563 lines
34 KiB
HLSL
563 lines
34 KiB
HLSL
//////////////////////////////////////////////////////
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// MK Toon Uniform //
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// //
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// Created by Michael Kremmel //
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// www.michaelkremmel.de //
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// Copyright © 2020 All rights reserved. //
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//////////////////////////////////////////////////////
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#ifndef MK_TOON_UNIFORM
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#define MK_TOON_UNIFORM
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#include "Pipeline.hlsl"
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/////////////////////////////////////////////////////////////////////////////////////////////
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// UNIFORM VARIABLES
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/////////////////////////////////////////////////////////////////////////////////////////////
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// The compiler should optimized the code by stripping away unused uniforms
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// This way its also possible to avoid an inconsistent buffer size error and
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// use the SRP Batcher, while compile different variants of the shader
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// Every PerDraw (builtin engine variables) should accessed via the builtin include files
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// Its not clear if a block based setup for the srp batcher is required,
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// therefore all uniforms are grouped this way:
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//
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// fixed | fixed2 | fixed3 | fixed4
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// half | half2 | half3 | half4
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// float | float2 | float3 | float4
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// Sampler2D | Sampler3D
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CBUFFER_START(UnityPerMaterial)
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uniform float4 _AlbedoMap_ST;
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uniform float4 _MainTex_ST;
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uniform float4 _DetailMap_ST;
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uniform half4 _AlbedoColor;
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uniform half4 _DissolveBorderColor;
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uniform half4 _OutlineColor;
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uniform half4 _IridescenceColor;
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uniform half4 _RimColor;
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uniform half4 _RimBrightColor;
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uniform half4 _RimDarkColor;
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uniform half4 _GoochDarkColor;
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uniform half4 _GoochBrightColor;
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uniform half4 _VertexAnimationFrequency;
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uniform half3 _DetailColor;
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uniform half3 _SpecularColor;
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uniform half3 _LightTransmissionColor;
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uniform half3 _EmissionColor;
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uniform float _SoftFadeNearDistance;
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uniform float _SoftFadeFarDistance;
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uniform float _CameraFadeNearDistance;
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uniform float _CameraFadeFarDistance;
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uniform float _OutlineFadeMin;
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uniform float _OutlineFadeMax;
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uniform half _AlphaCutoff;
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uniform half _AlbedoMapIntensity;
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uniform half _Metallic;
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uniform half _Smoothness;
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uniform half _Roughness;
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uniform half _Anisotropy;
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uniform half _LightTransmissionDistortion;
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uniform half _LightBandsScale;
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uniform half _LightThreshold;
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uniform half _AdditionalLightsThreshold;
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uniform half _DrawnClampMin;
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uniform half _DrawnClampMax;
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uniform half _Contrast;
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uniform half _Hue;
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uniform half _Saturation;
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uniform half _Brightness;
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uniform half _DiffuseSmoothness;
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uniform half _DiffuseThresholdOffset;
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uniform half _SpecularSmoothness;
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uniform half _SpecularThresholdOffset;
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uniform half _RimSmoothness;
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uniform half _RimThresholdOffset;
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uniform half _IridescenceSmoothness;
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uniform half _IridescenceThresholdOffset;
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uniform half _LightTransmissionSmoothness;
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uniform half _LightTransmissionThresholdOffset;
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uniform half _RimSize;
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uniform half _IridescenceSize;
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uniform half _DissolveAmount;
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uniform half _DissolveBorderSize;
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uniform half _OutlineNoise;
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uniform half _OutlineClipOffset;
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uniform half _DiffuseWrap;
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uniform half _DetailMix;
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uniform half _RefractionDistortionFade;
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uniform half _GoochRampIntensity;
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uniform half _VertexAnimationIntensity;
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uniform half _IndirectFade;
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uniform half _ArtisticShadowFilter;
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uniform half _DetailNormalMapIntensity;
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uniform half _NormalMapIntensity;
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uniform half _Parallax;
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uniform half _OcclusionMapIntensity;
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uniform half _LightBands;
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uniform half _ThresholdMapScale;
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uniform half _ArtisticFrequency;
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uniform half _DissolveMapScale;
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uniform half _DrawnMapScale;
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uniform half _SketchMapScale;
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uniform half _HatchingMapScale;
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uniform half _OutlineSize;
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uniform half _OutlineConstantSize;
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uniform half _SpecularIntensity;
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uniform half _LightTransmissionIntensity;
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uniform half _RefractionDistortionMapScale;
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uniform half _IndexOfRefraction;
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uniform half _RefractionDistortion;
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uniform half _AdditionalLightsFalloff;
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uniform half _GoochDarkRemapMin;
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uniform half _GoochDarkRemapMax;
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uniform half _GoochDarkRemapFadeWithIndirect;
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uniform int _WrappedLighting;
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uniform int _FresnelHighlights;
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uniform int _DetailBlend;
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uniform int _VertexAnimationStutter;
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uniform int _DetailUVSet;
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CBUFFER_END
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#ifdef UNITY_DOTS_INSTANCING_ENABLED
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UNITY_DOTS_INSTANCING_START(UserPropertyMetadata)
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UNITY_DOTS_INSTANCED_PROP(float4, _AlbedoMap_ST)
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UNITY_DOTS_INSTANCED_PROP(float4, _MainTex_ST)
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UNITY_DOTS_INSTANCED_PROP(float4, _DetailMap_ST)
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UNITY_DOTS_INSTANCED_PROP(float4, _AlbedoColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _DissolveBorderColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _OutlineColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _IridescenceColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _RimColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _RimBrightColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _RimDarkColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _GoochDarkColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _GoochBrightColor)
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UNITY_DOTS_INSTANCED_PROP(float4, _VertexAnimationFrequency)
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UNITY_DOTS_INSTANCED_PROP(float3, _DetailColor)
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UNITY_DOTS_INSTANCED_PROP(float3, _SpecularColor)
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UNITY_DOTS_INSTANCED_PROP(float3, _LightTransmissionColor)
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UNITY_DOTS_INSTANCED_PROP(float3, _EmissionColor)
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UNITY_DOTS_INSTANCED_PROP(float, _SoftFadeNearDistance)
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UNITY_DOTS_INSTANCED_PROP(float, _SoftFadeFarDistance)
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UNITY_DOTS_INSTANCED_PROP(float, _CameraFadeNearDistance)
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UNITY_DOTS_INSTANCED_PROP(float, _CameraFadeFarDistance)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineFadeMin)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineFadeMax)
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UNITY_DOTS_INSTANCED_PROP(float, _AlphaCutoff)
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UNITY_DOTS_INSTANCED_PROP(float, _AlbedoMapIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _Metallic)
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UNITY_DOTS_INSTANCED_PROP(float, _Smoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _Roughness)
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UNITY_DOTS_INSTANCED_PROP(float, _Anisotropy)
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UNITY_DOTS_INSTANCED_PROP(float, _LightTransmissionDistortion)
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UNITY_DOTS_INSTANCED_PROP(float, _LightBandsScale)
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UNITY_DOTS_INSTANCED_PROP(float, _LightThreshold)
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UNITY_DOTS_INSTANCED_PROP(float, _AdditionalLightsThreshold)
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UNITY_DOTS_INSTANCED_PROP(float, _DrawnClampMin)
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UNITY_DOTS_INSTANCED_PROP(float, _DrawnClampMax)
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UNITY_DOTS_INSTANCED_PROP(float, _Contrast)
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UNITY_DOTS_INSTANCED_PROP(float, _Hue)
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UNITY_DOTS_INSTANCED_PROP(float, _Saturation)
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UNITY_DOTS_INSTANCED_PROP(float, _Brightness)
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UNITY_DOTS_INSTANCED_PROP(float, _DiffuseSmoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _DiffuseThresholdOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _SpecularSmoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _SpecularThresholdOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _RimSmoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _RimThresholdOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _IridescenceSmoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _IridescenceThresholdOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _LightTransmissionSmoothness)
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UNITY_DOTS_INSTANCED_PROP(float, _LightTransmissionThresholdOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _RimSize)
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UNITY_DOTS_INSTANCED_PROP(float, _IridescenceSize)
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UNITY_DOTS_INSTANCED_PROP(float, _DissolveAmount)
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UNITY_DOTS_INSTANCED_PROP(float, _DissolveBorderSize)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineNoise)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineClipOffset)
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UNITY_DOTS_INSTANCED_PROP(float, _DiffuseWrap)
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UNITY_DOTS_INSTANCED_PROP(float, _DetailMix)
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UNITY_DOTS_INSTANCED_PROP(float, _RefractionDistortionFade)
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UNITY_DOTS_INSTANCED_PROP(float, _GoochRampIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _VertexAnimationIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _IndirectFade)
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UNITY_DOTS_INSTANCED_PROP(float, _ArtisticShadowFilter)
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UNITY_DOTS_INSTANCED_PROP(float, _DetailNormalMapIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _NormalMapIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _Parallax)
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UNITY_DOTS_INSTANCED_PROP(float, _OcclusionMapIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _LightBands)
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UNITY_DOTS_INSTANCED_PROP(float, _ThresholdMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _ArtisticFrequency)
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UNITY_DOTS_INSTANCED_PROP(float, _DissolveMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _DrawnMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _SketchMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _HatchingMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineSize)
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UNITY_DOTS_INSTANCED_PROP(float, _OutlineConstantSize)
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UNITY_DOTS_INSTANCED_PROP(float, _SpecularIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _LightTransmissionIntensity)
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UNITY_DOTS_INSTANCED_PROP(float, _RefractionDistortionMapScale)
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UNITY_DOTS_INSTANCED_PROP(float, _IndexOfRefraction)
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UNITY_DOTS_INSTANCED_PROP(float, _RefractionDistortion)
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UNITY_DOTS_INSTANCED_PROP(float, _AdditionalLightsFalloff)
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UNITY_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMin)
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UNITY_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMax)
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UNITY_DOTS_INSTANCED_PROP(float, _GoochDarkRemapFadeWithIndirect)
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UNITY_DOTS_INSTANCED_PROP(float, _WrappedLighting)
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UNITY_DOTS_INSTANCED_PROP(float, _FresnelHighlights)
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UNITY_DOTS_INSTANCED_PROP(float, _DetailBlend)
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UNITY_DOTS_INSTANCED_PROP(float, _VertexAnimationStutter)
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UNITY_DOTS_INSTANCED_PROP(float, _DetailUVSet)
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UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
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#ifndef MK_DEFINE_CACHED_DOTS_INSTANCED_PROP
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#define MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(type, name) static type mk_DOTS_Cached##name;
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#endif
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _AlbedoMap_ST)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _MainTex_ST)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _DetailMap_ST)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _AlbedoColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _DissolveBorderColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _OutlineColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _IridescenceColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _RimColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _RimBrightColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _RimDarkColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _GoochDarkColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _GoochBrightColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float4, _VertexAnimationFrequency)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float3, _DetailColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float3, _SpecularColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float3, _LightTransmissionColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float3, _EmissionColor)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SoftFadeNearDistance)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SoftFadeFarDistance)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _CameraFadeNearDistance)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _CameraFadeFarDistance)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineFadeMin)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineFadeMax)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _AlphaCutoff)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _AlbedoMapIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Metallic)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Smoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Roughness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Anisotropy)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightTransmissionDistortion)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightBandsScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightThreshold)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _AdditionalLightsThreshold)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DrawnClampMin)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DrawnClampMax)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Contrast)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Hue)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Saturation)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Brightness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DiffuseSmoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DiffuseThresholdOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SpecularSmoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SpecularThresholdOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RimSmoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RimThresholdOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _IridescenceSmoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _IridescenceThresholdOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightTransmissionSmoothness)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightTransmissionThresholdOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RimSize)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _IridescenceSize)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DissolveAmount)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DissolveBorderSize)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineNoise)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineClipOffset)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DiffuseWrap)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DetailMix)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RefractionDistortionFade)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _GoochRampIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _VertexAnimationIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _IndirectFade)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _ArtisticShadowFilter)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DetailNormalMapIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _NormalMapIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _Parallax)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OcclusionMapIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightBands)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _ThresholdMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _ArtisticFrequency)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DissolveMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DrawnMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SketchMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _HatchingMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineSize)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _OutlineConstantSize)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _SpecularIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _LightTransmissionIntensity)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RefractionDistortionMapScale)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _IndexOfRefraction)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _RefractionDistortion)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _AdditionalLightsFalloff)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMin)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMax)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _GoochDarkRemapFadeWithIndirect)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _WrappedLighting)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _FresnelHighlights)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DetailBlend)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _VertexAnimationStutter)
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MK_DEFINE_CACHED_DOTS_INSTANCED_PROP(float, _DetailUVSet)
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#ifndef MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT
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#define MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(type, name) UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(type, name)
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#endif
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void SetupDOTSLitMaterialPropertyCaches()
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{
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mk_DOTS_Cached_AlbedoMap_ST = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _AlbedoMap_ST);
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mk_DOTS_Cached_MainTex_ST = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _MainTex_ST);
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mk_DOTS_Cached_DetailMap_ST = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _DetailMap_ST);
|
|
|
|
mk_DOTS_Cached_AlbedoColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _AlbedoColor);
|
|
mk_DOTS_Cached_DissolveBorderColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _DissolveBorderColor);
|
|
mk_DOTS_Cached_OutlineColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _OutlineColor);
|
|
mk_DOTS_Cached_IridescenceColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _IridescenceColor);
|
|
mk_DOTS_Cached_RimColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _RimColor);
|
|
mk_DOTS_Cached_RimBrightColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _RimBrightColor);
|
|
mk_DOTS_Cached_RimDarkColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _RimDarkColor);
|
|
mk_DOTS_Cached_GoochDarkColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _GoochDarkColor);
|
|
mk_DOTS_Cached_GoochBrightColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _GoochBrightColor);
|
|
mk_DOTS_Cached_VertexAnimationFrequency = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4, _VertexAnimationFrequency);
|
|
|
|
mk_DOTS_Cached_DetailColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float3, _DetailColor);
|
|
mk_DOTS_Cached_SpecularColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float3, _SpecularColor);
|
|
mk_DOTS_Cached_LightTransmissionColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float3, _LightTransmissionColor);
|
|
|
|
mk_DOTS_Cached_EmissionColor = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float3, _EmissionColor);
|
|
|
|
mk_DOTS_Cached_SoftFadeNearDistance = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SoftFadeNearDistance);
|
|
mk_DOTS_Cached_SoftFadeFarDistance = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SoftFadeFarDistance);
|
|
mk_DOTS_Cached_CameraFadeNearDistance = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _CameraFadeNearDistance);
|
|
mk_DOTS_Cached_CameraFadeFarDistance = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _CameraFadeFarDistance);
|
|
mk_DOTS_Cached_OutlineFadeMin = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineFadeMin);
|
|
mk_DOTS_Cached_OutlineFadeMax = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineFadeMax);
|
|
|
|
mk_DOTS_Cached_AlphaCutoff = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _AlphaCutoff);
|
|
mk_DOTS_Cached_AlbedoMapIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _AlbedoMapIntensity);
|
|
mk_DOTS_Cached_Metallic = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Metallic);
|
|
mk_DOTS_Cached_Smoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Smoothness);
|
|
mk_DOTS_Cached_Roughness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Roughness);
|
|
mk_DOTS_Cached_Anisotropy = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Anisotropy);
|
|
mk_DOTS_Cached_LightTransmissionDistortion = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightTransmissionDistortion);
|
|
mk_DOTS_Cached_LightBandsScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightBandsScale);
|
|
mk_DOTS_Cached_LightThreshold = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightThreshold);
|
|
mk_DOTS_Cached_AdditionalLightsThreshold = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _AdditionalLightsThreshold);
|
|
mk_DOTS_Cached_DrawnClampMin = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DrawnClampMin);
|
|
mk_DOTS_Cached_DrawnClampMax = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DrawnClampMax);
|
|
mk_DOTS_Cached_Contrast = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Contrast);
|
|
mk_DOTS_Cached_Hue = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Hue);
|
|
mk_DOTS_Cached_Saturation = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Saturation);
|
|
mk_DOTS_Cached_Brightness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Brightness);
|
|
mk_DOTS_Cached_DiffuseSmoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DiffuseSmoothness);
|
|
mk_DOTS_Cached_DiffuseThresholdOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DiffuseThresholdOffset);
|
|
mk_DOTS_Cached_SpecularSmoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SpecularSmoothness);
|
|
mk_DOTS_Cached_SpecularThresholdOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SpecularThresholdOffset);
|
|
mk_DOTS_Cached_RimSmoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RimSmoothness);
|
|
mk_DOTS_Cached_RimThresholdOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RimThresholdOffset);
|
|
mk_DOTS_Cached_IridescenceSmoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _IridescenceSmoothness);
|
|
mk_DOTS_Cached_IridescenceThresholdOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _IridescenceThresholdOffset);
|
|
mk_DOTS_Cached_LightTransmissionSmoothness = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightTransmissionSmoothness);
|
|
mk_DOTS_Cached_LightTransmissionThresholdOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightTransmissionThresholdOffset);
|
|
mk_DOTS_Cached_RimSize = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RimSize);
|
|
mk_DOTS_Cached_IridescenceSize = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _IridescenceSize);
|
|
mk_DOTS_Cached_DissolveAmount = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DissolveAmount);
|
|
mk_DOTS_Cached_DissolveBorderSize = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DissolveBorderSize);
|
|
mk_DOTS_Cached_OutlineNoise = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineNoise);
|
|
mk_DOTS_Cached_OutlineClipOffset = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineClipOffset);
|
|
mk_DOTS_Cached_DiffuseWrap = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DiffuseWrap);
|
|
mk_DOTS_Cached_DetailMix = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DetailMix);
|
|
mk_DOTS_Cached_RefractionDistortionFade = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RefractionDistortionFade);
|
|
mk_DOTS_Cached_GoochRampIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _GoochRampIntensity);
|
|
mk_DOTS_Cached_VertexAnimationIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _VertexAnimationIntensity);
|
|
mk_DOTS_Cached_IndirectFade = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _IndirectFade);
|
|
mk_DOTS_Cached_ArtisticShadowFilter = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _ArtisticShadowFilter);
|
|
mk_DOTS_Cached_DetailNormalMapIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DetailNormalMapIntensity);
|
|
mk_DOTS_Cached_NormalMapIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _NormalMapIntensity);
|
|
mk_DOTS_Cached_Parallax = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _Parallax);
|
|
mk_DOTS_Cached_OcclusionMapIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OcclusionMapIntensity);
|
|
mk_DOTS_Cached_LightBands = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightBands);
|
|
mk_DOTS_Cached_ThresholdMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _ThresholdMapScale);
|
|
mk_DOTS_Cached_ArtisticFrequency = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _ArtisticFrequency);
|
|
mk_DOTS_Cached_DissolveMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DissolveMapScale);
|
|
mk_DOTS_Cached_DrawnMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DrawnMapScale);
|
|
mk_DOTS_Cached_SketchMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SketchMapScale);
|
|
mk_DOTS_Cached_HatchingMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _HatchingMapScale);
|
|
mk_DOTS_Cached_OutlineSize = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineSize);
|
|
mk_DOTS_Cached_OutlineConstantSize = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _OutlineConstantSize);
|
|
mk_DOTS_Cached_SpecularIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _SpecularIntensity);
|
|
mk_DOTS_Cached_LightTransmissionIntensity = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _LightTransmissionIntensity);
|
|
mk_DOTS_Cached_RefractionDistortionMapScale = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RefractionDistortionMapScale);
|
|
mk_DOTS_Cached_IndexOfRefraction = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _IndexOfRefraction);
|
|
mk_DOTS_Cached_RefractionDistortion = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _RefractionDistortion);
|
|
mk_DOTS_Cached_AdditionalLightsFalloff = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _AdditionalLightsFalloff);
|
|
mk_DOTS_Cached_GoochDarkRemapMin = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _GoochDarkRemapMin);
|
|
mk_DOTS_Cached_GoochDarkRemapMax = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _GoochDarkRemapMax);
|
|
mk_DOTS_Cached_GoochDarkRemapFadeWithIndirect = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _GoochDarkRemapFadeWithIndirect);
|
|
|
|
mk_DOTS_Cached_WrappedLighting = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _WrappedLighting);
|
|
mk_DOTS_Cached_FresnelHighlights = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _FresnelHighlights);
|
|
mk_DOTS_Cached_DetailBlend = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DetailBlend);
|
|
mk_DOTS_Cached_VertexAnimationStutter = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _VertexAnimationStutter);
|
|
mk_DOTS_Cached_DetailUVSet = MK_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float, _DetailUVSet);
|
|
}
|
|
|
|
#ifdef UNITY_SETUP_DOTS_MATERIAL_PROPERTY_CACHES
|
|
#undef UNITY_SETUP_DOTS_MATERIAL_PROPERTY_CACHES
|
|
#endif
|
|
#define UNITY_SETUP_DOTS_MATERIAL_PROPERTY_CACHES() SetupDOTSLitMaterialPropertyCaches()
|
|
|
|
#ifndef MK_SET_DOTS_INSTANCED_PROP
|
|
#define MK_SET_DOTS_INSTANCED_PROP(type, name) mk_DOTS_Cached##name
|
|
#endif
|
|
|
|
#define _AlbedoMap_ST MK_SET_DOTS_INSTANCED_PROP(float4, _AlbedoMap_ST)
|
|
#define _MainTex_ST MK_SET_DOTS_INSTANCED_PROP(float4, _MainTex_ST)
|
|
#define _DetailMap_ST MK_SET_DOTS_INSTANCED_PROP(float4, _DetailMap_ST)
|
|
#define _AlbedoColor MK_SET_DOTS_INSTANCED_PROP(float4, _AlbedoColor)
|
|
#define _DissolveBorderColor MK_SET_DOTS_INSTANCED_PROP(float4, _DissolveBorderColor)
|
|
#define _OutlineColor MK_SET_DOTS_INSTANCED_PROP(float4, _OutlineColor)
|
|
#define _IridescenceColor MK_SET_DOTS_INSTANCED_PROP(float4, _IridescenceColor)
|
|
#define _RimColor MK_SET_DOTS_INSTANCED_PROP(float4, _RimColor)
|
|
#define _RimBrightColor MK_SET_DOTS_INSTANCED_PROP(float4, _RimBrightColor)
|
|
#define _RimDarkColor MK_SET_DOTS_INSTANCED_PROP(float4, _RimDarkColor)
|
|
#define _GoochDarkColor MK_SET_DOTS_INSTANCED_PROP(float4, _GoochDarkColor)
|
|
#define _GoochBrightColor MK_SET_DOTS_INSTANCED_PROP(float4, _GoochBrightColor)
|
|
#define _VertexAnimationFrequency MK_SET_DOTS_INSTANCED_PROP(float4, _VertexAnimationFrequency)
|
|
#define _DetailColor MK_SET_DOTS_INSTANCED_PROP(float3, _DetailColor)
|
|
#define _SpecularColor MK_SET_DOTS_INSTANCED_PROP(float3, _SpecularColor)
|
|
#define _LightTransmissionColor MK_SET_DOTS_INSTANCED_PROP(float3, _LightTransmissionColor)
|
|
#define _EmissionColor MK_SET_DOTS_INSTANCED_PROP(float3, _EmissionColor)
|
|
#define _SoftFadeNearDistance MK_SET_DOTS_INSTANCED_PROP(float, _SoftFadeNearDistance)
|
|
#define _SoftFadeFarDistance MK_SET_DOTS_INSTANCED_PROP(float, _SoftFadeFarDistance)
|
|
#define _CameraFadeNearDistance MK_SET_DOTS_INSTANCED_PROP(float, _CameraFadeNearDistance)
|
|
#define _CameraFadeFarDistance MK_SET_DOTS_INSTANCED_PROP(float, _CameraFadeFarDistance)
|
|
#define _OutlineFadeMin MK_SET_DOTS_INSTANCED_PROP(float, _OutlineFadeMin)
|
|
#define _OutlineFadeMax MK_SET_DOTS_INSTANCED_PROP(float, _OutlineFadeMax)
|
|
#define _AlphaCutoff MK_SET_DOTS_INSTANCED_PROP(float, _AlphaCutoff)
|
|
#define _AlbedoMapIntensity MK_SET_DOTS_INSTANCED_PROP(float, _AlbedoMapIntensity)
|
|
#define _Metallic MK_SET_DOTS_INSTANCED_PROP(float, _Metallic)
|
|
#define _Smoothness MK_SET_DOTS_INSTANCED_PROP(float, _Smoothness)
|
|
#define _Roughness MK_SET_DOTS_INSTANCED_PROP(float, _Roughness)
|
|
#define _Anisotropy MK_SET_DOTS_INSTANCED_PROP(float, _Anisotropy)
|
|
#define _LightTransmissionDistortion MK_SET_DOTS_INSTANCED_PROP(float, _LightTransmissionDistortion)
|
|
#define _LightBandsScale MK_SET_DOTS_INSTANCED_PROP(float, _LightBandsScale)
|
|
#define _LightThreshold MK_SET_DOTS_INSTANCED_PROP(float, _LightThreshold)
|
|
#define _AdditionalLightsThreshold MK_SET_DOTS_INSTANCED_PROP(float, _AdditionalLightsThreshold)
|
|
#define _DrawnClampMin MK_SET_DOTS_INSTANCED_PROP(float, _DrawnClampMin)
|
|
#define _DrawnClampMax MK_SET_DOTS_INSTANCED_PROP(float, _DrawnClampMax)
|
|
#define _Contrast MK_SET_DOTS_INSTANCED_PROP(float, _Contrast)
|
|
#define _Hue MK_SET_DOTS_INSTANCED_PROP(float, _Hue)
|
|
#define _Saturation MK_SET_DOTS_INSTANCED_PROP(float, _Saturation)
|
|
#define _Brightness MK_SET_DOTS_INSTANCED_PROP(float, _Brightness)
|
|
#define _DiffuseSmoothness MK_SET_DOTS_INSTANCED_PROP(float, _DiffuseSmoothness)
|
|
#define _DiffuseThresholdOffset MK_SET_DOTS_INSTANCED_PROP(float, _DiffuseThresholdOffset)
|
|
#define _SpecularSmoothness MK_SET_DOTS_INSTANCED_PROP(float, _SpecularSmoothness)
|
|
#define _SpecularThresholdOffset MK_SET_DOTS_INSTANCED_PROP(float, _SpecularThresholdOffset)
|
|
#define _RimSmoothness MK_SET_DOTS_INSTANCED_PROP(float, _RimSmoothness)
|
|
#define _RimThresholdOffset MK_SET_DOTS_INSTANCED_PROP(float, _RimThresholdOffset)
|
|
#define _IridescenceSmoothness MK_SET_DOTS_INSTANCED_PROP(float, _IridescenceSmoothness)
|
|
#define _IridescenceThresholdOffset MK_SET_DOTS_INSTANCED_PROP(float, _IridescenceThresholdOffset)
|
|
#define _LightTransmissionSmoothness MK_SET_DOTS_INSTANCED_PROP(float, _LightTransmissionSmoothness)
|
|
#define _LightTransmissionThresholdOffset MK_SET_DOTS_INSTANCED_PROP(float, _LightTransmissionThresholdOffset)
|
|
#define _RimSize MK_SET_DOTS_INSTANCED_PROP(float, _RimSize)
|
|
#define _IridescenceSize MK_SET_DOTS_INSTANCED_PROP(float, _IridescenceSize)
|
|
#define _DissolveAmount MK_SET_DOTS_INSTANCED_PROP(float, _DissolveAmount)
|
|
#define _DissolveBorderSize MK_SET_DOTS_INSTANCED_PROP(float, _DissolveBorderSize)
|
|
#define _OutlineNoise MK_SET_DOTS_INSTANCED_PROP(float, _OutlineNoise)
|
|
#define _OutlineClipOffset MK_SET_DOTS_INSTANCED_PROP(float, _OutlineClipOffset)
|
|
#define _DiffuseWrap MK_SET_DOTS_INSTANCED_PROP(float, _DiffuseWrap)
|
|
#define _DetailMix MK_SET_DOTS_INSTANCED_PROP(float, _DetailMix)
|
|
#define _RefractionDistortionFade MK_SET_DOTS_INSTANCED_PROP(float, _RefractionDistortionFade)
|
|
#define _GoochRampIntensity MK_SET_DOTS_INSTANCED_PROP(float, _GoochRampIntensity)
|
|
#define _VertexAnimationIntensity MK_SET_DOTS_INSTANCED_PROP(float, _VertexAnimationIntensity)
|
|
#define _IndirectFade MK_SET_DOTS_INSTANCED_PROP(float, _IndirectFade)
|
|
#define _ArtisticShadowFilter MK_SET_DOTS_INSTANCED_PROP(float, _ArtisticShadowFilter)
|
|
#define _DetailNormalMapIntensity MK_SET_DOTS_INSTANCED_PROP(float, _DetailNormalMapIntensity)
|
|
#define _NormalMapIntensity MK_SET_DOTS_INSTANCED_PROP(float, _NormalMapIntensity)
|
|
#define _Parallax MK_SET_DOTS_INSTANCED_PROP(float, _Parallax)
|
|
#define _OcclusionMapIntensity MK_SET_DOTS_INSTANCED_PROP(float, _OcclusionMapIntensity)
|
|
#define _LightBands MK_SET_DOTS_INSTANCED_PROP(float, _LightBands)
|
|
#define _ThresholdMapScale MK_SET_DOTS_INSTANCED_PROP(float, _ThresholdMapScale)
|
|
#define _ArtisticFrequency MK_SET_DOTS_INSTANCED_PROP(float, _ArtisticFrequency)
|
|
#define _DissolveMapScale MK_SET_DOTS_INSTANCED_PROP(float, _DissolveMapScale)
|
|
#define _DrawnMapScale MK_SET_DOTS_INSTANCED_PROP(float, _DrawnMapScale)
|
|
#define _SketchMapScale MK_SET_DOTS_INSTANCED_PROP(float, _SketchMapScale)
|
|
#define _HatchingMapScale MK_SET_DOTS_INSTANCED_PROP(float, _HatchingMapScale)
|
|
#define _OutlineSize MK_SET_DOTS_INSTANCED_PROP(float, _OutlineSize)
|
|
#define _OutlineConstantSize MK_SET_DOTS_INSTANCED_PROP(float, _OutlineConstantSize)
|
|
#define _SpecularIntensity MK_SET_DOTS_INSTANCED_PROP(float, _SpecularIntensity)
|
|
#define _LightTransmissionIntensity MK_SET_DOTS_INSTANCED_PROP(float, _LightTransmissionIntensity)
|
|
#define _RefractionDistortionMapScale MK_SET_DOTS_INSTANCED_PROP(float, _RefractionDistortionMapScale)
|
|
#define _IndexOfRefraction MK_SET_DOTS_INSTANCED_PROP(float, _IndexOfRefraction)
|
|
#define _RefractionDistortion MK_SET_DOTS_INSTANCED_PROP(float, _RefractionDistortion)
|
|
#define _AdditionalLightsFalloff MK_SET_DOTS_INSTANCED_PROP(float, _AdditionalLightsFalloff)
|
|
#define _GoochDarkRemapMin MK_SET_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMin)
|
|
#define _GoochDarkRemapMax MK_SET_DOTS_INSTANCED_PROP(float, _GoochDarkRemapMax)
|
|
#define _GoochDarkRemapFadeWithIndirect MK_SET_DOTS_INSTANCED_PROP(float, _GoochDarkRemapFadeWithIndirect)
|
|
|
|
#define _WrappedLighting MK_SET_DOTS_INSTANCED_PROP(float, _WrappedLighting)
|
|
#define _FresnelHighlights MK_SET_DOTS_INSTANCED_PROP(float, _FresnelHighlights)
|
|
#define _DetailBlend MK_SET_DOTS_INSTANCED_PROP(float, _DetailBlend)
|
|
#define _VertexAnimationStutter MK_SET_DOTS_INSTANCED_PROP(float, _VertexAnimationStutter)
|
|
#define _DetailUVSet MK_SET_DOTS_INSTANCED_PROP(float, _DetailUVSet)
|
|
#endif
|
|
|
|
UNIFORM_SAMPLER_2D(_AlbedoMap); //1
|
|
UNIFORM_SAMPLER_2D(_AlbedoMap1);
|
|
UNIFORM_SAMPLER_2D(_AlbedoMap2);
|
|
UNIFORM_SAMPLER_2D(_AlbedoMap3);
|
|
UNIFORM_TEXTURE_2D(_RefractionDistortionMap); //2
|
|
UNIFORM_TEXTURE_2D(_SpecularMap); //3
|
|
UNIFORM_TEXTURE_2D(_RoughnessMap); //3
|
|
UNIFORM_TEXTURE_2D(_MetallicMap); //3
|
|
UNIFORM_TEXTURE_2D(_DetailMap); //4
|
|
UNIFORM_TEXTURE_2D(_DetailNormalMap); //5
|
|
UNIFORM_TEXTURE_2D(_NormalMap); //6
|
|
UNIFORM_TEXTURE_2D(_HeightMap); //7
|
|
UNIFORM_TEXTURE_2D(_ThicknessMap); //8
|
|
UNIFORM_TEXTURE_2D(_OcclusionMap); //9
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UNIFORM_TEXTURE_2D(_ThresholdMap); //10
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UNIFORM_TEXTURE_2D(_GoochRamp); //11
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UNIFORM_TEXTURE_2D(_DiffuseRamp); //12
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UNIFORM_TEXTURE_2D(_SpecularRamp); //13
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UNIFORM_TEXTURE_2D(_RimRamp); //14
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UNIFORM_TEXTURE_2D(_LightTransmissionRamp); //15
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UNIFORM_TEXTURE_2D(_IridescenceRamp); //16
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UNIFORM_TEXTURE_2D(_SketchMap); //17
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UNIFORM_TEXTURE_2D(_DrawnMap); //17
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UNIFORM_TEXTURE_2D(_HatchingBrightMap); //17
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UNIFORM_TEXTURE_2D(_HatchingDarkMap); //18
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UNIFORM_TEXTURE_2D(_GoochBrightMap); //19
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UNIFORM_TEXTURE_2D(_GoochDarkMap); //20
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UNIFORM_TEXTURE_2D(_DissolveMap); //21
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UNIFORM_TEXTURE_2D(_DissolveBorderRamp); //22
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UNIFORM_TEXTURE_2D(_EmissionMap); //23
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uniform sampler2D _VertexAnimationMap; //24
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//Depth //25
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//Refraction //26
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uniform sampler2D _OutlineMap; // Only Outline
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uniform sampler2D _NoiseMap; // Only Vertex
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uniform sampler3D _DitherMaskLOD; // Only Shadows
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#endif |