Files
Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e/Documentation~/build-scripting-builds.md
T
2026-09-21 12:15:57 +03:00

1.1 KiB

uid
uid
addressables-api-build-player-content

Build Addressable assets from scripts

You can use the Addressables API to start a build from a script, override an existing script, extend BuildScriptBase, or implement IDataBuilder.

Topic Description
Create a custom build script Create custom build scripts to define custom build behavior and handle specific groups or asset types differently.
Start a build from a script Start a build with the BuildPlayerContent API, including setting profiles, build scripts, and handling build results.
Handle domain reloads Manage domain reloads that happen when changing compiler symbols or platform targets during scripted builds.

Additional resources