Files
Hasebe/Assets/Code/Infrastructure/Audio/AudioService.cs
T
2026-09-20 15:26:03 +03:00

366 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using LitMotion;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
namespace Code.Infrastructure.Audio
{
public interface IAudioService
{
UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null, bool isLOD = false);
UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null);
void CancelMusic(AudioPartition groupPartition, int id);
void ReleaseCancellationSource(AudioPartition groupPartition, int id);
UniTask ApplyParameter(string effectName, float value, float time, Action callback = null,
CancellationTokenSource cts = null);
UniTask ChangeGroupVolume(AudioGroupType groupType, float value, float time, Action callback = null,
CancellationTokenSource cts = null);
void SetAudioListener(AudioListener listener);
UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null);
UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null);
}
public interface IAudioServiceInitializer
{
UniTask LoadMixerAsset();
}
public partial class AudioService : IAudioService, IAudioServiceInitializer
{
private IAudioFactory _audioFactory;
private IAudioSourcePool _pool;
private AudioMixer _mixer;
private AudioListener _listener;
private Dictionary<AudioGroupType, AudioMixerGroup> _audioMixerGroups = new();
public AudioService(IAudioFactory audioFactory, IAudioSourcePool pool,
IConfigLocator configLocator)
{
_audioFactory = audioFactory;
_pool = pool;
_mixerConfig = configLocator.TryGetConfigAssetReference<AudioMixerSettings>();
}
public void SetAudioListener(AudioListener listener)
{
if(_listener)
_listener.enabled = false;
_listener = listener;
_listener.enabled = true;
}
private partial void InitializeMixer();
public async UniTask LoadMixerAsset()
{
var audioMixer = await Addressables.LoadAssetAsync<AudioMixerSettings>(_mixerConfig);
_mixer = audioMixer.mixerAsset;
InitializeMixer();
}
public async UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null, bool isLOD = false)
{
if (!CheckClip(groupPartition, id)) return;
if (!audioSource) audioSource = _pool.GetSource(sourceType);
audioSource.transform.position = position;
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
if (sourceType == AudioSourceType.NoBlend)
audioSource.PlayOneShot(GetSingleClip(groupPartition, id));
if (sourceType == AudioSourceType.Full3D)
{
audioSource.PlayOneShot(isLOD
? GetLODClip(groupPartition, id, GetLODLevelOnPosition(position))
: GetSingleClip(groupPartition, id));
}
await UniTask.NextFrame();
await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
_pool.ReleaseSource(audioSource);
}
public async UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (!audioSource) audioSource = _pool.GetSource(sourceType);
audioSource.GetComponent<AudioSourceFollower>().FollowTarget = parent;
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
if (sourceType == AudioSourceType.NoBlend)
audioSource.PlayOneShot(GetSingleClip(groupPartition, id));
if (sourceType == AudioSourceType.Full3D)
audioSource.PlayOneShot(GetLODClip(groupPartition, id, GetLODLevelOnPosition(parent.position)));
await UniTask.NextFrame();
await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
_pool.ReleaseSource(audioSource);
}
private Dictionary<AudioPartitionIdPair, CancellationTokenSource> _cancellationTokenSources = new();
private AssetReference _mixerConfig;
public void CancelMusic(AudioPartition groupPartition, int id)
{
var key = new AudioPartitionIdPair(groupPartition, id);
if (!_cancellationTokenSources.ContainsKey(key)) return;
_cancellationTokenSources[key].Cancel();
_cancellationTokenSources[key].Dispose();
_cancellationTokenSources.Remove(key);
}
public void ReleaseCancellationSource(AudioPartition groupPartition, int id)
{
_cancellationTokenSources.Remove(new AudioPartitionIdPair(groupPartition, id));
}
public async UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new(),
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
_cancellationTokenSources[new AudioPartitionIdPair(groupPartition, id)] = cancellationTokenSource;
}
if (!audioSource) audioSource = _pool.GetSource(sourceType);
if (!audioSource.resource)
{
if (sourceType == AudioSourceType.NoBlend)
audioSource.resource = GetSingleClip(groupPartition, id);
if (sourceType == AudioSourceType.Full3D)
audioSource.resource = GetLODClip(groupPartition, id, GetLODLevelOnPosition(position));
}
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.Play();
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
_ => !audioSource.isPlaying,
cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
if (isCanceled)
{
cancellationTokenSource.Dispose();
_pool.ReleaseSource(audioSource);
ReleaseCancellationSource(groupPartition, id);
return;
}
PlayRepeatedly(groupPartition, id, AudioGroupType.Music, position, sourceType, audioSource,
cancellationTokenSource)
.Forget();
}
public async UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
_cancellationTokenSources[new AudioPartitionIdPair(groupPartition, id)] = cancellationTokenSource;
}
if (!audioSource)
{
audioSource = _pool.GetSource(sourceType);
audioSource.GetComponent<AudioSourceFollower>().FollowTarget = parent;
}
if (!audioSource.resource)
{
if (sourceType == AudioSourceType.NoBlend)
audioSource.resource = GetSingleClip(groupPartition, id);
if (sourceType == AudioSourceType.Full3D)
audioSource.resource = GetLODClip(groupPartition, id, GetLODLevelOnPosition(parent.position));
}
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.Play();
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
_ => !audioSource.isPlaying,
cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
if (isCanceled)
{
cancellationTokenSource.Dispose();
_pool.ReleaseSource(audioSource);
ReleaseCancellationSource(groupPartition, id);
return;
}
PlayRepeatedly(groupPartition, id, AudioGroupType.Music, parent, sourceType, audioSource,
cancellationTokenSource)
.Forget();
}
private AudioLODLevel GetLODLevelOnPosition(Vector3 position)
{
var distance = Vector3.Distance(position, _listener.transform.position);
AudioLODLevel lodLevel;
if (distance < 5f) lodLevel = AudioLODLevel.Interior;
else if (distance < 20f) lodLevel = AudioLODLevel.Close;
else if (distance < 50f) lodLevel = AudioLODLevel.Distant;
else lodLevel = AudioLODLevel.Far;
return lodLevel;
}
public AudioClip GetSingleClip(AudioPartition groupPartition, int id)
{
var reference = _audioFactory.ReferenceDictionary[groupPartition][id];
var asSingle = reference as AudioReferenceSingle;
if(asSingle != null) return asSingle.Clip;
return ((AudioReferenceRandom)reference).Clip;
}
public AudioClip GetLODClip(AudioPartition groupPartition, int id, AudioLODLevel lodLevel)
{
switch (lodLevel)
{
case AudioLODLevel.Interior:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Interior;
case AudioLODLevel.Close:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Close;
case AudioLODLevel.Distant:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Distant;
case AudioLODLevel.Far:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Far;
}
return null;
}
public bool CheckClip(AudioPartition groupPartition, int id)
{
return _audioFactory.ReferenceDictionary.ContainsKey(groupPartition)
&& _audioFactory.ReferenceDictionary[groupPartition].ContainsKey(id);
}
public async UniTask ApplyParameter(string effectName,
float value,
float time,
Action callback = null,
CancellationTokenSource cts = null)
{
_mixer.GetFloat(effectName, out float startValue);
if (time == 0f) _mixer.SetFloat(effectName, value);
else
{
// TODO Проверить отмену
if (cts != null)
await LMotion.Create(startValue, value, time)
.WithOnComplete(callback)
.WithOnCancel(() => _mixer.SetFloat(effectName, value))
.Bind(x => _mixer.SetFloat(effectName, x))
.ToUniTask(cts.Token);
else
await LMotion.Create(startValue, value, time)
.WithOnComplete(callback)
.WithOnCancel(() => _mixer.SetFloat(effectName, value))
.Bind(x => _mixer.SetFloat(effectName, x))
.ToUniTask();
}
}
private Dictionary<AudioGroupType, CancellationTokenSource> _volumeCancellationSources = new();
// TODO Очередь принятия параметров
public async UniTask ChangeGroupVolume(
AudioGroupType groupType,
float value,
float time,
Action callback = null,
CancellationTokenSource cts = null)
{
if (_volumeCancellationSources.ContainsKey(groupType)) _volumeCancellationSources[groupType].Cancel();
_volumeCancellationSources[groupType] = cts ?? new CancellationTokenSource();
await ApplyParameter(_audioMixerGroups[groupType].name, Mathf.Log10(value == 0f ? 0.001f : value) * 20,
time,
callback, cts);
}
}
public struct AudioPartitionIdPair : IEquatable<AudioPartitionIdPair>
{
public AudioPartition AudioPartition;
public int ID;
public AudioPartitionIdPair(AudioPartition audioPartition, int id)
{
AudioPartition = audioPartition;
ID = id;
}
public bool Equals(AudioPartitionIdPair other)
{
return AudioPartition == other.AudioPartition && ID == other.ID;
}
public override bool Equals(object obj)
{
return obj is AudioPartitionIdPair other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine((int)AudioPartition, ID);
}
}
}