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Hasebe/Logs/Editor.log
T
2026-09-25 16:27:22 +03:00

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2.0 MiB
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
Unity Editor version: 6000.6.3f1 (45d8eee7de74)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
System name: Linux
Distro version: #1 SMP PREEMPT_DYNAMIC Thu, 17 Sep 2026 10:26:35 +0000
Kernel version: 7.2.6-1-cachyos
Architecture: x86_64
Window Protocol: Wayland (XWayland)
Available memory: 15905 MB
Date: 2026-09-25T11:59:42Z
VBCSCompilerPreWarmer: watching VBCSCompiler (PID 46846)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 46848)
VBCSCompiler prewarm took 10.37 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-09-25T11:59:42.44219Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.18.3'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-rainman"
[Licensing::IpcConnector] LicenseClient-rainman channel disconnected successfully.
[Licensing::IpcConnector] Channel LicenseClient-rainman-6000.6.3 doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 46857)
Selected window backend: (null)
Desktop is 3840 x 2160 @ 60 Hz
Initialize udev device monitor.
COMMAND LINE ARGUMENTS:
/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Unity
-projectPath
/home/rainman/Projects/OfficeGame
-riderPath
/opt/rider/bin/rider
Successfully changed project path to: /home/rainman/Projects/OfficeGame
/home/rainman/Projects/OfficeGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [140498539465472] Target information:
Player connection [140498539465472] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 2644830019 [EditorId] 2644830019 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140498539465472] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [140498539465472] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-6000.6.3" at "2026-09-25T11:59:42.822891Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: a7e42b369f9d4821aae043ec41d1bb83
Correlation Id: d579bd1a884798df4b9022a0bf995566
External correlation Id: 3891484375100952304
Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman-6000.6.3" (connect: 0.38s, validation: 0.05s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-6000.6.3-notifications" at "2026-09-25T11:59:42.875011Z"
[Licensing::Module] Connected to LicensingClient (PId: 46857, launch time: 0.00, total connection time: 0.43s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.01
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.45s
[Package Manager] Connected to IPC stream "Upm-46827" after 0.2 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: f7387f20e3877219eb060615f38dfbe2
- Shared memory size: 1073741824
- Command buffer id: 1052624
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/OfficeGameUnity Data Store running and initialised
Refreshing native plugins compatible for Editor in 2.70 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 2.56 ms.
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.3f1 (45d8eee7de74)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /home/rainman/Projects/OfficeGame/Assets
kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
GfxDevice: creating device client; kGfxThreadingModeDirect
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Renderer: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 615.71.09
GLES: 0
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -789731528
Initialize mono
Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed'
Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56827
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.003758 seconds.
Native extension for LinuxStandalone target not found
Package Manager log level set to [2]
[Licensing::Client] Successfully resolved entitlement details
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 3.453 seconds
Domain Reload Profiling: 3977ms
BeginReloadAssembly (169ms)
CreateAndSetChildDomain (12ms)
RebuildCommonClasses (4ms)
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initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (269ms)
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BeforeProcessingInitializeOnLoad (87ms)
ProcessInitializeOnLoadAttributes (86ms)
ProcessInitializeOnLoadMethodAttributes (3113ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 75 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.collab-proxy@2.13.6 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.ide.visualstudio@2.0.26 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f)
com.unity.ide.vscode@1.2.4 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77)
com.unity.inputsystem@1.20.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194)
com.unity.recorder@5.1.7 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
com.unity.bindings.openimageio@1.0.2 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
com.unity.splines@2.9.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.splines@edbe9aefec91)
com.unity.profiling.core@1.0.3 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.settings-manager@2.1.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.settings-manager@0b8638c5ce86)
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com.unity.2d.tilemap@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.2d.tilemap@8b3eab090c8c)
com.unity.cinemachine@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.cinemachine@1b8d58983403)
com.unity.render-pipelines.universal@17.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461)
com.unity.test-framework@1.8.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd)
com.unity.timeline@6.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab)
com.unity.ugui@2.6.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ugui@88d0d51315d3)
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com.unity.modules.adaptiveperformance@1.0.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.modules.adaptiveperformance)
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com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
com.annulusgames.unity-codegen@https://github.com/AnnulusGames/UnityCodeGen.git?path=/Assets/UnityCodeGen (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.annulusgames.unity-codegen@c93461327f0c)
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
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Integration of assets: 0.003 ms
Thread Wait Time: 0.004 ms
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Unloading 8847 unused Assets / (24.0 MB). Loaded Objects now: 9896.
Memory consumption went from 277.4 MB to 253.4 MB.
Total: 27.381749 ms (FindLiveObjects: 0.592171 ms CreateObjectMapping: 0.531808 ms MarkObjects: 10.903801 ms DeleteObjects: 15.063193 ms)
[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
[LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
Disable old input system
[Project] Loading completed in 13.483 seconds
Project init time: 11.589 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.191 seconds
Asset Database init time: 0.581 seconds
Global illumination init time: 0.006 seconds
Assemblies load time: 4.076 seconds
Unity extensions init time: 0.024 seconds
Asset Database refresh time: 5.009 seconds
Scene opening time: 1.506 seconds
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Asset Pipeline Refresh (id=7e6453a55ad44d09ebf5cdd751f1c447): Total: 0.066 seconds - Initiated by RefreshV2(ForceSynchronousImport)
Start Indexing on Editor startup
[Indexing] Starting Initial Indexing for Assets
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[UnityConnectServicesConfig] Service configuration:
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Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.003s, timestamps: [13.701 - 13.704]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "JDmwM0xu"... (expires: 2026-09-25T13:40:11Z)
Starting new worker id: 1 with log in /home/rainman/Projects/OfficeGame/Logs/AssetImportWorkerHW1.log
[Licensing::Client] Successfully resolved entitlement details
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
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[Licensing::Client] Successfully resolved entitlement details
[Worker0] Imported GUID: 630e34c01f57474894fcdb9490d516d9 - Path: Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e881c1dcccdf5878eac61140d26fbbd9') in 0.161075099 seconds
[Worker0] Imported GUID: 6ccc5163796b476888665531133ef3e2 - Path: Assets/Code/OfficeGame/Location/LocationSegment.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a3c78dfabcb31949e7fef9be4d3814be') in 0.019142274 seconds
[Worker0] Imported GUID: 26d0fba16e9d375ab8f8eee15dc5c99a - Path: Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b1b1537a7e3591908f3b22b8fd4ca188') in 0.054255784 seconds
[Worker0] Imported GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '477746587ef5b201e027d96cb1f96db2') in 0.080870774 seconds
[Worker0] Imported GUID: faf8eff403e744b0883dff991b07e029 - Path: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e696967eda00b30a3c821a5e66edb8ea') in 0.01997161 seconds
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Worker ready: AssetImportWorkerHW1 1
Worker ready: AssetImportWorkerHW2 2
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TrimDiskCacheJob: Current cache size 0mb
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
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0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
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684 boxbevels
217 edgebevels
6 entities
3018 planes
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Size: -784, -176, -64 to 440, 304, 96
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############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
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1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
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0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
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1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
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1270 naturally ordered
70 rotated orders
18 can't order
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--- ClassifyEntitySurfaces ---
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(0)
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--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
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0 SURFACE_BAD surfaces
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0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611128 bytes)
0 seconds elapsed
Launched and connected uv unwrapper /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/UnwrapCL after 0.03 seconds
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'd7b40e16d2181f84a739647d1938c9a1') in 0.698 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9ed7bec7d27a82324f1343ba5f15ec46 DependenciesID=63ad1961654d20ff5928e58a7512f115 StaticDependenciesID=0671ac36fc421b2f628d1bd80d168eac
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=56c87e1fd0dbefb51a4fab523f6949d6): Total: 0.890 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=861 ms
Asset DB Callback time: managed=15 ms, native=12 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.195ms
ApplyChangesToAssetFolders: 0.168ms
Scan: 70.897ms
Collect global state as custom dependencies: 0.096ms
OnSourceAssetsModified: 0.723ms
ProcessAssetsWithTransientArtifactChanges: 2.904ms
CategorizeAssets: 20.760ms
ImportOutOfDateAssets: 707.011ms (0.280ms without children)
ImportManagerImport: 703.642ms (2.288ms without children)
UnloadImportedAssets: 1.265ms
ReloadImportedAssets: 2.501ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.680ms
InitializingProgressBar: 0.486ms
ImportSchedulerStart: 0.612ms
PostProcessAllAssets: 7.134ms
XRBuildSystem.XRAssetImported 2.006ms
MonoPostProcessAllAssets: 4.870ms
SyncVS.PostprocessSyncProject 1.517ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.072ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.382ms
AssetChangedListener.OnPostprocessAllAssets 0.252ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.210ms
AssetPostprocessor.OnPostprocessAllAssets 0.131ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.080ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.068ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.062ms
PostAssetChangesProfiler: 20.053ms
GatherAllCurrentPrimaryImportResultRevisions: 0.632ms
PersistCurrentRevisions: 0.171ms
Untracked: 59.110ms
Asset Pipeline Refresh (id=5fb1ecde77a6c13f186a9534faa6a3cc): Total: 0.079 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker2] Imported GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '83498a580c6521d7c9408fdc941522f3') in 0.112615827 seconds
Asset Pipeline Refresh (id=3b966a7341f137c368ebd8793bcddb0a): Total: 0.089 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=13139168ff00d196f9ee7c35f4f48e79): Total: 0.094 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108112 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '2b09f28f44b220cef29ca3a3217fbbd3') in 0.090 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=caf6e22fdd4dad1b4facdb2b1636fa60 DependenciesID=064df9cffa26b298a55d68cc120901dc StaticDependenciesID=0741ad2150955ad0c7aaf9d352a3121a
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=98ca3c38f9c2b3eb68d58f202c17a865): Total: 0.227 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker2] Imported GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a0df7dafe8423b1e6fa3ab05a1ceb38e') in 0.018981803 seconds
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s938ms
[ 876/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.89 seconds), 6 items updated, 1247 evaluated
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1467381
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
Unloading 585 unused Assets / (16.3 MB). Loaded Objects now: 11031.
Memory consumption went from 359.6 MB to 343.3 MB.
Total: 92.775794 ms (FindLiveObjects: 0.490009 ms CreateObjectMapping: 0.326813 ms MarkObjects: 67.004066 ms DeleteObjects: 24.662919 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.898 seconds
Domain Reload Profiling: 3489ms
BeginReloadAssembly (876ms)
DisableScriptedObjects (168ms)
CreateAndSetChildDomain (251ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (110ms)
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TypeCache.ScanAssembly (3ms)
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AwakeInstancesAfterBackupRestoration (562ms)
Asset Pipeline Refresh (id=93dca74002ddcf675a5672e696e73497): Total: 5.498 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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XRBuildSystem.XRAssetImported 1.955ms
MonoPostProcessAllAssets: 67.676ms
NugetAssetPostprocessor.OnPostprocessAllAssets 14.461ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.605ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.183ms
AssetChangedListener.OnPostprocessAllAssets 3.617ms
AssetPostprocessor.OnPostprocessAllAssets 2.654ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.803ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.717ms
SyncVS.PostprocessSyncProject 1.528ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.383ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.377ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.991ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.985ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.693ms
MaterialPostprocessor.OnPostprocessAllAssets 0.561ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.500ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.469ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.399ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.374ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.368ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.269ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.251ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.249ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.245ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.211ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.207ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.206ms
CinemachineSettings.OnPostprocessAllAssets 0.206ms
AssetPathToTypes.OnPostprocessAllAssets 0.206ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.181ms
AssetEvents.OnPostprocessAllAssets 0.176ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.173ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms
PostProcessor.OnPostprocessAllAssets 0.167ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.123ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.117ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.114ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.112ms
SamplePostprocessor.OnPostprocessAllAssets 0.111ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.084ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.082ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.081ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.062ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Asset Pipeline Refresh (id=7730dc3ae70a9d3af9c5f12b98450627): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=07b0640afdf15c271bc5e5cbe8216277): Total: 0.083 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
Loaded scene 'Library/Unused/1c1188f06c22ff0eda19e5adf8237990'
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Thread Wait Time: -0.003 ms
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 247 unused Assets / (140.5 KB). Loaded Objects now: 11891.
Memory consumption went from 388.6 MB to 388.4 MB.
Total: 18.149081 ms (FindLiveObjects: 0.606858 ms CreateObjectMapping: 0.372038 ms MarkObjects: 16.203752 ms DeleteObjects: 0.661451 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets / (6.9 KB). Loaded Objects now: 11559.
Memory consumption went from 383.0 MB to 383.0 MB.
Total: 16.590137 ms (FindLiveObjects: 0.593704 ms CreateObjectMapping: 0.208250 ms MarkObjects: 15.446573 ms DeleteObjects: 0.031178 ms)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4 unused Assets / (6.1 KB). Loaded Objects now: 11378.
Memory consumption went from 349.8 MB to 349.8 MB.
Total: 23.529553 ms (FindLiveObjects: 0.495229 ms CreateObjectMapping: 0.323036 ms MarkObjects: 22.370309 ms DeleteObjects: 0.050455 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.742 seconds
Domain Reload Profiling: 2386ms
BeginReloadAssembly (333ms)
DisableScriptedObjects (57ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (8ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (228ms)
LoadAssemblies (100ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (26ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1743ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (389ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (592ms)
Asset Pipeline Refresh (id=9681a66714c469f5e844d51b8d260357): Total: 2.573 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=1852 ms
Asset DB Callback time: managed=30 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=688 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.438ms
ApplyChangesToAssetFolders: 0.315ms
Collect global state as custom dependencies: 1.903ms
ProcessAssetsWithTransientArtifactChanges: 0.195ms
CategorizeAssets: 55.805ms
CompileScripts: 1.479ms
ImportOutOfDateAssets: 1752.558ms (1750.130ms without children)
CollectScriptTypesHashes: 0.697ms
ReloadNativeAssets: 1.229ms
UnloadImportedAssets: 0.159ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.660ms
ImportSchedulerStart: 0.354ms
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MonoPostProcessAllAssets: 30.044ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.743ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.839ms
SyncVS.PostprocessSyncProject 1.606ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.562ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.534ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.443ms
AssetPostprocessor.OnPostprocessAllAssets 0.781ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.424ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.264ms
CinemachineSettings.OnPostprocessAllAssets 0.248ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.216ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms
AssetChangedListener.OnPostprocessAllAssets 0.199ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.195ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.180ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.138ms
DomainReloadProcessor.OnPostprocessAllAssets 0.136ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.063ms
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PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 2.670ms
GenerateScriptTypeSerializationHashes: 4.678ms
Untracked: 725.842ms
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.145 ms
Integration: 748.875 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 752.026 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=56a3a0879fbc9981ab53a0a81cc477e9): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 1.297 ms
Integration: 6.148 ms
Integration of assets: 0.002 ms
Thread Wait Time: 45.283 ms
Total Operation Time: 52.730 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.661 ms
Integration: 1.311 ms
Integration of assets: 0.008 ms
Thread Wait Time: 103.943 ms
Total Operation Time: 106.924 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.526 ms
Integration: 0.975 ms
Integration of assets: 0.012 ms
Thread Wait Time: 166.609 ms
Total Operation Time: 168.122 ms
Container Testing (-312439569) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (279083319) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.488 ms
Integration: 27.910 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 28.406 ms
Unloading 576 unused Assets / (0.7 MB). Loaded Objects now: 11131.
Memory consumption went from 367.3 MB to 366.6 MB.
Total: 28.412532 ms (FindLiveObjects: 0.493045 ms CreateObjectMapping: 0.163657 ms MarkObjects: 27.005572 ms DeleteObjects: 0.468449 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Loaded scene 'Library/Unused/6ae650cc6d366702db0c7743e38a2bb3'
Deserialize: 0.404 ms
Integration: 1.184 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 1.595 ms
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets / (6.6 KB). Loaded Objects now: 11931.
Memory consumption went from 380.5 MB to 380.5 MB.
Total: 29.069383 ms (FindLiveObjects: 0.485050 ms CreateObjectMapping: 0.312076 ms MarkObjects: 27.940466 ms DeleteObjects: 0.037240 ms)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd2e352ee455c78bb06b952b9d6d4213d') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bbd28a94890250c5b781e5b720fc1b1d DependenciesID=e31e3589b8619f8fd310c571eceac894 StaticDependenciesID=b74cc75cd7feef177b1a0091779ab862
Asset Pipeline Refresh (id=383e5ab9f6e8cc525828e83e6c6fc466): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=3b50573e0ec1e3b3b8f861aa384d2061): Total: 0.100 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2e30f1d9b0d507224ec3ba39235ad0e4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a9787f9b28ef784d5e1800eefcb2d369 DependenciesID=f34b9f9e5d202d2fced41190d10263d1 StaticDependenciesID=e8e2a65c64333c96998ddc03b78762a5
Asset Pipeline Refresh (id=2a0684ccb699a7b7ea505b07937a9cc8): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '5b3e4c69e0bfa3d18afbc62f7fb792a2') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e2a1355f30ed3861dcad9b4ce6829809 DependenciesID=37f34f885f048a48334ed93be1bccb4f StaticDependenciesID=755e254085a1e7d1eb6397fcc7f322c5
Asset Pipeline Refresh (id=c055bc6f274a19ab0aedddcbcc6eb68c): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Asset Pipeline Refresh (id=b7fb29be84233ab85901206fa6bc2ec2): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '7afdab10e88853bceb8ac813867a7c2f') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b2470c82e3941a6e918ff68df3810ab9 DependenciesID=5c530df43249229029e4266789e8d85c StaticDependenciesID=7397796abaafc6c4f23e10d31da78d90
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=5d84c8dfb38fd5bfe82ebe0f359027ca): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '5e2ca25c21ae57ab3186e702be753a3e') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1f0d4c4b0e94f3ee367e6f0f1ef799a3 DependenciesID=020b3d9b9a33d26a4ebd75c12419fd8d StaticDependenciesID=ded8be4a66b081f5a7bbd648626be9ce
Asset Pipeline Refresh (id=1a55eec40c7cc2ee9ac8719f80208ea4): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'c0831a592867296694ed77db4f04de97') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ea203fde4d168a57e705f5056fdd79c9 DependenciesID=195275063eaa5d30302dcf5e138d4dcd StaticDependenciesID=6fece09f53a05e5bccabe07111bf30c4
Asset Pipeline Refresh (id=32713731e146204e99386085a4bf7d87): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '6d51347281b09fa852e424509597ea3d') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=343a3fc8c7cf74c6400c177531e9d686 DependenciesID=acac7ec75cd1c1a607b4496e937a325d StaticDependenciesID=517d06d6e75995fc72c0cef6638258a5
Asset Pipeline Refresh (id=2e2f5bcc0c0bea935b5538051618fe4c): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'b98ece64ade04a1813ea926a4c5bccad') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ddbd1ae87360db3aa832d00c29ef61e6 DependenciesID=6b2ba9d0f26bc1f524d67c94a2e92364 StaticDependenciesID=3b0a93794cfeac2bef638ae84d2a6a90
Asset Pipeline Refresh (id=ce7957971c5a2c5f4adde208a670ea08): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f58f82a90483aa709544e30bc1f0b4d2') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e4290ea9da4bca836c0248959e3053f7 DependenciesID=126fe91a3be0e3b9b3d1b64e1a34183c StaticDependenciesID=5fdff11678c51cc2af2c2dbea3c60739
Asset Pipeline Refresh (id=56a2a92cbd08f8471ac36365adbac521): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8445b989c749bc9ef2cc141cf6c4ad65') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4eedc8d15755af13206fcdac465acad4 DependenciesID=7fd010955d018c5c1f9ef3c20d0f8f56 StaticDependenciesID=b4aefc43cd86d33f8e008cae31140a7b
Asset Pipeline Refresh (id=bd4a0cb8d4dd3dfa28ed85ba3632563e): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'fc1ccfacde26028baae7c691333c29bb') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7e30ede1e075c32a9bbe75f6da68c0e5 DependenciesID=3f05e809bfabd72f5644348a12f139f5 StaticDependenciesID=be8f28b0c6c3b0f13732fc06a4fbf15d
Asset Pipeline Refresh (id=e262f1f8ed8b193b9b3699cc07ccc55e): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '44d5e2a3201dce6c37b6c168295e8cb4') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9d4776a025a223f58781e49f64627d87 DependenciesID=00e41f064caa03e15654500e189c636d StaticDependenciesID=5d72bfa29e3d14451880077dffcab18e
Asset Pipeline Refresh (id=69494d81a560b5789903557154d2ade9): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2020111e4e4c372866d94c47d71ff4d0') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=eeec4aa99f7842a52001635f9e3bc106 DependenciesID=6bdfc996d53b13a83ccf4c54bd0ec5e8 StaticDependenciesID=61c81ac0799b18ab188ce8dad656c946
Asset Pipeline Refresh (id=1e0d785d343cce8c5a07cf5a79176343): Total: 0.030 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '68ed48b1769b7f802b5ce4e94788d7c6') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=58e45d9a8858dc4f21ccdf0eb04406e2 DependenciesID=24c6831cc170332dc1d8eebb3dc94193 StaticDependenciesID=a747836ca8b78513b0baa1be476f9fbb
Asset Pipeline Refresh (id=0569d0fe15eb15580a8ab4c31099aa40): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 48 unused Assets / (2.0 MB). Loaded Objects now: 11730.
Memory consumption went from 353.4 MB to 351.4 MB.
Total: 40.582869 ms (FindLiveObjects: 0.510968 ms CreateObjectMapping: 0.321904 ms MarkObjects: 39.305002 ms DeleteObjects: 0.145643 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
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Unhandled description string ]
- Finished resetting the current domain, in 1.817 seconds
Domain Reload Profiling: 2550ms
BeginReloadAssembly (415ms)
DisableScriptedObjects (52ms)
CreateAndSetChildDomain (155ms)
RebuildCommonClasses (8ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (233ms)
LoadAssemblies (156ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (24ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1818ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (618ms)
Asset Pipeline Refresh (id=7817b917a67fc73fab137e8539f41255): Total: 2.838 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1925 ms
Asset DB Callback time: managed=26 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=884 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.250ms
ApplyChangesToAssetFolders: 0.291ms
Collect global state as custom dependencies: 3.259ms
ProcessAssetsWithTransientArtifactChanges: 0.182ms
CategorizeAssets: 55.201ms
CompileScripts: 1.195ms
ImportOutOfDateAssets: 1828.599ms (1826.330ms without children)
CollectScriptTypesHashes: 0.838ms
ReloadNativeAssets: 1.175ms
UnloadImportedAssets: 0.152ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.579ms
ImportSchedulerStart: 0.328ms
PostProcessAllAssets: 26.022ms
MonoPostProcessAllAssets: 26.019ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.660ms
SyncVS.PostprocessSyncProject 1.468ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.378ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.308ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.526ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.490ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.403ms
CinemachineSettings.OnPostprocessAllAssets 0.226ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.214ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.213ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms
DomainReloadProcessor.OnPostprocessAllAssets 0.137ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.121ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.112ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms
GatherAllCurrentPrimaryImportResultRevisions: 0.155ms
UnloadStreamsBegin: 0.057ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 2.623ms
GenerateScriptTypeSerializationHashes: 4.554ms
Untracked: 920.119ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 2.618 ms
Integration: 673.620 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 676.243 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=7658e6dc4f45b0cf79f7097076ed8ce9): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 1.349 ms
Integration: 5.491 ms
Integration of assets: 0.002 ms
Thread Wait Time: 39.146 ms
Total Operation Time: 45.988 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.450 ms
Integration: 1.337 ms
Integration of assets: 0.007 ms
Thread Wait Time: 103.683 ms
Total Operation Time: 106.476 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.521 ms
Integration: 0.842 ms
Integration of assets: 0.010 ms
Thread Wait Time: 128.344 ms
Total Operation Time: 129.717 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 321 unused Assets / (271.1 KB). Loaded Objects now: 12144.
Memory consumption went from 394.4 MB to 394.2 MB.
Total: 29.301269 ms (FindLiveObjects: 0.553358 ms CreateObjectMapping: 0.329068 ms MarkObjects: 27.756952 ms DeleteObjects: 0.358803 ms)
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
Container Testing (2144023598) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-496682864) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.681 ms
Integration: 23.690 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 24.379 ms
Unloading 343 unused Assets / (0.9 MB). Loaded Objects now: 11310.
Memory consumption went from 380.7 MB to 379.9 MB.
Total: 29.021864 ms (FindLiveObjects: 0.501080 ms CreateObjectMapping: 0.320681 ms MarkObjects: 27.507244 ms DeleteObjects: 0.338976 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
AcceleratorClientConnectionCallback - disconnected - :0
Unhandled description string [
Unhandled description string ]
AcceleratorClientConnectionCallback - disconnected - :0
Importing 'GUID: 00000000000000008000000000000000 - Path: ProjectSettings/DynamicsManager.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000008000000000000000' -> (Import Result ID: '4fc2b8971053ead7044f1d7fbe6dbe70') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=f4e5ea74158efa9a7415a6abc5cfeedf DependenciesID=641d11f264df218e471ff7e66da160a1 StaticDependenciesID=ce0e5bbddeff21ce3b2ee857bc5d3cec
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=429fd0bcc9ae169f9857271f2f5dbddb): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unhandled description string [
Unhandled description string ]
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 525 unused Assets / (2.1 MB). Loaded Objects now: 11313.
Memory consumption went from 363.0 MB to 360.9 MB.
Total: 51.401130 ms (FindLiveObjects: 0.508734 ms CreateObjectMapping: 0.177043 ms MarkObjects: 49.815977 ms DeleteObjects: 0.586750 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.829 seconds
Domain Reload Profiling: 2616ms
BeginReloadAssembly (465ms)
DisableScriptedObjects (50ms)
CreateAndSetChildDomain (192ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (238ms)
LoadAssemblies (153ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (29ms)
ResolveRequiredComponents (26ms)
FinalizeReload (1829ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (410ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (625ms)
Asset Pipeline Refresh (id=a0d7bf32142f70b18b83c7562ea996f0): Total: 2.800 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1934 ms
Asset DB Callback time: managed=29 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=833 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.402ms
ApplyChangesToAssetFolders: 0.294ms
Collect global state as custom dependencies: 2.586ms
ProcessAssetsWithTransientArtifactChanges: 0.188ms
CategorizeAssets: 56.949ms
CompileScripts: 1.219ms
ImportOutOfDateAssets: 1839.556ms (1837.317ms without children)
CollectScriptTypesHashes: 0.777ms
ReloadNativeAssets: 1.155ms
UnloadImportedAssets: 0.141ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.587ms
ImportSchedulerStart: 0.329ms
PostProcessAllAssets: 29.822ms
MonoPostProcessAllAssets: 29.818ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.146ms
SyncVS.PostprocessSyncProject 1.617ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.419ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.338ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.217ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.510ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.452ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.426ms
CinemachineSettings.OnPostprocessAllAssets 0.248ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.226ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.187ms
AssetChangedListener.OnPostprocessAllAssets 0.141ms
DomainReloadProcessor.OnPostprocessAllAssets 0.136ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.126ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.077ms
AssetPostprocessor.OnPostprocessAllAssets 0.053ms
GatherAllCurrentPrimaryImportResultRevisions: 0.159ms
UnloadStreamsBegin: 0.062ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 2.486ms
GenerateScriptTypeSerializationHashes: 4.225ms
Untracked: 864.364ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 11.417 ms
Integration: 665.056 ms
Integration of assets: 0.007 ms
Thread Wait Time: -0.001 ms
Total Operation Time: 676.479 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=9c7f46a3275f9cf62aefaf1b641b3e26): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 7.544 ms
Integration: 5.958 ms
Integration of assets: 0.003 ms
Thread Wait Time: 54.852 ms
Total Operation Time: 68.357 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.456 ms
Integration: 1.703 ms
Integration of assets: 0.008 ms
Thread Wait Time: 103.858 ms
Total Operation Time: 107.025 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.560 ms
Integration: 0.909 ms
Integration of assets: 0.013 ms
Thread Wait Time: 172.997 ms
Total Operation Time: 174.479 ms
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:9)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 9)
Container Testing (896907757) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2083324771) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.680 ms
Integration: 23.359 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 24.046 ms
Unloading 582 unused Assets / (2.6 MB). Loaded Objects now: 11345.
Memory consumption went from 384.1 MB to 381.5 MB.
Total: 28.934741 ms (FindLiveObjects: 0.524504 ms CreateObjectMapping: 0.325220 ms MarkObjects: 27.209004 ms DeleteObjects: 0.521358 ms)
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 2s569ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (2.50 seconds), 9 items updated, 1247 evaluated
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1518534
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (Unknown). Loaded Objects now: 11314.
Memory consumption went from 354.6 MB to 354.6 MB.
Total: 81.389648 ms (FindLiveObjects: 0.705814 ms CreateObjectMapping: 0.420519 ms MarkObjects: 79.830964 ms DeleteObjects: 0.026790 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.978 seconds
Domain Reload Profiling: 3263ms
BeginReloadAssembly (677ms)
DisableScriptedObjects (145ms)
CreateAndSetChildDomain (194ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (510ms)
LoadAssemblies (227ms)
TypeCache.Refresh (17ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (233ms)
BuildScriptInfoCaches (209ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1979ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (357ms)
ProcessInitializeOnLoadAttributes (434ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (560ms)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '46970934e592a9a73ee4e77d1704fa94') in 0.245 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bbb5dab45db8ac406f263868ebdbe7c8 DependenciesID=4aa2ff5db306545e5bbc5660ea58607c StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108112 bytes)
0 seconds elapsed
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: 'a97168a0cadfb08945ecec20438e412b') in 0.108 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=26bb06fefd5574d59a15b998bb7284aa DependenciesID=995f16d3bf63ca7516b4dc37fdeb0281 StaticDependenciesID=0741ad2150955ad0c7aaf9d352a3121a
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611128 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '94eac39463a54a3ab886e24f7de528ad') in 0.556 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=85f40de8f48a354c02f2fad83d7e269f DependenciesID=c7d176cf939bb5edfd50513930ec7271 StaticDependenciesID=0671ac36fc421b2f628d1bd80d168eac
Asset Pipeline Refresh (id=843bd1d8703e9798eaef02d20e611cce): Total: 7.733 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=3 (actual=3, local cache=0, cache server=0)
Asset DB Process Time: managed=16 ms, native=3446 ms
Asset DB Callback time: managed=53 ms, native=8 ms
Scripting: domain reloads=1, domain reload time=1374 ms, compile time=2833 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=4, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.915ms
ApplyChangesToAssetFolders: 0.650ms
Scan: 434.888ms
Collect global state as custom dependencies: 5.110ms
OnSourceAssetsModified: 0.772ms
CategorizeScriptCompilationAssets: 0.050ms
ProcessAssetsWithTransientArtifactChanges: 7.708ms
CategorizeAssets: 64.370ms
CompileScripts: 2833.275ms
ImportOutOfDateAssets: 2906.419ms (1988.349ms without children)
ImportManagerImport: 914.337ms (1.978ms without children)
UpdateCategorizedAssets: 0.055ms
CollectScriptTypesHashes: 0.947ms
ReloadNativeAssets: 1.244ms
UnloadImportedAssets: 0.977ms
ReloadImportedAssets: 2.158ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.765ms
ImportSchedulerStart: 0.707ms
PostProcessAllAssets: 54.858ms
XRBuildSystem.XRAssetImported 1.585ms
PostProcessCallbackCreateDeferredMaterials 0.090ms
MonoPostProcessAllAssets: 52.748ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 8.844ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.571ms
AssetChangedListener.OnPostprocessAllAssets 3.957ms
AssetPostprocessor.OnPostprocessAllAssets 2.845ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.961ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.824ms
SyncVS.PostprocessSyncProject 1.543ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.474ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.358ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.089ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.986ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.858ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.753ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.742ms
MaterialPostprocessor.OnPostprocessAllAssets 0.571ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.510ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.452ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.431ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.417ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.387ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.369ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.295ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.269ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.268ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.251ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.237ms
CinemachineSettings.OnPostprocessAllAssets 0.220ms
AssetPathToTypes.OnPostprocessAllAssets 0.208ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.201ms
AssetEvents.OnPostprocessAllAssets 0.192ms
PostProcessor.OnPostprocessAllAssets 0.192ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.185ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.173ms
DomainReloadProcessor.OnPostprocessAllAssets 0.143ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.122ms
ThemePostprocessor.OnPostprocessAllAssets 0.118ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.116ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.114ms
SamplePostprocessor.OnPostprocessAllAssets 0.110ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.107ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.099ms
AssetReloadNotifier.OnPostprocessAllAssets 0.086ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.085ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.063ms
PostAssetChangesProfiler: 5.729ms
GatherAllCurrentPrimaryImportResultRevisions: 0.566ms
UnloadStreamsBegin: 0.413ms
PersistCurrentRevisions: 0.196ms
GenerateScriptTypeHashes: 2.835ms
GenerateScriptTypeSerializationHashes: 4.972ms
Untracked: 1413.964ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=b9776655d92b39eeb990072ee1502551): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '403aaee2d31949688775899d615d2f4d') in 0.364809172 seconds
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 1s53ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (1.00 seconds), 9 items updated, 1247 evaluated
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.0863545
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 570 unused Assets / (1.6 MB). Loaded Objects now: 11309.
Memory consumption went from 366.6 MB to 365.0 MB.
Total: 28.485769 ms (FindLiveObjects: 0.628408 ms CreateObjectMapping: 0.353513 ms MarkObjects: 22.921993 ms DeleteObjects: 4.233390 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.862 seconds
Domain Reload Profiling: 2811ms
BeginReloadAssembly (428ms)
DisableScriptedObjects (76ms)
CreateAndSetChildDomain (147ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (437ms)
LoadAssemblies (133ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (206ms)
BuildScriptInfoCaches (183ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1863ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (261ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (574ms)
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '9c9bb1e7bdea2133cb00f3a6a35c0398') in 0.229 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c5c173c7400d36bbe90204c12957f169 DependenciesID=889b80b826a4b9f6c2a6c8f449e424ef StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108112 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '9988794aa1f1301d6b7f4153d75453f1') in 0.144 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a6c48e15741558bcfe30ae2ebe59b881 DependenciesID=6ee2440efa438e6c168ae5eec4d97827 StaticDependenciesID=0741ad2150955ad0c7aaf9d352a3121a
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611128 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'c6e22d0a9958ec235c6af3bfc60e4fd8') in 0.577 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ba4b01bf4da3b0407bc8d5dd6a962f05 DependenciesID=f50c8cd7e4c2014affe61752cffb4fe9 StaticDependenciesID=0671ac36fc421b2f628d1bd80d168eac
Asset Pipeline Refresh (id=7913ae2a93c19ed8d81bdfdf4e4da447): Total: 5.729 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=3 (actual=3, local cache=0, cache server=0)
Asset DB Process Time: managed=15 ms, native=3331 ms
Asset DB Callback time: managed=52 ms, native=7 ms
Scripting: domain reloads=1, domain reload time=1007 ms, compile time=1314 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=2, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.524ms
ApplyChangesToAssetFolders: 0.449ms
Scan: 361.714ms
Collect global state as custom dependencies: 5.388ms
OnSourceAssetsModified: 0.734ms
ProcessAssetsWithTransientArtifactChanges: 8.828ms
CategorizeAssets: 77.662ms
CompileScripts: 1313.705ms
ImportOutOfDateAssets: 2855.350ms (1871.031ms without children)
ImportManagerImport: 981.135ms (2.152ms without children)
UpdateCategorizedAssets: 0.060ms
CollectScriptTypesHashes: 0.772ms
ReloadNativeAssets: 1.455ms
UnloadImportedAssets: 0.419ms
ReloadImportedAssets: 1.290ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.791ms
ImportSchedulerStart: 0.479ms
PostProcessAllAssets: 54.134ms
XRBuildSystem.XRAssetImported 1.804ms
PostProcessCallbackCreateDeferredMaterials 0.066ms
MonoPostProcessAllAssets: 51.825ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 8.730ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.572ms
AssetChangedListener.OnPostprocessAllAssets 4.176ms
AssetPostprocessor.OnPostprocessAllAssets 2.886ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.017ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.830ms
SyncVS.PostprocessSyncProject 1.568ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.484ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.372ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.225ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.951ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.796ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.741ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.731ms
MaterialPostprocessor.OnPostprocessAllAssets 0.585ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.517ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.453ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.416ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.394ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.390ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.299ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.274ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.266ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.249ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.238ms
CinemachineSettings.OnPostprocessAllAssets 0.227ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.221ms
AssetPathToTypes.OnPostprocessAllAssets 0.216ms
PostProcessor.OnPostprocessAllAssets 0.211ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.205ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms
AssetEvents.OnPostprocessAllAssets 0.190ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.186ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.168ms
DomainReloadProcessor.OnPostprocessAllAssets 0.135ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.117ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.112ms
SamplePostprocessor.OnPostprocessAllAssets 0.111ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.107ms
ThemePostprocessor.OnPostprocessAllAssets 0.105ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.097ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.097ms
AssetReloadNotifier.OnPostprocessAllAssets 0.093ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.066ms
PostAssetChangesProfiler: 4.966ms
GatherAllCurrentPrimaryImportResultRevisions: 0.274ms
UnloadStreamsBegin: 0.208ms
PersistCurrentRevisions: 0.239ms
GenerateScriptTypeHashes: 2.866ms
GenerateScriptTypeSerializationHashes: 4.789ms
Untracked: 1043.149ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '74a72e9e8e2679505ec6158c4f413dcb') in 0.296590628 seconds
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=13c0e4739cae18e9fb373a25d4b6056e): Total: 0.025 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Asset Pipeline Refresh (id=35d2c5c35030460ecb3d52e7df55946b): Total: 0.077 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.010071s
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 4 Duration: 2s182ms
[ 826/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json
*** Tundra requires additional run (2.13 seconds), 2 items updated, 1238 evaluated
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 1s622ms
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 1s338ms
Finished compiling graph: 1250 nodes, 28184 flattened edges (23612 ToBuild, 222 ToUse), maximum node priority 1482
[ 618/1247 0s] WriteText Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.rsp
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (1.29 seconds), 10 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1762002
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 561 unused Assets / (1.6 MB). Loaded Objects now: 11321.
Memory consumption went from 365.3 MB to 363.7 MB.
Total: 55.416001 ms (FindLiveObjects: 0.646012 ms CreateObjectMapping: 0.405942 ms MarkObjects: 50.846770 ms DeleteObjects: 2.831420 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.203 seconds
Domain Reload Profiling: 3900ms
BeginReloadAssembly (933ms)
DisableScriptedObjects (163ms)
CreateAndSetChildDomain (321ms)
RebuildCommonClasses (12ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (644ms)
LoadAssemblies (424ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (256ms)
BuildScriptInfoCaches (228ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2204ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (337ms)
ProcessInitializeOnLoadAttributes (502ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (728ms)
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Asset Pipeline Refresh (id=5a0b13a71bfa4a5218e7a3e484d21bb0): Total: 11.381 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3202 ms
Asset DB Callback time: managed=644 ms, native=9 ms
Scripting: domain reloads=1, domain reload time=1796 ms, compile time=5725 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=1, changed=3, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.096ms
InvokePackagesCallback: 3.202ms
ApplyChangesToAssetFolders: 1.742ms
Scan: 553.775ms
Collect global state as custom dependencies: 4.889ms
OnSourceAssetsModified: 9.805ms
CategorizeScriptCompilationAssets: 0.121ms
ProcessAssetsWithTransientArtifactChanges: 10.588ms
CategorizeAssets: 183.927ms
CompileScripts: 5724.761ms
ImportOutOfDateAssets: 2220.304ms (2216.451ms without children)
CollectScriptTypesHashes: 4.546ms
ReloadNativeAssets: 1.385ms
UnloadImportedAssets: 0.272ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.748ms
ImportSchedulerStart: 1.408ms
PostProcessAllAssets: 634.678ms
XRBuildSystem.XRAssetImported 1.823ms
PostProcessCallbackCreateDeferredMaterials 0.068ms
MonoPostProcessAllAssets: 632.311ms
SyncVS.PostprocessSyncProject 548.820ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.495ms
NugetAssetPostprocessor.OnPostprocessAllAssets 18.449ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.725ms
AssetChangedListener.OnPostprocessAllAssets 3.874ms
AssetPostprocessor.OnPostprocessAllAssets 2.918ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.036ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.891ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.523ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.407ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.089ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.999ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.797ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.793ms
MaterialPostprocessor.OnPostprocessAllAssets 0.608ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.511ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.498ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.421ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.407ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.393ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.291ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.279ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.271ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.259ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.233ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.228ms
AssetPathToTypes.OnPostprocessAllAssets 0.226ms
CinemachineSettings.OnPostprocessAllAssets 0.224ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.217ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms
AssetEvents.OnPostprocessAllAssets 0.192ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.192ms
PostProcessor.OnPostprocessAllAssets 0.184ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.138ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms
DomainReloadProcessor.OnPostprocessAllAssets 0.128ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.118ms
AssetReloadNotifier.OnPostprocessAllAssets 0.116ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms
SamplePostprocessor.OnPostprocessAllAssets 0.115ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.114ms
ThemePostprocessor.OnPostprocessAllAssets 0.109ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.103ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.096ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.072ms
PostAssetChangesProfiler: 7.652ms
GatherAllCurrentPrimaryImportResultRevisions: 4.937ms
UnloadStreamsBegin: 6.462ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 2.753ms
GenerateScriptTypeSerializationHashes: 4.703ms
Untracked: 2008.137ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=6f4736a11bcf615258c7aaf9dad3f1ad): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611128 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '520a94439497c93e6faadc32456c3539') in 0.827 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9a8f189d1f8ea4e24ed1a02103905acd DependenciesID=f50c8cd7e4c2014affe61752cffb4fe9 StaticDependenciesID=0671ac36fc421b2f628d1bd80d168eac
Asset Pipeline Refresh (id=bdfa6dfa76018e35bb7283b83b484f21): Total: 0.867 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=856 ms
Asset DB Callback time: managed=1 ms, native=8 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.186ms
Scan: 7.923ms
Collect global state as custom dependencies: 0.151ms
ProcessAssetsWithTransientArtifactChanges: 0.080ms
CategorizeAssets: 1.708ms
ImportOutOfDateAssets: 833.724ms (0.156ms without children)
ImportManagerImport: 830.461ms (0.523ms without children)
ReloadNativeAssets: 0.059ms
UnloadImportedAssets: 2.152ms
ReloadImportedAssets: 1.814ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.406ms
ImportSchedulerStart: 0.484ms
PostProcessAllAssets: 5.253ms
XRBuildSystem.XRAssetImported 3.300ms
MonoPostProcessAllAssets: 1.732ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.655ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.257ms
SyncVS.PostprocessSyncProject 0.138ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.059ms
AssetPostprocessor.OnPostprocessAllAssets 0.058ms
PostAssetChangesProfiler: 5.009ms
GatherAllCurrentPrimaryImportResultRevisions: 0.252ms
UnloadStreamsBegin: 0.077ms
PersistCurrentRevisions: 0.172ms
Untracked: 12.613ms
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: 'aefffe0cc56319c77d1d076047a5f6a5') in 0.099 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a15e6c58bbb42a89551cece9d1333c2d DependenciesID=889b80b826a4b9f6c2a6c8f449e424ef StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Asset Pipeline Refresh (id=99e64247ad3004b33b4525f4284cd941): Total: 0.123 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108112 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '4171b94af4e4d0ebb8204dd6fc11fcf6') in 0.134 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6cc74effd3d37d3affcdaff93c33a22a DependenciesID=6ee2440efa438e6c168ae5eec4d97827 StaticDependenciesID=0741ad2150955ad0c7aaf9d352a3121a
Asset Pipeline Refresh (id=79399c9af033cbea1a2cd9e36716e94b): Total: 0.150 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611128 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '01c344de4a154eaba91f9171817a4a1c') in 0.573 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fba29c1e46a38137e7eadf764c0dd67c DependenciesID=f50c8cd7e4c2014affe61752cffb4fe9 StaticDependenciesID=0671ac36fc421b2f628d1bd80d168eac
Asset Pipeline Refresh (id=848a526925a4731f8831b5422f0f534f): Total: 0.606 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=598 ms
Asset DB Callback time: managed=1 ms, native=5 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.123ms
Scan: 4.407ms
Collect global state as custom dependencies: 0.078ms
ProcessAssetsWithTransientArtifactChanges: 0.064ms
CategorizeAssets: 1.796ms
ImportOutOfDateAssets: 576.244ms (0.161ms without children)
ImportManagerImport: 574.995ms (0.339ms without children)
ReloadNativeAssets: 0.053ms
UnloadImportedAssets: 0.344ms
ReloadImportedAssets: 0.901ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.391ms
ImportSchedulerStart: 0.296ms
PostProcessAllAssets: 3.349ms
XRBuildSystem.XRAssetImported 1.837ms
MonoPostProcessAllAssets: 1.391ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.501ms
SyncVS.PostprocessSyncProject 0.137ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.136ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.061ms
AssetPostprocessor.OnPostprocessAllAssets 0.051ms
PostAssetChangesProfiler: 3.968ms
GatherAllCurrentPrimaryImportResultRevisions: 0.263ms
PersistCurrentRevisions: 0.147ms
Untracked: 15.661ms
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '02d42e6cbf54bcaa7023b1a7f7cc4b05') in 0.337008167 seconds
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 589 unused Assets / (2.3 MB). Loaded Objects now: 11332.
Memory consumption went from 373.8 MB to 371.6 MB.
Total: 36.397198 ms (FindLiveObjects: 0.602240 ms CreateObjectMapping: 0.379141 ms MarkObjects: 33.836145 ms DeleteObjects: 1.212534 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.904 seconds
Domain Reload Profiling: 2931ms
BeginReloadAssembly (536ms)
DisableScriptedObjects (87ms)
CreateAndSetChildDomain (200ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (396ms)
LoadAssemblies (300ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (29ms)
ResolveRequiredComponents (25ms)
FinalizeReload (1905ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (641ms)
Asset Pipeline Refresh (id=b899afc7b2e6eb163b1631d837d3fd89): Total: 3.239 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2028 ms
Asset DB Callback time: managed=28 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1178 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.198ms
ApplyChangesToAssetFolders: 0.356ms
Collect global state as custom dependencies: 3.121ms
ProcessAssetsWithTransientArtifactChanges: 0.210ms
CategorizeAssets: 62.225ms
CompileScripts: 1.548ms
ImportOutOfDateAssets: 1915.986ms (1913.591ms without children)
CollectScriptTypesHashes: 0.992ms
ReloadNativeAssets: 1.195ms
UnloadImportedAssets: 0.162ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.673ms
ImportSchedulerStart: 0.324ms
PostProcessAllAssets: 28.297ms
MonoPostProcessAllAssets: 28.294ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.834ms
SyncVS.PostprocessSyncProject 1.609ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.501ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.463ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.512ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.501ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.434ms
CinemachineSettings.OnPostprocessAllAssets 0.272ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.237ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.220ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.215ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms
DomainReloadProcessor.OnPostprocessAllAssets 0.151ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.136ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.061ms
AssetPostprocessor.OnPostprocessAllAssets 0.051ms
GatherAllCurrentPrimaryImportResultRevisions: 0.154ms
UnloadStreamsBegin: 0.093ms
PersistCurrentRevisions: 0.112ms
GenerateScriptTypeHashes: 2.831ms
GenerateScriptTypeSerializationHashes: 4.832ms
Untracked: 1221.565ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 4.194 ms
Integration: 768.394 ms
Integration of assets: 0.007 ms
Thread Wait Time: -0.002 ms
Total Operation Time: 772.594 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=2672e9d1d67e877a399154d1aebd367f): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 17.933 ms
Integration: 6.023 ms
Integration of assets: 0.003 ms
Thread Wait Time: 60.976 ms
Total Operation Time: 84.935 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.271 ms
Integration: 1.621 ms
Integration of assets: 0.009 ms
Thread Wait Time: 113.156 ms
Total Operation Time: 116.057 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.784 ms
Integration: 1.074 ms
Integration of assets: 0.013 ms
Thread Wait Time: 143.015 ms
Total Operation Time: 144.886 ms
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
Container Testing (1333443063) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1738770296) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.676 ms
Integration: 22.103 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.010 ms
Total Operation Time: 22.789 ms
Unloading 580 unused Assets / (0.8 MB). Loaded Objects now: 11369.
Memory consumption went from 388.7 MB to 388.0 MB.
Total: 30.184887 ms (FindLiveObjects: 0.535504 ms CreateObjectMapping: 0.342623 ms MarkObjects: 28.533549 ms DeleteObjects: 0.472426 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s861ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.81 seconds), 6 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1849752
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11338.
Memory consumption went from 359.8 MB to 359.8 MB.
Total: 41.049715 ms (FindLiveObjects: 0.502933 ms CreateObjectMapping: 0.304852 ms MarkObjects: 39.856466 ms DeleteObjects: 0.016961 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.982 seconds
Domain Reload Profiling: 3097ms
BeginReloadAssembly (508ms)
DisableScriptedObjects (73ms)
CreateAndSetChildDomain (194ms)
RebuildCommonClasses (14ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (503ms)
LoadAssemblies (189ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (226ms)
BuildScriptInfoCaches (201ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1983ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (258ms)
ProcessInitializeOnLoadAttributes (462ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (616ms)
Asset Pipeline Refresh (id=1bf0ec6fe0e51849e9c5074191018adc): Total: 5.065 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2718 ms
Asset DB Callback time: managed=90 ms, native=5 ms
Scripting: domain reloads=1, domain reload time=1170 ms, compile time=1080 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.556ms
ApplyChangesToAssetFolders: 0.487ms
Scan: 604.046ms
Collect global state as custom dependencies: 5.109ms
OnSourceAssetsModified: 0.642ms
ProcessAssetsWithTransientArtifactChanges: 9.765ms
CategorizeAssets: 63.990ms
CompileScripts: 1080.187ms
ImportOutOfDateAssets: 1996.269ms (1993.285ms without children)
CollectScriptTypesHashes: 1.310ms
ReloadNativeAssets: 1.272ms
UnloadImportedAssets: 0.323ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.861ms
ImportSchedulerStart: 0.493ms
PostProcessAllAssets: 92.560ms
XRBuildSystem.XRAssetImported 1.918ms
MonoPostProcessAllAssets: 90.175ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.081ms
NugetAssetPostprocessor.OnPostprocessAllAssets 14.754ms
AssetChangedListener.OnPostprocessAllAssets 6.642ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.320ms
AssetPostprocessor.OnPostprocessAllAssets 4.365ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.817ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.699ms
SyncVS.PostprocessSyncProject 2.430ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.075ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.944ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.597ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.441ms
MaterialPostprocessor.OnPostprocessAllAssets 0.912ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.786ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.778ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.750ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.740ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.623ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.510ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.448ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.416ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.398ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.391ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.311ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.310ms
AssetPathToTypes.OnPostprocessAllAssets 0.308ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.306ms
CinemachineSettings.OnPostprocessAllAssets 0.299ms
AssetEvents.OnPostprocessAllAssets 0.297ms
PostProcessor.OnPostprocessAllAssets 0.278ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.275ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.263ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.245ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.184ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.178ms
ThemePostprocessor.OnPostprocessAllAssets 0.171ms
SamplePostprocessor.OnPostprocessAllAssets 0.160ms
DomainReloadProcessor.OnPostprocessAllAssets 0.155ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.115ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.111ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.108ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.100ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.090ms
AssetReloadNotifier.OnPostprocessAllAssets 0.086ms
AssetProcessor.OnPostprocessAllAssets 0.067ms
PostAssetChangesProfiler: 3.072ms
GatherAllCurrentPrimaryImportResultRevisions: 0.250ms
UnloadStreamsBegin: 0.136ms
PersistCurrentRevisions: 0.139ms
GenerateScriptTypeHashes: 2.696ms
GenerateScriptTypeSerializationHashes: 4.590ms
Untracked: 1205.021ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108140 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '27612022303dd2fd59e4df964d2cfa5b') in 0.190 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ce79a1ba564fd6e85bad3989e2792e4a DependenciesID=5a2933c5ec7c87a69ff433ca431d9102 StaticDependenciesID=84dc73e16fe09e6a4b09f135fb70ce32
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=708773825dae72acf987479cdea1a373): Total: 0.346 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=1 ms, native=336 ms
Asset DB Callback time: managed=2 ms, native=6 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.166ms
ApplyChangesToAssetFolders: 0.114ms
Scan: 111.417ms
Collect global state as custom dependencies: 0.103ms
OnSourceAssetsModified: 0.624ms
ProcessAssetsWithTransientArtifactChanges: 0.071ms
CategorizeAssets: 18.386ms
ImportOutOfDateAssets: 194.530ms (0.202ms without children)
ImportManagerImport: 192.756ms (2.119ms without children)
ReloadNativeAssets: 0.051ms
UnloadImportedAssets: 0.127ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.522ms
InitializingProgressBar: 0.487ms
ImportSchedulerStart: 0.383ms
PostProcessAllAssets: 4.099ms
XRBuildSystem.XRAssetImported 1.678ms
MonoPostProcessAllAssets: 2.233ms
SyncVS.PostprocessSyncProject 0.993ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.234ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.151ms
AssetChangedListener.OnPostprocessAllAssets 0.122ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.105ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.079ms
AssetPostprocessor.OnPostprocessAllAssets 0.057ms
PostAssetChangesProfiler: 4.140ms
GatherAllCurrentPrimaryImportResultRevisions: 0.199ms
UnloadStreamsBegin: 0.068ms
PersistCurrentRevisions: 0.164ms
Untracked: 12.184ms
Unhandled description string [
Unhandled description string ]
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=dedf82037959c44ccb809de9d9f9de74): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=399e8f3be1d28ca48927806aa36f9be3): Total: 0.079 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=3b1ca06d9a55f0507a62f6aeeb71a1d3): Total: 0.090 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '82e9339f5cc26b0ea737f4b112f14a30') in 0.573 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=30bb1f5783d9c95465ad92bfb95e8e8a DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
Asset Pipeline Refresh (id=07ffa7be983f8ce27a93d821367ee619): Total: 0.678 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=670 ms
Asset DB Callback time: managed=1 ms, native=6 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.167ms
ApplyChangesToAssetFolders: 0.115ms
Scan: 59.184ms
Collect global state as custom dependencies: 0.091ms
ProcessAssetsWithTransientArtifactChanges: 0.086ms
CategorizeAssets: 19.927ms
ImportOutOfDateAssets: 579.106ms (0.203ms without children)
ImportManagerImport: 577.507ms (0.391ms without children)
UnloadImportedAssets: 0.455ms
ReloadImportedAssets: 1.285ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.532ms
ImportSchedulerStart: 0.356ms
PostProcessAllAssets: 3.105ms
XRBuildSystem.XRAssetImported 1.531ms
MonoPostProcessAllAssets: 1.418ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.517ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.148ms
SyncVS.PostprocessSyncProject 0.132ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms
PostAssetChangesProfiler: 4.299ms
GatherAllCurrentPrimaryImportResultRevisions: 0.191ms
PersistCurrentRevisions: 0.199ms
Untracked: 11.207ms
Asset Pipeline Refresh (id=79c89ec251e757986a8c07a05c9972ac): Total: 0.070 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 605 unused Assets / (7.2 MB). Loaded Objects now: 11333.
Memory consumption went from 372.0 MB to 364.9 MB.
Total: 20.976304 ms (FindLiveObjects: 0.515717 ms CreateObjectMapping: 0.320151 ms MarkObjects: 19.236701 ms DeleteObjects: 0.544932 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.845 seconds
Domain Reload Profiling: 2479ms
BeginReloadAssembly (328ms)
DisableScriptedObjects (59ms)
CreateAndSetChildDomain (120ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (217ms)
LoadAssemblies (88ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (24ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1846ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (395ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (638ms)
Asset Pipeline Refresh (id=b630e4151e738ec9aa7dbb08d029566e): Total: 2.670 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1951 ms
Asset DB Callback time: managed=29 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=688 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.407ms
ApplyChangesToAssetFolders: 0.288ms
Collect global state as custom dependencies: 1.934ms
ProcessAssetsWithTransientArtifactChanges: 0.176ms
CategorizeAssets: 55.432ms
CompileScripts: 1.407ms
ImportOutOfDateAssets: 1854.920ms (1852.580ms without children)
CollectScriptTypesHashes: 0.674ms
ReloadNativeAssets: 1.173ms
UnloadImportedAssets: 0.157ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.646ms
ImportSchedulerStart: 0.338ms
PostProcessAllAssets: 29.012ms
MonoPostProcessAllAssets: 29.009ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.056ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.314ms
SyncVS.PostprocessSyncProject 1.532ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.344ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.517ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.515ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.426ms
CinemachineSettings.OnPostprocessAllAssets 0.237ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.234ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.225ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.207ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.177ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.148ms
DomainReloadProcessor.OnPostprocessAllAssets 0.138ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms
GatherAllCurrentPrimaryImportResultRevisions: 0.155ms
UnloadStreamsBegin: 0.056ms
PersistCurrentRevisions: 0.132ms
GenerateScriptTypeHashes: 2.715ms
GenerateScriptTypeSerializationHashes: 4.671ms
Untracked: 724.172ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.906 ms
Integration: 680.155 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 684.067 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=bcaab69f1f115ada3be62ffd269b8738): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 10.723 ms
Integration: 5.756 ms
Integration of assets: 0.003 ms
Thread Wait Time: 59.074 ms
Total Operation Time: 75.556 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.208 ms
Integration: 1.532 ms
Integration of assets: 0.007 ms
Thread Wait Time: 107.814 ms
Total Operation Time: 110.562 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.642 ms
Integration: 0.763 ms
Integration of assets: 0.010 ms
Thread Wait Time: 115.991 ms
Total Operation Time: 117.407 ms
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
func_LocationSegmentTrigger #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:18)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 18)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0003c] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:27
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 27)
Container Testing (-1567519808) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-432696892) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.613 ms
Integration: 18.689 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 19.310 ms
Unloading 580 unused Assets / (501.0 KB). Loaded Objects now: 11378.
Memory consumption went from 388.6 MB to 388.1 MB.
Total: 28.341509 ms (FindLiveObjects: 0.534583 ms CreateObjectMapping: 0.168375 ms MarkObjects: 26.852646 ms DeleteObjects: 0.486483 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s780ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.73 seconds), 9 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1738358
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11347.
Memory consumption went from 359.6 MB to 359.6 MB.
Total: 51.503312 ms (FindLiveObjects: 0.510378 ms CreateObjectMapping: 0.333816 ms MarkObjects: 50.307910 ms DeleteObjects: 0.027822 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.894 seconds
Domain Reload Profiling: 3236ms
BeginReloadAssembly (679ms)
DisableScriptedObjects (96ms)
CreateAndSetChildDomain (262ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (570ms)
LoadAssemblies (317ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (223ms)
BuildScriptInfoCaches (198ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1895ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (278ms)
ProcessInitializeOnLoadAttributes (424ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (575ms)
Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
Asset Pipeline Refresh (id=595763caf8e1fe8dbadb3f06d90107e3): Total: 5.023 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2463 ms
Asset DB Callback time: managed=102 ms, native=7 ms
Scripting: domain reloads=1, domain reload time=1398 ms, compile time=1051 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.663ms
ApplyChangesToAssetFolders: 0.441ms
Scan: 433.588ms
Collect global state as custom dependencies: 6.473ms
OnSourceAssetsModified: 1.078ms
ProcessAssetsWithTransientArtifactChanges: 7.177ms
CategorizeAssets: 58.726ms
CompileScripts: 1051.052ms
ImportOutOfDateAssets: 1906.390ms (1903.526ms without children)
CollectScriptTypesHashes: 2.399ms
ReloadNativeAssets: 1.246ms
UnloadImportedAssets: 0.265ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.756ms
ImportSchedulerStart: 0.560ms
PostProcessAllAssets: 103.246ms
XRBuildSystem.XRAssetImported 1.634ms
MonoPostProcessAllAssets: 101.184ms
NugetAssetPostprocessor.OnPostprocessAllAssets 20.887ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.128ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 8.138ms
AssetChangedListener.OnPostprocessAllAssets 5.723ms
AssetPostprocessor.OnPostprocessAllAssets 4.477ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.885ms
SyncVS.PostprocessSyncProject 2.826ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.232ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.159ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.057ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.835ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.589ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.294ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.067ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.740ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.720ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.646ms
MaterialPostprocessor.OnPostprocessAllAssets 0.641ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.605ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.583ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.505ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.432ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.363ms
CinemachineSettings.OnPostprocessAllAssets 0.338ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.333ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.307ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.302ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.292ms
PostProcessor.OnPostprocessAllAssets 0.271ms
AssetEvents.OnPostprocessAllAssets 0.270ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.233ms
AssetPathToTypes.OnPostprocessAllAssets 0.231ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.225ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.219ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.207ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.192ms
DomainReloadProcessor.OnPostprocessAllAssets 0.179ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.162ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.159ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.154ms
SamplePostprocessor.OnPostprocessAllAssets 0.147ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.141ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.128ms
AssetReloadNotifier.OnPostprocessAllAssets 0.128ms
ThemePostprocessor.OnPostprocessAllAssets 0.121ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.090ms
AssetProcessor.OnPostprocessAllAssets 0.061ms
PostAssetChangesProfiler: 5.565ms
GatherAllCurrentPrimaryImportResultRevisions: 0.256ms
UnloadStreamsBegin: 0.169ms
PersistCurrentRevisions: 0.141ms
GenerateScriptTypeHashes: 2.555ms
GenerateScriptTypeSerializationHashes: 4.425ms
Untracked: 1444.999ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=509529891093354268df23657076fa32): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 566 unused Assets / (3.5 MB). Loaded Objects now: 11342.
Memory consumption went from 381.1 MB to 377.7 MB.
Total: 22.344220 ms (FindLiveObjects: 0.540744 ms CreateObjectMapping: 0.385453 ms MarkObjects: 20.655984 ms DeleteObjects: 0.458430 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.802 seconds
Domain Reload Profiling: 2464ms
BeginReloadAssembly (342ms)
DisableScriptedObjects (63ms)
CreateAndSetChildDomain (119ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (235ms)
LoadAssemblies (105ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (27ms)
ResolveRequiredComponents (24ms)
FinalizeReload (1803ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (105ms)
ProcessInitializeOnLoadAttributes (392ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (599ms)
Asset Pipeline Refresh (id=9f26d7a706c0e7da88604f4b960cf00b): Total: 2.658 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1910 ms
Asset DB Callback time: managed=30 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=716 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.413ms
ApplyChangesToAssetFolders: 0.289ms
Collect global state as custom dependencies: 2.843ms
ProcessAssetsWithTransientArtifactChanges: 0.183ms
CategorizeAssets: 55.284ms
CompileScripts: 1.229ms
ImportOutOfDateAssets: 1812.342ms (1810.014ms without children)
CollectScriptTypesHashes: 0.685ms
ReloadNativeAssets: 1.160ms
UnloadImportedAssets: 0.172ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.643ms
ImportSchedulerStart: 0.326ms
PostProcessAllAssets: 30.323ms
MonoPostProcessAllAssets: 30.320ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.695ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.777ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.588ms
SyncVS.PostprocessSyncProject 1.577ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.422ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.520ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.442ms
CinemachineSettings.OnPostprocessAllAssets 0.261ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.238ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.234ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.213ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.198ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.139ms
DomainReloadProcessor.OnPostprocessAllAssets 0.139ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.118ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms
AssetChangedListener.OnPostprocessAllAssets 0.105ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.068ms
GatherAllCurrentPrimaryImportResultRevisions: 0.161ms
UnloadStreamsBegin: 0.057ms
PersistCurrentRevisions: 0.140ms
GenerateScriptTypeHashes: 2.482ms
GenerateScriptTypeSerializationHashes: 4.240ms
Untracked: 753.520ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 4.838 ms
Integration: 717.820 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 722.665 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=df1eb74d63aa60cea92b28f7b2d3019e): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 17.320 ms
Integration: 6.281 ms
Integration of assets: 0.003 ms
Thread Wait Time: 64.484 ms
Total Operation Time: 88.089 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.158 ms
Integration: 1.594 ms
Integration of assets: 0.011 ms
Thread Wait Time: 134.512 ms
Total Operation Time: 138.275 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.724 ms
Integration: 0.979 ms
Integration of assets: 0.010 ms
Thread Wait Time: 191.520 ms
Total Operation Time: 193.234 ms
NullReferenceException: Object reference not set to an instance of an object.
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x00011] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
Container Testing (1311825043) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (182991522) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.571 ms
Integration: 18.096 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 18.676 ms
Unloading 580 unused Assets / (2.5 MB). Loaded Objects now: 11387.
Memory consumption went from 389.2 MB to 386.7 MB.
Total: 34.485933 ms (FindLiveObjects: 0.571732 ms CreateObjectMapping: 0.214542 ms MarkObjects: 32.592742 ms DeleteObjects: 0.725350 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s553ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.50 seconds), 6 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1045167
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (Unknown). Loaded Objects now: 11356.
Memory consumption went from 360.2 MB to 360.2 MB.
Total: 40.085957 ms (FindLiveObjects: 0.515817 ms CreateObjectMapping: 0.355056 ms MarkObjects: 38.876218 ms DeleteObjects: 0.020960 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.817 seconds
Domain Reload Profiling: 2890ms
BeginReloadAssembly (469ms)
DisableScriptedObjects (69ms)
CreateAndSetChildDomain (178ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (509ms)
LoadAssemblies (192ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (220ms)
BuildScriptInfoCaches (195ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1818ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (241ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (562ms)
Asset Pipeline Refresh (id=926cb35d692bf47ab8d842ff34ba537f): Total: 4.321 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2318 ms
Asset DB Callback time: managed=77 ms, native=13 ms
Scripting: domain reloads=1, domain reload time=1124 ms, compile time=787 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 1.393ms
ApplyChangesToAssetFolders: 0.483ms
Scan: 384.573ms
Collect global state as custom dependencies: 3.750ms
OnSourceAssetsModified: 0.729ms
ProcessAssetsWithTransientArtifactChanges: 8.806ms
CategorizeAssets: 57.487ms
CompileScripts: 787.228ms
ImportOutOfDateAssets: 1828.314ms (1825.509ms without children)
CollectScriptTypesHashes: 1.404ms
ReloadNativeAssets: 1.259ms
UnloadImportedAssets: 0.258ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.759ms
ImportSchedulerStart: 0.492ms
PostProcessAllAssets: 86.142ms
PostProcessCallbackCreateDeferredMaterials 7.502ms
XRBuildSystem.XRAssetImported 1.489ms
MonoPostProcessAllAssets: 76.729ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.686ms
NugetAssetPostprocessor.OnPostprocessAllAssets 14.579ms
AssetPostprocessor.OnPostprocessAllAssets 7.227ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.469ms
AssetChangedListener.OnPostprocessAllAssets 3.895ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.022ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.931ms
SyncVS.PostprocessSyncProject 1.901ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.457ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.411ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.099ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.062ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.797ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.775ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.643ms
MaterialPostprocessor.OnPostprocessAllAssets 0.640ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.507ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.412ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.393ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.389ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.301ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.284ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.270ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.253ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.232ms
AssetPathToTypes.OnPostprocessAllAssets 0.230ms
CinemachineSettings.OnPostprocessAllAssets 0.224ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.211ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.211ms
AssetEvents.OnPostprocessAllAssets 0.208ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.202ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.200ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.180ms
PostProcessor.OnPostprocessAllAssets 0.167ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.140ms
DomainReloadProcessor.OnPostprocessAllAssets 0.128ms
ThemePostprocessor.OnPostprocessAllAssets 0.126ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.119ms
SamplePostprocessor.OnPostprocessAllAssets 0.115ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.114ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.103ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.101ms
AssetReloadNotifier.OnPostprocessAllAssets 0.092ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.073ms
AssetProcessor.OnPostprocessAllAssets 0.051ms
PostAssetChangesProfiler: 3.220ms
GatherAllCurrentPrimaryImportResultRevisions: 0.273ms
UnloadStreamsBegin: 0.113ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 2.545ms
GenerateScriptTypeSerializationHashes: 4.404ms
Untracked: 1155.004ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=71b31966ee8410e4a8985aa710bf8eff): Total: 0.075 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 566 unused Assets / (3.2 MB). Loaded Objects now: 11351.
Memory consumption went from 374.5 MB to 371.3 MB.
Total: 24.516654 ms (FindLiveObjects: 0.567294 ms CreateObjectMapping: 0.334738 ms MarkObjects: 22.611851 ms DeleteObjects: 0.663505 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.796 seconds
Domain Reload Profiling: 2420ms
BeginReloadAssembly (327ms)
DisableScriptedObjects (55ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (215ms)
LoadAssemblies (82ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (25ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1797ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (601ms)
Asset Pipeline Refresh (id=0dd0d981a86f0117da2919123e520318): Total: 2.644 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1920 ms
Asset DB Callback time: managed=51 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=670 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.382ms
ApplyChangesToAssetFolders: 0.319ms
Collect global state as custom dependencies: 1.985ms
ProcessAssetsWithTransientArtifactChanges: 0.326ms
CategorizeAssets: 70.660ms
CompileScripts: 1.307ms
ImportOutOfDateAssets: 1808.947ms (1804.771ms without children)
CollectScriptTypesHashes: 0.599ms
ReloadNativeAssets: 2.277ms
UnloadImportedAssets: 0.195ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.074ms
ImportSchedulerStart: 0.604ms
PostProcessAllAssets: 51.580ms
MonoPostProcessAllAssets: 51.574ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.361ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.418ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.782ms
SyncVS.PostprocessSyncProject 2.168ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.736ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.591ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.474ms
CinemachineSettings.OnPostprocessAllAssets 0.314ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.277ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.275ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.243ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.239ms
DomainReloadProcessor.OnPostprocessAllAssets 0.150ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.140ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.125ms
AssetChangedListener.OnPostprocessAllAssets 0.108ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms
GatherAllCurrentPrimaryImportResultRevisions: 0.154ms
UnloadStreamsBegin: 0.053ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 3.748ms
GenerateScriptTypeSerializationHashes: 6.429ms
Untracked: 704.741ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 5.540 ms
Integration: 730.823 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 736.370 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=93a1fab0edb6bc167bec7f6e4114ccbe): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 7.625 ms
Integration: 6.368 ms
Integration of assets: 0.004 ms
Thread Wait Time: 45.636 ms
Total Operation Time: 59.633 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.530 ms
Integration: 1.571 ms
Integration of assets: 0.007 ms
Thread Wait Time: 108.531 ms
Total Operation Time: 111.639 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.588 ms
Integration: 0.974 ms
Integration of assets: 0.011 ms
Thread Wait Time: 172.272 ms
Total Operation Time: 173.845 ms
NullReferenceException: Object reference not set to an instance of an object.
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x00011] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
Container Testing (51333281) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-50286845) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.615 ms
Integration: 19.224 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.009 ms
Total Operation Time: 19.851 ms
Unloading 580 unused Assets / (2.3 MB). Loaded Objects now: 11396.
Memory consumption went from 389.1 MB to 386.8 MB.
Total: 25.937990 ms (FindLiveObjects: 0.533711 ms CreateObjectMapping: 0.158697 ms MarkObjects: 24.350233 ms DeleteObjects: 0.533891 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '5a576643173f8cc9d0d34f6cb273e540') in 0.200 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=59f7c7dcdfcc1892a857e026f8716dbf DependenciesID=889b80b826a4b9f6c2a6c8f449e424ef StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Asset Pipeline Refresh (id=de26aa9e27cdabba4b8879a04b6e5551): Total: 0.233 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108140 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '14c1b8566c6c3bd81f4838c0f4ccfb9c') in 0.132 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=08b988a3533ec0c27ce5b2f853a4b33b DependenciesID=5a2933c5ec7c87a69ff433ca431d9102 StaticDependenciesID=84dc73e16fe09e6a4b09f135fb70ce32
Asset Pipeline Refresh (id=d7018b549c38e25b2811369e94d53af8): Total: 0.150 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
1 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '18124e76a8d9af6db28ced28208ad914') in 0.567 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=cc0931fd0fd3d8290c990778d1b4fb8b DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
Asset Pipeline Refresh (id=ae58888ab72459144b8aea459bf99e05): Total: 0.599 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=587 ms
Asset DB Callback time: managed=4 ms, native=7 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
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ImportOutOfDateAssets: 571.274ms (0.171ms without children)
ImportManagerImport: 569.822ms (0.993ms without children)
UnloadImportedAssets: 0.462ms
ReloadImportedAssets: 1.637ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.470ms
ImportSchedulerStart: 0.296ms
PostProcessAllAssets: 6.131ms
XRBuildSystem.XRAssetImported 1.802ms
MonoPostProcessAllAssets: 4.200ms
AssetPostprocessor.OnPostprocessAllAssets 2.610ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.564ms
SyncVS.PostprocessSyncProject 0.174ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.149ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.074ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.050ms
PostAssetChangesProfiler: 5.077ms
GatherAllCurrentPrimaryImportResultRevisions: 0.230ms
PersistCurrentRevisions: 0.165ms
Untracked: 9.397ms
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '12ab4146da86a2ed971e49bd9ea24fd3') in 0.319514756 seconds
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s443ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.38 seconds), 6 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1230129
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 29 unused Assets / (78.6 KB). Loaded Objects now: 11365.
Memory consumption went from 363.8 MB to 363.7 MB.
Total: 38.951439 ms (FindLiveObjects: 0.681438 ms CreateObjectMapping: 0.244508 ms MarkObjects: 37.525594 ms DeleteObjects: 0.097062 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.840 seconds
Domain Reload Profiling: 2844ms
BeginReloadAssembly (473ms)
DisableScriptedObjects (69ms)
CreateAndSetChildDomain (202ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (446ms)
LoadAssemblies (104ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (218ms)
BuildScriptInfoCaches (192ms)
ResolveRequiredComponents (24ms)
FinalizeReload (1841ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (243ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (585ms)
Asset Pipeline Refresh (id=a904c918a3ffa4e9183a6cd5e4f0506e): Total: 4.139 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2338 ms
Asset DB Callback time: managed=67 ms, native=4 ms
Scripting: domain reloads=1, domain reload time=1064 ms, compile time=665 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.470ms
ApplyChangesToAssetFolders: 0.392ms
Scan: 382.907ms
Collect global state as custom dependencies: 3.100ms
OnSourceAssetsModified: 0.558ms
ProcessAssetsWithTransientArtifactChanges: 7.187ms
CategorizeAssets: 56.419ms
CompileScripts: 664.554ms
ImportOutOfDateAssets: 1853.740ms (1850.988ms without children)
CollectScriptTypesHashes: 1.062ms
ReloadNativeAssets: 1.262ms
UnloadImportedAssets: 0.249ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.732ms
ImportSchedulerStart: 0.476ms
PostProcessAllAssets: 69.020ms
XRBuildSystem.XRAssetImported 1.451ms
MonoPostProcessAllAssets: 67.181ms
NugetAssetPostprocessor.OnPostprocessAllAssets 13.944ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.533ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.332ms
AssetChangedListener.OnPostprocessAllAssets 3.687ms
AssetPostprocessor.OnPostprocessAllAssets 2.953ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.921ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.892ms
SyncVS.PostprocessSyncProject 1.540ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.365ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.328ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.976ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.938ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.769ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.732ms
MaterialPostprocessor.OnPostprocessAllAssets 0.573ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.516ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.454ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.404ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.389ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.366ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.274ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.268ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.248ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.242ms
CinemachineSettings.OnPostprocessAllAssets 0.219ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.214ms
AssetPathToTypes.OnPostprocessAllAssets 0.208ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.200ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.197ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.188ms
AssetEvents.OnPostprocessAllAssets 0.179ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.171ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.163ms
PostProcessor.OnPostprocessAllAssets 0.162ms
DomainReloadProcessor.OnPostprocessAllAssets 0.121ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.119ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.113ms
SamplePostprocessor.OnPostprocessAllAssets 0.111ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.110ms
ThemePostprocessor.OnPostprocessAllAssets 0.109ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.095ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.093ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms
AssetReloadNotifier.OnPostprocessAllAssets 0.083ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.062ms
PostAssetChangesProfiler: 2.741ms
GatherAllCurrentPrimaryImportResultRevisions: 0.165ms
UnloadStreamsBegin: 0.088ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 2.564ms
GenerateScriptTypeSerializationHashes: 4.433ms
Untracked: 1095.995ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=e314d5601c62404cfa2925b6877c8c96): Total: 0.027 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '6a5f210623cff7ba2b97a5721036baff') in 0.171 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f59cb99b95dfb104d027aed7236ee82a DependenciesID=889b80b826a4b9f6c2a6c8f449e424ef StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Asset Pipeline Refresh (id=5eab12cf79a699b65acfae9c742ae85d): Total: 0.199 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108140 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '5b1e842d1b39ddbbae90d1dd06e80cd7') in 0.111 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b76565c8661396d2cb67a33c3f73f917 DependenciesID=5a2933c5ec7c87a69ff433ca431d9102 StaticDependenciesID=84dc73e16fe09e6a4b09f135fb70ce32
Asset Pipeline Refresh (id=a39f0b794e590057c949723314d29d51): Total: 0.125 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
1 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '9b994cfdfa959b8d95f0b59fa476e4bf') in 0.550 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c774bc59d529b0b1a966d979332602a8 DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
Asset Pipeline Refresh (id=2de7a04aefef3fb8bb7837c936d2fac2): Total: 0.574 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=566 ms
Asset DB Callback time: managed=1 ms, native=5 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.096ms
Scan: 3.368ms
Collect global state as custom dependencies: 0.068ms
ProcessAssetsWithTransientArtifactChanges: 0.061ms
CategorizeAssets: 1.641ms
ImportOutOfDateAssets: 552.799ms (0.152ms without children)
ImportManagerImport: 551.585ms (0.330ms without children)
UnloadImportedAssets: 0.381ms
ReloadImportedAssets: 1.207ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.391ms
ImportSchedulerStart: 0.244ms
PostProcessAllAssets: 3.034ms
XRBuildSystem.XRAssetImported 1.493ms
MonoPostProcessAllAssets: 1.437ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.508ms
SyncVS.PostprocessSyncProject 0.134ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.132ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.078ms
AssetPostprocessor.OnPostprocessAllAssets 0.053ms
PostAssetChangesProfiler: 4.059ms
GatherAllCurrentPrimaryImportResultRevisions: 0.199ms
PersistCurrentRevisions: 0.147ms
Untracked: 8.313ms
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '91dae7552ecf029f5d1453062a8605c8') in 0.311594179 seconds
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 567 unused Assets / (2.1 MB). Loaded Objects now: 11360.
Memory consumption went from 377.2 MB to 375.1 MB.
Total: 24.342598 ms (FindLiveObjects: 0.638367 ms CreateObjectMapping: 0.368561 ms MarkObjects: 22.084002 ms DeleteObjects: 0.860784 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.865 seconds
Domain Reload Profiling: 2599ms
BeginReloadAssembly (401ms)
DisableScriptedObjects (63ms)
CreateAndSetChildDomain (170ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (245ms)
LoadAssemblies (108ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (26ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1866ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (416ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (622ms)
Asset Pipeline Refresh (id=c528534e829f67e1f95efcbcdf489fb2): Total: 2.800 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1980 ms
Asset DB Callback time: managed=34 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=783 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.429ms
ApplyChangesToAssetFolders: 0.313ms
Collect global state as custom dependencies: 2.212ms
ProcessAssetsWithTransientArtifactChanges: 0.185ms
CategorizeAssets: 57.721ms
CompileScripts: 1.362ms
ImportOutOfDateAssets: 1876.565ms (1873.962ms without children)
CollectScriptTypesHashes: 0.680ms
ReloadNativeAssets: 1.477ms
UnloadImportedAssets: 0.170ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.639ms
ImportSchedulerStart: 0.277ms
PostProcessAllAssets: 34.880ms
MonoPostProcessAllAssets: 34.876ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.393ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.440ms
SyncVS.PostprocessSyncProject 1.584ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.332ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.508ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.508ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.432ms
CinemachineSettings.OnPostprocessAllAssets 0.251ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.230ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.216ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.172ms
DomainReloadProcessor.OnPostprocessAllAssets 0.141ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.132ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.115ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.078ms
AssetPostprocessor.OnPostprocessAllAssets 0.053ms
GatherAllCurrentPrimaryImportResultRevisions: 0.163ms
UnloadStreamsBegin: 0.086ms
PersistCurrentRevisions: 0.105ms
GenerateScriptTypeHashes: 2.870ms
GenerateScriptTypeSerializationHashes: 4.829ms
Untracked: 824.247ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.896 ms
Integration: 705.937 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 709.843 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=17cfb6a4b266b8c5da1bca2d58efa335): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 8.047 ms
Integration: 6.379 ms
Integration of assets: 0.004 ms
Thread Wait Time: 47.606 ms
Total Operation Time: 62.036 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.826 ms
Integration: 1.644 ms
Integration of assets: 0.010 ms
Thread Wait Time: 105.013 ms
Total Operation Time: 107.492 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.404 ms
Integration: 1.052 ms
Integration of assets: 0.010 ms
Thread Wait Time: 138.874 ms
Total Operation Time: 140.341 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00070] in <ada5ca24c2414cbb9aa0f67c3255a013>:0
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0006b] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:30
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 30)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:45)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 45)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00070] in <ada5ca24c2414cbb9aa0f67c3255a013>:0
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0006b] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:30
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 30)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:45)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 45)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00070] in <ada5ca24c2414cbb9aa0f67c3255a013>:0
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x0006b] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:30
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 30)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:45)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 45)
Container Testing (1050788389) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-625615469) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.795 ms
Integration: 18.044 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 18.846 ms
Unloading 580 unused Assets / (0.8 MB). Loaded Objects now: 11405.
Memory consumption went from 392.2 MB to 391.4 MB.
Total: 26.494273 ms (FindLiveObjects: 0.525064 ms CreateObjectMapping: 0.159800 ms MarkObjects: 25.032051 ms DeleteObjects: 0.477456 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Asset Pipeline Refresh (id=48ca5f7db79aa83b6bc4494227761a1d): Total: 0.080 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=6597c6716dcc1f35cbab6ff86e7680ae): Total: 0.093 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
# C# Debugger Attached
You are trying to attach a debugger, but Debug Mode is switched off in your project.
When Unity is in Debug Mode, C# performance is reduced, but you can attach a debugger. Switching to Debug Mode also recompiles and reloads all scripts.
You can enable Debug Mode temporarily for this Editor session, switch it on for all projects until further notice, or cancel attaching the debugger.
If you switch it on for all projects, you can change it later in the "Code Optimization on Startup" setting in the Preferences window.
| Enable debugging for this session | Enable debugging for all projects | Cancel |
debugger-agent: Unable to listen on 56
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s880ms
[ 834/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1243/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1244/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.81 seconds), 6 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.0972568
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11374.
Memory consumption went from 362.9 MB to 362.9 MB.
Total: 44.257821 ms (FindLiveObjects: 0.585499 ms CreateObjectMapping: 0.345027 ms MarkObjects: 42.918259 ms DeleteObjects: 0.018956 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.402 seconds
Domain Reload Profiling: 4069ms
BeginReloadAssembly (825ms)
DisableScriptedObjects (94ms)
CreateAndSetChildDomain (319ms)
RebuildCommonClasses (12ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (115ms)
LoadAllAssembliesAndSetupDomain (702ms)
LoadAssemblies (413ms)
TypeCache.Refresh (33ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (272ms)
BuildScriptInfoCaches (246ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2403ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (543ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (640ms)
Asset Pipeline Refresh (id=2fd482e9bd1061a52b30c4f7f988ea00): Total: 6.203 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3111 ms
Asset DB Callback time: managed=78 ms, native=5 ms
Scripting: domain reloads=1, domain reload time=1784 ms, compile time=1223 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.666ms
ApplyChangesToAssetFolders: 0.501ms
Scan: 568.208ms
Collect global state as custom dependencies: 4.306ms
OnSourceAssetsModified: 1.018ms
ProcessAssetsWithTransientArtifactChanges: 9.174ms
CategorizeAssets: 63.520ms
CompileScripts: 1222.925ms
ImportOutOfDateAssets: 2414.984ms (2411.709ms without children)
CollectScriptTypesHashes: 1.551ms
ReloadNativeAssets: 1.251ms
UnloadImportedAssets: 0.462ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms
ImportSchedulerStart: 0.648ms
PostProcessAllAssets: 79.845ms
XRBuildSystem.XRAssetImported 1.751ms
MonoPostProcessAllAssets: 77.654ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.867ms
NugetAssetPostprocessor.OnPostprocessAllAssets 14.445ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 7.538ms
AssetPostprocessor.OnPostprocessAllAssets 4.186ms
AssetChangedListener.OnPostprocessAllAssets 3.847ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.626ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.954ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.821ms
SyncVS.PostprocessSyncProject 1.583ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.412ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.087ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.053ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.805ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.784ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.656ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.580ms
MaterialPostprocessor.OnPostprocessAllAssets 0.557ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.507ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.421ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.410ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.398ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.388ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.377ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.308ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.278ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.268ms
AssetEvents.OnPostprocessAllAssets 0.253ms
CinemachineSettings.OnPostprocessAllAssets 0.231ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.229ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.223ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.220ms
AssetPathToTypes.OnPostprocessAllAssets 0.213ms
PostProcessor.OnPostprocessAllAssets 0.180ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.178ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.177ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.176ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.167ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.134ms
SamplePostprocessor.OnPostprocessAllAssets 0.132ms
AssetReloadNotifier.OnPostprocessAllAssets 0.131ms
DomainReloadProcessor.OnPostprocessAllAssets 0.130ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms
ThemePostprocessor.OnPostprocessAllAssets 0.110ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.096ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.087ms
PostAssetChangesProfiler: 3.125ms
GatherAllCurrentPrimaryImportResultRevisions: 0.501ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 2.577ms
GenerateScriptTypeSerializationHashes: 4.412ms
Untracked: 1832.020ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Asset Pipeline Refresh (id=5111ed37003f454cb8f0311b19b51c78): Total: 0.082 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Unhandled description string [
Unhandled description string ]
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=ea55996726e90838c8b16e2f838c1e03): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=346cb16487fa9a4f39f3e3a49c978a9d): Total: 0.103 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=059bbf06aba0283ed827447444e08687): Total: 0.170 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportCurrentMap () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:23)
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1660)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '70ff6625d55ea64101d7718d9e8e4e80') in 0.739 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=64c31b87ec1b1da3a83280033ce420f4 DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=431481f87db8909bb831c0d7d6e53f09): Total: 0.856 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=826 ms
Asset DB Callback time: managed=16 ms, native=12 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.205ms
Scan: 4.014ms
Collect global state as custom dependencies: 0.080ms
ProcessAssetsWithTransientArtifactChanges: 2.655ms
CategorizeAssets: 4.705ms
ImportOutOfDateAssets: 748.492ms (0.196ms without children)
ImportManagerImport: 743.702ms (0.625ms without children)
ReloadNativeAssets: 0.080ms
UnloadImportedAssets: 2.408ms
ReloadImportedAssets: 3.425ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.467ms
ImportSchedulerStart: 1.619ms
PostProcessAllAssets: 19.397ms
XRBuildSystem.XRAssetImported 2.486ms
ObjectImages.AssetImported 0.109ms
MonoPostProcessAllAssets: 16.526ms
SyncVS.PostprocessSyncProject 6.257ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.190ms
AssetPostprocessor.OnPostprocessAllAssets 2.780ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.211ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.364ms
AssetChangedListener.OnPostprocessAllAssets 0.325ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.160ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.112ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.081ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.079ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.055ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.055ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.053ms
PostAssetChangesProfiler: 9.306ms
GatherAllCurrentPrimaryImportResultRevisions: 1.001ms
UnloadStreamsBegin: 0.091ms
PersistCurrentRevisions: 0.167ms
Untracked: 65.432ms
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s752ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (0.69 seconds), 6 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1061969
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 605 unused Assets / (1.3 MB). Loaded Objects now: 11369.
Memory consumption went from 373.7 MB to 372.4 MB.
Total: 56.732821 ms (FindLiveObjects: 0.600306 ms CreateObjectMapping: 0.356809 ms MarkObjects: 46.660017 ms DeleteObjects: 8.761754 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.044 seconds
Domain Reload Profiling: 3745ms
BeginReloadAssembly (945ms)
DisableScriptedObjects (135ms)
CreateAndSetChildDomain (369ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (98ms)
LoadAllAssembliesAndSetupDomain (636ms)
LoadAssemblies (437ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (245ms)
BuildScriptInfoCaches (214ms)
ResolveRequiredComponents (26ms)
FinalizeReload (2045ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (307ms)
ProcessInitializeOnLoadAttributes (453ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (644ms)
Asset Pipeline Refresh (id=acba87a070992876fb0a889c584f1484): Total: 5.790 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2651 ms
Asset DB Callback time: managed=85 ms, native=15 ms
Scripting: domain reloads=1, domain reload time=1860 ms, compile time=1177 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.513ms
ApplyChangesToAssetFolders: 2.631ms
Scan: 443.887ms
Collect global state as custom dependencies: 4.069ms
OnSourceAssetsModified: 3.977ms
ProcessAssetsWithTransientArtifactChanges: 5.945ms
CategorizeAssets: 73.374ms
CompileScripts: 1176.816ms
ImportOutOfDateAssets: 2058.294ms (2054.481ms without children)
CollectScriptTypesHashes: 3.567ms
ReloadNativeAssets: 1.615ms
UnloadImportedAssets: 0.266ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms
ImportSchedulerStart: 1.057ms
PostProcessAllAssets: 93.805ms
PostProcessCallbackCreateDeferredMaterials 10.075ms
XRBuildSystem.XRAssetImported 1.866ms
MonoPostProcessAllAssets: 81.408ms
NugetAssetPostprocessor.OnPostprocessAllAssets 15.398ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.069ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.064ms
AssetChangedListener.OnPostprocessAllAssets 3.785ms
AssetPostprocessor.OnPostprocessAllAssets 3.102ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.932ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.810ms
SyncVS.PostprocessSyncProject 1.675ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.459ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.446ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.051ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.939ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.806ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.755ms
MaterialPostprocessor.OnPostprocessAllAssets 0.587ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.502ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.493ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.409ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.406ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.394ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.282ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.276ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.253ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.250ms
CinemachineSettings.OnPostprocessAllAssets 0.230ms
AssetPathToTypes.OnPostprocessAllAssets 0.212ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.211ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.210ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.182ms
AssetEvents.OnPostprocessAllAssets 0.178ms
PostProcessor.OnPostprocessAllAssets 0.178ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.177ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.172ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.127ms
DomainReloadProcessor.OnPostprocessAllAssets 0.126ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.117ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.115ms
SamplePostprocessor.OnPostprocessAllAssets 0.112ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.111ms
ThemePostprocessor.OnPostprocessAllAssets 0.107ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.099ms
AssetReloadNotifier.OnPostprocessAllAssets 0.098ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.096ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.063ms
PostAssetChangesProfiler: 2.603ms
GatherAllCurrentPrimaryImportResultRevisions: 0.186ms
UnloadStreamsBegin: 0.099ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 3.419ms
GenerateScriptTypeSerializationHashes: 5.991ms
Untracked: 1918.916ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=df6ea37cf27d09368983771f01acfaa1): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
entering /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.map
73 total world brushes
0 detail brushes
0 patches
188 boxbevels
0 edgebevels
2 entities
638 planes
0 areaportals
Size: -480, -624, -64 to 160, 608, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -480.000000 -624.000000 -64.000000 } { 160.000000 608.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
438 faces
383 leafs
--- MakeTreePortals ---
29 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
114 cluster references
--- FloodEntities ---
270 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
114 solid leafs
0 leafs filled
269 inside leafs
--- CullSides ---
88 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
350 faces
353 leafs
--- MakeTreePortals ---
56 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
73 structural brushes
139 cluster references
--- NumberClusters ---
240 visclusters
885 visportals
736 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
325 axial edge lines
255 non-axial edge lines
0 degenerate edges
174 verts added for T-junctions
1574 total verts
314 naturally ordered
31 rotated orders
5 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
685 references
350 (350) emitted drawsurfs
338 stripped face surfaces
12 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
350 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
2307 redundant indexes supressed, saving 9 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
338 stripped surfaces
12 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
642 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.srf
Writing /tmp/DefaultCompany/DMusician/Build_Testing map-crash/Testing map-crash.bsp
Wrote 0.2 MB (157500 bytes)
0 seconds elapsed
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '46bd63535447e9be27b3607c89759347') in 0.159 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=eb0b01c2410183532030f39b2c45986d DependenciesID=889b80b826a4b9f6c2a6c8f449e424ef StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
Asset Pipeline Refresh (id=166c8adbd0fdd84adb7125aa73edf117): Total: 0.179 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108140 bytes)
0 seconds elapsed
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: 'f402a6884efe8e24a7911558f147ce1f') in 0.133 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0dfa23de8ebd5e8413293140e1eb6440 DependenciesID=5a2933c5ec7c87a69ff433ca431d9102 StaticDependenciesID=84dc73e16fe09e6a4b09f135fb70ce32
Asset Pipeline Refresh (id=9eccb2773728c6284ba6bfa34cda7ee9): Total: 0.150 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformAllMapsReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:60)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '47a3051e0529868dbc97ff2d8fc8dd5d') in 0.563 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=510452ff01dc049b9a262d05e68ced5c DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
Asset Pipeline Refresh (id=fd22ab61f491efea2aedf83e857ef95f): Total: 0.706 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=694 ms
Asset DB Callback time: managed=4 ms, native=6 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.117ms
Scan: 4.172ms
Collect global state as custom dependencies: 0.168ms
ProcessAssetsWithTransientArtifactChanges: 0.093ms
CategorizeAssets: 4.016ms
ImportOutOfDateAssets: 568.567ms (0.175ms without children)
ImportManagerImport: 566.991ms (0.343ms without children)
ReloadNativeAssets: 0.070ms
UnloadImportedAssets: 0.464ms
ReloadImportedAssets: 1.154ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.547ms
ImportSchedulerStart: 0.315ms
PostProcessAllAssets: 6.078ms
XRBuildSystem.XRAssetImported 1.559ms
MonoPostProcessAllAssets: 4.394ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.446ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.141ms
SyncVS.PostprocessSyncProject 0.141ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.072ms
AssetPostprocessor.OnPostprocessAllAssets 0.050ms
PostAssetChangesProfiler: 4.980ms
GatherAllCurrentPrimaryImportResultRevisions: 0.266ms
PersistCurrentRevisions: 0.148ms
Untracked: 117.432ms
[Worker2] Imported GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map - Importer: PreviewImporter -> (ImportResultId: '7e1a9bd5a8eaf26e408d5f5e8ecfc2ba') in 0.330937 seconds
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 560 unused Assets / (2.1 MB). Loaded Objects now: 11375.
Memory consumption went from 378.1 MB to 376.0 MB.
Total: 22.010905 ms (FindLiveObjects: 0.516989 ms CreateObjectMapping: 0.323036 ms MarkObjects: 20.136639 ms DeleteObjects: 0.735820 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.866 seconds
Domain Reload Profiling: 2654ms
BeginReloadAssembly (431ms)
DisableScriptedObjects (63ms)
CreateAndSetChildDomain (162ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (271ms)
LoadAssemblies (186ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (24ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1867ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (392ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (634ms)
Asset Pipeline Refresh (id=f85642ab4bbdb1623b2dee9cd9cbfec5): Total: 2.903 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1979 ms
Asset DB Callback time: managed=28 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=893 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.608ms
ApplyChangesToAssetFolders: 0.303ms
Collect global state as custom dependencies: 3.012ms
ProcessAssetsWithTransientArtifactChanges: 0.177ms
CategorizeAssets: 56.473ms
CompileScripts: 1.215ms
ImportOutOfDateAssets: 1877.017ms (1874.629ms without children)
CollectScriptTypesHashes: 0.589ms
ReloadNativeAssets: 1.168ms
UnloadImportedAssets: 0.168ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.676ms
ImportSchedulerStart: 0.338ms
PostProcessAllAssets: 28.755ms
MonoPostProcessAllAssets: 28.751ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.579ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.446ms
SyncVS.PostprocessSyncProject 1.593ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.390ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.340ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.488ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.421ms
CinemachineSettings.OnPostprocessAllAssets 0.239ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.222ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.191ms
DomainReloadProcessor.OnPostprocessAllAssets 0.143ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.141ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.072ms
AssetPostprocessor.OnPostprocessAllAssets 0.050ms
GatherAllCurrentPrimaryImportResultRevisions: 0.161ms
UnloadStreamsBegin: 0.084ms
PersistCurrentRevisions: 0.117ms
GenerateScriptTypeHashes: 2.534ms
GenerateScriptTypeSerializationHashes: 4.282ms
Untracked: 933.558ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 12.358 ms
Integration: 727.786 ms
Integration of assets: 0.009 ms
Thread Wait Time: 0.002 ms
Total Operation Time: 740.155 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=204df919a5626c76fa119983577e2807): Total: 0.069 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 17.476 ms
Integration: 7.141 ms
Integration of assets: 0.004 ms
Thread Wait Time: 60.481 ms
Total Operation Time: 85.101 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.205 ms
Integration: 1.971 ms
Integration of assets: 0.007 ms
Thread Wait Time: 122.770 ms
Total Operation Time: 125.954 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.586 ms
Integration: 1.020 ms
Integration of assets: 0.010 ms
Thread Wait Time: 188.886 ms
Total Operation Time: 190.502 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
KeyNotFoundException: The given key 'LocationTransition' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fe1d7a670f4f4d078f963f4439913bcb>:0
at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x000fb] in /home/rainman/Projects/OfficeGame/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:37
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00011] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter(Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:35)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
InvalidCastException: Specified cast is not valid.
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x000a3] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:37
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 37)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:45)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 45)
Container Testing (248548798) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (1631913332) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.925 ms
Integration: 17.202 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 18.134 ms
Unloading 580 unused Assets / (1.0 MB). Loaded Objects now: 11420.
Memory consumption went from 392.9 MB to 391.9 MB.
Total: 28.802985 ms (FindLiveObjects: 0.521298 ms CreateObjectMapping: 0.159028 ms MarkObjects: 27.250372 ms DeleteObjects: 0.505148 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@88d0d51315d3/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Asset Pipeline Refresh (id=275cb07007193d72484ed6de36560cc1): Total: 0.697 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=216 ms
Asset DB Callback time: managed=474 ms, native=6 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=2, changed=5, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.172ms
Scan: 131.007ms
Collect global state as custom dependencies: 0.186ms
OnSourceAssetsModified: 0.461ms
CategorizeScriptCompilationAssets: 0.058ms
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CategorizeAssets: 18.495ms
CompileScripts: 0.355ms
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XRBuildSystem.XRAssetImported 3.977ms
PostProcessCallbackCreateDeferredMaterials 0.212ms
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SyncVS.PostprocessSyncProject 467.232ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.617ms
AssetPostprocessor.OnPostprocessAllAssets 0.520ms
AssetChangedListener.OnPostprocessAllAssets 0.332ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.180ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.150ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.080ms
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Asset Pipeline Refresh (id=e959e61812ed1890391b2364635912ee): Total: 0.014 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aE.dag.json" "Library/Bee/2400b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 4 Duration: 0s455ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aE-inputdata.json
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
*** Tundra requires additional run (0.40 seconds), 2 items updated, 1230 evaluated
ExitCode: 0 Duration: 1s682ms
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s866ms
Finished compiling graph: 1250 nodes, 28184 flattened edges (23612 ToBuild, 222 ToUse), maximum node priority 1482
[ 618/1247 0s] WriteText Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.rsp
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.81 seconds), 10 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Reloading assemblies after finishing script compilation.
Total cache size 267961932
Reloading assemblies after forced synchronous recompile.
Total cache size after purge 267961932, took 00:00:00.0855085
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 60 unused Assets / (88.8 KB). Loaded Objects now: 11391.
Memory consumption went from 364.5 MB to 364.4 MB.
Total: 52.641126 ms (FindLiveObjects: 0.638938 ms CreateObjectMapping: 0.812795 ms MarkObjects: 50.595780 ms DeleteObjects: 0.171452 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
Refreshing native plugins compatible for Editor in 2.07 ms, found 3 plugins.
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.011 seconds
Domain Reload Profiling: 4287ms
BeginReloadAssembly (595ms)
DisableScriptedObjects (77ms)
CreateAndSetChildDomain (204ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (585ms)
LoadAssemblies (191ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (266ms)
BuildScriptInfoCaches (233ms)
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EditorAssembliesLoaded (3ms)
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Asset Pipeline Refresh (id=355ddf299310e9a1e8f9c99acefe4214): Total: 4.612 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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Asset DB Callback time: managed=78 ms, native=5 ms
Scripting: domain reloads=1, domain reload time=1338 ms, compile time=2 ms, other=0 ms
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ImportSchedulerStart: 0.496ms
PostProcessAllAssets: 80.812ms
XRBuildSystem.XRAssetImported 1.570ms
PostProcessCallbackCreateDeferredMaterials 0.052ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 16.418ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.264ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.069ms
AssetChangedListener.OnPostprocessAllAssets 4.005ms
AssetPostprocessor.OnPostprocessAllAssets 3.326ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.389ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.148ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.969ms
SyncVS.PostprocessSyncProject 1.875ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.448ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.120ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.066ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.816ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.753ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.682ms
MaterialPostprocessor.OnPostprocessAllAssets 0.610ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.578ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.538ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.441ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.429ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.341ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.326ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.319ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.262ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.260ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.234ms
CinemachineSettings.OnPostprocessAllAssets 0.229ms
AssetPathToTypes.OnPostprocessAllAssets 0.225ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.211ms
AssetEvents.OnPostprocessAllAssets 0.211ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.184ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.181ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.153ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.091ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.081ms
AssetProcessor.OnPostprocessAllAssets 0.074ms
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GenerateScriptTypeHashes: 2.749ms
GenerateScriptTypeSerializationHashes: 4.718ms
Untracked: 1407.693ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=4932393b7ea780f729a113ea6428e20a): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 567 unused Assets / (2.1 MB). Loaded Objects now: 11386.
Memory consumption went from 378.3 MB to 376.2 MB.
Total: 23.166042 ms (FindLiveObjects: 0.545733 ms CreateObjectMapping: 0.338235 ms MarkObjects: 21.488344 ms DeleteObjects: 0.470343 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.794 seconds
Domain Reload Profiling: 2479ms
BeginReloadAssembly (380ms)
DisableScriptedObjects (62ms)
CreateAndSetChildDomain (164ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (221ms)
LoadAssemblies (86ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (25ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1795ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (398ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (608ms)
Asset Pipeline Refresh (id=3eddc5f0ed44057ddacf95c4800ef627): Total: 2.669 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1903 ms
Asset DB Callback time: managed=30 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=733 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.388ms
ApplyChangesToAssetFolders: 0.292ms
Collect global state as custom dependencies: 2.068ms
ProcessAssetsWithTransientArtifactChanges: 0.176ms
CategorizeAssets: 55.589ms
CompileScripts: 1.206ms
ImportOutOfDateAssets: 1805.227ms (1802.836ms without children)
CollectScriptTypesHashes: 0.633ms
ReloadNativeAssets: 1.187ms
UnloadImportedAssets: 0.212ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms
ImportSchedulerStart: 0.291ms
PostProcessAllAssets: 30.691ms
MonoPostProcessAllAssets: 30.688ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.085ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.577ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.607ms
SyncVS.PostprocessSyncProject 1.576ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.377ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.496ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.420ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.259ms
CinemachineSettings.OnPostprocessAllAssets 0.237ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.212ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.212ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.207ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms
AssetChangedListener.OnPostprocessAllAssets 0.158ms
DomainReloadProcessor.OnPostprocessAllAssets 0.134ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
AssetPostprocessor.OnPostprocessAllAssets 0.114ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.060ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.055ms
GatherAllCurrentPrimaryImportResultRevisions: 0.162ms
UnloadStreamsBegin: 0.055ms
PersistCurrentRevisions: 0.134ms
GenerateScriptTypeHashes: 2.514ms
GenerateScriptTypeSerializationHashes: 4.272ms
Untracked: 771.831ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 5.292 ms
Integration: 699.832 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 705.131 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=67976a3f963c6453eacb9874a0a295d2): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 6.148 ms
Integration: 6.651 ms
Integration of assets: 0.003 ms
Thread Wait Time: 53.222 ms
Total Operation Time: 66.024 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.060 ms
Integration: 1.529 ms
Integration of assets: 0.007 ms
Thread Wait Time: 103.318 ms
Total Operation Time: 105.914 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.520 ms
Integration: 1.031 ms
Integration of assets: 0.010 ms
Thread Wait Time: 128.277 ms
Total Operation Time: 129.838 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:22)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 22)
InvalidCastException: Specified cast is not valid.
at Code.Game.OfficeGame.Location.PlayerLocationChecker.OnTriggerEnter (UnityEngine.Collider other) [0x000a3] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:37
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 37)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:45)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 45)
Container Testing (-779772710) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (783167538) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.736 ms
Integration: 20.370 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 21.115 ms
Unloading 580 unused Assets / (2.3 MB). Loaded Objects now: 11431.
Memory consumption went from 393.4 MB to 391.1 MB.
Total: 27.617380 ms (FindLiveObjects: 0.600827 ms CreateObjectMapping: 0.181641 ms MarkObjects: 25.934093 ms DeleteObjects: 0.505598 ms)
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s667ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (0.61 seconds), 9 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Total cache size 267961932
Total cache size after purge 267961932, took 00:00:00.1660364
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11400.
Memory consumption went from 364.0 MB to 364.0 MB.
Total: 38.905453 ms (FindLiveObjects: 0.530295 ms CreateObjectMapping: 0.353643 ms MarkObjects: 37.639468 ms DeleteObjects: 0.026440 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.238 seconds
Domain Reload Profiling: 3263ms
BeginReloadAssembly (502ms)
DisableScriptedObjects (93ms)
CreateAndSetChildDomain (199ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (435ms)
LoadAssemblies (112ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (213ms)
BuildScriptInfoCaches (190ms)
ResolveRequiredComponents (22ms)
FinalizeReload (2239ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (267ms)
ProcessInitializeOnLoadAttributes (529ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (773ms)
Asset Pipeline Refresh (id=91fec7d5c48a29457b0739ae30e90988): Total: 5.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2921 ms
Asset DB Callback time: managed=81 ms, native=5 ms
Scripting: domain reloads=1, domain reload time=1102 ms, compile time=893 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=3, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.542ms
ApplyChangesToAssetFolders: 0.469ms
Scan: 539.640ms
Collect global state as custom dependencies: 5.026ms
OnSourceAssetsModified: 0.709ms
ProcessAssetsWithTransientArtifactChanges: 7.212ms
CategorizeAssets: 77.072ms
CompileScripts: 893.174ms
ImportOutOfDateAssets: 2253.822ms (2249.623ms without children)
CollectScriptTypesHashes: 1.087ms
ReloadNativeAssets: 1.388ms
UnloadImportedAssets: 0.275ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.919ms
ImportSchedulerStart: 1.564ms
PostProcessAllAssets: 83.128ms
XRBuildSystem.XRAssetImported 1.586ms
PostProcessCallbackCreateDeferredMaterials 0.085ms
MonoPostProcessAllAssets: 80.850ms
NugetAssetPostprocessor.OnPostprocessAllAssets 17.184ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.872ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.391ms
AssetPostprocessor.OnPostprocessAllAssets 4.043ms
AssetChangedListener.OnPostprocessAllAssets 4.006ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.084ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.847ms
SyncVS.PostprocessSyncProject 1.656ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.619ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.384ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.381ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.111ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.006ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.778ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.642ms
MaterialPostprocessor.OnPostprocessAllAssets 0.618ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.552ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.536ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.505ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.455ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.438ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.307ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.293ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.289ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.287ms
AssetEvents.OnPostprocessAllAssets 0.277ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.265ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.265ms
CinemachineSettings.OnPostprocessAllAssets 0.254ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.248ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.226ms
AssetPathToTypes.OnPostprocessAllAssets 0.212ms
PostProcessor.OnPostprocessAllAssets 0.188ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.181ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.165ms
DomainReloadProcessor.OnPostprocessAllAssets 0.147ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.146ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.144ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.135ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.125ms
SamplePostprocessor.OnPostprocessAllAssets 0.123ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.122ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.120ms
ThemePostprocessor.OnPostprocessAllAssets 0.109ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.098ms
AssetReloadNotifier.OnPostprocessAllAssets 0.096ms
PostAssetChangesProfiler: 2.638ms
GatherAllCurrentPrimaryImportResultRevisions: 0.258ms
UnloadStreamsBegin: 0.104ms
PersistCurrentRevisions: 0.133ms
GenerateScriptTypeHashes: 3.584ms
GenerateScriptTypeSerializationHashes: 6.088ms
Untracked: 1137.019ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=ed1b0d6607cc01f9db2f619fe5f59d05): Total: 0.095 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=a16b441789e11d0e0b7ebe2ade4ddf20): Total: 0.024 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=67f02601f6a962906bac311a2322d322): Total: 0.070 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 568 unused Assets / (3.1 MB). Loaded Objects now: 11395.
Memory consumption went from 386.0 MB to 382.9 MB.
Total: 20.581584 ms (FindLiveObjects: 0.606498 ms CreateObjectMapping: 0.188904 ms MarkObjects: 18.942670 ms DeleteObjects: 0.523452 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.817 seconds
Domain Reload Profiling: 2455ms
BeginReloadAssembly (321ms)
DisableScriptedObjects (59ms)
CreateAndSetChildDomain (118ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (231ms)
LoadAssemblies (87ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (27ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1818ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (617ms)
Asset Pipeline Refresh (id=ca56bd71a2fe10875ab90387f3f3981c): Total: 2.641 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1922 ms
Asset DB Callback time: managed=34 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=683 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.411ms
ApplyChangesToAssetFolders: 0.297ms
Collect global state as custom dependencies: 2.130ms
ProcessAssetsWithTransientArtifactChanges: 0.177ms
CategorizeAssets: 55.068ms
CompileScripts: 1.305ms
ImportOutOfDateAssets: 1827.874ms (1825.358ms without children)
CollectScriptTypesHashes: 0.626ms
ReloadNativeAssets: 1.286ms
UnloadImportedAssets: 0.168ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.663ms
ImportSchedulerStart: 0.374ms
PostProcessAllAssets: 34.188ms
MonoPostProcessAllAssets: 34.184ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.407ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.433ms
SyncVS.PostprocessSyncProject 1.582ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.347ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.615ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.510ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.435ms
CinemachineSettings.OnPostprocessAllAssets 0.251ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.220ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.212ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.176ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.142ms
DomainReloadProcessor.OnPostprocessAllAssets 0.140ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.116ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
AssetChangedListener.OnPostprocessAllAssets 0.102ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.066ms
AssetPostprocessor.OnPostprocessAllAssets 0.052ms
GatherAllCurrentPrimaryImportResultRevisions: 0.168ms
UnloadStreamsBegin: 0.051ms
PersistCurrentRevisions: 0.107ms
GenerateScriptTypeHashes: 2.598ms
GenerateScriptTypeSerializationHashes: 4.388ms
Untracked: 717.781ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 5.990 ms
Integration: 690.880 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 696.877 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=05dfeb86ae143ccfc87181527dcf4171): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 15.061 ms
Integration: 7.473 ms
Integration of assets: 0.003 ms
Thread Wait Time: 55.641 ms
Total Operation Time: 78.178 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.485 ms
Integration: 1.576 ms
Integration of assets: 0.008 ms
Thread Wait Time: 126.909 ms
Total Operation Time: 129.977 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.463 ms
Integration: 1.007 ms
Integration of assets: 0.012 ms
Thread Wait Time: 176.752 ms
Total Operation Time: 178.234 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Container Testing (-399743844) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-2147112425) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.810 ms
Integration: 22.157 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 22.976 ms
Unloading 580 unused Assets / (0.9 MB). Loaded Objects now: 11460.
Memory consumption went from 396.3 MB to 395.4 MB.
Total: 28.074217 ms (FindLiveObjects: 0.541847 ms CreateObjectMapping: 0.326713 ms MarkObjects: 26.424072 ms DeleteObjects: 0.479540 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Asset Pipeline Refresh (id=2c93deb62fa3c5f8ba8397ac4e86cfc4): Total: 0.070 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=0140047065e1d2aaa899a98198e388f4): Total: 0.096 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108136 bytes)
0 seconds elapsed
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: 'f4111b463ef772640171666d17d8900d') in 0.173 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=621b8880c9197331834ae1da74c89e43 DependenciesID=c124668a391d02a4a247f349df0b3504 StaticDependenciesID=c585d7744bd33d157af364aab5f5ee4d
Asset Pipeline Refresh (id=af9e85e7bdfade163b24aa6439a501ff): Total: 0.286 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 29 unused Assets / (115.7 KB). Loaded Objects now: 11412.
Memory consumption went from 369.2 MB to 369.1 MB.
Total: 34.115018 ms (FindLiveObjects: 0.573045 ms CreateObjectMapping: 0.181080 ms MarkObjects: 33.011297 ms DeleteObjects: 0.031199 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.881 seconds
Domain Reload Profiling: 2549ms
BeginReloadAssembly (364ms)
DisableScriptedObjects (57ms)
CreateAndSetChildDomain (149ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (225ms)
LoadAssemblies (85ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (24ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1882ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (402ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (653ms)
Asset Pipeline Refresh (id=138894cefed1cb8cd8e224bccb435826): Total: 2.732 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1986 ms
Asset DB Callback time: managed=30 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=714 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.387ms
ApplyChangesToAssetFolders: 0.292ms
Collect global state as custom dependencies: 2.712ms
ProcessAssetsWithTransientArtifactChanges: 0.174ms
CategorizeAssets: 54.681ms
CompileScripts: 1.234ms
ImportOutOfDateAssets: 1891.706ms (1889.105ms without children)
CollectScriptTypesHashes: 0.722ms
ReloadNativeAssets: 1.179ms
UnloadImportedAssets: 0.154ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.663ms
ImportSchedulerStart: 0.579ms
PostProcessAllAssets: 30.438ms
MonoPostProcessAllAssets: 30.435ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.963ms
AssetPostprocessor.OnPostprocessAllAssets 7.549ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.524ms
SyncVS.PostprocessSyncProject 1.605ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.357ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.585ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.507ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.443ms
CinemachineSettings.OnPostprocessAllAssets 0.267ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.241ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.240ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.206ms
AssetChangedListener.OnPostprocessAllAssets 0.193ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.190ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.183ms
DomainReloadProcessor.OnPostprocessAllAssets 0.141ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.115ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.076ms
GatherAllCurrentPrimaryImportResultRevisions: 0.169ms
UnloadStreamsBegin: 0.056ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 2.496ms
GenerateScriptTypeSerializationHashes: 4.277ms
Untracked: 748.477ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 4.613 ms
Integration: 702.651 ms
Integration of assets: 0.004 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 707.274 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=895963b428cacfec394d7c7a6ef9690f): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 8.241 ms
Integration: 7.907 ms
Integration of assets: 0.003 ms
Thread Wait Time: 49.910 ms
Total Operation Time: 66.060 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.297 ms
Integration: 1.840 ms
Integration of assets: 0.007 ms
Thread Wait Time: 106.543 ms
Total Operation Time: 109.687 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.640 ms
Integration: 1.000 ms
Integration of assets: 0.013 ms
Thread Wait Time: 165.387 ms
Total Operation Time: 167.041 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Container Testing (1388712868) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-511272111) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.696 ms
Integration: 18.210 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 18.915 ms
Unloading 580 unused Assets / (0.7 MB). Loaded Objects now: 11446.
Memory consumption went from 395.0 MB to 394.4 MB.
Total: 27.221097 ms (FindLiveObjects: 0.538260 ms CreateObjectMapping: 0.166492 ms MarkObjects: 25.778842 ms DeleteObjects: 0.432752 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Asset Pipeline Refresh (id=dab38893ec9e2638795b303e0a51e473): Total: 0.083 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=98d0a5a55fdccb1e89b396223f1e6b8e): Total: 0.085 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
326 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
330 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108104 bytes)
0 seconds elapsed
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '0de529c86ff8e44b54f451b581615da2') in 0.162 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=40e6f91f68ac6055237864766cc416ba DependenciesID=64c7860be74fed743fa55d552b29e8d7 StaticDependenciesID=8798f45ba35b9b7b6274b12436e40767
Asset Pipeline Refresh (id=87e05a761868043f8b064feccecf5ca9): Total: 0.353 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=338 ms
Asset DB Callback time: managed=6 ms, native=7 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.219ms
ApplyChangesToAssetFolders: 0.140ms
Scan: 83.551ms
Collect global state as custom dependencies: 0.093ms
OnSourceAssetsModified: 0.601ms
ProcessAssetsWithTransientArtifactChanges: 0.060ms
CategorizeAssets: 16.611ms
ImportOutOfDateAssets: 227.300ms (0.195ms without children)
ImportManagerImport: 225.663ms (1.417ms without children)
UnloadImportedAssets: 0.113ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.465ms
InitializingProgressBar: 0.469ms
ImportSchedulerStart: 0.357ms
PostProcessAllAssets: 10.612ms
XRBuildSystem.XRAssetImported 4.862ms
MonoPostProcessAllAssets: 5.526ms
AssetPostprocessor.OnPostprocessAllAssets 3.586ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.643ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.206ms
AssetChangedListener.OnPostprocessAllAssets 0.190ms
SyncVS.PostprocessSyncProject 0.141ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.108ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.052ms
PostAssetChangesProfiler: 2.288ms
GatherAllCurrentPrimaryImportResultRevisions: 0.265ms
PersistCurrentRevisions: 0.198ms
Untracked: 10.756ms
Asset Pipeline Refresh (id=2636c05fbe6fbd20cb6d0389537c45d7): Total: 0.093 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=944b8b5b4b0a450a1b43a464d1f13bbc): Total: 0.092 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=ac994ce8d2b1aad5d9befcb4ca6ca6bc): Total: 0.092 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=1d74cc4f5d051383b9ccb8cf8f8a9e2b): Total: 0.090 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=3c33c438d5b14535787368e4f69c4722): Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c7264c9220cff80d1bce84f74a766588): Total: 0.073 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Asset Pipeline Refresh (id=9a7e645f62dfaf58ca122a77b4fa26f3): Total: 0.126 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=042ed75cb2ab27fb093d54ccd9479420): Total: 0.129 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
Unhandled description string [
Unhandled description string ]
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '0ac094bc7a77689536979410c005a942') in 0.584 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=16890228fc3fa585a4b13bd5615f545e DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=721c296e608f5d9ce89b3c8dfebe373a): Total: 0.627 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=604 ms
Asset DB Callback time: managed=7 ms, native=15 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.113ms
Scan: 3.647ms
Collect global state as custom dependencies: 0.071ms
ProcessAssetsWithTransientArtifactChanges: 0.076ms
CategorizeAssets: 1.638ms
ImportOutOfDateAssets: 587.753ms (0.158ms without children)
ImportManagerImport: 586.471ms (1.032ms without children)
ReloadNativeAssets: 0.059ms
UnloadImportedAssets: 0.324ms
ReloadImportedAssets: 0.830ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.391ms
ImportSchedulerStart: 0.346ms
PostProcessAllAssets: 10.928ms
XRBuildSystem.XRAssetImported 2.881ms
MonoPostProcessAllAssets: 7.895ms
SyncVS.PostprocessSyncProject 4.758ms
AssetPostprocessor.OnPostprocessAllAssets 1.547ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.619ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.169ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.084ms
AssetChangedListener.OnPostprocessAllAssets 0.062ms
PostAssetChangesProfiler: 12.048ms
GatherAllCurrentPrimaryImportResultRevisions: 0.178ms
PersistCurrentRevisions: 0.148ms
Untracked: 10.618ms
Asset Pipeline Refresh (id=d353327c9a4fae97b9cc2d3eaf49b83f): Total: 0.074 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611160 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
TinyGoose.Tremble.Editor.TrembleMenu:PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:112)
TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformCurrentMapReimport () (at Assets/Tremble/Editor/TrembleMenu.cs:40)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'ff9239bfa9d81dd21f211a73b66828d9') in 0.583 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=96555f60cf8f4b9dd067a0527c05da15 DependenciesID=1bb9f2c898373f49b3c832de92e0e744 StaticDependenciesID=099ca642eaf817a328b2d708e991f02c
Asset Pipeline Refresh (id=dd74b1a0855a908f78df7a2729aed0c4): Total: 0.610 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=601 ms
Asset DB Callback time: managed=2 ms, native=5 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 5
ApplyChangesToAssetFolders: 0.111ms
Scan: 3.633ms
Collect global state as custom dependencies: 0.123ms
ProcessAssetsWithTransientArtifactChanges: 0.057ms
CategorizeAssets: 1.733ms
ImportOutOfDateAssets: 586.355ms (0.135ms without children)
ImportManagerImport: 585.234ms (0.989ms without children)
ReloadNativeAssets: 0.059ms
UnloadImportedAssets: 0.197ms
ReloadImportedAssets: 0.762ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.394ms
ImportSchedulerStart: 0.332ms
PostProcessAllAssets: 4.865ms
XRBuildSystem.XRAssetImported 1.920ms
MonoPostProcessAllAssets: 2.837ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.421ms
SyncVS.PostprocessSyncProject 0.308ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.124ms
AssetChangedListener.OnPostprocessAllAssets 0.091ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.067ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.067ms
AssetPostprocessor.OnPostprocessAllAssets 0.064ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.058ms
PostAssetChangesProfiler: 3.829ms
GatherAllCurrentPrimaryImportResultRevisions: 0.165ms
UnloadStreamsBegin: 0.059ms
PersistCurrentRevisions: 0.161ms
Untracked: 8.928ms
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 30 unused Assets / (158.0 KB). Loaded Objects now: 11415.
Memory consumption went from 369.3 MB to 369.1 MB.
Total: 33.970106 ms (FindLiveObjects: 0.497022 ms CreateObjectMapping: 0.282109 ms MarkObjects: 32.792076 ms DeleteObjects: 0.043151 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.934 seconds
Domain Reload Profiling: 2711ms
BeginReloadAssembly (402ms)
DisableScriptedObjects (55ms)
CreateAndSetChildDomain (149ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (294ms)
LoadAssemblies (160ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (29ms)
ResolveRequiredComponents (26ms)
FinalizeReload (1935ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (425ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (655ms)
Asset Pipeline Refresh (id=9e7c32c210b380a06906bec2f9806a60): Total: 3.013 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2044 ms
Asset DB Callback time: managed=29 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=937 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.382ms
ApplyChangesToAssetFolders: 0.282ms
Collect global state as custom dependencies: 3.549ms
ProcessAssetsWithTransientArtifactChanges: 0.174ms
CategorizeAssets: 56.340ms
CompileScripts: 1.244ms
ImportOutOfDateAssets: 1946.667ms (1944.187ms without children)
CollectScriptTypesHashes: 0.816ms
ReloadNativeAssets: 1.184ms
UnloadImportedAssets: 0.177ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.766ms
ImportSchedulerStart: 0.327ms
PostProcessAllAssets: 29.685ms
MonoPostProcessAllAssets: 29.682ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.905ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.351ms
SyncVS.PostprocessSyncProject 1.612ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.421ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.365ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.518ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.440ms
CinemachineSettings.OnPostprocessAllAssets 0.251ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.232ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.210ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.186ms
DomainReloadProcessor.OnPostprocessAllAssets 0.144ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.124ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.114ms
AssetChangedListener.OnPostprocessAllAssets 0.091ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.067ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.067ms
AssetPostprocessor.OnPostprocessAllAssets 0.064ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.058ms
GatherAllCurrentPrimaryImportResultRevisions: 0.170ms
UnloadStreamsBegin: 0.076ms
PersistCurrentRevisions: 0.144ms
GenerateScriptTypeHashes: 2.523ms
GenerateScriptTypeSerializationHashes: 4.308ms
Untracked: 972.451ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.718 ms
Integration: 722.757 ms
Integration of assets: 0.009 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 726.491 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=4b5cedf56759a6c04bffda0b506510bd): Total: 0.054 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 11.747 ms
Integration: 9.532 ms
Integration of assets: 0.005 ms
Thread Wait Time: 70.518 ms
Total Operation Time: 91.801 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.285 ms
Integration: 1.553 ms
Integration of assets: 0.009 ms
Thread Wait Time: 139.071 ms
Total Operation Time: 141.918 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.571 ms
Integration: 0.805 ms
Integration of assets: 0.010 ms
Thread Wait Time: 148.060 ms
Total Operation Time: 149.445 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Container Testing (-414143164) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2046824507) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.820 ms
Integration: 21.166 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 21.993 ms
Unloading 580 unused Assets / (0.8 MB). Loaded Objects now: 11466.
Memory consumption went from 396.5 MB to 395.7 MB.
Total: 27.275439 ms (FindLiveObjects: 0.600126 ms CreateObjectMapping: 0.176000 ms MarkObjects: 25.617189 ms DeleteObjects: 0.503474 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.map
55 total world brushes
0 detail brushes
0 patches
56 boxbevels
0 edgebevels
6 entities
328 planes
0 areaportals
Size: -136, -128, -64 to 144, 128, 144
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -136.000000 -128.000000 -64.000000 } { 144.000000 128.000000 144.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
330 faces
294 leafs
--- MakeTreePortals ---
1 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
112 cluster references
--- FloodEntities ---
188 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
106 solid leafs
1 leafs filled
187 inside leafs
--- CullSides ---
91 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
237 faces
235 leafs
--- MakeTreePortals ---
2 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
55 structural brushes
105 cluster references
--- NumberClusters ---
150 visclusters
469 visportals
542 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
330 axial edge lines
82 non-axial edge lines
0 degenerate edges
68 verts added for T-junctions
1029 total verts
212 naturally ordered
25 rotated orders
0 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
444 references
237 (237) emitted drawsurfs
237 stripped face surfaces
0 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
237 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
1515 redundant indexes supressed, saving 5 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
255 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
332 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_FirstTestingSegment/FirstTestingSegment.bsp
Wrote 0.1 MB (108140 bytes)
0 seconds elapsed
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: '3fde342423c6fcdd5e6ecabba5b1892d') in 0.106 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b47359a31bde1a7e215b17602a6d68a5 DependenciesID=34f24b6ed73bcd116867403a96def42b StaticDependenciesID=3055f6ea90169887b24bbee4fb1b37b2
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
threads: 8
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
Your map begins to Tremble...
--- InitPaths ---
VFS Init: /home/rainman/.q3a/baseq3/
VFS Init: Library/baseq3/
--- BSP ---
WARNING: Unknown option "-v"
0 shaderInfo
--- LoadMapFile ---
Loading /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
entering /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.map
283 total world brushes
0 detail brushes
0 patches
684 boxbevels
217 edgebevels
6 entities
3018 planes
0 areaportals
Size: -784, -176, -64 to 440, 304, 96
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -784.000000 -176.000000 -64.000000 } { 440.000000 304.000000 96.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
1818 faces
1351 leafs
--- MakeTreePortals ---
112 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
381 cluster references
--- FloodEntities ---
971 flooded leafs
entity reached from outside -- leak detected
**********************
******* leaked *******
**********************
--- FillOutside ---
381 solid leafs
0 leafs filled
970 inside leafs
--- CullSides ---
459 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1358 faces
1207 leafs
--- MakeTreePortals ---
175 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
283 structural brushes
439 cluster references
--- NumberClusters ---
839 visclusters
3052 visportals
2648 solidfaces
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
0 detail brushes
0 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1466 axial edge lines
1246 non-axial edge lines
0 degenerate edges
601 verts added for T-junctions
6167 total verts
1270 naturally ordered
70 rotated orders
18 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
0 total meta surfaces
0 stripped surfaces
0 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- FilterDrawsurfsIntoTree ---
2507 references
1358 (1358) emitted drawsurfs
1287 stripped face surfaces
71 fanned face surfaces
0 maxarea'd face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
1358 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
0 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
10251 redundant indexes supressed, saving 40 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- EmitMetaStats ---
0 total meta surfaces
1305 stripped surfaces
71 fanned surfaces
0 maxarea'd surfaces
0 patch meta surfaces
0 meta verts
0 meta triangles
0 light entities stripped
--- ProcessAdvertisements ---
0 in-game advertisements
--- EndBSPFile ---
3022 BSP planes
--- WriteSurfaceExtraFile ---
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.srf
Writing /tmp/DefaultCompany/DMusician/Build_SecondTestingSegment/SecondTestingSegment.bsp
Wrote 0.6 MB (611180 bytes)
0 seconds elapsed
ProcessWorldSpawnProperties worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:14)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 14)
Entity worldspawn
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationCameraTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_InvisibleWall
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity func_LocationSegmentTrigger
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity Utility_LocationTransitionPoint
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Entity ent_mapfix
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessWorldSpawnProperties (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:18)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_0:<CreateEntityGameObject>b__0 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:520)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 18)
Segment set for func_LocationSegmentTrigger #3 segment is 0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.LocationSegmentPreProcessor:ProcessBrushEntity (TinyGoose.Tremble.MapBsp,TinyGoose.Tremble.BspEntity,UnityEngine.GameObject) (at Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs:41)
TinyGoose.Tremble.TrembleMapImport/<>c__DisplayClass16_2:<CreateEntityGameObject>b__2 (TinyGoose.Tremble.MapProcessorBase) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ForeachProcessor (System.Action`1<TinyGoose.Tremble.MapProcessorBase>) (at Assets/Tremble/TrembleMapImport.cs:337)
TinyGoose.Tremble.TrembleMapImport:CreateEntityGameObject (TinyGoose.Tremble.MapBsp,UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Transform,TinyGoose.Tremble.BspEntity) (at Assets/Tremble/TrembleMapImport.cs:673)
TinyGoose.Tremble.TrembleMapImport:ParseBspIntoGameObject (TinyGoose.Tremble.MapBsp) (at Assets/Tremble/TrembleMapImport.cs:431)
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
(Filename: Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs Line: 41)
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '0f27c83880963df06e948ccb7745b637') in 0.563 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=89dee6c97dfb773a3ceb4ccda1c1f43a DependenciesID=90c407202e99cd4ad4920eaab60cafae StaticDependenciesID=faa105b77a5ef929e9e9d698a29b3da6
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=f4e0364c73858dffa954b32059ce3532): Total: 0.869 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=2 (actual=2, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=858 ms
Asset DB Callback time: managed=2 ms, native=7 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=2, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.277ms
ApplyChangesToAssetFolders: 0.211ms
Scan: 147.520ms
Collect global state as custom dependencies: 0.184ms
OnSourceAssetsModified: 0.669ms
ProcessAssetsWithTransientArtifactChanges: 0.145ms
CategorizeAssets: 23.949ms
ImportOutOfDateAssets: 673.034ms (0.160ms without children)
ImportManagerImport: 671.342ms (1.113ms without children)
UpdateCategorizedAssets: 0.050ms
UnloadImportedAssets: 0.266ms
ReloadImportedAssets: 0.686ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.414ms
InitializingProgressBar: 0.484ms
ImportSchedulerStart: 0.325ms
PostProcessAllAssets: 5.950ms
XRBuildSystem.XRAssetImported 3.343ms
MonoPostProcessAllAssets: 2.347ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.650ms
SyncVS.PostprocessSyncProject 0.617ms
AssetChangedListener.OnPostprocessAllAssets 0.173ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.147ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.088ms
AssetPostprocessor.OnPostprocessAllAssets 0.067ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 3.848ms
GatherAllCurrentPrimaryImportResultRevisions: 0.244ms
UnloadStreamsBegin: 0.120ms
PersistCurrentRevisions: 0.171ms
Untracked: 12.228ms
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 30 unused Assets / (121.8 KB). Loaded Objects now: 11418.
Memory consumption went from 369.1 MB to 369.0 MB.
Total: 33.623856 ms (FindLiveObjects: 0.508003 ms CreateObjectMapping: 0.292138 ms MarkObjects: 32.487776 ms DeleteObjects: 0.036899 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 1.881 seconds
Domain Reload Profiling: 2537ms
BeginReloadAssembly (351ms)
DisableScriptedObjects (56ms)
CreateAndSetChildDomain (137ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (223ms)
LoadAssemblies (86ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (24ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1882ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (403ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (655ms)
Asset Pipeline Refresh (id=dcebd285e87776ff79ec733618701eb5): Total: 2.723 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1986 ms
Asset DB Callback time: managed=29 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=705 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.393ms
ApplyChangesToAssetFolders: 0.302ms
Collect global state as custom dependencies: 2.160ms
ProcessAssetsWithTransientArtifactChanges: 0.176ms
CategorizeAssets: 56.592ms
CompileScripts: 1.221ms
ImportOutOfDateAssets: 1891.823ms (1889.531ms without children)
CollectScriptTypesHashes: 0.838ms
ReloadNativeAssets: 1.182ms
UnloadImportedAssets: 0.152ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.618ms
ImportSchedulerStart: 0.313ms
PostProcessAllAssets: 29.154ms
MonoPostProcessAllAssets: 29.151ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.722ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.434ms
SyncVS.PostprocessSyncProject 1.630ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.365ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.650ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.515ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.433ms
CinemachineSettings.OnPostprocessAllAssets 0.243ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.224ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.202ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.184ms
AssetChangedListener.OnPostprocessAllAssets 0.173ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.147ms
DomainReloadProcessor.OnPostprocessAllAssets 0.137ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.115ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.088ms
AssetPostprocessor.OnPostprocessAllAssets 0.067ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.056ms
GatherAllCurrentPrimaryImportResultRevisions: 0.151ms
UnloadStreamsBegin: 0.078ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 2.523ms
GenerateScriptTypeSerializationHashes: 4.295ms
Untracked: 738.619ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 3.420 ms
Integration: 724.124 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.136 ms
Total Operation Time: 727.681 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=6c95c0233aa1d7b1b9eb9448d282f6b2): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 4.216 ms
Integration: 7.077 ms
Integration of assets: 0.004 ms
Thread Wait Time: 51.231 ms
Total Operation Time: 62.528 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 0.968 ms
Integration: 1.872 ms
Integration of assets: 0.008 ms
Thread Wait Time: 113.418 ms
Total Operation Time: 116.267 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.430 ms
Integration: 1.040 ms
Integration of assets: 0.012 ms
Thread Wait Time: 179.332 ms
Total Operation Time: 180.814 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Container Testing (-1906803615) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-217722904) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.697 ms
Integration: 20.149 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 20.852 ms
Unloading 580 unused Assets / (1.0 MB). Loaded Objects now: 11452.
Memory consumption went from 395.6 MB to 394.6 MB.
Total: 29.148222 ms (FindLiveObjects: 0.539341 ms CreateObjectMapping: 0.160902 ms MarkObjects: 27.592304 ms DeleteObjects: 0.489659 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
# C# Debugger Attached
You are trying to attach a debugger, but Debug Mode is switched off in your project.
When Unity is in Debug Mode, C# performance is reduced, but you can attach a debugger. Switching to Debug Mode also recompiles and reloads all scripts.
You can enable Debug Mode temporarily for this Editor session, switch it on for all projects until further notice, or cancel attaching the debugger.
If you switch it on for all projects, you can change it later in the "Code Optimization on Startup" setting in the Preferences window.
| Enable debugging for this session | Enable debugging for all projects | Cancel |
[ScriptCompilation] Requested script compilation because: Recompiling scripts with debug information.
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 4 Duration: 0s88ms
[ ] Require frontend run. Library/Bee/2400b0aEDbg.dag couldn't be loaded
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aEDbg.dag.json" "Library/Bee/2400b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 1s977ms
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
ExitCode: 0 Duration: 17s
Finished compiling graph: 1250 nodes, 28184 flattened edges (23612 ToBuild, 222 ToUse), maximum node priority 1482
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Settings.Editor.dll (+2 others) [CacheMiss 1cc38bca7b2eb7577f60f50450c1a15b00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PlasticSCM.Editor.dll (+2 others) [CacheMiss bd78ec91c88612907bcdd2c2b05f684600000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Recorder.Base.dll (+2 others) [CacheMiss 5ca87a0a86503cdfde8b13bcb4fbf36e00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheWrite 1bfce3e42c10a3b7d1654c271893212800000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/UnityEngine.SpatialTracking.dll (+2 others) [CacheWrite 13b66fed12761fc7389b16d3f918edd100000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Searcher.Editor.dll (+2 others) [CacheWrite 2523e9b29334177860b3cea6e7e3030800000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEngineBridge.004.dll (+2 others) [CacheWrite 7485fef31ea4143e25e2340cc43cbf1a00000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.GraphAuthoring.Editor.dll (+2 others) [CacheWrite fce1fb05b70506ca7763e9286ed00d6200000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Timeline.dll (+2 others) [CacheWrite f99f81a3715bf616f7aa5665f2c0a7a400000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [CacheMiss 112cc0abed4169c9728f55b8bccb512c00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.TextMeshPro.dll (+2 others) [CacheMiss c19854e1aa8d54d314b594e31de6182c00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Reflex.dll (+2 others) [CacheMiss 082fe6476d6142a47287d36c143cd20600000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VSCode.Editor.dll (+2 others) [CacheMiss 1b0b2a16b7fb4fddd34b690e870cf15700000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll (+2 others) [CacheWrite 620ee9cd5d9c012f616eb30ff0c4756500000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Splines.dll (+2 others) [CacheMiss 80f318161eb5ec4210f2a25870081e9e00000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.2D.Sprite.Editor.dll (+2 others) [CacheMiss c11685501b5a6bfae27a5f02f165eb8600000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Rendering.LightTransport.Editor.dll (+2 others) [CacheMiss 35c40ebacc4a04783176ae6ca155e03d00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+2 others) [CacheMiss 9ffda0a67309b2e29d5264131e823af700000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VSCode.Editor.dll (+2 others) [CacheWrite 1b0b2a16b7fb4fddd34b690e870cf15700000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheMiss eef8913e71dbfcf3a1a65a86aaa0de2600000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Rendering.LightTransport.Editor.dll (+2 others) [CacheWrite 35c40ebacc4a04783176ae6ca155e03d00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/UnityEditor.SpatialTracking.dll (+2 others) [CacheMiss 7f9dee63086e1b3a7bb675fd55975e9500000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.dll (+2 others) [CacheWrite 31db032f7b960070d3dae6715b0d15a000000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Reflex.Editor.dll (+2 others) [CacheMiss 7d01900d64c92ab8342d6b5297a7fc5b00000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.DOTween.dll (+2 others) [CacheMiss e22e7fdc5e56d48161cfbe269c5be43300000000000000000000000000000006]
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Assets/Tremble/Types/MapProcessorClass.cs(109,34): warning UAC0005: AppDomain.GetAssemblies() in Unity may return already unloaded assemblies and result in errors or leaks. Use Unity APIs instead, such as 'CurrentAssemblies.GetLoadedAssemblies()' or 'TypeCache.GetTypesDerivedFrom()'.
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEngine.XR.LegacyInputHelpers.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Recorder.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEngineBridge.004.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.TextMeshPro.dll, with 139 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.TestFramework.dll, with 140 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.ForUI.Editor.dll (+2 others) [CacheMiss 68ca3dad6cbf60e6028704277f5155f500000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.Addressables.dll, with 139 defines and 311 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.TextMeshPro.dll, with 139 defines and 310 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEngineBridge.ObjectDispatcher.Runtime.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Collections.Tests.CoreCLR.ProtectedJobNested.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Timeline.dll, with 139 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.ForUI.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.ScriptableBuildPipeline.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.ForUI.Editor.dll (+2 others) [CacheWrite 68ca3dad6cbf60e6028704277f5155f500000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PerformanceTesting.dll, with 139 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 833/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.Tests.CoreCLR.PrivateJobNested.ref.dll_4C6BFA0F699D11AC.mvfrm
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Collections.Tests.CoreCLR.PublicJobPrivateGeneric.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 838/1247 1s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.Editor.dll (+2 others)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Collections.Tests.CoreCLR.InternalJobNestedPrivate.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.Editor.dll (+2 others) [CacheWrite dca9a72b07efe9762ba892f64565756c00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEngine.TestRunner.dll, with 139 defines and 284 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 841/1247 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlasticSCM.Editor.ref.dll_268234CAA43A6153.mvfrm
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.AutoGroupGenerator.Editor.dll (+2 others) [CacheMiss 87c7bcbde603d6c32c20db0c81286a0600000000000000000000000000000006]
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PlasticSCM.Editor.Assistant.dll (+2 others) [CacheMiss 17badc2ef1f0205943dcb2644734042700000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Alchemy.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Burst.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/TinyGoose.Tremble.dll, with 140 defines and 310 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 848/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aEDbg.dag/TinyGoose.Tremble.Editor.dll.mvfrm
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [CacheMiss e9164502d538c9c4a8e57d020c0246df00000000000000000000000000000006]
[ 851/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aEDbg.dag/Unity.CollabProxy.Editor.dll.mvfrm
[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.CollabProxy.Editor.dll (+2 others) [CacheMiss 1724fe957931c90391e1adfbd87c2d5200000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Mathematics.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.DocExampleCode.Editor.Tests.dll (+2 others) [CacheMiss 450893737f9aee8e6e2f5bd6c174860d00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/LitMotion.dll, with 140 defines and 313 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Splines.dll, with 140 defines and 310 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheMiss 8782bcd7f62046fecce9a4fe93acd27f00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Collections.Tests.CoreCLR.PrivateJobNested.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 867/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/TinyGoose.Tremble.Editor.dll (+2 others)
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.DocExampleCode.Editor.Tests.dll (+2 others) [CacheWrite 450893737f9aee8e6e2f5bd6c174860d00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.UnifiedRayTracing.Runtime.dll, with 140 defines and 311 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Recorder.Base.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.Editor.dll, with 136 defines and 321 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEngineBridge.RenderPipelines.Core.Editor.dll, with 136 defines and 320 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Reflex.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InternalAPIEditorBridge.ShaderGraph.Editor.dll, with 136 defines and 320 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/AnnulusGames.UnityCodeGen.Editor.dll, with 136 defines and 320 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.ResourceManager.dll, with 139 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEditor.UI.Analytics.dll, with 136 defines and 321 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Alchemy.Editor.dll, with 136 defines and 321 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Profiling.Core.dll, with 138 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEngine.UI.dll, with 144 defines and 306 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheMiss 809372e5f9e30d3c98bb49b456ce53fc00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.dll, with 144 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/LitMotion.Editor.dll, with 136 defines and 322 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEditor.TestRunner.dll, with 137 defines and 300 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Reflex.Editor.dll, with 136 defines and 321 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite 8782bcd7f62046fecce9a4fe93acd27f00000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PathTracing.Editor.dll (+2 others) [CacheMiss d7c40ccc4ff32d389af59116ee504e7900000000000000000000000000000006]
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.State.dll (+2 others) [CacheMiss f6d6f4859e39b00efc7ef85dce42732f00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 138 defines and 311 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheWrite 809372e5f9e30d3c98bb49b456ce53fc00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UniTask.Linq.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.Core.dll, with 143 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 138 defines and 309 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.ShaderGraph.Utilities.dll, with 136 defines and 320 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PathTracing.Editor.dll (+2 others) [CacheWrite d7c40ccc4ff32d389af59116ee504e7900000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.DocCodeExamples.dll, with 138 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.SurfaceCache.Runtime.dll, with 139 defines and 312 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.Flow.dll, with 146 defines and 310 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.dll, with 151 defines and 308 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [CacheMiss eae44df9c03f13552711b067fa9d93e200000000000000000000000000000006]
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEditor.UI.dll, with 139 defines and 319 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PlasticSCM.Editor.Entities.dll, with 136 defines and 321 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.PathTracing.Editor.dll, with 137 defines and 324 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.GraphAuthoring.Editor.dll, with 136 defines and 320 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/NuGetForUnity.dll, with 136 defines and 302 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.InputSystem.ForUI.Editor.dll, with 136 defines and 322 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[ 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheMiss 650956a5cbf0b2cede4f86a65850e3fc00000000000000000000000000000006]
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Unity.Addressables.Editor.dll, with 137 defines and 324 references
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/UnityEditor.SpatialTracking.dll, with 136 defines and 321 references
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[1237/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll.mvfrm
[1238/1247 0s] MovedFromExtractor-Combine Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll.mvfrm
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1240/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1241/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1242/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1243/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (17.66 seconds), 1079 items updated, 1247 evaluated
Assets/Tremble/Types/MapProcessorClass.cs(109,34): warning UAC0005: AppDomain.GetAssemblies() in Unity may return already unloaded assemblies and result in errors or leaks. Use Unity APIs instead, such as 'CurrentAssemblies.GetLoadedAssemblies()' or 'TypeCache.GetTypesDerivedFrom()'.
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Reloading assemblies after forced synchronous recompile.
Total cache size 314814092
Total cache size after purge 268307748, took 00:00:00.2556391
Begin MonoManager ReloadAssembly
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11421.
Memory consumption went from 371.8 MB to 371.8 MB.
Total: 103.066516 ms (FindLiveObjects: 1.643412 ms CreateObjectMapping: 1.398023 ms MarkObjects: 99.545972 ms DeleteObjects: 0.057478 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 4.966 seconds
Domain Reload Profiling: 9700ms
BeginReloadAssembly (2591ms)
DisableScriptedObjects (219ms)
CreateAndSetChildDomain (1176ms)
RebuildCommonClasses (12ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (133ms)
LoadAllAssembliesAndSetupDomain (1985ms)
LoadAssemblies (1102ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (388ms)
AnalyzeDomain (298ms)
BuildScriptInfoCaches (247ms)
ResolveRequiredComponents (47ms)
FinalizeReload (4968ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (496ms)
ProcessInitializeOnLoadAttributes (868ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1284ms)
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Asset DB Process Time: managed=0 ms, native=5856 ms
Asset DB Callback time: managed=60 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=4981 ms, compile time=20604 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
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ApplyChangesToAssetFolders: 0.581ms
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ProcessAssetsWithTransientArtifactChanges: 11.900ms
CategorizeAssets: 185.849ms
CompileScripts: 20604.238ms
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ReloadNativeAssets: 1.465ms
UnloadImportedAssets: 0.326ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.165ms
ImportSchedulerStart: 3.319ms
PostProcessAllAssets: 60.279ms
MonoPostProcessAllAssets: 60.272ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.721ms
SyncVS.PostprocessSyncProject 11.332ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.128ms
AssetPostprocessor.OnPostprocessAllAssets 4.178ms
AssetChangedListener.OnPostprocessAllAssets 3.492ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.405ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.809ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.774ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.432ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.340ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.133ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.884ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.846ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.663ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.622ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.615ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.540ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.434ms
MaterialPostprocessor.OnPostprocessAllAssets 0.413ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.369ms
CinemachineSettings.OnPostprocessAllAssets 0.322ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.321ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.293ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.258ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.256ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.254ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.252ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.245ms
AssetPathToTypes.OnPostprocessAllAssets 0.219ms
PostProcessor.OnPostprocessAllAssets 0.215ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.207ms
DomainReloadProcessor.OnPostprocessAllAssets 0.188ms
AssetEvents.OnPostprocessAllAssets 0.188ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.185ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.174ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.170ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.161ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.153ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.120ms
SamplePostprocessor.OnPostprocessAllAssets 0.118ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.108ms
ThemePostprocessor.OnPostprocessAllAssets 0.107ms
AssetReloadNotifier.OnPostprocessAllAssets 0.089ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.086ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.080ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.065ms
AssetProcessor.OnPostprocessAllAssets 0.053ms
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GenerateScriptTypeHashes: 3.475ms
GenerateScriptTypeSerializationHashes: 5.934ms
Untracked: 5078.284ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Refreshing native plugins compatible for Editor in 2.01 ms, found 3 plugins.
Asset Pipeline Refresh (id=db7ab6b0481fbde2785c5741acdaff4b): Total: 0.142 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 565 unused Assets / (304.6 KB). Loaded Objects now: 11419.
Memory consumption went from 381.6 MB to 381.3 MB.
Total: 45.877160 ms (FindLiveObjects: 0.721683 ms CreateObjectMapping: 0.293030 ms MarkObjects: 33.248993 ms DeleteObjects: 11.162247 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.339 seconds
Domain Reload Profiling: 6952ms
BeginReloadAssembly (2139ms)
DisableScriptedObjects (146ms)
CreateAndSetChildDomain (840ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (216ms)
LoadAllAssembliesAndSetupDomain (1234ms)
LoadAssemblies (1234ms)
TypeCache.Refresh (8ms)
AnalyzeDomain (45ms)
ResolveRequiredComponents (41ms)
FinalizeReload (3340ms)
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BeforeProcessingInitializeOnLoad (197ms)
ProcessInitializeOnLoadAttributes (815ms)
ProcessInitializeOnLoadMethodAttributes (107ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (5ms)
AwakeInstancesAfterBackupRestoration (1174ms)
Asset Pipeline Refresh (id=be500d20a336c3b878b6ce83a51c2860): Total: 7.425 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=3547 ms
Asset DB Callback time: managed=48 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3746 ms, compile time=83 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.938ms
ApplyChangesToAssetFolders: 0.446ms
Collect global state as custom dependencies: 4.324ms
ProcessAssetsWithTransientArtifactChanges: 0.194ms
CategorizeAssets: 107.902ms
CompileScripts: 82.696ms
ImportOutOfDateAssets: 3352.801ms (3349.964ms without children)
CollectScriptTypesHashes: 1.134ms
ReloadNativeAssets: 1.308ms
UnloadImportedAssets: 0.211ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.755ms
ImportSchedulerStart: 0.535ms
PostProcessAllAssets: 48.400ms
MonoPostProcessAllAssets: 48.395ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 16.597ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.678ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 11.538ms
AssetPostprocessor.OnPostprocessAllAssets 9.637ms
AssetChangedListener.OnPostprocessAllAssets 6.494ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 5.800ms
ConfigAssetsTracker.OnPostprocessAllAssets 4.842ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.794ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.462ms
SyncVS.PostprocessSyncProject 2.424ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.297ms
NugetAssetPostprocessor.OnPostprocessAllAssets 2.053ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.946ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.272ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.148ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.985ms
MaterialPostprocessor.OnPostprocessAllAssets 0.679ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.676ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.616ms
PostProcessor.OnPostprocessAllAssets 0.615ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.543ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.534ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.516ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.427ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.415ms
AssetPathToTypes.OnPostprocessAllAssets 0.411ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.389ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.353ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.341ms
AssetEvents.OnPostprocessAllAssets 0.339ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.336ms
CinemachineSettings.OnPostprocessAllAssets 0.332ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.319ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.286ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.251ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.248ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.243ms
ThemePostprocessor.OnPostprocessAllAssets 0.234ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.229ms
SamplePostprocessor.OnPostprocessAllAssets 0.227ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.200ms
DomainReloadProcessor.OnPostprocessAllAssets 0.191ms
AssetReloadNotifier.OnPostprocessAllAssets 0.180ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.142ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.142ms
AssetProcessor.OnPostprocessAllAssets 0.112ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.105ms
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UnloadStreamsBegin: 0.105ms
PersistCurrentRevisions: 0.113ms
GenerateScriptTypeHashes: 3.072ms
GenerateScriptTypeSerializationHashes: 5.242ms
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Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 33.590 ms
Integration: 1000.359 ms
Integration of assets: 0.011 ms
Thread Wait Time: -0.004 ms
Total Operation Time: 1033.957 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=91237d449934a2a139ea62f0db73b3b9): Total: 0.097 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 25.101 ms
Integration: 9.719 ms
Integration of assets: 0.006 ms
Thread Wait Time: 111.479 ms
Total Operation Time: 146.306 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.788 ms
Integration: 6.654 ms
Integration of assets: 0.012 ms
Thread Wait Time: 207.374 ms
Total Operation Time: 216.828 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.905 ms
Integration: 1.128 ms
Integration of assets: 0.011 ms
Thread Wait Time: 255.599 ms
Total Operation Time: 257.642 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Asset Pipeline Refresh (id=1984aaf184dffd62388b5ec3fa40adbb): Total: 0.118 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Asset Pipeline Refresh (id=5d5dc84b79e3781fb911afecb42efec9): Total: 0.153 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Asset Pipeline Refresh (id=8109908c78a8c9c679b2643b08c343d7): Total: 0.156 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Container Testing (1986476185) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1931599240) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.417 ms
Integration: 21.130 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 22.556 ms
Unloading 580 unused Assets / (0.5 MB). Loaded Objects now: 11461.
Memory consumption went from 396.8 MB to 396.2 MB.
Total: 33.194411 ms (FindLiveObjects: 0.549030 ms CreateObjectMapping: 0.170239 ms MarkObjects: 31.659773 ms DeleteObjects: 0.506760 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets / (1.4 KB). Loaded Objects now: 11430.
Memory consumption went from 372.3 MB to 372.3 MB.
Total: 35.991407 ms (FindLiveObjects: 0.547517 ms CreateObjectMapping: 0.423173 ms MarkObjects: 34.622569 ms DeleteObjects: 0.029796 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
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Unhandled description string [
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- Finished resetting the current domain, in 3.328 seconds
Domain Reload Profiling: 6353ms
BeginReloadAssembly (1692ms)
DisableScriptedObjects (99ms)
CreateAndSetChildDomain (619ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (129ms)
LoadAllAssembliesAndSetupDomain (1182ms)
LoadAssemblies (1084ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (55ms)
ResolveRequiredComponents (40ms)
FinalizeReload (3330ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (8ms)
InitializePlatformSupportModulesInManaged (3ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (822ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (6ms)
AwakeInstancesAfterBackupRestoration (1175ms)
Asset Pipeline Refresh (id=263077eaa2883a959896a24b8a1e5f3f): Total: 6.847 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=3582 ms
Asset DB Callback time: managed=38 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3142 ms, compile time=83 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.449ms
ApplyChangesToAssetFolders: 0.326ms
Collect global state as custom dependencies: 4.425ms
ProcessAssetsWithTransientArtifactChanges: 0.211ms
CategorizeAssets: 133.353ms
CompileScripts: 82.658ms
ImportOutOfDateAssets: 3354.442ms (3351.555ms without children)
CollectScriptTypesHashes: 0.865ms
ReloadNativeAssets: 1.392ms
UnloadImportedAssets: 0.207ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.761ms
ImportSchedulerStart: 0.501ms
PostProcessAllAssets: 38.946ms
MonoPostProcessAllAssets: 38.942ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.217ms
AssetChangedListener.OnPostprocessAllAssets 11.523ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.432ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 4.726ms
AssetPostprocessor.OnPostprocessAllAssets 4.278ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.558ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.768ms
SyncVS.PostprocessSyncProject 2.192ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.150ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.958ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.859ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.502ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.144ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.066ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.026ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.796ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.568ms
MaterialPostprocessor.OnPostprocessAllAssets 0.504ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.446ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.382ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.370ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.361ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.357ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.340ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.338ms
CinemachineSettings.OnPostprocessAllAssets 0.338ms
AssetPathToTypes.OnPostprocessAllAssets 0.326ms
PostProcessor.OnPostprocessAllAssets 0.322ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.287ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.274ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.272ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.260ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.253ms
AssetEvents.OnPostprocessAllAssets 0.231ms
ThemePostprocessor.OnPostprocessAllAssets 0.202ms
DomainReloadProcessor.OnPostprocessAllAssets 0.197ms
SamplePostprocessor.OnPostprocessAllAssets 0.175ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.170ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.160ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.153ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.149ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.146ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.142ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.139ms
AssetReloadNotifier.OnPostprocessAllAssets 0.133ms
AssetProcessor.OnPostprocessAllAssets 0.079ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.077ms
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UnloadStreamsBegin: 0.091ms
PersistCurrentRevisions: 0.113ms
GenerateScriptTypeHashes: 3.171ms
GenerateScriptTypeSerializationHashes: 5.272ms
Untracked: 3229.797ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 5.471 ms
Integration: 930.235 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 935.710 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=fc8a6f7ab6eb80d5f8a99b1389d90df8): Total: 0.094 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 25.479 ms
Integration: 9.787 ms
Integration of assets: 0.004 ms
Thread Wait Time: 96.201 ms
Total Operation Time: 131.472 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 2.067 ms
Integration: 1.654 ms
Integration of assets: 0.008 ms
Thread Wait Time: 167.025 ms
Total Operation Time: 170.754 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.847 ms
Integration: 1.119 ms
Integration of assets: 0.010 ms
Thread Wait Time: 200.475 ms
Total Operation Time: 202.452 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Asset Pipeline Refresh (id=72c1f22f2d53d65899e87845400a36b1): Total: 0.084 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
Asset Pipeline Refresh (id=a8e556dadfea8f97b99c83516db02b1c): Total: 0.168 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 3 Duration: 0s540ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet" exec "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_3
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_LINUX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_LINUX
-define:UNITY_STANDALONE
-define:UNITY_STANDALONE_LINUX_API
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER
-define:PLATFORM_SUPPORTS_DISPLAYINFO_API
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_LINUX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/Bootstrap/Unity.Scripting.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.AIModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.BurstModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.ClothModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll"
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-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.GridModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.HierarchyModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.LightingModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.MathematicsModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.MediaModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.Physics2DModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.PhysicsModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.PlayModeModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.PropertiesModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll"
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-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneViewModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll"
-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll"
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-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.SubstanceModule.dll"
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-r:"/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll"
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"Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs"
"Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs"
"Assets/KinematicCharacterController/Core/PhysicsMover.cs"
"Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs"
"Assets/UnityCodeGen.Generated/AudioMixer.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Game.Gameplay.Player.CleanerCameraState.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Game.Gameplay.Player.OpenMovementCameraState.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Game.TestingLevel.TestingState.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStates.NoneCameraState.Generated.cs"
"Assets/UnityCodeGen.Generated/Code.OfficeGame.Player.LocationTransitionState.Generated.cs"
"Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs"
"Assets/UnityCodeGen.Generated/ConfigReferences.Generated.cs"
-langversion:9.0
/deterministic
/optimize-
/debug:portable
/nologo
/RuntimeMetadataVersion:v4.0.30319
/nowarn:0169
/nowarn:0649
/nowarn:0282
/nowarn:1701
/nowarn:1702
/utf8output
/preferreduilang:en-US
/additionalfile:"Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt"
##### Custom Environment Variables
DOTNET_HOST_PATH=/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs(29,18): error CS1002: ; expected
*** Tundra build failed (0.43 seconds), 2 items updated, 1247 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/dotnet" exec "/home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs(29,18): error CS1002: ; expected
Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs(29,18): error CS1002: ; expected
Total cache size 268307748
Total cache size after purge 268307748, took 00:00:00.2866155
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=1030a2a1a5ae59a56b2d3b2ef18d101e): Total: 0.188 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s658ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
*** Tundra build success (0.48 seconds), 2 items updated, 1247 evaluated
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 268307748
Total cache size after purge 268307748, took 00:00:00.1895851
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 353 unused Assets / (247.4 KB). Loaded Objects now: 12283.
Memory consumption went from 381.6 MB to 381.4 MB.
Total: 40.681434 ms (FindLiveObjects: 0.598252 ms CreateObjectMapping: 0.652904 ms MarkObjects: 38.054798 ms DeleteObjects: 1.009544 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
The referenced script (Unknown) on this Behaviour is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script (Unknown) on this Behaviour is missing!
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Mismatched state in DefaultScenario, was Stopping but expected Running
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogAssertion (object)
Unity.PlayMode.Editor.DefaultScenario:StateSyncedSanityCheck () (at /home/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/DefaultScenario.cs:54)
Unity.PlayMode.Editor.DefaultScenario:OnEnable () (at /home/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/DefaultScenario.cs:45)
(Filename: /home/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/DefaultScenario.cs Line: 54)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 4.035 seconds
Domain Reload Profiling: 7670ms
BeginReloadAssembly (2187ms)
DisableScriptedObjects (183ms)
CreateAndSetChildDomain (748ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (141ms)
LoadAllAssembliesAndSetupDomain (1285ms)
LoadAssemblies (1366ms)
TypeCache.Refresh (8ms)
AnalyzeDomain (35ms)
ResolveRequiredComponents (32ms)
FinalizeReload (4036ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (7ms)
InitializePlatformSupportModulesInManaged (3ms)
BeforeProcessingInitializeOnLoad (418ms)
ProcessInitializeOnLoadAttributes (918ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1129ms)
Asset Pipeline Refresh (id=d176fc9abd55b2fafb6c34726ac46b73): Total: 8.177 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=4264 ms
Asset DB Callback time: managed=44 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3780 ms, compile time=88 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.357ms
ApplyChangesToAssetFolders: 0.429ms
Collect global state as custom dependencies: 4.376ms
ProcessAssetsWithTransientArtifactChanges: 0.492ms
CategorizeAssets: 132.584ms
CompileScripts: 87.510ms
ImportOutOfDateAssets: 4049.042ms (4046.079ms without children)
CollectScriptTypesHashes: 2.560ms
ReloadNativeAssets: 1.373ms
UnloadImportedAssets: 0.180ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms
ImportSchedulerStart: 0.489ms
PostProcessAllAssets: 44.044ms
MonoPostProcessAllAssets: 44.039ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.622ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 3.389ms
SyncVS.PostprocessSyncProject 2.108ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.008ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.032ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.018ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.506ms
CinemachineSettings.OnPostprocessAllAssets 0.391ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.347ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.337ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.212ms
DomainReloadProcessor.OnPostprocessAllAssets 0.197ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.162ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.157ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.152ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.142ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.114ms
AssetPostprocessor.OnPostprocessAllAssets 0.084ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.078ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.072ms
AssetChangedListener.OnPostprocessAllAssets 0.067ms
GatherAllCurrentPrimaryImportResultRevisions: 0.422ms
PersistCurrentRevisions: 0.133ms
GenerateScriptTypeHashes: 3.075ms
GenerateScriptTypeSerializationHashes: 5.177ms
Untracked: 3852.093ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at Code.Infrastructure.Camera.CameraStateMachineRunner.Update () [0x00000] in /home/rainman/Projects/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:11
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs Line: 11)
NullReferenceException: Object reference not set to an instance of an object
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/rainman/Projects/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs Line: 13)
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at KinematicCharacterController.KinematicCharacterMotor.UpdatePhase1 (System.Single deltaTime) [0x0010c] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:792
at KinematicCharacterController.KinematicCharacterSystem.Simulate (System.Single deltaTime, System.Collections.Generic.List`1[T] motors, System.Collections.Generic.List`1[T] movers) [0x00035] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:198
at KinematicCharacterController.KinematicCharacterSystem.FixedUpdate () [0x0002d] in /home/rainman/Projects/OfficeGame/Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs Line: 792)
NullReferenceException: Object reference not set to an instance of an object
at Code.Infrastructure.Camera.CameraStateMachineRunner.Update () [0x00000] in /home/rainman/Projects/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:11
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs Line: 11)
NullReferenceException: Object reference not set to an instance of an object
at Code.Infrastructure.Camera.CameraStateMachineRunner.LateUpdate () [0x00000] in /home/rainman/Projects/OfficeGame/Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs Line: 13)
NullReferenceException: Object reference not set to an instance of an object
at Code.Game.Cleaning.Player.PlayerControlsProvider.OnDestroy () [0x00001] in /home/rainman/Projects/OfficeGame/Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs:44
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs Line: 44)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.065 ms
Integration: 44.600 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 47.671 ms
Unloading 559 unused Assets / (4.2 MB). Loaded Objects now: 11450.
Memory consumption went from 383.4 MB to 379.2 MB.
Total: 35.921216 ms (FindLiveObjects: 0.627527 ms CreateObjectMapping: 0.668524 ms MarkObjects: 28.748833 ms DeleteObjects: 5.499786 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.017 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=e05d349fe771ce3a8aa6db2895fb6c84): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=6a89502addb84829db06c4ddccfed9dc): Total: 0.156 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 29 unused Assets / (158.5 KB). Loaded Objects now: 11419.
Memory consumption went from 373.9 MB to 373.7 MB.
Total: 34.484460 ms (FindLiveObjects: 0.608492 ms CreateObjectMapping: 0.368020 ms MarkObjects: 33.074256 ms DeleteObjects: 0.041588 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 3.408 seconds
Domain Reload Profiling: 6515ms
BeginReloadAssembly (1763ms)
DisableScriptedObjects (160ms)
CreateAndSetChildDomain (747ms)
RebuildCommonClasses (13ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (144ms)
LoadAllAssembliesAndSetupDomain (1175ms)
LoadAssemblies (926ms)
TypeCache.Refresh (7ms)
AnalyzeDomain (37ms)
ResolveRequiredComponents (34ms)
FinalizeReload (3409ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (196ms)
ProcessInitializeOnLoadAttributes (843ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (1208ms)
Asset Pipeline Refresh (id=0e3dc708f51c45debbceaa0bf3b209af): Total: 6.964 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3623 ms
Asset DB Callback time: managed=35 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3229 ms, compile time=75 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.467ms
ApplyChangesToAssetFolders: 0.327ms
Collect global state as custom dependencies: 6.753ms
ProcessAssetsWithTransientArtifactChanges: 0.290ms
CategorizeAssets: 123.159ms
CompileScripts: 75.006ms
ImportOutOfDateAssets: 3419.825ms (3417.108ms without children)
CollectScriptTypesHashes: 0.650ms
ReloadNativeAssets: 1.274ms
UnloadImportedAssets: 0.221ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.815ms
ImportSchedulerStart: 0.381ms
PostProcessAllAssets: 35.807ms
MonoPostProcessAllAssets: 35.803ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.138ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.080ms
AssetPostprocessor.OnPostprocessAllAssets 3.875ms
AssetChangedListener.OnPostprocessAllAssets 3.793ms
SyncVS.PostprocessSyncProject 2.098ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.091ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.970ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.519ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.394ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.368ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.002ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.876ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.845ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.725ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.584ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.476ms
MaterialPostprocessor.OnPostprocessAllAssets 0.400ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.371ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.344ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.323ms
CinemachineSettings.OnPostprocessAllAssets 0.321ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.299ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.284ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.275ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.269ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.256ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.255ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.253ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.236ms
AssetPathToTypes.OnPostprocessAllAssets 0.226ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.216ms
PostProcessor.OnPostprocessAllAssets 0.203ms
DomainReloadProcessor.OnPostprocessAllAssets 0.195ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.185ms
AssetEvents.OnPostprocessAllAssets 0.177ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.145ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.141ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.138ms
SamplePostprocessor.OnPostprocessAllAssets 0.136ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.133ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms
ThemePostprocessor.OnPostprocessAllAssets 0.132ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.111ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.105ms
AssetReloadNotifier.OnPostprocessAllAssets 0.101ms
AssetProcessor.OnPostprocessAllAssets 0.058ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.057ms
GatherAllCurrentPrimaryImportResultRevisions: 0.268ms
UnloadStreamsBegin: 0.074ms
PersistCurrentRevisions: 0.121ms
GenerateScriptTypeHashes: 2.922ms
GenerateScriptTypeSerializationHashes: 4.940ms
Untracked: 3300.160ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 7.292 ms
Integration: 990.528 ms
Integration of assets: 0.004 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 997.829 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.017 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=7a8e2c51862449de483d1e68ab7d2a58): Total: 0.080 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 38.536 ms
Integration: 10.596 ms
Integration of assets: 0.004 ms
Thread Wait Time: 102.282 ms
Total Operation Time: 151.418 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 3.681 ms
Integration: 1.859 ms
Integration of assets: 0.007 ms
Thread Wait Time: 181.042 ms
Total Operation Time: 186.589 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.833 ms
Integration: 3.672 ms
Integration of assets: 0.012 ms
Thread Wait Time: 255.827 ms
Total Operation Time: 260.344 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Asset Pipeline Refresh (id=204aa880471b2c81c9cecab4006c4ef7): Total: 0.144 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=2cad0e9e46ca6f824b55ba0b50a213c0): Total: 0.107 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /home/rainman/Unity/Hub/Editor/6000.6.3f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /home/rainman/Projects/OfficeGame
ExitCode: 0 Duration: 0s554ms
[ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1239/1247 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
[1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1243/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1244/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (0.48 seconds), 6 items updated, 1247 evaluated
Container Testing (2127176401) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (1576736887) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.299 ms
Integration: 17.797 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 19.101 ms
Unloading 581 unused Assets / (466.8 KB). Loaded Objects now: 11470.
Memory consumption went from 394.7 MB to 394.2 MB.
Total: 31.698866 ms (FindLiveObjects: 0.543850 ms CreateObjectMapping: 0.604824 ms MarkObjects: 29.367122 ms DeleteObjects: 0.881684 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Assets/Code/OfficeGame/Player/LocationTransitionState.cs(21,23): warning CS0414: The field 'LocationTransitionState._smoothTime' is assigned but its value is never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Total cache size 268307748
Total cache size after purge 268307748, took 00:00:00.2329735
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11438.
Memory consumption went from 370.9 MB to 370.9 MB.
Total: 41.220856 ms (FindLiveObjects: 0.592021 ms CreateObjectMapping: 0.465303 ms MarkObjects: 39.777308 ms DeleteObjects: 0.022602 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Unhandled description string [
Unhandled description string ]
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.125 seconds
Domain Reload Profiling: 3284ms
BeginReloadAssembly (553ms)
DisableScriptedObjects (83ms)
CreateAndSetChildDomain (237ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (521ms)
LoadAssemblies (109ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (7ms)
AnalyzeDomain (233ms)
BuildScriptInfoCaches (208ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2126ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (279ms)
ProcessInitializeOnLoadAttributes (515ms)
ProcessInitializeOnLoadMethodAttributes (91ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (684ms)
Asset Pipeline Refresh (id=cf08f14b344c71cc2b5aa990535f9da6): Total: 3.503 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2255 ms
Asset DB Callback time: managed=32 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1213 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.413ms
ApplyChangesToAssetFolders: 0.382ms
Collect global state as custom dependencies: 5.432ms
ProcessAssetsWithTransientArtifactChanges: 7.971ms
CategorizeAssets: 58.800ms
CompileScripts: 1.065ms
ImportOutOfDateAssets: 2136.389ms (2133.767ms without children)
CollectScriptTypesHashes: 1.111ms
ReloadNativeAssets: 1.168ms
UnloadImportedAssets: 0.171ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.781ms
ImportSchedulerStart: 0.464ms
PostProcessAllAssets: 32.395ms
MonoPostProcessAllAssets: 32.392ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.421ms
SyncVS.PostprocessSyncProject 1.851ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.743ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.486ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.108ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.732ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.491ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.434ms
CinemachineSettings.OnPostprocessAllAssets 0.284ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.266ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.203ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.177ms
AssetChangedListener.OnPostprocessAllAssets 0.175ms
DomainReloadProcessor.OnPostprocessAllAssets 0.164ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.143ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.141ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.127ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.095ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.081ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.075ms
AssetPostprocessor.OnPostprocessAllAssets 0.074ms
GatherAllCurrentPrimaryImportResultRevisions: 0.319ms
UnloadStreamsBegin: 0.115ms
PersistCurrentRevisions: 0.107ms
GenerateScriptTypeHashes: 2.588ms
GenerateScriptTypeSerializationHashes: 4.358ms
Untracked: 1255.084ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.020 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=5ffa4134c60f509ea95b81f62c5efe53): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 565 unused Assets / (3.5 MB). Loaded Objects now: 11434.
Memory consumption went from 389.4 MB to 385.9 MB.
Total: 20.841381 ms (FindLiveObjects: 0.618410 ms CreateObjectMapping: 0.195657 ms MarkObjects: 19.237713 ms DeleteObjects: 0.469541 ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Native extension for LinuxStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
Unhandled description string [
Unhandled description string ]
Unhandled description string [
Unhandled description string ]
- Finished resetting the current domain, in 2.152 seconds
Domain Reload Profiling: 3022ms
BeginReloadAssembly (500ms)
DisableScriptedObjects (70ms)
CreateAndSetChildDomain (259ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (288ms)
LoadAssemblies (88ms)
TypeCache.Refresh (6ms)
AnalyzeDomain (25ms)
ResolveRequiredComponents (22ms)
FinalizeReload (2153ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (130ms)
ProcessInitializeOnLoadAttributes (486ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AfterProcessingInitializeOnLoad (5ms)
AwakeInstancesAfterBackupRestoration (736ms)
Asset Pipeline Refresh (id=fab15c309ea5d3f948ed1bc6b6e95395): Total: 3.219 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2262 ms
Asset DB Callback time: managed=38 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=916 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1897, non-scripts=3032
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.387ms
ApplyChangesToAssetFolders: 0.288ms
Collect global state as custom dependencies: 3.352ms
ProcessAssetsWithTransientArtifactChanges: 0.186ms
CategorizeAssets: 58.957ms
CompileScripts: 1.153ms
ImportOutOfDateAssets: 2163.719ms (2161.090ms without children)
CollectScriptTypesHashes: 0.585ms
ReloadNativeAssets: 1.420ms
UnloadImportedAssets: 0.190ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.667ms
ImportSchedulerStart: 0.327ms
PostProcessAllAssets: 38.567ms
MonoPostProcessAllAssets: 38.564ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.600ms
AssetPostprocessor.OnPostprocessAllAssets 4.300ms
AssetChangedListener.OnPostprocessAllAssets 4.203ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.066ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.892ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.067ms
SyncVS.PostprocessSyncProject 1.820ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.773ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.477ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.433ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.135ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.945ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.768ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.738ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.537ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.467ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.422ms
MaterialPostprocessor.OnPostprocessAllAssets 0.405ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.342ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.329ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.309ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.286ms
CinemachineSettings.OnPostprocessAllAssets 0.279ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.269ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.267ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.264ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.244ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.243ms
AssetPathToTypes.OnPostprocessAllAssets 0.235ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.219ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.205ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.202ms
PostProcessor.OnPostprocessAllAssets 0.199ms
AssetEvents.OnPostprocessAllAssets 0.195ms
DomainReloadProcessor.OnPostprocessAllAssets 0.184ms
SamplePostprocessor.OnPostprocessAllAssets 0.154ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.137ms
ThemePostprocessor.OnPostprocessAllAssets 0.136ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.129ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.122ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms
AssetReloadNotifier.OnPostprocessAllAssets 0.112ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.111ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.110ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.066ms
AssetProcessor.OnPostprocessAllAssets 0.061ms
GatherAllCurrentPrimaryImportResultRevisions: 0.159ms
UnloadStreamsBegin: 0.052ms
PersistCurrentRevisions: 0.106ms
GenerateScriptTypeHashes: 3.012ms
GenerateScriptTypeSerializationHashes: 5.234ms
Untracked: 950.300ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
Deserialize: 6.134 ms
Integration: 768.144 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 774.284 ms
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '5495f41f11d983f85cd85309427da4e2') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=aba26fd4424173eb3aa18c0260e8f286 StaticDependenciesID=9b729cbb3037cdad2543af97b2151268
Asset Pipeline Refresh (id=90f2a2c8c23cc9ae6bf28cee213dc345): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 7.355 ms
Integration: 9.411 ms
Integration of assets: 0.003 ms
Thread Wait Time: 61.201 ms
Total Operation Time: 77.970 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 1.684 ms
Integration: 1.798 ms
Integration of assets: 0.007 ms
Thread Wait Time: 142.308 ms
Total Operation Time: 145.797 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 0.373 ms
Integration: 0.993 ms
Integration of assets: 0.011 ms
Thread Wait Time: 173.768 ms
Total Operation Time: 175.145 ms
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Entered TestMiniOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2:MoveNext () (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:23)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2> (Code.Game.OfficeGame.Location.PlayerLocationChecker/<OnTriggerEnter>d__2&)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerEnter (UnityEngine.Collider)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 23)
Exited TestOffice
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.OfficeGame.Location.PlayerLocationChecker:OnTriggerExit (UnityEngine.Collider) (at Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs:53)
(Filename: Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs Line: 53)
Container Testing (1021859895) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (-1257006736) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.679 ms
Integration: 17.537 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 18.221 ms
Unloading 580 unused Assets / (0.8 MB). Loaded Objects now: 11479.
Memory consumption went from 397.8 MB to 397.0 MB.
Total: 26.667349 ms (FindLiveObjects: 0.530125 ms CreateObjectMapping: 0.326272 ms MarkObjects: 25.060444 ms DeleteObjects: 0.448702 ms)
[Licensing::Client] Successfully resolved entitlement details
GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1040)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1851)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Asset Pipeline Refresh (id=4d8bd11d6c16be21398bc80c93ab90c1): Total: 0.080 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=dab76952ec6ab6e7fbc7cb228a8f43e6): Total: 0.079 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
MonoPathRemapper: Attempts to remap: 445597; Successful remaps: 98530
Serialized file version minimum: 23, current 23
[LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Asset Pipeline Refresh (id=551f42f2f9018757f8cf59969fe00ad7): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-rainman-6000.6.3-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-rainman-6000.6.3 channel disconnected successfully.
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
2.5.17n-git-f64c7cc
Shut down UDS service system complete
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
CodeReloadManager destroyed
debugger-agent: Unable to listen on 156
Leak Detected : Persistent allocates 6 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.
SDL leaked 2 allocations
Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information.
VBCSCompilerPreWarmer: requested VBCSCompiler shutdown
Checking for leaked weakptr:
Found no leaked weakptrs.
[Package Manager] Server process was shutdown
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1790342739267,"processId":46827,"allocatedMemory":21960226,"memoryLabels":[{"Default":433539},{"Permanent":16152},{"Thread":1052296},{"Manager":2602129},{"VertexData":8},{"Geometry":408},{"Shader":856908},{"Material":4366},{"TextureCache":10792},{"GfxDevice":37040},{"Animation":1016},{"FreeType":8},{"FontEngine":736},{"Physics":1970},{"Physics2D":16},{"Serialization":54552},{"Input":60256},{"JobScheduler":256},{"TextLib":28353},{"Mono":80},{"MonoCode":192},{"ScriptingNativeRuntime":155088},{"BaseObject":56664},{"Resource":1076},{"Renderer":2368},{"Transform":4717},{"File":28028},{"WebCam":80},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":4401638},{"StaticString":3808},{"Utility":2677552},{"PoolAlloc":2632},{"AI":80},{"TypeTree":3093633},{"ScriptManager":221480},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"Director":8280},{"CloudService":12752},{"WebRequest":9639},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":285736},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":800},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":268748},{"EditorUtility":115804},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4972828},{"AssetImporter":496},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"LocalIPC":159},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":1128},{"AssetReference":32},{"IPCStream":32}]}