23 lines
1.4 KiB
Markdown
23 lines
1.4 KiB
Markdown
---
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uid: addressables-builds
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---
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# Build Addressable assets
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A content build processes Addressables [groups](groups-intro.md) to produce the [content catalog](build-content-catalogs.md), runtime settings, and the [AssetBundles](xref:AssetBundlesIntro) that contain your assets.
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|**Topic**|**Description**|
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|**[Introduction to building Addressable assets](build-intro.md)**|Understand the options for building Addressable assets.|
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|**[Define how to build Addressables](AddressableAssetsProfiles.md)**|Use profiles to define how to remotely and locally build Addressable assets.|
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|**[Create an Addressables content build](builds-full-build.md)**|Create a build which contains only Addressable assets.|
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|**[Build Addressable assets from scripts](build-scripting-builds.md)**|Understand how to create builds from scripts.|
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|**[Build Addressables content with Player builds](build-player-builds.md)**|Understand how building works with Player builds.|
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|**[Build with continuous integration](ContinuousIntegration.md)**|Build content with continuous integration.|
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|**[Asset type build specifics](build-asset-types.md)**|Considerations for building sprite atlases and shaders.|
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|**[Build output](build-output.md)**|Understand build artifacts and what file types Unity includes in your build.|
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## Additional resources
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* [Create an update build](builds-update-build.md)
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* [Optimization tools](optimization-tools.md) |