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Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/R3/LitMotionR3Extensions.cs
T
2026-09-21 12:15:57 +03:00

100 lines
4.7 KiB
C#

#if LITMOTION_SUPPORT_R3
using R3;
namespace LitMotion
{
public static class LitMotionR3Extensions
{
/// <summary>
/// Create the motion as Observable.
/// </summary>
/// <typeparam name="TValue">The type of value to animate</typeparam>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <returns>Observable of the created motion.</returns>
public static Observable<TValue> ToObservable<TValue, TOptions, TAdapter>(this MotionBuilder<TValue, TOptions, TAdapter> builder)
where TValue : unmanaged
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>
{
var subject = new Subject<TValue>();
builder.SetCallbackData(subject, static (x, subject) => subject.OnNext(x));
builder.buffer.OnCompleteAction += () => subject.OnCompleted();
builder.buffer.OnCancelAction += () => subject.OnCompleted();
builder.ScheduleMotion();
return subject;
}
/// <summary>
/// Create a motion data and bind it to ReactiveProperty.
/// </summary>
/// <typeparam name="TValue">The type of value to animate</typeparam>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="progress">Target object that implements IProgress</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToReactiveProperty<TValue, TOptions, TAdapter>(this MotionBuilder<TValue, TOptions, TAdapter> builder, ReactiveProperty<TValue> reactiveProperty)
where TValue : unmanaged
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>
{
Error.IsNull(reactiveProperty);
return builder.Bind(reactiveProperty, static (x, target) =>
{
target.Value = x;
});
}
/// <summary>
/// Add this motion handle to R3 CompositeDisposable.
/// </summary>
/// <param name="handle">This motion handle</param>
/// <param name="disposable">Target CompositeDisposable</param>
/// <param name="disposeBehavior">Behavior when the disposable is disposed</param>
public static MotionHandle AddTo(this MotionHandle handle, CompositeDisposable disposable, DisposeBehavior disposeBehavior = DisposeBehavior.Cancel)
{
disposable.Add(handle.ToDisposable(disposeBehavior));
return handle;
}
/// <summary>
/// Add this motion handle to R3 SerialDisposable.
/// </summary>
/// <param name="handle">This motion handle</param>
/// <param name="disposable">Target SerialDisposable</param>
/// <param name="disposeBehavior">Behavior when the disposable is disposed</param>
public static MotionHandle AddTo(this MotionHandle handle, SerialDisposable disposable, DisposeBehavior disposeBehavior = DisposeBehavior.Cancel)
{
disposable.Disposable = handle.ToDisposable(disposeBehavior);
return handle;
}
/// <summary>
/// Add this motion handle to R3 DisposableBag.
/// </summary>
/// <param name="handle">This motion handle</param>
/// <param name="disposable">Target DisposableBag</param>
/// <param name="disposeBehavior">Behavior when the disposable is disposed</param>
public static MotionHandle AddTo(this MotionHandle handle, ref DisposableBag disposable, DisposeBehavior disposeBehavior = DisposeBehavior.Cancel)
{
disposable.Add(handle.ToDisposable(disposeBehavior));
return handle;
}
/// <summary>
/// Add this motion handle to R3 DisposableBuilder.
/// </summary>
/// <param name="handle">This motion handle</param>
/// <param name="disposable">Target DisposableBuilder</param>
/// <param name="disposeBehavior">Behavior when the disposable is disposed</param>
public static MotionHandle AddTo(this MotionHandle handle, ref DisposableBuilder disposable, DisposeBehavior disposeBehavior = DisposeBehavior.Cancel)
{
disposable.Add(handle.ToDisposable(disposeBehavior));
return handle;
}
}
}
#endif