11 lines
249 B
C#
11 lines
249 B
C#
using R3;
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using UnityEngine;
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namespace Code.D.Cleaning
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{
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public class Cleanable : MonoBehaviour
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{
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public ReactiveProperty<bool> Cleaned { get; } = new();
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public ReactiveProperty<float> CleanProgress { get; } = new();
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}
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} |