19 lines
1.1 KiB
Markdown
19 lines
1.1 KiB
Markdown
---
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uid: addressables-api-build-player-content
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---
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# Build Addressable assets from scripts
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You can use the `Addressables` API to start a build from a script, override an existing script, extend [`BuildScriptBase`](xref:UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase), or implement [`IDataBuilder`](xref:UnityEditor.AddressableAssets.Build.IDataBuilder).
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|**Topic**|**Description**|
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|---|---|
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|**[Create a custom build script](build-scripting-custom.md)**|Create custom build scripts to define custom build behavior and handle specific groups or asset types differently.|
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|**[Start a build from a script](build-scripting-start-build.md)**|Start a build with the `BuildPlayerContent` API, including setting profiles, build scripts, and handling build results.|
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|**[Handle domain reloads](build-scripting-recompiling.md)**|Manage domain reloads that happen when changing compiler symbols or platform targets during scripted builds.|
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## Additional resources
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* [Create a content-only build](builds-full-build.md)
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* [Update builds](ContentUpdateWorkflow.md)
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* [Referencing Addressable assets in code](AssetReferences.md) |