Files
Hasebe/Logs/Editor.log
T
2026-10-28 20:19:28 +03:00

21294 lines
1.8 MiB
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Unity Editor version: 6000.6.7f1 (b22767f04f04)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
macOS version: Version 26.1 (Build 25B78)
Darwin version: 25.1.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2026-10-28T16:06:39Z
VBCSCompilerPreWarmer: watching VBCSCompiler (PID 1202)
VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 1204)
VBCSCompiler prewarm took 15.07 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 1205)
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity
-projectPath
/Users/angelofdeath/Projects/Hasebe
-riderPath
/Applications/Rider.app/Contents/MacOS/rider
Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe
/Users/angelofdeath/Projects/Hasebe
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-28T16:06:40.042328Z"
Player connection [8427167872] Target information:
Player connection [8427167872] * "[IP] 172.17.90.14 [Port] 55504 [Flags] 2 [Guid] 1610190770 [EditorId] 1610190770 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8427167872] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8427167872] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: e02167ea3db44e85a1bff0aae2e23b38
Correlation Id: 745c1cb9779bab46f49bb3119a996b4d
External correlation Id: 4666946223630349664
Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.58s, validation: 0.09s, handshake: 0.56s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-28T16:06:40.691264Z"
[Licensing::Module] Connected to LicensingClient (PId: 1205, launch time: 0.01, total connection time: 1.23s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.01
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.26s
[Package Manager] Connected to IPC stream "Upm-1201" after 0.5 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: 5420433f42fdf4ea13c720f39452b183
- Shared memory size: 1073741824
- Command buffer id: 1052672
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised
Refreshing native plugins compatible for Editor in 3.28 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 10.59 ms.
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.7f1 (b22767f04f04)
[EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets
GfxDevice: creating device client; kGfxThreadingModeThreaded
preferred device: Apple M1 (high power)
Metal devices available: 1
0: Apple M1 (high power)
Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Mac GPU Family: 2
Apple GPU Family: 7
MSL Version: 3.0
Has Float MSAA: 1
Has Float Filtering: 1
ReadWrite Texture Tier: 2
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56201
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.000914 seconds.
Native extension for OSXStandalone target not found
Package Manager log level set to [2]
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.019 seconds
Domain Reload Profiling: 1422ms
BeginReloadAssembly (102ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (4ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (233ms)
LoadAssemblies (96ms)
TypeCache.Refresh (165ms)
TypeCache.ScanAssembly (149ms)
AnalyzeDomain (1ms)
FinalizeReload (1020ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (78ms)
ProcessInitializeOnLoadAttributes (84ms)
ProcessInitializeOnLoadMethodAttributes (696ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 70 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb)
com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4)
com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f)
com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a)
com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1)
com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490)
com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5)
com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7)
com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d)
com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d)
com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics)
com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen)
com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video)
com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore)
com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e)
com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5)
com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe)
com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439)
com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a)
com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b)
com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6)
com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee)
com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9)
Git packages:
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.01 seconds
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
ExitCode: 0 Duration: 1s347ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
AssetDatabase: script compilation time: 2.085930s
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[MODES] ModeService[none].Initialize
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[MODES] Loading mode Default (0) for mode-current-id-OfficeGame
2026-10-28 19:06:52.610 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808fa0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:06:52.614 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d914fa0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Unloading 110 Unused Serialized files (Serialized files now loaded: 0)
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[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
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2026-10-28 19:06:53.692 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808aa0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:06:53.697 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d913160 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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[Indexing] Starting Initial Indexing for Assets
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2026-10-28 19:07:07.337 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8094a0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:07:07.341 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d9143c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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[Worker0] Imported GUID: b4067e559c4d4556a335b4c507f9702f - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6adb21f3df2954dd3039a134b96a9670') in 0.024417875 seconds
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[ 747/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (2.09 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2447118
GPU Resident Drawer disposed.
Thread 0x16ff37000 may have been prematurely finalized
<CFData 0xc6b085a40 [0x1f7b13ab0]>{length = 6, capacity = 6, bytes = 0xb0be8311caa0}
Refreshing native plugins compatible for Editor in 4.09 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:07:46.445 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d809d60 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:07:46.449 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d915c20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.744 seconds
Domain Reload Profiling: 3414ms
BeginReloadAssembly (1001ms)
ExecutionOrderSort (4ms)
DisableScriptedObjects (214ms)
CreateAndSetChildDomain (411ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (68ms)
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LoadAssemblies (216ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (255ms)
BuildScriptInfoCaches (226ms)
ResolveRequiredComponents (20ms)
FinalizeReload (1745ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
BeforeProcessingInitializeOnLoad (276ms)
ProcessInitializeOnLoadAttributes (420ms)
ProcessInitializeOnLoadMethodAttributes (103ms)
AwakeInstancesAfterBackupRestoration (514ms)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=1696d68061994499192dc5dd37d4fbea): Total: 3.987 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2141 ms
Asset DB Callback time: managed=95 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=1745 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1912, non-scripts=3241
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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InvokePackagesCallback: 2.019ms
ApplyChangesToAssetFolders: 0.347ms
Collect global state as custom dependencies: 4.878ms
ProcessAssetsWithTransientArtifactChanges: 6.253ms
CategorizeAssets: 131.046ms
CompileScripts: 2.640ms
ImportOutOfDateAssets: 1762.865ms (1756.523ms without children)
CollectScriptTypesHashes: 16.233ms
ReloadNativeAssets: 1.457ms
UnloadImportedAssets: 2.999ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.906ms
ImportSchedulerStart: 0.919ms
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MonoPostProcessAllAssets: 95.775ms
SyncVS.PostprocessSyncProject 63.349ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.270ms
ConfigAssetsTracker.OnPostprocessAllAssets 9.670ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.083ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.401ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.609ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.592ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.475ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms
AssetPostprocessor.OnPostprocessAllAssets 0.268ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.209ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.199ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.190ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.156ms
AssetChangedListener.OnPostprocessAllAssets 0.151ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.078ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Refreshing native plugins compatible for Editor in 7.43 ms, found 6 plugins.
Asset Pipeline Refresh (id=aa33f22ba6d194197942bf9587517a35): Total: 0.146 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3ba2c11c675e6f24996c87af98fbffe8') in 0.352655083 seconds
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 4.90 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 2156ms
BeginReloadAssembly (451ms)
DisableScriptedObjects (88ms)
CreateAndSetChildDomain (158ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (276ms)
LoadAssemblies (200ms)
TypeCache.Refresh (10ms)
AnalyzeDomain (19ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1368ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (71ms)
ProcessInitializeOnLoadAttributes (346ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AwakeInstancesAfterBackupRestoration (457ms)
Asset Pipeline Refresh (id=05460a221e91646b2a9ba94e56777950): Total: 2.546 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1555 ms
Asset DB Callback time: managed=20 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=966 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1912, non-scripts=3241
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.893ms
ApplyChangesToAssetFolders: 0.478ms
Collect global state as custom dependencies: 2.334ms
ProcessAssetsWithTransientArtifactChanges: 0.386ms
CategorizeAssets: 73.333ms
CompileScripts: 1.696ms
ImportOutOfDateAssets: 1378.434ms (1375.868ms without children)
CollectScriptTypesHashes: 3.717ms
ReloadNativeAssets: 1.102ms
UnloadImportedAssets: 0.095ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.671ms
ImportSchedulerStart: 0.682ms
PostProcessAllAssets: 20.676ms
MonoPostProcessAllAssets: 20.673ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 11.945ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 8.738ms
AssetPostprocessor.OnPostprocessAllAssets 7.177ms
AssetChangedListener.OnPostprocessAllAssets 4.268ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.827ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 3.181ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.067ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.754ms
SyncVS.PostprocessSyncProject 1.597ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.529ms
AssetReloadNotifier.OnPostprocessAllAssets 1.412ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.379ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.289ms
AssetPathToTypes.OnPostprocessAllAssets 1.174ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.116ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.041ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.040ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.885ms
PostProcessor.OnPostprocessAllAssets 0.779ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.747ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.737ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.533ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.493ms
MaterialPostprocessor.OnPostprocessAllAssets 0.461ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.380ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.276ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.248ms
ThemePostprocessor.OnPostprocessAllAssets 0.209ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.196ms
SamplePostprocessor.OnPostprocessAllAssets 0.187ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms
AssetEvents.OnPostprocessAllAssets 0.168ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.165ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.164ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.145ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.142ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.110ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.106ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.094ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.089ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms
GatherAllCurrentPrimaryImportResultRevisions: 6.207ms
UnloadStreamsBegin: 0.808ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 2.635ms
GenerateScriptTypeSerializationHashes: 4.948ms
Untracked: 1052.675ms
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.794 ms
Integration: 661.157 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 662.957 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=de06e99c6118d460a9eed862ec5fe1d0): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 30.995 ms
Integration: 36.705 ms
Integration of assets: 2.277 ms
Thread Wait Time: 162.771 ms
Total Operation Time: 232.748 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 32.641 ms
Integration: 3.845 ms
Integration of assets: 0.018 ms
Thread Wait Time: 251.147 ms
Total Operation Time: 287.651 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 55.460 ms
Integration: 14.198 ms
Integration of assets: 0.042 ms
Thread Wait Time: 303.588 ms
Total Operation Time: 373.288 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Animator is not playing an AnimatorController
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:SetFloatID (int,single)
UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42]
Game object with animator is inactive
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Play (int,int,single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44]
Can't call Animator.Update on inactive object
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Update (single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45]
Thread 0x4104f3000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-741492223) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
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Unloading 1067 unused Assets / (4.9 MB). Loaded Objects now: 11522.
Memory consumption went from 0.51 GB to 0.50 GB.
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.86 ms, found 6 plugins.
Asset Pipeline Refresh (id=3cfc58e011d744a04b52df8300f06573): Total: 0.470 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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[ 774/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
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[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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*** Tundra build success (1.41 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:10:40.018 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8fae40 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:10:40.022 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d916800 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3787ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.12 ms, found 6 plugins.
Asset Pipeline Refresh (id=100c58afc838642629e8721cc550a380): Total: 1.113 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Asset DB Process Time: managed=0 ms, native=840 ms
Asset DB Callback time: managed=245 ms, native=20 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms
Project Asset Count: scripts=1912, non-scripts=3241
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.372ms
Scan: 426.249ms
Collect global state as custom dependencies: 0.469ms
OnSourceAssetsModified: 4.041ms
CategorizeScriptCompilationAssets: 0.417ms
ProcessAssetsWithTransientArtifactChanges: 1.649ms
CategorizeAssets: 57.925ms
CompileScripts: 6.016ms
ImportOutOfDateAssets: 13.849ms (0.158ms without children)
ReloadNativeAssets: 0.182ms
UnloadImportedAssets: 0.250ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.710ms
ImportSchedulerStart: 12.548ms
PostProcessAllAssets: 250.840ms
XRBuildSystem.XRAssetImported 3.928ms
PostProcessCallbackCreateDeferredMaterials 1.768ms
ObjectImages.AssetImported 0.057ms
ShaderAssetModifiedCallback 0.051ms
MonoPostProcessAllAssets: 241.738ms
NugetAssetPostprocessor.OnPostprocessAllAssets 84.319ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 51.226ms
AssetPostprocessor.OnPostprocessAllAssets 14.530ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.035ms
AssetChangedListener.OnPostprocessAllAssets 9.935ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 7.860ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.548ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.099ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 3.565ms
PostProcessor.OnPostprocessAllAssets 3.292ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.245ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 2.336ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.322ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.131ms
MaterialPostprocessor.OnPostprocessAllAssets 2.105ms
AssetReloadNotifier.OnPostprocessAllAssets 1.997ms
AudioContainerPostProcessor.OnPostprocessAllAssets 1.845ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.271ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.144ms
SyncVS.PostprocessSyncProject 1.098ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.074ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.010ms
AssetEvents.OnPostprocessAllAssets 0.854ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.851ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.843ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.823ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.764ms
ThemePostprocessor.OnPostprocessAllAssets 0.566ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.551ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.418ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.363ms
AssetPathToTypes.OnPostprocessAllAssets 0.273ms
SamplePostprocessor.OnPostprocessAllAssets 0.237ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.203ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.181ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.145ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.143ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.107ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.091ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.065ms
AssetProcessor.OnPostprocessAllAssets 0.055ms
PostAssetChangesProfiler: 11.030ms
GatherAllCurrentPrimaryImportResultRevisions: 3.487ms
PersistCurrentRevisions: 0.138ms
Untracked: 336.155ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Refreshing native plugins compatible for Editor in 2.06 ms, found 6 plugins.
Asset Pipeline Refresh (id=0cc45811dfe6d46b0b0257577a79d5ec): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
ExitCode: 0 Duration: 2s402ms
[ 877/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (2.30 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3301745
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:10:52.534 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8fa760 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:10:52.539 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d912760 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.809 seconds
Domain Reload Profiling: 3599ms
BeginReloadAssembly (948ms)
DisableScriptedObjects (197ms)
CreateAndSetChildDomain (371ms)
RebuildCommonClasses (9ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (739ms)
LoadAssemblies (394ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (6ms)
AnalyzeDomain (260ms)
BuildScriptInfoCaches (226ms)
ResolveRequiredComponents (24ms)
FinalizeReload (1810ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (4ms)
BeforeProcessingInitializeOnLoad (259ms)
ProcessInitializeOnLoadAttributes (452ms)
ProcessInitializeOnLoadMethodAttributes (98ms)
AwakeInstancesAfterBackupRestoration (506ms)
Asset Pipeline Refresh (id=1c70dc3d4202347d69eff08204641788): Total: 4.061 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2069 ms
Asset DB Callback time: managed=35 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1953 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1912, non-scripts=3241
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.553ms
ApplyChangesToAssetFolders: 0.472ms
Collect global state as custom dependencies: 1.980ms
ProcessAssetsWithTransientArtifactChanges: 6.180ms
CategorizeAssets: 100.013ms
CompileScripts: 1.509ms
ImportOutOfDateAssets: 1821.935ms (1816.688ms without children)
CollectScriptTypesHashes: 10.646ms
ReloadNativeAssets: 3.294ms
UnloadImportedAssets: 0.164ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms
ImportSchedulerStart: 0.801ms
PostProcessAllAssets: 35.110ms
MonoPostProcessAllAssets: 35.108ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.298ms
ConfigAssetsTracker.OnPostprocessAllAssets 6.170ms
SyncVS.PostprocessSyncProject 2.016ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.959ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.868ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.375ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.438ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.434ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.399ms
AssetChangedListener.OnPostprocessAllAssets 0.274ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.208ms
AssetPostprocessor.OnPostprocessAllAssets 0.199ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.181ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.172ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.124ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.122ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.112ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.086ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms
GatherAllCurrentPrimaryImportResultRevisions: 2.839ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 6.323ms
GenerateScriptTypeSerializationHashes: 11.761ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.027 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=c6347c932492c479b8a8a263f544c33b): Total: 0.093 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.397 seconds
Domain Reload Profiling: 2377ms
BeginReloadAssembly (650ms)
DisableScriptedObjects (82ms)
CreateAndSetChildDomain (275ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (266ms)
LoadAssemblies (233ms)
TypeCache.Refresh (9ms)
AnalyzeDomain (17ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1398ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (72ms)
ProcessInitializeOnLoadAttributes (348ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AwakeInstancesAfterBackupRestoration (480ms)
Asset Pipeline Refresh (id=ae6404e6243844a31b738db5ed742fcf): Total: 2.612 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1536 ms
Asset DB Callback time: managed=21 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1049 ms, compile time=3 ms, other=0 ms
Project Asset Count: scripts=1912, non-scripts=3241
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.878ms
ApplyChangesToAssetFolders: 0.218ms
Collect global state as custom dependencies: 1.347ms
ProcessAssetsWithTransientArtifactChanges: 0.411ms
CategorizeAssets: 66.642ms
CompileScripts: 3.211ms
ImportOutOfDateAssets: 1404.102ms (1401.756ms without children)
CollectScriptTypesHashes: 1.777ms
ReloadNativeAssets: 1.205ms
UnloadImportedAssets: 0.098ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms
ImportSchedulerStart: 0.346ms
PostProcessAllAssets: 21.880ms
MonoPostProcessAllAssets: 21.876ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.344ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 8.822ms
AssetChangedListener.OnPostprocessAllAssets 3.990ms
AssetPostprocessor.OnPostprocessAllAssets 3.257ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.049ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.365ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.870ms
SyncVS.PostprocessSyncProject 1.625ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.519ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.406ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.290ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.121ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.035ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.876ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.769ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.747ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.545ms
MaterialPostprocessor.OnPostprocessAllAssets 0.428ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.354ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.286ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.285ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.282ms
PostProcessor.OnPostprocessAllAssets 0.278ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.258ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.253ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.227ms
AssetPathToTypes.OnPostprocessAllAssets 0.225ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.205ms
SamplePostprocessor.OnPostprocessAllAssets 0.195ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.177ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms
AssetEvents.OnPostprocessAllAssets 0.150ms
ThemePostprocessor.OnPostprocessAllAssets 0.145ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.143ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.131ms
AssetReloadNotifier.OnPostprocessAllAssets 0.106ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.099ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.094ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.093ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.079ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.071ms
GatherAllCurrentPrimaryImportResultRevisions: 0.463ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 2.575ms
GenerateScriptTypeSerializationHashes: 4.709ms
Untracked: 1109.315ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.309 ms
Integration: 659.183 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.004 ms
Total Operation Time: 660.496 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=5deeb38f2e6854ef0b992504abb8b6d8): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 40.196 ms
Integration: 21.338 ms
Integration of assets: 0.686 ms
Thread Wait Time: 95.114 ms
Total Operation Time: 157.334 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 16.940 ms
Integration: 5.774 ms
Integration of assets: 0.006 ms
Thread Wait Time: 191.034 ms
Total Operation Time: 213.753 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 40.465 ms
Integration: 19.257 ms
Integration of assets: 0.036 ms
Thread Wait Time: 240.890 ms
Total Operation Time: 300.648 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Animator is not playing an AnimatorController
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:SetFloatID (int,single)
UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42]
Game object with animator is inactive
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Play (int,int,single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44]
Can't call Animator.Update on inactive object
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Update (single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45]
Asset Pipeline Refresh (id=32b7c7114c4f54585b0c4435441a9656): Total: 0.291 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Thread 0x4104f3000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (369694020) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.425 ms
Integration: 19.524 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.010 ms
Total Operation Time: 20.960 ms
Unloading 1570 unused Assets / (4.8 MB). Loaded Objects now: 11093.
Memory consumption went from 0.58 GB to 0.58 GB.
Total: 41.388417 ms (FindLiveObjects: 1.092667 ms CreateObjectMapping: 0.347000 ms MarkObjects: 37.408291 ms DeleteObjects: 2.372375 ms)
[Licensing::Client] Successfully resolved entitlement details
MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21
at UnityEngine.Animator.get_applyRootMotion () [0x00006] in <d522be6f6e6d45988d3108b2788dfa20>:0
at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.ReturnToSnapshot () [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:50
at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.Simulate (System.Func`3[T1,T2,TResult] action, System.Threading.CancellationToken ctx) [0x0019f] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:99
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218
at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316
at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.<Forget>b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.<>c:<Forget>b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59)
Code.OfficeGame.BattleMode.Actions.HoloCopy.<Simulate>d__17:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:102)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90)
GPU Resident Drawer created.
2026-10-28 19:12:12.599 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83908dc0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
[Worker0] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '51a661cf5f2dc074c8b9663e5404de15') in 0.119554917 seconds
Importing 'GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop' with importer (DefaultImporter)
Imported 'GUID: 2bcc3f5ec004d41e4a28fb5b83193c08' -> (Import Result ID: '6a3e7fd5fa97d623aad5112990363019') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=c2cc05c9477c2f3a231d8232b81ff135 DependenciesID=3aa39a825c75beaac150e06bc29dcecb StaticDependenciesID=3b0dbf9ac87beaff7e50c8f4f634af84
Asset Pipeline Refresh (id=c0c0f43b2df86472ba5f57c7a9fd86b8): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker1] Imported GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop - Importer: PreviewImporter -> (ImportResultId: '7f160159e3b6eb2a1d2719937ef45bd1') in 0.024724875 seconds
[Worker0] Imported GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b16e924d101bbe99528ad31a6ff17c38') in 0.021313417 seconds
2026-10-28 19:12:33.751 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d922f80 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:13:10.487 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83a0b020 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:13:10.491 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d915400 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter)
Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: '15db104c739104fcca93e44ec484c397') in 0.007 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=3ea8cbe33dd2dcc6a6350fc6630a8ee8 StaticDependenciesID=92022dc24609f210d946704faa997b53
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 5.66 ms, found 6 plugins.
Asset Pipeline Refresh (id=3a6c9d4fecff34641b6a49db974e0724): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter)
Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: '9842e313f36baea4384e397477c12aa5') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=6d839163026e453d53625b8e6fbd946c StaticDependenciesID=a45eec967aebbda6b1be4b9bcc7176ab
Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
Asset Pipeline Refresh (id=1b7740fae44a8491cb03fb58bc7e9612): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2593f2671afc88ccbc484fd2d680d567') in 0.062219958 seconds
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Asset Pipeline Refresh (id=d341b8fe86b8748a589fb96e1ca66e9f): Total: 0.340 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=337 ms
Asset DB Callback time: managed=0 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1913, non-scripts=3242
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.178ms
InvokePackagesCallback: 1.961ms
ApplyChangesToAssetFolders: 0.158ms
Scan: 327.295ms
Collect global state as custom dependencies: 0.504ms
GatherAllCurrentPrimaryImportResultRevisions: 0.563ms
UnloadStreamsBegin: 7.576ms
UnloadStreamsEnd: 0.065ms
Untracked: 1.500ms
2026-10-28 19:14:08.791 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d909720 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:14:08.795 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d912260 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter)
Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: 'd3042306245dfad1c5882438b8b747b0') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=fc21cd2b39fa9184eea568a6286d58c8 StaticDependenciesID=9e5b2539626ceef267d704b14526c3e6
Refreshing native plugins compatible for Editor in 4.36 ms, found 6 plugins.
Asset Pipeline Refresh (id=c0e4cc9c0dfc045a580a6b9eac648c3d): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '89fba0fe53de13b0d6b8a95b2431f8f6') in 0.14286875 seconds
2026-10-28 19:14:11.877 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83aa3f20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Asset Pipeline Refresh (id=3ce0942a677e1422aa588a93335f477a): Total: 0.417 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=411 ms
Asset DB Callback time: managed=0 ms, native=5 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1913, non-scripts=3242
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.155ms
InvokePackagesCallback: 4.656ms
ApplyChangesToAssetFolders: 0.316ms
Scan: 400.255ms
Collect global state as custom dependencies: 2.613ms
GatherAllCurrentPrimaryImportResultRevisions: 0.797ms
UnloadStreamsBegin: 2.479ms
UnloadStreamsEnd: 0.071ms
Untracked: 4.946ms
2026-10-28 19:15:31.180 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83aa2d00 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader' with importer (ShaderImporter)
Imported 'GUID: 93f4bcd58b74245ffaa7216d59c44570' -> (Import Result ID: 'a88cc14dd98c194203414a4b948cf7e9') in 0.045 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9f6fa54b8d74a8c75f8eed19d9ba7608 DependenciesID=4109a87fc9182927924a08097bbbeb38 StaticDependenciesID=50d89494adc817797b37ee2794a0fea1
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
[Licensing::Client] Successfully resolved entitlement details
Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Refreshing native plugins compatible for Editor in 4.70 ms, found 6 plugins.
Asset Pipeline Refresh (id=841bca716c90c4ad4b774f9044fa5964): Total: 1.774 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=323 ms
Asset DB Callback time: managed=944 ms, native=505 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1913, non-scripts=3243
Asset File Changes: new=1, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.164ms
Scan: 148.172ms
Collect global state as custom dependencies: 0.222ms
OnSourceAssetsModified: 1.730ms
CategorizeScriptCompilationAssets: 0.155ms
ProcessAssetsWithTransientArtifactChanges: 0.278ms
CategorizeAssets: 108.904ms
ImportOutOfDateAssets: 50.035ms (0.162ms without children)
ImportManagerImport: 47.548ms (0.750ms without children)
ReloadNativeAssets: 0.072ms
UnloadImportedAssets: 0.079ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.484ms
InitializingProgressBar: 0.262ms
ImportSchedulerStart: 1.428ms
PostProcessAllAssets: 1430.736ms
ShaderAssetModifiedCallback 486.857ms
XRBuildSystem.XRAssetImported 0.486ms
PostProcessCallbackCreateDeferredMaterials 0.203ms
AssemblyValidation.PostprocessAllAssets 0.134ms
MonoPostProcessAllAssets: 941.875ms
SyncVS.PostprocessSyncProject 935.580ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.894ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.499ms
AssetPostprocessor.OnPostprocessAllAssets 0.354ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.240ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.218ms
AssetReloadNotifier.OnPostprocessAllAssets 0.214ms
AssetChangedListener.OnPostprocessAllAssets 0.188ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.184ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.165ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.080ms
PostAssetChangesProfiler: 17.838ms
GatherAllCurrentPrimaryImportResultRevisions: 0.550ms
PersistCurrentRevisions: 0.162ms
Untracked: 15.205ms
[Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c1a287c8c630530c00df156604b53341') in 0.055778041 seconds
[Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: PreviewImporter -> (ImportResultId: '9644b9fba0dcf9615c8780d9328705d1') in 0.055397125 seconds
2026-10-28 19:15:43.531 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83aa3160 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:15:44.907 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83aa2120 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter)
Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: 'fdf08e992e449af7e4e743a6679f3ce1') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=4fe03036a74aa279beb16d129a44cfe0 StaticDependenciesID=1039a8c1f3a52fb72bd19d111ffcf935
Refreshing native plugins compatible for Editor in 4.77 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 2.34 ms.
Asset Pipeline Refresh (id=c897137b0fda14746a373085fa2296cc): Total: 0.105 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter)
Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: 'd3042306245dfad1c5882438b8b747b0') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=fc21cd2b39fa9184eea568a6286d58c8 StaticDependenciesID=9e5b2539626ceef267d704b14526c3e6
Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter)
Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: '0d331ccbba6652ff431b77ec0ba3be72') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=8b8dce61fa0ee97405b382bd90a2286a StaticDependenciesID=d32b1d812908b333eaa85c0f6ec56c24
Asset Pipeline Refresh (id=924251f5a3b1b4305b1e720ca755e994): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Worker0] Imported GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e1b9d8903703f044217fba5b6d5e332a') in 0.022906916 seconds
Asset Pipeline Refresh (id=cd36ff725c6ed4d31a2a82bee6ace76d): Total: 0.232 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=e182ea2c8696049a0ab43ab382e49166): Total: 0.172 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Curl error 42: Callback aborted
Asset Pipeline Refresh (id=3f80fd840ad8c477886ba1c5ee7a1c3a): Total: 0.384 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=375 ms
Asset DB Callback time: managed=0 ms, native=6 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1913, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.337ms
InvokePackagesCallback: 6.322ms
ApplyChangesToAssetFolders: 0.331ms
Scan: 366.776ms
Collect global state as custom dependencies: 2.499ms
GatherAllCurrentPrimaryImportResultRevisions: 1.167ms
UnloadStreamsBegin: 0.130ms
UnloadStreamsEnd: 0.294ms
Untracked: 5.610ms
Importing 'GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader' with importer (ShaderImporter)
Imported 'GUID: 93f4bcd58b74245ffaa7216d59c44570' -> (Import Result ID: '41163a893472adb180efab65d3639dc6') in 0.045 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1f224f161ba557679723c56066d5c390 DependenciesID=b13c087606144df7000c104fcab95e9a StaticDependenciesID=9a0f24be3cd38f4dfe68a4b522066d92
Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 5.23 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 4.42 ms.
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
Asset Pipeline Refresh (id=6af90b536990b4aa9a6fbc24edbde736): Total: 0.730 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=348 ms
Asset DB Callback time: managed=35 ms, native=344 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1913, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
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[Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '31a9a70cc6154f14dd50e96f64d94ea9') in 0.033767125 seconds
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 768 unused Assets / (28.3 MB). Loaded Objects now: 11441.
Memory consumption went from 0.67 GB to 0.64 GB.
Total: 131.359291 ms (FindLiveObjects: 6.213084 ms CreateObjectMapping: 0.871042 ms MarkObjects: 58.491291 ms DeleteObjects: 65.607667 ms)
Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
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Asset Pipeline Refresh (id=e5155ba008b324ca39817231a3bc4b38): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
2026-10-28 19:18:15.649 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808960 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:18:15.652 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d910fa0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
[Worker0] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7f22255aac05a7f7f93f1ca09196b327') in 0.138518458 seconds
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 28 unused Assets / (15.7 KB). Loaded Objects now: 11405.
Memory consumption went from 0.61 GB to 0.61 GB.
Total: 41.941166 ms (FindLiveObjects: 0.957792 ms CreateObjectMapping: 0.100667 ms MarkObjects: 40.641083 ms DeleteObjects: 0.074750 ms)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Importing 'GUID: 527881ac6276480fa4c734f16ca1d2fc - Path: Assets/Code/OfficeGame/BattleMode/Marker' with importer (DefaultImporter)
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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XRBuildSystem.XRAssetImported 25.343ms
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ShaderAssetModifiedCallback 0.062ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents"
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 4 Duration: 0s950ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json
*** Tundra requires additional run (0.62 seconds), 0 items updated, 10 evaluated
[Worker0] Imported GUID: c9056d229a6741f299714db3e799785b - Path: Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1bfc2ad990bb11f9230075162e75359f') in 0.259983083 seconds
[Worker1] Imported GUID: 527881ac6276480fa4c734f16ca1d2fc - Path: Assets/Code/OfficeGame/BattleMode/Marker - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7fb282f9867fe336fdb9e683560d6a60') in 0.59619175 seconds
ExitCode: 0 Duration: 2s588ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s92ms
Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588
[ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (2.05 seconds), 10 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3229841
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GPU Resident Drawer disposed.
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Refreshing native plugins compatible for Editor in 4.33 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:20:12.498 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8094a0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:20:12.503 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d906b20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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ExecutionOrderSort (49ms)
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CreateAndSetChildDomain (1143ms)
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Scripting: domain reloads=1, domain reload time=4044 ms, compile time=2 ms, other=0 ms
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AssetPostprocessor.OnPostprocessAllAssets 9.494ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.267ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.195ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.169ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.151ms
ThemePostprocessor.OnPostprocessAllAssets 0.151ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.127ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.118ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms
AssetProcessor.OnPostprocessAllAssets 0.052ms
PostAssetChangesProfiler: 8.405ms
GatherAllCurrentPrimaryImportResultRevisions: 0.881ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 5.956ms
GenerateScriptTypeSerializationHashes: 7.728ms
Untracked: 4215.554ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=5058d5e9aefee40e084a7de923057fe6): Total: 0.463 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=460 ms
Asset DB Callback time: managed=0 ms, native=1 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.070ms
InvokePackagesCallback: 1.955ms
ApplyChangesToAssetFolders: 0.239ms
Scan: 445.341ms
Collect global state as custom dependencies: 0.843ms
GatherAllCurrentPrimaryImportResultRevisions: 8.402ms
UnloadStreamsEnd: 0.144ms
Untracked: 6.144ms
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.015464s
Refreshing native plugins compatible for Editor in 16.71 ms, found 6 plugins.
Asset Pipeline Refresh (id=ee764356a96554816a602d0f76546aca): Total: 0.581 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=409 ms
Asset DB Callback time: managed=121 ms, native=33 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 1.618ms
Scan: 202.993ms
Collect global state as custom dependencies: 0.612ms
OnSourceAssetsModified: 35.963ms
CategorizeScriptCompilationAssets: 0.198ms
ProcessAssetsWithTransientArtifactChanges: 7.309ms
CategorizeAssets: 59.253ms
CompileScripts: 15.510ms
ImportOutOfDateAssets: 5.910ms (0.440ms without children)
ReloadNativeAssets: 0.221ms
UnloadImportedAssets: 0.184ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.167ms
ImportSchedulerStart: 3.897ms
PostProcessAllAssets: 90.337ms
XRBuildSystem.XRAssetImported 1.520ms
PostProcessCallbackCreateDeferredMaterials 1.287ms
MonoPostProcessAllAssets: 85.742ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 19.882ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 19.317ms
SyncVS.PostprocessSyncProject 7.207ms
AssetChangedListener.OnPostprocessAllAssets 6.445ms
AssetPostprocessor.OnPostprocessAllAssets 5.257ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.880ms
NugetAssetPostprocessor.OnPostprocessAllAssets 2.870ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.535ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.493ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.375ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 1.355ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.288ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 1.270ms
AudioContainerPostProcessor.OnPostprocessAllAssets 1.009ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.172ms
PostProcessor.OnPostprocessAllAssets 0.122ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.117ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.110ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.106ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.094ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.092ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.090ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.081ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms
MaterialPostprocessor.OnPostprocessAllAssets 0.057ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.052ms
PostAssetChangesProfiler: 29.161ms
GatherAllCurrentPrimaryImportResultRevisions: 14.330ms
PersistCurrentRevisions: 0.137ms
Untracked: 117.181ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.032 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=4fb5c77c58c6847baa4bb79b6c40913a): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
ExitCode: 3 Duration: 1s423ms
[ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteMaskModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteShapeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SubstanceModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TerrainModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextRenderingModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TilemapModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TimelineFoundationModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TreeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.U2DModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIAutomationModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIToolkitAuthoringModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UmbraModule.dll"
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration
*** Tundra build failed (1.31 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3647509
Asset Pipeline Refresh (id=367ea04586bca4058a8bec5d93ff45ba): Total: 0.151 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 6.15 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 6.02 ms.
Asset Pipeline Refresh (id=2773bb81f7de2446dbbead26bfdf36a7): Total: 0.294 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s364ms
[ 800/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1772082
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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2026-10-28 19:21:11.817 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea38000 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:21:11.820 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d913200 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3899ms
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initialDomainReloadingComplete (68ms)
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[Licensing::Client] Successfully resolved entitlement details
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2026-10-28 19:22:01.367 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d913700 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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GatherAllCurrentPrimaryImportResultRevisions: 60.963ms
UnloadStreamsEnd: 0.128ms
Untracked: 224.937ms
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.018573s
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.11 ms, found 6 plugins.
Asset Pipeline Refresh (id=e6a74ff4e680145cc8c2932f20db8cf7): Total: 2.789 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1851 ms
Asset DB Callback time: managed=876 ms, native=41 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=19 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.733ms
ApplyChangesToAssetFolders: 0.533ms
Scan: 524.702ms
Collect global state as custom dependencies: 4.534ms
OnSourceAssetsModified: 58.765ms
CategorizeScriptCompilationAssets: 1.738ms
ProcessAssetsWithTransientArtifactChanges: 21.916ms
CategorizeAssets: 260.820ms
CompileScripts: 18.632ms
ImportOutOfDateAssets: 85.414ms (64.189ms without children)
ReloadNativeAssets: 1.290ms
UnloadImportedAssets: 0.962ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.596ms
ImportSchedulerStart: 16.373ms
PostProcessAllAssets: 839.601ms
XRBuildSystem.XRAssetImported 6.520ms
PostProcessCallbackCreateDeferredMaterials 3.873ms
ShaderAssetModifiedCallback 0.846ms
UnityScenesPostprocess 0.635ms
WindowTitlePostprocess 0.156ms
MonoPostProcessAllAssets: 820.284ms
ConfigAssetsTracker.OnPostprocessAllAssets 755.395ms
SyncVS.PostprocessSyncProject 22.181ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.680ms
AssetChangedListener.OnPostprocessAllAssets 5.265ms
NugetAssetPostprocessor.OnPostprocessAllAssets 4.594ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.977ms
AssetPostprocessor.OnPostprocessAllAssets 2.659ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.081ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.255ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.016ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.954ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.953ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.676ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.639ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.579ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.508ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.482ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.451ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.445ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.410ms
AssetProcessor.OnPostprocessAllAssets 0.394ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.323ms
AssetReloadNotifier.OnPostprocessAllAssets 0.315ms
SamplePostprocessor.OnPostprocessAllAssets 0.289ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.228ms
ThemePostprocessor.OnPostprocessAllAssets 0.168ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.105ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.089ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.083ms
PostProcessor.OnPostprocessAllAssets 0.074ms
MaterialPostprocessor.OnPostprocessAllAssets 0.067ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.064ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.062ms
PostAssetChangesProfiler: 19.436ms
GatherAllCurrentPrimaryImportResultRevisions: 3.423ms
PersistCurrentRevisions: 0.318ms
Untracked: 948.633ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 0s994ms
[ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIToolkitAuthoringModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UmbraModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VFXModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VectorGraphicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VideoModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.XRModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ARModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AdaptivePerformanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AnimationModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll"
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"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs"
"Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs"
"Assets/Code/OfficeGame/BattleMode/BattleState.cs"
"Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs"
"Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs"
"Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs"
"Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs"
"Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs"
"Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs"
"Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs"
"Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs"
"Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs"
"Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs"
"Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs"
"Assets/Code/OfficeGame/Entities/InteractableEntity.cs"
"Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs"
"Assets/Code/OfficeGame/Location/DoNotThaShi.cs"
"Assets/Code/OfficeGame/Location/InvisibleWall.cs"
"Assets/Code/OfficeGame/Location/LocationIDs.cs"
"Assets/Code/OfficeGame/Location/LocationSegment.cs"
"Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs"
"Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs"
"Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs"
"Assets/Code/OfficeGame/Location/PlayerLocationManager.cs"
"Assets/Code/OfficeGame/Player/EntityAnimator.cs"
"Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs"
"Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs"
"Assets/Code/OfficeGame/Player/MovementController.cs"
"Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs"
"Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs"
"Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs"
"Assets/Code/OfficeGame/Player/PlayerInteractor.cs"
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-langversion:9.0
/deterministic
/optimize-
/debug:portable
/nologo
/RuntimeMetadataVersion:v4.0.30319
/nowarn:0169
/nowarn:0649
/nowarn:0282
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/utf8output
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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt"
##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected
*** Tundra build failed (0.78 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2637382
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 4.24 ms, found 6 plugins.
Asset Pipeline Refresh (id=9c2706a3103f5475294ba00771151cea): Total: 0.209 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 0s789ms
[ 740/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?)
*** Tundra build failed (0.74 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?)
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2139012
[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=c735b81ed977f4ef092dc3e9a90dd767): Total: 0.159 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Asset Pipeline Refresh (id=0880e2ae0c997401a83f324e6c53ae9d): Total: 0.094 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 7.07 ms, found 6 plugins.
Asset Pipeline Refresh (id=9661c58ed606c40bea44438e3c793d6a): Total: 0.232 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s920ms
[ 869/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.86 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2602630
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2026-10-28 19:26:32.283 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579aee0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:26:32.286 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d911040 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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[Licensing::Client] Successfully resolved entitlement details
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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SyncVS.PostprocessSyncProject 209.168ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 20.102ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 2.161ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.333ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.276ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.270ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.178ms
PostProcessor.OnPostprocessAllAssets 0.176ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.103ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.094ms
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AssetPathToTypes.OnPostprocessAllAssets 0.067ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.067ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s600ms
[ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (1.53 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2699315
GPU Resident Drawer disposed.
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:28:55.914 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83909ea0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:28:55.918 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8399a580 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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initialDomainReloadingComplete (96ms)
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 20.102ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.322ms
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ThemePostprocessor.OnPostprocessAllAssets 0.199ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 1s234ms
[ 878/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
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-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
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-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
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-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
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-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value
*** Tundra build failed (1.15 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.4189952
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Asset Pipeline Refresh (id=d9d4913951dc54995883ff3ef8d9af57): Total: 0.300 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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ShaderAssetModifiedCallback 0.055ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.621ms
AssetPostprocessor.OnPostprocessAllAssets 1.820ms
AssetChangedListener.OnPostprocessAllAssets 0.654ms
SyncVS.PostprocessSyncProject 0.510ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.467ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.401ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.096ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.087ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.073ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms
PostAssetChangesProfiler: 5.987ms
GatherAllCurrentPrimaryImportResultRevisions: 1.375ms
PersistCurrentRevisions: 0.238ms
Untracked: 25.245ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s88ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (2.02 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.4486852
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:31:08.069 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d904140 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:31:08.075 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f4d20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 6123ms
BeginReloadAssembly (1610ms)
ExecutionOrderSort (6ms)
DisableScriptedObjects (329ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (727ms)
RebuildCommonClasses (14ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (98ms)
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TypeCache.ScanAssembly (6ms)
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BuildScriptInfoCaches (298ms)
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LogAssemblyErrors (4ms)
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BeforeProcessingInitializeOnLoad (686ms)
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(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=3867 ms
Asset DB Callback time: managed=79 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=2879 ms, compile time=3 ms, other=0 ms
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ProcessAssetsWithTransientArtifactChanges: 18.894ms
CategorizeAssets: 148.997ms
CompileScripts: 3.089ms
ImportOutOfDateAssets: 3491.100ms (3482.280ms without children)
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MonoPostProcessAllAssets: 79.931ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 30.714ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.685ms
SyncVS.PostprocessSyncProject 5.319ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.200ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.621ms
AssetPostprocessor.OnPostprocessAllAssets 1.820ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.779ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.381ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.147ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.792ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 0.118ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.073ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms
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PersistCurrentRevisions: 0.267ms
GenerateScriptTypeHashes: 9.993ms
GenerateScriptTypeSerializationHashes: 16.315ms
Untracked: 2999.682ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.84 ms, found 6 plugins.
Asset Pipeline Refresh (id=e7bb58013648c4ee0a868acb84ed37e2): Total: 0.686 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=534 ms
Asset DB Callback time: managed=135 ms, native=11 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
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ImportSchedulerStart: 3.962ms
PostProcessAllAssets: 130.272ms
XRBuildSystem.XRAssetImported 0.605ms
PostProcessCallbackCreateDeferredMaterials 0.585ms
MonoPostProcessAllAssets: 127.245ms
NugetAssetPostprocessor.OnPostprocessAllAssets 41.432ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 19.106ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.854ms
AssetChangedListener.OnPostprocessAllAssets 8.071ms
AssetPostprocessor.OnPostprocessAllAssets 6.203ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 5.783ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.502ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 3.510ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.615ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.163ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.984ms
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AssetReloadNotifier.OnPostprocessAllAssets 1.394ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.286ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.278ms
AssetPathToTypes.OnPostprocessAllAssets 1.241ms
MaterialPostprocessor.OnPostprocessAllAssets 1.079ms
SyncVS.PostprocessSyncProject 0.878ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.872ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.544ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.527ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.510ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms
SamplePostprocessor.OnPostprocessAllAssets 0.477ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.459ms
ThemePostprocessor.OnPostprocessAllAssets 0.362ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.338ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.306ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.297ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.255ms
AssetEvents.OnPostprocessAllAssets 0.232ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.128ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.099ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.090ms
AssetProcessor.OnPostprocessAllAssets 0.087ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.061ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.050ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s750ms
[ 737/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (2.60 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.4114219
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:31:21.868 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d905180 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:31:21.871 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea52b20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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Domain Reload Profiling: 3799ms
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RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (117ms)
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FinalizeReload (1724ms)
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ProcessInitializeOnLoadMethodAttributes (102ms)
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(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2119 ms
Asset DB Callback time: managed=39 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=2215 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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ProcessAssetsWithTransientArtifactChanges: 8.438ms
CategorizeAssets: 71.320ms
CompileScripts: 1.309ms
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CollectScriptTypesHashes: 32.655ms
ReloadNativeAssets: 1.381ms
UnloadImportedAssets: 0.152ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.738ms
ImportSchedulerStart: 0.400ms
PostProcessAllAssets: 39.311ms
MonoPostProcessAllAssets: 39.303ms
NugetAssetPostprocessor.OnPostprocessAllAssets 41.432ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 19.106ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.552ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.854ms
AssetChangedListener.OnPostprocessAllAssets 8.071ms
AssetPostprocessor.OnPostprocessAllAssets 6.203ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 5.783ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.502ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 3.510ms
SyncVS.PostprocessSyncProject 2.698ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.615ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.496ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.347ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.163ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.984ms
PostProcessor.OnPostprocessAllAssets 1.835ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.470ms
AssetReloadNotifier.OnPostprocessAllAssets 1.394ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.286ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.278ms
AssetPathToTypes.OnPostprocessAllAssets 1.241ms
MaterialPostprocessor.OnPostprocessAllAssets 1.079ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.919ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.872ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.568ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.544ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.510ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms
SamplePostprocessor.OnPostprocessAllAssets 0.477ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.459ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.412ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.396ms
ThemePostprocessor.OnPostprocessAllAssets 0.362ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.338ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.319ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.308ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.306ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.297ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.255ms
AssetEvents.OnPostprocessAllAssets 0.232ms
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AssetProcessor.OnPostprocessAllAssets 0.087ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1630 unused Assets / (1.8 MB). Loaded Objects now: 11382.
Memory consumption went from 0.86 GB to 0.86 GB.
Total: 125.673417 ms (FindLiveObjects: 3.912084 ms CreateObjectMapping: 0.943875 ms MarkObjects: 77.869791 ms DeleteObjects: 42.642709 ms)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.23 ms, found 6 plugins.
Asset Pipeline Refresh (id=df82f919b514a4905a283bce9a9da198): Total: 0.311 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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AssetPostprocessor.OnPostprocessAllAssets 8.201ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.210ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.176ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.171ms
ThemePostprocessor.OnPostprocessAllAssets 0.167ms
AssetReloadNotifier.OnPostprocessAllAssets 0.152ms
AssetProcessor.OnPostprocessAllAssets 0.148ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.092ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s141ms
[ 761/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.08 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
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[MODES] ModeService[none].LoadModes
2026-10-28 19:31:42.789 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d90b160 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:31:42.792 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f63a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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Scripting: successfully reloaded assembly
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CreateAndSetChildDomain (202ms)
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initialDomainReloadingComplete (49ms)
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Scripting: domain reloads=1, domain reload time=1317 ms, compile time=1 ms, other=0 ms
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ReloadNativeAssets: 1.254ms
UnloadImportedAssets: 0.141ms
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MonoPostProcessAllAssets: 37.385ms
NugetAssetPostprocessor.OnPostprocessAllAssets 28.789ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.258ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 10.511ms
AssetPostprocessor.OnPostprocessAllAssets 8.201ms
AssetChangedListener.OnPostprocessAllAssets 4.061ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.686ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.801ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.687ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.086ms
SyncVS.PostprocessSyncProject 1.826ms
SamplePostprocessor.OnPostprocessAllAssets 1.496ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.433ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.385ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.375ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.208ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.124ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.912ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.903ms
MaterialPostprocessor.OnPostprocessAllAssets 0.865ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.633ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.631ms
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AssetEvents.OnPostprocessAllAssets 0.442ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.210ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.205ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.176ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
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Asset Pipeline Refresh (id=f502ecfcc45504a8ca007c7cd3a0e91e): Total: 0.254 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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Refreshing native plugins compatible for Editor in 9.52 ms, found 6 plugins.
Asset Pipeline Refresh (id=d6e3a9b0bab5f4fb384a2c88c2eb546d): Total: 2.822 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.432ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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[ 836/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.34 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2614197
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:35:17.564 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85519180 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:35:17.569 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85519ea0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3629ms
BeginReloadAssembly (984ms)
ExecutionOrderSort (10ms)
DisableScriptedObjects (205ms)
CreateAndSetChildDomain (256ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (626ms)
LoadAssemblies (487ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (3ms)
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BuildScriptInfoCaches (190ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1901ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (426ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (107ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (565ms)
Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
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Asset Pipeline Refresh (id=d635560cdb59444acb43d492367b03e1): Total: 4.132 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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XRBuildSystem.XRAssetImported 0.261ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.055ms
AssetChangedListener.OnPostprocessAllAssets 6.519ms
AssetPostprocessor.OnPostprocessAllAssets 4.292ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.283ms
SyncVS.PostprocessSyncProject 3.048ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.637ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.482ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.399ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.397ms
MaterialPostprocessor.OnPostprocessAllAssets 1.361ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.109ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.659ms
SamplePostprocessor.OnPostprocessAllAssets 0.655ms
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[Licensing::Client] Successfully resolved entitlement details
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GPU Resident Drawer created.
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.120ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.085ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.072ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.064ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s587ms
[ 744/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.49 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Total cache size 267324820
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GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 4.63 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:36:13.666 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d9175c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:36:13.669 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc713d1ae0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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CreateAndSetChildDomain (200ms)
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initialDomainReloadingComplete (45ms)
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(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2155 ms
Asset DB Callback time: managed=42 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=1332 ms, compile time=1 ms, other=0 ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.673ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 4.45 ms, found 6 plugins.
Asset Pipeline Refresh (id=aa672add7880b43a09de7161dd555608): Total: 0.669 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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AssetProcessor.OnPostprocessAllAssets 1.980ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.732ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s350ms
[ 759/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
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[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.27 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1704570
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:36:43.776 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d80a300 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:36:43.779 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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initialDomainReloadingComplete (68ms)
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.731ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.407ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.272ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s771ms
[ 834/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
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[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.70 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 2.80 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:37:02.665 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85519cc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:37:02.669 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
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(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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Scripting: domain reloads=1, domain reload time=1542 ms, compile time=3 ms, other=0 ms
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BuilderAssetPostprocessor.OnPostprocessAllAssets 16.933ms
AssetPostprocessor.OnPostprocessAllAssets 12.210ms
AssetChangedListener.OnPostprocessAllAssets 9.591ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.232ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.221ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.812ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.583ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.513ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.471ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.444ms
MaterialPostprocessor.OnPostprocessAllAssets 1.357ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.106ms
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.717ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=14b5105d77b7d4bb697966ec6975e438): Total: 1.821 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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XRBuildSystem.XRAssetImported 20.275ms
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PostProcessCallbackCreateDeferredMaterials 1.285ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 169.627ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 10.170ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.737ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.789ms
MaterialPostprocessor.OnPostprocessAllAssets 2.592ms
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AssetEvents.OnPostprocessAllAssets 1.595ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 1.533ms
PostProcessor.OnPostprocessAllAssets 1.437ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.387ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.227ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.908ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.884ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.787ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.545ms
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AssetProcessor.OnPostprocessAllAssets 0.142ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.141ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.056ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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ExitCode: 0 Duration: 1s321ms
[ 769/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.25 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
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Reloading assemblies after forced synchronous recompile.
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2026-10-28 19:38:09.639 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d914f00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:38:09.642 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Debug:Log (object,UnityEngine.Object)
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.118ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 25.322ms
AssetPostprocessor.OnPostprocessAllAssets 24.803ms
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[Licensing::Client] Successfully resolved entitlement details
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Unloading 222 unused Assets / (18.4 KB). Loaded Objects now: 11436.
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s448ms
[ 936/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.39 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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GPU Resident Drawer disposed.
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:39:42.613 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d80b480 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:39:42.616 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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MaterialPostprocessor.OnPostprocessAllAssets 51.535ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.715ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.042624s
Refreshing native plugins compatible for Editor in 13.79 ms, found 6 plugins.
Asset Pipeline Refresh (id=5a928fa3932f541018b9c537e955b0fe): Total: 2.884 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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Asset DB Process Time: managed=0 ms, native=1478 ms
Asset DB Callback time: managed=1305 ms, native=57 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=43 ms, other=0 ms
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
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ShaderAssetModifiedCallback 0.155ms
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AssetPostprocessor.OnPostprocessAllAssets 138.788ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 134.961ms
AssetChangedListener.OnPostprocessAllAssets 101.147ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 19.014ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 9.657ms
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SyncVS.PostprocessSyncProject 6.287ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.789ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 2.325ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.558ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.270ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.204ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s246ms
[ 798/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.19 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:40:36.754 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85518640 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:40:36.757 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3377ms
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DisableScriptedObjects (160ms)
CreateAndSetChildDomain (195ms)
RebuildCommonClasses (7ms)
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initialDomainReloadingComplete (85ms)
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ProcessInitializeOnLoadMethodAttributes (119ms)
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EditorAssembliesLoaded (4ms)
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(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2225 ms
Asset DB Callback time: managed=59 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=1454 ms, compile time=2 ms, other=0 ms
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MonoPostProcessAllAssets: 59.684ms
NugetAssetPostprocessor.OnPostprocessAllAssets 210.877ms
AssetPostprocessor.OnPostprocessAllAssets 138.788ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 134.961ms
AssetChangedListener.OnPostprocessAllAssets 101.147ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 67.347ms
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MaterialPostprocessor.OnPostprocessAllAssets 13.404ms
SyncVS.PostprocessSyncProject 11.025ms
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[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.012623s
Refreshing native plugins compatible for Editor in 3.79 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 3.17 ms.
Asset Pipeline Refresh (id=65bbab58413c2418a9d5791d1af2ca79): Total: 2.529 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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Scan Filter Count: 1
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ImportSchedulerStart: 1.932ms
PostProcessAllAssets: 1107.494ms
PostProcessCallbackCreateDeferredMaterials 7.179ms
XRBuildSystem.XRAssetImported 1.630ms
UnityScenesPostprocess 0.281ms
MonoPostProcessAllAssets: 1092.755ms
NugetAssetPostprocessor.OnPostprocessAllAssets 750.569ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 59.114ms
AssetPostprocessor.OnPostprocessAllAssets 29.206ms
AssetChangedListener.OnPostprocessAllAssets 28.837ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 22.120ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 18.387ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 17.026ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 13.347ms
PostProcessor.OnPostprocessAllAssets 12.256ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.250ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.272ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 8.337ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 7.415ms
SyncVS.PostprocessSyncProject 6.247ms
TextAssetPostProcessor.OnPostprocessAllAssets 5.796ms
AudioMixerPostprocessor.OnPostprocessAllAssets 5.649ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.482ms
AssetReloadNotifier.OnPostprocessAllAssets 4.783ms
ThemePostprocessor.OnPostprocessAllAssets 4.428ms
MaterialPostprocessor.OnPostprocessAllAssets 4.273ms
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AssetEvents.OnPostprocessAllAssets 2.860ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.485ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 1.025ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.752ms
SamplePostprocessor.OnPostprocessAllAssets 0.546ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.228ms
AssetProcessor.OnPostprocessAllAssets 0.117ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.090ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 0.062ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.059ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s608ms
[ 752/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (2.50 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Total cache size 267324820
Reloading assemblies after forced synchronous recompile.
Total cache size after purge 267324820, took 00:00:00.4721202
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:41:36.166 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d916940 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:41:36.170 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.740 seconds
Domain Reload Profiling: 4062ms
BeginReloadAssembly (1470ms)
ExecutionOrderSort (5ms)
DisableScriptedObjects (279ms)
CreateAndSetChildDomain (518ms)
RebuildCommonClasses (13ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (131ms)
LoadAllAssembliesAndSetupDomain (693ms)
LoadAssemblies (566ms)
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SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (378ms)
ProcessInitializeOnLoadAttributes (401ms)
ProcessInitializeOnLoadMethodAttributes (102ms)
AwakeInstancesAfterBackupRestoration (481ms)
Asset Pipeline Refresh (id=02166526a157140829e65033dd821d0a): Total: 4.501 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1923 ms
Asset DB Callback time: managed=27 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2547 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.416ms
ApplyChangesToAssetFolders: 0.295ms
Collect global state as custom dependencies: 3.634ms
ProcessAssetsWithTransientArtifactChanges: 3.040ms
CategorizeAssets: 71.393ms
CompileScripts: 1.112ms
ImportOutOfDateAssets: 1749.107ms (1745.194ms without children)
CollectScriptTypesHashes: 13.169ms
ReloadNativeAssets: 1.045ms
UnloadImportedAssets: 0.130ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.715ms
ImportSchedulerStart: 1.975ms
PostProcessAllAssets: 27.622ms
MonoPostProcessAllAssets: 27.620ms
NugetAssetPostprocessor.OnPostprocessAllAssets 750.569ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 59.114ms
AssetPostprocessor.OnPostprocessAllAssets 29.206ms
AssetChangedListener.OnPostprocessAllAssets 28.837ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 22.120ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 18.387ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 17.026ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.937ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 13.347ms
PostProcessor.OnPostprocessAllAssets 12.256ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.250ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.272ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 7.415ms
TextAssetPostProcessor.OnPostprocessAllAssets 5.796ms
AudioMixerPostprocessor.OnPostprocessAllAssets 5.649ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.482ms
AssetReloadNotifier.OnPostprocessAllAssets 4.783ms
ThemePostprocessor.OnPostprocessAllAssets 4.428ms
MaterialPostprocessor.OnPostprocessAllAssets 4.273ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.966ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.879ms
AssetEvents.OnPostprocessAllAssets 2.860ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.485ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 2.309ms
AssetPathToTypes.OnPostprocessAllAssets 1.801ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.684ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.666ms
SyncVS.PostprocessSyncProject 1.613ms
SpeedTreePostProcessor.OnPostprocessAllAssets 1.382ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.261ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.133ms
AudioContainerPostProcessor.OnPostprocessAllAssets 1.025ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.753ms
SamplePostprocessor.OnPostprocessAllAssets 0.546ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.535ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.495ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.362ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.263ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.228ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.179ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.149ms
AssetProcessor.OnPostprocessAllAssets 0.117ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.104ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.085ms
GatherAllCurrentPrimaryImportResultRevisions: 2.955ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 2.824ms
GenerateScriptTypeSerializationHashes: 5.080ms
Untracked: 2626.167ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.013096s
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 4.00 ms, found 6 plugins.
Asset Pipeline Refresh (id=5f3cde55744854dd1a947446475f9cce): Total: 1.776 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1085 ms
Asset DB Callback time: managed=640 ms, native=37 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=2, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 1.336ms
Scan: 880.505ms
Collect global state as custom dependencies: 1.175ms
OnSourceAssetsModified: 4.544ms
CategorizeScriptCompilationAssets: 0.104ms
ProcessAssetsWithTransientArtifactChanges: 8.559ms
CategorizeAssets: 63.961ms
CompileScripts: 13.180ms
ImportOutOfDateAssets: 5.419ms (0.903ms without children)
ReloadNativeAssets: 0.584ms
UnloadImportedAssets: 0.253ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.351ms
ImportSchedulerStart: 2.327ms
PostProcessAllAssets: 679.684ms
PostProcessCallbackCreateDeferredMaterials 17.098ms
XRBuildSystem.XRAssetImported 0.492ms
ShaderAssetModifiedCallback 0.053ms
MonoPostProcessAllAssets: 636.075ms
AssetPostprocessor.OnPostprocessAllAssets 128.228ms
NugetAssetPostprocessor.OnPostprocessAllAssets 123.356ms
AssetPathToTypes.OnPostprocessAllAssets 112.999ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 106.802ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 25.031ms
AssetChangedListener.OnPostprocessAllAssets 23.658ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.961ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 13.334ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.811ms
SyncVS.PostprocessSyncProject 6.910ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.435ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.326ms
SamplePostprocessor.OnPostprocessAllAssets 5.325ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.835ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 3.902ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.404ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 2.868ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.684ms
PostProcessor.OnPostprocessAllAssets 2.623ms
MaterialPostprocessor.OnPostprocessAllAssets 2.214ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.023ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.924ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.736ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.588ms
AssetReloadNotifier.OnPostprocessAllAssets 1.343ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.315ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.054ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.986ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.931ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.845ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.461ms
AssetEvents.OnPostprocessAllAssets 0.461ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.411ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.400ms
ThemePostprocessor.OnPostprocessAllAssets 0.350ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.297ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.296ms
AssetProcessor.OnPostprocessAllAssets 0.141ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.098ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.051ms
PostAssetChangesProfiler: 11.980ms
GatherAllCurrentPrimaryImportResultRevisions: 9.083ms
PersistCurrentRevisions: 0.277ms
Untracked: 96.226ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 1s134ms
[ 827/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteMaskModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteShapeModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SubstanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SyntaxTreeModule.dll"
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
*** Tundra build failed (1.05 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2735396
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 4.44 ms, found 6 plugins.
Asset Pipeline Refresh (id=1bb3d6cc3789c437096bf42cc9a928d6): Total: 0.258 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 0s752ms
[ 754/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
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-define:ENABLE_WEBCAM
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-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
*** Tundra build failed (0.70 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2401643
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 9.01 ms, found 6 plugins.
Asset Pipeline Refresh (id=e1af323136d254838b0bc0702fe5597a): Total: 0.705 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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Asset DB Process Time: managed=0 ms, native=666 ms
Asset DB Callback time: managed=22 ms, native=13 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
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Scan: 558.135ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s115ms
[ 804/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.08 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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2026-10-28 19:46:52.524 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808aa0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:46:52.527 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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1 processor(s) skipped this assembly
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[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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*** Tundra build success (0.98 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2234026
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GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
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[MODES] ModeService[none].LoadModes
2026-10-28 19:47:13.570 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8551b0c0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:47:13.573 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s38ms
[ 934/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.97 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Refreshing native plugins compatible for Editor in 2.32 ms, found 6 plugins.
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:48:23.779 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d916ee0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:48:23.784 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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GPU Resident Drawer created.
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Asset Pipeline Refresh (id=31d7e0cd542354c31b40baa914a11eb7): Total: 0.528 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Request Asset Garbage Collect because used heap size increased from 1.10 GB to 1.39 GB, exceeding the threshold of 280.1 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 219 unused Assets / (11.0 KB). Loaded Objects now: 11494.
Memory consumption went from 1.39 GB to 1.39 GB.
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ExitCode: 0 Duration: 2s32ms
[ 920/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.94 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3246873
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Thread 0x44edeb000 may have been prematurely finalized
Refreshing native plugins compatible for Editor in 2.39 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:48:46.755 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808a00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:48:46.760 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
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Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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MonoPostProcessAllAssets: 102.317ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 44.018ms
NugetAssetPostprocessor.OnPostprocessAllAssets 32.894ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 19.905ms
AssetPostprocessor.OnPostprocessAllAssets 14.591ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.018ms
AssetChangedListener.OnPostprocessAllAssets 9.525ms
SyncVS.PostprocessSyncProject 7.497ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.483ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.859ms
MaterialPostprocessor.OnPostprocessAllAssets 3.720ms
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SamplePostprocessor.OnPostprocessAllAssets 3.052ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 2.751ms
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TextAssetPostProcessor.OnPostprocessAllAssets 2.728ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.700ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.429ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.015703s
Refreshing native plugins compatible for Editor in 2.91 ms, found 6 plugins.
Asset Pipeline Refresh (id=6bdf1eecacefe4cb0b895785009bc2a0): Total: 0.933 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Asset DB Process Time: managed=0 ms, native=692 ms
Asset DB Callback time: managed=203 ms, native=20 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms
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Scan Filter Count: 1
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VCAutoAddAssetPostprocess 0.104ms
BlockShaderImporter.PostprocessAllAssets 0.079ms
PostprocessAssetsUpdateCachedIcon 0.070ms
ObjectImages.AssetImported 0.064ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 74.887ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 22.010ms
AssetPostprocessor.OnPostprocessAllAssets 11.449ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 10.966ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.919ms
AssetChangedListener.OnPostprocessAllAssets 8.602ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.304ms
PostProcessor.OnPostprocessAllAssets 4.927ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.733ms
AssetReloadNotifier.OnPostprocessAllAssets 4.140ms
AssetPathToTypes.OnPostprocessAllAssets 3.793ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.409ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.875ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.575ms
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ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.708ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 1.526ms
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SamplePostprocessor.OnPostprocessAllAssets 1.350ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.305ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.853ms
SyncVS.PostprocessSyncProject 0.833ms
MaterialPostprocessor.OnPostprocessAllAssets 0.794ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.715ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.483ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.420ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.411ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.393ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.308ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.251ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.224ms
AssetEvents.OnPostprocessAllAssets 0.218ms
ThemePostprocessor.OnPostprocessAllAssets 0.209ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.136ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.060ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.054ms
PostAssetChangesProfiler: 12.027ms
GatherAllCurrentPrimaryImportResultRevisions: 3.070ms
PersistCurrentRevisions: 0.279ms
Untracked: 69.950ms
[Licensing::Client] Successfully resolved entitlement details
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s736ms
[ 728/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (2.64 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Total cache size 267324820
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Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:48:59.681 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8551abc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:48:59.685 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3448ms
BeginReloadAssembly (823ms)
DisableScriptedObjects (149ms)
CreateAndSetChildDomain (254ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (96ms)
LoadAllAssembliesAndSetupDomain (571ms)
LoadAssemblies (327ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (3ms)
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BuildScriptInfoCaches (187ms)
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FinalizeReload (1937ms)
SetupLoadedEditorAssemblies (0ms)
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ProcessInitializeOnLoadAttributes (474ms)
ProcessInitializeOnLoadMethodAttributes (110ms)
AwakeInstancesAfterBackupRestoration (591ms)
Asset Pipeline Refresh (id=7e76711134a594566b99a603cac6e678): Total: 3.822 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2134 ms
Asset DB Callback time: managed=45 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1640 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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Collect global state as custom dependencies: 3.072ms
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ImportSchedulerStart: 0.865ms
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MonoPostProcessAllAssets: 45.510ms
NugetAssetPostprocessor.OnPostprocessAllAssets 74.887ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 22.010ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.775ms
AssetPostprocessor.OnPostprocessAllAssets 11.449ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 10.966ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.919ms
AssetChangedListener.OnPostprocessAllAssets 8.602ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.304ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.733ms
AssetReloadNotifier.OnPostprocessAllAssets 4.140ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.087ms
AssetPathToTypes.OnPostprocessAllAssets 3.793ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.409ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.875ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.575ms
SyncVS.PostprocessSyncProject 2.409ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.894ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.708ms
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SamplePostprocessor.OnPostprocessAllAssets 1.350ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.305ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.916ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.913ms
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MaterialPostprocessor.OnPostprocessAllAssets 0.794ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.715ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.695ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.420ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.393ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.308ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.305ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.289ms
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AssetEvents.OnPostprocessAllAssets 0.218ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms
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PersistCurrentRevisions: 0.140ms
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GenerateScriptTypeSerializationHashes: 8.069ms
Untracked: 1702.064ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.011004s
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 5.98 ms, found 6 plugins.
Asset Pipeline Refresh (id=98f49a058ad76456ba34947ca8bc9b63): Total: 0.751 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=472 ms
Asset DB Callback time: managed=251 ms, native=14 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms
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ReloadNativeAssets: 0.087ms
UnloadImportedAssets: 0.110ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.537ms
ImportSchedulerStart: 0.898ms
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XRBuildSystem.XRAssetImported 1.345ms
PostProcessCallbackCreateDeferredMaterials 0.281ms
MonoPostProcessAllAssets: 242.833ms
NugetAssetPostprocessor.OnPostprocessAllAssets 63.101ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 27.997ms
SyncVS.PostprocessSyncProject 23.401ms
AssetPostprocessor.OnPostprocessAllAssets 21.091ms
AssetChangedListener.OnPostprocessAllAssets 18.291ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.032ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.708ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.463ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.818ms
PostProcessor.OnPostprocessAllAssets 5.231ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.804ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.567ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 4.079ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 4.006ms
SamplePostprocessor.OnPostprocessAllAssets 3.441ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.750ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.553ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.176ms
MaterialPostprocessor.OnPostprocessAllAssets 2.009ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.507ms
AudioContainerPostProcessor.OnPostprocessAllAssets 1.500ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.471ms
AssetPathToTypes.OnPostprocessAllAssets 1.234ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.221ms
AssetReloadNotifier.OnPostprocessAllAssets 1.016ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.559ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.502ms
ThemePostprocessor.OnPostprocessAllAssets 0.471ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.469ms
AssetEvents.OnPostprocessAllAssets 0.441ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.291ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.222ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.203ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.187ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.183ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.097ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.095ms
AssetProcessor.OnPostprocessAllAssets 0.079ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.066ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.061ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s517ms
[ 880/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.44 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.4432246
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 2.24 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:49:40.399 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d915ae0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:49:40.405 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f48c0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 3.108 seconds
Domain Reload Profiling: 6261ms
BeginReloadAssembly (1675ms)
DisableScriptedObjects (284ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (732ms)
RebuildCommonClasses (17ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (292ms)
LoadAllAssembliesAndSetupDomain (1146ms)
LoadAssemblies (670ms)
TypeCache.Refresh (68ms)
TypeCache.ScanAssembly (8ms)
AnalyzeDomain (413ms)
BuildScriptInfoCaches (365ms)
ResolveRequiredComponents (32ms)
FinalizeReload (3109ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (8ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (538ms)
ProcessInitializeOnLoadAttributes (700ms)
ProcessInitializeOnLoadMethodAttributes (172ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (893ms)
Asset Pipeline Refresh (id=a2e8d1ed404b74b57988918b762c6f29): Total: 6.965 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3473 ms
Asset DB Callback time: managed=73 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3415 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.065ms
InvokePackagesCallback: 2.185ms
ApplyChangesToAssetFolders: 1.833ms
Collect global state as custom dependencies: 5.493ms
ProcessAssetsWithTransientArtifactChanges: 29.132ms
CategorizeAssets: 117.381ms
CompileScripts: 1.947ms
ImportOutOfDateAssets: 3125.859ms (3119.283ms without children)
CollectScriptTypesHashes: 19.402ms
ReloadNativeAssets: 2.684ms
UnloadImportedAssets: 0.504ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.188ms
ImportSchedulerStart: 2.020ms
PostProcessAllAssets: 73.265ms
MonoPostProcessAllAssets: 73.251ms
NugetAssetPostprocessor.OnPostprocessAllAssets 63.101ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 28.388ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 27.997ms
AssetPostprocessor.OnPostprocessAllAssets 21.091ms
AssetChangedListener.OnPostprocessAllAssets 18.291ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.032ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.708ms
SyncVS.PostprocessSyncProject 6.568ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.463ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.818ms
PostProcessor.OnPostprocessAllAssets 5.231ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.804ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 4.567ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 4.079ms
SamplePostprocessor.OnPostprocessAllAssets 3.441ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.750ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.553ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.457ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.176ms
MaterialPostprocessor.OnPostprocessAllAssets 2.009ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.629ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.507ms
AudioContainerPostProcessor.OnPostprocessAllAssets 1.500ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.471ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.238ms
AssetPathToTypes.OnPostprocessAllAssets 1.234ms
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AssetReloadNotifier.OnPostprocessAllAssets 1.016ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.603ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.559ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.502ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.472ms
ThemePostprocessor.OnPostprocessAllAssets 0.471ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.469ms
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AssetEvents.OnPostprocessAllAssets 0.441ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.335ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.291ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.279ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.222ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.183ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.170ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms
AssetProcessor.OnPostprocessAllAssets 0.079ms
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PersistCurrentRevisions: 0.138ms
GenerateScriptTypeHashes: 6.593ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.014227s
Refreshing native plugins compatible for Editor in 3.78 ms, found 6 plugins.
Asset Pipeline Refresh (id=521c6c521da3947819ebb1eb9ee8a027): Total: 0.987 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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Asset DB Process Time: managed=0 ms, native=764 ms
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PostProcessAllAssets: 166.455ms
XRBuildSystem.XRAssetImported 1.802ms
PostProcessCallbackCreateDeferredMaterials 0.979ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 63.580ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 18.191ms
AssetPostprocessor.OnPostprocessAllAssets 9.996ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.811ms
AssetChangedListener.OnPostprocessAllAssets 7.254ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 7.117ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 5.886ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.206ms
SamplePostprocessor.OnPostprocessAllAssets 3.079ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.364ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.207ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.140ms
SyncVS.PostprocessSyncProject 2.139ms
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RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.071ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.833ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.353ms
PostProcessor.OnPostprocessAllAssets 1.291ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 1.261ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.042ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.927ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.745ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.639ms
MaterialPostprocessor.OnPostprocessAllAssets 0.612ms
AssetPathToTypes.OnPostprocessAllAssets 0.571ms
AssetReloadNotifier.OnPostprocessAllAssets 0.524ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.521ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.458ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.455ms
ThemePostprocessor.OnPostprocessAllAssets 0.263ms
AssetEvents.OnPostprocessAllAssets 0.201ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.190ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.182ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.094ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.073ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms
AssetProcessor.OnPostprocessAllAssets 0.059ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s444ms
[ 805/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.36 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1993320
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 2.70 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:49:54.187 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d808dc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:49:54.191 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579bac0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 2.623 seconds
Domain Reload Profiling: 4240ms
BeginReloadAssembly (785ms)
DisableScriptedObjects (166ms)
CreateAndSetChildDomain (331ms)
RebuildCommonClasses (8ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (117ms)
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EditorAssembliesLoaded (7ms)
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Asset Pipeline Refresh (id=1658c2b79c2bb47c9adc264f23a5822a): Total: 4.663 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2900 ms
Asset DB Callback time: managed=67 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1692 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
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InvokePackagesCallback: 1.075ms
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PostProcessAllAssets: 67.121ms
MonoPostProcessAllAssets: 67.116ms
NugetAssetPostprocessor.OnPostprocessAllAssets 63.580ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.149ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 18.191ms
AssetPostprocessor.OnPostprocessAllAssets 9.996ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.811ms
AssetChangedListener.OnPostprocessAllAssets 7.254ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 7.117ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 5.886ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.206ms
SyncVS.PostprocessSyncProject 4.205ms
SamplePostprocessor.OnPostprocessAllAssets 3.079ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.364ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.339ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.207ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.140ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.084ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.071ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.833ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.512ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.353ms
PostProcessor.OnPostprocessAllAssets 1.291ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.140ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.042ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.960ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.927ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.745ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.639ms
MaterialPostprocessor.OnPostprocessAllAssets 0.612ms
AssetPathToTypes.OnPostprocessAllAssets 0.571ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.557ms
AssetReloadNotifier.OnPostprocessAllAssets 0.524ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.521ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.458ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.455ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.447ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.303ms
ThemePostprocessor.OnPostprocessAllAssets 0.263ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.248ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.243ms
AssetEvents.OnPostprocessAllAssets 0.201ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.190ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.182ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.141ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms
AssetProcessor.OnPostprocessAllAssets 0.059ms
GatherAllCurrentPrimaryImportResultRevisions: 6.676ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 6.928ms
GenerateScriptTypeSerializationHashes: 11.941ms
Untracked: 1793.350ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Asset Pipeline Refresh (id=44cec1f4224914e8fbd0525f32d4d4c2): Total: 0.681 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=377 ms
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 1.162ms
ApplyChangesToAssetFolders: 1.113ms
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CategorizeAssets: 36.484ms
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ReloadNativeAssets: 0.341ms
UnloadImportedAssets: 0.156ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.762ms
ImportSchedulerStart: 1.247ms
PostProcessAllAssets: 277.460ms
XRBuildSystem.XRAssetImported 3.707ms
PostProcessCallbackCreateDeferredMaterials 1.059ms
MonoPostProcessAllAssets: 263.551ms
NugetAssetPostprocessor.OnPostprocessAllAssets 106.992ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 39.515ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.158ms
AssetChangedListener.OnPostprocessAllAssets 12.271ms
AssetPostprocessor.OnPostprocessAllAssets 11.829ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.969ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.145ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 5.626ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.536ms
TextAssetPostProcessor.OnPostprocessAllAssets 5.086ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.411ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.928ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.905ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.102ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.893ms
AssetReloadNotifier.OnPostprocessAllAssets 2.388ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 1.752ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.482ms
SyncVS.PostprocessSyncProject 1.454ms
MaterialPostprocessor.OnPostprocessAllAssets 1.411ms
PostProcessor.OnPostprocessAllAssets 1.384ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.150ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.088ms
ThemePostprocessor.OnPostprocessAllAssets 0.904ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.869ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.788ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.778ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.754ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.722ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.717ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms
SamplePostprocessor.OnPostprocessAllAssets 0.613ms
AssetEvents.OnPostprocessAllAssets 0.556ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.529ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.424ms
AssetProcessor.OnPostprocessAllAssets 0.322ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.320ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms
AssetPathToTypes.OnPostprocessAllAssets 0.286ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.213ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.077ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.066ms
PostAssetChangesProfiler: 13.658ms
GatherAllCurrentPrimaryImportResultRevisions: 4.568ms
PersistCurrentRevisions: 0.272ms
Untracked: 78.244ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s222ms
[ 823/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (2.14 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3365812
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:50:10.251 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8551ada0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:50:10.254 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea51ae0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 2.081 seconds
Domain Reload Profiling: 5179ms
BeginReloadAssembly (1590ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (210ms)
CreateAndSetChildDomain (674ms)
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initialDomainReloadingComplete (129ms)
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TypeCache.Refresh (64ms)
TypeCache.ScanAssembly (3ms)
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BeforeProcessingInitializeOnLoad (266ms)
ProcessInitializeOnLoadAttributes (498ms)
ProcessInitializeOnLoadMethodAttributes (95ms)
EditorAssembliesLoaded (5ms)
AwakeInstancesAfterBackupRestoration (561ms)
Asset Pipeline Refresh (id=26f5ec606e2c94c75a33e6ce9b8a606c): Total: 5.646 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
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Asset DB Process Time: managed=0 ms, native=2437 ms
Asset DB Callback time: managed=41 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3164 ms, compile time=2 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
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Collect global state as custom dependencies: 2.806ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.728ms
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MonoPostProcessAllAssets: 41.748ms
NugetAssetPostprocessor.OnPostprocessAllAssets 106.992ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 39.515ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.505ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.158ms
AssetChangedListener.OnPostprocessAllAssets 12.271ms
AssetPostprocessor.OnPostprocessAllAssets 11.829ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 6.969ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.145ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 5.626ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.536ms
TextAssetPostProcessor.OnPostprocessAllAssets 5.086ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.928ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.905ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.102ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.893ms
AssetReloadNotifier.OnPostprocessAllAssets 2.388ms
SyncVS.PostprocessSyncProject 2.382ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.834ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 1.752ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.482ms
MaterialPostprocessor.OnPostprocessAllAssets 1.411ms
PostProcessor.OnPostprocessAllAssets 1.384ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.150ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.788ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.656ms
SamplePostprocessor.OnPostprocessAllAssets 0.613ms
AssetEvents.OnPostprocessAllAssets 0.556ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.496ms
AssetProcessor.OnPostprocessAllAssets 0.322ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.320ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.302ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms
AssetPathToTypes.OnPostprocessAllAssets 0.286ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.231ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.221ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.175ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.128ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms
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PersistCurrentRevisions: 0.132ms
GenerateScriptTypeHashes: 3.562ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
UnityException: CreateImpl is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerDecisionMarker'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.MaterialPropertyBlock.CreateImpl()
at UnityEngine.MaterialPropertyBlock..ctor () [0x00006] in /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs:81
at Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker..ctor () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs:22
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
UnityEditor.AssetDatabase:LoadAssetAtPath_Injected(ManagedSpanWrapper&, Type)
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
UnityEditor.AssetDatabase:LoadAssetAtPath(String) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath(String) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath(String) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath(String) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup() (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
TinyGoose.Tremble.PrefabNameLookup:.ctor(TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
TinyGoose.Tremble.Editor.<PerformSync>d__4:MoveNext() (at Assets/Tremble/Editor/TrembleSync.cs:60)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom() (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs Line: 22)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.080 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Refreshing native plugins compatible for Editor in 3.89 ms, found 6 plugins.
Asset Pipeline Refresh (id=fb881e13281d448d1b15ee3ded266609): Total: 0.250 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.013992s
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 0s611ms
[ 734/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.51 seconds), 1 items updated, 1283 evaluated
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1328393
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 4.90 ms, found 6 plugins.
UnityException: CreateImpl is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerDecisionMarker' on game object 'PlayerDecisionMarker'.
See "Script Serialization" page in the Unity Manual for further details.
at (wrapper managed-to-native) UnityEngine.MaterialPropertyBlock.CreateImpl()
at UnityEngine.MaterialPropertyBlock..ctor () [0x00006] in /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs:81
at Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker..ctor () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs:22
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
(Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs Line: 81)
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:50:33.280 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d904dc0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:50:33.284 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85798c80 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 2.124 seconds
Domain Reload Profiling: 3676ms
BeginReloadAssembly (954ms)
DisableScriptedObjects (252ms)
CreateAndSetChildDomain (274ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (140ms)
LoadAllAssembliesAndSetupDomain (433ms)
LoadAssemblies (424ms)
TypeCache.Refresh (11ms)
AnalyzeDomain (29ms)
ResolveRequiredComponents (16ms)
FinalizeReload (2125ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (484ms)
ProcessInitializeOnLoadAttributes (458ms)
ProcessInitializeOnLoadMethodAttributes (123ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (553ms)
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.85 ms, found 6 plugins.
Asset Pipeline Refresh (id=228a37e004bb34d9ca2d22d2fa054e82): Total: 6.749 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3566 ms
Asset DB Callback time: managed=83 ms, native=15 ms
Scripting: domain reloads=1, domain reload time=1720 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
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CompileScripts: 1.363ms
ImportOutOfDateAssets: 2137.671ms (2134.554ms without children)
CollectScriptTypesHashes: 16.790ms
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ImportSchedulerStart: 0.828ms
PostProcessAllAssets: 71.959ms
PostProcessCallbackCreateDeferredMaterials 0.599ms
XRBuildSystem.XRAssetImported 0.256ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 14.607ms
SyncVS.PostprocessSyncProject 11.400ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.418ms
AssetPostprocessor.OnPostprocessAllAssets 4.317ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 3.534ms
AssetChangedListener.OnPostprocessAllAssets 2.869ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.062ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.463ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.314ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.044ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.929ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.738ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.697ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.546ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.499ms
MaterialPostprocessor.OnPostprocessAllAssets 0.432ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.400ms
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SamplePostprocessor.OnPostprocessAllAssets 0.109ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.097ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.095ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.090ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.083ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=1f2cf34a2defb4eeabc09a56cac6b719): Total: 0.063 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 6.97 ms, found 6 plugins.
Asset Pipeline Refresh (id=f40df8c74c15e415d867b0c1c16f86b7): Total: 0.324 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Callback time: managed=36 ms, native=17 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
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Scan Filter Count: 1
ApplyChangesToAssetFolders: 1.262ms
Scan: 184.041ms
Collect global state as custom dependencies: 0.568ms
OnSourceAssetsModified: 5.161ms
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CategorizeAssets: 34.125ms
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ImportOutOfDateAssets: 1.927ms (0.265ms without children)
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UnloadImportedAssets: 0.144ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.870ms
ImportSchedulerStart: 0.541ms
PostProcessAllAssets: 34.505ms
PostProcessCallbackCreateDeferredMaterials 1.395ms
XRBuildSystem.XRAssetImported 0.997ms
ShaderAssetModifiedCallback 0.183ms
UnityScenesPostprocess 0.081ms
PostprocessAssetsUpdateCachedIcon 0.072ms
ObjectImages.AssetImported 0.054ms
MonoPostProcessAllAssets: 31.174ms
ConfigAssetsTracker.OnPostprocessAllAssets 16.765ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.961ms
AssetPostprocessor.OnPostprocessAllAssets 1.618ms
SyncVS.PostprocessSyncProject 1.324ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.987ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.954ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.468ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.464ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.343ms
AssetChangedListener.OnPostprocessAllAssets 0.258ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.253ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.183ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.182ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.148ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s935ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (2.83 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3499159
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:51:04.236 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f9b80 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:51:04.240 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea52a80 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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MonoPostProcessAllAssets: 58.878ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 3.004ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.961ms
AssetPostprocessor.OnPostprocessAllAssets 1.618ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.092ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.987ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.643ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.026734s
Refreshing native plugins compatible for Editor in 9.01 ms, found 6 plugins.
Asset Pipeline Refresh (id=967ac12a2f4884a26aebdb16d32c43fa): Total: 1.056 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Asset DB Process Time: managed=0 ms, native=532 ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.574ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.938ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.880ms
AssetReloadNotifier.OnPostprocessAllAssets 5.552ms
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SamplePostprocessor.OnPostprocessAllAssets 3.224ms
TextAssetPostProcessor.OnPostprocessAllAssets 3.222ms
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ConfigAssetsTracker.OnPostprocessAllAssets 2.225ms
SyncVS.PostprocessSyncProject 2.177ms
AudioMixerPostprocessor.OnPostprocessAllAssets 2.066ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 1.702ms
AssetPathToTypes.OnPostprocessAllAssets 1.584ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms
ThemePostprocessor.OnPostprocessAllAssets 0.820ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.518ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.510ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.506ms
AssetProcessor.OnPostprocessAllAssets 0.470ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.467ms
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AssetEvents.OnPostprocessAllAssets 0.378ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.205ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s899ms
[ 799/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.81 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3708577
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 5.00 ms, found 6 plugins.
Curl error 42: Callback aborted
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:51:33.904 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d91ee40 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:51:33.910 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85798dc0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 6358ms
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initialDomainReloadingComplete (107ms)
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[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=3601c952e56c54ddca46eca2fa70fe97): Total: 7.340 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Callback time: managed=127 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3418 ms, compile time=4 ms, other=0 ms
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BuilderAssetPostprocessor.OnPostprocessAllAssets 65.231ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 38.049ms
SyncVS.PostprocessSyncProject 34.148ms
AssetPostprocessor.OnPostprocessAllAssets 29.475ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 21.668ms
AssetChangedListener.OnPostprocessAllAssets 19.201ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 12.156ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 11.000ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 10.997ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.574ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.938ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.880ms
AssetReloadNotifier.OnPostprocessAllAssets 5.552ms
MaterialPostprocessor.OnPostprocessAllAssets 4.584ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.713ms
SamplePostprocessor.OnPostprocessAllAssets 3.224ms
TextAssetPostProcessor.OnPostprocessAllAssets 3.222ms
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PostProcessor.OnPostprocessAllAssets 2.828ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.774ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.509ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.435ms
ConfigAssetsTracker.OnPostprocessAllAssets 2.225ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 2.099ms
AudioMixerPostprocessor.OnPostprocessAllAssets 2.066ms
EditModeScopePostprocessor.OnPostprocessAllAssets 2.030ms
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AssetPathToTypes.OnPostprocessAllAssets 1.584ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.544ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.288ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.827ms
ThemePostprocessor.OnPostprocessAllAssets 0.820ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.687ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.664ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.467ms
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[Licensing::Client] Successfully resolved entitlement details
Request Asset Garbage Collect because used heap size increased from 1.39 GB to 1.74 GB, exceeding the threshold of 354.4 MB.
GPU Resident Drawer created.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 6.98 ms, found 6 plugins.
Asset Pipeline Refresh (id=2dad2dee5f1b84e91b282f34521a7033): Total: 0.992 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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PostProcessAllAssets: 204.929ms
XRBuildSystem.XRAssetImported 2.824ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.711ms
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UVCSAssetPostprocessor.OnPostprocessAllAssets 3.927ms
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MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.292ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.974ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.919ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.353ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.335ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.260ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.240ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.151ms
AssetProcessor.OnPostprocessAllAssets 0.135ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.063ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.062ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms
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[Licensing::Client] Successfully resolved entitlement details
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
Unloading 1542 unused Assets / (0.7 MB). Loaded Objects now: 11562.
Memory consumption went from 1.75 GB to 1.75 GB.
Total: 106.265750 ms (FindLiveObjects: 13.899250 ms CreateObjectMapping: 1.735292 ms MarkObjects: 62.921792 ms DeleteObjects: 27.124583 ms)
ExitCode: 0 Duration: 3s86ms
[ 747/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (2.99 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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[MODES] ModeService[none].LoadModes
2026-10-28 19:51:47.965 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d905b80 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:51:47.968 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc713d1b80 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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[ 728/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
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[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.74 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1410382
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:52:01.878 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea2fde0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:52:01.881 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea52760 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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initialDomainReloadingComplete (120ms)
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ProcessInitializeOnLoadAttributes (423ms)
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EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (592ms)
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(Values over 0.05ms)
Summary:
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Scripting: domain reloads=1, domain reload time=1892 ms, compile time=1 ms, other=0 ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 264.361ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 38.237ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 32.093ms
AssetPostprocessor.OnPostprocessAllAssets 27.513ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 25.077ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 23.445ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.355ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.416ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 10.329ms
AssetChangedListener.OnPostprocessAllAssets 9.879ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 8.917ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.978ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.342ms
SamplePostprocessor.OnPostprocessAllAssets 5.256ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.057ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.878ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 3.864ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.391ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.324ms
AssetReloadNotifier.OnPostprocessAllAssets 3.149ms
MaterialPostprocessor.OnPostprocessAllAssets 2.953ms
TextAssetPostProcessor.OnPostprocessAllAssets 2.807ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.345ms
SyncVS.PostprocessSyncProject 2.181ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.584ms
AudioMixerPostprocessor.OnPostprocessAllAssets 1.558ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.534ms
PostProcessor.OnPostprocessAllAssets 1.532ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.410ms
ThemePostprocessor.OnPostprocessAllAssets 1.336ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.145ms
AssetProcessor.OnPostprocessAllAssets 1.022ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.913ms
AssetPathToTypes.OnPostprocessAllAssets 0.839ms
AssetEvents.OnPostprocessAllAssets 0.738ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.688ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.461ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.456ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.435ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.299ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.237ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Mesh has too many surfaces - skipping!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1<TinyGoose.Tremble.MD3Surface>,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301)
TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227)
TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91)
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:534)
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
(Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301)
GPU Resident Drawer created.
Releasing render texture that is set to be RenderTexture.active!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool)
UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735)
TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117)
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
[Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117]
Loaded scene 'Library/Unused/dd03fc3ddc2fc4ec48ea0172f61c2f5d'
Deserialize: 11.383 ms
Integration: 2.966 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 14.359 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1335 unused Assets / (2.1 MB). Loaded Objects now: 11585.
Memory consumption went from 1.86 GB to 1.85 GB.
Total: 55.562083 ms (FindLiveObjects: 1.784375 ms CreateObjectMapping: 0.354375 ms MarkObjects: 48.239500 ms DeleteObjects: 4.994417 ms)
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.037 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=721ad50538ce04bad92dd630c73a3396): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'a88cd9ec1b62e5b7715c69ef7090e78b') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9691555623900ab94ac2c46d4570c852 DependenciesID=63c36a5f45be209a9d210a4df0f1db3e StaticDependenciesID=2bea1bc822888eb7c498991da6ae43f7
Refreshing native plugins compatible for Editor in 7.12 ms, found 6 plugins.
Asset Pipeline Refresh (id=db97c77a76443457bbd6595f3da552c0): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
2026-10-28 19:52:29.118 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85799180 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:52:29.124 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8579a620 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 46 unused Assets / (6.8 KB). Loaded Objects now: 11599.
Memory consumption went from 1.84 GB to 1.84 GB.
Total: 64.714084 ms (FindLiveObjects: 7.930000 ms CreateObjectMapping: 0.873458 ms MarkObjects: 53.837875 ms DeleteObjects: 1.872916 ms)
Thread 0x41354b000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.497 seconds
Domain Reload Profiling: 2488ms
BeginReloadAssembly (589ms)
DisableScriptedObjects (73ms)
CreateAndSetChildDomain (256ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (338ms)
LoadAssemblies (247ms)
TypeCache.Refresh (9ms)
AnalyzeDomain (23ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1497ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (426ms)
ProcessInitializeOnLoadMethodAttributes (81ms)
AwakeInstancesAfterBackupRestoration (493ms)
Asset Pipeline Refresh (id=31ecdd4f73c674d04836e7a913146412): Total: 2.840 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1655 ms
Asset DB Callback time: managed=22 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1160 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.137ms
ApplyChangesToAssetFolders: 0.237ms
Collect global state as custom dependencies: 2.926ms
ProcessAssetsWithTransientArtifactChanges: 0.977ms
CategorizeAssets: 70.005ms
CompileScripts: 1.178ms
ImportOutOfDateAssets: 1508.263ms (1504.802ms without children)
CollectScriptTypesHashes: 4.463ms
ReloadNativeAssets: 1.011ms
UnloadImportedAssets: 0.118ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.696ms
ImportSchedulerStart: 1.613ms
PostProcessAllAssets: 22.439ms
MonoPostProcessAllAssets: 22.437ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.718ms
SyncVS.PostprocessSyncProject 1.735ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.132ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.100ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.636ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.331ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.254ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.175ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.175ms
AssetChangedListener.OnPostprocessAllAssets 0.164ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.140ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.138ms
AssetPostprocessor.OnPostprocessAllAssets 0.116ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.093ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.086ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.083ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.077ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.058ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms
GatherAllCurrentPrimaryImportResultRevisions: 0.455ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 3.298ms
GenerateScriptTypeSerializationHashes: 5.660ms
Untracked: 1226.099ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
[Licensing::Client] Successfully resolved entitlement details
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.956 ms
Integration: 714.406 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.016 ms
Total Operation Time: 717.379 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=d6eecf3fb40fd4e74b83615bd0ebdc07): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 43.993 ms
Integration: 13.946 ms
Integration of assets: 0.138 ms
Thread Wait Time: 75.268 ms
Total Operation Time: 133.346 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 6.087 ms
Integration: 4.859 ms
Integration of assets: 0.006 ms
Thread Wait Time: 151.497 ms
Total Operation Time: 162.449 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 42.089 ms
Integration: 27.439 ms
Integration of assets: 0.033 ms
Thread Wait Time: 179.300 ms
Total Operation Time: 248.861 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Thread 0x4135d7000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (265666730) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.621 ms
Integration: 21.295 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.027 ms
Total Operation Time: 21.944 ms
Unloading 1568 unused Assets / (2.1 MB). Loaded Objects now: 11513.
Memory consumption went from 1.84 GB to 1.84 GB.
Total: 40.374000 ms (FindLiveObjects: 0.942917 ms CreateObjectMapping: 0.360417 ms MarkObjects: 37.854541 ms DeleteObjects: 1.035792 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Asset Pipeline Refresh (id=fabe40c522feb41b39406912145b5694): Total: 0.557 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=520 ms
Asset DB Callback time: managed=14 ms, native=18 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
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Scan: 469.997ms
Collect global state as custom dependencies: 0.435ms
OnSourceAssetsModified: 4.488ms
ProcessAssetsWithTransientArtifactChanges: 3.284ms
CategorizeAssets: 24.799ms
CompileScripts: 3.537ms
ImportOutOfDateAssets: 1.705ms (0.138ms without children)
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UnloadImportedAssets: 0.072ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.475ms
ImportSchedulerStart: 0.899ms
PostProcessAllAssets: 25.216ms
XRBuildSystem.XRAssetImported 9.632ms
PostProcessCallbackCreateDeferredMaterials 4.774ms
ShaderAssetModifiedCallback 0.650ms
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ConfigAssetsTracker.OnPostprocessAllAssets 3.484ms
SamplePostprocessor.OnPostprocessAllAssets 2.000ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.424ms
SyncVS.PostprocessSyncProject 0.404ms
AssetChangedListener.OnPostprocessAllAssets 0.403ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.292ms
AssetPostprocessor.OnPostprocessAllAssets 0.272ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.201ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.169ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.070ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.056ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.055ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.050ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 2s45ms
[ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.96 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2317558
Begin MonoManager ReloadAssembly
Thread 0x41374b000 may have been prematurely finalized
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 3.84 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:53:46.350 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea2fd40 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:53:46.355 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8fa580 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3747ms
BeginReloadAssembly (952ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (137ms)
CreateAndSetChildDomain (321ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (709ms)
LoadAssemblies (485ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (4ms)
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BuildScriptInfoCaches (206ms)
ResolveRequiredComponents (20ms)
FinalizeReload (1992ms)
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ProcessInitializeOnLoadAttributes (556ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (595ms)
Asset Pipeline Refresh (id=499ec6028cbc840349a4f271db8ac424): Total: 4.802 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Scripting: domain reloads=1, domain reload time=1916 ms, compile time=124 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
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InvokePackagesCallback: 2.963ms
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Collect global state as custom dependencies: 4.503ms
ProcessAssetsWithTransientArtifactChanges: 6.489ms
CategorizeAssets: 79.733ms
CompileScripts: 124.460ms
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CollectScriptTypesHashes: 5.099ms
ReloadNativeAssets: 1.452ms
UnloadImportedAssets: 0.494ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.769ms
ImportSchedulerStart: 1.449ms
PostProcessAllAssets: 32.647ms
MonoPostProcessAllAssets: 32.645ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.130ms
ConfigAssetsTracker.OnPostprocessAllAssets 3.484ms
SamplePostprocessor.OnPostprocessAllAssets 2.000ms
SyncVS.PostprocessSyncProject 1.950ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.460ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.424ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.249ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.721ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.408ms
AssetChangedListener.OnPostprocessAllAssets 0.403ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.310ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.292ms
AssetPostprocessor.OnPostprocessAllAssets 0.272ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.222ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.201ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.175ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.169ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.135ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.106ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.070ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.056ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.043 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins.
Asset Pipeline Refresh (id=fd4126d3746f049f6a392100d3d65ddc): Total: 0.159 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 2392ms
BeginReloadAssembly (421ms)
DisableScriptedObjects (76ms)
CreateAndSetChildDomain (168ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (305ms)
LoadAssemblies (182ms)
TypeCache.Refresh (11ms)
AnalyzeDomain (20ms)
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FinalizeReload (1580ms)
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ProcessInitializeOnLoadAttributes (383ms)
ProcessInitializeOnLoadMethodAttributes (105ms)
AwakeInstancesAfterBackupRestoration (536ms)
Asset Pipeline Refresh (id=67108e414bde44c54be0555b285af8d6): Total: 2.630 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=1732 ms
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
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ApplyChangesToAssetFolders: 0.252ms
Collect global state as custom dependencies: 2.455ms
ProcessAssetsWithTransientArtifactChanges: 0.313ms
CategorizeAssets: 62.639ms
CompileScripts: 1.111ms
ImportOutOfDateAssets: 1592.277ms (1586.332ms without children)
CollectScriptTypesHashes: 2.076ms
ReloadNativeAssets: 1.234ms
UnloadImportedAssets: 0.129ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.690ms
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PostProcessAllAssets: 24.509ms
MonoPostProcessAllAssets: 24.507ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.081ms
AssetChangedListener.OnPostprocessAllAssets 10.429ms
ConfigAssetsTracker.OnPostprocessAllAssets 9.319ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 8.636ms
AssetPostprocessor.OnPostprocessAllAssets 6.695ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.542ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.698ms
SyncVS.PostprocessSyncProject 1.901ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.857ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.354ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.253ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.182ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.176ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.918ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.804ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.803ms
SamplePostprocessor.OnPostprocessAllAssets 0.708ms
MaterialPostprocessor.OnPostprocessAllAssets 0.570ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.406ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.405ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.399ms
AssetReloadNotifier.OnPostprocessAllAssets 0.395ms
PostProcessor.OnPostprocessAllAssets 0.384ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.352ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.337ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.306ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.294ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.284ms
AssetPathToTypes.OnPostprocessAllAssets 0.260ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.217ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.212ms
ThemePostprocessor.OnPostprocessAllAssets 0.203ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.198ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.191ms
AssetEvents.OnPostprocessAllAssets 0.180ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.173ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.166ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.163ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.108ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.104ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.103ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.089ms
GatherAllCurrentPrimaryImportResultRevisions: 0.458ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 2.606ms
GenerateScriptTypeSerializationHashes: 4.785ms
Untracked: 941.374ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.521 ms
Integration: 786.187 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 787.715 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.029 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=1a749c3fef7c44d85b6a2d1760ad3ebc): Total: 0.135 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 97.041 ms
Integration: 32.867 ms
Integration of assets: 2.086 ms
Thread Wait Time: 96.763 ms
Total Operation Time: 228.757 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 20.134 ms
Integration: 9.697 ms
Integration of assets: 0.007 ms
Thread Wait Time: 238.844 ms
Total Operation Time: 268.682 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 49.285 ms
Integration: 35.246 ms
Integration of assets: 0.062 ms
Thread Wait Time: 326.125 ms
Total Operation Time: 410.719 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
MovementFinished
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Thread 0x44e5db000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-1818996859) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 6.109 ms
Integration: 28.160 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.021 ms
Total Operation Time: 34.292 ms
Unloading 1569 unused Assets / (1.6 MB). Loaded Objects now: 11531.
Memory consumption went from 1.89 GB to 1.89 GB.
Total: 49.654792 ms (FindLiveObjects: 1.012125 ms CreateObjectMapping: 0.413584 ms MarkObjects: 45.008917 ms DeleteObjects: 3.020958 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 3.10 ms, found 6 plugins.
Asset Pipeline Refresh (id=410c54776cefe4858900b969f4edf91d): Total: 0.532 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
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Asset DB Callback time: managed=16 ms, native=22 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms
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ImportSchedulerStart: 0.439ms
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XRBuildSystem.XRAssetImported 14.557ms
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ConfigAssetsTracker.OnPostprocessAllAssets 8.130ms
SyncVS.PostprocessSyncProject 1.507ms
AssetChangedListener.OnPostprocessAllAssets 0.949ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.513ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.418ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.357ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.236ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s640ms
[ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.54 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs. Use path relative to the project folder.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string)
UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2<string, UnityEngine.EntityId>,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1<UnityEditor.Scripting.Compilers.CompilerMessage>,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227)
[/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248]
/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Begin MonoManager ReloadAssembly
Total cache size after purge 267324820, took 00:00:00.3969392
Thread 0x44bc07000 may have been prematurely finalized
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:54:51.274 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d908820 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:54:51.278 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8fabc0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3600ms
BeginReloadAssembly (959ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (224ms)
CreateAndSetChildDomain (301ms)
RebuildCommonClasses (14ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (122ms)
LoadAllAssembliesAndSetupDomain (695ms)
LoadAssemblies (361ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (3ms)
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BuildScriptInfoCaches (225ms)
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SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (340ms)
ProcessInitializeOnLoadAttributes (426ms)
ProcessInitializeOnLoadMethodAttributes (102ms)
AwakeInstancesAfterBackupRestoration (495ms)
Asset Pipeline Refresh (id=14022d84010a7451a9344b4b16af7802): Total: 4.045 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2017 ms
Asset DB Callback time: managed=40 ms, native=2 ms
Scripting: domain reloads=1, domain reload time=1982 ms, compile time=1 ms, other=0 ms
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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InvokePackagesCallback: 3.565ms
ApplyChangesToAssetFolders: 0.648ms
Collect global state as custom dependencies: 6.653ms
ProcessAssetsWithTransientArtifactChanges: 5.423ms
CategorizeAssets: 106.163ms
CompileScripts: 1.359ms
ImportOutOfDateAssets: 1810.767ms (1801.866ms without children)
CollectScriptTypesHashes: 12.101ms
ReloadNativeAssets: 1.767ms
UnloadImportedAssets: 0.227ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.824ms
ImportSchedulerStart: 6.013ms
PostProcessAllAssets: 40.753ms
MonoPostProcessAllAssets: 40.751ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.507ms
ConfigAssetsTracker.OnPostprocessAllAssets 8.130ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.185ms
SyncVS.PostprocessSyncProject 2.259ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.336ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.093ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.020ms
AssetChangedListener.OnPostprocessAllAssets 0.949ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.513ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.504ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.418ms
AssetPostprocessor.OnPostprocessAllAssets 0.412ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.381ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.357ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.236ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.215ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms
PostProcessor.OnPostprocessAllAssets 0.089ms
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RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.067ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.050ms
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GenerateScriptTypeSerializationHashes: 12.528ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
Asset Pipeline Refresh (id=a6859657f4b404f58be6fd8edfc6bd12): Total: 0.274 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=8e1e6bba3e36943bf8e3fea4b25daf2d): Total: 0.284 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=f1caaa54499c848e4b471ef8d3f8136e): Total: 0.186 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.518 seconds
Domain Reload Profiling: 2336ms
BeginReloadAssembly (486ms)
DisableScriptedObjects (88ms)
CreateAndSetChildDomain (172ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (270ms)
LoadAssemblies (157ms)
TypeCache.Refresh (9ms)
AnalyzeDomain (22ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1519ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (377ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AwakeInstancesAfterBackupRestoration (518ms)
Asset Pipeline Refresh (id=4f69a336c30fb4aef9c9e4c0c22f643b): Total: 2.610 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1690 ms
Asset DB Callback time: managed=22 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=894 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 0.717ms
ApplyChangesToAssetFolders: 0.213ms
Collect global state as custom dependencies: 2.332ms
ProcessAssetsWithTransientArtifactChanges: 0.318ms
CategorizeAssets: 61.926ms
CompileScripts: 1.086ms
ImportOutOfDateAssets: 1526.026ms (1523.264ms without children)
CollectScriptTypesHashes: 1.380ms
ReloadNativeAssets: 1.186ms
UnloadImportedAssets: 0.127ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.729ms
ImportSchedulerStart: 0.697ms
PostProcessAllAssets: 22.963ms
MonoPostProcessAllAssets: 22.962ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 19.025ms
AssetPostprocessor.OnPostprocessAllAssets 12.781ms
AssetChangedListener.OnPostprocessAllAssets 12.712ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.072ms
ConfigAssetsTracker.OnPostprocessAllAssets 6.859ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.934ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.958ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.825ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.623ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.954ms
MaterialPostprocessor.OnPostprocessAllAssets 1.880ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.666ms
SyncVS.PostprocessSyncProject 1.662ms
PostProcessor.OnPostprocessAllAssets 1.587ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 1.462ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.237ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.201ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.119ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.097ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.035ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.035ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.024ms
AssetPathToTypes.OnPostprocessAllAssets 0.800ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.555ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.386ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.332ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.286ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.275ms
AssetReloadNotifier.OnPostprocessAllAssets 0.267ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.240ms
SamplePostprocessor.OnPostprocessAllAssets 0.214ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.209ms
AssetEvents.OnPostprocessAllAssets 0.198ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.195ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.174ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.167ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.157ms
ThemePostprocessor.OnPostprocessAllAssets 0.156ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.135ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.109ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.096ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms
AssetProcessor.OnPostprocessAllAssets 0.057ms
GatherAllCurrentPrimaryImportResultRevisions: 0.448ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 2.498ms
GenerateScriptTypeSerializationHashes: 4.609ms
Untracked: 989.709ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.294 ms
Integration: 761.865 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.003 ms
Total Operation Time: 764.163 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Refreshing native plugins compatible for Editor in 2.52 ms, found 6 plugins.
Asset Pipeline Refresh (id=5cd667d9faf9e45ec937e4a824c09eba): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 45.196 ms
Integration: 23.483 ms
Integration of assets: 0.117 ms
Thread Wait Time: 53.053 ms
Total Operation Time: 121.849 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 3.343 ms
Integration: 8.000 ms
Integration of assets: 0.005 ms
Thread Wait Time: 185.484 ms
Total Operation Time: 196.832 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 24.030 ms
Integration: 22.961 ms
Integration of assets: 0.040 ms
Thread Wait Time: 262.200 ms
Total Operation Time: 309.232 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Thread 0x413733000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (1952327495) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.800 ms
Integration: 29.244 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.014 ms
Total Operation Time: 32.060 ms
Unloading 1569 unused Assets / (5.6 MB). Loaded Objects now: 11549.
Memory consumption went from 1.97 GB to 1.97 GB.
Total: 37.219833 ms (FindLiveObjects: 0.965291 ms CreateObjectMapping: 0.366792 ms MarkObjects: 34.424708 ms DeleteObjects: 1.279208 ms)
GPU Resident Drawer created.
Loaded scene 'Library/Unused/7e42dc88af76945b88a7b176a592fabf'
Deserialize: 1.617 ms
Integration: 3.352 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 4.978 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets / (28.5 KB). Loaded Objects now: 13232.
Memory consumption went from 1.98 GB to 1.98 GB.
Total: 40.933833 ms (FindLiveObjects: 1.730000 ms CreateObjectMapping: 0.172959 ms MarkObjects: 38.805833 ms DeleteObjects: 0.049792 ms)
[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'b0f1a7433c98256d644936c4c283b784') in 0.499322834 seconds
Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log
[Worker0] Imported GUID: 19461e490ece6fb4091eb895decb51c6 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '41fc931be13dc03712db8f5286e6c05d') in 0.621783125 seconds
[Worker0] Imported GUID: 30d8254ac5d7c921d9165481177eaf37 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_1.mat - Importer: PreviewImporter -> (ImportResultId: '591c655238b6a02cec69988297f071f5') in 0.2254235 seconds
[Worker0] Imported GUID: bc70b7a8a27090d4799dd464d0064935 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Run.FBX - Importer: PreviewImporter -> (ImportResultId: '1f56732657ede2990f4b4d5861ba1373') in 0.1192525 seconds
[Worker0] Imported GUID: a4518416552ea6a4992a943612a65291 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Materials/bg.mat - Importer: PreviewImporter -> (ImportResultId: '6291d14ce6ba2c740f8937f9c7d7d984') in 0.043239458 seconds
[Worker0] Imported GUID: 8fe51282281116f41bae153be0a57640 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Run.FBX - Importer: PreviewImporter -> (ImportResultId: '52d3380cbd958ba2fed10e839cc84993') in 0.110989291 seconds
[Worker0] Imported GUID: 6332ba8c12a42bc4d99f63e4749d9fcf - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: 'a0ae456081252df19df1e5d39f8e01ec') in 0.105737958 seconds
[Worker1] Imported GUID: d0a18e7890a0d9c46af8e21140f9927d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: '5a3713e40f3dc19ce316ca31b8883184') in 1.273957916 seconds
[Worker0] Imported GUID: 09ee6999e5a6c184ca5913858b11e4a3 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '50ff75e249b1f26189387dddce330194') in 0.116122375 seconds
Thread 0x413433000 may have been prematurely finalized
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '09ad0ffc8caac6b1bd2c68e7814dac90') in 0.019 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=346c443e46fba28400b1d54fe6696536 DependenciesID=b9b037f96fe51bbb7acfadaaf3bb3e6c StaticDependenciesID=ed09cbc3a55fc0034a284b9f02c395cf
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=3adf43633b6da41e495c148ec5ac23ce): Total: 0.124 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Worker ready: AssetImportWorkerHW2 2
2026-10-28 19:55:46.042 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7ea2fe80 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:55:46.046 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc725e5180 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '024a8e9cb085fa97a52bf678eac0232a') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6b9173e87035539d5b66a93fe2a90620 DependenciesID=d3b0db661b52099580bb0b3ef7b5597b StaticDependenciesID=eac62569cf276e623ad8a9eac2faf217
Asset Pipeline Refresh (id=a66327afec869412ba5a84dec91e4c43): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=09a5adb86fc464046815fd4ebf66365a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 47 unused Assets / (1.0 MB). Loaded Objects now: 12222.
Memory consumption went from 1.94 GB to 1.94 GB.
Total: 73.955709 ms (FindLiveObjects: 5.938042 ms CreateObjectMapping: 1.009959 ms MarkObjects: 65.673208 ms DeleteObjects: 1.150459 ms)
Thread 0x44bc07000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.542 seconds
Domain Reload Profiling: 2335ms
BeginReloadAssembly (456ms)
DisableScriptedObjects (69ms)
CreateAndSetChildDomain (195ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (279ms)
LoadAssemblies (165ms)
TypeCache.Refresh (11ms)
AnalyzeDomain (21ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1543ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (93ms)
AwakeInstancesAfterBackupRestoration (536ms)
Asset Pipeline Refresh (id=f5a08fc4b4fc440789ac0db703ee48ce): Total: 2.685 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1717 ms
Asset DB Callback time: managed=25 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=940 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.316ms
ApplyChangesToAssetFolders: 2.066ms
Collect global state as custom dependencies: 2.940ms
ProcessAssetsWithTransientArtifactChanges: 1.171ms
CategorizeAssets: 66.011ms
CompileScripts: 1.070ms
ImportOutOfDateAssets: 1551.762ms (1548.966ms without children)
CollectScriptTypesHashes: 3.651ms
ReloadNativeAssets: 1.237ms
UnloadImportedAssets: 0.123ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.691ms
ImportSchedulerStart: 0.717ms
PostProcessAllAssets: 25.024ms
MonoPostProcessAllAssets: 25.021ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.082ms
SyncVS.PostprocessSyncProject 1.677ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.292ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.096ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.795ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.284ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.184ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.174ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.155ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.125ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.088ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.083ms
AssetChangedListener.OnPostprocessAllAssets 0.066ms
AssetPostprocessor.OnPostprocessAllAssets 0.065ms
GatherAllCurrentPrimaryImportResultRevisions: 0.445ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 2.636ms
GenerateScriptTypeSerializationHashes: 4.832ms
Untracked: 1027.588ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.649 ms
Integration: 727.876 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.022 ms
Total Operation Time: 731.551 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=ff5ae571cf7574c5596e250c79886c3c): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 16.557 ms
Integration: 20.902 ms
Integration of assets: 0.109 ms
Thread Wait Time: 62.852 ms
Total Operation Time: 100.421 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 11.436 ms
Integration: 20.624 ms
Integration of assets: 0.005 ms
Thread Wait Time: 170.354 ms
Total Operation Time: 202.419 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 20.643 ms
Integration: 23.164 ms
Integration of assets: 0.036 ms
Thread Wait Time: 269.291 ms
Total Operation Time: 313.134 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Animator is not playing an AnimatorController
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:SetFloatID (int,single)
UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42]
Game object with animator is inactive
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Play (int,int,single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44]
Can't call Animator.Update on inactive object
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.Animator:Update (single)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/<Simulate>d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3<Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop, single, bool>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Start<Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/<DecideAction>d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242)
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction ()
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
[Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45]
MovementFinished
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Thread 0x4135cb000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-1152432065) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
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[ 925/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
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[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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*** Tundra build success (1.72 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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GPU Resident Drawer disposed.
Thread 0x4135cf000 may have been prematurely finalized
Refreshing native plugins compatible for Editor in 4.06 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:57:52.244 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83908a00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:57:52.248 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d915900 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.653 seconds
Domain Reload Profiling: 3355ms
BeginReloadAssembly (1007ms)
DisableScriptedObjects (150ms)
CreateAndSetChildDomain (378ms)
RebuildCommonClasses (12ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (602ms)
LoadAssemblies (371ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (4ms)
AnalyzeDomain (257ms)
BuildScriptInfoCaches (223ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1654ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (267ms)
ProcessInitializeOnLoadAttributes (428ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AwakeInstancesAfterBackupRestoration (492ms)
Asset Pipeline Refresh (id=96ca45b33803144dba8f81d75ea11522): Total: 3.727 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1840 ms
Asset DB Callback time: managed=30 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=1852 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.236ms
InvokePackagesCallback: 1.958ms
ApplyChangesToAssetFolders: 0.433ms
Collect global state as custom dependencies: 3.887ms
ProcessAssetsWithTransientArtifactChanges: 7.841ms
CategorizeAssets: 78.024ms
CompileScripts: 1.156ms
ImportOutOfDateAssets: 1667.622ms (1661.860ms without children)
CollectScriptTypesHashes: 8.650ms
ReloadNativeAssets: 1.252ms
UnloadImportedAssets: 0.141ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.678ms
ImportSchedulerStart: 3.657ms
PostProcessAllAssets: 30.372ms
MonoPostProcessAllAssets: 30.369ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.186ms
ConfigAssetsTracker.OnPostprocessAllAssets 8.322ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.149ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.002ms
SyncVS.PostprocessSyncProject 1.900ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.797ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.250ms
AssetChangedListener.OnPostprocessAllAssets 1.095ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.014ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.903ms
AssetPostprocessor.OnPostprocessAllAssets 0.848ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.812ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.528ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.376ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.368ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.343ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.189ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.138ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.114ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.107ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.100ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.099ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.073ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.057ms
GatherAllCurrentPrimaryImportResultRevisions: 0.856ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 2.914ms
GenerateScriptTypeSerializationHashes: 5.237ms
Untracked: 1923.587ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 66.27 ms, found 6 plugins.
Asset Pipeline Refresh (id=917eb6e0aeb4d42f9a287cfb1497d1f3): Total: 1.410 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1004 ms
Asset DB Callback time: managed=287 ms, native=107 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 2.341ms
Scan: 882.281ms
Collect global state as custom dependencies: 0.981ms
OnSourceAssetsModified: 9.861ms
CategorizeScriptCompilationAssets: 0.066ms
ProcessAssetsWithTransientArtifactChanges: 3.254ms
CategorizeAssets: 64.561ms
CompileScripts: 8.901ms
ImportOutOfDateAssets: 4.314ms (0.643ms without children)
ReloadNativeAssets: 0.178ms
UnloadImportedAssets: 0.261ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.310ms
ImportSchedulerStart: 1.908ms
PostProcessAllAssets: 283.877ms
PostProcessCallbackCreateDeferredMaterials 3.443ms
XRBuildSystem.XRAssetImported 0.704ms
ShaderAssetModifiedCallback 0.068ms
MonoPostProcessAllAssets: 278.436ms
NugetAssetPostprocessor.OnPostprocessAllAssets 71.530ms
AssetChangedListener.OnPostprocessAllAssets 43.951ms
AssetPostprocessor.OnPostprocessAllAssets 22.732ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 20.563ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.122ms
SyncVS.PostprocessSyncProject 11.398ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 10.858ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 10.816ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.807ms
ThemePostprocessor.OnPostprocessAllAssets 5.235ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 4.633ms
PostProcessor.OnPostprocessAllAssets 3.258ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.256ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.948ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.882ms
AssetPathToTypes.OnPostprocessAllAssets 1.751ms
MaterialPostprocessor.OnPostprocessAllAssets 1.581ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.410ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.409ms
SpeedTreePostProcessor.OnPostprocessAllAssets 1.069ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.710ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.684ms
SamplePostprocessor.OnPostprocessAllAssets 0.637ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.517ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.501ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.489ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.419ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.416ms
AssetEvents.OnPostprocessAllAssets 0.405ms
AssetReloadNotifier.OnPostprocessAllAssets 0.393ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.319ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.303ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.237ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.164ms
AssetProcessor.OnPostprocessAllAssets 0.155ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.101ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.063ms
PostAssetChangesProfiler: 101.971ms
GatherAllCurrentPrimaryImportResultRevisions: 5.056ms
PersistCurrentRevisions: 0.268ms
Untracked: 41.806ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 0s911ms
[ 820/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll"
-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll"
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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll"
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
*** Tundra build failed (0.85 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3459973
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.46 ms, found 6 plugins.
Asset Pipeline Refresh (id=30a6d6247d1af4b9bb3dc4b8b5e46605): Total: 0.308 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=274 ms
Asset DB Callback time: managed=23 ms, native=8 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 0.851ms
Scan: 190.362ms
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XRBuildSystem.XRAssetImported 0.461ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.034ms
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PostAssetChangesProfiler: 7.058ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s508ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.44 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2386283
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 19:58:52.552 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85799220 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 19:58:52.555 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d917340 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.931 seconds
Domain Reload Profiling: 3181ms
BeginReloadAssembly (675ms)
ExecutionOrderSort (5ms)
DisableScriptedObjects (219ms)
CreateAndSetChildDomain (176ms)
RebuildCommonClasses (6ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (492ms)
LoadAssemblies (202ms)
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TypeCache.ScanAssembly (3ms)
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ProcessInitializeOnLoadAttributes (458ms)
ProcessInitializeOnLoadMethodAttributes (120ms)
AwakeInstancesAfterBackupRestoration (630ms)
Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'f26b5965f7e3fde579d373bd1fb42d6d') in 0.031 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a712b643fb183c7631c8873635f014bc DependenciesID=12987bd820182155653d42cfcb312cc5 StaticDependenciesID=2bea1bc822888eb7c498991da6ae43f7
Asset Pipeline Refresh (id=fa5d3f56f86554c3999f72e6b21b14bb): Total: 3.567 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=15 ms, native=2130 ms
Asset DB Callback time: managed=54 ms, native=3 ms
Scripting: domain reloads=1, domain reload time=1360 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.551ms
ApplyChangesToAssetFolders: 0.972ms
Collect global state as custom dependencies: 3.077ms
ProcessAssetsWithTransientArtifactChanges: 5.380ms
CategorizeAssets: 80.025ms
CompileScripts: 1.321ms
ImportOutOfDateAssets: 1985.149ms (1941.756ms without children)
ImportManagerImport: 38.185ms (1.898ms without children)
CollectScriptTypesHashes: 12.524ms
ReloadNativeAssets: 1.486ms
UnloadImportedAssets: 2.075ms
ReloadImportedAssets: 1.631ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.749ms
ImportSchedulerStart: 0.787ms
PostProcessAllAssets: 55.169ms
XRBuildSystem.XRAssetImported 0.241ms
MonoPostProcessAllAssets: 54.631ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.260ms
AssetPostprocessor.OnPostprocessAllAssets 5.903ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 3.687ms
AssetChangedListener.OnPostprocessAllAssets 3.254ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.738ms
SyncVS.PostprocessSyncProject 2.373ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.758ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.356ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.273ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.134ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.027ms
PostProcessor.OnPostprocessAllAssets 0.852ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.746ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.564ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.555ms
MaterialPostprocessor.OnPostprocessAllAssets 0.495ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.470ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.367ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.365ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.327ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.290ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.286ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.286ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.279ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.247ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.221ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.198ms
AssetPathToTypes.OnPostprocessAllAssets 0.179ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.174ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.140ms
AssetEvents.OnPostprocessAllAssets 0.140ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.139ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.122ms
ThemePostprocessor.OnPostprocessAllAssets 0.118ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.111ms
SamplePostprocessor.OnPostprocessAllAssets 0.110ms
AssetReloadNotifier.OnPostprocessAllAssets 0.109ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.105ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.103ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.099ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.098ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.087ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.075ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.063ms
PostAssetChangesProfiler: 2.254ms
GatherAllCurrentPrimaryImportResultRevisions: 3.155ms
PersistCurrentRevisions: 0.272ms
GenerateScriptTypeHashes: 3.827ms
GenerateScriptTypeSerializationHashes: 6.675ms
Untracked: 1414.410ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=72a8966ede6534e358142eb540f69dad): Total: 0.269 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=7ca36581d6e7647e5a8b0caef4912f70): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.529 seconds
Domain Reload Profiling: 2680ms
BeginReloadAssembly (751ms)
DisableScriptedObjects (118ms)
CreateAndSetChildDomain (332ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (329ms)
LoadAssemblies (272ms)
TypeCache.Refresh (10ms)
AnalyzeDomain (22ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1530ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (94ms)
AwakeInstancesAfterBackupRestoration (504ms)
Asset Pipeline Refresh (id=55da9cf5e9fcb4e5ca20fb5958b0a254): Total: 3.047 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1697 ms
Asset DB Callback time: managed=23 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1324 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.064ms
ApplyChangesToAssetFolders: 0.282ms
Collect global state as custom dependencies: 2.485ms
ProcessAssetsWithTransientArtifactChanges: 0.975ms
CategorizeAssets: 67.592ms
CompileScripts: 1.077ms
ImportOutOfDateAssets: 1536.646ms (1534.212ms without children)
CollectScriptTypesHashes: 2.929ms
ReloadNativeAssets: 1.259ms
UnloadImportedAssets: 0.096ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.678ms
ImportSchedulerStart: 0.368ms
PostProcessAllAssets: 23.620ms
MonoPostProcessAllAssets: 23.618ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.156ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.804ms
SyncVS.PostprocessSyncProject 1.656ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.114ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.068ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.458ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.383ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.361ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.256ms
AssetChangedListener.OnPostprocessAllAssets 0.243ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.176ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.173ms
AssetPostprocessor.OnPostprocessAllAssets 0.171ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.170ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.139ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.096ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.095ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.090ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.078ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.068ms
GatherAllCurrentPrimaryImportResultRevisions: 2.429ms
PersistCurrentRevisions: 0.142ms
GenerateScriptTypeHashes: 2.503ms
GenerateScriptTypeSerializationHashes: 4.635ms
Untracked: 1406.445ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 7.241 ms
Integration: 696.440 ms
Integration of assets: 0.005 ms
Thread Wait Time: 0.013 ms
Total Operation Time: 703.699 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=19a514951ac614cda823af173ac80278): Total: 0.103 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 48.781 ms
Integration: 22.389 ms
Integration of assets: 0.110 ms
Thread Wait Time: 85.143 ms
Total Operation Time: 156.423 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 16.519 ms
Integration: 4.235 ms
Integration of assets: 0.005 ms
Thread Wait Time: 165.980 ms
Total Operation Time: 186.739 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 43.276 ms
Integration: 22.952 ms
Integration of assets: 0.035 ms
Thread Wait Time: 196.296 ms
Total Operation Time: 262.560 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
MovementFinished
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124)
Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124)
Deciding action for prefab_Companion #3
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__11, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Thread 0x411beb000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (519249750) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.313 ms
Integration: 23.739 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 26.058 ms
Unloading 1570 unused Assets / (1.9 MB). Loaded Objects now: 11594.
Memory consumption went from 2.09 GB to 2.09 GB.
Total: 39.059583 ms (FindLiveObjects: 1.003458 ms CreateObjectMapping: 0.377125 ms MarkObjects: 36.390709 ms DeleteObjects: 1.105125 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
Asset Pipeline Refresh (id=a45bedeec31a345edab4b7a07b36dab7): Total: 0.474 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=471 ms
Asset DB Callback time: managed=0 ms, native=2 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 2.081ms
ApplyChangesToAssetFolders: 4.377ms
Scan: 457.389ms
Collect global state as custom dependencies: 2.265ms
GatherAllCurrentPrimaryImportResultRevisions: 2.458ms
UnloadStreamsEnd: 0.083ms
Untracked: 3.218ms
Asset Pipeline Refresh (id=f9a0f829255794cb1ae40749d9f19849): Total: 0.174 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Thread 0x44e6df000 may have been prematurely finalized
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 4.50 ms, found 6 plugins.
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 3.301 seconds
Domain Reload Profiling: 6917ms
BeginReloadAssembly (2404ms)
ExecutionOrderSort (5ms)
DisableScriptedObjects (226ms)
CreateAndSetChildDomain (919ms)
RebuildCommonClasses (11ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (109ms)
LoadAllAssembliesAndSetupDomain (1069ms)
LoadAssemblies (1044ms)
TypeCache.Refresh (23ms)
AnalyzeDomain (40ms)
ResolveRequiredComponents (29ms)
FinalizeReload (3303ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (3ms)
BeforeProcessingInitializeOnLoad (204ms)
ProcessInitializeOnLoadAttributes (789ms)
ProcessInitializeOnLoadMethodAttributes (278ms)
AwakeInstancesAfterBackupRestoration (1099ms)
Asset Pipeline Refresh (id=06ed6d603ec054ce580dccb440c1a106): Total: 7.703 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=3667 ms
Asset DB Callback time: managed=41 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=3888 ms, compile time=105 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.163ms
ApplyChangesToAssetFolders: 0.763ms
Collect global state as custom dependencies: 7.385ms
ProcessAssetsWithTransientArtifactChanges: 0.706ms
CategorizeAssets: 147.795ms
CompileScripts: 105.053ms
ImportOutOfDateAssets: 3320.841ms (3315.911ms without children)
CollectScriptTypesHashes: 6.481ms
ReloadNativeAssets: 1.999ms
UnloadImportedAssets: 0.162ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.064ms
ImportSchedulerStart: 1.666ms
PostProcessAllAssets: 41.661ms
MonoPostProcessAllAssets: 41.658ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.950ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 14.150ms
AssetPostprocessor.OnPostprocessAllAssets 9.443ms
AssetChangedListener.OnPostprocessAllAssets 3.663ms
SyncVS.PostprocessSyncProject 3.043ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 2.748ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.167ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.155ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.073ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.996ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.703ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.649ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.610ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.485ms
ConfigAssetsTracker.OnPostprocessAllAssets 1.207ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.740ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.695ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.559ms
MaterialPostprocessor.OnPostprocessAllAssets 0.445ms
SamplePostprocessor.OnPostprocessAllAssets 0.418ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.391ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.365ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.339ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.336ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.314ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.296ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.293ms
PostProcessor.OnPostprocessAllAssets 0.288ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.283ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.282ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.275ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.271ms
AssetEvents.OnPostprocessAllAssets 0.249ms
AssetPathToTypes.OnPostprocessAllAssets 0.222ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms
ThemePostprocessor.OnPostprocessAllAssets 0.178ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.170ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.158ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.142ms
AssetReloadNotifier.OnPostprocessAllAssets 0.113ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.100ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.090ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.087ms
GatherAllCurrentPrimaryImportResultRevisions: 0.220ms
PersistCurrentRevisions: 0.208ms
GenerateScriptTypeHashes: 4.483ms
GenerateScriptTypeSerializationHashes: 7.985ms
Untracked: 4068.549ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.928 ms
Integration: 1527.908 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 1531.846 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.029 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 2.26 ms, found 6 plugins.
Asset Pipeline Refresh (id=2f403a6fafb8c4f7781832ad39780e9f): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 121.927 ms
Integration: 49.065 ms
Integration of assets: 0.169 ms
Thread Wait Time: 109.802 ms
Total Operation Time: 280.962 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 15.159 ms
Integration: 8.545 ms
Integration of assets: 0.007 ms
Thread Wait Time: 437.101 ms
Total Operation Time: 460.812 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 49.015 ms
Integration: 15.658 ms
Integration of assets: 0.034 ms
Thread Wait Time: 493.591 ms
Total Operation Time: 558.299 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Asset Pipeline Refresh (id=88c8dee31e6a04af298014c0d2a19759): Total: 0.273 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Thread 0x4258b7000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (-2025297847) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.817 ms
Integration: 24.736 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 28.559 ms
Unloading 1568 unused Assets / (2.6 MB). Loaded Objects now: 11631.
Memory consumption went from 2.39 GB to 2.39 GB.
Total: 45.387416 ms (FindLiveObjects: 0.996583 ms CreateObjectMapping: 0.372708 ms MarkObjects: 41.954000 ms DeleteObjects: 1.884000 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.022142s
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=ba043417842ca4bd39d22b4577ee479e): Total: 1.380 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=1260 ms
Asset DB Callback time: managed=67 ms, native=26 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=22 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.054ms
ApplyChangesToAssetFolders: 2.344ms
Scan: 1043.714ms
Collect global state as custom dependencies: 3.310ms
OnSourceAssetsModified: 12.416ms
CategorizeScriptCompilationAssets: 0.091ms
ProcessAssetsWithTransientArtifactChanges: 4.625ms
CategorizeAssets: 36.144ms
CompileScripts: 22.215ms
ImportOutOfDateAssets: 3.952ms (1.011ms without children)
ReloadNativeAssets: 0.172ms
UnloadImportedAssets: 0.134ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.566ms
ImportSchedulerStart: 2.071ms
PostProcessAllAssets: 71.771ms
XRBuildSystem.XRAssetImported 12.215ms
PostProcessCallbackCreateDeferredMaterials 2.096ms
ObjectImages.AssetImported 0.163ms
ShaderAssetModifiedCallback 0.062ms
MonoPostProcessAllAssets: 56.215ms
ConfigAssetsTracker.OnPostprocessAllAssets 18.252ms
SyncVS.PostprocessSyncProject 17.114ms
AssetChangedListener.OnPostprocessAllAssets 4.047ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.256ms
NugetAssetPostprocessor.OnPostprocessAllAssets 2.215ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.088ms
AssetPostprocessor.OnPostprocessAllAssets 1.445ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.364ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.581ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.412ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.354ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.191ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms
AssetProcessor.OnPostprocessAllAssets 0.118ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.102ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.097ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.090ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.076ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.068ms
PostProcessor.OnPostprocessAllAssets 0.066ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.065ms
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PersistCurrentRevisions: 0.138ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s860ms
[ 886/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.73 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2851834
Begin MonoManager ReloadAssembly
Thread 0x424dab000 may have been prematurely finalized
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:03:22.080 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d8f7520 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:03:22.084 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d9177a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 4324ms
BeginReloadAssembly (1109ms)
DisableScriptedObjects (189ms)
CreateAndSetChildDomain (295ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (680ms)
LoadAssemblies (476ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (260ms)
BuildScriptInfoCaches (239ms)
ResolveRequiredComponents (17ms)
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LogAssemblyErrors (9ms)
BeforeProcessingInitializeOnLoad (445ms)
ProcessInitializeOnLoadAttributes (481ms)
ProcessInitializeOnLoadMethodAttributes (108ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (644ms)
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(Values over 0.05ms)
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Asset DB Callback time: managed=45 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=2110 ms, compile time=2 ms, other=0 ms
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
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ProcessAssetsWithTransientArtifactChanges: 6.920ms
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CollectScriptTypesHashes: 14.408ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms
ImportSchedulerStart: 0.432ms
PostProcessAllAssets: 45.174ms
MonoPostProcessAllAssets: 45.171ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.580ms
ConfigAssetsTracker.OnPostprocessAllAssets 18.252ms
AssetChangedListener.OnPostprocessAllAssets 4.047ms
SyncVS.PostprocessSyncProject 2.496ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.327ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.256ms
NugetAssetPostprocessor.OnPostprocessAllAssets 2.215ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.088ms
AssetPostprocessor.OnPostprocessAllAssets 1.445ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.364ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.822ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.725ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.438ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.412ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.354ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.354ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.253ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.246ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.207ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.191ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.138ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.126ms
AssetProcessor.OnPostprocessAllAssets 0.118ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.102ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.090ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.068ms
PostProcessor.OnPostprocessAllAssets 0.066ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.065ms
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GenerateScriptTypeSerializationHashes: 8.492ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.076 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=bfe9d2d10f2d74e00a090977d5237396): Total: 0.287 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
GPU Resident Drawer disposed.
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for OSXStandalone target not found
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 3167ms
BeginReloadAssembly (846ms)
ExecutionOrderSort (7ms)
DisableScriptedObjects (188ms)
CreateAndSetChildDomain (320ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (385ms)
LoadAssemblies (278ms)
TypeCache.Refresh (11ms)
AnalyzeDomain (20ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1839ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (398ms)
ProcessInitializeOnLoadMethodAttributes (102ms)
AwakeInstancesAfterBackupRestoration (697ms)
Asset Pipeline Refresh (id=dc7aecafa950744c393567304e6d8a8f): Total: 3.540 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2040 ms
Asset DB Callback time: managed=32 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1464 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 1.354ms
ApplyChangesToAssetFolders: 2.530ms
Collect global state as custom dependencies: 4.199ms
ProcessAssetsWithTransientArtifactChanges: 1.558ms
CategorizeAssets: 71.854ms
CompileScripts: 1.416ms
ImportOutOfDateAssets: 1848.898ms (1845.765ms without children)
CollectScriptTypesHashes: 4.268ms
ReloadNativeAssets: 1.412ms
UnloadImportedAssets: 0.150ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.713ms
ImportSchedulerStart: 0.791ms
PostProcessAllAssets: 32.231ms
MonoPostProcessAllAssets: 32.229ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 25.316ms
AssetPostprocessor.OnPostprocessAllAssets 18.313ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.993ms
ConfigAssetsTracker.OnPostprocessAllAssets 11.182ms
AssetChangedListener.OnPostprocessAllAssets 10.058ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.745ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 9.648ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.629ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.353ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.806ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.294ms
PostProcessor.OnPostprocessAllAssets 2.272ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 2.198ms
SyncVS.PostprocessSyncProject 2.156ms
TextAssetPostProcessor.OnPostprocessAllAssets 1.999ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.988ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.841ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.394ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.328ms
AssetReloadNotifier.OnPostprocessAllAssets 1.190ms
MaterialPostprocessor.OnPostprocessAllAssets 0.872ms
AssetPathToTypes.OnPostprocessAllAssets 0.835ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.789ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.733ms
ThemePostprocessor.OnPostprocessAllAssets 0.708ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.540ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.406ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.392ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.360ms
AssetEvents.OnPostprocessAllAssets 0.358ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.330ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.329ms
SamplePostprocessor.OnPostprocessAllAssets 0.323ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.312ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.229ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.214ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.210ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.114ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.113ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.106ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms
AssetProcessor.OnPostprocessAllAssets 0.101ms
GatherAllCurrentPrimaryImportResultRevisions: 0.680ms
PersistCurrentRevisions: 0.135ms
GenerateScriptTypeHashes: 3.356ms
GenerateScriptTypeSerializationHashes: 5.857ms
Untracked: 1569.243ms
Bindings installation
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
Root Bindings Installed from 'RootScope'
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
Scene (Bootstrap) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.095 ms
Integration: 746.129 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.013 ms
Total Operation Time: 750.240 ms
Switched from None to None
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Switched from None to OpenMovement
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.TestingLevel.TestingState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
System.Delegate:DynamicInvokeImpl (object[])
System.MulticastDelegate:DynamicInvokeImpl (object[])
System.Delegate:DynamicInvoke (object[])
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=ac9028ac608bd4a28a4e499f5a20eb4c): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Scene (Testing) Bindings Installed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
Deserialize: 28.322 ms
Integration: 23.691 ms
Integration of assets: 0.483 ms
Thread Wait Time: 68.004 ms
Total Operation Time: 120.501 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
Deserialize: 5.961 ms
Integration: 7.172 ms
Integration of assets: 0.005 ms
Thread Wait Time: 161.672 ms
Total Operation Time: 174.809 ms
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
Deserialize: 37.179 ms
Integration: 22.374 ms
Integration of assets: 0.035 ms
Thread Wait Time: 208.188 ms
Total Operation Time: 267.776 ms
Switched from Testing to Testing
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Switched from OpenMovement to BattleMode
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Deciding action for Player(Clone)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68)
Switched from Testing to BattleState
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/<Open>d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
Thread 0x413a97000 may have been prematurely finalized
GPU Resident Drawer disposed.
Container Testing (73091720) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container Bootstrap (2020196013) disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Container RootContainer disposed
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.917 ms
Integration: 23.233 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.005 ms
Total Operation Time: 25.157 ms
Unloading 1569 unused Assets / (1.6 MB). Loaded Objects now: 11621.
Memory consumption went from 2.46 GB to 2.46 GB.
Total: 35.943041 ms (FindLiveObjects: 0.995208 ms CreateObjectMapping: 0.335792 ms MarkObjects: 32.950041 ms DeleteObjects: 1.486000 ms)
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
Asset Pipeline Refresh (id=87ef0f46d824b41018160d3a33e5a497): Total: 0.224 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=f5d158a09bd50424cbcd638266407b88): Total: 0.091 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.011733s
Refreshing native plugins compatible for Editor in 3.38 ms, found 6 plugins.
Asset Pipeline Refresh (id=0815d6592b94d44ddad3e4c8967466ff): Total: 0.378 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=309 ms
Asset DB Callback time: managed=31 ms, native=24 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
ApplyChangesToAssetFolders: 1.104ms
Scan: 235.272ms
Collect global state as custom dependencies: 0.514ms
OnSourceAssetsModified: 8.237ms
CategorizeScriptCompilationAssets: 0.051ms
ProcessAssetsWithTransientArtifactChanges: 4.665ms
CategorizeAssets: 32.402ms
CompileScripts: 11.779ms
ImportOutOfDateAssets: 1.463ms (0.140ms without children)
ReloadNativeAssets: 0.105ms
UnloadImportedAssets: 0.118ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.541ms
ImportSchedulerStart: 0.557ms
PostProcessAllAssets: 37.705ms
XRBuildSystem.XRAssetImported 11.889ms
PostProcessCallbackCreateDeferredMaterials 0.423ms
ObjectImages.AssetImported 0.215ms
PostprocessAssetsUpdateCachedIcon 0.124ms
ShaderAssetModifiedCallback 0.053ms
MonoPostProcessAllAssets: 23.951ms
ConfigAssetsTracker.OnPostprocessAllAssets 8.712ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.447ms
AssetChangedListener.OnPostprocessAllAssets 1.510ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.490ms
SyncVS.PostprocessSyncProject 1.212ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.953ms
AssetPostprocessor.OnPostprocessAllAssets 0.866ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.604ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.352ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.305ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.256ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.158ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.147ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.145ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.136ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.110ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.098ms
ThemePostprocessor.OnPostprocessAllAssets 0.072ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.065ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.056ms
PostAssetChangesProfiler: 9.911ms
GatherAllCurrentPrimaryImportResultRevisions: 1.274ms
UnloadStreamsBegin: 0.550ms
PersistCurrentRevisions: 0.138ms
Untracked: 32.347ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s949ms
[ 824/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.85 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.3016619
GPU Resident Drawer disposed.
Thread 0x413de3000 may have been prematurely finalized
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:04:41.400 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d90b160 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:04:41.404 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85519c20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.948 seconds
Domain Reload Profiling: 3486ms
BeginReloadAssembly (816ms)
DisableScriptedObjects (142ms)
CreateAndSetChildDomain (260ms)
RebuildCommonClasses (8ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (644ms)
LoadAssemblies (301ms)
TypeCache.Refresh (37ms)
TypeCache.ScanAssembly (3ms)
AnalyzeDomain (255ms)
BuildScriptInfoCaches (231ms)
ResolveRequiredComponents (20ms)
FinalizeReload (1949ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (6ms)
BeforeProcessingInitializeOnLoad (310ms)
ProcessInitializeOnLoadAttributes (427ms)
ProcessInitializeOnLoadMethodAttributes (103ms)
AwakeInstancesAfterBackupRestoration (603ms)
Asset Pipeline Refresh (id=73f826b3869b34797a8a381900895eca): Total: 3.861 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=2144 ms
Asset DB Callback time: managed=55 ms, native=2 ms
Scripting: domain reloads=1, domain reload time=1657 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokePackagesCallback: 2.892ms
ApplyChangesToAssetFolders: 1.066ms
Collect global state as custom dependencies: 5.393ms
ProcessAssetsWithTransientArtifactChanges: 5.209ms
CategorizeAssets: 88.407ms
CompileScripts: 1.400ms
ImportOutOfDateAssets: 1957.755ms (1953.969ms without children)
CollectScriptTypesHashes: 4.574ms
ReloadNativeAssets: 1.485ms
UnloadImportedAssets: 0.250ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.779ms
ImportSchedulerStart: 1.211ms
PostProcessAllAssets: 55.335ms
MonoPostProcessAllAssets: 55.332ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.751ms
ConfigAssetsTracker.OnPostprocessAllAssets 8.712ms
SyncVS.PostprocessSyncProject 4.847ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.447ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.124ms
AssetChangedListener.OnPostprocessAllAssets 1.510ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.490ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.460ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.317ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.953ms
AssetPostprocessor.OnPostprocessAllAssets 0.866ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.604ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.563ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.393ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.305ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.256ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.189ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.158ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.145ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.136ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.111ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.110ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms
ThemePostprocessor.OnPostprocessAllAssets 0.072ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.056ms
GatherAllCurrentPrimaryImportResultRevisions: 0.440ms
UnloadStreamsBegin: 0.075ms
PersistCurrentRevisions: 0.136ms
GenerateScriptTypeHashes: 3.767ms
GenerateScriptTypeSerializationHashes: 6.617ms
Untracked: 1736.453ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9d2e635c37d7043c89753ee9a8d78168): Total: 0.209 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=98bdfe1176e1144649151897d0d3f3b1): Total: 0.122 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.039 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
Asset Pipeline Refresh (id=9d9bfe32192ff4d7998c426c83be4116): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Curl error 42: Callback aborted
[Licensing::Client] Successfully resolved entitlement details
Curl error 42: Callback aborted
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.031182s
[Licensing::Client] Successfully resolved entitlement details
Refreshing native plugins compatible for Editor in 3.47 ms, found 6 plugins.
Asset Pipeline Refresh (id=e3bc1070ef74446a282884028534fbbe): Total: 1.635 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
(Values over 0.05ms)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1131 ms
Asset DB Callback time: managed=341 ms, native=128 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=31 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokeCustomDependenciesCallbacks: 0.528ms
ApplyChangesToAssetFolders: 3.136ms
Scan: 611.151ms
Collect global state as custom dependencies: 3.758ms
OnSourceAssetsModified: 45.589ms
CategorizeScriptCompilationAssets: 2.287ms
ProcessAssetsWithTransientArtifactChanges: 9.287ms
CategorizeAssets: 263.107ms
CompileScripts: 31.323ms
ImportOutOfDateAssets: 8.599ms (1.003ms without children)
ReloadNativeAssets: 0.865ms
UnloadImportedAssets: 0.783ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.766ms
ImportSchedulerStart: 4.179ms
PostProcessAllAssets: 365.053ms
ShaderAssetModifiedCallback 5.340ms
XRBuildSystem.XRAssetImported 3.803ms
PostProcessCallbackCreateDeferredMaterials 1.840ms
WindowTitlePostprocess 0.149ms
PostprocessAssetsUpdateCachedIcon 0.067ms
MonoPostProcessAllAssets: 298.036ms
SyncVS.PostprocessSyncProject 146.047ms
ConfigAssetsTracker.OnPostprocessAllAssets 88.502ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.876ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 7.449ms
AssetPostprocessor.OnPostprocessAllAssets 3.765ms
EditModeScopePostprocessor.OnPostprocessAllAssets 3.757ms
AssetChangedListener.OnPostprocessAllAssets 1.965ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.112ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.634ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.447ms
NugetAssetPostprocessor.OnPostprocessAllAssets 0.417ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.337ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.310ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.194ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.160ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.110ms
PostProcessor.OnPostprocessAllAssets 0.097ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.096ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.078ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.076ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.073ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.072ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.066ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.053ms
PostAssetChangesProfiler: 59.431ms
GatherAllCurrentPrimaryImportResultRevisions: 11.030ms
PersistCurrentRevisions: 0.276ms
Untracked: 220.205ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 3 Duration: 1s696ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
##### CommandLine
"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp
-target:library
-out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll"
-refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll"
-define:UNITY_6000_6_7
-define:UNITY_6000_6
-define:UNITY_6000
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_6_OR_NEWER
-define:UNITY_2017_1_OR_NEWER
-define:UNITY_2017_2_OR_NEWER
-define:UNITY_2017_3_OR_NEWER
-define:UNITY_2017_4_OR_NEWER
-define:UNITY_2018_1_OR_NEWER
-define:UNITY_2018_2_OR_NEWER
-define:UNITY_2018_3_OR_NEWER
-define:UNITY_2018_4_OR_NEWER
-define:UNITY_2019_1_OR_NEWER
-define:UNITY_2019_2_OR_NEWER
-define:UNITY_2019_3_OR_NEWER
-define:UNITY_2019_4_OR_NEWER
-define:UNITY_2020_1_OR_NEWER
-define:UNITY_2020_2_OR_NEWER
-define:UNITY_2020_3_OR_NEWER
-define:UNITY_2021_1_OR_NEWER
-define:UNITY_2021_2_OR_NEWER
-define:UNITY_2021_3_OR_NEWER
-define:UNITY_2022_1_OR_NEWER
-define:UNITY_2022_2_OR_NEWER
-define:UNITY_2022_3_OR_NEWER
-define:UNITY_2023_1_OR_NEWER
-define:UNITY_2023_2_OR_NEWER
-define:UNITY_2023_3_OR_NEWER
-define:UNITY_6000_0_OR_NEWER
-define:UNITY_6000_1_OR_NEWER
-define:UNITY_6000_2_OR_NEWER
-define:UNITY_6000_3_OR_NEWER
-define:UNITY_6000_4_OR_NEWER
-define:UNITY_6000_5_OR_NEWER
-define:UNITY_6000_6_OR_NEWER
-define:PLATFORM_ARCH_64
-define:UNITY_64
-define:UNITY_INCLUDE_TESTS
-define:ENABLE_AR
-define:ENABLE_AUDIO
-define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE
-define:ENABLE_BURST
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_TEXTURE_STREAMING
-define:ENABLE_VIRTUALTEXTURING
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
-define:ENABLE_UNITY_CONSENT
-define:ENABLE_UNITY_CLOUD_IDENTIFIERS
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_EDITOR_GAME_SERVICES
-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_HUB_LICENSE
-define:ENABLE_WEBSOCKET_CLIENT
-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API
-define:ENABLE_DIRECTOR_AUDIO
-define:ENABLE_DIRECTOR_TEXTURE
-define:ENABLE_MANAGED_JOBS
-define:ENABLE_MANAGED_TRANSFORM_JOBS
-define:ENABLE_MANAGED_ANIMATION_JOBS
-define:ENABLE_MANAGED_AUDIO_JOBS
-define:ENABLE_MANAGED_UNITYTLS
-define:INCLUDE_DYNAMIC_GI
-define:ENABLE_SCRIPTING_GC_WBARRIERS
-define:PLATFORM_SUPPORTS_MONO
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_MARSHALLING_TESTS
-define:ENABLE_VIDEO
-define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK
-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING
-define:ENABLE_ACCESSIBILITY_SCREEN_READER
-define:TEXTCORE_1_0_OR_NEWER
-define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED
-define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND
-define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND
-define:PLATFORM_STANDALONE_OSX
-define:PLATFORM_STANDALONE
-define:UNITY_STANDALONE_OSX
-define:UNITY_STANDALONE
-define:ENABLE_GAMECENTER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS
-define:ENABLE_CLUSTER_SYNC
-define:ENABLE_CLUSTERINPUT
-define:ENABLE_SPATIALTRACKING
-define:PLATFORM_HAS_CUSTOM_MUTEX
-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
-define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS
-define:PLATFORM_REQUIRES_PATH_NORMALIZATION
-define:ENABLE_MONO
-define:NET_STANDARD_2_0
-define:NET_STANDARD
-define:NET_STANDARD_2_1
-define:NETSTANDARD
-define:NETSTANDARD2_1
-define:ENABLE_PROFILER
-define:UNITY_INCLUDE_INSTRUMENTATION
-define:DEBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_ENABLE_CHECKS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:ENABLE_UNITY_COLLECTIONS_CHECKS
-define:ENABLE_BURST_AOT
-define:UNITY_TEAM_LICENSE
-define:ENABLE_CUSTOM_RENDER_TEXTURE
-define:ENABLE_DIRECTOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_TILEMAP
-define:ENABLE_TIMELINE
-define:ENABLE_INPUT_SYSTEM
-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER
-define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER
-define:CSHARP_7_OR_LATER
-define:CSHARP_7_3_OR_NEWER
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##### Custom Environment Variables
DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet
DOTNET_MULTILEVEL_LOOKUP=0
DOTNET_SYSTEM_GLOBALIZATION_USENLS=1
##### ExitCode
1
##### Output
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
*** Tundra build failed (1.55 seconds), 2 items updated, 1283 evaluated
## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2"
## Output:
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?)
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.4845110
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 2.21 ms, found 6 plugins.
Asset Pipeline Refresh (id=c666d068a1031439ba61a397e8736996): Total: 0.387 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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ExitCode: 0 Duration: 1s234ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
*** Tundra build success (1.17 seconds), 9 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2177454
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:14:41.975 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8390d0e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:14:41.979 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc725e6b20 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
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ExecutionOrderSort (15ms)
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.401ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1407 unused Assets / (9.9 MB). Loaded Objects now: 11784.
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Total: 47.061542 ms (FindLiveObjects: 2.039458 ms CreateObjectMapping: 0.403375 ms MarkObjects: 33.224917 ms DeleteObjects: 11.202625 ms)
[Worker2] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: PreviewImporter -> (ImportResultId: '4fe083359929eeb0ec688e54cc6aba21') in 0.793626834 seconds
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Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
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Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
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2026-10-28 20:15:24.299 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83998f00 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:15:24.310 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc7d80b200 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter)
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Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter)
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Asset Pipeline Refresh (id=5e221830c51a94fed9b6091e98dbc8e3): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=872a2ddd2e47a4b6cb3cf9f414cc744a): Total: 0.253 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.379ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s796ms
[ 827/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.69 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:16:33.495 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8399b660 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:16:33.498 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8551a300 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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AssetPostprocessor.OnPostprocessAllAssets 4.774ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 5.513ms
SyncVS.PostprocessSyncProject 5.424ms
AssetChangedListener.OnPostprocessAllAssets 4.709ms
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Asset Pipeline Refresh (id=0e50ef0fdc2694d7d9dcb0140f969bcb): Total: 0.369 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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SpriteSlicePostprocessor.OnPostprocessAllAssets 0.053ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 0.051ms
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s369ms
[ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (1.23 seconds), 6 items updated, 1283 evaluated
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267324820, took 00:00:00.2011172
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GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 7.71 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:17:09.602 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc85799ea0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:17:09.605 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc725e7980 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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initialDomainReloadingComplete (109ms)
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AwakeInstancesAfterBackupRestoration (762ms)
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Summary:
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MonoPostProcessAllAssets: 64.623ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.094ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.046ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 1.244ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.767ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Refreshing native plugins compatible for Editor in 8.29 ms, found 6 plugins.
Asset Pipeline Refresh (id=9678a5757b9dc49a5ab25c375bafcf27): Total: 0.157 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
Refreshing native plugins compatible for Editor in 5.88 ms, found 6 plugins.
Asset Pipeline Refresh (id=cdc4f17879d5a4d58b3606c6135502b8): Total: 0.369 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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ReloadNativeAssets: 0.126ms
UnloadImportedAssets: 0.333ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.036ms
ImportSchedulerStart: 1.788ms
PostProcessAllAssets: 55.011ms
PostProcessCallbackCreateDeferredMaterials 1.603ms
XRBuildSystem.XRAssetImported 1.037ms
PostprocessAssetsUpdateCachedIcon 0.075ms
MonoPostProcessAllAssets: 51.991ms
ConfigAssetsTracker.OnPostprocessAllAssets 33.360ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.946ms
SyncVS.PostprocessSyncProject 1.913ms
AssetChangedListener.OnPostprocessAllAssets 1.788ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.367ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.243ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.133ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.689ms
AssetPostprocessor.OnPostprocessAllAssets 0.359ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.307ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 0.216ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.167ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.159ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.117ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.099ms
SamplePostprocessor.OnPostprocessAllAssets 0.088ms
AssetReloadNotifier.OnPostprocessAllAssets 0.087ms
AssetPathToTypes.OnPostprocessAllAssets 0.079ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.072ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.069ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.056ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.050ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms
PostAssetChangesProfiler: 16.976ms
GatherAllCurrentPrimaryImportResultRevisions: 0.668ms
PersistCurrentRevisions: 0.175ms
Untracked: 42.285ms
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 1s767ms
[ 757/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
[1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
1 processor(s) skipped this assembly
running Unity.Jobs.CodeGen.JobsILPostProcessor
[1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.66 seconds), 6 items updated, 1283 evaluated
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.2926712
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 7.58 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:17:33.549 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8390d0e0 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:17:33.553 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc8551b200 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 2.184 seconds
Domain Reload Profiling: 5139ms
BeginReloadAssembly (1613ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (274ms)
CreateAndSetChildDomain (661ms)
RebuildCommonClasses (10ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (295ms)
LoadAllAssembliesAndSetupDomain (1005ms)
LoadAssemblies (576ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (5ms)
AnalyzeDomain (345ms)
BuildScriptInfoCaches (307ms)
ResolveRequiredComponents (24ms)
FinalizeReload (2185ms)
SetupLoadedEditorAssemblies (0ms)
LogAssemblyErrors (5ms)
BeforeProcessingInitializeOnLoad (282ms)
ProcessInitializeOnLoadAttributes (507ms)
ProcessInitializeOnLoadMethodAttributes (111ms)
AwakeInstancesAfterBackupRestoration (741ms)
Asset Pipeline Refresh (id=76fe2178adee0436fb2b7db9210c5fc3): Total: 5.761 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2503 ms
Asset DB Callback time: managed=46 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=3207 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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InvokePackagesCallback: 2.065ms
ApplyChangesToAssetFolders: 0.479ms
Collect global state as custom dependencies: 3.935ms
ProcessAssetsWithTransientArtifactChanges: 13.787ms
CategorizeAssets: 113.908ms
CompileScripts: 1.448ms
ImportOutOfDateAssets: 2209.963ms (2198.940ms without children)
CollectScriptTypesHashes: 9.693ms
ReloadNativeAssets: 3.260ms
UnloadImportedAssets: 0.235ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.262ms
ImportSchedulerStart: 6.170ms
PostProcessAllAssets: 46.021ms
MonoPostProcessAllAssets: 46.019ms
ConfigAssetsTracker.OnPostprocessAllAssets 33.360ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.098ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.946ms
SyncVS.PostprocessSyncProject 2.255ms
AssetChangedListener.OnPostprocessAllAssets 1.788ms
EditModeScopePostprocessor.OnPostprocessAllAssets 1.599ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.589ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.418ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.367ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.243ms
NugetAssetPostprocessor.OnPostprocessAllAssets 1.133ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.403ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms
AssetPostprocessor.OnPostprocessAllAssets 0.359ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.307ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.235ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.196ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.167ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 0.159ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.124ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.117ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms
SamplePostprocessor.OnPostprocessAllAssets 0.088ms
AssetReloadNotifier.OnPostprocessAllAssets 0.087ms
AssetPathToTypes.OnPostprocessAllAssets 0.079ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.072ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.050ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms
GatherAllCurrentPrimaryImportResultRevisions: 1.671ms
PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 4.751ms
GenerateScriptTypeSerializationHashes: 8.043ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
[Licensing::Client] Successfully resolved entitlement details
Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: /Users/angelofdeath/Projects/Hasebe
ExitCode: 0 Duration: 0s569ms
[ 729/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.50 seconds), 1 items updated, 1283 evaluated
Total cache size 267324820
Total cache size after purge 267324820, took 00:00:00.1260493
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
GPU Resident Drawer disposed.
Refreshing native plugins compatible for Editor in 7.21 ms, found 6 plugins.
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
2026-10-28 20:17:56.763 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc83908b40 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
2026-10-28 20:17:56.767 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0xc855185a0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Reflex LogLevel set to Info
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:Log (object,UnityEngine.Object)
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 1.871 seconds
Domain Reload Profiling: 3225ms
BeginReloadAssembly (761ms)
DisableScriptedObjects (157ms)
CreateAndSetChildDomain (238ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (124ms)
LoadAllAssembliesAndSetupDomain (448ms)
LoadAssemblies (462ms)
TypeCache.Refresh (13ms)
AnalyzeDomain (22ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1872ms)
SetupLoadedEditorAssemblies (0ms)
BeforeProcessingInitializeOnLoad (207ms)
ProcessInitializeOnLoadAttributes (491ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AwakeInstancesAfterBackupRestoration (562ms)
Asset Pipeline Refresh (id=300112655553d402b83db900ed1a82c0): Total: 5.803 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
(Values over 0.05ms)
Summary:
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Asset DB Process Time: managed=0 ms, native=2968 ms
Asset DB Callback time: managed=86 ms, native=15 ms
Scripting: domain reloads=1, domain reload time=1554 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=1914, non-scripts=3244
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 1
InvokePackagesCallback: 0.766ms
ApplyChangesToAssetFolders: 0.534ms
Scan: 468.250ms
Collect global state as custom dependencies: 3.366ms
ProcessAssetsWithTransientArtifactChanges: 3.576ms
CategorizeAssets: 80.217ms
CompileScripts: 1.227ms
ImportOutOfDateAssets: 1886.778ms (1883.603ms without children)
CollectScriptTypesHashes: 2.933ms
ReloadNativeAssets: 1.360ms
UnloadImportedAssets: 0.336ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.730ms
ImportSchedulerStart: 0.695ms
PostProcessAllAssets: 80.312ms
PostProcessCallbackCreateDeferredMaterials 0.314ms
XRBuildSystem.XRAssetImported 0.231ms
MonoPostProcessAllAssets: 79.452ms
NugetAssetPostprocessor.OnPostprocessAllAssets 15.513ms
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.960ms
AssetPostprocessor.OnPostprocessAllAssets 7.518ms
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.428ms
AssetChangedListener.OnPostprocessAllAssets 3.821ms
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.518ms
SyncVS.PostprocessSyncProject 2.495ms
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.960ms
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.486ms
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.463ms
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.398ms
PostProcessor.OnPostprocessAllAssets 1.024ms
EditModeScopePostprocessor.OnPostprocessAllAssets 0.821ms
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.735ms
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.711ms
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.512ms
MaterialPostprocessor.OnPostprocessAllAssets 0.469ms
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.456ms
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.413ms
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.389ms
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.334ms
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.319ms
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.299ms
TextAssetPostProcessor.OnPostprocessAllAssets 0.288ms
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.270ms
AudioMixerPostprocessor.OnPostprocessAllAssets 0.248ms
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.241ms
SamplePostprocessor.OnPostprocessAllAssets 0.219ms
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.189ms
AssetPathToTypes.OnPostprocessAllAssets 0.182ms
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms
AssetEvents.OnPostprocessAllAssets 0.159ms
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.153ms
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.140ms
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms
ThemePostprocessor.OnPostprocessAllAssets 0.114ms
SpeedTreePostProcessor.OnPostprocessAllAssets 0.109ms
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.100ms
ConfigAssetsTracker.OnPostprocessAllAssets 0.100ms
AssetReloadNotifier.OnPostprocessAllAssets 0.099ms
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.090ms
AudioContainerPostProcessor.OnPostprocessAllAssets 0.076ms
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.076ms
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.075ms
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PersistCurrentRevisions: 0.137ms
GenerateScriptTypeHashes: 3.455ms
GenerateScriptTypeSerializationHashes: 6.081ms
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
GPU Resident Drawer created.
GPU Resident Drawer disposed.
GPU Resident Drawer created.
[Licensing::Client] Successfully resolved entitlement details
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Refreshing native plugins compatible for Editor in 2.57 ms, found 6 plugins.
Asset Pipeline Refresh (id=89793581abe96474b8c8b085040e9007): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1395 unused Assets / (5.0 MB). Loaded Objects now: 11800.
Memory consumption went from 2.76 GB to 2.76 GB.
Total: 96.086375 ms (FindLiveObjects: 6.705375 ms CreateObjectMapping: 0.695958 ms MarkObjects: 69.179166 ms DeleteObjects: 19.303958 ms)
Asset Pipeline Refresh (id=a27486443c5d9443ab4b41698cc21a1b): Total: 0.150 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)