026-10-24T22:19:34Z) [Licensing::Client] Successfully resolved entitlement details TrimDiskCacheJob: Current cache size 0mb Asset Pipeline Refresh (id=d6d71da3c970c4be38c03b697e5d33c4): Total: 0.289 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '29e42520503cf421c4727c41f4f7f036') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=176d780c29acc975d106db5542089511 StaticDependenciesID=ad07eab66ab96143f32e22262aaef344 Asset Pipeline Refresh (id=d25f638357c514f09bbdda2dccef243f): Total: 0.082 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log [Worker0] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7e668304df2c4628eae9c57e6dc7f34c') in 0.085871542 seconds Worker ready: AssetImportWorkerHW1 1 Asset Pipeline Refresh (id=45e59e29a853a4a6d812385ae406d3e4): Total: 0.132 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '462493b46ec8bbbb37d7c90757d05105') in 7.597255375 seconds [Worker0] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '9c8e15cbef0eb9aa7e08092a439c746a') in 3.867271041 seconds [Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Testing/TestPlayer - Importer: PreviewImporter -> (ImportResultId: 'f3c0dfac43a31e5cf3c71114fc6db1be') in 0.015311959 seconds 2026-10-25 00:07:43.117 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:07:43.120 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=83c801302a3974c12a19209c2a47df80): Total: 0.205 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.69 ms, found 6 plugins. Asset Pipeline Refresh (id=b5db0341ae38b4be9b6c9094a2be625a): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6a22600f709bf4fc19463e0c077044b9): Total: 0.090 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [Worker0] Imported GUID: 8510e878827bc9b60b4e788975b97c4a - Path: Assets/OfficeGame/Player/TestPlayer - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '618d1b63043ac1e11211ec30bc36ff73') in 0.016506917 seconds Starting new worker id: 3 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW3.log [Worker0] Imported GUID: e490157c3bcaf6a0396958e21736c905 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerClothes.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '082f3fbf9d066fa64f7681c15d17889e') in 0.038823708 seconds [Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8f2856c8b3bc8aaef4def23a67184b10') in 0.117119667 seconds [Worker1] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerFace.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '983ce72f11415082b6e7db9fe98c8c7a') in 0.222290708 seconds [Worker0] Imported GUID: 81dc7ba1aa38263ee80e299fca61e204 - Path: Assets/OfficeGame/Player/TestPlayer/Face.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '24ca42e884489e3b7f416323c7696978') in 0.047280417 seconds [Worker0] Imported GUID: a22f5ec8589406bfd9d76092cbc0069b - Path: Assets/OfficeGame/Player/TestPlayer/Clothes.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd78de71f8f5f4ac4df2053099d79d0a5') in 0.022555417 seconds [Worker1] Imported GUID: 210dbeeba7272c262a4e0f4c6f6bccc8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerArms.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0df2f95a74d7725aeeed1f10cc6d09da') in 0.024173208 seconds [Worker0] Imported GUID: ca5c20148d40c2f898075a1ab2fdf4fe - Path: Assets/OfficeGame/Player/TestPlayer/Materials - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5751382748c7e6e2fb8f271a6adfa1c1') in 0.01856675 seconds [Worker0] Imported GUID: c01726e7e63450229879861f18d6b2c8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerHair.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '10410b92cb167e100c4999a5494a9db5') in 0.02356225 seconds [Worker1] Imported GUID: cbcc554ef4c7dd31aaa772d74189c8d4 - Path: Assets/OfficeGame/Player/TestPlayer/Hair.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '01cfeb984d50987e028c162f077c97c4') in 0.052822958 seconds [Worker0] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '29e50be124cbc8101a027bf6f6998453') in 0.028411708 seconds [Worker1] Imported GUID: a9763f39b6001fffba7cb8c838a92248 - Path: Assets/OfficeGame/Player/TestPlayer/Arms.png - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f7c3964bedeb32a65d8e96a5782662b') in 0.020190125 seconds [Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '0725aa5adbc8a4a0f2cc88187a015c57') in 0.083126 seconds Worker ready: AssetImportWorkerHW3 3 Worker ready: AssetImportWorkerHW2 2 Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter) Rig Error: Avatar creation failed: Ambiguous Transform 'Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '89bacbaf5e637af168b841180f6b37cd') in 0.830 seconds [static dependencies only]. Details - ImportResultOutputID=3e472827e6a79ff55c25e753ccb3fc3f DependenciesID=d226e217a6030e44b5310db0db2e4b7b StaticDependenciesID=b36a7fa39f3395e9cd95adea5efd9df0 Refreshing native plugins compatible for Editor in 3.53 ms, found 6 plugins. Asset Pipeline Refresh (id=442f85ac11802408982912264dbfddef): Total: 0.943 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=8 ms, native=887 ms Asset DB Callback time: managed=19 ms, native=27 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.100ms Scan: 8.437ms Collect global state as custom dependencies: 0.152ms OnSourceAssetsModified: 0.338ms ProcessAssetsWithTransientArtifactChanges: 0.261ms CategorizeAssets: 22.905ms ImportOutOfDateAssets: 837.107ms (0.135ms without children) ImportManagerImport: 834.458ms (0.396ms without children) ReloadNativeAssets: 0.058ms UnloadImportedAssets: 1.703ms ReloadImportedAssets: 1.867ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.471ms ImportSchedulerStart: 0.275ms PostProcessAllAssets: 6.330ms XRBuildSystem.XRAssetImported 0.232ms PostProcessCallbackCreateDeferredMaterials 0.133ms MonoPostProcessAllAssets: 5.517ms ConfigAssetsTracker.OnPostprocessAllAssets 2.060ms SyncVS.PostprocessSyncProject 1.851ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.245ms AssetPostprocessor.OnPostprocessAllAssets 0.138ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.119ms AssetChangedListener.OnPostprocessAllAssets 0.107ms PostAssetChangesProfiler: 40.061ms GatherAllCurrentPrimaryImportResultRevisions: 0.436ms UnloadStreamsBegin: 0.069ms PersistCurrentRevisions: 0.162ms Untracked: 26.584ms [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '86927de6f284f7c1eb5e6641454a724f') in 0.874483584 seconds [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4db1a9b0323837655341fbfc9b5d2a0c') in 0.100193375 seconds [Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'd33d494fa85b21ceee51c960156a5f0c') in 0.038703125 seconds Loaded scene 'Library/Unused/6abcacd03320549c1b341b99d55e53fc' Deserialize: 1.775 ms Integration: 0.121 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 1.900 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 715 unused Assets / (19.7 MB). Loaded Objects now: 11765. Memory consumption went from 427.7 MB to 407.9 MB. Total: 33.885000 ms (FindLiveObjects: 1.112833 ms CreateObjectMapping: 0.354583 ms MarkObjects: 25.716542 ms DeleteObjects: 6.536416 ms) Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11486. Memory consumption went from 391.1 MB to 391.1 MB. Total: 20.581542 ms (FindLiveObjects: 0.599458 ms CreateObjectMapping: 0.100125 ms MarkObjects: 19.695792 ms DeleteObjects: 0.024292 ms) 2026-10-25 00:11:37.868 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:11:41.234 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=f11acae1112e34dce9c429d83ad453a7): Total: 0.237 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=97cb0c24ac6c04fdc98e511955c26758): Total: 0.294 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=c3c8f462425264d439fe5622cb55b18a): Total: 0.239 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) 2026-10-25 00:29:58.763 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 2.286902%; Keyframe reduction: Ratio: 11.057833%; Keyframe reduction: Ratio: 11.117117%; Keyframe reduction: Ratio: 2.207702%; Keyframe reduction: Ratio: 11.057833%; Keyframe reduction: Ratio: 10.868935%; Keyframe reduction: Ratio: 5.727155%; Keyframe reduction: Ratio: 7.069315%; Keyframe reduction: Ratio: 4.304305%; Keyframe reduction: Ratio: 3.768152%; Keyframe reduction: Ratio: 1.609610%; Keyframe reduction: Ratio: 2.267437%; Keyframe reduction: Ratio: 2.611473%; Keyframe reduction: Ratio: 4.515836%; Keyframe reduction: Ratio: 17.459459%; Keyframe reduction: Ratio: 6.899400%; Keyframe reduction: Ratio: 4.713644%; Keyframe reduction: Ratio: 3.260568%; Keyframe reduction: Ratio: 1.874779%; Keyframe reduction: Ratio: 2.081081%; Keyframe reduction: Ratio: 4.700353%; Keyframe reduction: Ratio: 4.189189%; Keyframe reduction: Ratio: 5.551496%; Keyframe reduction: Ratio: 17.135136%; Keyframe reduction: Ratio: 2.988199%; Keyframe reduction: Ratio: 3.758305%; Keyframe reduction: Ratio: 6.666667%; Keyframe reduction: Ratio: 3.646407%; Keyframe reduction: Ratio: 2.272272%; Keyframe reduction: Ratio: 1.719219%; Keyframe reduction: Ratio: 1.748807%; Keyframe reduction: Ratio: 9.257533%; Keyframe reduction: Ratio: 1.908769%; Keyframe reduction: Ratio: 6.063063%; Keyframe reduction: Ratio: 3.718125%; Keyframe reduction: Ratio: 2.748031%; Keyframe reduction: Ratio: 3.786839%; Keyframe reduction: Ratio: 4.107779%; Keyframe reduction: Ratio: 7.083333%; Keyframe reduction: Ratio: 3.776504%; Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '3b76bcc1fb7fe4e397009c09d9e10e28') in 1.085 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=309576de6d0a49c6432581fb63f385dd DependenciesID=2d08582c91e38b4eb00af8c3c58ae435 StaticDependenciesID=605578ec8f92c251e79628d695808977 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=9301d7f7369164befbc4c12bffb5d124): Total: 1.391 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=17 ms, native=1319 ms Asset DB Callback time: managed=33 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.096ms Scan: 131.171ms Collect global state as custom dependencies: 0.145ms OnSourceAssetsModified: 0.980ms CategorizeScriptCompilationAssets: 0.163ms ProcessAssetsWithTransientArtifactChanges: 0.327ms CategorizeAssets: 90.631ms ImportOutOfDateAssets: 1097.745ms (5.550ms without children) ImportManagerImport: 1089.939ms (0.514ms without children) UpdateCategorizedAssets: 0.273ms ReloadNativeAssets: 0.054ms UnloadImportedAssets: 0.079ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.492ms InitializingProgressBar: 0.286ms ImportSchedulerStart: 1.346ms PostProcessAllAssets: 31.361ms XRBuildSystem.XRAssetImported 3.915ms PostProcessCallbackCreateDeferredMaterials 0.290ms AssemblyValidation.PostprocessAllAssets 0.258ms MonoPostProcessAllAssets: 24.952ms SyncVS.PostprocessSyncProject 10.443ms ConfigAssetsTracker.OnPostprocessAllAssets 6.213ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 1.808ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.740ms AssetPostprocessor.OnPostprocessAllAssets 1.061ms AssetChangedListener.OnPostprocessAllAssets 1.014ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.432ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.241ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.172ms SamplePostprocessor.OnPostprocessAllAssets 0.157ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.098ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.060ms PostAssetChangesProfiler: 21.212ms GatherAllCurrentPrimaryImportResultRevisions: 0.194ms PersistCurrentRevisions: 0.419ms Untracked: 16.133ms [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'e1526d8fa70fbca0f12df05ce769f5e7') in 0.280793834 seconds [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '23d9eea8ad0eacf46ceb74e335b092f5') in 0.072482916 seconds Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 30.195652%; Keyframe reduction: Ratio: 33.502808%; Keyframe reduction: Ratio: 3.750597%; Keyframe reduction: Ratio: 14.378018%; Keyframe reduction: Ratio: 4.425467%; Keyframe reduction: Ratio: 19.648830%; Keyframe reduction: Ratio: 21.195656%; Keyframe reduction: Ratio: 19.565216%; Keyframe reduction: Ratio: 16.186199%; Keyframe reduction: Ratio: 15.543478%; Keyframe reduction: Ratio: 4.932581%; Keyframe reduction: Ratio: 21.067547%; Keyframe reduction: Ratio: 45.391304%; Keyframe reduction: Ratio: 2.503664%; Keyframe reduction: Ratio: 13.499121%; Keyframe reduction: Ratio: 25.280796%; Keyframe reduction: Ratio: 5.192029%; Keyframe reduction: Ratio: 16.648552%; Keyframe reduction: Ratio: 5.070652%; Keyframe reduction: Ratio: 4.138329%; Keyframe reduction: Ratio: 15.863690%; Keyframe reduction: Ratio: 45.326088%; Keyframe reduction: Ratio: 7.738826%; Keyframe reduction: Ratio: 27.276571%; Keyframe reduction: Ratio: 10.172273%; Keyframe reduction: Ratio: 4.927536%; Keyframe reduction: Ratio: 20.413635%; Keyframe reduction: Ratio: 15.597080%; Keyframe reduction: Ratio: 4.261775%; Keyframe reduction: Ratio: 13.010539%; Keyframe reduction: Ratio: 3.886554%; Keyframe reduction: Ratio: 16.576086%; Keyframe reduction: Ratio: 22.919788%; Keyframe reduction: Ratio: 9.561532%; Keyframe reduction: Ratio: 15.967391%; Keyframe reduction: Ratio: 9.579955%; Keyframe reduction: Ratio: 11.501950%; Keyframe reduction: Ratio: 17.575787%; Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720415 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '458d242eb07b3eaf636c6c203f55156d') in 1.066 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=1beba8c231e5b520593f7a6c21642ed5 StaticDependenciesID=1f2d125257d7fafb086ee6ce750c3da5 Asset Pipeline Refresh (id=b28b38f0a7baa4561a2b14b8636d28d4): Total: 1.195 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=1124 ms Asset DB Callback time: managed=8 ms, native=58 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.099ms Scan: 7.097ms Collect global state as custom dependencies: 0.138ms OnSourceAssetsModified: 0.052ms ProcessAssetsWithTransientArtifactChanges: 0.234ms CategorizeAssets: 21.915ms ImportOutOfDateAssets: 1088.857ms (0.126ms without children) ImportManagerImport: 1086.200ms (0.320ms without children) UpdateCategorizedAssets: 0.082ms ReloadNativeAssets: 0.054ms UnloadImportedAssets: 1.738ms ReloadImportedAssets: 13.386ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.448ms ImportSchedulerStart: 0.284ms PostProcessAllAssets: 6.619ms XRBuildSystem.XRAssetImported 0.308ms MonoPostProcessAllAssets: 5.747ms ConfigAssetsTracker.OnPostprocessAllAssets 1.066ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.312ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.243ms SyncVS.PostprocessSyncProject 0.194ms AssetPostprocessor.OnPostprocessAllAssets 0.159ms AssetChangedListener.OnPostprocessAllAssets 0.142ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.110ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.092ms PostAssetChangesProfiler: 60.716ms GatherAllCurrentPrimaryImportResultRevisions: 0.475ms UnloadStreamsBegin: 0.929ms PersistCurrentRevisions: 0.188ms Untracked: 7.193ms [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '106cd6ffccf19577a4eac057290a414e') in 0.159071833 seconds [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '90623a1567bc169eded12ffd38671597') in 0.0535645 seconds Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 30.195652%; Keyframe reduction: Ratio: 33.502808%; Keyframe reduction: Ratio: 3.750597%; Keyframe reduction: Ratio: 14.378018%; Keyframe reduction: Ratio: 4.425467%; Keyframe reduction: Ratio: 19.648830%; Keyframe reduction: Ratio: 21.195656%; Keyframe reduction: Ratio: 19.565216%; Keyframe reduction: Ratio: 16.186199%; Keyframe reduction: Ratio: 15.543478%; Keyframe reduction: Ratio: 45.391304%; Keyframe reduction: Ratio: 4.932581%; Keyframe reduction: Ratio: 25.280796%; Keyframe reduction: Ratio: 13.499121%; Keyframe reduction: Ratio: 2.503664%; Keyframe reduction: Ratio: 21.067547%; Keyframe reduction: Ratio: 5.192029%; Keyframe reduction: Ratio: 5.070652%; Keyframe reduction: Ratio: 16.648552%; Keyframe reduction: Ratio: 4.138329%; Keyframe reduction: Ratio: 20.413635%; Keyframe reduction: Ratio: 45.326088%; Keyframe reduction: Ratio: 15.863690%; Keyframe reduction: Ratio: 7.738824%; Keyframe reduction: Ratio: 10.172273%; Keyframe reduction: Ratio: 27.276569%; Keyframe reduction: Ratio: 4.927536%; Keyframe reduction: Ratio: 4.261775%; Keyframe reduction: Ratio: 13.010539%; Keyframe reduction: Ratio: 16.576086%; Keyframe reduction: Ratio: 3.886555%; Keyframe reduction: Ratio: 9.561532%; Keyframe reduction: Ratio: 22.919786%; Keyframe reduction: Ratio: 15.967391%; Keyframe reduction: Ratio: 17.575787%; Keyframe reduction: Ratio: 9.579955%; Keyframe reduction: Ratio: 15.597080%; Keyframe reduction: Ratio: 11.501952%; Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720415 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '71bf67114bb0d710c027e851dae3665a') in 1.029 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7c9780ca7460eeee723aacf7c93fef01 DependenciesID=70e5f286e6799d08a00d558d6c5cc6a7 StaticDependenciesID=fd85bee889069e6623f9369c2106ab3e [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=9f6c5f9db541046db8888757da5bdd85): Total: 1.184 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=3 ms, native=1094 ms Asset DB Callback time: managed=13 ms, native=72 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.102ms Scan: 9.906ms Collect global state as custom dependencies: 0.240ms OnSourceAssetsModified: 0.103ms ProcessAssetsWithTransientArtifactChanges: 0.805ms CategorizeAssets: 22.668ms ImportOutOfDateAssets: 1050.554ms (0.129ms without children) ImportManagerImport: 1047.092ms (1.009ms without children) UpdateCategorizedAssets: 0.051ms ReloadNativeAssets: 0.055ms UnloadImportedAssets: 2.446ms ReloadImportedAssets: 15.636ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.477ms ImportSchedulerStart: 0.349ms PostProcessAllAssets: 15.865ms XRBuildSystem.XRAssetImported 0.441ms MonoPostProcessAllAssets: 13.701ms SyncVS.PostprocessSyncProject 6.115ms ConfigAssetsTracker.OnPostprocessAllAssets 4.288ms AssetChangedListener.OnPostprocessAllAssets 0.572ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.417ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.249ms AssetPostprocessor.OnPostprocessAllAssets 0.239ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.212ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.198ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.139ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.080ms PostAssetChangesProfiler: 70.471ms GatherAllCurrentPrimaryImportResultRevisions: 0.472ms UnloadStreamsBegin: 0.962ms PersistCurrentRevisions: 0.188ms Untracked: 11.889ms [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '4ef15cafac3ffdda5ea787d4c6688524') in 0.125277917 seconds [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '701b4f0ba0ddfa78312686ac4385bf79') in 0.054396125 seconds Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.502808%; Keyframe reduction: Ratio: 3.750597%; Keyframe reduction: Ratio: 19.648830%; Keyframe reduction: Ratio: 30.195652%; Keyframe reduction: Ratio: 4.425467%; Keyframe reduction: Ratio: 19.565216%; Keyframe reduction: Ratio: 21.195656%; Keyframe reduction: Ratio: 14.378018%; Keyframe reduction: Ratio: 2.503664%; Keyframe reduction: Ratio: 16.186199%; Keyframe reduction: Ratio: 45.391304%; Keyframe reduction: Ratio: 25.280798%; Keyframe reduction: Ratio: 4.932581%; Keyframe reduction: Ratio: 5.192029%; Keyframe reduction: Ratio: 13.499121%; Keyframe reduction: Ratio: 4.138329%; Keyframe reduction: Ratio: 21.067547%; Keyframe reduction: Ratio: 15.543478%; Keyframe reduction: Ratio: 5.070652%; Keyframe reduction: Ratio: 16.648552%; Keyframe reduction: Ratio: 20.413635%; Keyframe reduction: Ratio: 45.326088%; Keyframe reduction: Ratio: 15.863690%; Keyframe reduction: Ratio: 7.738824%; Keyframe reduction: Ratio: 27.276569%; Keyframe reduction: Ratio: 10.172273%; Keyframe reduction: Ratio: 4.927536%; Keyframe reduction: Ratio: 4.261775%; Keyframe reduction: Ratio: 3.886554%; Keyframe reduction: Ratio: 13.010539%; Keyframe reduction: Ratio: 16.576086%; Keyframe reduction: Ratio: 9.561532%; Keyframe reduction: Ratio: 22.919786%; Keyframe reduction: Ratio: 15.967391%; Keyframe reduction: Ratio: 17.575787%; Keyframe reduction: Ratio: 9.579955%; Keyframe reduction: Ratio: 11.501952%; Keyframe reduction: Ratio: 15.597080%; Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720415 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.849 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184 Asset Pipeline Refresh (id=7a4a919baa43945b593580804e231e76): Total: 0.938 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=895 ms Asset DB Callback time: managed=1 ms, native=39 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.112ms Scan: 3.975ms Collect global state as custom dependencies: 0.090ms OnSourceAssetsModified: 0.084ms ProcessAssetsWithTransientArtifactChanges: 0.136ms CategorizeAssets: 21.744ms ImportOutOfDateAssets: 865.169ms (0.122ms without children) ImportManagerImport: 862.952ms (0.271ms without children) ReloadNativeAssets: 0.055ms UnloadImportedAssets: 1.356ms ReloadImportedAssets: 13.016ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.433ms ImportSchedulerStart: 0.243ms PostProcessAllAssets: 1.885ms XRBuildSystem.XRAssetImported 0.209ms MonoPostProcessAllAssets: 1.449ms ConfigAssetsTracker.OnPostprocessAllAssets 0.716ms SyncVS.PostprocessSyncProject 0.115ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.078ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.076ms AssetPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 38.661ms GatherAllCurrentPrimaryImportResultRevisions: 0.335ms PersistCurrentRevisions: 0.185ms Untracked: 6.049ms [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '3981164a0db25dd69b834afe10af928a') in 0.112688333 seconds [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1f503376e2bcd1258eb549d751b1d2d0') in 0.076895791 seconds EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736. Asset Pipeline Refresh (id=4d5d83a5c55354aee86354ad73563bec): Total: 0.244 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) EditorHelper: Attempting to open file (using Apple events): /Users/angelofdeath/Projects/Hasebe/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.cpp line: 2736. Asset Pipeline Refresh (id=d51393cbd5f84448fb91970ab0be9a25): Total: 0.123 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) 2026-10-25 00:34:03.265 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:34:03.269 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=572dd1ddb8d4c4f36b2383fd9d4fec1a): Total: 0.165 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 71 unused Assets / (6.9 KB). Loaded Objects now: 12209. Memory consumption went from 418.3 MB to 418.3 MB. Total: 41.012084 ms (FindLiveObjects: 1.560875 ms CreateObjectMapping: 0.113208 ms MarkObjects: 38.894834 ms DeleteObjects: 0.282750 ms) 2026-10-25 00:39:10.037 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:39:10.041 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets / (1.2 MB). Loaded Objects now: 12120. Memory consumption went from 430.8 MB to 429.6 MB. Total: 29.965583 ms (FindLiveObjects: 1.720208 ms CreateObjectMapping: 0.369333 ms MarkObjects: 27.595792 ms DeleteObjects: 0.105125 ms) [Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: PreviewImporter -> (ImportResultId: 'd822a2b4dfc4cec9358c3d68062c1307') in 0.070975708 seconds Asset Pipeline Refresh (id=46e23924b7fe1407ca76f75991e32636): Total: 0.256 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Curl error 42: Callback aborted Curl error 6: Recv failure: Can't assign requested address 2026-10-25 00:45:38.171 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:46:06.557 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:46:06.562 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Loaded scene 'Library/Unused/117c09196b6934d3d94d2051b94dee32' Deserialize: 2.120 ms Integration: 10.936 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 13.064 ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'bc5156526d4a7a6d91852fdd454e4b23') in 0.123578417 seconds Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 60 unused Assets / (Unknown). Loaded Objects now: 12505. Memory consumption went from 428.7 MB to 428.8 MB. Total: 40.914583 ms (FindLiveObjects: 1.483875 ms CreateObjectMapping: 0.228417 ms MarkObjects: 38.652708 ms DeleteObjects: 0.390875 ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2f6f87eb76da8a0bfa732fe18a3c008') in 0.033 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c19fae98b047ac30309d647db9b95278 DependenciesID=3bbcaaac25365d399b32761d9bddaf98 StaticDependenciesID=4b4991c6331a509c3976cfed4d048d30 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=34c1bea1c95344ecb9bb3d29e8d3f5d4): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '008c2018e31359ba78da8c6ccd981673') in 0.056758792 seconds 2026-10-25 00:48:04.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:04.781 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:13.529 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:13.533 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:22.393 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:22.397 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'adc18476191841f7916e46e7d2490152') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bc3edd261f106f0f46c7c1ba48c70e90 DependenciesID=06d90d42b32f8fd7ddca03bac63df382 StaticDependenciesID=127e46b37ccda64ffaefa8138b74768d [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.67 ms, found 6 plugins. Asset Pipeline Refresh (id=6ff36363f79cb4757898161ccd4c238d): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '070033a79b19684d9430b97178b14a1b') in 0.029209958 seconds 2026-10-25 00:48:36.592 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:48:36.596 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '82f2c40efee0f3c70ad0e2165e57f9ed') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fbb8980d7f1d1bb1d05514394a6c2f6f DependenciesID=3f74bb25ebd83c64d81936f23886811e StaticDependenciesID=37a7bb20a97da58f16c3e08bee3890a3 Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins. Asset Pipeline Refresh (id=0cd907ab4c3e242b78aeb6d58f62a97d): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ce8401c25de00b89d5994a80151116ef') in 0.02630075 seconds 2026-10-25 00:49:09.424 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:49:09.428 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Refreshing native plugins compatible for Editor in 3.75 ms, found 6 plugins. Asset Pipeline Refresh (id=2c05f6c54be364e76abd80367a902d4a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '9a4c802d0b17321396fbdd69e8be5a18') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f1281cb5053608e6568007dc551880f8 DependenciesID=b9e090ed6bfb5ccc94c975e40731b541 StaticDependenciesID=8ed981e6850c54382089472f4f0fd9f6 Refreshing native plugins compatible for Editor in 3.49 ms, found 6 plugins. Asset Pipeline Refresh (id=5692c9d2f3b3c466399bf41e110f35e0): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f2fb4b4a5e5e7bbbc45b988e598202c4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=000581a4f42ad5edd400a6e1b4440b13 DependenciesID=2c9a3413f93af2f20707609e48ad98eb StaticDependenciesID=8d0f31b622aee20caf4b48e701e507d2 Asset Pipeline Refresh (id=d10865e64e0944e2991504502244f058): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '76ef5e0bffbc5cfe5fc2db3da0d83b90') in 0.030088292 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '55ff8cb949ee2b0048406fd126a6c55f') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=beeb2808dac0eeb246deacf20a9d1cc7 DependenciesID=480122d6cb1a9cd73f6a679750926308 StaticDependenciesID=cd1b71f777e48384824c05066ef66dd5 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=31c993ee8e3c64597963b10958c284c1): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a184673ade1489b8107252396fdadcff') in 0.024121416 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2243999f739cd26783f74cea40f1c107') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fb708be936a9ef17e6bb527ed420df11 DependenciesID=499c9522782fc8cfabbf6aff2e6e0fd3 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c Asset Pipeline Refresh (id=589daec7a5df447d283a9fc67fe70d27): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'd7e935748a235ec51147299ed7ba11b5') in 0.024594042 seconds Asset Pipeline Refresh (id=dc1f4cf43a1dc4f3a84942545de283e3): Total: 0.234 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=66cbc736e92a94c48a3e2ced125c157c): Total: 0.181 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) 2026-10-25 00:51:51.473 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.976162%; Keyframe reduction: Ratio: 33.502808%; Keyframe reduction: Ratio: 19.648830%; Keyframe reduction: Ratio: 30.195652%; Keyframe reduction: Ratio: 4.425467%; Keyframe reduction: Ratio: 21.195656%; Keyframe reduction: Ratio: 19.565216%; Keyframe reduction: Ratio: 3.750597%; Keyframe reduction: Ratio: 16.186199%; Keyframe reduction: Ratio: 21.067547%; Keyframe reduction: Ratio: 4.932581%; Keyframe reduction: Ratio: 45.391304%; Keyframe reduction: Ratio: 25.280798%; Keyframe reduction: Ratio: 2.503664%; Keyframe reduction: Ratio: 4.138329%; Keyframe reduction: Ratio: 13.499121%; Keyframe reduction: Ratio: 14.378018%; Keyframe reduction: Ratio: 5.070652%; Keyframe reduction: Ratio: 16.648552%; Keyframe reduction: Ratio: 15.543478%; Keyframe reduction: Ratio: 5.192029%; Keyframe reduction: Ratio: 45.326088%; Keyframe reduction: Ratio: 15.863690%; Keyframe reduction: Ratio: 10.172273%; Keyframe reduction: Ratio: 7.738825%; Keyframe reduction: Ratio: 27.276569%; Keyframe reduction: Ratio: 20.413635%; Keyframe reduction: Ratio: 4.927536%; Keyframe reduction: Ratio: 13.010539%; Keyframe reduction: Ratio: 4.261776%; Keyframe reduction: Ratio: 16.576086%; Keyframe reduction: Ratio: 3.886554%; Keyframe reduction: Ratio: 9.561532%; Keyframe reduction: Ratio: 15.967391%; Keyframe reduction: Ratio: 22.919786%; Keyframe reduction: Ratio: 9.579955%; Keyframe reduction: Ratio: 15.597080%; Keyframe reduction: Ratio: 17.575787%; Keyframe reduction: Ratio: 11.501952%; Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720415 deg File 'Player_M1' has animation import warnings. See Import Messages in Animation Import Settings for more details. Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '9d7606b07f24957f5d8a69e731401d5d') in 0.909 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=565811e9e526d506fda6f793f40862bd DependenciesID=b7150571e00022caa0c9f2e2cba76460 StaticDependenciesID=7e2be87dce5debdce2d555acb848e184 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.21 ms, found 6 plugins. Asset Pipeline Refresh (id=1fa2f4b22dd734ea48005d552eec36af): Total: 1.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=1, local cache=1, cache server=0) Asset DB Process Time: managed=3 ms, native=978 ms Asset DB Callback time: managed=5 ms, native=41 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.184ms Scan: 9.017ms Collect global state as custom dependencies: 0.190ms ProcessAssetsWithTransientArtifactChanges: 0.487ms CategorizeAssets: 2.175ms ImportOutOfDateAssets: 961.359ms (0.180ms without children) ImportManagerImport: 948.076ms (1.198ms without children) ReloadNativeAssets: 0.180ms UnloadImportedAssets: 11.032ms ReloadImportedAssets: 35.638ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms ImportSchedulerStart: 1.059ms PostProcessAllAssets: 5.629ms XRBuildSystem.XRAssetImported 0.221ms MonoPostProcessAllAssets: 5.178ms SyncVS.PostprocessSyncProject 2.624ms ConfigAssetsTracker.OnPostprocessAllAssets 0.584ms AssetPostprocessor.OnPostprocessAllAssets 0.525ms AssetChangedListener.OnPostprocessAllAssets 0.295ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.138ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.085ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.055ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 41.203ms GatherAllCurrentPrimaryImportResultRevisions: 0.447ms UnloadStreamsBegin: 0.081ms PersistCurrentRevisions: 0.126ms Untracked: 7.735ms 2026-10-25 00:51:57.775 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Problem detected while importing the Prefab file: 'Assets/OfficeGame/Player/Player.prefab'. The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below. Errors: Nested Prefab problem. Missing Nested Prefab Asset: 'Player_M1 (Missing Prefab with guid: 22f5406d0dd3e496dab66400ad658fb8)' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407) UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267) [/Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs line 3267] Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e12689eba0e6eba12095e99896086425') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c978e7973bacc9a1a098dc18efae6ceb DependenciesID=6fdaf50d4ad38e50d178349272e58ffc StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins. Asset Pipeline Refresh (id=e42c55f19698b40e095ab1487630f53f): Total: 0.102 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=da6f3bf5e1a6c462eb074b454bfbb3d1): Total: 0.124 seconds - Initiated by RefreshV2(ForceSynchronousImport) 2026-10-25 00:52:06.287 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '0dac105e276cfe7542ac006d21f09abc') in 0.109 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=38115e6426799183abaff1ff97decdfe DependenciesID=1b9f0c503681cea050a18ac4a7a2fc9f StaticDependenciesID=d01e4d03fa1dd678e7e882af375e63bc Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '4345adf7d790ffe3495723e4e1314a0f') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4ccce58e1349d14780df83ed1bcd2517 DependenciesID=2f6e9fee7b3dd559eef6b491e3464fd2 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins. Asset Pipeline Refresh (id=a2ba22684535a4d34b3670821b3f111d): Total: 0.319 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=287 ms Asset DB Callback time: managed=12 ms, native=16 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.287ms Scan: 138.380ms Collect global state as custom dependencies: 0.230ms OnSourceAssetsModified: 0.075ms ProcessAssetsWithTransientArtifactChanges: 0.100ms CategorizeAssets: 22.291ms ImportOutOfDateAssets: 120.662ms (0.146ms without children) ImportManagerImport: 118.791ms (0.853ms without children) ReloadNativeAssets: 0.061ms UnloadImportedAssets: 0.448ms ReloadImportedAssets: 1.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.453ms InitializingProgressBar: 0.266ms ImportSchedulerStart: 0.495ms PostProcessAllAssets: 8.707ms XRBuildSystem.XRAssetImported 0.209ms MonoPostProcessAllAssets: 8.176ms ConfigAssetsTracker.OnPostprocessAllAssets 3.624ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.898ms AssetPostprocessor.OnPostprocessAllAssets 0.541ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.460ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.311ms AssetChangedListener.OnPostprocessAllAssets 0.236ms SyncVS.PostprocessSyncProject 0.200ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.066ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 20.931ms GatherAllCurrentPrimaryImportResultRevisions: 2.855ms UnloadStreamsBegin: 0.265ms PersistCurrentRevisions: 0.163ms Untracked: 3.979ms [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: '7a07638f99ac612d57e98679fc931d3a') in 0.166503625 seconds [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3773709276a3d463ae8822616292c12d') in 0.03192575 seconds Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter) Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'Neck1' : rotation error = 6.009171 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: '92e181d5e86d31e119e58be3bb4c89fe') in 0.186 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad6b1c55ee1821b3a1dd16ab3066e1c9 DependenciesID=9eb1069852b5dc2a6b678e8f8b32f023 StaticDependenciesID=da815985a52b1611162e18030d074f69 Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e75206b5a42d4780ac9e1077c5072309') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e459d5874ea55fd9daaf2a2c406ba196 DependenciesID=19c0e68ccb81a5d40e308add513df338 StaticDependenciesID=236da0aa8c6ef5699289d4f5531b6a6c Asset Pipeline Refresh (id=04ba9bddb988b4f81b4a6460f572a3f8): Total: 0.260 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e23ae07d70f07805cfd223f91efcab36') in 0.032917291 seconds [Worker3] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'a7b475e33388800dc344f1b71fdc6813') in 0.96756675 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '39db705afd51e01ad70ae7a48d5179bb') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=60a61b9c16c86b60cfaf0d35a5913f24 DependenciesID=2224c63594780380ca4373667965b364 StaticDependenciesID=df38406e9a296e6855e49b3b9edb6330 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.92 ms, found 6 plugins. Asset Pipeline Refresh (id=45ba8baabc4c44e1ea4eef641d68cc3d): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1cef09ad048abf7d3ad40433d9db4d40') in 0.032577542 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '17d2ab1b0acd2648c809ba7a06365c82') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0b6ce0332d0765ca1c6501ea69b658ad DependenciesID=df6d0fed9c1d58f36f17b6d4c2a70bdf StaticDependenciesID=db14736474e17b7fe8beab1473038fdf Refreshing native plugins compatible for Editor in 3.46 ms, found 6 plugins. Asset Pipeline Refresh (id=c2ab0796db58940d09bae215af3c5aad): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '43c1c3a141c3afbee33d20347e43ea1c') in 0.022544292 seconds 2026-10-25 00:53:37.842 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 00:53:37.845 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter) Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'b24a1bfefc3f9f2cea028c7291a6437c') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=4eaf8d0571b952883f923d1ace44e462 StaticDependenciesID=1522ecf94b09d053580287ecd541fe6b Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Importing 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset' with importer (NativeFormatImporter) Imported 'GUID: fca3ff8b9d20369af80cdf3da2a95a6f' -> (Import Result ID: '0bf872c5d62b6c7b6f1c43890af698b2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=48bfa44c71e09e16acccb646fd5840e2 DependenciesID=2157eb40db9e35b2a5aab9818429ac1f StaticDependenciesID=8bcb741a6a96cfdb6de5dff4c938451e Asset Pipeline Refresh (id=a8672e34cf3754de885d759a6e5f42d4): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: fca3ff8b9d20369af80cdf3da2a95a6f - Path: Assets/AddressableAssetsData/AddressableAssetSettings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4086b721113808a2bd5386806f9b8282') in 0.0248105 seconds [Worker3] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7270e02f22971c36847628ad7538b4f4') in 0.084654166 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '230cadf2d641764878b3d347d6d099ac') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2f5d3c6f7fc057d5dec6d308b9dee5d6 DependenciesID=647e1dd1359d57a894715c0b47b97357 StaticDependenciesID=35ce7dba7f1a4247e2790342ce026548 Asset Pipeline Refresh (id=ed65049a65b054b1684ebecce508e569): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae666708cf0f26a2e31845778e09b19d') in 0.01955725 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '09ef1e015e7635b7840077a48a2c0bb7') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=65bb6dc2ed256b78ad46904ae8101b7a DependenciesID=b4d995fe58c8826aef1c26b3a0468c6b StaticDependenciesID=e65a025dea592539fa496707063f1fb2 Asset Pipeline Refresh (id=e4ebebdae668c43a2b049c4ed1e1a0ea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7dcf7b10e115cc0f75b7a4825305935b') in 0.020121125 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8426ad40241d968e193ccb50a6d6c533') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0a1734a6432f74959015d971c0095162 DependenciesID=d05b9108b509fe3026b710fae7f6ea51 StaticDependenciesID=fd2d2b7acf046b4e97556ad9b50e66ed Asset Pipeline Refresh (id=451344cd5858a4e17acc52264bb85717): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '866371163a9bb8f8f59b43255b0c0d25') in 0.021596833 seconds [Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: PreviewImporter -> (ImportResultId: '6bf02e8aa03bf19bbda9cb3625f4bef1') in 0.028394666 seconds Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter) Rig Error: Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Ambiguous Transform 'Player /Player/Armature/Hips/Spine/Chest/Neck2/Neck1/Head' and 'Player /Player/Head' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '7834de2d2655a279970d56438cad7e23') in 0.663 seconds [static dependencies only]. Details - ImportResultOutputID=8eb80820c8d00b56f2dd94e7856e6086 DependenciesID=dc7bdedac1f6660d4612d22244bee551 StaticDependenciesID=ff7c7433ef6641d2ac4b036e3de9e717 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.59 ms, found 6 plugins. Asset Pipeline Refresh (id=9f420e64be9b140e689878038e3f92dc): Total: 0.727 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=700 ms Asset DB Callback time: managed=8 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.078ms Scan: 6.523ms Collect global state as custom dependencies: 0.084ms CategorizeAssets: 21.422ms ImportOutOfDateAssets: 667.190ms (0.129ms without children) ImportManagerImport: 666.073ms (0.263ms without children) ReloadNativeAssets: 0.055ms UnloadImportedAssets: 0.333ms ReloadImportedAssets: 2.068ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.436ms ImportSchedulerStart: 0.156ms PostProcessAllAssets: 3.232ms XRBuildSystem.XRAssetImported 0.205ms MonoPostProcessAllAssets: 2.759ms SyncVS.PostprocessSyncProject 1.797ms ConfigAssetsTracker.OnPostprocessAllAssets 0.434ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.097ms PostAssetChangesProfiler: 23.564ms GatherAllCurrentPrimaryImportResultRevisions: 1.240ms UnloadStreamsBegin: 0.092ms PersistCurrentRevisions: 0.165ms Untracked: 3.682ms [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '28ef7b0e93a95a633b08861e64084628') in 0.077171875 seconds [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a512243f64f92542da18ab8dfaa3a2e9') in 0.023459375 seconds Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 7.488763%; Keyframe reduction: Ratio: 5.840859%; Keyframe reduction: Ratio: 3.957130%; Keyframe reduction: Ratio: 3.003670%; Keyframe reduction: Ratio: 7.329384%; Keyframe reduction: Ratio: 3.930377%; Keyframe reduction: Ratio: 6.397850%; Keyframe reduction: Ratio: 2.101124%; Keyframe reduction: Ratio: 4.046683%; Keyframe reduction: Ratio: 7.378378%; Keyframe reduction: Ratio: 3.640429%; Keyframe reduction: Ratio: 1.842755%; Keyframe reduction: Ratio: 10.501403%; Keyframe reduction: Ratio: 10.501399%; Keyframe reduction: Ratio: 3.020260%; Keyframe reduction: Ratio: 12.032771%; Keyframe reduction: Ratio: 1.646630%; Keyframe reduction: Ratio: 5.851065%; Keyframe reduction: Ratio: 2.286422%; Keyframe reduction: Ratio: 3.788600%; Keyframe reduction: Ratio: 2.287234%; Keyframe reduction: Ratio: 1.709896%; Keyframe reduction: Ratio: 4.184453%; Keyframe reduction: Ratio: 18.258453%; Keyframe reduction: Ratio: 5.759762%; Keyframe reduction: Ratio: 4.213834%; Keyframe reduction: Ratio: 2.223967%; Keyframe reduction: Ratio: 4.717608%; Keyframe reduction: Ratio: 1.766130%; Keyframe reduction: Ratio: 9.061501%; Keyframe reduction: Ratio: 4.426525%; Keyframe reduction: Ratio: 17.889076%; Keyframe reduction: Ratio: 3.775896%; Keyframe reduction: Ratio: 10.697143%; Keyframe reduction: Ratio: 3.781667%; Keyframe reduction: Ratio: 2.278753%; Keyframe reduction: Ratio: 2.310245%; Keyframe reduction: Ratio: 4.571383%; Keyframe reduction: Ratio: 2.619176%; Keyframe reduction: Ratio: 3.559418%; Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '9416b9d069cca04fecfe721611f26690') in 0.739 seconds [static dependencies only]. Details - ImportResultOutputID=18e569a1ceb210344bb2f7d8e957ae34 DependenciesID=0da7d6b35fbad3b21c07c603e72dc83d StaticDependenciesID=f1a3ee17e6af073a7d5576ddc506bb99 Asset Pipeline Refresh (id=37a0a12b6c67e4c83a29780ea3751841): Total: 0.798 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=775 ms Asset DB Callback time: managed=5 ms, native=16 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.084ms Scan: 6.738ms Collect global state as custom dependencies: 0.086ms CategorizeAssets: 21.466ms ImportOutOfDateAssets: 743.532ms (0.126ms without children) ImportManagerImport: 741.942ms (0.309ms without children) ReloadNativeAssets: 0.055ms UnloadImportedAssets: 0.226ms ReloadImportedAssets: 2.500ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms ImportSchedulerStart: 0.734ms PostProcessAllAssets: 3.234ms XRBuildSystem.XRAssetImported 0.262ms MonoPostProcessAllAssets: 2.668ms ConfigAssetsTracker.OnPostprocessAllAssets 1.252ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.412ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.136ms SyncVS.PostprocessSyncProject 0.121ms AssetPostprocessor.OnPostprocessAllAssets 0.075ms AssetChangedListener.OnPostprocessAllAssets 0.062ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.058ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 18.835ms GatherAllCurrentPrimaryImportResultRevisions: 0.275ms PersistCurrentRevisions: 0.161ms Untracked: 3.790ms [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '51e4e15e1fa6a28875071e68ad820971') in 0.073602291 seconds [Worker2] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '95e85f00abd633ff01a94dd41728399b') in 0.052452083 seconds [Worker2] Imported GUID: 43e08ce9ad10abcf5b6fa0162c07956a - Path: Assets/OfficeGame/Player/TestPlayer/Player .prefab - Importer: PreviewImporter -> (ImportResultId: 'a9d3f2126642d2043db3e7bcff2c6658') in 0.028873833 seconds [Worker2] Imported GUID: a4e5eb8c60ddb4a5f9077a88aa95cdf4 - Path: Assets/OfficeGame/Player/Animations/Mma Kick.anim - Importer: PreviewImporter -> (ImportResultId: '7c88668ba815a859f0e0c72e9bf20edc') in 0.033100417 seconds Starting new worker id: 4 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW4.log [Worker3] Imported GUID: d0a18e7890a0d9c46af8e21140f9927d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: '5a3713e40f3dc19ce316ca31b8883184') in 0.159233209 seconds [Worker2] Imported GUID: 09ee6999e5a6c184ca5913858b11e4a3 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '50ff75e249b1f26189387dddce330194') in 0.19248225 seconds [Worker3] Imported GUID: bc70b7a8a27090d4799dd464d0064935 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Run.FBX - Importer: PreviewImporter -> (ImportResultId: 'af3332c44283b01fdfedd7adae19c099') in 0.089379084 seconds [Worker3] Imported GUID: 19461e490ece6fb4091eb895decb51c6 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '41fc931be13dc03712db8f5286e6c05d') in 0.085715125 seconds Thread 0x44529b000 may have been prematurely finalized Worker ready: AssetImportWorkerHW4 4 Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 54.727673%; Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 4.236417 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '7ece1b4d39804fe8fe2c458d8c1a0764') in 0.032 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4eecef17501b248827032ba730e93d54 DependenciesID=422eba672ce64dea948b4422dca9f776 StaticDependenciesID=893ae1c95081196727519b5175c4fb40 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=05de501821a7a41c79fd4ec7d7a44af2): Total: 0.142 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3ae2b8e226b10933c5083b3cda75926c') in 0.114332833 seconds [Worker4] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: '926bf29eeca939a00e8609d58e192968') in 0.334336792 seconds Asset Pipeline Refresh (id=3248369b4fca342aa9c5054576b02cfb): Total: 0.251 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) 2026-10-25 01:00:17.196 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 2.291993%; Keyframe reduction: Ratio: 5.928835%; Keyframe reduction: Ratio: 11.321045%; Keyframe reduction: Ratio: 11.321045%; Keyframe reduction: Ratio: 11.295238%; Keyframe reduction: Ratio: 2.208268%; Keyframe reduction: Ratio: 4.423281%; Keyframe reduction: Ratio: 3.402929%; Keyframe reduction: Ratio: 7.240041%; Keyframe reduction: Ratio: 11.121353%; Keyframe reduction: Ratio: 3.931289%; Keyframe reduction: Ratio: 1.625397%; Keyframe reduction: Ratio: 2.268594%; Keyframe reduction: Ratio: 2.616035%; Keyframe reduction: Ratio: 4.901362%; Keyframe reduction: Ratio: 18.000000%; Keyframe reduction: Ratio: 7.103176%; Keyframe reduction: Ratio: 1.918062%; Keyframe reduction: Ratio: 2.085714%; Keyframe reduction: Ratio: 4.301588%; Keyframe reduction: Ratio: 4.702006%; Keyframe reduction: Ratio: 5.714284%; Keyframe reduction: Ratio: 17.657143%; Keyframe reduction: Ratio: 3.803061%; Keyframe reduction: Ratio: 4.803313%; Keyframe reduction: Ratio: 2.997988%; Keyframe reduction: Ratio: 6.920636%; Keyframe reduction: Ratio: 2.275132%; Keyframe reduction: Ratio: 1.722222%; Keyframe reduction: Ratio: 1.752701%; Keyframe reduction: Ratio: 3.857625%; Keyframe reduction: Ratio: 9.392446%; Keyframe reduction: Ratio: 3.736885%; Keyframe reduction: Ratio: 1.987687%; Keyframe reduction: Ratio: 6.180953%; Keyframe reduction: Ratio: 3.809525%; Keyframe reduction: Ratio: 7.202381%; Keyframe reduction: Ratio: 3.876864%; Keyframe reduction: Ratio: 4.237660%; Keyframe reduction: Ratio: 2.833184%; Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '4ad3c17a6d231e1ee77d2b7f78d0a755') in 0.933 seconds [static dependencies only]. Details - ImportResultOutputID=9fb9abad4264ccd34afcac0170306559 DependenciesID=3336023051c090e9cc26f4fdde1e4666 StaticDependenciesID=003a8e7ea5c11aca01cc641c0e65ae0b [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=d59ca2fde650142798df0fcb41176219): Total: 1.243 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=1196 ms Asset DB Callback time: managed=29 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3240 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.104ms Scan: 205.978ms Collect global state as custom dependencies: 0.177ms OnSourceAssetsModified: 0.237ms CategorizeScriptCompilationAssets: 0.162ms ProcessAssetsWithTransientArtifactChanges: 0.282ms CategorizeAssets: 39.143ms ImportOutOfDateAssets: 939.836ms (3.420ms without children) ImportManagerImport: 934.836ms (0.316ms without children) ReloadNativeAssets: 0.054ms UnloadImportedAssets: 0.081ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.462ms InitializingProgressBar: 0.248ms ImportSchedulerStart: 0.735ms PostProcessAllAssets: 16.049ms XRBuildSystem.XRAssetImported 0.246ms PostProcessCallbackCreateDeferredMaterials 0.170ms MonoPostProcessAllAssets: 14.650ms SyncVS.PostprocessSyncProject 11.190ms ConfigAssetsTracker.OnPostprocessAllAssets 1.758ms AssetChangedListener.OnPostprocessAllAssets 0.382ms AssetPostprocessor.OnPostprocessAllAssets 0.183ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.164ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.087ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms PostAssetChangesProfiler: 28.152ms GatherAllCurrentPrimaryImportResultRevisions: 0.200ms PersistCurrentRevisions: 0.166ms Untracked: 12.073ms [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '65a94dbfffddb24aa0cbf9b1b56061df') in 0.050758292 seconds [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e6e0d5a2ef8b92fa0c954dbd87ba190d') in 0.049343959 seconds [Worker2] Imported GUID: e7adda870136f9040b82aaa84394d7e7 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_generic.FBX - Importer: PreviewImporter -> (ImportResultId: '0221b39dac181e61bc841a5e41890aa6') in 0.117554958 seconds [Worker3] Imported GUID: ac331b525a4577e46aa9942c1016219d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Meshes/SD_Unity_Chan/Unity_Chan_humanoid.FBX - Importer: PreviewImporter -> (ImportResultId: 'ee4d01a7ed157e88bdb8c329640969a9') in 0.120268917 seconds [Worker2] Imported GUID: 6332ba8c12a42bc4d99f63e4749d9fcf - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: 'f504679a87c52337ff6efecb485419bf') in 0.080311833 seconds Thread 0x417dbb000 may have been prematurely finalized Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.146290%; Keyframe reduction: Ratio: 31.023256%; Keyframe reduction: Ratio: 16.348387%; Keyframe reduction: Ratio: 22.297792%; Keyframe reduction: Ratio: 3.699207%; Keyframe reduction: Ratio: 4.548939%; Keyframe reduction: Ratio: 20.562410%; Keyframe reduction: Ratio: 17.450287%; Keyframe reduction: Ratio: 15.355298%; Keyframe reduction: Ratio: 47.813953%; Keyframe reduction: Ratio: 20.943010%; Keyframe reduction: Ratio: 5.747719%; Keyframe reduction: Ratio: 26.734497%; Keyframe reduction: Ratio: 2.462765%; Keyframe reduction: Ratio: 14.370446%; Keyframe reduction: Ratio: 4.375081%; Keyframe reduction: Ratio: 21.777407%; Keyframe reduction: Ratio: 5.575582%; Keyframe reduction: Ratio: 17.319122%; Keyframe reduction: Ratio: 5.298450%; Keyframe reduction: Ratio: 48.000000%; Keyframe reduction: Ratio: 17.033312%; Keyframe reduction: Ratio: 8.303308%; Keyframe reduction: Ratio: 10.827117%; Keyframe reduction: Ratio: 29.250641%; Keyframe reduction: Ratio: 22.077240%; Keyframe reduction: Ratio: 5.717054%; Keyframe reduction: Ratio: 4.995154%; Keyframe reduction: Ratio: 13.865396%; Keyframe reduction: Ratio: 3.957397%; Keyframe reduction: Ratio: 17.441860%; Keyframe reduction: Ratio: 10.386282%; Keyframe reduction: Ratio: 24.458700%; Keyframe reduction: Ratio: 16.546511%; Keyframe reduction: Ratio: 9.735909%; Keyframe reduction: Ratio: 11.831933%; Keyframe reduction: Ratio: 18.940687%; Keyframe reduction: Ratio: 16.833916%; Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'Left leg' : position error = 23.084711 mm 'Right leg' : position error = 23.084805 mm 'Spine' : position error = 4.585405 mm 'Left shoulder' : position error = 83.575714 mm 'Left wrist' : position error = 51.344658 mm 'IndexFinger1_L' : position error = 24.635246 mm 'LittleFinger1_L' : position error = 32.949173 mm 'MiddleFinger1_L' : position error = 11.122505 mm 'RingFinger1_L' : position error = 18.993574 mm 'Thumb0_L' : position error = 17.089235 mm 'Neck2' : position error = 117.551735 mm 'Left Eye' : position error = 10.220597 mm 'Right Eye' : position error = 10.220734 mm 'Right shoulder' : position error = 82.857857 mm 'Right wrist' : position error = 51.344658 mm 'IndexFinger1_R' : position error = 24.635210 mm 'LittleFinger1_R' : position error = 32.949413 mm 'MiddleFinger1_R' : position error = 11.122618 mm 'RingFinger1_R' : position error = 18.993793 mm 'Thumb0_R' : position error = 17.170290 mm UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720408 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'aab9c21a561e122b9d6518c293cc5e1e') in 0.809 seconds [static dependencies only]. Details - ImportResultOutputID=0a44daf03016b1acb166de367681ce11 DependenciesID=380d5e5b10b097ec4649fa7b9d037b3e StaticDependenciesID=c1c936e0991ed33b4daba2d3f9ce1209 Asset Pipeline Refresh (id=a7f52caa903bd4e1a844ea9516c90aca): Total: 0.912 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=858 ms Asset DB Callback time: managed=4 ms, native=47 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3240 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.100ms Scan: 7.344ms Collect global state as custom dependencies: 0.131ms OnSourceAssetsModified: 0.051ms ProcessAssetsWithTransientArtifactChanges: 0.247ms CategorizeAssets: 21.747ms ImportOutOfDateAssets: 821.085ms (0.129ms without children) ImportManagerImport: 818.212ms (0.266ms without children) ReloadNativeAssets: 0.054ms UnloadImportedAssets: 1.528ms ReloadImportedAssets: 7.800ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.439ms ImportSchedulerStart: 0.715ms PostProcessAllAssets: 1.565ms XRBuildSystem.XRAssetImported 0.217ms MonoPostProcessAllAssets: 1.083ms ConfigAssetsTracker.OnPostprocessAllAssets 0.433ms SyncVS.PostprocessSyncProject 0.107ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.096ms PostAssetChangesProfiler: 50.934ms GatherAllCurrentPrimaryImportResultRevisions: 0.142ms UnloadStreamsBegin: 1.123ms PersistCurrentRevisions: 0.177ms Untracked: 6.837ms [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '07a950ab417a5e5c9716868aab6ab268') in 0.025348542 seconds [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '822e631d81ed53d90a914c9ed55f4d0b') in 0.043867208 seconds Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.146290%; Keyframe reduction: Ratio: 31.023256%; Keyframe reduction: Ratio: 20.943010%; Keyframe reduction: Ratio: 3.699207%; Keyframe reduction: Ratio: 20.562410%; Keyframe reduction: Ratio: 4.548939%; Keyframe reduction: Ratio: 22.297792%; Keyframe reduction: Ratio: 17.450287%; Keyframe reduction: Ratio: 5.298450%; Keyframe reduction: Ratio: 2.462765%; Keyframe reduction: Ratio: 15.355298%; Keyframe reduction: Ratio: 5.747719%; Keyframe reduction: Ratio: 47.813953%; Keyframe reduction: Ratio: 16.348387%; Keyframe reduction: Ratio: 14.370446%; Keyframe reduction: Ratio: 21.777407%; Keyframe reduction: Ratio: 26.734497%; Keyframe reduction: Ratio: 4.375081%; Keyframe reduction: Ratio: 17.319122%; Keyframe reduction: Ratio: 5.575582%; Keyframe reduction: Ratio: 48.000000%; Keyframe reduction: Ratio: 17.033314%; Keyframe reduction: Ratio: 10.827117%; Keyframe reduction: Ratio: 8.303308%; Keyframe reduction: Ratio: 29.250645%; Keyframe reduction: Ratio: 22.077238%; Keyframe reduction: Ratio: 16.833916%; Keyframe reduction: Ratio: 5.717054%; Keyframe reduction: Ratio: 13.865396%; Keyframe reduction: Ratio: 17.441860%; Keyframe reduction: Ratio: 4.995155%; Keyframe reduction: Ratio: 3.957397%; Keyframe reduction: Ratio: 10.386282%; Keyframe reduction: Ratio: 24.458698%; Keyframe reduction: Ratio: 16.546511%; Keyframe reduction: Ratio: 18.940687%; Keyframe reduction: Ratio: 9.735909%; Keyframe reduction: Ratio: 11.831933%; Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'Left leg' : position error = 23.084711 mm 'Right leg' : position error = 23.084805 mm 'Spine' : position error = 4.585405 mm 'Left shoulder' : position error = 83.575714 mm 'Left wrist' : position error = 51.344658 mm 'IndexFinger1_L' : position error = 24.635246 mm 'LittleFinger1_L' : position error = 32.949173 mm 'MiddleFinger1_L' : position error = 11.122505 mm 'RingFinger1_L' : position error = 18.993574 mm 'Thumb0_L' : position error = 17.089235 mm 'Neck2' : position error = 117.551735 mm 'Left Eye' : position error = 10.220597 mm 'Right Eye' : position error = 10.220734 mm 'Right shoulder' : position error = 82.857857 mm 'Right wrist' : position error = 51.344658 mm 'IndexFinger1_R' : position error = 24.635210 mm 'LittleFinger1_R' : position error = 32.949413 mm 'MiddleFinger1_R' : position error = 11.122618 mm 'RingFinger1_R' : position error = 18.993793 mm 'Thumb0_R' : position error = 17.170290 mm UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720408 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '5cbd5b6bf6e16bdd8f9bc0ce58a693ca') in 0.797 seconds [static dependencies only]. Details - ImportResultOutputID=40aa6f6bc906a57cc1e6e52f550094e2 DependenciesID=9674b824714741dd5b4de128ebc5f6a5 StaticDependenciesID=e672d325378449aecc8bb817833007af Asset Pipeline Refresh (id=3d39f006b14374a32be82baa093d5c68): Total: 0.894 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=840 ms Asset DB Callback time: managed=3 ms, native=48 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3240 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.079ms Scan: 6.191ms Collect global state as custom dependencies: 0.083ms CategorizeAssets: 21.534ms ImportOutOfDateAssets: 808.748ms (0.154ms without children) ImportManagerImport: 806.469ms (0.295ms without children) ReloadNativeAssets: 0.058ms UnloadImportedAssets: 0.829ms ReloadImportedAssets: 7.756ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.424ms ImportSchedulerStart: 0.804ms PostProcessAllAssets: 4.351ms XRBuildSystem.XRAssetImported 0.287ms MonoPostProcessAllAssets: 3.733ms ConfigAssetsTracker.OnPostprocessAllAssets 1.464ms SyncVS.PostprocessSyncProject 0.684ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.344ms AssetPostprocessor.OnPostprocessAllAssets 0.152ms AssetChangedListener.OnPostprocessAllAssets 0.098ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.080ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 48.069ms GatherAllCurrentPrimaryImportResultRevisions: 0.121ms UnloadStreamsBegin: 0.089ms PersistCurrentRevisions: 0.171ms Untracked: 4.041ms [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '20dcfb5a54468a4b4495b168c07825ee') in 0.023999875 seconds [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7bd7c82eeba12c66817a934558c4e8a7') in 0.043551 seconds [Worker2] Imported GUID: 64d3b955991e69aad96769fe04b482e2 - Path: Assets/OfficeGame/Player/Player WalkBack.anim - Importer: PreviewImporter -> (ImportResultId: 'c0cc32b0132a7bfabc67bcc2e80b1659') in 0.025387125 seconds 2026-10-25 01:03:10.579 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:03:10.584 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:03:19.046 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:03:19.050 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter) Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: 'd7c304d05ede8edbf448e20f4c67d720') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=1c267727f99c945d0260fe488dcf088c StaticDependenciesID=eef3131afe963d6965e573238a11e537 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.73 ms, found 6 plugins. Asset Pipeline Refresh (id=976266aab52f24d86acaf0c5f745e9dc): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1809b0e260b5d925506bc92c9b0220c7') in 0.024703042 seconds Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter) Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '4812ab35d67826d55faf8dfc32c95d03') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c63ff0eb8a857f4631a6d0f3ff77f532 StaticDependenciesID=68958155ef82ed9b4a3662a7ef2db438 Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins. Asset Pipeline Refresh (id=3a6ae7e92559c4d89b8ea624935f2026): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ae742ed4ae722af409a64f4b8fae3904') in 0.019881542 seconds Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 227 unused Assets / (29.2 KB). Loaded Objects now: 12581. Memory consumption went from 423.9 MB to 423.8 MB. Total: 34.125875 ms (FindLiveObjects: 0.915792 ms CreateObjectMapping: 0.107500 ms MarkObjects: 32.433041 ms DeleteObjects: 0.476250 ms) Thread 0x434607000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Thread 0x420f13000 may have been prematurely finalized Unloading 4 unused Assets / (6.3 KB). Loaded Objects now: 12411. Memory consumption went from 405.6 MB to 405.6 MB. Total: 31.056959 ms (FindLiveObjects: 0.695000 ms CreateObjectMapping: 0.139792 ms MarkObjects: 29.968416 ms DeleteObjects: 0.064167 ms) {length = 6, capacity = 6, bytes = 0xb0be8311caa0} 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.341 seconds Domain Reload Profiling: 2265ms BeginReloadAssembly (640ms) DisableScriptedObjects (72ms) CreateAndSetChildDomain (342ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (223ms) LoadAssemblies (134ms) TypeCache.Refresh (12ms) AnalyzeDomain (26ms) ResolveRequiredComponents (15ms) FinalizeReload (1341ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (89ms) AwakeInstancesAfterBackupRestoration (510ms) No restricted APIs configured; Validation skipped. Checking 25 assemblies for restricted APIs found 0 usage(s) in 2 ms Asset Pipeline Refresh (id=902a53f0986c9417ca7dd798c2b74f7e): Total: 3.660 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1675 ms Asset DB Callback time: managed=776 ms, native=165 ms Scripting: domain reloads=1, domain reload time=1041 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3240 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.372ms ApplyChangesToAssetFolders: 0.189ms Collect global state as custom dependencies: 2.253ms ProcessAssetsWithTransientArtifactChanges: 203.903ms CategorizeAssets: 65.544ms CompileScripts: 1.723ms ImportOutOfDateAssets: 1351.077ms (1348.991ms without children) CollectScriptTypesHashes: 5.384ms ReloadNativeAssets: 0.972ms UnloadImportedAssets: 0.131ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.634ms ImportSchedulerStart: 0.326ms PostProcessAllAssets: 934.415ms AssemblyValidation.PostprocessAllAssets 29.928ms PostprocessAssetsUpdateCachedIcon 17.080ms PostProcessCallbackCreateDeferredMaterials 15.737ms RaytracingShaderImportPostprocess 8.820ms ShaderAssetModifiedCallback 8.793ms ComputeShaderImportPostprocess 8.123ms SpeedTreeImporter.PostprocessAllAssets 7.730ms LocalizationDatabase.AssetDatabasePostprocessCallback 4.127ms BlockShaderImporter.PostprocessAllAssets 3.936ms XRBuildSystem.XRAssetImported 0.179ms MonoPostProcessAllAssets: 774.798ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 189.014ms NugetAssetPostprocessor.OnPostprocessAllAssets 116.287ms AssetPostprocessor.OnPostprocessAllAssets 65.756ms PostProcessor.OnPostprocessAllAssets 52.194ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.777ms MaterialPostprocessor.OnPostprocessAllAssets 35.499ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 35.168ms InputActionAssetPostprocessor.OnPostprocessAllAssets 34.841ms WadFileAssetPostprocessor.OnPostprocessAllAssets 23.389ms MapFileAssetPostprocessor.OnPostprocessAllAssets 22.123ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 21.965ms TextAssetPostProcessor.OnPostprocessAllAssets 20.787ms SpriteSlicePostprocessor.OnPostprocessAllAssets 18.630ms AssetChangedListener.OnPostprocessAllAssets 14.331ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.752ms SyncVS.PostprocessSyncProject 5.335ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.820ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 4.359ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.868ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.667ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.111ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.888ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.601ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.417ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.405ms ThemePostprocessor.OnPostprocessAllAssets 0.404ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.364ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.346ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.291ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.289ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.274ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.256ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.219ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.209ms AssetPathToTypes.OnPostprocessAllAssets 0.180ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.166ms AssetEvents.OnPostprocessAllAssets 0.128ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms SamplePostprocessor.OnPostprocessAllAssets 0.083ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms ConfigAssetsTracker.OnPostprocessAllAssets 0.067ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.059ms AssetReloadNotifier.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 6.080ms GatherAllCurrentPrimaryImportResultRevisions: 0.138ms UnloadStreamsBegin: 0.860ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.985ms GenerateScriptTypeSerializationHashes: 8.893ms Untracked: 1085.118ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.596 ms Integration: 561.404 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 562.012 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '36d018d1dcaa63686eb4046a1e6b6eed') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=d12974948c7ce28c04da4eacfab93725 StaticDependenciesID=78a4cb69d5a7b0c361bf34277af98b34 Asset Pipeline Refresh (id=e91c12e5a8f87414fa6a5f1393bf612e): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 4.026 ms Integration: 6.527 ms Integration of assets: 0.052 ms Thread Wait Time: 37.978 ms Total Operation Time: 48.584 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 5.683 ms Integration: 3.677 ms Integration of assets: 0.005 ms Thread Wait Time: 94.688 ms Total Operation Time: 104.053 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 10.613 ms Integration: 17.424 ms Integration of assets: 0.029 ms Thread Wait Time: 210.664 ms Total Operation Time: 238.729 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned. You probably need to assign the animator variable of the EntityTimelineActor script in the inspector. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in :0 at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563) Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161) Container Testing (1597848780) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeScene|4_1 (UnityEngine.SceneManagement.Scene) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:49) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Runtime/Export/SceneManager/SceneManager.cs:253) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Game.TestingLevel.TestingState/d__5:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__11:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:84) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/UnloadSceneOp:UnloadSceneCompleted (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:264) UnityEngine.AsyncOperation:InvokeCompletionEvent () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/AsyncOperation.cs:24) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.get_position () [0x00006] in :0 at Code.Game.Gameplay.Player.OpenMovementCameraState.LateUpdate () [0x0001e] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62 at Code.Infrastructure.Camera.CameraStateMachine.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:35 at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 1171) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.684 ms Integration: 1.862 ms Integration of assets: 0.002 ms Thread Wait Time: 19.548 ms Total Operation Time: 25.095 ms ArgumentException: An item with the same key has already been added. Key: Testing at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at ObservableCollections.ObservableDictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00011] in <192851ea7a7f4dae9d841a6e6a406357>:0 at Code.Game.TestingLevel.TestingLevelSceneInstaller.OnContainerBuilt (Reflex.Core.Container container) [0x000a0] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Code.Game.TestingLevel.d__4:MoveNext() (at Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 0.451 ms Integration: 1.455 ms Integration of assets: 0.002 ms Thread Wait Time: 36.045 ms Total Operation Time: 37.952 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 2.618 ms Integration: 2.845 ms Integration of assets: 0.002 ms Thread Wait Time: 42.444 ms Total Operation Time: 47.909 ms Thread 0x17f653000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (563476576) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-625947537) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.305 ms Integration: 28.427 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 29.739 ms Unloading 9127 unused Assets / (7.4 MB). Loaded Objects now: 11777. Memory consumption went from 437.2 MB to 429.8 MB. Total: 42.384083 ms (FindLiveObjects: 1.381750 ms CreateObjectMapping: 0.526709 ms MarkObjects: 36.512375 ms DeleteObjects: 3.722791 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443 Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully cleared the access token Asset Pipeline Refresh (id=708f5896842b045a8a6cc62847207938): Total: 0.299 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "WsdFp1rG"... (expires: 2026-10-25T00:22:50Z) [Licensing::Client] Successfully resolved entitlement details Loaded scene 'Library/Unused/c7f03982eb5214e6faec3db6b1cee200' Deserialize: 2.570 ms Integration: 5.769 ms Integration of assets: 0.001 ms Thread Wait Time: 0.002 ms Total Operation Time: 8.342 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (34.5 KB). Loaded Objects now: 12629. Memory consumption went from 428.3 MB to 428.3 MB. Total: 42.435458 ms (FindLiveObjects: 2.258750 ms CreateObjectMapping: 0.166042 ms MarkObjects: 39.749917 ms DeleteObjects: 0.052292 ms) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1c133f67a2d0a95ef65582a5b8caa96c') in 0.395328791 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f66b02c1ab5c78df9338c21506f628e6') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c4d5fe04bf723e4301ada51c76326d02 DependenciesID=92ed8ccd0e3c25905ff4f762a2c52ffd StaticDependenciesID=d81bee6ab2afd161108f44286960b312 [Licensing::Client] Successfully resolved entitlement details Preloading 1 native plugins for Editor in 3.71 ms. Asset Pipeline Refresh (id=da1397f282e4840988f4897ed9bd1bb6): Total: 0.101 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f61794ec26991885f13ce45cf4c852e3') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8baaa6b518d9b9fb23acb114b8d5d773 DependenciesID=d93bc5be6c7a077b8fc40fd7f242ea69 StaticDependenciesID=0fc0cf0a1fb4d0e1c046582f175b2c1b Asset Pipeline Refresh (id=8323b9c3f646241dfb989cfa1f0c65b1): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '409340d836f87a5b18c661d9bddcfbda') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=611825608f1f8f7f737548e8476c1e89 DependenciesID=4df674032d8cd3fd71f77388e4e632f4 StaticDependenciesID=7c5bac613d93b6edd8091c07fe998f28 Asset Pipeline Refresh (id=f06895df0bd184b25b3293b27a83ee0c): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '947cd1fdfd18f1c73350c56a1eb625de') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e0c6d8a203dd1cb8bd790854232257cf DependenciesID=65f74f6b5972ebffbc27bcdd6c146680 StaticDependenciesID=2a083e390f1a68594396634ad1a9ddf7 Asset Pipeline Refresh (id=52626f29718cd4f2e8514238429fd4b6): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ca5f522185b4af3e60dd965d0bf14d46') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3b29b62b9bf1276c0aa7843ae4da356b DependenciesID=4deade29dd804cbfabe686d19751e883 StaticDependenciesID=b614915daec401270d65d6feb1a2e563 Asset Pipeline Refresh (id=6be27c3d15e8b4d14b924236329cdcea): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd4c9d1459ba739febcdae3cc96e78c6e') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ad7436684c806896bd24dcbf4a9c7eb2 DependenciesID=14cc3e9728930c78faad8fc041929f73 StaticDependenciesID=87305d6c8426890bad920ebfc184ed8b Asset Pipeline Refresh (id=6971629180486489fbc0e4b72e060170): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-25 01:23:12.469 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:23:12.472 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter) Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9546971ce53b09ed0e4a8de89ee3954d') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=e4eb2b6c2975a5dc827998541dc39b55 StaticDependenciesID=78184afb50028e8db2ac3c912b4bbad1 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=7968e05c4a36d4faba164fe78a32de70): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e83eec8074729da63b0e9624ab82ca45') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b32236135ba598498e3af4b5b8e7830a DependenciesID=c2b493253d48a034e1b774fe3af65081 StaticDependenciesID=fc8f3383cbb72ffdbd6e486e3487d252 Refreshing native plugins compatible for Editor in 3.56 ms, found 6 plugins. Asset Pipeline Refresh (id=d9c271f8847ad49ff81b4c4cfc3c89b0): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8b02fe885691238d97c90083c1a2a08b') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c9684a6bdbc5347d1f051193d95b7132 DependenciesID=e26a3bb525708f527eaa86a63081f59e StaticDependenciesID=055a0ec70c30e384e4e2d51f9e7a705d [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f2c80a68d69ad4fe3849786fdaf31850): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e1ed4938e6e37eebc8082772ea338715') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5020beb9ba71f00ea772a044548dc892 DependenciesID=5f48fe6803f6d487c84686e33dffa2ec StaticDependenciesID=8246663f3290fcb48a9f6e424df0975b Asset Pipeline Refresh (id=d0405abd927c240bc83dcd1d77c4301b): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '60c9828a7807365ab47aca593e895015') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b89c2e7f2b45280cc39c1353bba1bc2f DependenciesID=9c91ebb96cded3556b08723d1dd484a2 StaticDependenciesID=6d3faf6a832a0bcc1dadeb054b137520 Asset Pipeline Refresh (id=f36175bec74d24c21b5e81dc37a54567): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (86.8 KB). Loaded Objects now: 12149. Memory consumption went from 414.4 MB to 414.3 MB. Total: 37.868041 ms (FindLiveObjects: 0.678209 ms CreateObjectMapping: 0.151084 ms MarkObjects: 36.760875 ms DeleteObjects: 0.075875 ms) Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Problem detected while importing the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'. The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below. Errors: Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.ProjectWindowUtil:DeleteAssets (System.Collections.Generic.IReadOnlyList`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1407) UnityEditor.ProjectBrowser:DeleteSelectedAssets (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3267) UnityEditor.ProjectBrowser:HandleCommandEvents () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2030) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2300) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:204) UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509) UnityEngine.UIElements.CommandEventBase`1:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/CommandEvents.cs:96) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: 'adc26970d77efc17c34b60f600ce20fd') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d07c062a61cc7d8051487e58f4dc1bd1 DependenciesID=7b770c046e8a7250be60ccc52d57b9ec StaticDependenciesID=82cedbe56abac2cac191caa731594aed Asset Pipeline Refresh (id=f78ec3c60f99f4642840b46632e4b2f9): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=242035b57fa884d588790c910cf0ac0d): Total: 0.275 seconds - Initiated by RefreshV2(ForceSynchronousImport) 2026-10-25 01:24:31.260 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Worker2] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '54b81d84111fd3ee300afc5d461e990c') in 0.120584542 seconds [Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2f48a6046e2231e9c3ee8df5d08747c4') in 0.025442875 seconds [Worker3] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c1b786dc4c918296dceb323799e84a82') in 0.153846125 seconds [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '2dca6ebb9c765a038b484156e9000de4') in 0.0199355 seconds Problem detected while loading the contents of the Prefab file: 'Assets/OfficeGame/Companions/Companion.prefab'. Check the following logs for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene) UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164) UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398) UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513) UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611) UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591) UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247) UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145) UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96) UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553) UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213) UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360) UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153) UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569) UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Nested Prefab problem. Missing Nested Prefab Asset: 'Player (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Internal (string,UnityEngine.SceneManagement.Scene) UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene (string,UnityEngine.SceneManagement.Scene,UnityEngine.GameObject&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:164) UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene (string,UnityEngine.SceneManagement.Scene) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:398) UnityEditor.SceneManagement.PrefabStage:LoadStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:513) UnityEditor.SceneManagement.PrefabStage:OpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:611) UnityEditor.SceneManagement.PrefabStage:OnOpenStage () (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:591) UnityEditor.SceneManagement.StageNavigationManager:SwitchToStage (UnityEditor.SceneManagement.Stage,bool,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs:247) UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefabMode (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:145) UnityEditor.SceneManagement.PrefabStageUtility:OpenPrefab (string,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode,UnityEditor.SceneManagement.StageNavigationManager/Analytics/ChangeType) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs:96) UnityEditor.SceneManagement.PrefabStage:OnOpenAsset (UnityEngine.EntityId,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:2225) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553) UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213) UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360) UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153) UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569) UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Loaded scene 'Library/Unused/8d90c84563c904999aacaa4f69b32b90' Deserialize: 0.361 ms Integration: 1.631 ms Integration of assets: 0.000 ms Thread Wait Time: 0.003 ms Total Operation Time: 1.996 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 35 unused Assets / (12.7 KB). Loaded Objects now: 12224. Memory consumption went from 429.6 MB to 429.6 MB. Total: 41.221791 ms (FindLiveObjects: 1.527542 ms CreateObjectMapping: 0.431875 ms MarkObjects: 38.860416 ms DeleteObjects: 0.187542 ms) 2026-10-25 01:25:01.673 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:25:01.677 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6e1bf5faedae87b80e8d0165a391cb68') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=48fb341bd92285a396818d11fa9d8c94 DependenciesID=db2e37b58f2dcf1fad1563937294852b StaticDependenciesID=965476498345f362d65937aa840f8c4c Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3340 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 193 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 298 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1256 non-axial edge lines 0 degenerate edges 587 verts added for T-junctions 6154 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2516 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10005 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1306 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3344 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (615848 bytes) 1 seconds elapsed 2.5.17n-git-f64c7cc Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL Launched and connected uv unwrapper /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL after 0.45 seconds Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'ba8359875e8958797a64b487a9a95323') in 1.425 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=232ae4fa82ca834ee1649659d7cacc33 DependenciesID=76920134a60744766e262932e45da5af StaticDependenciesID=7444482948018c478cee82645c09926d [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=a8e611536c2f94086be2f44630ce7775): Total: 1.501 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1488 ms Asset DB Callback time: managed=6 ms, native=5 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.148ms Scan: 10.838ms Collect global state as custom dependencies: 0.209ms ProcessAssetsWithTransientArtifactChanges: 0.255ms CategorizeAssets: 22.682ms ImportOutOfDateAssets: 1430.576ms (0.167ms without children) ImportManagerImport: 1429.459ms (0.792ms without children) UpdateCategorizedAssets: 0.162ms ReloadNativeAssets: 0.077ms UnloadImportedAssets: 0.102ms ReloadImportedAssets: 0.283ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.454ms ImportSchedulerStart: 0.311ms PostProcessAllAssets: 10.077ms XRBuildSystem.XRAssetImported 3.409ms MonoPostProcessAllAssets: 6.398ms SyncVS.PostprocessSyncProject 2.368ms ConfigAssetsTracker.OnPostprocessAllAssets 1.716ms AssetPostprocessor.OnPostprocessAllAssets 0.452ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.383ms AssetChangedListener.OnPostprocessAllAssets 0.272ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.219ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.178ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.091ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 2.198ms GatherAllCurrentPrimaryImportResultRevisions: 0.472ms PersistCurrentRevisions: 1.309ms Untracked: 21.500ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '6dc65e4c31918450ff666d47d10887bf') in 0.017665083 seconds [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '84c491512bcff9e4fa24b15ad75f2d0e') in 0.050042 seconds threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '05f958a705cfbaa43dc9d16edb33d3c2') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5415ee1e22b55f15ad625c04e82c7e42 DependenciesID=938995d40dcd1cb292d90dbb1d352024 StaticDependenciesID=f61bd3ab1e42420afdefec8a1cfeb000 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3340 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 193 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 298 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1256 non-axial edge lines 0 degenerate edges 587 verts added for T-junctions 6154 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2516 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10005 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1306 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3344 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (615852 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'a83ce2f2cde871877722844e508a26d4') in 0.767 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bfe1c7c2539a2ad823f1d281e9fb2315 DependenciesID=c52a8fe28830062552adb7b8de1758a8 StaticDependenciesID=7444482948018c478cee82645c09926d Asset Pipeline Refresh (id=247b67e982c7149c9815f96523005f15): Total: 0.816 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=811 ms Asset DB Callback time: managed=1 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.079ms Scan: 3.288ms Collect global state as custom dependencies: 0.087ms CategorizeAssets: 21.461ms ImportOutOfDateAssets: 773.140ms (0.130ms without children) ImportManagerImport: 772.168ms (0.749ms without children) ReloadNativeAssets: 0.058ms UnloadImportedAssets: 0.122ms ReloadImportedAssets: 0.794ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.429ms ImportSchedulerStart: 0.228ms PostProcessAllAssets: 1.525ms XRBuildSystem.XRAssetImported 0.202ms MonoPostProcessAllAssets: 1.138ms ConfigAssetsTracker.OnPostprocessAllAssets 0.392ms SyncVS.PostprocessSyncProject 0.110ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 2.045ms GatherAllCurrentPrimaryImportResultRevisions: 0.158ms PersistCurrentRevisions: 0.153ms Untracked: 13.532ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '798f63baf66be7ef4710af93fddc89c0') in 0.024958584 seconds threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '6b4c983d75781ce5d062182be813c871') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f11d3cbca377243751d31803fbf33131 DependenciesID=d8f8f829ac356b27735d2e4874385352 StaticDependenciesID=bd080b77effe2d66892cde5af7050fde Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3340 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 193 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 298 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1256 non-axial edge lines 0 degenerate edges 587 verts added for T-junctions 6154 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2516 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10005 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1306 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3344 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (615852 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '878b3478aef92ba780c503c20593b2b7') in 0.752 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=87b7bd41ae6f9bd1cb374bd816dc6b15 DependenciesID=f80d92916f6fb31078501e3b51d55dd8 StaticDependenciesID=7444482948018c478cee82645c09926d Asset Pipeline Refresh (id=c2d1ea7e18e754620a20fb6559b5a223): Total: 0.801 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=795 ms Asset DB Callback time: managed=2 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.095ms Scan: 3.660ms Collect global state as custom dependencies: 0.096ms CategorizeAssets: 23.980ms ImportOutOfDateAssets: 757.882ms (0.147ms without children) ImportManagerImport: 756.755ms (0.875ms without children) ReloadNativeAssets: 0.059ms UnloadImportedAssets: 0.254ms ReloadImportedAssets: 0.658ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.434ms ImportSchedulerStart: 0.226ms PostProcessAllAssets: 3.010ms XRBuildSystem.XRAssetImported 0.272ms MonoPostProcessAllAssets: 2.495ms ConfigAssetsTracker.OnPostprocessAllAssets 1.137ms AssetEvents.OnPostprocessAllAssets 0.369ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.158ms SyncVS.PostprocessSyncProject 0.125ms AssetPostprocessor.OnPostprocessAllAssets 0.083ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.072ms AssetChangedListener.OnPostprocessAllAssets 0.065ms PostAssetChangesProfiler: 2.449ms GatherAllCurrentPrimaryImportResultRevisions: 0.137ms PersistCurrentRevisions: 0.150ms Untracked: 9.699ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c2594a41fbfc6d10ab6e50e484f80fed') in 0.022470167 seconds Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '3da6f47841cfab3a1dde505645148a61') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=49a0313e76261cad8da522dd99ba7d87 DependenciesID=9f9b3dcb8c42b783b12246a8b492ee1c StaticDependenciesID=c42a6ed1a16770baca75ddad460f92fe Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3340 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 193 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 298 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1256 non-axial edge lines 0 degenerate edges 587 verts added for T-junctions 6154 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2516 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10005 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1306 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3344 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (615852 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '9730e408d1db82f920772ad86e0c999e') in 0.748 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fae71fafd55f9eacee03e226aadb4f18 DependenciesID=e69883aca5bdb16a102d307f436a3008 StaticDependenciesID=7444482948018c478cee82645c09926d Asset Pipeline Refresh (id=5441293b0ce8d4689bc2df9cad95c4df): Total: 0.793 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=789 ms Asset DB Callback time: managed=1 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.104ms Scan: 3.407ms Collect global state as custom dependencies: 0.091ms ProcessAssetsWithTransientArtifactChanges: 0.085ms CategorizeAssets: 21.563ms ImportOutOfDateAssets: 754.027ms (0.123ms without children) ImportManagerImport: 752.922ms (0.734ms without children) ReloadNativeAssets: 0.057ms UnloadImportedAssets: 0.250ms ReloadImportedAssets: 0.647ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.430ms ImportSchedulerStart: 0.239ms PostProcessAllAssets: 1.604ms XRBuildSystem.XRAssetImported 0.188ms MonoPostProcessAllAssets: 1.204ms ConfigAssetsTracker.OnPostprocessAllAssets 0.424ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.121ms SyncVS.PostprocessSyncProject 0.110ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 2.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.111ms PersistCurrentRevisions: 0.152ms Untracked: 9.918ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8b25bf79b4aa7e37bf578f3c249f26e8') in 0.023572125 seconds 2026-10-25 01:25:32.932 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:25:32.936 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=64489ce7835214fab82c9df825b04d82): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'a48c74e32eea83608765e3efe2821640') in 0.045454959 seconds threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '0e27db3224d7a31288b7d26101295898') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=da5f4b0761ab84f15157fb9a9a42885a DependenciesID=b3f9a8a169944b8aed295bc8e26e41a1 StaticDependenciesID=610518f0e0367811c28e9ac531bc8056 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) 283 total world brushes 0 detail brushes 0 patches 684 boxbevels 231 edgebevels 7 entities 3340 planes 0 areaportals Size: -784, -176, -64 to 440, 304, 80 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 80.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1818 faces 1366 leafs --- MakeTreePortals --- 193 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 399 cluster references --- FloodEntities --- 976 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 391 solid leafs 0 leafs filled 975 inside leafs --- CullSides --- 458 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1359 faces 1235 leafs --- MakeTreePortals --- 298 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 283 structural brushes 462 cluster references --- NumberClusters --- 858 visclusters 3153 visportals 2671 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1469 axial edge lines 1256 non-axial edge lines 0 degenerate edges 587 verts added for T-junctions 6154 total verts 1262 naturally ordered 79 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2516 references 1356 (1356) emitted drawsurfs 1294 stripped face surfaces 62 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1356 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10005 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1306 stripped surfaces 62 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3344 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.6 MB (615852 bytes) 1 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '8fdd2395858685fdbd1087f622899ccd') in 0.759 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=dcfa731a31989a05a79c41c5d78b752f DependenciesID=f60f5a91a82aa39acffd9707b3b30d02 StaticDependenciesID=7444482948018c478cee82645c09926d Asset Pipeline Refresh (id=2839158697e8149628cc6a51e0b6d25e): Total: 0.807 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=803 ms Asset DB Callback time: managed=1 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.078ms Scan: 7.504ms Collect global state as custom dependencies: 0.086ms CategorizeAssets: 21.760ms ImportOutOfDateAssets: 764.697ms (0.125ms without children) ImportManagerImport: 763.617ms (0.774ms without children) ReloadNativeAssets: 0.056ms UnloadImportedAssets: 0.240ms ReloadImportedAssets: 0.656ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.422ms ImportSchedulerStart: 0.232ms PostProcessAllAssets: 1.556ms XRBuildSystem.XRAssetImported 0.191ms MonoPostProcessAllAssets: 1.155ms ConfigAssetsTracker.OnPostprocessAllAssets 0.419ms SyncVS.PostprocessSyncProject 0.111ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.110ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 1.981ms GatherAllCurrentPrimaryImportResultRevisions: 0.163ms PersistCurrentRevisions: 0.159ms Untracked: 9.006ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a9c08cbb7070bd4b5cd0db9084ae096e') in 0.023554292 seconds Asset Pipeline Refresh (id=416b2a5c404b448a9ae31f9458fafa3a): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '91ab618994aeafe16b4053f44e57bd0d') in 0.038204042 seconds Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 192 unused Assets / (0.6 MB). Loaded Objects now: 12391. Memory consumption went from 421.3 MB to 420.7 MB. Total: 37.817625 ms (FindLiveObjects: 0.734833 ms CreateObjectMapping: 0.155458 ms MarkObjects: 36.586834 ms DeleteObjects: 0.134875 ms) Importing 'GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller' with importer (NativeFormatImporter) Imported 'GUID: 0a88085cbabf38ae084dd83fcdd5e566' -> (Import Result ID: '9302453272442f33d9652eed015deff7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f94184a85f4b3fc1bebb111d859dbee7 DependenciesID=c514baa758510ca85f5934d88a29f6d6 StaticDependenciesID=4823d4edd8ab78521c54796ff544f427 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=d3652b85ffb8c41b7a7ea1e2fb98de66): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 0a88085cbabf38ae084dd83fcdd5e566 - Path: Assets/OfficeGame/Player/PlayerAnimator.controller - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '28bf83b863931969e839e06e0ac59c7a') in 0.019131833 seconds 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc Thread 0x444e0f000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (41.5 KB). Loaded Objects now: 12204. Memory consumption went from 403.4 MB to 403.4 MB. Total: 37.563708 ms (FindLiveObjects: 0.739958 ms CreateObjectMapping: 0.357375 ms MarkObjects: 36.181750 ms DeleteObjects: 0.084167 ms) Thread 0x416b3b000 may have been prematurely finalized Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.358 seconds Domain Reload Profiling: 2073ms BeginReloadAssembly (466ms) DisableScriptedObjects (52ms) CreateAndSetChildDomain (228ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (196ms) LoadAssemblies (120ms) TypeCache.Refresh (9ms) AnalyzeDomain (20ms) ResolveRequiredComponents (15ms) FinalizeReload (1358ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (317ms) ProcessInitializeOnLoadMethodAttributes (88ms) AwakeInstancesAfterBackupRestoration (490ms) Asset Pipeline Refresh (id=54ed847063906434b9c6104aecd6e659): Total: 2.310 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1465 ms Asset DB Callback time: managed=21 ms, native=0 ms Scripting: domain reloads=1, domain reload time=820 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.385ms ApplyChangesToAssetFolders: 0.187ms Collect global state as custom dependencies: 2.255ms ProcessAssetsWithTransientArtifactChanges: 0.141ms CategorizeAssets: 58.874ms CompileScripts: 1.519ms ImportOutOfDateAssets: 1365.664ms (1363.346ms without children) CollectScriptTypesHashes: 1.213ms ReloadNativeAssets: 1.128ms UnloadImportedAssets: 0.133ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms ImportSchedulerStart: 0.382ms PostProcessAllAssets: 21.545ms MonoPostProcessAllAssets: 21.543ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.192ms SyncVS.PostprocessSyncProject 1.508ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.086ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.048ms ConfigAssetsTracker.OnPostprocessAllAssets 0.420ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.374ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.341ms AssetChangedListener.OnPostprocessAllAssets 0.189ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.174ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.156ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.144ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.119ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.102ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.085ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.073ms AssetPostprocessor.OnPostprocessAllAssets 0.069ms GatherAllCurrentPrimaryImportResultRevisions: 0.116ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.710ms GenerateScriptTypeSerializationHashes: 4.946ms Untracked: 854.970ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.607 ms Integration: 589.770 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 590.384 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Mesh has too many surfaces - skipping! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301) TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227) TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:534) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301) Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2 Asset Pipeline Refresh (id=159055d5947bc451bbcdb7cbe2c74dc3): Total: 0.072 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 5.678 ms Integration: 7.059 ms Integration of assets: 0.086 ms Thread Wait Time: 29.273 ms Total Operation Time: 42.096 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 2.240 ms Integration: 2.567 ms Integration of assets: 0.005 ms Thread Wait Time: 92.511 ms Total Operation Time: 97.323 ms Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'. Check the following logs for more details. Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a. Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 11.715 ms Integration: 12.612 ms Integration of assets: 0.031 ms Thread Wait Time: 179.120 ms Total Operation Time: 203.478 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) UnassignedReferenceException: The variable animator of EntityTimelineActor has not been assigned. You probably need to assign the animator variable of the EntityTimelineActor script in the inspector. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x000b6] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1184 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00006] in :0 at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00144] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:66 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x00127] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563) Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161) Thread 0x446b3f000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1543811207) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-625947537) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.074 ms Integration: 18.692 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 19.770 ms Unloading 1169 unused Assets / (2.6 MB). Loaded Objects now: 11773. Memory consumption went from 428.8 MB to 426.1 MB. Total: 32.538167 ms (FindLiveObjects: 0.793333 ms CreateObjectMapping: 0.413750 ms MarkObjects: 30.114125 ms DeleteObjects: 1.002583 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Worker2] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: PreviewImporter -> (ImportResultId: '02ec88235b35a55383466daa7ea167be') in 0.028335125 seconds Opening scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Auto-reverted added component 'NavMeshSurface' on 'worldspawn_1' - please change this value in TrenchBroom instead of Unity! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.MapDocument:OnEnable () (at Assets/Tremble/MonoBehaviours/MapDocument.cs:146) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553) UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213) UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360) UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153) UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569) UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: Assets/Tremble/MonoBehaviours/MapDocument.cs Line: 146) Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'. Check the following logs for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553) UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213) UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360) UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153) UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569) UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Prefab instance problem: 'Player_With_Sword (Missing Prefab with guid: 43e08ce9ad10abcf5b6fa0162c07956a)'. 2 instances are missing the same Prefab Asset with guid 43e08ce9ad10abcf5b6fa0162c07956a. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int) UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553) UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213) UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360) UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153) UnityEditor.ObjectListArea:HandleListArea () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400) UnityEditor.ProjectBrowser:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569) UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 2.691 ms Integration: 26.159 ms Integration of assets: 0.005 ms Thread Wait Time: 0.032 ms Total Operation Time: 28.887 ms Unloading 8 unused Assets / (20.5 KB). Loaded Objects now: 12432. Memory consumption went from 424.8 MB to 424.8 MB. Total: 26.393792 ms (FindLiveObjects: 0.691333 ms CreateObjectMapping: 0.144792 ms MarkObjects: 25.281875 ms DeleteObjects: 0.066792 ms) 2026-10-25 01:28:55.076 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:28:55.080 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=565fd6fe263c949338c04d4488800c76): Total: 0.026 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter) Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'ad17ac5fbeff53ce2fd2a16a5ec340d7') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=ca51da8e2dbba216517d17529d4841c5 StaticDependenciesID=be6188119a26d8abeef21e21793b75b7 Asset Pipeline Refresh (id=2bf4cf1cd3f824cd0be050840a861612): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'b8b4218df88d448f4cfb66c2d5ebc76b') in 0.300143 seconds [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'ce5831b1ab239fba076debeda740f86d') in 0.032888334 seconds Loaded scene 'Library/Unused/9140050ef941449faa1b4af4cfba61bd' Deserialize: 0.410 ms Integration: 1.232 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 1.647 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 504 unused Assets / (3.4 MB). Loaded Objects now: 13391. Memory consumption went from 448.3 MB to 444.9 MB. Total: 38.892542 ms (FindLiveObjects: 3.079125 ms CreateObjectMapping: 0.208875 ms MarkObjects: 34.716583 ms DeleteObjects: 0.672250 ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e3f8aef7edd6a8d08000f3a1587bd06e') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1126ca25e662d4d69b76f74e73dfe575 DependenciesID=92834854765bff8a4a3996874fe40ba0 StaticDependenciesID=1c21b06eaf5a486abcff5876c537559a [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=997ef92c1c12f4ff3808d82e86c96e92): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Thread 0x446b3f000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Thread 0x416b3b000 may have been prematurely finalized Unloading 31 unused Assets / (174.8 KB). Loaded Objects now: 12987. Memory consumption went from 424.5 MB to 424.4 MB. Total: 32.881834 ms (FindLiveObjects: 0.688792 ms CreateObjectMapping: 0.155958 ms MarkObjects: 31.794250 ms DeleteObjects: 0.032375 ms) Refreshing native plugins compatible for Editor in 3.37 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.317 seconds Domain Reload Profiling: 2021ms BeginReloadAssembly (466ms) DisableScriptedObjects (74ms) CreateAndSetChildDomain (216ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (187ms) LoadAssemblies (113ms) TypeCache.Refresh (8ms) AnalyzeDomain (17ms) ResolveRequiredComponents (15ms) FinalizeReload (1317ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (303ms) ProcessInitializeOnLoadMethodAttributes (93ms) AwakeInstancesAfterBackupRestoration (467ms) Asset Pipeline Refresh (id=f9dbad903793041be9a40ddf972f6251): Total: 2.251 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1423 ms Asset DB Callback time: managed=20 ms, native=0 ms Scripting: domain reloads=1, domain reload time=804 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.425ms ApplyChangesToAssetFolders: 0.187ms Collect global state as custom dependencies: 2.144ms ProcessAssetsWithTransientArtifactChanges: 0.072ms CategorizeAssets: 59.040ms CompileScripts: 1.166ms ImportOutOfDateAssets: 1326.928ms (1324.888ms without children) CollectScriptTypesHashes: 0.963ms ReloadNativeAssets: 1.015ms UnloadImportedAssets: 0.131ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.633ms ImportSchedulerStart: 0.244ms PostProcessAllAssets: 20.970ms MonoPostProcessAllAssets: 20.968ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.326ms SyncVS.PostprocessSyncProject 1.451ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.050ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.001ms ConfigAssetsTracker.OnPostprocessAllAssets 0.411ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.382ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.330ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.168ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.162ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.148ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.121ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.107ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.084ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.074ms GatherAllCurrentPrimaryImportResultRevisions: 0.132ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.489ms GenerateScriptTypeSerializationHashes: 4.526ms Untracked: 834.942ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.476 ms Integration: 599.537 ms Integration of assets: 0.006 ms Thread Wait Time: 0.003 ms Total Operation Time: 602.023 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2 Asset Pipeline Refresh (id=214d4386053be4b74a915b6289033d40): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 6.922 ms Integration: 6.163 ms Integration of assets: 0.052 ms Thread Wait Time: 20.697 ms Total Operation Time: 33.835 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.329 ms Integration: 1.517 ms Integration of assets: 0.005 ms Thread Wait Time: 79.355 ms Total Operation Time: 82.206 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.111 ms Integration: 2.949 ms Integration of assets: 0.007 ms Thread Wait Time: 174.769 ms Total Operation Time: 178.836 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Thread 0x416baf000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-74326858) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1840573397) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.516 ms Integration: 32.243 ms Integration of assets: 0.001 ms Thread Wait Time: 0.014 ms Total Operation Time: 33.774 ms Unloading 665 unused Assets / (2.9 MB). Loaded Objects now: 12808. Memory consumption went from 468.8 MB to 465.9 MB. Total: 32.604042 ms (FindLiveObjects: 0.809833 ms CreateObjectMapping: 0.161750 ms MarkObjects: 30.901292 ms DeleteObjects: 0.517041 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Worker2] Imported GUID: d3eab09540515480f90cc053f8cb680d - Path: Assets/OfficeGame/Player/Player WalkForward.anim - Importer: PreviewImporter -> (ImportResultId: '80e8d1bb17f0c5e1e0ab7d720489a455') in 0.0489125 seconds [Worker2] Imported GUID: 84eeeb244dc88ef8ea5351429b74a76b - Path: Assets/OfficeGame/Player/Player Idle.anim - Importer: PreviewImporter -> (ImportResultId: '4f3e638bbc22e6dff5443789633704b3') in 0.019422833 seconds 2026-10-25 01:30:58.875 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-25 01:30:58.878 Unity[2856:43224] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=9f0a6470c6f64495ea5182eef4c9218e): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=bf101d465161142098274429504a1908): Total: 0.222 seconds - Initiated by RefreshV2(ForceSynchronousImport) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 3.47 ms, found 6 plugins. Asset Pipeline Refresh (id=814c971b3d831465d9787af20a3f1840): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.146290%; Keyframe reduction: Ratio: 20.943010%; Keyframe reduction: Ratio: 3.699207%; Keyframe reduction: Ratio: 31.023256%; Keyframe reduction: Ratio: 22.297792%; Keyframe reduction: Ratio: 4.548939%; Keyframe reduction: Ratio: 20.562410%; Keyframe reduction: Ratio: 17.450287%; Keyframe reduction: Ratio: 2.462765%; Keyframe reduction: Ratio: 5.298450%; Keyframe reduction: Ratio: 5.747719%; Keyframe reduction: Ratio: 14.370446%; Keyframe reduction: Ratio: 47.813953%; Keyframe reduction: Ratio: 21.777407%; Keyframe reduction: Ratio: 16.348387%; Keyframe reduction: Ratio: 26.734497%; Keyframe reduction: Ratio: 15.355298%; Keyframe reduction: Ratio: 4.375081%; Keyframe reduction: Ratio: 17.319122%; Keyframe reduction: Ratio: 5.575582%; Keyframe reduction: Ratio: 10.827117%; Keyframe reduction: Ratio: 48.000000%; Keyframe reduction: Ratio: 16.833916%; Keyframe reduction: Ratio: 17.033314%; Keyframe reduction: Ratio: 8.303308%; Keyframe reduction: Ratio: 29.250645%; Keyframe reduction: Ratio: 22.077240%; Keyframe reduction: Ratio: 13.865396%; Keyframe reduction: Ratio: 5.717054%; Keyframe reduction: Ratio: 17.441860%; Keyframe reduction: Ratio: 4.995154%; Keyframe reduction: Ratio: 10.386282%; Keyframe reduction: Ratio: 3.957397%; Keyframe reduction: Ratio: 16.546511%; Keyframe reduction: Ratio: 24.458700%; Keyframe reduction: Ratio: 9.735909%; Keyframe reduction: Ratio: 18.940687%; Keyframe reduction: Ratio: 11.831933%; Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'Left leg' : position error = 23.084711 mm 'Right leg' : position error = 23.084805 mm 'Spine' : position error = 4.585405 mm 'Left shoulder' : position error = 83.575714 mm 'Left wrist' : position error = 51.344658 mm 'IndexFinger1_L' : position error = 24.635246 mm 'LittleFinger1_L' : position error = 32.949173 mm 'MiddleFinger1_L' : position error = 11.122505 mm 'RingFinger1_L' : position error = 18.993574 mm 'Thumb0_L' : position error = 17.089235 mm 'Neck2' : position error = 117.551735 mm 'Left Eye' : position error = 10.220597 mm 'Right Eye' : position error = 10.220734 mm 'Right shoulder' : position error = 82.857857 mm 'Right wrist' : position error = 51.344658 mm 'IndexFinger1_R' : position error = 24.635210 mm 'LittleFinger1_R' : position error = 32.949413 mm 'MiddleFinger1_R' : position error = 11.122618 mm 'RingFinger1_R' : position error = 18.993793 mm 'Thumb0_R' : position error = 17.170290 mm UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720408 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'c1753079e69fbae6e6da4303f58f92d7') in 0.792 seconds [static dependencies only]. Details - ImportResultOutputID=d85ee31977f7c67cbe79e086afe35d3e DependenciesID=2c284d82c65a8de426fa445cb51ba8ad StaticDependenciesID=69c5773e67787751a6e839e0a4183dc5 Asset Pipeline Refresh (id=4bd1c68f24e0d41309a401768b3b4833): Total: 0.862 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=5 ms, native=831 ms Asset DB Callback time: managed=1 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.065ms Scan: 3.780ms Collect global state as custom dependencies: 0.088ms CategorizeAssets: 21.656ms ImportOutOfDateAssets: 806.648ms (0.125ms without children) ImportManagerImport: 801.682ms (0.287ms without children) ReloadNativeAssets: 0.064ms UnloadImportedAssets: 4.168ms ReloadImportedAssets: 8.020ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.442ms ImportSchedulerStart: 0.160ms PostProcessAllAssets: 2.339ms XRBuildSystem.XRAssetImported 0.222ms MonoPostProcessAllAssets: 1.444ms ConfigAssetsTracker.OnPostprocessAllAssets 0.578ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.154ms SyncVS.PostprocessSyncProject 0.131ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms AssetPostprocessor.OnPostprocessAllAssets 0.054ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 23.263ms GatherAllCurrentPrimaryImportResultRevisions: 0.116ms PersistCurrentRevisions: 0.178ms Untracked: 4.223ms [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '2093185aaa127389151b2d12585ba0d2') in 0.048819958 seconds [Worker3] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '02e7612446677c03bd4048ad1e406882') in 0.29074325 seconds Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.146290%; Keyframe reduction: Ratio: 31.023256%; Keyframe reduction: Ratio: 20.943010%; Keyframe reduction: Ratio: 3.699208%; Keyframe reduction: Ratio: 4.548939%; Keyframe reduction: Ratio: 20.562410%; Keyframe reduction: Ratio: 22.297792%; Keyframe reduction: Ratio: 15.355298%; Keyframe reduction: Ratio: 2.462765%; Keyframe reduction: Ratio: 47.813953%; Keyframe reduction: Ratio: 17.450289%; Keyframe reduction: Ratio: 26.734499%; Keyframe reduction: Ratio: 21.777407%; Keyframe reduction: Ratio: 5.747719%; Keyframe reduction: Ratio: 4.375081%; Keyframe reduction: Ratio: 5.575582%; Keyframe reduction: Ratio: 14.370446%; Keyframe reduction: Ratio: 17.319122%; Keyframe reduction: Ratio: 5.298450%; Keyframe reduction: Ratio: 16.348387%; Keyframe reduction: Ratio: 22.077238%; Keyframe reduction: Ratio: 48.000000%; Keyframe reduction: Ratio: 17.033314%; Keyframe reduction: Ratio: 8.303308%; Keyframe reduction: Ratio: 10.827117%; Keyframe reduction: Ratio: 29.250645%; Keyframe reduction: Ratio: 5.717054%; Keyframe reduction: Ratio: 4.995154%; Keyframe reduction: Ratio: 3.957397%; Keyframe reduction: Ratio: 13.865396%; Keyframe reduction: Ratio: 17.441860%; Keyframe reduction: Ratio: 24.458700%; Keyframe reduction: Ratio: 10.386282%; Keyframe reduction: Ratio: 18.940687%; Keyframe reduction: Ratio: 16.546511%; Keyframe reduction: Ratio: 9.735909%; Keyframe reduction: Ratio: 11.831933%; Keyframe reduction: Ratio: 16.833916%; Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'Left leg' : position error = 23.084711 mm 'Right leg' : position error = 23.084805 mm 'Spine' : position error = 4.585405 mm 'Left shoulder' : position error = 83.575714 mm 'Left wrist' : position error = 51.344658 mm 'IndexFinger1_L' : position error = 24.635246 mm 'LittleFinger1_L' : position error = 32.949173 mm 'MiddleFinger1_L' : position error = 11.122505 mm 'RingFinger1_L' : position error = 18.993574 mm 'Thumb0_L' : position error = 17.089235 mm 'Neck2' : position error = 117.551735 mm 'Left Eye' : position error = 10.220597 mm 'Right Eye' : position error = 10.220734 mm 'Right shoulder' : position error = 82.857857 mm 'Right wrist' : position error = 51.344658 mm 'IndexFinger1_R' : position error = 24.635210 mm 'LittleFinger1_R' : position error = 32.949413 mm 'MiddleFinger1_R' : position error = 11.122618 mm 'RingFinger1_R' : position error = 18.993793 mm 'Thumb0_R' : position error = 17.170290 mm UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720408 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'f7e3168bc102d64fdc78a46763999da1') in 0.802 seconds [static dependencies only]. Details - ImportResultOutputID=8eed02ac2d90965723eb7132e76a6c11 DependenciesID=4eb275497d1a82f9b55d636bfa2164c2 StaticDependenciesID=36c5880e73925c5dd25298443ca1e101 Asset Pipeline Refresh (id=a1ce0f05c79834165b312a85de7bb62e): Total: 0.872 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=845 ms Asset DB Callback time: managed=2 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.097ms Scan: 3.904ms Collect global state as custom dependencies: 0.091ms CategorizeAssets: 21.711ms ImportOutOfDateAssets: 814.702ms (0.164ms without children) ImportManagerImport: 812.224ms (0.387ms without children) ReloadNativeAssets: 0.066ms UnloadImportedAssets: 0.986ms ReloadImportedAssets: 8.341ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.441ms ImportSchedulerStart: 0.812ms PostProcessAllAssets: 3.211ms XRBuildSystem.XRAssetImported 0.260ms MonoPostProcessAllAssets: 2.301ms ConfigAssetsTracker.OnPostprocessAllAssets 0.954ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.259ms SyncVS.PostprocessSyncProject 0.133ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.111ms AssetPostprocessor.OnPostprocessAllAssets 0.104ms AssetChangedListener.OnPostprocessAllAssets 0.087ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.072ms PostAssetChangesProfiler: 23.124ms GatherAllCurrentPrimaryImportResultRevisions: 0.161ms PersistCurrentRevisions: 0.167ms Untracked: 5.179ms [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '6aa4519bfac3090aa9e5337b62aca0e9') in 0.025200916 seconds [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: 'ac387335ae4c8bff3329dec87187988a') in 0.258615959 seconds Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 35.540138%; Keyframe reduction: Ratio: 31.023256%; Keyframe reduction: Ratio: 35.146290%; Keyframe reduction: Ratio: 20.943010%; Keyframe reduction: Ratio: 4.548939%; Keyframe reduction: Ratio: 20.562410%; Keyframe reduction: Ratio: 3.699207%; Keyframe reduction: Ratio: 22.297792%; Keyframe reduction: Ratio: 15.355298%; Keyframe reduction: Ratio: 17.450287%; Keyframe reduction: Ratio: 16.348387%; Keyframe reduction: Ratio: 2.462765%; Keyframe reduction: Ratio: 5.298450%; Keyframe reduction: Ratio: 5.747719%; Keyframe reduction: Ratio: 47.813953%; Keyframe reduction: Ratio: 21.777411%; Keyframe reduction: Ratio: 14.370446%; Keyframe reduction: Ratio: 26.734497%; Keyframe reduction: Ratio: 5.575582%; Keyframe reduction: Ratio: 17.319122%; Keyframe reduction: Ratio: 4.375081%; Keyframe reduction: Ratio: 48.000000%; Keyframe reduction: Ratio: 16.833916%; Keyframe reduction: Ratio: 17.033314%; Keyframe reduction: Ratio: 10.827117%; Keyframe reduction: Ratio: 8.303308%; Keyframe reduction: Ratio: 29.250645%; Keyframe reduction: Ratio: 22.077238%; Keyframe reduction: Ratio: 5.717054%; Keyframe reduction: Ratio: 4.995155%; Keyframe reduction: Ratio: 13.865396%; Keyframe reduction: Ratio: 17.441860%; Keyframe reduction: Ratio: 3.957397%; Keyframe reduction: Ratio: 10.386282%; Keyframe reduction: Ratio: 24.458700%; Keyframe reduction: Ratio: 16.546511%; Keyframe reduction: Ratio: 18.940685%; Keyframe reduction: Ratio: 9.735909%; Keyframe reduction: Ratio: 11.831933%; Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'Left leg' : position error = 23.084711 mm 'Right leg' : position error = 23.084805 mm 'Spine' : position error = 4.585405 mm 'Left shoulder' : position error = 83.575714 mm 'Left wrist' : position error = 51.344658 mm 'IndexFinger1_L' : position error = 24.635246 mm 'LittleFinger1_L' : position error = 32.949173 mm 'MiddleFinger1_L' : position error = 11.122505 mm 'RingFinger1_L' : position error = 18.993574 mm 'Thumb0_L' : position error = 17.089235 mm 'Neck2' : position error = 117.551735 mm 'Left Eye' : position error = 10.220597 mm 'Right Eye' : position error = 10.220734 mm 'Right shoulder' : position error = 82.857857 mm 'Right wrist' : position error = 51.344658 mm 'IndexFinger1_R' : position error = 24.635210 mm 'LittleFinger1_R' : position error = 32.949413 mm 'MiddleFinger1_R' : position error = 11.122618 mm 'RingFinger1_R' : position error = 18.993793 mm 'Thumb0_R' : position error = 17.170290 mm UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file: 'Neck1' : rotation error = 11.720408 deg UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630) UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582) UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651) UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663) UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736) UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:b__2 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566) UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) [/Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23] Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'd232ec161178149e307af85068f430bf') in 0.795 seconds [static dependencies only]. Details - ImportResultOutputID=79373cc08463651ab0cfd6e6b6b958ca DependenciesID=ea75ac82065e0709aa7aab8eebc79fec StaticDependenciesID=e06174ff3bfbf9474ed3fe1dd999f08c [Licensing::Client] Successfully resolved entitlement details [Worker2] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '74b55eb11e7f2b8710ab2dd9ae8fa134') in 0.027713083 seconds Asset Pipeline Refresh (id=51524b550f5a4498fa5347672bede84e): Total: 0.897 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=841 ms Asset DB Callback time: managed=4 ms, native=50 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 5 ApplyChangesToAssetFolders: 0.088ms Scan: 7.192ms Collect global state as custom dependencies: 0.115ms ProcessAssetsWithTransientArtifactChanges: 0.263ms CategorizeAssets: 21.606ms ImportOutOfDateAssets: 806.764ms (0.130ms without children) ImportManagerImport: 804.483ms (0.267ms without children) ReloadNativeAssets: 0.064ms UnloadImportedAssets: 1.375ms ReloadImportedAssets: 8.401ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.426ms ImportSchedulerStart: 0.277ms PostProcessAllAssets: 4.918ms XRBuildSystem.XRAssetImported 0.225ms MonoPostProcessAllAssets: 4.069ms SyncVS.PostprocessSyncProject 2.593ms ConfigAssetsTracker.OnPostprocessAllAssets 0.640ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.149ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.083ms AssetPostprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 50.089ms GatherAllCurrentPrimaryImportResultRevisions: 0.130ms PersistCurrentRevisions: 0.167ms Untracked: 5.697ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '776e5470a8d4367988cadb7c9a04609d') in 0.047600458 seconds Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter) Keyframe reduction: Ratio: 51.353607%; Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: 'd724497b19420754317c0781ef422471') in 0.026 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d86ba4afeb0949cf6b96efa9ddb30e48 DependenciesID=248eef0721f9f5c68f3944e33e8d861c StaticDependenciesID=ebbe9d90a43683099b62439b316ebd69 Refreshing native plugins compatible for Editor in 3.61 ms, found 6 plugins. Asset Pipeline Refresh (id=2ea0a9015b8324fa39eaa62145a5f16a): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker3] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '27ddf2c904f093702c9058234ad8da99') in 0.067466 seconds Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 73 unused Assets / (18.8 KB). Loaded Objects now: 13559. Memory consumption went from 432.0 MB to 432.0 MB. Total: 41.239375 ms (FindLiveObjects: 0.746709 ms CreateObjectMapping: 0.172500 ms MarkObjects: 39.957042 ms DeleteObjects: 0.148875 ms) Thread 0x444cf3000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Thread 0x420f0f000 may have been prematurely finalized Unloading 5 unused Assets / (12.6 KB). Loaded Objects now: 12974. Memory consumption went from 414.4 MB to 414.4 MB. Total: 33.086666 ms (FindLiveObjects: 0.717125 ms CreateObjectMapping: 0.149291 ms MarkObjects: 31.894375 ms DeleteObjects: 0.111959 ms) Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.283 seconds Domain Reload Profiling: 1962ms BeginReloadAssembly (440ms) DisableScriptedObjects (48ms) CreateAndSetChildDomain (218ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (188ms) LoadAssemblies (116ms) TypeCache.Refresh (8ms) AnalyzeDomain (17ms) ResolveRequiredComponents (15ms) FinalizeReload (1283ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (303ms) ProcessInitializeOnLoadMethodAttributes (92ms) AwakeInstancesAfterBackupRestoration (449ms) Asset Pipeline Refresh (id=edcca1f62ecfc4af39b241769edf3842): Total: 2.205 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1387 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=789 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1906, non-scripts=3238 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.375ms ApplyChangesToAssetFolders: 0.199ms Collect global state as custom dependencies: 2.277ms ProcessAssetsWithTransientArtifactChanges: 0.276ms CategorizeAssets: 58.379ms CompileScripts: 1.139ms ImportOutOfDateAssets: 1291.211ms (1288.995ms without children) CollectScriptTypesHashes: 1.259ms ReloadNativeAssets: 1.114ms UnloadImportedAssets: 0.155ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.635ms ImportSchedulerStart: 0.293ms PostProcessAllAssets: 26.213ms MonoPostProcessAllAssets: 26.212ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.778ms SyncVS.PostprocessSyncProject 1.792ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.137ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.067ms ConfigAssetsTracker.OnPostprocessAllAssets 0.470ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.390ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.211ms AssetChangedListener.OnPostprocessAllAssets 0.186ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.161ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.154ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.122ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.118ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.086ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.078ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.076ms AssetPostprocessor.OnPostprocessAllAssets 0.058ms GatherAllCurrentPrimaryImportResultRevisions: 0.155ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.673ms GenerateScriptTypeSerializationHashes: 4.957ms Untracked: 820.354ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.794 ms Integration: 573.814 ms Integration of assets: 0.011 ms Thread Wait Time: 0.008 ms Total Operation Time: 576.628 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:522) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522) Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '3b09f3dd39fa28b281b53a3494e39830') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=be84ad12268df10a962d35a539cc13be StaticDependenciesID=ce80ed6d86ac10b72315ef3075cd00a2 Asset Pipeline Refresh (id=fc078d042be434be9974830e20be8730): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 4.331 ms Integration: 5.552 ms Integration of assets: 0.105 ms Thread Wait Time: 41.604 ms Total Operation Time: 51.592 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.664 ms Integration: 1.410 ms Integration of assets: 0.005 ms Thread Wait Time: 82.755 ms Total Operation Time: 85.834 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 3.012 ms Integration: 4.959 ms Integration of assets: 0.006 ms Thread Wait Time: 171.643 ms Total Operation Time: 179.621 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Hit (-0.37, -0.75, -1.24) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198) Hit (-5.04, 1.30, -3.00) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198) Hit (-4.01, 1.42, -3.00) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:72) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) Hit (-3.98, 1.26, -3.00) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:45) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) Hit (-4.47, 1.02, -3.00) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) Thread 0x4446c7000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1294933886) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1428219627) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.443 ms Integration: 19.047 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 20.500 ms Unloading 1019 unused Assets / (0.5 MB). Loaded Objects now: 12662. Memory consumption went from 431.8 MB to 431.3 MB. Total: 30.651125 ms (FindLiveObjects: 0.787666 ms CreateObjectMapping: 0.393000 ms MarkObjects: 28.531542 ms DeleteObjects: 0.723292 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds MonoPathRemapper: Attempts to remap: 213381; Successful remaps: 95160 Thread 0x42435f000 may have been prematurely finalized Serialized file version minimum: 22, current 23 [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=34859c1d40a644fda81c733cf73059a9): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Thread 0x444867000 may have been prematurely finalized GPU Resident Drawer disposed. Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Thread 0x16e233000 may have been prematurely finalized Thread 0x16e2bf000 may have been prematurely finalized Thread 0x16e3d7000 may have been prematurely finalized Thread 0x16e34b000 may have been prematurely finalized Thread 0x16e4ef000 may have been prematurely finalized Thread 0x16e463000 may have been prematurely finalized Thread 0x16e57b000 may have been prematurely finalized Thread 0x16e693000 may have been prematurely finalized Thread 0x16e71f000 may have been prematurely finalized Thread 0x17e7f3000 may have been prematurely finalized Thread 0x445fb7000 may have been prematurely finalized [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully. Shut down UDS service system complete Thread 0x17bdb3000 may have been prematurely finalized Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 46 Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again. VBCSCompilerPreWarmer: requested VBCSCompiler shutdown Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1792881218838,"processId":2856,"allocatedMemory":16692002,"memoryLabels":[{"Default":486242},{"Permanent":15672},{"Thread":1056736},{"Manager":2599638},{"VertexData":8},{"Geometry":416},{"Shader":857027},{"Material":212},{"TextureCache":6232},{"GfxDevice":61400},{"GfxThread":11840},{"Animation":22112},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":35496},{"Input":43216},{"JobScheduler":448},{"TextLib":21897},{"Mono":56},{"MonoCode":216},{"ScriptingNativeRuntime":155024},{"BaseObject":50024},{"Resource":1460},{"Renderer":4328},{"Transform":4733},{"File":165618},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":1638060},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2824},{"AI":80},{"TypeTree":44193},{"ScriptManager":37968},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"CloudService":8304},{"WebRequest":8009},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":138368},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":281785},{"EditorUtility":716625},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4974851},{"AssetImporter":504},{"EditorGi":328},{"UnityConnect":41655},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":6826}]}