Unity Editor version: 6000.6.7f1 (b22767f04f04) Branch: 6000.6/staging Build type: Release Batch mode: NO macOS version: Version 26.1 (Build 25B78) Darwin version: 25.1.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2026-10-28T16:06:39Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 1202) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 1204) VBCSCompiler prewarm took 15.07 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 1205) COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity -projectPath /Users/angelofdeath/Projects/Hasebe -riderPath /Applications/Rider.app/Contents/MacOS/rider Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe /Users/angelofdeath/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-28T16:06:40.042328Z" Player connection [8427167872] Target information: Player connection [8427167872] * "[IP] 172.17.90.14 [Port] 55504 [Flags] 2 [Guid] 1610190770 [EditorId] 1610190770 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8427167872] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8427167872] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: e02167ea3db44e85a1bff0aae2e23b38 Correlation Id: 745c1cb9779bab46f49bb3119a996b4d External correlation Id: 4666946223630349664 Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.58s, validation: 0.09s, handshake: 0.56s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-28T16:06:40.691264Z" [Licensing::Module] Connected to LicensingClient (PId: 1205, launch time: 0.01, total connection time: 1.23s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.01 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 1.26s [Package Manager] Connected to IPC stream "Upm-1201" after 0.5 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 5420433f42fdf4ea13c720f39452b183 - Shared memory size: 1073741824 - Command buffer id: 1052672 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 3.28 ms, found 1 plugins. Preloading 1 native plugins for Editor in 10.59 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56201 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.000914 seconds. Native extension for OSXStandalone target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.019 seconds Domain Reload Profiling: 1422ms BeginReloadAssembly (102ms) CreateAndSetChildDomain (4ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (233ms) LoadAssemblies (96ms) TypeCache.Refresh (165ms) TypeCache.ScanAssembly (149ms) AnalyzeDomain (1ms) FinalizeReload (1020ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (84ms) ProcessInitializeOnLoadMethodAttributes (696ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 70 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb) com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4) com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f) com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a) com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1) com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490) com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5) com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7) com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video) com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e) com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5) com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe) com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439) com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a) com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b) com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6) com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee) com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 0 Duration: 1s347ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. AssetDatabase: script compilation time: 2.085930s Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2764674 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 5.35 ms, found 6 plugins. Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 3.37 ms, found 6 plugins. ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.010 seconds Domain Reload Profiling: 1951ms BeginReloadAssembly (187ms) DisableScriptedObjects (14ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (681ms) LoadAssemblies (345ms) TypeCache.Refresh (197ms) TypeCache.ScanAssembly (178ms) AnalyzeDomain (64ms) BuildScriptInfoCaches (57ms) ResolveRequiredComponents (5ms) FinalizeReload (1011ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (466ms) ProcessInitializeOnLoadMethodAttributes (57ms) AwakeInstancesAfterBackupRestoration (12ms) Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log Asset Pipeline Refresh (id=48c2813587e5d4c279ba66eee1010396): Total: 5.708 seconds - 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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-OfficeGame 2026-10-28 19:06:52.610 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:06:52.614 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 110 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.228 ms Integration: 19.265 ms Integration of assets: 0.035 ms Thread Wait Time: -0.015 ms Total Operation Time: 23.513 ms Unloading 8496 unused Assets / (20.9 MB). Loaded Objects now: 9524. Memory consumption went from 331.6 MB to 310.7 MB. Total: 32.940333 ms (FindLiveObjects: 0.915375 ms CreateObjectMapping: 0.339917 ms MarkObjects: 13.782041 ms DeleteObjects: 17.710125 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) 2026-10-28 19:06:53.692 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:06:53.697 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Project] Loading completed in 14.304 seconds Project init time: 12.610 seconds Template init time: 0.000 seconds Package Manager init time: 0.506 seconds Asset Database init time: 2.433 seconds Global illumination init time: 0.004 seconds Assemblies load time: 1.478 seconds Unity extensions init time: 0.021 seconds Asset Database refresh time: 5.712 seconds Scene opening time: 1.164 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1793203613726,"processId":1201,"projectLoad":14.303837875000001,"projectInit":12.609810708,"templateInit":0.0,"packageManagerInit":0.505873333,"assetDatabaseInit":2.432922208,"globalIlluminationInit":0.004355708,"assembliesLoad":1.477983791,"unityExtensionsInit":0.021383416,"assetDatabaseRefresh":5.712388416,"sceneOpening":1.163671667} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1793203613726,"processId":1201,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"} Subscribe to USB device events Worker ready: AssetImportWorkerHW0 0 Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets GPU Resident Drawer created. Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.013s, timestamps: [14.320 - 14.333] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=a0294753744534fc6b4c932a13bf1a3d): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log [Worker0] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ba55066ccb78fbe5f5ce6ce86903be2a') in 0.105527 seconds Worker ready: AssetImportWorkerHW1 1 [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3ea3bab5fafb8e2bd218dc9cbec95502') in 0.445486667 seconds Loaded scene 'Library/Unused/904d83c9d6a694e0a803945d62f82eb2' Deserialize: 1.931 ms Integration: 3.713 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 5.650 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 796 unused Assets / (18.2 MB). Loaded Objects now: 12574. Memory consumption went from 487.6 MB to 469.4 MB. Total: 31.954042 ms (FindLiveObjects: 1.106166 ms CreateObjectMapping: 0.119875 ms MarkObjects: 22.746000 ms DeleteObjects: 7.820416 ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'dce11b626df4800e7cf5f38d9126119e') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5f66085f7db5bbf2e680af0986409d34 DependenciesID=86252f713092507cbe1aad7dd5f132bd StaticDependenciesID=01ea29dda67e7f48efd3d95c5cef4841 Asset Pipeline Refresh (id=8947c28b91b8f457885f5c319e6103c1): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 19:07:07.337 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:07:07.341 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '92b04c35f814fd0a46565f8a0240f7a7') in 0.086804667 seconds Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=d78024343b7e745f0bd6abc35c0e2731): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '54936a4a9c08f453efcd4011666ccccb') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5778e4b448b17e175145a8cc359da370 DependenciesID=fbc6e67083808ed889aca4a3520347f4 StaticDependenciesID=a8ac304b19911b31dc0d37ce88c97230 Asset Pipeline Refresh (id=9facc460ddca0437592fd7ee31643aa2): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3904233eb8c9860edffb943eb036fba5') in 0.053354166 seconds Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (0.9 KB). Loaded Objects now: 11557. Memory consumption went from 435.5 MB to 435.5 MB. Total: 49.274750 ms (FindLiveObjects: 2.951791 ms CreateObjectMapping: 0.501834 ms MarkObjects: 45.397750 ms DeleteObjects: 0.236875 ms) TrimDiskCacheJob: Current cache size 0mb [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=f3355af0c3a0a4a178adaf1e9a514274): Total: 0.357 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=324 ms Asset DB Callback time: managed=13 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.235ms Scan: 270.523ms Collect global state as custom dependencies: 0.855ms OnSourceAssetsModified: 0.267ms ProcessAssetsWithTransientArtifactChanges: 1.794ms CategorizeAssets: 26.596ms CompileScripts: 2.924ms ImportOutOfDateAssets: 1.232ms (0.160ms without children) ReloadNativeAssets: 0.112ms UnloadImportedAssets: 0.073ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.511ms ImportSchedulerStart: 0.375ms PostProcessAllAssets: 25.275ms XRBuildSystem.XRAssetImported 10.918ms PostProcessCallbackCreateDeferredMaterials 0.638ms MonoPostProcessAllAssets: 13.565ms ConfigAssetsTracker.OnPostprocessAllAssets 9.670ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.609ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.592ms SyncVS.PostprocessSyncProject 0.326ms AssetPostprocessor.OnPostprocessAllAssets 0.268ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.199ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.190ms AssetChangedListener.OnPostprocessAllAssets 0.151ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.078ms PostAssetChangesProfiler: 4.038ms GatherAllCurrentPrimaryImportResultRevisions: 1.490ms PersistCurrentRevisions: 0.136ms Untracked: 18.090ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: b4067e559c4d4556a335b4c507f9702f - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6adb21f3df2954dd3039a134b96a9670') in 0.024417875 seconds ExitCode: 0 Duration: 2s262ms [ 747/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.09 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2447118 GPU Resident Drawer disposed. Thread 0x16ff37000 may have been prematurely finalized {length = 6, capacity = 6, bytes = 0xb0be8311caa0} Refreshing native plugins compatible for Editor in 4.09 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:07:46.445 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:07:46.449 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.744 seconds Domain Reload Profiling: 3414ms BeginReloadAssembly (1001ms) ExecutionOrderSort (4ms) DisableScriptedObjects (214ms) CreateAndSetChildDomain (411ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (576ms) LoadAssemblies (216ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (255ms) BuildScriptInfoCaches (226ms) ResolveRequiredComponents (20ms) FinalizeReload (1745ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (276ms) ProcessInitializeOnLoadAttributes (420ms) ProcessInitializeOnLoadMethodAttributes (103ms) AwakeInstancesAfterBackupRestoration (514ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=1696d68061994499192dc5dd37d4fbea): Total: 3.987 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2141 ms Asset DB Callback time: managed=95 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1745 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.051ms InvokePackagesCallback: 2.019ms ApplyChangesToAssetFolders: 0.347ms Collect global state as custom dependencies: 4.878ms ProcessAssetsWithTransientArtifactChanges: 6.253ms CategorizeAssets: 131.046ms CompileScripts: 2.640ms ImportOutOfDateAssets: 1762.865ms (1756.523ms without children) CollectScriptTypesHashes: 16.233ms ReloadNativeAssets: 1.457ms UnloadImportedAssets: 2.999ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.906ms ImportSchedulerStart: 0.919ms PostProcessAllAssets: 95.777ms MonoPostProcessAllAssets: 95.775ms SyncVS.PostprocessSyncProject 63.349ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.270ms ConfigAssetsTracker.OnPostprocessAllAssets 9.670ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.083ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.401ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.667ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.609ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.592ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.475ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms AssetPostprocessor.OnPostprocessAllAssets 0.268ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.209ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.199ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.190ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.156ms AssetChangedListener.OnPostprocessAllAssets 0.151ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.078ms GatherAllCurrentPrimaryImportResultRevisions: 0.467ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 11.602ms GenerateScriptTypeSerializationHashes: 21.304ms Untracked: 1962.080ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 7.43 ms, found 6 plugins. Asset Pipeline Refresh (id=aa33f22ba6d194197942bf9587517a35): Total: 0.146 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3ba2c11c675e6f24996c87af98fbffe8') in 0.352655083 seconds GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 4.90 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.367 seconds Domain Reload Profiling: 2156ms BeginReloadAssembly (451ms) DisableScriptedObjects (88ms) CreateAndSetChildDomain (158ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (276ms) LoadAssemblies (200ms) TypeCache.Refresh (10ms) AnalyzeDomain (19ms) ResolveRequiredComponents (15ms) FinalizeReload (1368ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (78ms) AwakeInstancesAfterBackupRestoration (457ms) Asset Pipeline Refresh (id=05460a221e91646b2a9ba94e56777950): Total: 2.546 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1555 ms Asset DB Callback time: managed=20 ms, native=1 ms Scripting: domain reloads=1, domain reload time=966 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.893ms ApplyChangesToAssetFolders: 0.478ms Collect global state as custom dependencies: 2.334ms ProcessAssetsWithTransientArtifactChanges: 0.386ms CategorizeAssets: 73.333ms CompileScripts: 1.696ms ImportOutOfDateAssets: 1378.434ms (1375.868ms without children) CollectScriptTypesHashes: 3.717ms ReloadNativeAssets: 1.102ms UnloadImportedAssets: 0.095ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.671ms ImportSchedulerStart: 0.682ms PostProcessAllAssets: 20.676ms MonoPostProcessAllAssets: 20.673ms BuilderAssetPostprocessor.OnPostprocessAllAssets 11.945ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 8.738ms AssetPostprocessor.OnPostprocessAllAssets 7.177ms AssetChangedListener.OnPostprocessAllAssets 4.268ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.827ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.181ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.067ms ConfigAssetsTracker.OnPostprocessAllAssets 1.754ms SyncVS.PostprocessSyncProject 1.597ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.529ms AssetReloadNotifier.OnPostprocessAllAssets 1.412ms TextAssetPostProcessor.OnPostprocessAllAssets 1.379ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.289ms AssetPathToTypes.OnPostprocessAllAssets 1.174ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.116ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.041ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.040ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.885ms PostProcessor.OnPostprocessAllAssets 0.779ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.747ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.737ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.533ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.493ms MaterialPostprocessor.OnPostprocessAllAssets 0.461ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.380ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.276ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.248ms ThemePostprocessor.OnPostprocessAllAssets 0.209ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.196ms SamplePostprocessor.OnPostprocessAllAssets 0.187ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms AssetEvents.OnPostprocessAllAssets 0.168ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.165ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.164ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.145ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.142ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.110ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.106ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.094ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.089ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms GatherAllCurrentPrimaryImportResultRevisions: 6.207ms UnloadStreamsBegin: 0.808ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.635ms GenerateScriptTypeSerializationHashes: 4.948ms Untracked: 1052.675ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.794 ms Integration: 661.157 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 662.957 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=de06e99c6118d460a9eed862ec5fe1d0): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 30.995 ms Integration: 36.705 ms Integration of assets: 2.277 ms Thread Wait Time: 162.771 ms Total Operation Time: 232.748 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 32.641 ms Integration: 3.845 ms Integration of assets: 0.018 ms Thread Wait Time: 251.147 ms Total Operation Time: 287.651 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 55.460 ms Integration: 14.198 ms Integration of assets: 0.042 ms Thread Wait Time: 303.588 ms Total Operation Time: 373.288 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Animator is not playing an AnimatorController UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:SetFloatID (int,single) UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42] Game object with animator is inactive UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Play (int,int,single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44] Can't call Animator.Update on inactive object UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Update (single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45] Thread 0x4104f3000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-741492223) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.977 ms Integration: 23.932 ms Integration of assets: 0.001 ms Thread Wait Time: 0.014 ms Total Operation Time: 24.923 ms Unloading 1067 unused Assets / (4.9 MB). Loaded Objects now: 11522. Memory consumption went from 0.51 GB to 0.50 GB. Total: 36.313708 ms (FindLiveObjects: 0.878625 ms CreateObjectMapping: 0.380750 ms MarkObjects: 33.657375 ms DeleteObjects: 1.225375 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.86 ms, found 6 plugins. Asset Pipeline Refresh (id=3cfc58e011d744a04b52df8300f06573): Total: 0.470 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=425 ms Asset DB Callback time: managed=18 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.390ms Scan: 360.118ms Collect global state as custom dependencies: 1.135ms OnSourceAssetsModified: 2.941ms CategorizeScriptCompilationAssets: 0.074ms ProcessAssetsWithTransientArtifactChanges: 2.255ms CategorizeAssets: 33.332ms CompileScripts: 5.628ms ImportOutOfDateAssets: 2.244ms (0.150ms without children) ReloadNativeAssets: 0.122ms UnloadImportedAssets: 0.095ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.536ms ImportSchedulerStart: 1.340ms PostProcessAllAssets: 28.983ms XRBuildSystem.XRAssetImported 10.936ms PostProcessCallbackCreateDeferredMaterials 1.166ms ObjectImages.AssetImported 0.069ms MonoPostProcessAllAssets: 15.436ms ConfigAssetsTracker.OnPostprocessAllAssets 10.453ms SyncVS.PostprocessSyncProject 0.678ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.631ms AssetChangedListener.OnPostprocessAllAssets 0.531ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.320ms AssetPostprocessor.OnPostprocessAllAssets 0.298ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.221ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.209ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.061ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.059ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.059ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 6.983ms GatherAllCurrentPrimaryImportResultRevisions: 0.694ms PersistCurrentRevisions: 0.139ms Untracked: 23.992ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s534ms [ 774/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.41 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x41a1d3000 may have been prematurely finalized Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5721850 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:10:40.018 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:10:40.022 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.832 seconds Domain Reload Profiling: 3787ms BeginReloadAssembly (1251ms) DisableScriptedObjects (160ms) CreateAndSetChildDomain (640ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (615ms) LoadAssemblies (328ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (259ms) BuildScriptInfoCaches (225ms) ResolveRequiredComponents (29ms) FinalizeReload (1835ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (266ms) ProcessInitializeOnLoadAttributes (446ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (584ms) Asset Pipeline Refresh (id=32e7c533e8b924dc78d1f5ded9bf71d4): Total: 4.215 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2079 ms Asset DB Callback time: managed=49 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2082 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.364ms ApplyChangesToAssetFolders: 2.414ms Collect global state as custom dependencies: 3.999ms ProcessAssetsWithTransientArtifactChanges: 4.806ms CategorizeAssets: 109.907ms CompileScripts: 1.821ms ImportOutOfDateAssets: 1850.601ms (1844.681ms without children) CollectScriptTypesHashes: 16.443ms ReloadNativeAssets: 3.425ms UnloadImportedAssets: 0.283ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.363ms ImportSchedulerStart: 0.509ms PostProcessAllAssets: 49.395ms MonoPostProcessAllAssets: 49.392ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.657ms ConfigAssetsTracker.OnPostprocessAllAssets 10.453ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.170ms SyncVS.PostprocessSyncProject 2.149ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.528ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.126ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.695ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.631ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.615ms AssetChangedListener.OnPostprocessAllAssets 0.531ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.492ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.320ms AssetPostprocessor.OnPostprocessAllAssets 0.298ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.285ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.225ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.221ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.209ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.179ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.138ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.061ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.059ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 2.051ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 8.821ms GenerateScriptTypeSerializationHashes: 14.118ms Untracked: 2168.273ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.12 ms, found 6 plugins. Asset Pipeline Refresh (id=100c58afc838642629e8721cc550a380): Total: 1.113 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=840 ms Asset DB Callback time: managed=245 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.372ms Scan: 426.249ms Collect global state as custom dependencies: 0.469ms OnSourceAssetsModified: 4.041ms CategorizeScriptCompilationAssets: 0.417ms ProcessAssetsWithTransientArtifactChanges: 1.649ms CategorizeAssets: 57.925ms CompileScripts: 6.016ms ImportOutOfDateAssets: 13.849ms (0.158ms without children) ReloadNativeAssets: 0.182ms UnloadImportedAssets: 0.250ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.710ms ImportSchedulerStart: 12.548ms PostProcessAllAssets: 250.840ms XRBuildSystem.XRAssetImported 3.928ms PostProcessCallbackCreateDeferredMaterials 1.768ms ObjectImages.AssetImported 0.057ms ShaderAssetModifiedCallback 0.051ms MonoPostProcessAllAssets: 241.738ms NugetAssetPostprocessor.OnPostprocessAllAssets 84.319ms BuilderAssetPostprocessor.OnPostprocessAllAssets 51.226ms AssetPostprocessor.OnPostprocessAllAssets 14.530ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.035ms AssetChangedListener.OnPostprocessAllAssets 9.935ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.860ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.548ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.099ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.565ms PostProcessor.OnPostprocessAllAssets 3.292ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.245ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.336ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.322ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.131ms MaterialPostprocessor.OnPostprocessAllAssets 2.105ms AssetReloadNotifier.OnPostprocessAllAssets 1.997ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.845ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.271ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.144ms SyncVS.PostprocessSyncProject 1.098ms TextAssetPostProcessor.OnPostprocessAllAssets 1.074ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.010ms AssetEvents.OnPostprocessAllAssets 0.854ms ConfigAssetsTracker.OnPostprocessAllAssets 0.851ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.843ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.823ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.764ms ThemePostprocessor.OnPostprocessAllAssets 0.566ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.551ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.418ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.363ms AssetPathToTypes.OnPostprocessAllAssets 0.273ms SamplePostprocessor.OnPostprocessAllAssets 0.237ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.203ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.181ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.145ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.143ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.107ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.091ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.065ms AssetProcessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 11.030ms GatherAllCurrentPrimaryImportResultRevisions: 3.487ms PersistCurrentRevisions: 0.138ms Untracked: 336.155ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.06 ms, found 6 plugins. Asset Pipeline Refresh (id=0cc45811dfe6d46b0b0257577a79d5ec): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) ExitCode: 0 Duration: 2s402ms [ 877/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.30 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3301745 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:10:52.534 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:10:52.539 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.809 seconds Domain Reload Profiling: 3599ms BeginReloadAssembly (948ms) DisableScriptedObjects (197ms) CreateAndSetChildDomain (371ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (739ms) LoadAssemblies (394ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (260ms) BuildScriptInfoCaches (226ms) ResolveRequiredComponents (24ms) FinalizeReload (1810ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (259ms) ProcessInitializeOnLoadAttributes (452ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (506ms) Asset Pipeline Refresh (id=1c70dc3d4202347d69eff08204641788): Total: 4.061 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2069 ms Asset DB Callback time: managed=35 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1953 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.553ms ApplyChangesToAssetFolders: 0.472ms Collect global state as custom dependencies: 1.980ms ProcessAssetsWithTransientArtifactChanges: 6.180ms CategorizeAssets: 100.013ms CompileScripts: 1.509ms ImportOutOfDateAssets: 1821.935ms (1816.688ms without children) CollectScriptTypesHashes: 10.646ms ReloadNativeAssets: 3.294ms UnloadImportedAssets: 0.164ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms ImportSchedulerStart: 0.801ms PostProcessAllAssets: 35.110ms MonoPostProcessAllAssets: 35.108ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.298ms ConfigAssetsTracker.OnPostprocessAllAssets 6.170ms SyncVS.PostprocessSyncProject 2.016ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.959ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.868ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.375ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.438ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.434ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.399ms AssetChangedListener.OnPostprocessAllAssets 0.274ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.229ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.208ms AssetPostprocessor.OnPostprocessAllAssets 0.199ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.181ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.172ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.124ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.122ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.112ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.086ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 2.839ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 6.323ms GenerateScriptTypeSerializationHashes: 11.761ms Untracked: 2076.890ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.027 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=c6347c932492c479b8a8a263f544c33b): Total: 0.093 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.397 seconds Domain Reload Profiling: 2377ms BeginReloadAssembly (650ms) DisableScriptedObjects (82ms) CreateAndSetChildDomain (275ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (266ms) LoadAssemblies (233ms) TypeCache.Refresh (9ms) AnalyzeDomain (17ms) ResolveRequiredComponents (14ms) FinalizeReload (1398ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (348ms) ProcessInitializeOnLoadMethodAttributes (77ms) AwakeInstancesAfterBackupRestoration (480ms) Asset Pipeline Refresh (id=ae6404e6243844a31b738db5ed742fcf): Total: 2.612 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1536 ms Asset DB Callback time: managed=21 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1049 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.878ms ApplyChangesToAssetFolders: 0.218ms Collect global state as custom dependencies: 1.347ms ProcessAssetsWithTransientArtifactChanges: 0.411ms CategorizeAssets: 66.642ms CompileScripts: 3.211ms ImportOutOfDateAssets: 1404.102ms (1401.756ms without children) CollectScriptTypesHashes: 1.777ms ReloadNativeAssets: 1.205ms UnloadImportedAssets: 0.098ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms ImportSchedulerStart: 0.346ms PostProcessAllAssets: 21.880ms MonoPostProcessAllAssets: 21.876ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.344ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.822ms AssetChangedListener.OnPostprocessAllAssets 3.990ms AssetPostprocessor.OnPostprocessAllAssets 3.257ms ConfigAssetsTracker.OnPostprocessAllAssets 3.049ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.365ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.870ms SyncVS.PostprocessSyncProject 1.625ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.519ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.406ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.290ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.121ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.035ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.876ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.769ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.747ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.545ms MaterialPostprocessor.OnPostprocessAllAssets 0.428ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.354ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.286ms TextAssetPostProcessor.OnPostprocessAllAssets 0.285ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.282ms PostProcessor.OnPostprocessAllAssets 0.278ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.258ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.253ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.227ms AssetPathToTypes.OnPostprocessAllAssets 0.225ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.205ms SamplePostprocessor.OnPostprocessAllAssets 0.195ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.177ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms AssetEvents.OnPostprocessAllAssets 0.150ms ThemePostprocessor.OnPostprocessAllAssets 0.145ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.143ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.131ms AssetReloadNotifier.OnPostprocessAllAssets 0.106ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.099ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.094ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.093ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.079ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.071ms GatherAllCurrentPrimaryImportResultRevisions: 0.463ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.575ms GenerateScriptTypeSerializationHashes: 4.709ms Untracked: 1109.315ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.309 ms Integration: 659.183 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 660.496 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=5deeb38f2e6854ef0b992504abb8b6d8): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 40.196 ms Integration: 21.338 ms Integration of assets: 0.686 ms Thread Wait Time: 95.114 ms Total Operation Time: 157.334 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 16.940 ms Integration: 5.774 ms Integration of assets: 0.006 ms Thread Wait Time: 191.034 ms Total Operation Time: 213.753 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 40.465 ms Integration: 19.257 ms Integration of assets: 0.036 ms Thread Wait Time: 240.890 ms Total Operation Time: 300.648 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Animator is not playing an AnimatorController UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:SetFloatID (int,single) UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42] Game object with animator is inactive UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Play (int,int,single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44] Can't call Animator.Update on inactive object UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Update (single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45] Asset Pipeline Refresh (id=32b7c7114c4f54585b0c4435441a9656): Total: 0.291 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Thread 0x4104f3000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (369694020) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.425 ms Integration: 19.524 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 20.960 ms Unloading 1570 unused Assets / (4.8 MB). Loaded Objects now: 11093. Memory consumption went from 0.58 GB to 0.58 GB. Total: 41.388417 ms (FindLiveObjects: 1.092667 ms CreateObjectMapping: 0.347000 ms MarkObjects: 37.408291 ms DeleteObjects: 2.372375 ms) [Licensing::Client] Successfully resolved entitlement details MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Animator.get_applyRootMotion () [0x00006] in :0 at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.ReturnToSnapshot () [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:50 at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.Simulate (System.Func`3[T1,T2,TResult] action, System.Threading.CancellationToken ctx) [0x0019f] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:99 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Actions.HoloCopy.d__17:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:102) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) GPU Resident Drawer created. 2026-10-28 19:12:12.599 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Worker0] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '51a661cf5f2dc074c8b9663e5404de15') in 0.119554917 seconds Importing 'GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop' with importer (DefaultImporter) Imported 'GUID: 2bcc3f5ec004d41e4a28fb5b83193c08' -> (Import Result ID: '6a3e7fd5fa97d623aad5112990363019') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=c2cc05c9477c2f3a231d8232b81ff135 DependenciesID=3aa39a825c75beaac150e06bc29dcecb StaticDependenciesID=3b0dbf9ac87beaff7e50c8f4f634af84 Asset Pipeline Refresh (id=c0c0f43b2df86472ba5f57c7a9fd86b8): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker1] Imported GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop - Importer: PreviewImporter -> (ImportResultId: '7f160159e3b6eb2a1d2719937ef45bd1') in 0.024724875 seconds [Worker0] Imported GUID: 2bcc3f5ec004d41e4a28fb5b83193c08 - Path: Assets/OfficeGame/Battle/HoloCop - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b16e924d101bbe99528ad31a6ff17c38') in 0.021313417 seconds 2026-10-28 19:12:33.751 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:13:10.487 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:13:10.491 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter) Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: '15db104c739104fcca93e44ec484c397') in 0.007 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=3ea8cbe33dd2dcc6a6350fc6630a8ee8 StaticDependenciesID=92022dc24609f210d946704faa997b53 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.66 ms, found 6 plugins. Asset Pipeline Refresh (id=3a6c9d4fecff34641b6a49db974e0724): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter) Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: '9842e313f36baea4384e397477c12aa5') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=6d839163026e453d53625b8e6fbd946c StaticDependenciesID=a45eec967aebbda6b1be4b9bcc7176ab Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=1b7740fae44a8491cb03fb58bc7e9612): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2593f2671afc88ccbc484fd2d680d567') in 0.062219958 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Asset Pipeline Refresh (id=d341b8fe86b8748a589fb96e1ca66e9f): Total: 0.340 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=337 ms Asset DB Callback time: managed=0 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1913, non-scripts=3242 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.178ms InvokePackagesCallback: 1.961ms ApplyChangesToAssetFolders: 0.158ms Scan: 327.295ms Collect global state as custom dependencies: 0.504ms GatherAllCurrentPrimaryImportResultRevisions: 0.563ms UnloadStreamsBegin: 7.576ms UnloadStreamsEnd: 0.065ms Untracked: 1.500ms 2026-10-28 19:14:08.791 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:14:08.795 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter) Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: 'd3042306245dfad1c5882438b8b747b0') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=fc21cd2b39fa9184eea568a6286d58c8 StaticDependenciesID=9e5b2539626ceef267d704b14526c3e6 Refreshing native plugins compatible for Editor in 4.36 ms, found 6 plugins. Asset Pipeline Refresh (id=c0e4cc9c0dfc045a580a6b9eac648c3d): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '89fba0fe53de13b0d6b8a95b2431f8f6') in 0.14286875 seconds 2026-10-28 19:14:11.877 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=3ce0942a677e1422aa588a93335f477a): Total: 0.417 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=411 ms Asset DB Callback time: managed=0 ms, native=5 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1913, non-scripts=3242 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.155ms InvokePackagesCallback: 4.656ms ApplyChangesToAssetFolders: 0.316ms Scan: 400.255ms Collect global state as custom dependencies: 2.613ms GatherAllCurrentPrimaryImportResultRevisions: 0.797ms UnloadStreamsBegin: 2.479ms UnloadStreamsEnd: 0.071ms Untracked: 4.946ms 2026-10-28 19:15:31.180 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader' with importer (ShaderImporter) Imported 'GUID: 93f4bcd58b74245ffaa7216d59c44570' -> (Import Result ID: 'a88cc14dd98c194203414a4b948cf7e9') in 0.045 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9f6fa54b8d74a8c75f8eed19d9ba7608 DependenciesID=4109a87fc9182927924a08097bbbeb38 StaticDependenciesID=50d89494adc817797b37ee2794a0fea1 Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 4.70 ms, found 6 plugins. Asset Pipeline Refresh (id=841bca716c90c4ad4b774f9044fa5964): Total: 1.774 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=323 ms Asset DB Callback time: managed=944 ms, native=505 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1913, non-scripts=3243 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.164ms Scan: 148.172ms Collect global state as custom dependencies: 0.222ms OnSourceAssetsModified: 1.730ms CategorizeScriptCompilationAssets: 0.155ms ProcessAssetsWithTransientArtifactChanges: 0.278ms CategorizeAssets: 108.904ms ImportOutOfDateAssets: 50.035ms (0.162ms without children) ImportManagerImport: 47.548ms (0.750ms without children) ReloadNativeAssets: 0.072ms UnloadImportedAssets: 0.079ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.484ms InitializingProgressBar: 0.262ms ImportSchedulerStart: 1.428ms PostProcessAllAssets: 1430.736ms ShaderAssetModifiedCallback 486.857ms XRBuildSystem.XRAssetImported 0.486ms PostProcessCallbackCreateDeferredMaterials 0.203ms AssemblyValidation.PostprocessAllAssets 0.134ms MonoPostProcessAllAssets: 941.875ms SyncVS.PostprocessSyncProject 935.580ms ConfigAssetsTracker.OnPostprocessAllAssets 2.894ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.499ms AssetPostprocessor.OnPostprocessAllAssets 0.354ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.240ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.218ms AssetReloadNotifier.OnPostprocessAllAssets 0.214ms AssetChangedListener.OnPostprocessAllAssets 0.188ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.184ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.165ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.080ms PostAssetChangesProfiler: 17.838ms GatherAllCurrentPrimaryImportResultRevisions: 0.550ms PersistCurrentRevisions: 0.162ms Untracked: 15.205ms [Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c1a287c8c630530c00df156604b53341') in 0.055778041 seconds [Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: PreviewImporter -> (ImportResultId: '9644b9fba0dcf9615c8780d9328705d1') in 0.055397125 seconds 2026-10-28 19:15:43.531 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:15:44.907 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter) Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: 'fdf08e992e449af7e4e743a6679f3ce1') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=4fe03036a74aa279beb16d129a44cfe0 StaticDependenciesID=1039a8c1f3a52fb72bd19d111ffcf935 Refreshing native plugins compatible for Editor in 4.77 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.34 ms. Asset Pipeline Refresh (id=c897137b0fda14746a373085fa2296cc): Total: 0.105 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter) Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: 'd3042306245dfad1c5882438b8b747b0') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=fc21cd2b39fa9184eea568a6286d58c8 StaticDependenciesID=9e5b2539626ceef267d704b14526c3e6 Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter) Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: '0d331ccbba6652ff431b77ec0ba3be72') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=8b8dce61fa0ee97405b382bd90a2286a StaticDependenciesID=d32b1d812908b333eaa85c0f6ec56c24 Asset Pipeline Refresh (id=924251f5a3b1b4305b1e720ca755e994): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e1b9d8903703f044217fba5b6d5e332a') in 0.022906916 seconds Asset Pipeline Refresh (id=cd36ff725c6ed4d31a2a82bee6ace76d): Total: 0.232 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=e182ea2c8696049a0ab43ab382e49166): Total: 0.172 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Curl error 42: Callback aborted Asset Pipeline Refresh (id=3f80fd840ad8c477886ba1c5ee7a1c3a): Total: 0.384 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=375 ms Asset DB Callback time: managed=0 ms, native=6 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1913, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.337ms InvokePackagesCallback: 6.322ms ApplyChangesToAssetFolders: 0.331ms Scan: 366.776ms Collect global state as custom dependencies: 2.499ms GatherAllCurrentPrimaryImportResultRevisions: 1.167ms UnloadStreamsBegin: 0.130ms UnloadStreamsEnd: 0.294ms Untracked: 5.610ms Importing 'GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader' with importer (ShaderImporter) Imported 'GUID: 93f4bcd58b74245ffaa7216d59c44570' -> (Import Result ID: '41163a893472adb180efab65d3639dc6') in 0.045 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1f224f161ba557679723c56066d5c390 DependenciesID=b13c087606144df7000c104fcab95e9a StaticDependenciesID=9a0f24be3cd38f4dfe68a4b522066d92 Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.23 ms, found 6 plugins. Preloading 1 native plugins for Editor in 4.42 ms. Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds Asset Pipeline Refresh (id=6af90b536990b4aa9a6fbc24edbde736): Total: 0.730 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=348 ms Asset DB Callback time: managed=35 ms, native=344 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1913, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.221ms Scan: 130.611ms Collect global state as custom dependencies: 0.228ms OnSourceAssetsModified: 4.273ms CategorizeScriptCompilationAssets: 0.309ms ProcessAssetsWithTransientArtifactChanges: 0.945ms CategorizeAssets: 129.235ms ImportOutOfDateAssets: 60.533ms (0.133ms without children) ImportManagerImport: 50.325ms (0.431ms without children) UpdateCategorizedAssets: 0.143ms ReloadNativeAssets: 0.262ms UnloadImportedAssets: 5.734ms ReloadImportedAssets: 1.999ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.516ms InitializingProgressBar: 0.273ms ImportSchedulerStart: 3.290ms PostProcessAllAssets: 322.979ms ShaderAssetModifiedCallback 289.138ms XRBuildSystem.XRAssetImported 0.633ms AssemblyValidation.PostprocessAllAssets 0.180ms PostProcessCallbackCreateDeferredMaterials 0.148ms MonoPostProcessAllAssets: 31.304ms SyncVS.PostprocessSyncProject 14.722ms ConfigAssetsTracker.OnPostprocessAllAssets 7.229ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.191ms AssetPostprocessor.OnPostprocessAllAssets 0.952ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.686ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.567ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.557ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.258ms AssetChangedListener.OnPostprocessAllAssets 0.244ms AssetReloadNotifier.OnPostprocessAllAssets 0.224ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.198ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.114ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 53.704ms GatherAllCurrentPrimaryImportResultRevisions: 0.585ms UnloadStreamsBegin: 0.137ms PersistCurrentRevisions: 0.211ms Untracked: 25.921ms [Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: PreviewImporter -> (ImportResultId: 'e6a444e4a2e427e286c0da1418fcee3b') in 0.07689975 seconds [Worker0] Imported GUID: 93f4bcd58b74245ffaa7216d59c44570 - Path: Assets/OfficeGame/Battle/PlayerStuff/Marker.shader - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '31a9a70cc6154f14dd50e96f64d94ea9') in 0.033767125 seconds Asset Pipeline Refresh (id=5c3ff571e2ed54ff99c587023687cb87): Total: 0.172 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=258242a9159da4b7baebe3745553b8af): Total: 0.108 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Loaded scene 'Library/Unused/4e66528517a354195855bb1126637bc4' Deserialize: 4.202 ms Integration: 0.440 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 4.646 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 768 unused Assets / (28.3 MB). Loaded Objects now: 11441. Memory consumption went from 0.67 GB to 0.64 GB. Total: 131.359291 ms (FindLiveObjects: 6.213084 ms CreateObjectMapping: 0.871042 ms MarkObjects: 58.491291 ms DeleteObjects: 65.607667 ms) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'f60343156f72d45024a5f204730813dc') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=79927af54d34668ac7f999276f58c8b4 DependenciesID=474dd75b61dc771da3406a677f7e94c2 StaticDependenciesID=b22a8901872002b4d2f794e402202c32 Asset Pipeline Refresh (id=e5155ba008b324ca39817231a3bc4b38): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 19:18:15.649 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:18:15.652 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Worker0] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7f22255aac05a7f7f93f1ca09196b327') in 0.138518458 seconds Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 28 unused Assets / (15.7 KB). Loaded Objects now: 11405. Memory consumption went from 0.61 GB to 0.61 GB. Total: 41.941166 ms (FindLiveObjects: 0.957792 ms CreateObjectMapping: 0.100667 ms MarkObjects: 40.641083 ms DeleteObjects: 0.074750 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Importing 'GUID: 527881ac6276480fa4c734f16ca1d2fc - Path: Assets/Code/OfficeGame/BattleMode/Marker' with importer (DefaultImporter) Imported 'GUID: 527881ac6276480fa4c734f16ca1d2fc' -> (Import Result ID: '0277a181b148d36f54536bfbecb7b73c') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=32dc8f92341b710fa78413ccc7ed293d DependenciesID=93d8c27c8476101764bdce82258ac890 StaticDependenciesID=06d71545bb0707ad326794fd6cfbb3a8 [Licensing::Client] Successfully resolved entitlement details Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 4.12 ms, found 6 plugins. Asset Pipeline Refresh (id=5a6de2bc8cc284ac48f4d30d508efdd7): Total: 8.088 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2822 ms Asset DB Callback time: managed=5123 ms, native=130 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=2, changed=2, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 81.021ms Scan: 2199.755ms Collect global state as custom dependencies: 1.345ms OnSourceAssetsModified: 0.420ms CategorizeScriptCompilationAssets: 0.975ms ProcessAssetsWithTransientArtifactChanges: 4.393ms CategorizeAssets: 67.029ms CompileScripts: 9.573ms ImportOutOfDateAssets: 29.768ms (0.898ms without children) ImportManagerImport: 24.843ms (2.731ms without children) UpdateCategorizedAssets: 0.052ms ReloadNativeAssets: 0.243ms UnloadImportedAssets: 0.811ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.105ms ImportSchedulerStart: 0.844ms PostProcessAllAssets: 5214.606ms PostProcessCallbackCreateDeferredMaterials 86.880ms XRBuildSystem.XRAssetImported 25.343ms PostprocessAssetsUpdateCachedIcon 2.026ms VersionControlSettings.HiddenFilePostprocess 0.088ms ShaderAssetModifiedCallback 0.062ms MonoPostProcessAllAssets: 5099.377ms SyncVS.PostprocessSyncProject 5069.657ms ConfigAssetsTracker.OnPostprocessAllAssets 14.809ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.862ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.610ms AssetPostprocessor.OnPostprocessAllAssets 0.609ms AssetChangedListener.OnPostprocessAllAssets 0.570ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.506ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.395ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.342ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.253ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.231ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.200ms AssetReloadNotifier.OnPostprocessAllAssets 0.174ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.143ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.123ms PostProcessor.OnPostprocessAllAssets 0.109ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.109ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.106ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.102ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.099ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.094ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.085ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.084ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.073ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.059ms MaterialPostprocessor.OnPostprocessAllAssets 0.057ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.056ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.053ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 39.591ms GatherAllCurrentPrimaryImportResultRevisions: 0.920ms UnloadStreamsBegin: 0.060ms PersistCurrentRevisions: 0.456ms Untracked: 435.679ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 4 Duration: 0s950ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json *** Tundra requires additional run (0.62 seconds), 0 items updated, 10 evaluated [Worker0] Imported GUID: c9056d229a6741f299714db3e799785b - Path: Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1bfc2ad990bb11f9230075162e75359f') in 0.259983083 seconds [Worker1] Imported GUID: 527881ac6276480fa4c734f16ca1d2fc - Path: Assets/Code/OfficeGame/BattleMode/Marker - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7fb282f9867fe336fdb9e683560d6a60') in 0.59619175 seconds ExitCode: 0 Duration: 2s588ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s92ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.05 seconds), 10 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3229841 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44a6bf000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 4.33 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:20:12.498 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:20:12.503 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.975 seconds Domain Reload Profiling: 6851ms BeginReloadAssembly (2353ms) ExecutionOrderSort (49ms) DisableScriptedObjects (273ms) CreateAndSetChildDomain (1143ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (1392ms) LoadAssemblies (935ms) TypeCache.Refresh (103ms) TypeCache.ScanAssembly (13ms) AnalyzeDomain (401ms) BuildScriptInfoCaches (356ms) ResolveRequiredComponents (34ms) FinalizeReload (2975ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (19ms) BeforeProcessingInitializeOnLoad (658ms) ProcessInitializeOnLoadAttributes (600ms) ProcessInitializeOnLoadMethodAttributes (197ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (834ms) Asset Pipeline Refresh (id=5514e59852e4d4d26a767f26ed3dd06f): Total: 7.538 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3374 ms Asset DB Callback time: managed=104 ms, native=11 ms Scripting: domain reloads=1, domain reload time=4044 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.799ms ApplyChangesToAssetFolders: 0.920ms Collect global state as custom dependencies: 10.612ms ProcessAssetsWithTransientArtifactChanges: 14.514ms CategorizeAssets: 163.720ms CompileScripts: 1.753ms ImportOutOfDateAssets: 2994.396ms (2987.693ms without children) CollectScriptTypesHashes: 15.378ms ReloadNativeAssets: 1.967ms UnloadImportedAssets: 0.335ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.927ms ImportSchedulerStart: 1.991ms PostProcessAllAssets: 107.030ms PostProcessCallbackCreateDeferredMaterials 0.420ms XRBuildSystem.XRAssetImported 0.328ms PostprocessAssetsUpdateCachedIcon 0.131ms MonoPostProcessAllAssets: 104.936ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.945ms NugetAssetPostprocessor.OnPostprocessAllAssets 17.447ms AssetPostprocessor.OnPostprocessAllAssets 9.494ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.091ms AssetChangedListener.OnPostprocessAllAssets 6.730ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.267ms SyncVS.PostprocessSyncProject 2.762ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.420ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.117ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.610ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.583ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.535ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.084ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.871ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.859ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.740ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.676ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.639ms MaterialPostprocessor.OnPostprocessAllAssets 0.611ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.609ms AssetEvents.OnPostprocessAllAssets 0.500ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.487ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.478ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.477ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.336ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.329ms TextAssetPostProcessor.OnPostprocessAllAssets 0.322ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.311ms PostProcessor.OnPostprocessAllAssets 0.298ms SamplePostprocessor.OnPostprocessAllAssets 0.278ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.245ms AssetPathToTypes.OnPostprocessAllAssets 0.230ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.229ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.226ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.203ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.198ms AssetReloadNotifier.OnPostprocessAllAssets 0.195ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.169ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.151ms ThemePostprocessor.OnPostprocessAllAssets 0.151ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.127ms ConfigAssetsTracker.OnPostprocessAllAssets 0.118ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms AssetProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 8.405ms GatherAllCurrentPrimaryImportResultRevisions: 0.881ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.956ms GenerateScriptTypeSerializationHashes: 7.728ms Untracked: 4215.554ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=5058d5e9aefee40e084a7de923057fe6): Total: 0.463 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=460 ms Asset DB Callback time: managed=0 ms, native=1 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.070ms InvokePackagesCallback: 1.955ms ApplyChangesToAssetFolders: 0.239ms Scan: 445.341ms Collect global state as custom dependencies: 0.843ms GatherAllCurrentPrimaryImportResultRevisions: 8.402ms UnloadStreamsEnd: 0.144ms Untracked: 6.144ms [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.015464s Refreshing native plugins compatible for Editor in 16.71 ms, found 6 plugins. Asset Pipeline Refresh (id=ee764356a96554816a602d0f76546aca): Total: 0.581 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=409 ms Asset DB Callback time: managed=121 ms, native=33 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.618ms Scan: 202.993ms Collect global state as custom dependencies: 0.612ms OnSourceAssetsModified: 35.963ms CategorizeScriptCompilationAssets: 0.198ms ProcessAssetsWithTransientArtifactChanges: 7.309ms CategorizeAssets: 59.253ms CompileScripts: 15.510ms ImportOutOfDateAssets: 5.910ms (0.440ms without children) ReloadNativeAssets: 0.221ms UnloadImportedAssets: 0.184ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.167ms ImportSchedulerStart: 3.897ms PostProcessAllAssets: 90.337ms XRBuildSystem.XRAssetImported 1.520ms PostProcessCallbackCreateDeferredMaterials 1.287ms MonoPostProcessAllAssets: 85.742ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 19.882ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 19.317ms SyncVS.PostprocessSyncProject 7.207ms AssetChangedListener.OnPostprocessAllAssets 6.445ms AssetPostprocessor.OnPostprocessAllAssets 5.257ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.880ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.870ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.535ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.493ms TextAssetPostProcessor.OnPostprocessAllAssets 1.375ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.355ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.288ms AssetDatabaseCallbacks.OnPostprocessAllAssets 1.270ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.009ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.172ms PostProcessor.OnPostprocessAllAssets 0.122ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.117ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.110ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.106ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.094ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.092ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.090ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.081ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms MaterialPostprocessor.OnPostprocessAllAssets 0.057ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 29.161ms GatherAllCurrentPrimaryImportResultRevisions: 14.330ms PersistCurrentRevisions: 0.137ms Untracked: 117.181ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.032 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=4fb5c77c58c6847baa4bb79b6c40913a): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) ExitCode: 3 Duration: 1s423ms [ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration *** Tundra build failed (1.31 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(10,5): error CS1519: Invalid token '}' in class, record, struct, or interface member declaration Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3647509 Asset Pipeline Refresh (id=367ea04586bca4058a8bec5d93ff45ba): Total: 0.151 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.15 ms, found 6 plugins. Preloading 1 native plugins for Editor in 6.02 ms. Asset Pipeline Refresh (id=2773bb81f7de2446dbbead26bfdf36a7): Total: 0.294 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s364ms [ 800/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1772082 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:21:11.817 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:21:11.820 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.839 seconds Domain Reload Profiling: 3899ms BeginReloadAssembly (1150ms) DisableScriptedObjects (214ms) CreateAndSetChildDomain (314ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (818ms) LoadAssemblies (697ms) TypeCache.Refresh (31ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (230ms) BuildScriptInfoCaches (198ms) ResolveRequiredComponents (19ms) FinalizeReload (1840ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (382ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (92ms) AwakeInstancesAfterBackupRestoration (534ms) Asset Pipeline Refresh (id=0441bf75532e9475abf4386838aaa8ba): Total: 4.419 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2104 ms Asset DB Callback time: managed=29 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2282 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.380ms ApplyChangesToAssetFolders: 0.614ms Collect global state as custom dependencies: 2.130ms ProcessAssetsWithTransientArtifactChanges: 3.986ms CategorizeAssets: 89.238ms CompileScripts: 1.635ms ImportOutOfDateAssets: 1848.052ms (1845.267ms without children) CollectScriptTypesHashes: 10.237ms ReloadNativeAssets: 1.390ms UnloadImportedAssets: 0.174ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.747ms ImportSchedulerStart: 0.381ms PostProcessAllAssets: 29.378ms MonoPostProcessAllAssets: 29.376ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.530ms ConfigAssetsTracker.OnPostprocessAllAssets 7.394ms SyncVS.PostprocessSyncProject 2.689ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.990ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.768ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.203ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.063ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.654ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.477ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.452ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.406ms AssetPostprocessor.OnPostprocessAllAssets 0.281ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.223ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.218ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.203ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.196ms AssetChangedListener.OnPostprocessAllAssets 0.187ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.170ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.134ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.082ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.057ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 1.547ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.617ms GenerateScriptTypeSerializationHashes: 6.394ms Untracked: 2429.075ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=17556c5b0318b4b3cb94823a78ea6228): Total: 0.072 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Curl error 42: Callback aborted Asset Pipeline Refresh (id=ca49d66fa1af541a5b807a52a8bfd9ba): Total: 0.398 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=393 ms Asset DB Callback time: managed=0 ms, native=3 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 2.449ms ApplyChangesToAssetFolders: 2.587ms Scan: 386.672ms Collect global state as custom dependencies: 0.247ms GatherAllCurrentPrimaryImportResultRevisions: 1.698ms UnloadStreamsEnd: 0.101ms Untracked: 4.100ms Asset Pipeline Refresh (id=8c623710c1818486a82572331fd8ee42): Total: 0.139 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) 2026-10-28 19:22:01.364 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:22:01.367 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=90420dc736b4c4540be11b4c367fc7c7): Total: 0.126 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=5d4bbbbe0bc31489b9de8d5e74d82498): Total: 0.183 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Curl error 42: Callback aborted Asset Pipeline Refresh (id=fca49168c6d094e54b96ab2c0f3d755a): Total: 0.208 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=eb09801b5634f410a8154c2806682b3c): Total: 0.158 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f2a6f6023d70b4ab3ac0fd794aa5feee): Total: 0.143 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8e17a34264c6047dcaeac4d133585f8e): Total: 1.639 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1638 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.095ms ApplyChangesToAssetFolders: 1.686ms Scan: 1349.447ms Collect global state as custom dependencies: 1.612ms GatherAllCurrentPrimaryImportResultRevisions: 60.963ms UnloadStreamsEnd: 0.128ms Untracked: 224.937ms [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.018573s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.11 ms, found 6 plugins. Asset Pipeline Refresh (id=e6a74ff4e680145cc8c2932f20db8cf7): Total: 2.789 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1851 ms Asset DB Callback time: managed=876 ms, native=41 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=19 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.733ms ApplyChangesToAssetFolders: 0.533ms Scan: 524.702ms Collect global state as custom dependencies: 4.534ms OnSourceAssetsModified: 58.765ms CategorizeScriptCompilationAssets: 1.738ms ProcessAssetsWithTransientArtifactChanges: 21.916ms CategorizeAssets: 260.820ms CompileScripts: 18.632ms ImportOutOfDateAssets: 85.414ms (64.189ms without children) ReloadNativeAssets: 1.290ms UnloadImportedAssets: 0.962ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.596ms ImportSchedulerStart: 16.373ms PostProcessAllAssets: 839.601ms XRBuildSystem.XRAssetImported 6.520ms PostProcessCallbackCreateDeferredMaterials 3.873ms ShaderAssetModifiedCallback 0.846ms UnityScenesPostprocess 0.635ms WindowTitlePostprocess 0.156ms MonoPostProcessAllAssets: 820.284ms ConfigAssetsTracker.OnPostprocessAllAssets 755.395ms SyncVS.PostprocessSyncProject 22.181ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.680ms AssetChangedListener.OnPostprocessAllAssets 5.265ms NugetAssetPostprocessor.OnPostprocessAllAssets 4.594ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.977ms AssetPostprocessor.OnPostprocessAllAssets 2.659ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.081ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.255ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.016ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.954ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.953ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.676ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.639ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.579ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.508ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.482ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.451ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.445ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.410ms AssetProcessor.OnPostprocessAllAssets 0.394ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.323ms AssetReloadNotifier.OnPostprocessAllAssets 0.315ms SamplePostprocessor.OnPostprocessAllAssets 0.289ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.228ms ThemePostprocessor.OnPostprocessAllAssets 0.168ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.105ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.089ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.083ms PostProcessor.OnPostprocessAllAssets 0.074ms MaterialPostprocessor.OnPostprocessAllAssets 0.067ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.064ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 19.436ms GatherAllCurrentPrimaryImportResultRevisions: 3.423ms PersistCurrentRevisions: 0.318ms Untracked: 948.633ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s994ms [ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" 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"Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected *** Tundra build failed (0.78 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(11,41): error CS1002: ; expected Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2637382 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.24 ms, found 6 plugins. Asset Pipeline Refresh (id=9c2706a3103f5475294ba00771151cea): Total: 0.209 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s789ms [ 740/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" 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"Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" 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"Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (0.74 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(9,30): error CS0246: The type or namespace name 'SingleConfig<>' could not be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2139012 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=8ddf7039c626148108d2b8be3aeb931b): Total: 0.146 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c735b81ed977f4ef092dc3e9a90dd767): Total: 0.159 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Asset Pipeline Refresh (id=3a391f4267e8c41f2af168147b893ce4): Total: 0.133 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=6d469577a032d48e3b021f014015722d): Total: 0.104 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0880e2ae0c997401a83f324e6c53ae9d): Total: 0.094 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.07 ms, found 6 plugins. Asset Pipeline Refresh (id=9661c58ed606c40bea44438e3c793d6a): Total: 0.232 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s920ms [ 869/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.86 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2602630 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:26:32.283 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:26:32.286 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - 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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=aa94be5944b354e42a8eefa6f6182fda): Total: 0.177 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.030020s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.10 ms, found 6 plugins. Asset Pipeline Refresh (id=397d48d2d92f844b993154b2a61dc1c5): Total: 1.882 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1073 ms Asset DB Callback time: managed=613 ms, native=164 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=31 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.433ms ApplyChangesToAssetFolders: 1.681ms Scan: 536.552ms Collect global state as custom dependencies: 5.017ms OnSourceAssetsModified: 30.391ms CategorizeScriptCompilationAssets: 2.184ms ProcessAssetsWithTransientArtifactChanges: 11.341ms CategorizeAssets: 259.754ms CompileScripts: 30.564ms ImportOutOfDateAssets: 40.113ms (0.662ms without children) ReloadNativeAssets: 1.698ms UnloadImportedAssets: 1.192ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.951ms ImportSchedulerStart: 33.603ms PostProcessAllAssets: 654.323ms XRBuildSystem.XRAssetImported 33.672ms ShaderAssetModifiedCallback 4.274ms PostProcessCallbackCreateDeferredMaterials 3.937ms WindowTitlePostprocess 0.103ms MonoPostProcessAllAssets: 585.390ms SyncVS.PostprocessSyncProject 209.168ms AssetChangedListener.OnPostprocessAllAssets 189.027ms ConfigAssetsTracker.OnPostprocessAllAssets 109.021ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 34.448ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 20.102ms AssetPostprocessor.OnPostprocessAllAssets 6.047ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.922ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.161ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.803ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.803ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.545ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.436ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.386ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.382ms ThemePostprocessor.OnPostprocessAllAssets 0.353ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.333ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.276ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.270ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.178ms PostProcessor.OnPostprocessAllAssets 0.176ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.103ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.094ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.084ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.078ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.076ms AssetPathToTypes.OnPostprocessAllAssets 0.067ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 92.590ms GatherAllCurrentPrimaryImportResultRevisions: 3.683ms UnloadStreamsBegin: 0.240ms PersistCurrentRevisions: 0.272ms Untracked: 212.715ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s600ms [ 902/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.53 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2699315 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:28:55.914 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:28:55.918 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.882 seconds Domain Reload Profiling: 4137ms BeginReloadAssembly (1191ms) DisableScriptedObjects (344ms) CreateAndSetChildDomain (255ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (940ms) LoadAssemblies (735ms) TypeCache.Refresh (40ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (261ms) BuildScriptInfoCaches (237ms) ResolveRequiredComponents (16ms) FinalizeReload (1883ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (420ms) ProcessInitializeOnLoadAttributes (429ms) ProcessInitializeOnLoadMethodAttributes (89ms) AwakeInstancesAfterBackupRestoration (562ms) Asset Pipeline Refresh (id=14ab17190616346cb910e605220021da): Total: 4.494 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2097 ms Asset DB Callback time: managed=29 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2362 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.747ms ApplyChangesToAssetFolders: 0.400ms Collect global state as custom dependencies: 3.189ms ProcessAssetsWithTransientArtifactChanges: 3.476ms CategorizeAssets: 90.390ms CompileScripts: 2.862ms ImportOutOfDateAssets: 1893.889ms (1890.056ms without children) CollectScriptTypesHashes: 14.205ms ReloadNativeAssets: 1.758ms UnloadImportedAssets: 0.133ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.733ms ImportSchedulerStart: 1.107ms PostProcessAllAssets: 29.579ms MonoPostProcessAllAssets: 29.575ms AssetChangedListener.OnPostprocessAllAssets 189.027ms ConfigAssetsTracker.OnPostprocessAllAssets 109.021ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 34.448ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 20.102ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.655ms AssetPostprocessor.OnPostprocessAllAssets 6.047ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.161ms SyncVS.PostprocessSyncProject 1.815ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.601ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.153ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.837ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.803ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.436ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.386ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.384ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.382ms ThemePostprocessor.OnPostprocessAllAssets 0.353ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.311ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.270ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.189ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.178ms PostProcessor.OnPostprocessAllAssets 0.176ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.174ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.149ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.108ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.094ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.078ms AssetPathToTypes.OnPostprocessAllAssets 0.067ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.067ms GatherAllCurrentPrimaryImportResultRevisions: 0.740ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.487ms GenerateScriptTypeSerializationHashes: 8.080ms Untracked: 2450.548ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Scanning for USB devices : 0.508ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 9.36 ms, found 6 plugins. Asset Pipeline Refresh (id=5a99cacaf9b8a4e40aba9be7c99732cf): Total: 0.451 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=273 ms Asset DB Callback time: managed=149 ms, native=23 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.179ms ApplyChangesToAssetFolders: 0.956ms Scan: 199.927ms Collect global state as custom dependencies: 3.002ms OnSourceAssetsModified: 3.054ms CategorizeScriptCompilationAssets: 0.189ms ProcessAssetsWithTransientArtifactChanges: 0.704ms CategorizeAssets: 30.683ms CompileScripts: 3.871ms ImportOutOfDateAssets: 2.785ms (0.153ms without children) ReloadNativeAssets: 0.157ms UnloadImportedAssets: 0.283ms 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1.548ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.369ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.249ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.222ms AssetEvents.OnPostprocessAllAssets 0.964ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.891ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.718ms MaterialPostprocessor.OnPostprocessAllAssets 0.515ms ConfigAssetsTracker.OnPostprocessAllAssets 0.464ms SamplePostprocessor.OnPostprocessAllAssets 0.445ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.422ms PostProcessor.OnPostprocessAllAssets 0.378ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.377ms AssetReloadNotifier.OnPostprocessAllAssets 0.362ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.322ms AssetPathToTypes.OnPostprocessAllAssets 0.265ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.265ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.231ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.226ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.218ms ThemePostprocessor.OnPostprocessAllAssets 0.199ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.176ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.174ms AssetProcessor.OnPostprocessAllAssets 0.170ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms PostAssetChangesProfiler: 19.198ms GatherAllCurrentPrimaryImportResultRevisions: 6.603ms PersistCurrentRevisions: 0.137ms Untracked: 28.507ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s234ms [ 878/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value *** Tundra build failed (1.15 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs(16,37): error CS0161: 'MarkerManager.GetMarkerInstance()': not all code paths return a value Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4189952 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=d9d4913951dc54995883ff3ef8d9af57): Total: 0.300 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=277 ms Asset DB Callback time: managed=14 ms, native=7 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.738ms Scan: 214.525ms Collect global state as custom dependencies: 0.564ms OnSourceAssetsModified: 0.223ms ProcessAssetsWithTransientArtifactChanges: 2.829ms CategorizeAssets: 28.746ms CompileScripts: 0.910ms ImportOutOfDateAssets: 2.907ms (0.264ms without children) ReloadNativeAssets: 0.139ms UnloadImportedAssets: 0.154ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.683ms ImportSchedulerStart: 1.667ms PostProcessAllAssets: 15.843ms XRBuildSystem.XRAssetImported 0.861ms PostProcessCallbackCreateDeferredMaterials 0.500ms ShaderAssetModifiedCallback 0.055ms MonoPostProcessAllAssets: 14.142ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.200ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.621ms AssetPostprocessor.OnPostprocessAllAssets 1.820ms AssetChangedListener.OnPostprocessAllAssets 0.654ms SyncVS.PostprocessSyncProject 0.510ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.467ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.401ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.315ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.118ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.096ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.087ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.073ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 5.987ms GatherAllCurrentPrimaryImportResultRevisions: 1.375ms PersistCurrentRevisions: 0.238ms Untracked: 25.245ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s88ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.02 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4486852 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:31:08.069 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:31:08.075 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.466 seconds Domain Reload Profiling: 6123ms BeginReloadAssembly (1610ms) ExecutionOrderSort (6ms) DisableScriptedObjects (329ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (727ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (98ms) LoadAllAssembliesAndSetupDomain (914ms) LoadAssemblies (468ms) TypeCache.Refresh (53ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (336ms) BuildScriptInfoCaches (298ms) ResolveRequiredComponents (25ms) FinalizeReload (3468ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (686ms) ProcessInitializeOnLoadAttributes (838ms) ProcessInitializeOnLoadMethodAttributes (162ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (960ms) Asset Pipeline Refresh (id=595bc83545f164881b14cd9600dbd04b): Total: 6.832 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3867 ms Asset DB Callback time: managed=79 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2879 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.156ms InvokePackagesCallback: 2.442ms ApplyChangesToAssetFolders: 1.317ms Collect global state as custom dependencies: 8.340ms ProcessAssetsWithTransientArtifactChanges: 18.894ms CategorizeAssets: 148.997ms CompileScripts: 3.089ms ImportOutOfDateAssets: 3491.100ms (3482.280ms without children) CollectScriptTypesHashes: 72.801ms ReloadNativeAssets: 5.175ms UnloadImportedAssets: 1.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.721ms ImportSchedulerStart: 0.703ms PostProcessAllAssets: 79.945ms MonoPostProcessAllAssets: 79.931ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 30.714ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.685ms SyncVS.PostprocessSyncProject 5.319ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.200ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.621ms AssetPostprocessor.OnPostprocessAllAssets 1.820ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.779ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.381ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.147ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.958ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.792ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.700ms AssetChangedListener.OnPostprocessAllAssets 0.654ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.554ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.467ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.401ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.315ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.213ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.174ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.118ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.096ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.073ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms GatherAllCurrentPrimaryImportResultRevisions: 2.262ms PersistCurrentRevisions: 0.267ms GenerateScriptTypeHashes: 9.993ms GenerateScriptTypeSerializationHashes: 16.315ms Untracked: 2999.682ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.84 ms, found 6 plugins. Asset Pipeline Refresh (id=e7bb58013648c4ee0a868acb84ed37e2): Total: 0.686 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=534 ms Asset DB Callback time: managed=135 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.076ms ApplyChangesToAssetFolders: 2.756ms Scan: 368.580ms Collect global state as custom dependencies: 0.978ms OnSourceAssetsModified: 8.407ms ProcessAssetsWithTransientArtifactChanges: 5.999ms CategorizeAssets: 49.942ms CompileScripts: 5.157ms ImportOutOfDateAssets: 5.378ms (0.270ms without children) ReloadNativeAssets: 0.160ms UnloadImportedAssets: 0.159ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.825ms ImportSchedulerStart: 3.962ms PostProcessAllAssets: 130.272ms XRBuildSystem.XRAssetImported 0.605ms PostProcessCallbackCreateDeferredMaterials 0.585ms MonoPostProcessAllAssets: 127.245ms NugetAssetPostprocessor.OnPostprocessAllAssets 41.432ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.106ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.854ms AssetChangedListener.OnPostprocessAllAssets 8.071ms AssetPostprocessor.OnPostprocessAllAssets 6.203ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.783ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.502ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.510ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.615ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.163ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.984ms PostProcessor.OnPostprocessAllAssets 1.835ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.470ms AssetReloadNotifier.OnPostprocessAllAssets 1.394ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.286ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.278ms AssetPathToTypes.OnPostprocessAllAssets 1.241ms MaterialPostprocessor.OnPostprocessAllAssets 1.079ms SyncVS.PostprocessSyncProject 0.878ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.872ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms TextAssetPostProcessor.OnPostprocessAllAssets 0.544ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.527ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.510ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms SamplePostprocessor.OnPostprocessAllAssets 0.477ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.459ms ThemePostprocessor.OnPostprocessAllAssets 0.362ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.338ms ConfigAssetsTracker.OnPostprocessAllAssets 0.306ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.297ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.255ms AssetEvents.OnPostprocessAllAssets 0.232ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.128ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.099ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.090ms AssetProcessor.OnPostprocessAllAssets 0.087ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.061ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 8.011ms GatherAllCurrentPrimaryImportResultRevisions: 18.634ms PersistCurrentRevisions: 0.263ms Untracked: 81.713ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s750ms [ 737/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.60 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4114219 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:31:21.868 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:31:21.871 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.724 seconds Domain Reload Profiling: 3799ms BeginReloadAssembly (1240ms) ExecutionOrderSort (3ms) DisableScriptedObjects (331ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (412ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (117ms) LoadAllAssembliesAndSetupDomain (688ms) LoadAssemblies (341ms) TypeCache.Refresh (43ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (246ms) BuildScriptInfoCaches (222ms) ResolveRequiredComponents (19ms) FinalizeReload (1724ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (265ms) ProcessInitializeOnLoadAttributes (396ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (556ms) Asset Pipeline Refresh (id=54fbf2c52bf4b46b988aa3d9e89bc186): Total: 4.386 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2119 ms Asset DB Callback time: managed=39 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2215 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.244ms ApplyChangesToAssetFolders: 1.403ms Collect global state as custom dependencies: 6.813ms ProcessAssetsWithTransientArtifactChanges: 8.438ms CategorizeAssets: 71.320ms CompileScripts: 1.309ms ImportOutOfDateAssets: 1732.591ms (1729.879ms without children) CollectScriptTypesHashes: 32.655ms ReloadNativeAssets: 1.381ms UnloadImportedAssets: 0.152ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.738ms ImportSchedulerStart: 0.400ms PostProcessAllAssets: 39.311ms MonoPostProcessAllAssets: 39.303ms NugetAssetPostprocessor.OnPostprocessAllAssets 41.432ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.106ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.552ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.854ms AssetChangedListener.OnPostprocessAllAssets 8.071ms AssetPostprocessor.OnPostprocessAllAssets 6.203ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.783ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.502ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.510ms SyncVS.PostprocessSyncProject 2.698ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.615ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.496ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.347ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.163ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.984ms PostProcessor.OnPostprocessAllAssets 1.835ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.470ms AssetReloadNotifier.OnPostprocessAllAssets 1.394ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.286ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.278ms AssetPathToTypes.OnPostprocessAllAssets 1.241ms MaterialPostprocessor.OnPostprocessAllAssets 1.079ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.919ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.872ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.568ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms TextAssetPostProcessor.OnPostprocessAllAssets 0.544ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.510ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms SamplePostprocessor.OnPostprocessAllAssets 0.477ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.459ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.412ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.396ms ThemePostprocessor.OnPostprocessAllAssets 0.362ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.338ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.319ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.308ms ConfigAssetsTracker.OnPostprocessAllAssets 0.306ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.297ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.255ms AssetEvents.OnPostprocessAllAssets 0.232ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.128ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms AssetProcessor.OnPostprocessAllAssets 0.087ms GatherAllCurrentPrimaryImportResultRevisions: 4.181ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.926ms GenerateScriptTypeSerializationHashes: 5.308ms Untracked: 2483.352ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1630 unused Assets / (1.8 MB). Loaded Objects now: 11382. Memory consumption went from 0.86 GB to 0.86 GB. Total: 125.673417 ms (FindLiveObjects: 3.912084 ms CreateObjectMapping: 0.943875 ms MarkObjects: 77.869791 ms DeleteObjects: 42.642709 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.23 ms, found 6 plugins. Asset Pipeline Refresh (id=df82f919b514a4905a283bce9a9da198): Total: 0.311 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=199 ms Asset DB Callback time: managed=90 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.353ms Scan: 150.513ms Collect global state as custom dependencies: 0.316ms OnSourceAssetsModified: 9.492ms ProcessAssetsWithTransientArtifactChanges: 2.504ms CategorizeAssets: 25.937ms CompileScripts: 2.255ms ImportOutOfDateAssets: 1.674ms (0.137ms without children) ReloadNativeAssets: 0.075ms UnloadImportedAssets: 0.117ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.538ms ImportSchedulerStart: 0.806ms PostProcessAllAssets: 90.551ms XRBuildSystem.XRAssetImported 8.684ms PostProcessCallbackCreateDeferredMaterials 0.290ms MonoPostProcessAllAssets: 81.104ms NugetAssetPostprocessor.OnPostprocessAllAssets 28.789ms BuilderAssetPostprocessor.OnPostprocessAllAssets 10.511ms AssetPostprocessor.OnPostprocessAllAssets 8.201ms AssetChangedListener.OnPostprocessAllAssets 4.061ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.686ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.801ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.086ms SamplePostprocessor.OnPostprocessAllAssets 1.496ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.433ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.385ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.375ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.912ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.903ms MaterialPostprocessor.OnPostprocessAllAssets 0.865ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.631ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.627ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.606ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.593ms ConfigAssetsTracker.OnPostprocessAllAssets 0.478ms AssetEvents.OnPostprocessAllAssets 0.442ms SyncVS.PostprocessSyncProject 0.392ms TextAssetPostProcessor.OnPostprocessAllAssets 0.368ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.275ms PostProcessor.OnPostprocessAllAssets 0.274ms AssetPathToTypes.OnPostprocessAllAssets 0.235ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.210ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.205ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.178ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.176ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.171ms ThemePostprocessor.OnPostprocessAllAssets 0.167ms AssetReloadNotifier.OnPostprocessAllAssets 0.152ms AssetProcessor.OnPostprocessAllAssets 0.148ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.092ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 8.864ms GatherAllCurrentPrimaryImportResultRevisions: 0.967ms UnloadStreamsBegin: 0.399ms PersistCurrentRevisions: 0.136ms Untracked: 17.291ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s141ms [ 761/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.08 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1890190 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x426117000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:31:42.789 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:31:42.792 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.492 seconds Domain Reload Profiling: 2680ms BeginReloadAssembly (652ms) DisableScriptedObjects (143ms) CreateAndSetChildDomain (202ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (49ms) LoadAllAssembliesAndSetupDomain (464ms) LoadAssemblies (218ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (176ms) BuildScriptInfoCaches (157ms) ResolveRequiredComponents (16ms) FinalizeReload (1492ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (229ms) ProcessInitializeOnLoadAttributes (369ms) ProcessInitializeOnLoadMethodAttributes (88ms) AwakeInstancesAfterBackupRestoration (441ms) Asset Pipeline Refresh (id=0491f08943bfc474cac49eaee391b9f7): Total: 2.990 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1633 ms Asset DB Callback time: managed=37 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1317 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.051ms InvokePackagesCallback: 1.257ms ApplyChangesToAssetFolders: 0.355ms Collect global state as custom dependencies: 3.289ms ProcessAssetsWithTransientArtifactChanges: 3.483ms CategorizeAssets: 66.659ms CompileScripts: 1.118ms ImportOutOfDateAssets: 1500.319ms (1497.331ms without children) CollectScriptTypesHashes: 4.559ms ReloadNativeAssets: 1.254ms UnloadImportedAssets: 0.141ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.710ms ImportSchedulerStart: 0.836ms PostProcessAllAssets: 37.387ms MonoPostProcessAllAssets: 37.385ms NugetAssetPostprocessor.OnPostprocessAllAssets 28.789ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.258ms BuilderAssetPostprocessor.OnPostprocessAllAssets 10.511ms AssetPostprocessor.OnPostprocessAllAssets 8.201ms AssetChangedListener.OnPostprocessAllAssets 4.061ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.686ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.801ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.687ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.086ms SyncVS.PostprocessSyncProject 1.826ms SamplePostprocessor.OnPostprocessAllAssets 1.496ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.433ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.385ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.375ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.208ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.124ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.912ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.903ms MaterialPostprocessor.OnPostprocessAllAssets 0.865ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.633ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.631ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.627ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.606ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.593ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.539ms ConfigAssetsTracker.OnPostprocessAllAssets 0.478ms AssetEvents.OnPostprocessAllAssets 0.442ms TextAssetPostProcessor.OnPostprocessAllAssets 0.368ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.275ms PostProcessor.OnPostprocessAllAssets 0.274ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.262ms AssetPathToTypes.OnPostprocessAllAssets 0.235ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.210ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.205ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.176ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.176ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.171ms ThemePostprocessor.OnPostprocessAllAssets 0.167ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.157ms AssetReloadNotifier.OnPostprocessAllAssets 0.152ms AssetProcessor.OnPostprocessAllAssets 0.148ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.123ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.092ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms GatherAllCurrentPrimaryImportResultRevisions: 1.313ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.952ms GenerateScriptTypeSerializationHashes: 5.234ms Untracked: 1368.877ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f502ecfcc45504a8ca007c7cd3a0e91e): Total: 0.254 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=c3479f3e17109482db550cb6c31dbcd1): Total: 0.636 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=634 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.360ms ApplyChangesToAssetFolders: 5.179ms Scan: 586.766ms Collect global state as custom dependencies: 25.538ms GatherAllCurrentPrimaryImportResultRevisions: 7.083ms UnloadStreamsBegin: 0.362ms UnloadStreamsEnd: 0.675ms Untracked: 10.077ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.018601s Refreshing native plugins compatible for Editor in 9.52 ms, found 6 plugins. Asset Pipeline Refresh (id=d6e3a9b0bab5f4fb384a2c88c2eb546d): Total: 2.822 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1498 ms Asset DB Callback time: managed=1176 ms, native=127 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=19 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.896ms ApplyChangesToAssetFolders: 0.722ms Scan: 785.670ms Collect global state as custom dependencies: 5.547ms OnSourceAssetsModified: 41.081ms CategorizeScriptCompilationAssets: 2.404ms ProcessAssetsWithTransientArtifactChanges: 25.268ms CategorizeAssets: 250.368ms CompileScripts: 18.660ms ImportOutOfDateAssets: 83.822ms (48.639ms without children) ReloadNativeAssets: 2.771ms UnloadImportedAssets: 1.224ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.331ms ImportSchedulerStart: 25.855ms PostProcessAllAssets: 1220.630ms XRBuildSystem.XRAssetImported 60.148ms PostProcessCallbackCreateDeferredMaterials 7.123ms ShaderAssetModifiedCallback 0.779ms WindowTitlePostprocess 0.156ms MonoPostProcessAllAssets: 1136.992ms NugetAssetPostprocessor.OnPostprocessAllAssets 780.940ms BuilderAssetPostprocessor.OnPostprocessAllAssets 57.863ms AssetChangedListener.OnPostprocessAllAssets 43.036ms AssetPostprocessor.OnPostprocessAllAssets 37.886ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 27.474ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.615ms UVCSAssetPostprocessor.OnPostprocessAllAssets 16.404ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 14.877ms PostProcessor.OnPostprocessAllAssets 9.381ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 8.840ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.788ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.308ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.136ms MaterialPostprocessor.OnPostprocessAllAssets 6.258ms SyncVS.PostprocessSyncProject 5.595ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.770ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.590ms AssetPathToTypes.OnPostprocessAllAssets 4.528ms TextAssetPostProcessor.OnPostprocessAllAssets 3.872ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.771ms AssetReloadNotifier.OnPostprocessAllAssets 3.580ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.077ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.965ms SamplePostprocessor.OnPostprocessAllAssets 2.615ms ConfigAssetsTracker.OnPostprocessAllAssets 2.577ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.059ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.889ms ThemePostprocessor.OnPostprocessAllAssets 1.629ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.606ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.524ms AssetEvents.OnPostprocessAllAssets 1.422ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.101ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.021ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.865ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.700ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.469ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.463ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.432ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.310ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.273ms AssetProcessor.OnPostprocessAllAssets 0.141ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.081ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 41.005ms GatherAllCurrentPrimaryImportResultRevisions: 3.599ms UnloadStreamsBegin: 0.223ms PersistCurrentRevisions: 0.313ms Untracked: 341.766ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s438ms [ 836/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.34 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2614197 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:35:17.564 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:35:17.569 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.900 seconds Domain Reload Profiling: 3629ms BeginReloadAssembly (984ms) ExecutionOrderSort (10ms) DisableScriptedObjects (205ms) CreateAndSetChildDomain (256ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (626ms) LoadAssemblies (487ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (211ms) BuildScriptInfoCaches (190ms) ResolveRequiredComponents (16ms) FinalizeReload (1901ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (426ms) ProcessInitializeOnLoadAttributes (415ms) ProcessInitializeOnLoadMethodAttributes (107ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (565ms) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '9e8d0dfcdc2423eb10c6805b790f5130') in 0.041 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=548eea2f2c9be22aaef1206216683b2c DependenciesID=f414934c1211a014afb7ff4e2234eae0 StaticDependenciesID=b22a8901872002b4d2f794e402202c32 Refreshing native plugins compatible for Editor in 2.08 ms, found 6 plugins. Asset Pipeline Refresh (id=d635560cdb59444acb43d492367b03e1): Total: 4.132 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=19 ms, native=2106 ms Asset DB Callback time: managed=69 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1929 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.871ms ApplyChangesToAssetFolders: 0.354ms Collect global state as custom dependencies: 2.055ms ProcessAssetsWithTransientArtifactChanges: 4.283ms CategorizeAssets: 89.544ms CompileScripts: 1.130ms ImportOutOfDateAssets: 1961.390ms (1906.834ms without children) ImportManagerImport: 50.602ms (2.036ms without children) CollectScriptTypesHashes: 7.078ms ReloadNativeAssets: 1.690ms UnloadImportedAssets: 0.212ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.162ms ImportSchedulerStart: 0.803ms PostProcessAllAssets: 70.126ms XRBuildSystem.XRAssetImported 0.261ms MonoPostProcessAllAssets: 69.487ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.055ms AssetChangedListener.OnPostprocessAllAssets 6.519ms AssetPostprocessor.OnPostprocessAllAssets 4.292ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.283ms SyncVS.PostprocessSyncProject 3.048ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.637ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.363ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.979ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.482ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.478ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.399ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.397ms MaterialPostprocessor.OnPostprocessAllAssets 1.361ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.109ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.659ms SamplePostprocessor.OnPostprocessAllAssets 0.655ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.637ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.588ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.548ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.415ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.411ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.403ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.333ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.309ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.283ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.277ms TextAssetPostProcessor.OnPostprocessAllAssets 0.271ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.253ms PostProcessor.OnPostprocessAllAssets 0.246ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.215ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.210ms AssetEvents.OnPostprocessAllAssets 0.208ms AssetPathToTypes.OnPostprocessAllAssets 0.201ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.160ms ThemePostprocessor.OnPostprocessAllAssets 0.142ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.128ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.128ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.124ms AssetProcessor.OnPostprocessAllAssets 0.114ms AssetReloadNotifier.OnPostprocessAllAssets 0.105ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.102ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.096ms ConfigAssetsTracker.OnPostprocessAllAssets 0.092ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.083ms PostAssetChangesProfiler: 3.490ms GatherAllCurrentPrimaryImportResultRevisions: 1.715ms PersistCurrentRevisions: 0.188ms GenerateScriptTypeHashes: 3.722ms GenerateScriptTypeSerializationHashes: 6.382ms Untracked: 1987.399ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 14.57 ms, found 6 plugins. Asset Pipeline Refresh (id=8ed6756a44a6844fc96bf0ee36e2c32a): Total: 0.747 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=673 ms Asset DB Callback time: managed=43 ms, native=23 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.062ms ApplyChangesToAssetFolders: 1.409ms Scan: 545.437ms Collect global state as custom dependencies: 0.849ms OnSourceAssetsModified: 13.990ms CategorizeScriptCompilationAssets: 0.082ms ProcessAssetsWithTransientArtifactChanges: 6.343ms CategorizeAssets: 72.260ms CompileScripts: 6.732ms ImportOutOfDateAssets: 4.046ms (0.758ms without children) ReloadNativeAssets: 0.180ms UnloadImportedAssets: 0.299ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.284ms ImportSchedulerStart: 1.525ms PostProcessAllAssets: 36.205ms XRBuildSystem.XRAssetImported 4.494ms PostProcessCallbackCreateDeferredMaterials 1.224ms ShaderAssetModifiedCallback 0.062ms PostprocessAssetsUpdateCachedIcon 0.059ms UnityScenesPostprocess 0.055ms MonoPostProcessAllAssets: 29.240ms SyncVS.PostprocessSyncProject 11.551ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.296ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.297ms AssetPostprocessor.OnPostprocessAllAssets 1.864ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.673ms AssetChangedListener.OnPostprocessAllAssets 0.900ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.579ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.368ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.184ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.182ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.162ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.125ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.120ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.097ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms PostProcessor.OnPostprocessAllAssets 0.082ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.072ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.064ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.064ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.062ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.058ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 16.348ms GatherAllCurrentPrimaryImportResultRevisions: 5.705ms PersistCurrentRevisions: 0.264ms Untracked: 37.456ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s587ms [ 744/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.49 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3026009 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.63 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:36:13.666 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:36:13.669 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.879 seconds Domain Reload Profiling: 3090ms BeginReloadAssembly (652ms) DisableScriptedObjects (177ms) CreateAndSetChildDomain (200ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (493ms) LoadAssemblies (224ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (184ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (15ms) FinalizeReload (1880ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (438ms) ProcessInitializeOnLoadAttributes (378ms) ProcessInitializeOnLoadMethodAttributes (116ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (558ms) Asset Pipeline Refresh (id=608008dfa1288412c93400aa3edc6b64): Total: 3.534 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2155 ms Asset DB Callback time: managed=42 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1332 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.882ms ApplyChangesToAssetFolders: 0.930ms Collect global state as custom dependencies: 2.809ms ProcessAssetsWithTransientArtifactChanges: 3.953ms CategorizeAssets: 166.235ms CompileScripts: 1.267ms ImportOutOfDateAssets: 1893.399ms (1889.533ms without children) CollectScriptTypesHashes: 4.388ms ReloadNativeAssets: 2.012ms UnloadImportedAssets: 0.204ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.790ms ImportSchedulerStart: 0.795ms PostProcessAllAssets: 42.919ms MonoPostProcessAllAssets: 42.916ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.337ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.296ms SyncVS.PostprocessSyncProject 2.409ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.297ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.992ms AssetPostprocessor.OnPostprocessAllAssets 1.864ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.673ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.410ms AssetChangedListener.OnPostprocessAllAssets 0.900ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.779ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.579ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.449ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.394ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.226ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.205ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.184ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.162ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.136ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.125ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.097ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms PostProcessor.OnPostprocessAllAssets 0.082ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.064ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.062ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.058ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 3.118ms PersistCurrentRevisions: 0.165ms GenerateScriptTypeHashes: 5.770ms GenerateScriptTypeSerializationHashes: 9.764ms Untracked: 1410.801ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.45 ms, found 6 plugins. Asset Pipeline Refresh (id=aa672add7880b43a09de7161dd555608): Total: 0.669 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=480 ms Asset DB Callback time: managed=163 ms, native=19 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.086ms ApplyChangesToAssetFolders: 3.037ms Scan: 396.362ms Collect global state as custom dependencies: 0.387ms OnSourceAssetsModified: 3.513ms CategorizeScriptCompilationAssets: 0.053ms ProcessAssetsWithTransientArtifactChanges: 5.121ms CategorizeAssets: 30.887ms CompileScripts: 5.568ms ImportOutOfDateAssets: 1.774ms (0.249ms without children) ReloadNativeAssets: 0.097ms UnloadImportedAssets: 0.142ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.618ms ImportSchedulerStart: 0.668ms PostProcessAllAssets: 168.233ms XRBuildSystem.XRAssetImported 3.557ms PostProcessCallbackCreateDeferredMaterials 1.853ms MonoPostProcessAllAssets: 160.602ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.603ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.657ms AssetChangedListener.OnPostprocessAllAssets 13.505ms AssetPostprocessor.OnPostprocessAllAssets 10.739ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.265ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.471ms PostProcessor.OnPostprocessAllAssets 4.927ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.819ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.614ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.462ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.292ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.648ms AssetProcessor.OnPostprocessAllAssets 1.980ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.590ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.267ms AssetReloadNotifier.OnPostprocessAllAssets 1.232ms SyncVS.PostprocessSyncProject 1.206ms AssetPathToTypes.OnPostprocessAllAssets 1.143ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.115ms ThemePostprocessor.OnPostprocessAllAssets 1.020ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.947ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.852ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.830ms MaterialPostprocessor.OnPostprocessAllAssets 0.780ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.759ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.732ms TextAssetPostProcessor.OnPostprocessAllAssets 0.678ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.474ms ConfigAssetsTracker.OnPostprocessAllAssets 0.462ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.408ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.390ms SamplePostprocessor.OnPostprocessAllAssets 0.274ms AssetEvents.OnPostprocessAllAssets 0.249ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.180ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.140ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.096ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.093ms PostAssetChangesProfiler: 10.767ms GatherAllCurrentPrimaryImportResultRevisions: 4.570ms UnloadStreamsBegin: 0.062ms PersistCurrentRevisions: 0.139ms Untracked: 38.660ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s350ms [ 759/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.27 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1704570 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:36:43.776 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:36:43.779 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.752 seconds Domain Reload Profiling: 3053ms BeginReloadAssembly (644ms) DisableScriptedObjects (153ms) CreateAndSetChildDomain (204ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (568ms) LoadAssemblies (283ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (209ms) BuildScriptInfoCaches (185ms) ResolveRequiredComponents (15ms) FinalizeReload (1753ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (224ms) ProcessInitializeOnLoadAttributes (425ms) ProcessInitializeOnLoadMethodAttributes (120ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (589ms) Asset Pipeline Refresh (id=f5c80b8122668429c8af55fef1646b37): Total: 3.396 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1906 ms Asset DB Callback time: managed=30 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1457 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.263ms ApplyChangesToAssetFolders: 0.379ms Collect global state as custom dependencies: 2.145ms ProcessAssetsWithTransientArtifactChanges: 3.417ms CategorizeAssets: 77.924ms CompileScripts: 1.271ms ImportOutOfDateAssets: 1763.593ms (1760.743ms without children) CollectScriptTypesHashes: 6.524ms ReloadNativeAssets: 1.190ms UnloadImportedAssets: 0.164ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.722ms ImportSchedulerStart: 0.691ms PostProcessAllAssets: 30.061ms MonoPostProcessAllAssets: 30.059ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.603ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.657ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.498ms AssetChangedListener.OnPostprocessAllAssets 13.505ms AssetPostprocessor.OnPostprocessAllAssets 10.739ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.265ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.471ms PostProcessor.OnPostprocessAllAssets 4.927ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.819ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.614ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.462ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.292ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.648ms AssetProcessor.OnPostprocessAllAssets 1.980ms SyncVS.PostprocessSyncProject 1.762ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.711ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.590ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.267ms AssetReloadNotifier.OnPostprocessAllAssets 1.232ms AssetPathToTypes.OnPostprocessAllAssets 1.143ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.115ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.106ms ThemePostprocessor.OnPostprocessAllAssets 1.020ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.947ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.852ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.830ms MaterialPostprocessor.OnPostprocessAllAssets 0.780ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.732ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.731ms TextAssetPostProcessor.OnPostprocessAllAssets 0.678ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.474ms ConfigAssetsTracker.OnPostprocessAllAssets 0.462ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.408ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.390ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.369ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.299ms SamplePostprocessor.OnPostprocessAllAssets 0.274ms AssetEvents.OnPostprocessAllAssets 0.249ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.190ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.180ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.149ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.140ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.123ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.102ms GatherAllCurrentPrimaryImportResultRevisions: 1.208ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.387ms GenerateScriptTypeSerializationHashes: 5.877ms Untracked: 1507.118ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=031d4141c86b34350a6657be0b7787a9): Total: 0.596 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=432 ms Asset DB Callback time: managed=143 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.255ms ApplyChangesToAssetFolders: 4.000ms Scan: 353.188ms Collect global state as custom dependencies: 0.436ms OnSourceAssetsModified: 3.656ms CategorizeScriptCompilationAssets: 0.057ms ProcessAssetsWithTransientArtifactChanges: 1.885ms CategorizeAssets: 27.881ms CompileScripts: 3.559ms ImportOutOfDateAssets: 1.672ms (0.144ms without children) ReloadNativeAssets: 0.093ms UnloadImportedAssets: 0.121ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.546ms ImportSchedulerStart: 0.767ms PostProcessAllAssets: 148.090ms PostProcessCallbackCreateDeferredMaterials 1.338ms XRBuildSystem.XRAssetImported 0.966ms PostprocessAssetsUpdateCachedIcon 0.315ms ShaderAssetModifiedCallback 0.060ms MonoPostProcessAllAssets: 140.842ms NugetAssetPostprocessor.OnPostprocessAllAssets 47.340ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.933ms AssetPostprocessor.OnPostprocessAllAssets 12.210ms AssetChangedListener.OnPostprocessAllAssets 9.591ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.232ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.449ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.594ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.507ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.221ms PostProcessor.OnPostprocessAllAssets 2.298ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.812ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.583ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.471ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.444ms MaterialPostprocessor.OnPostprocessAllAssets 1.357ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.106ms SyncVS.PostprocessSyncProject 0.996ms TextAssetPostProcessor.OnPostprocessAllAssets 0.946ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.925ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.860ms AssetReloadNotifier.OnPostprocessAllAssets 0.743ms SamplePostprocessor.OnPostprocessAllAssets 0.741ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.717ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.651ms AssetPathToTypes.OnPostprocessAllAssets 0.540ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.454ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.407ms ThemePostprocessor.OnPostprocessAllAssets 0.380ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.303ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.294ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.289ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.272ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.252ms AssetEvents.OnPostprocessAllAssets 0.234ms ConfigAssetsTracker.OnPostprocessAllAssets 0.218ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.113ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.112ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms AssetProcessor.OnPostprocessAllAssets 0.065ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 7.782ms GatherAllCurrentPrimaryImportResultRevisions: 2.716ms PersistCurrentRevisions: 0.141ms Untracked: 40.399ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s771ms [ 834/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.70 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2942714 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.80 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:37:02.665 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:37:02.669 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.762 seconds Domain Reload Profiling: 4200ms BeginReloadAssembly (728ms) ExecutionOrderSort (3ms) DisableScriptedObjects (196ms) CreateAndSetChildDomain (211ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (72ms) LoadAllAssembliesAndSetupDomain (615ms) LoadAssemblies (287ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (219ms) BuildScriptInfoCaches (192ms) ResolveRequiredComponents (21ms) FinalizeReload (2763ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (331ms) ProcessInitializeOnLoadAttributes (569ms) ProcessInitializeOnLoadMethodAttributes (197ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (8ms) AwakeInstancesAfterBackupRestoration (1150ms) Asset Pipeline Refresh (id=1375f6a8a6dbb4ff9a22de1b8caf5d1b): Total: 4.602 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3008 ms Asset DB Callback time: managed=47 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1542 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.073ms InvokePackagesCallback: 2.378ms ApplyChangesToAssetFolders: 1.120ms Collect global state as custom dependencies: 6.974ms ProcessAssetsWithTransientArtifactChanges: 9.525ms CategorizeAssets: 108.573ms CompileScripts: 2.544ms ImportOutOfDateAssets: 2779.506ms (2775.897ms without children) CollectScriptTypesHashes: 8.895ms ReloadNativeAssets: 1.594ms UnloadImportedAssets: 0.261ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.949ms ImportSchedulerStart: 0.713ms PostProcessAllAssets: 47.094ms MonoPostProcessAllAssets: 47.092ms NugetAssetPostprocessor.OnPostprocessAllAssets 47.340ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.362ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.933ms AssetPostprocessor.OnPostprocessAllAssets 12.210ms AssetChangedListener.OnPostprocessAllAssets 9.591ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.232ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.449ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.212ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.594ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.507ms SyncVS.PostprocessSyncProject 3.288ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.221ms PostProcessor.OnPostprocessAllAssets 2.298ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.812ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.583ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.513ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.471ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.444ms MaterialPostprocessor.OnPostprocessAllAssets 1.357ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.106ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.098ms TextAssetPostProcessor.OnPostprocessAllAssets 0.946ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.925ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.860ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.820ms AssetReloadNotifier.OnPostprocessAllAssets 0.743ms SamplePostprocessor.OnPostprocessAllAssets 0.741ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.717ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.556ms AssetPathToTypes.OnPostprocessAllAssets 0.540ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.454ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.407ms ThemePostprocessor.OnPostprocessAllAssets 0.380ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.294ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.289ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.252ms AssetEvents.OnPostprocessAllAssets 0.234ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.223ms ConfigAssetsTracker.OnPostprocessAllAssets 0.218ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.202ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.158ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.156ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.112ms AssetProcessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.578ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 5.082ms GenerateScriptTypeSerializationHashes: 8.746ms Untracked: 1631.747ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.85 ms, found 6 plugins. Asset Pipeline Refresh (id=14b5105d77b7d4bb697966ec6975e438): Total: 1.821 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=897 ms Asset DB Callback time: managed=860 ms, native=52 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.973ms ApplyChangesToAssetFolders: 4.236ms Scan: 664.627ms Collect global state as custom dependencies: 1.526ms OnSourceAssetsModified: 8.550ms CategorizeScriptCompilationAssets: 0.094ms ProcessAssetsWithTransientArtifactChanges: 10.416ms CategorizeAssets: 70.755ms CompileScripts: 9.775ms ImportOutOfDateAssets: 7.050ms (0.415ms without children) ReloadNativeAssets: 0.749ms UnloadImportedAssets: 0.269ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.303ms ImportSchedulerStart: 4.316ms PostProcessAllAssets: 880.314ms XRBuildSystem.XRAssetImported 20.275ms PostprocessAssetsUpdateCachedIcon 4.384ms PostProcessCallbackCreateDeferredMaterials 1.285ms MonoPostProcessAllAssets: 852.371ms NugetAssetPostprocessor.OnPostprocessAllAssets 169.627ms BuilderAssetPostprocessor.OnPostprocessAllAssets 144.820ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.118ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 25.322ms AssetPostprocessor.OnPostprocessAllAssets 24.803ms AssetChangedListener.OnPostprocessAllAssets 19.765ms SyncVS.PostprocessSyncProject 15.531ms AssetReloadNotifier.OnPostprocessAllAssets 14.930ms ConfigAssetsTracker.OnPostprocessAllAssets 14.227ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.930ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.170ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.737ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.335ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.672ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.010ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.583ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.910ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.097ms AssetPathToTypes.OnPostprocessAllAssets 3.061ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.789ms MaterialPostprocessor.OnPostprocessAllAssets 2.592ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.558ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.906ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.814ms AssetEvents.OnPostprocessAllAssets 1.595ms SamplePostprocessor.OnPostprocessAllAssets 1.573ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.533ms PostProcessor.OnPostprocessAllAssets 1.437ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.387ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.227ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.908ms TextAssetPostProcessor.OnPostprocessAllAssets 0.884ms ThemePostprocessor.OnPostprocessAllAssets 0.822ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.787ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.545ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.453ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.314ms AssetProcessor.OnPostprocessAllAssets 0.142ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.141ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 22.621ms GatherAllCurrentPrimaryImportResultRevisions: 10.658ms PersistCurrentRevisions: 0.434ms Untracked: 128.546ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s321ms [ 769/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.25 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2326161 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:38:09.639 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:38:09.642 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.761 seconds Domain Reload Profiling: 3272ms BeginReloadAssembly (895ms) DisableScriptedObjects (170ms) CreateAndSetChildDomain (361ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (533ms) LoadAssemblies (289ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (209ms) BuildScriptInfoCaches (188ms) ResolveRequiredComponents (15ms) FinalizeReload (1761ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (455ms) ProcessInitializeOnLoadMethodAttributes (116ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (605ms) Asset Pipeline Refresh (id=11ea1eeee76b945b48bf9f9176889018): Total: 3.589 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1925 ms Asset DB Callback time: managed=30 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1629 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.543ms ApplyChangesToAssetFolders: 0.301ms Collect global state as custom dependencies: 1.835ms ProcessAssetsWithTransientArtifactChanges: 4.341ms CategorizeAssets: 77.010ms CompileScripts: 1.821ms ImportOutOfDateAssets: 1773.618ms (1770.457ms without children) CollectScriptTypesHashes: 5.135ms ReloadNativeAssets: 1.133ms UnloadImportedAssets: 0.158ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.701ms ImportSchedulerStart: 1.092ms PostProcessAllAssets: 30.994ms MonoPostProcessAllAssets: 30.992ms NugetAssetPostprocessor.OnPostprocessAllAssets 169.627ms BuilderAssetPostprocessor.OnPostprocessAllAssets 144.820ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 37.118ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 25.322ms AssetPostprocessor.OnPostprocessAllAssets 24.803ms AssetChangedListener.OnPostprocessAllAssets 19.765ms AssetReloadNotifier.OnPostprocessAllAssets 14.930ms ConfigAssetsTracker.OnPostprocessAllAssets 14.227ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.930ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.531ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.170ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.737ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.335ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.672ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.010ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.583ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.910ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.097ms AssetPathToTypes.OnPostprocessAllAssets 3.061ms MaterialPostprocessor.OnPostprocessAllAssets 2.592ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.558ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.040ms SyncVS.PostprocessSyncProject 2.009ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.906ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.814ms AssetEvents.OnPostprocessAllAssets 1.595ms SamplePostprocessor.OnPostprocessAllAssets 1.573ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.533ms PostProcessor.OnPostprocessAllAssets 1.437ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.387ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.227ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.130ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.901ms TextAssetPostProcessor.OnPostprocessAllAssets 0.884ms ThemePostprocessor.OnPostprocessAllAssets 0.822ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.787ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.378ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.329ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.314ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.194ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.153ms AssetProcessor.OnPostprocessAllAssets 0.142ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.125ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.111ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.096ms GatherAllCurrentPrimaryImportResultRevisions: 1.761ms PersistCurrentRevisions: 0.141ms GenerateScriptTypeHashes: 3.406ms GenerateScriptTypeSerializationHashes: 5.979ms Untracked: 1688.715ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.83 GB to 1.09 GB, exceeding the threshold of 256.0 MB. GPU Resident Drawer created. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlement details Unloading 222 unused Assets / (18.4 KB). Loaded Objects now: 11436. Memory consumption went from 1.10 GB to 1.10 GB. Total: 74.638041 ms (FindLiveObjects: 4.209708 ms CreateObjectMapping: 0.673167 ms MarkObjects: 59.643917 ms DeleteObjects: 9.910625 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.07 ms, found 6 plugins. Asset Pipeline Refresh (id=1dbbc92338b074c29b328a781816afe7): Total: 1.267 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=717 ms Asset DB Callback time: managed=467 ms, native=74 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.919ms Scan: 615.515ms Collect global state as custom dependencies: 0.593ms OnSourceAssetsModified: 8.741ms CategorizeScriptCompilationAssets: 0.060ms ProcessAssetsWithTransientArtifactChanges: 1.386ms CategorizeAssets: 56.458ms CompileScripts: 7.329ms ImportOutOfDateAssets: 4.260ms (0.335ms without children) ReloadNativeAssets: 0.145ms UnloadImportedAssets: 0.264ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.292ms ImportSchedulerStart: 2.222ms PostProcessAllAssets: 513.323ms XRBuildSystem.XRAssetImported 49.549ms PostProcessCallbackCreateDeferredMaterials 1.386ms ObjectImages.AssetImported 0.268ms UnityScenesPostprocess 0.065ms PostprocessAssetsUpdateCachedIcon 0.062ms MonoPostProcessAllAssets: 458.659ms AssetChangedListener.OnPostprocessAllAssets 120.037ms NugetAssetPostprocessor.OnPostprocessAllAssets 76.599ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 51.724ms MaterialPostprocessor.OnPostprocessAllAssets 51.535ms BuilderAssetPostprocessor.OnPostprocessAllAssets 31.942ms SpriteSlicePostprocessor.OnPostprocessAllAssets 18.773ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 16.740ms SyncVS.PostprocessSyncProject 10.630ms AssetPostprocessor.OnPostprocessAllAssets 10.104ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.098ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.513ms SpeedTreePostProcessor.OnPostprocessAllAssets 5.170ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.746ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.291ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.198ms TextAssetPostProcessor.OnPostprocessAllAssets 3.114ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.289ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.092ms PostProcessor.OnPostprocessAllAssets 0.850ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.824ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.697ms ThemePostprocessor.OnPostprocessAllAssets 0.667ms AssetPathToTypes.OnPostprocessAllAssets 0.655ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.615ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.615ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.581ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.561ms SamplePostprocessor.OnPostprocessAllAssets 0.539ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.426ms ConfigAssetsTracker.OnPostprocessAllAssets 0.375ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.375ms AssetEvents.OnPostprocessAllAssets 0.369ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.355ms AssetReloadNotifier.OnPostprocessAllAssets 0.350ms AssetProcessor.OnPostprocessAllAssets 0.332ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.234ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.202ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.093ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.060ms PostAssetChangesProfiler: 19.270ms GatherAllCurrentPrimaryImportResultRevisions: 1.636ms UnloadStreamsBegin: 0.526ms PersistCurrentRevisions: 0.316ms Untracked: 36.481ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s448ms [ 936/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.39 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4110795 GPU Resident Drawer disposed. Thread 0x425baf000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:39:42.613 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:39:42.616 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.590 seconds Domain Reload Profiling: 2872ms BeginReloadAssembly (718ms) ExecutionOrderSort (3ms) DisableScriptedObjects (218ms) CreateAndSetChildDomain (209ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (490ms) LoadAssemblies (204ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (207ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (18ms) FinalizeReload (1591ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (230ms) ProcessInitializeOnLoadAttributes (359ms) ProcessInitializeOnLoadMethodAttributes (96ms) AwakeInstancesAfterBackupRestoration (564ms) Asset Pipeline Refresh (id=a5169c406fb8e42908602d80bab1f487): Total: 3.207 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1752 ms Asset DB Callback time: managed=45 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1407 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.924ms ApplyChangesToAssetFolders: 0.623ms Collect global state as custom dependencies: 4.983ms ProcessAssetsWithTransientArtifactChanges: 3.949ms CategorizeAssets: 82.372ms CompileScripts: 1.182ms ImportOutOfDateAssets: 1599.546ms (1597.071ms without children) CollectScriptTypesHashes: 9.134ms ReloadNativeAssets: 1.181ms UnloadImportedAssets: 0.169ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.699ms ImportSchedulerStart: 0.378ms PostProcessAllAssets: 45.045ms MonoPostProcessAllAssets: 45.040ms AssetChangedListener.OnPostprocessAllAssets 120.037ms NugetAssetPostprocessor.OnPostprocessAllAssets 76.599ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 51.724ms MaterialPostprocessor.OnPostprocessAllAssets 51.535ms BuilderAssetPostprocessor.OnPostprocessAllAssets 31.942ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.715ms SpriteSlicePostprocessor.OnPostprocessAllAssets 18.773ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 16.740ms AssetPostprocessor.OnPostprocessAllAssets 10.104ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.098ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.513ms SpeedTreePostProcessor.OnPostprocessAllAssets 5.170ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.746ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.291ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.198ms TextAssetPostProcessor.OnPostprocessAllAssets 3.114ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.289ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.092ms SyncVS.PostprocessSyncProject 1.987ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.933ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.686ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.477ms PostProcessor.OnPostprocessAllAssets 0.850ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.799ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.697ms ThemePostprocessor.OnPostprocessAllAssets 0.667ms AssetPathToTypes.OnPostprocessAllAssets 0.655ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.615ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.561ms SamplePostprocessor.OnPostprocessAllAssets 0.539ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.426ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.405ms ConfigAssetsTracker.OnPostprocessAllAssets 0.375ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.375ms AssetEvents.OnPostprocessAllAssets 0.369ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.355ms AssetReloadNotifier.OnPostprocessAllAssets 0.350ms AssetProcessor.OnPostprocessAllAssets 0.332ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.247ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.234ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.202ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.183ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.145ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.131ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms GatherAllCurrentPrimaryImportResultRevisions: 1.670ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.501ms GenerateScriptTypeSerializationHashes: 6.062ms Untracked: 1454.478ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.042624s Refreshing native plugins compatible for Editor in 13.79 ms, found 6 plugins. Asset Pipeline Refresh (id=5a928fa3932f541018b9c537e955b0fe): Total: 2.884 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1478 ms Asset DB Callback time: managed=1305 ms, native=57 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=43 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.063ms ApplyChangesToAssetFolders: 0.552ms Scan: 1115.901ms Collect global state as custom dependencies: 0.892ms OnSourceAssetsModified: 103.793ms CategorizeScriptCompilationAssets: 6.059ms ProcessAssetsWithTransientArtifactChanges: 21.749ms CategorizeAssets: 182.728ms CompileScripts: 42.686ms ImportOutOfDateAssets: 47.137ms (3.528ms without children) ReloadNativeAssets: 0.344ms UnloadImportedAssets: 3.330ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.755ms ImportSchedulerStart: 29.172ms PostProcessAllAssets: 1212.277ms PostProcessCallbackCreateDeferredMaterials 6.009ms XRBuildSystem.XRAssetImported 0.971ms ShaderAssetModifiedCallback 0.155ms MonoPostProcessAllAssets: 1201.789ms NugetAssetPostprocessor.OnPostprocessAllAssets 210.877ms AssetPostprocessor.OnPostprocessAllAssets 138.788ms BuilderAssetPostprocessor.OnPostprocessAllAssets 134.961ms AssetChangedListener.OnPostprocessAllAssets 101.147ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 67.347ms SpriteSlicePostprocessor.OnPostprocessAllAssets 47.742ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 46.430ms SamplePostprocessor.OnPostprocessAllAssets 25.121ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.487ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 19.014ms UVCSAssetPostprocessor.OnPostprocessAllAssets 17.277ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 15.624ms MaterialPostprocessor.OnPostprocessAllAssets 13.404ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.864ms InputActionAssetPostprocessor.OnPostprocessAllAssets 10.830ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.708ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 9.657ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 6.509ms SyncVS.PostprocessSyncProject 6.287ms TextAssetPostProcessor.OnPostprocessAllAssets 4.740ms PostProcessor.OnPostprocessAllAssets 3.812ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.789ms ThemePostprocessor.OnPostprocessAllAssets 2.607ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.325ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.320ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.928ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.785ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.742ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.626ms AssetEvents.OnPostprocessAllAssets 1.190ms AssetPathToTypes.OnPostprocessAllAssets 0.798ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.769ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.633ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.588ms AssetReloadNotifier.OnPostprocessAllAssets 0.558ms ConfigAssetsTracker.OnPostprocessAllAssets 0.515ms AssetProcessor.OnPostprocessAllAssets 0.399ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.270ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.204ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.078ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.065ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 46.909ms GatherAllCurrentPrimaryImportResultRevisions: 4.251ms PersistCurrentRevisions: 0.638ms Untracked: 97.836ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s246ms [ 798/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.19 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2594950 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:40:36.754 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:40:36.757 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.018 seconds Domain Reload Profiling: 3377ms BeginReloadAssembly (621ms) DisableScriptedObjects (160ms) CreateAndSetChildDomain (195ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (85ms) LoadAllAssembliesAndSetupDomain (630ms) LoadAssemblies (267ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (230ms) BuildScriptInfoCaches (204ms) ResolveRequiredComponents (22ms) FinalizeReload (2019ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (247ms) ProcessInitializeOnLoadAttributes (407ms) ProcessInitializeOnLoadMethodAttributes (119ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (769ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=550f2c3528a014a699e4196c046fe817): Total: 3.743 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2225 ms Asset DB Callback time: managed=59 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1454 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.118ms InvokePackagesCallback: 2.121ms ApplyChangesToAssetFolders: 2.701ms Collect global state as custom dependencies: 2.286ms ProcessAssetsWithTransientArtifactChanges: 4.720ms CategorizeAssets: 96.253ms CompileScripts: 2.029ms ImportOutOfDateAssets: 2032.808ms (2026.664ms without children) CollectScriptTypesHashes: 3.719ms ReloadNativeAssets: 2.401ms UnloadImportedAssets: 0.288ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.879ms ImportSchedulerStart: 2.468ms PostProcessAllAssets: 59.689ms MonoPostProcessAllAssets: 59.684ms NugetAssetPostprocessor.OnPostprocessAllAssets 210.877ms AssetPostprocessor.OnPostprocessAllAssets 138.788ms BuilderAssetPostprocessor.OnPostprocessAllAssets 134.961ms AssetChangedListener.OnPostprocessAllAssets 101.147ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 67.347ms SpriteSlicePostprocessor.OnPostprocessAllAssets 47.742ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 46.430ms SamplePostprocessor.OnPostprocessAllAssets 25.121ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.497ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 19.014ms UVCSAssetPostprocessor.OnPostprocessAllAssets 17.277ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 15.624ms MaterialPostprocessor.OnPostprocessAllAssets 13.404ms SyncVS.PostprocessSyncProject 11.025ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.864ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.708ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 9.657ms TextAssetPostProcessor.OnPostprocessAllAssets 4.740ms PostProcessor.OnPostprocessAllAssets 3.812ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.364ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.789ms ThemePostprocessor.OnPostprocessAllAssets 2.607ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.325ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.320ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.928ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.785ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.742ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.626ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.495ms AssetEvents.OnPostprocessAllAssets 1.190ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.869ms AssetPathToTypes.OnPostprocessAllAssets 0.798ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.769ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.633ms AssetReloadNotifier.OnPostprocessAllAssets 0.558ms ConfigAssetsTracker.OnPostprocessAllAssets 0.515ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.441ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.438ms AssetProcessor.OnPostprocessAllAssets 0.399ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.284ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.270ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.268ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.215ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.178ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.170ms GatherAllCurrentPrimaryImportResultRevisions: 0.697ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 6.140ms GenerateScriptTypeSerializationHashes: 10.886ms Untracked: 1534.272ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012623s Refreshing native plugins compatible for Editor in 3.79 ms, found 6 plugins. Preloading 1 native plugins for Editor in 3.17 ms. Asset Pipeline Refresh (id=65bbab58413c2418a9d5791d1af2ca79): Total: 2.529 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1355 ms Asset DB Callback time: managed=1108 ms, native=51 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.054ms ApplyChangesToAssetFolders: 1.730ms Scan: 831.654ms Collect global state as custom dependencies: 1.020ms OnSourceAssetsModified: 16.430ms CategorizeScriptCompilationAssets: 0.878ms ProcessAssetsWithTransientArtifactChanges: 9.804ms CategorizeAssets: 68.487ms CompileScripts: 12.680ms ImportOutOfDateAssets: 4.395ms (0.466ms without children) ReloadNativeAssets: 0.147ms UnloadImportedAssets: 0.301ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.547ms ImportSchedulerStart: 1.932ms PostProcessAllAssets: 1107.494ms PostProcessCallbackCreateDeferredMaterials 7.179ms XRBuildSystem.XRAssetImported 1.630ms UnityScenesPostprocess 0.281ms MonoPostProcessAllAssets: 1092.755ms NugetAssetPostprocessor.OnPostprocessAllAssets 750.569ms BuilderAssetPostprocessor.OnPostprocessAllAssets 59.114ms AssetPostprocessor.OnPostprocessAllAssets 29.206ms AssetChangedListener.OnPostprocessAllAssets 28.837ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 22.120ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 18.387ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 17.026ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.347ms PostProcessor.OnPostprocessAllAssets 12.256ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.250ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.272ms InputActionAssetPostprocessor.OnPostprocessAllAssets 8.337ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.415ms SyncVS.PostprocessSyncProject 6.247ms TextAssetPostProcessor.OnPostprocessAllAssets 5.796ms AudioMixerPostprocessor.OnPostprocessAllAssets 5.649ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.482ms AssetReloadNotifier.OnPostprocessAllAssets 4.783ms ThemePostprocessor.OnPostprocessAllAssets 4.428ms MaterialPostprocessor.OnPostprocessAllAssets 4.273ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.966ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.879ms AssetEvents.OnPostprocessAllAssets 2.860ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.485ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.309ms AssetPathToTypes.OnPostprocessAllAssets 1.801ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.684ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.666ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.382ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.025ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.985ms ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.776ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.753ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.752ms SamplePostprocessor.OnPostprocessAllAssets 0.546ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.228ms AssetProcessor.OnPostprocessAllAssets 0.117ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.100ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.090ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.075ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.066ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.062ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 35.701ms GatherAllCurrentPrimaryImportResultRevisions: 6.960ms UnloadStreamsBegin: 0.062ms PersistCurrentRevisions: 0.346ms Untracked: 430.959ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s608ms [ 752/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (2.50 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Total cache size 267324820 Reloading assemblies after forced synchronous recompile. Total cache size after purge 267324820, took 00:00:00.4721202 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:41:36.166 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:41:36.170 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.740 seconds Domain Reload Profiling: 4062ms BeginReloadAssembly (1470ms) ExecutionOrderSort (5ms) DisableScriptedObjects (279ms) CreateAndSetChildDomain (518ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (131ms) LoadAllAssembliesAndSetupDomain (693ms) LoadAssemblies (566ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (208ms) BuildScriptInfoCaches (185ms) ResolveRequiredComponents (17ms) FinalizeReload (1741ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (378ms) ProcessInitializeOnLoadAttributes (401ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (481ms) Asset Pipeline Refresh (id=02166526a157140829e65033dd821d0a): Total: 4.501 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1923 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2547 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.416ms ApplyChangesToAssetFolders: 0.295ms Collect global state as custom dependencies: 3.634ms ProcessAssetsWithTransientArtifactChanges: 3.040ms CategorizeAssets: 71.393ms CompileScripts: 1.112ms ImportOutOfDateAssets: 1749.107ms (1745.194ms without children) CollectScriptTypesHashes: 13.169ms ReloadNativeAssets: 1.045ms UnloadImportedAssets: 0.130ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.715ms ImportSchedulerStart: 1.975ms PostProcessAllAssets: 27.622ms MonoPostProcessAllAssets: 27.620ms NugetAssetPostprocessor.OnPostprocessAllAssets 750.569ms BuilderAssetPostprocessor.OnPostprocessAllAssets 59.114ms AssetPostprocessor.OnPostprocessAllAssets 29.206ms AssetChangedListener.OnPostprocessAllAssets 28.837ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 22.120ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 18.387ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 17.026ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.937ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.347ms PostProcessor.OnPostprocessAllAssets 12.256ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 11.250ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.272ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.415ms TextAssetPostProcessor.OnPostprocessAllAssets 5.796ms AudioMixerPostprocessor.OnPostprocessAllAssets 5.649ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.482ms AssetReloadNotifier.OnPostprocessAllAssets 4.783ms ThemePostprocessor.OnPostprocessAllAssets 4.428ms MaterialPostprocessor.OnPostprocessAllAssets 4.273ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.966ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.879ms AssetEvents.OnPostprocessAllAssets 2.860ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.485ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.309ms AssetPathToTypes.OnPostprocessAllAssets 1.801ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.684ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.666ms SyncVS.PostprocessSyncProject 1.613ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.382ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.261ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.133ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.025ms ConfigAssetsTracker.OnPostprocessAllAssets 0.789ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.753ms SamplePostprocessor.OnPostprocessAllAssets 0.546ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.535ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.495ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.362ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.263ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.228ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.179ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.149ms AssetProcessor.OnPostprocessAllAssets 0.117ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.104ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.085ms GatherAllCurrentPrimaryImportResultRevisions: 2.955ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.824ms GenerateScriptTypeSerializationHashes: 5.080ms Untracked: 2626.167ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013096s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.00 ms, found 6 plugins. Asset Pipeline Refresh (id=5f3cde55744854dd1a947446475f9cce): Total: 1.776 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1085 ms Asset DB Callback time: managed=640 ms, native=37 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.336ms Scan: 880.505ms Collect global state as custom dependencies: 1.175ms OnSourceAssetsModified: 4.544ms CategorizeScriptCompilationAssets: 0.104ms ProcessAssetsWithTransientArtifactChanges: 8.559ms CategorizeAssets: 63.961ms CompileScripts: 13.180ms ImportOutOfDateAssets: 5.419ms (0.903ms without children) ReloadNativeAssets: 0.584ms UnloadImportedAssets: 0.253ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.351ms ImportSchedulerStart: 2.327ms PostProcessAllAssets: 679.684ms PostProcessCallbackCreateDeferredMaterials 17.098ms XRBuildSystem.XRAssetImported 0.492ms ShaderAssetModifiedCallback 0.053ms MonoPostProcessAllAssets: 636.075ms AssetPostprocessor.OnPostprocessAllAssets 128.228ms NugetAssetPostprocessor.OnPostprocessAllAssets 123.356ms AssetPathToTypes.OnPostprocessAllAssets 112.999ms SpriteSlicePostprocessor.OnPostprocessAllAssets 106.802ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.031ms AssetChangedListener.OnPostprocessAllAssets 23.658ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.961ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 13.334ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.811ms SyncVS.PostprocessSyncProject 6.910ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.435ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.326ms SamplePostprocessor.OnPostprocessAllAssets 5.325ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.835ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.902ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.404ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.868ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.684ms PostProcessor.OnPostprocessAllAssets 2.623ms MaterialPostprocessor.OnPostprocessAllAssets 2.214ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.023ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.924ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.736ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.588ms AssetReloadNotifier.OnPostprocessAllAssets 1.343ms TextAssetPostProcessor.OnPostprocessAllAssets 1.315ms ConfigAssetsTracker.OnPostprocessAllAssets 1.054ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.986ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.931ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.845ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.461ms AssetEvents.OnPostprocessAllAssets 0.461ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.411ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.400ms ThemePostprocessor.OnPostprocessAllAssets 0.350ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.297ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.296ms AssetProcessor.OnPostprocessAllAssets 0.141ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.098ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 11.980ms GatherAllCurrentPrimaryImportResultRevisions: 9.083ms PersistCurrentRevisions: 0.277ms Untracked: 96.226ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s134ms [ 827/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION 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"Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context *** Tundra build failed (1.05 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(38,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2735396 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.44 ms, found 6 plugins. Asset Pipeline Refresh (id=1bb3d6cc3789c437096bf42cc9a928d6): Total: 0.258 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s752ms [ 754/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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-define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.70 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(154,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(158,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(249,13): error CS0103: The name '_playerDecisionMarker' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2401643 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 9.01 ms, found 6 plugins. Asset Pipeline Refresh (id=e1af323136d254838b0bc0702fe5597a): Total: 0.705 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=666 ms Asset DB Callback time: managed=22 ms, native=13 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.454ms Scan: 558.135ms Collect global state as custom dependencies: 0.769ms OnSourceAssetsModified: 0.609ms CategorizeScriptCompilationAssets: 2.121ms ProcessAssetsWithTransientArtifactChanges: 2.013ms CategorizeAssets: 54.874ms CompileScripts: 0.514ms ImportOutOfDateAssets: 3.470ms (0.395ms without children) ReloadNativeAssets: 0.178ms UnloadImportedAssets: 0.335ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.455ms ImportSchedulerStart: 1.105ms PostProcessAllAssets: 24.006ms XRBuildSystem.XRAssetImported 0.728ms PostProcessCallbackCreateDeferredMaterials 0.718ms ShaderAssetModifiedCallback 0.053ms MonoPostProcessAllAssets: 22.179ms SyncVS.PostprocessSyncProject 9.488ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.690ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.490ms AssetPostprocessor.OnPostprocessAllAssets 0.896ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.641ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.595ms AssetChangedListener.OnPostprocessAllAssets 0.368ms PostProcessor.OnPostprocessAllAssets 0.239ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.189ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.164ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.127ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.120ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.097ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.097ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.072ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.071ms TextAssetPostProcessor.OnPostprocessAllAssets 0.069ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.064ms AssetProcessor.OnPostprocessAllAssets 0.063ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 12.037ms GatherAllCurrentPrimaryImportResultRevisions: 3.875ms PersistCurrentRevisions: 0.307ms Untracked: 41.636ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s115ms [ 804/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.08 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2880752 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:46:52.524 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:46:52.527 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.822 seconds Domain Reload Profiling: 4007ms BeginReloadAssembly (1335ms) ExecutionOrderSort (6ms) DisableScriptedObjects (386ms) CreateAndSetChildDomain (343ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (104ms) LoadAllAssembliesAndSetupDomain (722ms) LoadAssemblies (520ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (241ms) BuildScriptInfoCaches (215ms) ResolveRequiredComponents (20ms) FinalizeReload (1823ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (400ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (539ms) Asset Pipeline Refresh (id=8335253dcaf804b32be12f6ffa2f1d51): Total: 4.466 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1991 ms Asset DB Callback time: managed=25 ms, native=3 ms Scripting: domain reloads=1, domain reload time=2443 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 3.776ms ApplyChangesToAssetFolders: 0.274ms Collect global state as custom dependencies: 2.717ms ProcessAssetsWithTransientArtifactChanges: 3.388ms CategorizeAssets: 71.133ms CompileScripts: 1.471ms ImportOutOfDateAssets: 1829.673ms (1826.822ms without children) CollectScriptTypesHashes: 29.239ms ReloadNativeAssets: 1.042ms UnloadImportedAssets: 0.119ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms ImportSchedulerStart: 0.981ms PostProcessAllAssets: 25.973ms MonoPostProcessAllAssets: 25.971ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.252ms SyncVS.PostprocessSyncProject 3.109ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.690ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.490ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.327ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.247ms AssetPostprocessor.OnPostprocessAllAssets 0.896ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.641ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.595ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.577ms AssetChangedListener.OnPostprocessAllAssets 0.368ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.361ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.270ms PostProcessor.OnPostprocessAllAssets 0.239ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.205ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.164ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.164ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.122ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.097ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.097ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.096ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.072ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.071ms TextAssetPostProcessor.OnPostprocessAllAssets 0.069ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.064ms AssetProcessor.OnPostprocessAllAssets 0.063ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 2.406ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.729ms GenerateScriptTypeSerializationHashes: 4.932ms Untracked: 2494.472ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 9.79 ms, found 6 plugins. Asset Pipeline Refresh (id=84c0c49833f994468afaf1202db490ba): Total: 0.526 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=278 ms Asset DB Callback time: managed=213 ms, native=25 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.062ms ApplyChangesToAssetFolders: 0.657ms Scan: 208.267ms Collect global state as custom dependencies: 0.384ms OnSourceAssetsModified: 4.361ms CategorizeScriptCompilationAssets: 0.079ms ProcessAssetsWithTransientArtifactChanges: 1.623ms CategorizeAssets: 34.841ms CompileScripts: 8.707ms ImportOutOfDateAssets: 3.401ms (0.262ms without children) ReloadNativeAssets: 0.118ms UnloadImportedAssets: 0.276ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.779ms ImportSchedulerStart: 1.966ms PostProcessAllAssets: 215.852ms XRBuildSystem.XRAssetImported 2.006ms PostProcessCallbackCreateDeferredMaterials 1.431ms ShaderAssetModifiedCallback 0.090ms MonoPostProcessAllAssets: 209.385ms NugetAssetPostprocessor.OnPostprocessAllAssets 51.605ms BuilderAssetPostprocessor.OnPostprocessAllAssets 30.557ms AssetPostprocessor.OnPostprocessAllAssets 18.194ms AssetChangedListener.OnPostprocessAllAssets 16.159ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 11.284ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.013ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.778ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 7.678ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.096ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.251ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.566ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.126ms TextAssetPostProcessor.OnPostprocessAllAssets 2.655ms SamplePostprocessor.OnPostprocessAllAssets 2.546ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.894ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.569ms AssetEvents.OnPostprocessAllAssets 1.449ms SyncVS.PostprocessSyncProject 1.290ms PostProcessor.OnPostprocessAllAssets 1.194ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.900ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.874ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.847ms MaterialPostprocessor.OnPostprocessAllAssets 0.684ms AssetPathToTypes.OnPostprocessAllAssets 0.637ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.634ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.621ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.613ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.591ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.455ms ConfigAssetsTracker.OnPostprocessAllAssets 0.437ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.403ms AssetReloadNotifier.OnPostprocessAllAssets 0.390ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.381ms ThemePostprocessor.OnPostprocessAllAssets 0.214ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.158ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.141ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.134ms AssetProcessor.OnPostprocessAllAssets 0.076ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.071ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.062ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 18.290ms GatherAllCurrentPrimaryImportResultRevisions: 3.252ms PersistCurrentRevisions: 0.138ms Untracked: 26.085ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s48ms [ 748/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.98 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2234026 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:47:13.570 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:47:13.573 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.498 seconds Domain Reload Profiling: 2786ms BeginReloadAssembly (726ms) ExecutionOrderSort (3ms) DisableScriptedObjects (185ms) CreateAndSetChildDomain (229ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (49ms) LoadAllAssembliesAndSetupDomain (490ms) LoadAssemblies (261ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (193ms) BuildScriptInfoCaches (177ms) ResolveRequiredComponents (14ms) FinalizeReload (1499ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (223ms) ProcessInitializeOnLoadAttributes (367ms) ProcessInitializeOnLoadMethodAttributes (90ms) AwakeInstancesAfterBackupRestoration (476ms) Asset Pipeline Refresh (id=61404941dfdd74f01a480de9d0ea1977): Total: 3.119 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1643 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1440 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.190ms ApplyChangesToAssetFolders: 0.289ms Collect global state as custom dependencies: 1.662ms ProcessAssetsWithTransientArtifactChanges: 3.690ms CategorizeAssets: 74.195ms CompileScripts: 1.140ms ImportOutOfDateAssets: 1506.088ms (1503.438ms without children) CollectScriptTypesHashes: 5.293ms ReloadNativeAssets: 1.132ms UnloadImportedAssets: 0.108ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.714ms ImportSchedulerStart: 0.671ms PostProcessAllAssets: 33.370ms MonoPostProcessAllAssets: 33.368ms NugetAssetPostprocessor.OnPostprocessAllAssets 51.605ms BuilderAssetPostprocessor.OnPostprocessAllAssets 30.557ms AssetPostprocessor.OnPostprocessAllAssets 18.194ms AssetChangedListener.OnPostprocessAllAssets 16.159ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.317ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 11.284ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.013ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.778ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 7.678ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.096ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.251ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.566ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.126ms TextAssetPostProcessor.OnPostprocessAllAssets 2.655ms SamplePostprocessor.OnPostprocessAllAssets 2.546ms SyncVS.PostprocessSyncProject 2.235ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.894ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.622ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.569ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.475ms AssetEvents.OnPostprocessAllAssets 1.449ms PostProcessor.OnPostprocessAllAssets 1.194ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.900ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.874ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.847ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.831ms MaterialPostprocessor.OnPostprocessAllAssets 0.684ms AssetPathToTypes.OnPostprocessAllAssets 0.637ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.621ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.613ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.591ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.455ms ConfigAssetsTracker.OnPostprocessAllAssets 0.437ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.417ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.403ms AssetReloadNotifier.OnPostprocessAllAssets 0.390ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.343ms ThemePostprocessor.OnPostprocessAllAssets 0.214ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.195ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.134ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.112ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.112ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms AssetProcessor.OnPostprocessAllAssets 0.076ms GatherAllCurrentPrimaryImportResultRevisions: 1.739ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.053ms GenerateScriptTypeSerializationHashes: 5.461ms Untracked: 1488.939ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.023152s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 15.20 ms, found 6 plugins. Asset Pipeline Refresh (id=b8749dd6f9a264ed29007980e0116cbf): Total: 1.363 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=736 ms Asset DB Callback time: managed=553 ms, native=47 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=23 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.190ms ApplyChangesToAssetFolders: 0.671ms Scan: 490.610ms Collect global state as custom dependencies: 4.458ms OnSourceAssetsModified: 16.987ms CategorizeScriptCompilationAssets: 0.090ms ProcessAssetsWithTransientArtifactChanges: 6.231ms CategorizeAssets: 90.789ms CompileScripts: 23.234ms ImportOutOfDateAssets: 7.122ms (2.847ms without children) ReloadNativeAssets: 0.182ms UnloadImportedAssets: 0.293ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.622ms ImportSchedulerStart: 1.188ms PostProcessAllAssets: 543.819ms XRBuildSystem.XRAssetImported 3.286ms PostProcessCallbackCreateDeferredMaterials 1.460ms ShaderAssetModifiedCallback 0.055ms MonoPostProcessAllAssets: 536.913ms NugetAssetPostprocessor.OnPostprocessAllAssets 191.906ms BuilderAssetPostprocessor.OnPostprocessAllAssets 65.787ms AssetPostprocessor.OnPostprocessAllAssets 38.223ms AssetChangedListener.OnPostprocessAllAssets 30.514ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 22.897ms SyncVS.PostprocessSyncProject 17.953ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.607ms AssetReloadNotifier.OnPostprocessAllAssets 15.733ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 11.974ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.850ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 10.053ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 9.725ms TextAssetPostProcessor.OnPostprocessAllAssets 7.069ms StyleCatalogPostProcessor.OnPostprocessAllAssets 6.157ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.014ms MaterialPostprocessor.OnPostprocessAllAssets 5.814ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.233ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.169ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.689ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.249ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.250ms SamplePostprocessor.OnPostprocessAllAssets 2.488ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.213ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.136ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.911ms AssetPathToTypes.OnPostprocessAllAssets 1.778ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.752ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.667ms ConfigAssetsTracker.OnPostprocessAllAssets 1.450ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.063ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.023ms AssetEvents.OnPostprocessAllAssets 0.943ms PostProcessor.OnPostprocessAllAssets 0.852ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.749ms ThemePostprocessor.OnPostprocessAllAssets 0.680ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.299ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.262ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.139ms AssetProcessor.OnPostprocessAllAssets 0.133ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.099ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.081ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 40.600ms GatherAllCurrentPrimaryImportResultRevisions: 1.815ms PersistCurrentRevisions: 0.833ms Untracked: 135.444ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s38ms [ 934/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.97 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5637349 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.32 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:48:23.779 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:48:23.784 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.143 seconds Domain Reload Profiling: 5944ms BeginReloadAssembly (1682ms) ExecutionOrderSort (5ms) DisableScriptedObjects (390ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (587ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (94ms) LoadAllAssembliesAndSetupDomain (1000ms) LoadAssemblies (339ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (457ms) BuildScriptInfoCaches (401ms) ResolveRequiredComponents (35ms) FinalizeReload (3144ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (423ms) ProcessInitializeOnLoadAttributes (756ms) ProcessInitializeOnLoadMethodAttributes (229ms) EditorAssembliesLoaded (9ms) AwakeInstancesAfterBackupRestoration (1026ms) Asset Pipeline Refresh (id=b4f44faf59aa14ee7b0e075768275e81): Total: 6.560 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3520 ms Asset DB Callback time: managed=59 ms, native=3 ms Scripting: domain reloads=1, domain reload time=2973 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 4.065ms ApplyChangesToAssetFolders: 1.566ms Collect global state as custom dependencies: 8.482ms ProcessAssetsWithTransientArtifactChanges: 23.232ms CategorizeAssets: 111.517ms CompileScripts: 2.811ms ImportOutOfDateAssets: 3160.005ms (3153.305ms without children) CollectScriptTypesHashes: 23.539ms ReloadNativeAssets: 2.851ms UnloadImportedAssets: 0.243ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.024ms ImportSchedulerStart: 2.472ms PostProcessAllAssets: 59.888ms MonoPostProcessAllAssets: 59.852ms NugetAssetPostprocessor.OnPostprocessAllAssets 191.906ms BuilderAssetPostprocessor.OnPostprocessAllAssets 65.787ms AssetPostprocessor.OnPostprocessAllAssets 38.223ms AssetChangedListener.OnPostprocessAllAssets 30.514ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 22.897ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.448ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.607ms AssetReloadNotifier.OnPostprocessAllAssets 15.733ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 11.974ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.850ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 10.053ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 9.725ms SyncVS.PostprocessSyncProject 8.188ms TextAssetPostProcessor.OnPostprocessAllAssets 7.069ms StyleCatalogPostProcessor.OnPostprocessAllAssets 6.157ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.014ms MaterialPostprocessor.OnPostprocessAllAssets 5.814ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.233ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.169ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.056ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.689ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.249ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.250ms SamplePostprocessor.OnPostprocessAllAssets 2.488ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.136ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.983ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.911ms AssetPathToTypes.OnPostprocessAllAssets 1.778ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.752ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.667ms ConfigAssetsTracker.OnPostprocessAllAssets 1.450ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.063ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.023ms AssetEvents.OnPostprocessAllAssets 0.943ms PostProcessor.OnPostprocessAllAssets 0.852ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.760ms ThemePostprocessor.OnPostprocessAllAssets 0.680ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.598ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.495ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.479ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.423ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.399ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.289ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.215ms AssetProcessor.OnPostprocessAllAssets 0.133ms GatherAllCurrentPrimaryImportResultRevisions: 8.011ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 5.613ms GenerateScriptTypeSerializationHashes: 9.749ms Untracked: 3154.238ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.52 ms, found 6 plugins. Asset Pipeline Refresh (id=31d7e0cd542354c31b40baa914a11eb7): Total: 0.528 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=361 ms Asset DB Callback time: managed=149 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.529ms ApplyChangesToAssetFolders: 2.784ms Scan: 272.515ms Collect global state as custom dependencies: 1.608ms OnSourceAssetsModified: 4.498ms ProcessAssetsWithTransientArtifactChanges: 2.172ms CategorizeAssets: 28.412ms CompileScripts: 5.560ms ImportOutOfDateAssets: 2.553ms (0.233ms without children) ReloadNativeAssets: 0.189ms UnloadImportedAssets: 0.153ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.747ms ImportSchedulerStart: 1.228ms PostProcessAllAssets: 146.329ms XRBuildSystem.XRAssetImported 0.596ms PostProcessCallbackCreateDeferredMaterials 0.487ms MonoPostProcessAllAssets: 144.590ms NugetAssetPostprocessor.OnPostprocessAllAssets 32.894ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.905ms AssetPostprocessor.OnPostprocessAllAssets 14.591ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.018ms AssetChangedListener.OnPostprocessAllAssets 9.525ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.483ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.859ms MaterialPostprocessor.OnPostprocessAllAssets 3.720ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.705ms SamplePostprocessor.OnPostprocessAllAssets 3.052ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.751ms TextAssetPostProcessor.OnPostprocessAllAssets 2.728ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.660ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.429ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.411ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.194ms PostProcessor.OnPostprocessAllAssets 1.812ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.785ms AssetPathToTypes.OnPostprocessAllAssets 1.364ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.029ms SyncVS.PostprocessSyncProject 1.025ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.887ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.845ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.830ms AssetReloadNotifier.OnPostprocessAllAssets 0.726ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.685ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.625ms AssetEvents.OnPostprocessAllAssets 0.598ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.502ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.331ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.287ms ConfigAssetsTracker.OnPostprocessAllAssets 0.245ms ThemePostprocessor.OnPostprocessAllAssets 0.216ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.213ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.173ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.155ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.148ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.107ms AssetProcessor.OnPostprocessAllAssets 0.062ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 8.821ms GatherAllCurrentPrimaryImportResultRevisions: 3.610ms PersistCurrentRevisions: 0.137ms Untracked: 48.102ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Request Asset Garbage Collect because used heap size increased from 1.10 GB to 1.39 GB, exceeding the threshold of 280.1 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 219 unused Assets / (11.0 KB). Loaded Objects now: 11494. Memory consumption went from 1.39 GB to 1.39 GB. Total: 105.947375 ms (FindLiveObjects: 8.420292 ms CreateObjectMapping: 0.571417 ms MarkObjects: 84.989584 ms DeleteObjects: 11.101125 ms) ExitCode: 0 Duration: 2s32ms [ 920/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.94 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3246873 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44edeb000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 2.39 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:48:46.755 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:48:46.760 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.131 seconds Domain Reload Profiling: 5285ms BeginReloadAssembly (1238ms) ExecutionOrderSort (6ms) DisableScriptedObjects (208ms) CreateAndSetChildDomain (480ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (113ms) LoadAllAssembliesAndSetupDomain (777ms) LoadAssemblies (484ms) TypeCache.Refresh (39ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (257ms) BuildScriptInfoCaches (226ms) ResolveRequiredComponents (23ms) FinalizeReload (3132ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (295ms) ProcessInitializeOnLoadAttributes (647ms) ProcessInitializeOnLoadMethodAttributes (246ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (1243ms) Asset Pipeline Refresh (id=bebb54e2686994f53a0f4b367873b513): Total: 5.853 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3438 ms Asset DB Callback time: managed=102 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2308 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 2.483ms ApplyChangesToAssetFolders: 0.596ms Collect global state as custom dependencies: 5.294ms ProcessAssetsWithTransientArtifactChanges: 9.584ms CategorizeAssets: 124.241ms CompileScripts: 3.225ms ImportOutOfDateAssets: 3168.870ms (3160.792ms without children) CollectScriptTypesHashes: 5.927ms ReloadNativeAssets: 2.119ms UnloadImportedAssets: 0.368ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.286ms ImportSchedulerStart: 4.171ms PostProcessAllAssets: 102.332ms MonoPostProcessAllAssets: 102.317ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 44.018ms NugetAssetPostprocessor.OnPostprocessAllAssets 32.894ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.905ms AssetPostprocessor.OnPostprocessAllAssets 14.591ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.018ms AssetChangedListener.OnPostprocessAllAssets 9.525ms SyncVS.PostprocessSyncProject 7.497ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.483ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.859ms MaterialPostprocessor.OnPostprocessAllAssets 3.720ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.705ms SamplePostprocessor.OnPostprocessAllAssets 3.052ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.751ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.744ms TextAssetPostProcessor.OnPostprocessAllAssets 2.728ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.700ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.660ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.429ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.411ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.194ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.097ms PostProcessor.OnPostprocessAllAssets 1.812ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.785ms AssetPathToTypes.OnPostprocessAllAssets 1.364ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.353ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.034ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.985ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.887ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.845ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.830ms AssetReloadNotifier.OnPostprocessAllAssets 0.726ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.685ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.625ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.613ms AssetEvents.OnPostprocessAllAssets 0.598ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.444ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.419ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.404ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.331ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.287ms ConfigAssetsTracker.OnPostprocessAllAssets 0.245ms ThemePostprocessor.OnPostprocessAllAssets 0.216ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.213ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.155ms AssetProcessor.OnPostprocessAllAssets 0.062ms GatherAllCurrentPrimaryImportResultRevisions: 0.560ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 7.782ms GenerateScriptTypeSerializationHashes: 14.144ms Untracked: 2426.944ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.015703s Refreshing native plugins compatible for Editor in 2.91 ms, found 6 plugins. Asset Pipeline Refresh (id=6bdf1eecacefe4cb0b895785009bc2a0): Total: 0.933 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=692 ms Asset DB Callback time: managed=203 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.081ms ApplyChangesToAssetFolders: 2.396ms Scan: 550.100ms Collect global state as custom dependencies: 0.684ms OnSourceAssetsModified: 10.283ms CategorizeScriptCompilationAssets: 0.136ms ProcessAssetsWithTransientArtifactChanges: 8.055ms CategorizeAssets: 51.535ms CompileScripts: 15.864ms ImportOutOfDateAssets: 6.849ms (1.662ms without children) ReloadNativeAssets: 0.301ms UnloadImportedAssets: 0.418ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.526ms ImportSchedulerStart: 2.939ms PostProcessAllAssets: 201.505ms PostProcessCallbackCreateDeferredMaterials 3.907ms XRBuildSystem.XRAssetImported 1.774ms VCAutoAddAssetPostprocess 0.104ms BlockShaderImporter.PostprocessAllAssets 0.079ms PostprocessAssetsUpdateCachedIcon 0.070ms ObjectImages.AssetImported 0.064ms MonoPostProcessAllAssets: 193.360ms NugetAssetPostprocessor.OnPostprocessAllAssets 74.887ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.010ms AssetPostprocessor.OnPostprocessAllAssets 11.449ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.966ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.919ms AssetChangedListener.OnPostprocessAllAssets 8.602ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.304ms PostProcessor.OnPostprocessAllAssets 4.927ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.733ms AssetReloadNotifier.OnPostprocessAllAssets 4.140ms AssetPathToTypes.OnPostprocessAllAssets 3.793ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.409ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.875ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.575ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.894ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.708ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.526ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.371ms SamplePostprocessor.OnPostprocessAllAssets 1.350ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.305ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.853ms SyncVS.PostprocessSyncProject 0.833ms MaterialPostprocessor.OnPostprocessAllAssets 0.794ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.715ms TextAssetPostProcessor.OnPostprocessAllAssets 0.483ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.420ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.411ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.393ms ConfigAssetsTracker.OnPostprocessAllAssets 0.308ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.251ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.224ms AssetEvents.OnPostprocessAllAssets 0.218ms ThemePostprocessor.OnPostprocessAllAssets 0.209ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.136ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.060ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 12.027ms GatherAllCurrentPrimaryImportResultRevisions: 3.070ms PersistCurrentRevisions: 0.279ms Untracked: 69.950ms [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s736ms [ 728/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.64 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2157165 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:48:59.681 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:48:59.685 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.936 seconds Domain Reload Profiling: 3448ms BeginReloadAssembly (823ms) DisableScriptedObjects (149ms) CreateAndSetChildDomain (254ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (571ms) LoadAssemblies (327ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (209ms) BuildScriptInfoCaches (187ms) ResolveRequiredComponents (15ms) FinalizeReload (1937ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (284ms) ProcessInitializeOnLoadAttributes (474ms) ProcessInitializeOnLoadMethodAttributes (110ms) AwakeInstancesAfterBackupRestoration (591ms) Asset Pipeline Refresh (id=7e76711134a594566b99a603cac6e678): Total: 3.822 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2134 ms Asset DB Callback time: managed=45 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1640 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.990ms ApplyChangesToAssetFolders: 0.485ms Collect global state as custom dependencies: 3.072ms ProcessAssetsWithTransientArtifactChanges: 5.833ms CategorizeAssets: 103.601ms CompileScripts: 1.330ms ImportOutOfDateAssets: 1949.044ms (1945.562ms without children) CollectScriptTypesHashes: 3.351ms ReloadNativeAssets: 1.368ms UnloadImportedAssets: 0.234ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.924ms ImportSchedulerStart: 0.865ms PostProcessAllAssets: 45.514ms MonoPostProcessAllAssets: 45.510ms NugetAssetPostprocessor.OnPostprocessAllAssets 74.887ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.010ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.775ms AssetPostprocessor.OnPostprocessAllAssets 11.449ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.966ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.919ms AssetChangedListener.OnPostprocessAllAssets 8.602ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.304ms PostProcessor.OnPostprocessAllAssets 4.927ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.733ms AssetReloadNotifier.OnPostprocessAllAssets 4.140ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.087ms AssetPathToTypes.OnPostprocessAllAssets 3.793ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.409ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.875ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.575ms SyncVS.PostprocessSyncProject 2.409ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.894ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.708ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.526ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.476ms SamplePostprocessor.OnPostprocessAllAssets 1.350ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.305ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.916ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.913ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.853ms MaterialPostprocessor.OnPostprocessAllAssets 0.794ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.715ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.695ms TextAssetPostProcessor.OnPostprocessAllAssets 0.483ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.420ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.393ms ConfigAssetsTracker.OnPostprocessAllAssets 0.308ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.305ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.289ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.251ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.224ms AssetEvents.OnPostprocessAllAssets 0.218ms ThemePostprocessor.OnPostprocessAllAssets 0.209ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.177ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.167ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.136ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms GatherAllCurrentPrimaryImportResultRevisions: 5.537ms PersistCurrentRevisions: 0.140ms GenerateScriptTypeHashes: 4.716ms GenerateScriptTypeSerializationHashes: 8.069ms Untracked: 1702.064ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011004s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.98 ms, found 6 plugins. Asset Pipeline Refresh (id=98f49a058ad76456ba34947ca8bc9b63): Total: 0.751 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=472 ms Asset DB Callback time: managed=251 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.445ms ApplyChangesToAssetFolders: 1.957ms Scan: 337.916ms Collect global state as custom dependencies: 1.742ms OnSourceAssetsModified: 8.346ms CategorizeScriptCompilationAssets: 0.711ms ProcessAssetsWithTransientArtifactChanges: 4.701ms CategorizeAssets: 29.984ms CompileScripts: 11.047ms ImportOutOfDateAssets: 1.788ms (0.154ms without children) ReloadNativeAssets: 0.087ms UnloadImportedAssets: 0.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.537ms ImportSchedulerStart: 0.898ms PostProcessAllAssets: 245.481ms XRBuildSystem.XRAssetImported 1.345ms PostProcessCallbackCreateDeferredMaterials 0.281ms MonoPostProcessAllAssets: 242.833ms NugetAssetPostprocessor.OnPostprocessAllAssets 63.101ms BuilderAssetPostprocessor.OnPostprocessAllAssets 27.997ms SyncVS.PostprocessSyncProject 23.401ms AssetPostprocessor.OnPostprocessAllAssets 21.091ms AssetChangedListener.OnPostprocessAllAssets 18.291ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.032ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.708ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.463ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.818ms PostProcessor.OnPostprocessAllAssets 5.231ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.804ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.567ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.079ms InputActionAssetPostprocessor.OnPostprocessAllAssets 4.006ms SamplePostprocessor.OnPostprocessAllAssets 3.441ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.750ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.553ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.176ms MaterialPostprocessor.OnPostprocessAllAssets 2.009ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.507ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.500ms TextAssetPostProcessor.OnPostprocessAllAssets 1.471ms AssetPathToTypes.OnPostprocessAllAssets 1.234ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.221ms AssetReloadNotifier.OnPostprocessAllAssets 1.016ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.559ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.502ms ThemePostprocessor.OnPostprocessAllAssets 0.471ms ConfigAssetsTracker.OnPostprocessAllAssets 0.469ms AssetEvents.OnPostprocessAllAssets 0.441ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.291ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.222ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.203ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.187ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.183ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.097ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.095ms AssetProcessor.OnPostprocessAllAssets 0.079ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.066ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 11.335ms GatherAllCurrentPrimaryImportResultRevisions: 5.385ms PersistCurrentRevisions: 0.138ms Untracked: 89.708ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s517ms [ 880/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.44 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4432246 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.24 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:49:40.399 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:49:40.405 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.108 seconds Domain Reload Profiling: 6261ms BeginReloadAssembly (1675ms) DisableScriptedObjects (284ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (732ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (292ms) LoadAllAssembliesAndSetupDomain (1146ms) LoadAssemblies (670ms) TypeCache.Refresh (68ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (413ms) BuildScriptInfoCaches (365ms) ResolveRequiredComponents (32ms) FinalizeReload (3109ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (8ms) InitializePlatformSupportModulesInManaged (6ms) BeforeProcessingInitializeOnLoad (538ms) ProcessInitializeOnLoadAttributes (700ms) ProcessInitializeOnLoadMethodAttributes (172ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (893ms) Asset Pipeline Refresh (id=a2e8d1ed404b74b57988918b762c6f29): Total: 6.965 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3473 ms Asset DB Callback time: managed=73 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3415 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.065ms InvokePackagesCallback: 2.185ms ApplyChangesToAssetFolders: 1.833ms Collect global state as custom dependencies: 5.493ms ProcessAssetsWithTransientArtifactChanges: 29.132ms CategorizeAssets: 117.381ms CompileScripts: 1.947ms ImportOutOfDateAssets: 3125.859ms (3119.283ms without children) CollectScriptTypesHashes: 19.402ms ReloadNativeAssets: 2.684ms UnloadImportedAssets: 0.504ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.188ms ImportSchedulerStart: 2.020ms PostProcessAllAssets: 73.265ms MonoPostProcessAllAssets: 73.251ms NugetAssetPostprocessor.OnPostprocessAllAssets 63.101ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 28.388ms BuilderAssetPostprocessor.OnPostprocessAllAssets 27.997ms AssetPostprocessor.OnPostprocessAllAssets 21.091ms AssetChangedListener.OnPostprocessAllAssets 18.291ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.032ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.708ms SyncVS.PostprocessSyncProject 6.568ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.463ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.818ms PostProcessor.OnPostprocessAllAssets 5.231ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.804ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.567ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.079ms SamplePostprocessor.OnPostprocessAllAssets 3.441ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.750ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.553ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.457ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.176ms MaterialPostprocessor.OnPostprocessAllAssets 2.009ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.629ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.507ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.500ms TextAssetPostProcessor.OnPostprocessAllAssets 1.471ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.238ms AssetPathToTypes.OnPostprocessAllAssets 1.234ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.221ms AssetReloadNotifier.OnPostprocessAllAssets 1.016ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.603ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.559ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.502ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.472ms ThemePostprocessor.OnPostprocessAllAssets 0.471ms ConfigAssetsTracker.OnPostprocessAllAssets 0.469ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.460ms AssetEvents.OnPostprocessAllAssets 0.441ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.335ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.328ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.291ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.279ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.222ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.183ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.170ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms AssetProcessor.OnPostprocessAllAssets 0.079ms GatherAllCurrentPrimaryImportResultRevisions: 2.575ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 6.593ms GenerateScriptTypeSerializationHashes: 10.799ms Untracked: 3582.983ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.014227s Refreshing native plugins compatible for Editor in 3.78 ms, found 6 plugins. Asset Pipeline Refresh (id=521c6c521da3947819ebb1eb9ee8a027): Total: 0.987 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=764 ms Asset DB Callback time: managed=193 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=14 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.313ms Scan: 598.009ms Collect global state as custom dependencies: 2.144ms OnSourceAssetsModified: 31.552ms CategorizeScriptCompilationAssets: 0.055ms ProcessAssetsWithTransientArtifactChanges: 9.607ms CategorizeAssets: 33.084ms CompileScripts: 14.292ms ImportOutOfDateAssets: 4.839ms (1.465ms without children) ReloadNativeAssets: 0.094ms UnloadImportedAssets: 0.190ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.689ms ImportSchedulerStart: 2.405ms PostProcessAllAssets: 166.455ms XRBuildSystem.XRAssetImported 1.802ms PostProcessCallbackCreateDeferredMaterials 0.979ms MonoPostProcessAllAssets: 161.756ms NugetAssetPostprocessor.OnPostprocessAllAssets 63.580ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.191ms AssetPostprocessor.OnPostprocessAllAssets 9.996ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.811ms AssetChangedListener.OnPostprocessAllAssets 7.254ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.117ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.886ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.206ms SamplePostprocessor.OnPostprocessAllAssets 3.079ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.364ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.207ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.140ms SyncVS.PostprocessSyncProject 2.139ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.084ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.071ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.833ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.353ms PostProcessor.OnPostprocessAllAssets 1.291ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.261ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.042ms TextAssetPostProcessor.OnPostprocessAllAssets 0.927ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.745ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.639ms MaterialPostprocessor.OnPostprocessAllAssets 0.612ms AssetPathToTypes.OnPostprocessAllAssets 0.571ms AssetReloadNotifier.OnPostprocessAllAssets 0.524ms ConfigAssetsTracker.OnPostprocessAllAssets 0.521ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.458ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.455ms ThemePostprocessor.OnPostprocessAllAssets 0.263ms AssetEvents.OnPostprocessAllAssets 0.201ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.190ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.182ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.094ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.073ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms AssetProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 10.707ms GatherAllCurrentPrimaryImportResultRevisions: 6.189ms PersistCurrentRevisions: 0.240ms Untracked: 108.762ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s444ms [ 805/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.36 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1993320 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.70 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:49:54.187 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:49:54.191 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.623 seconds Domain Reload Profiling: 4240ms BeginReloadAssembly (785ms) DisableScriptedObjects (166ms) CreateAndSetChildDomain (331ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (117ms) LoadAllAssembliesAndSetupDomain (691ms) LoadAssemblies (241ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (291ms) BuildScriptInfoCaches (247ms) ResolveRequiredComponents (33ms) FinalizeReload (2624ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (434ms) ProcessInitializeOnLoadAttributes (568ms) ProcessInitializeOnLoadMethodAttributes (141ms) EditorAssembliesLoaded (7ms) AwakeInstancesAfterBackupRestoration (888ms) Asset Pipeline Refresh (id=1658c2b79c2bb47c9adc264f23a5822a): Total: 4.663 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2900 ms Asset DB Callback time: managed=67 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1692 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.061ms InvokePackagesCallback: 1.075ms ApplyChangesToAssetFolders: 0.534ms Collect global state as custom dependencies: 3.101ms ProcessAssetsWithTransientArtifactChanges: 14.129ms CategorizeAssets: 121.490ms CompileScripts: 1.815ms ImportOutOfDateAssets: 2646.109ms (2641.594ms without children) CollectScriptTypesHashes: 5.092ms ReloadNativeAssets: 1.842ms UnloadImportedAssets: 0.714ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.945ms ImportSchedulerStart: 0.873ms PostProcessAllAssets: 67.121ms MonoPostProcessAllAssets: 67.116ms NugetAssetPostprocessor.OnPostprocessAllAssets 63.580ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.149ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.191ms AssetPostprocessor.OnPostprocessAllAssets 9.996ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.811ms AssetChangedListener.OnPostprocessAllAssets 7.254ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.117ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.886ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.206ms SyncVS.PostprocessSyncProject 4.205ms SamplePostprocessor.OnPostprocessAllAssets 3.079ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.364ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.339ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.207ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.140ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.084ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.071ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.833ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.512ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.353ms PostProcessor.OnPostprocessAllAssets 1.291ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.140ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.042ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.960ms TextAssetPostProcessor.OnPostprocessAllAssets 0.927ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.745ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.639ms MaterialPostprocessor.OnPostprocessAllAssets 0.612ms AssetPathToTypes.OnPostprocessAllAssets 0.571ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.557ms AssetReloadNotifier.OnPostprocessAllAssets 0.524ms ConfigAssetsTracker.OnPostprocessAllAssets 0.521ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.458ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.455ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.447ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.303ms ThemePostprocessor.OnPostprocessAllAssets 0.263ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.248ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.243ms AssetEvents.OnPostprocessAllAssets 0.201ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.190ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.182ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.141ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.130ms AssetProcessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 6.676ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 6.928ms GenerateScriptTypeSerializationHashes: 11.941ms Untracked: 1793.350ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=44cec1f4224914e8fbd0525f32d4d4c2): Total: 0.681 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=377 ms Asset DB Callback time: managed=268 ms, native=28 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 1.162ms ApplyChangesToAssetFolders: 1.113ms Scan: 247.297ms Collect global state as custom dependencies: 0.749ms OnSourceAssetsModified: 5.365ms CategorizeScriptCompilationAssets: 0.144ms ProcessAssetsWithTransientArtifactChanges: 6.891ms CategorizeAssets: 36.484ms CompileScripts: 5.075ms ImportOutOfDateAssets: 2.751ms (0.243ms without children) ReloadNativeAssets: 0.341ms UnloadImportedAssets: 0.156ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.762ms ImportSchedulerStart: 1.247ms PostProcessAllAssets: 277.460ms XRBuildSystem.XRAssetImported 3.707ms PostProcessCallbackCreateDeferredMaterials 1.059ms MonoPostProcessAllAssets: 263.551ms NugetAssetPostprocessor.OnPostprocessAllAssets 106.992ms BuilderAssetPostprocessor.OnPostprocessAllAssets 39.515ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.158ms AssetChangedListener.OnPostprocessAllAssets 12.271ms AssetPostprocessor.OnPostprocessAllAssets 11.829ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.969ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.145ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.626ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.536ms TextAssetPostProcessor.OnPostprocessAllAssets 5.086ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.411ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.928ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.905ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.102ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.893ms AssetReloadNotifier.OnPostprocessAllAssets 2.388ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.752ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.482ms SyncVS.PostprocessSyncProject 1.454ms MaterialPostprocessor.OnPostprocessAllAssets 1.411ms PostProcessor.OnPostprocessAllAssets 1.384ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.150ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.088ms ThemePostprocessor.OnPostprocessAllAssets 0.904ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.869ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.788ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.778ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.754ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.722ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.717ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms SamplePostprocessor.OnPostprocessAllAssets 0.613ms AssetEvents.OnPostprocessAllAssets 0.556ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.529ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.424ms AssetProcessor.OnPostprocessAllAssets 0.322ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.320ms ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms AssetPathToTypes.OnPostprocessAllAssets 0.286ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.213ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.077ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.066ms PostAssetChangesProfiler: 13.658ms GatherAllCurrentPrimaryImportResultRevisions: 4.568ms PersistCurrentRevisions: 0.272ms Untracked: 78.244ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s222ms [ 823/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.14 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3365812 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:50:10.251 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:50:10.254 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.081 seconds Domain Reload Profiling: 5179ms BeginReloadAssembly (1590ms) ExecutionOrderSort (3ms) DisableScriptedObjects (210ms) CreateAndSetChildDomain (674ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (129ms) LoadAllAssembliesAndSetupDomain (1357ms) LoadAssemblies (1114ms) TypeCache.Refresh (64ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (434ms) BuildScriptInfoCaches (400ms) ResolveRequiredComponents (21ms) FinalizeReload (2082ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (266ms) ProcessInitializeOnLoadAttributes (498ms) ProcessInitializeOnLoadMethodAttributes (95ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (561ms) Asset Pipeline Refresh (id=26f5ec606e2c94c75a33e6ce9b8a606c): Total: 5.646 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2437 ms Asset DB Callback time: managed=41 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3164 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.181ms ApplyChangesToAssetFolders: 0.417ms Collect global state as custom dependencies: 2.806ms ProcessAssetsWithTransientArtifactChanges: 8.649ms CategorizeAssets: 83.968ms CompileScripts: 1.579ms ImportOutOfDateAssets: 2092.853ms (2089.833ms without children) CollectScriptTypesHashes: 8.886ms ReloadNativeAssets: 1.284ms UnloadImportedAssets: 0.166ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.728ms ImportSchedulerStart: 0.740ms PostProcessAllAssets: 41.750ms MonoPostProcessAllAssets: 41.748ms NugetAssetPostprocessor.OnPostprocessAllAssets 106.992ms BuilderAssetPostprocessor.OnPostprocessAllAssets 39.515ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.505ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.158ms AssetChangedListener.OnPostprocessAllAssets 12.271ms AssetPostprocessor.OnPostprocessAllAssets 11.829ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.969ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.145ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.626ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.536ms TextAssetPostProcessor.OnPostprocessAllAssets 5.086ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.411ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.928ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.905ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.102ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.893ms AssetReloadNotifier.OnPostprocessAllAssets 2.388ms SyncVS.PostprocessSyncProject 2.382ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.834ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.752ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.482ms MaterialPostprocessor.OnPostprocessAllAssets 1.411ms PostProcessor.OnPostprocessAllAssets 1.384ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.150ms ThemePostprocessor.OnPostprocessAllAssets 0.904ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.788ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.781ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.778ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.717ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.656ms SamplePostprocessor.OnPostprocessAllAssets 0.613ms AssetEvents.OnPostprocessAllAssets 0.556ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.496ms AssetProcessor.OnPostprocessAllAssets 0.322ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.320ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.302ms ConfigAssetsTracker.OnPostprocessAllAssets 0.287ms AssetPathToTypes.OnPostprocessAllAssets 0.286ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.231ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.221ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.179ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.175ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.128ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms GatherAllCurrentPrimaryImportResultRevisions: 3.531ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.562ms GenerateScriptTypeSerializationHashes: 6.236ms Untracked: 3399.136ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details UnityException: CreateImpl is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerDecisionMarker'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.MaterialPropertyBlock.CreateImpl() at UnityEngine.MaterialPropertyBlock..ctor () [0x00006] in /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs:81 at Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker..ctor () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs:22 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEditor.AssetDatabase:LoadAssetAtPath_Injected(ManagedSpanWrapper&, Type) UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) UnityEditor.AssetDatabase:LoadAssetAtPath(String) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448) TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath(String) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47) TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath(String) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95) TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath(String) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86) TinyGoose.Tremble.PrefabNameLookup:GenerateLookup() (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74) TinyGoose.Tremble.PrefabNameLookup:.ctor(TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26) TinyGoose.Tremble.Editor.d__4:MoveNext() (at Assets/Tremble/Editor/TrembleSync.cs:60) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync() TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom() (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs Line: 22) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.080 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 3.89 ms, found 6 plugins. Asset Pipeline Refresh (id=fb881e13281d448d1b15ee3ded266609): Total: 0.250 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013992s Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s611ms [ 734/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.51 seconds), 1 items updated, 1283 evaluated Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1328393 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.90 ms, found 6 plugins. UnityException: CreateImpl is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerDecisionMarker' on game object 'PlayerDecisionMarker'. See "Script Serialization" page in the Unity Manual for further details. at (wrapper managed-to-native) UnityEngine.MaterialPropertyBlock.CreateImpl() at UnityEngine.MaterialPropertyBlock..ctor () [0x00006] in /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs:81 at Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker..ctor () [0x00000] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs:22 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/MaterialPropertyBlock.cs Line: 81) Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:50:33.280 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:50:33.284 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.124 seconds Domain Reload Profiling: 3676ms BeginReloadAssembly (954ms) DisableScriptedObjects (252ms) CreateAndSetChildDomain (274ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (140ms) LoadAllAssembliesAndSetupDomain (433ms) LoadAssemblies (424ms) TypeCache.Refresh (11ms) AnalyzeDomain (29ms) ResolveRequiredComponents (16ms) FinalizeReload (2125ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (484ms) ProcessInitializeOnLoadAttributes (458ms) ProcessInitializeOnLoadMethodAttributes (123ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (553ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.85 ms, found 6 plugins. Asset Pipeline Refresh (id=228a37e004bb34d9ca2d22d2fa054e82): Total: 6.749 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3566 ms Asset DB Callback time: managed=83 ms, native=15 ms Scripting: domain reloads=1, domain reload time=1720 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.747ms ApplyChangesToAssetFolders: 0.720ms Scan: 506.977ms Collect global state as custom dependencies: 4.078ms ProcessAssetsWithTransientArtifactChanges: 2.509ms CategorizeAssets: 185.307ms CompileScripts: 1.363ms ImportOutOfDateAssets: 2137.671ms (2134.554ms without children) CollectScriptTypesHashes: 16.790ms ReloadNativeAssets: 1.227ms UnloadImportedAssets: 0.285ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.712ms ImportSchedulerStart: 0.828ms PostProcessAllAssets: 71.959ms PostProcessCallbackCreateDeferredMaterials 0.599ms XRBuildSystem.XRAssetImported 0.256ms MonoPostProcessAllAssets: 69.829ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.607ms SyncVS.PostprocessSyncProject 11.400ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.418ms AssetPostprocessor.OnPostprocessAllAssets 4.317ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.534ms AssetChangedListener.OnPostprocessAllAssets 2.869ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.062ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.463ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.314ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.044ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.929ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.738ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.697ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.546ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.499ms MaterialPostprocessor.OnPostprocessAllAssets 0.432ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.400ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.325ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.321ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.305ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.300ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.274ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.269ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.219ms PostProcessor.OnPostprocessAllAssets 0.217ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.206ms TextAssetPostProcessor.OnPostprocessAllAssets 0.198ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.182ms AssetPathToTypes.OnPostprocessAllAssets 0.167ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.150ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.147ms AssetEvents.OnPostprocessAllAssets 0.134ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.127ms SamplePostprocessor.OnPostprocessAllAssets 0.109ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.100ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.097ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.095ms ConfigAssetsTracker.OnPostprocessAllAssets 0.095ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.090ms ThemePostprocessor.OnPostprocessAllAssets 0.090ms AssetReloadNotifier.OnPostprocessAllAssets 0.083ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.081ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.072ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 7.549ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 3.278ms GenerateScriptTypeSerializationHashes: 5.916ms Untracked: 1883.927ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=1f2cf34a2defb4eeabc09a56cac6b719): Total: 0.063 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.97 ms, found 6 plugins. Asset Pipeline Refresh (id=f40df8c74c15e415d867b0c1c16f86b7): Total: 0.324 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=263 ms Asset DB Callback time: managed=36 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.262ms Scan: 184.041ms Collect global state as custom dependencies: 0.568ms OnSourceAssetsModified: 5.161ms CategorizeScriptCompilationAssets: 0.139ms ProcessAssetsWithTransientArtifactChanges: 3.787ms CategorizeAssets: 34.125ms CompileScripts: 7.219ms ImportOutOfDateAssets: 1.927ms (0.265ms without children) ReloadNativeAssets: 0.105ms UnloadImportedAssets: 0.144ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.870ms ImportSchedulerStart: 0.541ms PostProcessAllAssets: 34.505ms PostProcessCallbackCreateDeferredMaterials 1.395ms XRBuildSystem.XRAssetImported 0.997ms ShaderAssetModifiedCallback 0.183ms UnityScenesPostprocess 0.081ms PostprocessAssetsUpdateCachedIcon 0.072ms ObjectImages.AssetImported 0.054ms MonoPostProcessAllAssets: 31.174ms ConfigAssetsTracker.OnPostprocessAllAssets 16.765ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.961ms AssetPostprocessor.OnPostprocessAllAssets 1.618ms SyncVS.PostprocessSyncProject 1.324ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.987ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.954ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.468ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.464ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.343ms AssetChangedListener.OnPostprocessAllAssets 0.258ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.253ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.215ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.183ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.182ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.148ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.148ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.131ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.130ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.119ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.096ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.087ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.079ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.078ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.069ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 13.633ms GatherAllCurrentPrimaryImportResultRevisions: 0.750ms PersistCurrentRevisions: 0.195ms Untracked: 36.964ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s935ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.83 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3499159 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:51:04.236 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:51:04.240 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.359 seconds Domain Reload Profiling: 5375ms BeginReloadAssembly (1764ms) ExecutionOrderSort (7ms) DisableScriptedObjects (377ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (740ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (295ms) LoadAllAssembliesAndSetupDomain (911ms) LoadAssemblies (488ms) TypeCache.Refresh (58ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (353ms) BuildScriptInfoCaches (324ms) ResolveRequiredComponents (22ms) FinalizeReload (2360ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (460ms) ProcessInitializeOnLoadAttributes (542ms) ProcessInitializeOnLoadMethodAttributes (142ms) AwakeInstancesAfterBackupRestoration (692ms) Asset Pipeline Refresh (id=7421f371a8af1400abdde6e1a5852ffb): Total: 5.871 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2625 ms Asset DB Callback time: managed=58 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3183 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.770ms ApplyChangesToAssetFolders: 1.265ms Collect global state as custom dependencies: 4.537ms ProcessAssetsWithTransientArtifactChanges: 6.316ms CategorizeAssets: 101.246ms CompileScripts: 1.546ms ImportOutOfDateAssets: 2377.822ms (2370.826ms without children) CollectScriptTypesHashes: 11.683ms ReloadNativeAssets: 3.970ms UnloadImportedAssets: 0.634ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.042ms ImportSchedulerStart: 1.023ms PostProcessAllAssets: 58.884ms MonoPostProcessAllAssets: 58.878ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 28.550ms ConfigAssetsTracker.OnPostprocessAllAssets 16.765ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.384ms SyncVS.PostprocessSyncProject 3.353ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.004ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.961ms AssetPostprocessor.OnPostprocessAllAssets 1.618ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.092ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.987ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.643ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.556ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.468ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.464ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.454ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.442ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.403ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.343ms AssetChangedListener.OnPostprocessAllAssets 0.258ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.253ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.215ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.183ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.179ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.155ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.148ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.130ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.119ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.096ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.087ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.078ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.069ms GatherAllCurrentPrimaryImportResultRevisions: 1.132ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 7.055ms GenerateScriptTypeSerializationHashes: 10.691ms Untracked: 3302.340ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.026734s Refreshing native plugins compatible for Editor in 9.01 ms, found 6 plugins. Asset Pipeline Refresh (id=967ac12a2f4884a26aebdb16d32c43fa): Total: 1.056 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=532 ms Asset DB Callback time: managed=453 ms, native=41 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=28 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.371ms Scan: 334.620ms Collect global state as custom dependencies: 0.579ms OnSourceAssetsModified: 13.422ms CategorizeScriptCompilationAssets: 0.057ms ProcessAssetsWithTransientArtifactChanges: 19.258ms CategorizeAssets: 79.371ms CompileScripts: 27.699ms ImportOutOfDateAssets: 5.218ms (0.428ms without children) ReloadNativeAssets: 0.108ms UnloadImportedAssets: 0.200ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.757ms ImportSchedulerStart: 3.724ms PostProcessAllAssets: 457.413ms XRBuildSystem.XRAssetImported 4.694ms UnityScenesPostprocess 1.157ms ObjectImages.AssetImported 0.875ms PostProcessCallbackCreateDeferredMaterials 0.099ms MonoPostProcessAllAssets: 439.915ms NugetAssetPostprocessor.OnPostprocessAllAssets 162.740ms BuilderAssetPostprocessor.OnPostprocessAllAssets 65.231ms AssetPostprocessor.OnPostprocessAllAssets 29.475ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 21.668ms AssetChangedListener.OnPostprocessAllAssets 19.201ms UVCSAssetPostprocessor.OnPostprocessAllAssets 12.156ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 11.000ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 10.997ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.619ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.574ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 7.268ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.938ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.880ms AssetReloadNotifier.OnPostprocessAllAssets 5.552ms MaterialPostprocessor.OnPostprocessAllAssets 4.584ms SamplePostprocessor.OnPostprocessAllAssets 3.224ms TextAssetPostProcessor.OnPostprocessAllAssets 3.222ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.840ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.832ms PostProcessor.OnPostprocessAllAssets 2.828ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.774ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.435ms ConfigAssetsTracker.OnPostprocessAllAssets 2.225ms SyncVS.PostprocessSyncProject 2.177ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.066ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.702ms AssetPathToTypes.OnPostprocessAllAssets 1.584ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.544ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms ThemePostprocessor.OnPostprocessAllAssets 0.820ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.518ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.510ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.506ms AssetProcessor.OnPostprocessAllAssets 0.470ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.467ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.378ms AssetEvents.OnPostprocessAllAssets 0.378ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.205ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.122ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.073ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.064ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.058ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 24.246ms GatherAllCurrentPrimaryImportResultRevisions: 5.027ms PersistCurrentRevisions: 0.136ms Untracked: 88.360ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s899ms [ 799/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.81 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3708577 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 5.00 ms, found 6 plugins. Curl error 42: Callback aborted Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:51:33.904 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:51:33.910 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.283 seconds Domain Reload Profiling: 6358ms BeginReloadAssembly (1986ms) ExecutionOrderSort (10ms) DisableScriptedObjects (590ms) CreateAndSetChildDomain (631ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (957ms) LoadAssemblies (467ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (351ms) BuildScriptInfoCaches (298ms) ResolveRequiredComponents (38ms) FinalizeReload (3285ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (10ms) BeforeProcessingInitializeOnLoad (433ms) ProcessInitializeOnLoadAttributes (742ms) ProcessInitializeOnLoadMethodAttributes (158ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (1258ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=3601c952e56c54ddca46eca2fa70fe97): Total: 7.340 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3789 ms Asset DB Callback time: managed=127 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3418 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.185ms InvokePackagesCallback: 1.832ms ApplyChangesToAssetFolders: 3.754ms Collect global state as custom dependencies: 7.303ms ProcessAssetsWithTransientArtifactChanges: 21.321ms CategorizeAssets: 138.437ms CompileScripts: 3.684ms ImportOutOfDateAssets: 3309.399ms (3304.260ms without children) CollectScriptTypesHashes: 65.636ms ReloadNativeAssets: 3.012ms UnloadImportedAssets: 0.363ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.951ms ImportSchedulerStart: 0.554ms PostProcessAllAssets: 127.854ms MonoPostProcessAllAssets: 127.834ms NugetAssetPostprocessor.OnPostprocessAllAssets 162.740ms BuilderAssetPostprocessor.OnPostprocessAllAssets 65.231ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 38.049ms SyncVS.PostprocessSyncProject 34.148ms AssetPostprocessor.OnPostprocessAllAssets 29.475ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 21.668ms AssetChangedListener.OnPostprocessAllAssets 19.201ms UVCSAssetPostprocessor.OnPostprocessAllAssets 12.156ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 11.000ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 10.997ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.619ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.574ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 7.268ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.938ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.880ms AssetReloadNotifier.OnPostprocessAllAssets 5.552ms MaterialPostprocessor.OnPostprocessAllAssets 4.584ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.713ms SamplePostprocessor.OnPostprocessAllAssets 3.224ms TextAssetPostProcessor.OnPostprocessAllAssets 3.222ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.840ms PostProcessor.OnPostprocessAllAssets 2.828ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.774ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.509ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.435ms ConfigAssetsTracker.OnPostprocessAllAssets 2.225ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.099ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.066ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.030ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.702ms AssetPathToTypes.OnPostprocessAllAssets 1.584ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.544ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.288ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.827ms ThemePostprocessor.OnPostprocessAllAssets 0.820ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.687ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.664ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.518ms AssetProcessor.OnPostprocessAllAssets 0.470ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.467ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.378ms AssetEvents.OnPostprocessAllAssets 0.378ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.195ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.148ms GatherAllCurrentPrimaryImportResultRevisions: 1.578ms PersistCurrentRevisions: 0.146ms GenerateScriptTypeHashes: 8.720ms GenerateScriptTypeSerializationHashes: 14.114ms Untracked: 3656.853ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.39 GB to 1.74 GB, exceeding the threshold of 354.4 MB. GPU Resident Drawer created. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.98 ms, found 6 plugins. Asset Pipeline Refresh (id=2dad2dee5f1b84e91b282f34521a7033): Total: 0.992 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=754 ms Asset DB Callback time: managed=207 ms, native=21 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.444ms Scan: 617.294ms Collect global state as custom dependencies: 0.468ms OnSourceAssetsModified: 8.999ms CategorizeScriptCompilationAssets: 0.118ms ProcessAssetsWithTransientArtifactChanges: 4.320ms CategorizeAssets: 39.515ms CompileScripts: 8.717ms ImportOutOfDateAssets: 1.719ms (0.162ms without children) ReloadNativeAssets: 0.105ms UnloadImportedAssets: 0.179ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.638ms ImportSchedulerStart: 0.637ms PostProcessAllAssets: 204.929ms XRBuildSystem.XRAssetImported 2.824ms PostProcessCallbackCreateDeferredMaterials 2.118ms MonoPostProcessAllAssets: 198.330ms NugetAssetPostprocessor.OnPostprocessAllAssets 67.594ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.280ms AssetPostprocessor.OnPostprocessAllAssets 17.610ms AssetChangedListener.OnPostprocessAllAssets 12.742ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.392ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.093ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.711ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.011ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.927ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.589ms PostProcessor.OnPostprocessAllAssets 2.961ms AssetReloadNotifier.OnPostprocessAllAssets 2.374ms MaterialPostprocessor.OnPostprocessAllAssets 2.301ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.292ms ConfigAssetsTracker.OnPostprocessAllAssets 1.974ms TextAssetPostProcessor.OnPostprocessAllAssets 1.919ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.837ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.679ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.613ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.576ms SyncVS.PostprocessSyncProject 1.266ms AssetPathToTypes.OnPostprocessAllAssets 1.013ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.884ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.711ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.657ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.640ms AssetEvents.OnPostprocessAllAssets 0.588ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.440ms SamplePostprocessor.OnPostprocessAllAssets 0.434ms ThemePostprocessor.OnPostprocessAllAssets 0.386ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.353ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.335ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.260ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.240ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.232ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.151ms AssetProcessor.OnPostprocessAllAssets 0.135ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.063ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.062ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 14.646ms GatherAllCurrentPrimaryImportResultRevisions: 9.483ms PersistCurrentRevisions: 0.146ms Untracked: 80.875ms [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Unloading 1542 unused Assets / (0.7 MB). Loaded Objects now: 11562. Memory consumption went from 1.75 GB to 1.75 GB. Total: 106.265750 ms (FindLiveObjects: 13.899250 ms CreateObjectMapping: 1.735292 ms MarkObjects: 62.921792 ms DeleteObjects: 27.124583 ms) ExitCode: 0 Duration: 3s86ms [ 747/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.99 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2798262 Begin MonoManager ReloadAssembly Thread 0x413e6f000 may have been prematurely finalized GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.12 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:51:47.965 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:51:47.968 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.078 seconds Domain Reload Profiling: 4538ms BeginReloadAssembly (1436ms) DisableScriptedObjects (245ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (707ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (100ms) LoadAllAssembliesAndSetupDomain (896ms) LoadAssemblies (378ms) TypeCache.Refresh (45ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (321ms) BuildScriptInfoCaches (276ms) ResolveRequiredComponents (30ms) FinalizeReload (2079ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (8ms) BeforeProcessingInitializeOnLoad (330ms) ProcessInitializeOnLoadAttributes (464ms) ProcessInitializeOnLoadMethodAttributes (118ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (632ms) Asset Pipeline Refresh (id=a8b1f8425c53142a7b14c1d62d72700e): Total: 4.936 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2308 ms Asset DB Callback time: managed=42 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2583 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.977ms ApplyChangesToAssetFolders: 0.728ms Collect global state as custom dependencies: 4.843ms ProcessAssetsWithTransientArtifactChanges: 14.209ms CategorizeAssets: 86.188ms CompileScripts: 1.326ms ImportOutOfDateAssets: 2097.650ms (2093.682ms without children) CollectScriptTypesHashes: 5.490ms ReloadNativeAssets: 1.537ms UnloadImportedAssets: 0.689ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.994ms ImportSchedulerStart: 0.642ms PostProcessAllAssets: 42.134ms MonoPostProcessAllAssets: 42.129ms NugetAssetPostprocessor.OnPostprocessAllAssets 67.594ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.280ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.328ms AssetPostprocessor.OnPostprocessAllAssets 17.610ms AssetChangedListener.OnPostprocessAllAssets 12.742ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.392ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.093ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.711ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.011ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.927ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.589ms PostProcessor.OnPostprocessAllAssets 2.961ms SyncVS.PostprocessSyncProject 2.516ms AssetReloadNotifier.OnPostprocessAllAssets 2.374ms MaterialPostprocessor.OnPostprocessAllAssets 2.301ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.292ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.136ms ConfigAssetsTracker.OnPostprocessAllAssets 1.974ms TextAssetPostProcessor.OnPostprocessAllAssets 1.919ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.837ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.679ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.613ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.576ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.413ms AssetPathToTypes.OnPostprocessAllAssets 1.013ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.898ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.884ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.726ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.711ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.657ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.640ms AssetEvents.OnPostprocessAllAssets 0.588ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.452ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.440ms SamplePostprocessor.OnPostprocessAllAssets 0.434ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.408ms ThemePostprocessor.OnPostprocessAllAssets 0.386ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.353ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.335ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.232ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.207ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.181ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.174ms AssetProcessor.OnPostprocessAllAssets 0.135ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.121ms GatherAllCurrentPrimaryImportResultRevisions: 2.124ms PersistCurrentRevisions: 0.185ms GenerateScriptTypeHashes: 3.832ms GenerateScriptTypeSerializationHashes: 6.638ms Untracked: 2677.615ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=b5671f523b6034f29a0d665a29cbe772): Total: 1.735 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1131 ms Asset DB Callback time: managed=552 ms, native=46 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.409ms Scan: 529.367ms Collect global state as custom dependencies: 0.583ms OnSourceAssetsModified: 12.841ms CategorizeScriptCompilationAssets: 0.053ms ProcessAssetsWithTransientArtifactChanges: 14.709ms CategorizeAssets: 46.820ms CompileScripts: 4.961ms ImportOutOfDateAssets: 9.214ms (1.574ms without children) ReloadNativeAssets: 0.072ms UnloadImportedAssets: 0.141ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.718ms ImportSchedulerStart: 6.706ms PostProcessAllAssets: 565.827ms PostProcessCallbackCreateDeferredMaterials 7.521ms XRBuildSystem.XRAssetImported 4.681ms ShaderAssetModifiedCallback 0.218ms PostprocessAssetsUpdateCachedIcon 0.099ms UnityScenesPostprocess 0.069ms MonoPostProcessAllAssets: 543.073ms NugetAssetPostprocessor.OnPostprocessAllAssets 264.361ms BuilderAssetPostprocessor.OnPostprocessAllAssets 38.237ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 32.093ms AssetPostprocessor.OnPostprocessAllAssets 27.513ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 25.077ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 23.445ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.416ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.329ms AssetChangedListener.OnPostprocessAllAssets 9.879ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.917ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.978ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.342ms SamplePostprocessor.OnPostprocessAllAssets 5.256ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.057ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.878ms WadFileAssetPostprocessor.OnPostprocessAllAssets 3.864ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.544ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.391ms SyncVS.PostprocessSyncProject 3.287ms AssetReloadNotifier.OnPostprocessAllAssets 3.149ms MaterialPostprocessor.OnPostprocessAllAssets 2.953ms TextAssetPostProcessor.OnPostprocessAllAssets 2.807ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.345ms ConfigAssetsTracker.OnPostprocessAllAssets 1.584ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.558ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.534ms PostProcessor.OnPostprocessAllAssets 1.532ms ThemePostprocessor.OnPostprocessAllAssets 1.336ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.145ms AssetProcessor.OnPostprocessAllAssets 1.022ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.913ms AssetPathToTypes.OnPostprocessAllAssets 0.839ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.823ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.803ms AssetEvents.OnPostprocessAllAssets 0.738ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.732ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.456ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.369ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.299ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.146ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.134ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.079ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 20.370ms GatherAllCurrentPrimaryImportResultRevisions: 15.675ms PersistCurrentRevisions: 0.140ms Untracked: 514.156ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s862ms [ 728/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.74 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1410382 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:52:01.878 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:52:01.881 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.814 seconds Domain Reload Profiling: 3411ms BeginReloadAssembly (778ms) DisableScriptedObjects (118ms) CreateAndSetChildDomain (265ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (120ms) LoadAllAssembliesAndSetupDomain (679ms) LoadAssemblies (439ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (201ms) BuildScriptInfoCaches (179ms) ResolveRequiredComponents (19ms) FinalizeReload (1815ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) BeforeProcessingInitializeOnLoad (226ms) ProcessInitializeOnLoadAttributes (423ms) ProcessInitializeOnLoadMethodAttributes (106ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (592ms) Asset Pipeline Refresh (id=fdcb2d7c7ea404242ac28faff506a798): Total: 4.008 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2074 ms Asset DB Callback time: managed=37 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1892 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 3.046ms ApplyChangesToAssetFolders: 0.648ms Collect global state as custom dependencies: 3.418ms ProcessAssetsWithTransientArtifactChanges: 4.694ms CategorizeAssets: 85.039ms CompileScripts: 1.363ms ImportOutOfDateAssets: 1825.297ms (1822.110ms without children) CollectScriptTypesHashes: 3.986ms ReloadNativeAssets: 1.442ms UnloadImportedAssets: 0.159ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.776ms ImportSchedulerStart: 0.745ms PostProcessAllAssets: 37.062ms MonoPostProcessAllAssets: 37.059ms NugetAssetPostprocessor.OnPostprocessAllAssets 264.361ms BuilderAssetPostprocessor.OnPostprocessAllAssets 38.237ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 32.093ms AssetPostprocessor.OnPostprocessAllAssets 27.513ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 25.077ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 23.445ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.355ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.416ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.329ms AssetChangedListener.OnPostprocessAllAssets 9.879ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.917ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.978ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.342ms SamplePostprocessor.OnPostprocessAllAssets 5.256ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.057ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.878ms WadFileAssetPostprocessor.OnPostprocessAllAssets 3.864ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.391ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.324ms AssetReloadNotifier.OnPostprocessAllAssets 3.149ms MaterialPostprocessor.OnPostprocessAllAssets 2.953ms TextAssetPostProcessor.OnPostprocessAllAssets 2.807ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.345ms SyncVS.PostprocessSyncProject 2.181ms ConfigAssetsTracker.OnPostprocessAllAssets 1.584ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.558ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.534ms PostProcessor.OnPostprocessAllAssets 1.532ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.410ms ThemePostprocessor.OnPostprocessAllAssets 1.336ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.145ms AssetProcessor.OnPostprocessAllAssets 1.022ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.913ms AssetPathToTypes.OnPostprocessAllAssets 0.839ms AssetEvents.OnPostprocessAllAssets 0.738ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.688ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.461ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.456ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.435ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.299ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.237ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.221ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.128ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms GatherAllCurrentPrimaryImportResultRevisions: 2.964ms UnloadStreamsBegin: 1.095ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.061ms GenerateScriptTypeSerializationHashes: 7.213ms Untracked: 2037.068ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Mesh has too many surfaces - skipping! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301) TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227) TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:534) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301) GPU Resident Drawer created. Releasing render texture that is set to be RenderTexture.active! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735) TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) [Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117] Loaded scene 'Library/Unused/dd03fc3ddc2fc4ec48ea0172f61c2f5d' Deserialize: 11.383 ms Integration: 2.966 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 14.359 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1335 unused Assets / (2.1 MB). Loaded Objects now: 11585. Memory consumption went from 1.86 GB to 1.85 GB. Total: 55.562083 ms (FindLiveObjects: 1.784375 ms CreateObjectMapping: 0.354375 ms MarkObjects: 48.239500 ms DeleteObjects: 4.994417 ms) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.037 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=721ad50538ce04bad92dd630c73a3396): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'a88cd9ec1b62e5b7715c69ef7090e78b') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9691555623900ab94ac2c46d4570c852 DependenciesID=63c36a5f45be209a9d210a4df0f1db3e StaticDependenciesID=2bea1bc822888eb7c498991da6ae43f7 Refreshing native plugins compatible for Editor in 7.12 ms, found 6 plugins. Asset Pipeline Refresh (id=db97c77a76443457bbd6595f3da552c0): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 19:52:29.118 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:52:29.124 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 46 unused Assets / (6.8 KB). Loaded Objects now: 11599. Memory consumption went from 1.84 GB to 1.84 GB. Total: 64.714084 ms (FindLiveObjects: 7.930000 ms CreateObjectMapping: 0.873458 ms MarkObjects: 53.837875 ms DeleteObjects: 1.872916 ms) Thread 0x41354b000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.497 seconds Domain Reload Profiling: 2488ms BeginReloadAssembly (589ms) DisableScriptedObjects (73ms) CreateAndSetChildDomain (256ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (338ms) LoadAssemblies (247ms) TypeCache.Refresh (9ms) AnalyzeDomain (23ms) ResolveRequiredComponents (17ms) FinalizeReload (1497ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (426ms) ProcessInitializeOnLoadMethodAttributes (81ms) AwakeInstancesAfterBackupRestoration (493ms) Asset Pipeline Refresh (id=31ecdd4f73c674d04836e7a913146412): Total: 2.840 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1655 ms Asset DB Callback time: managed=22 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1160 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.137ms ApplyChangesToAssetFolders: 0.237ms Collect global state as custom dependencies: 2.926ms ProcessAssetsWithTransientArtifactChanges: 0.977ms CategorizeAssets: 70.005ms CompileScripts: 1.178ms ImportOutOfDateAssets: 1508.263ms (1504.802ms without children) CollectScriptTypesHashes: 4.463ms ReloadNativeAssets: 1.011ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.696ms ImportSchedulerStart: 1.613ms PostProcessAllAssets: 22.439ms MonoPostProcessAllAssets: 22.437ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.718ms SyncVS.PostprocessSyncProject 1.735ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.132ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.100ms ConfigAssetsTracker.OnPostprocessAllAssets 0.636ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.331ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.254ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.175ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.175ms AssetChangedListener.OnPostprocessAllAssets 0.164ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.140ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.138ms AssetPostprocessor.OnPostprocessAllAssets 0.116ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.093ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.086ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.083ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.077ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.058ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.455ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.298ms GenerateScriptTypeSerializationHashes: 5.660ms Untracked: 1226.099ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) [Licensing::Client] Successfully resolved entitlement details Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.956 ms Integration: 714.406 ms Integration of assets: 0.002 ms Thread Wait Time: 0.016 ms Total Operation Time: 717.379 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=d6eecf3fb40fd4e74b83615bd0ebdc07): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 43.993 ms Integration: 13.946 ms Integration of assets: 0.138 ms Thread Wait Time: 75.268 ms Total Operation Time: 133.346 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 6.087 ms Integration: 4.859 ms Integration of assets: 0.006 ms Thread Wait Time: 151.497 ms Total Operation Time: 162.449 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 42.089 ms Integration: 27.439 ms Integration of assets: 0.033 ms Thread Wait Time: 179.300 ms Total Operation Time: 248.861 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Thread 0x4135d7000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (265666730) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.621 ms Integration: 21.295 ms Integration of assets: 0.001 ms Thread Wait Time: 0.027 ms Total Operation Time: 21.944 ms Unloading 1568 unused Assets / (2.1 MB). Loaded Objects now: 11513. Memory consumption went from 1.84 GB to 1.84 GB. Total: 40.374000 ms (FindLiveObjects: 0.942917 ms CreateObjectMapping: 0.360417 ms MarkObjects: 37.854541 ms DeleteObjects: 1.035792 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=fabe40c522feb41b39406912145b5694): Total: 0.557 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=520 ms Asset DB Callback time: managed=14 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.931ms Scan: 469.997ms Collect global state as custom dependencies: 0.435ms OnSourceAssetsModified: 4.488ms ProcessAssetsWithTransientArtifactChanges: 3.284ms CategorizeAssets: 24.799ms CompileScripts: 3.537ms ImportOutOfDateAssets: 1.705ms (0.138ms without children) ReloadNativeAssets: 0.119ms UnloadImportedAssets: 0.072ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.475ms ImportSchedulerStart: 0.899ms PostProcessAllAssets: 25.216ms XRBuildSystem.XRAssetImported 9.632ms PostProcessCallbackCreateDeferredMaterials 4.774ms ShaderAssetModifiedCallback 0.650ms MonoPostProcessAllAssets: 9.960ms ConfigAssetsTracker.OnPostprocessAllAssets 3.484ms SamplePostprocessor.OnPostprocessAllAssets 2.000ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.424ms SyncVS.PostprocessSyncProject 0.404ms AssetChangedListener.OnPostprocessAllAssets 0.403ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.292ms AssetPostprocessor.OnPostprocessAllAssets 0.272ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.201ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.169ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.070ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.056ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.055ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 3.256ms GatherAllCurrentPrimaryImportResultRevisions: 0.985ms PersistCurrentRevisions: 0.132ms Untracked: 17.374ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s45ms [ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.96 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2317558 Begin MonoManager ReloadAssembly Thread 0x41374b000 may have been prematurely finalized GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 3.84 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:53:46.350 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:53:46.355 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.991 seconds Domain Reload Profiling: 3747ms BeginReloadAssembly (952ms) ExecutionOrderSort (3ms) DisableScriptedObjects (137ms) CreateAndSetChildDomain (321ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (709ms) LoadAssemblies (485ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (234ms) BuildScriptInfoCaches (206ms) ResolveRequiredComponents (20ms) FinalizeReload (1992ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (260ms) ProcessInitializeOnLoadAttributes (556ms) ProcessInitializeOnLoadMethodAttributes (121ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (595ms) Asset Pipeline Refresh (id=499ec6028cbc840349a4f271db8ac424): Total: 4.802 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2726 ms Asset DB Callback time: managed=32 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1916 ms, compile time=124 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 2.963ms ApplyChangesToAssetFolders: 0.410ms Scan: 521.390ms Collect global state as custom dependencies: 4.503ms ProcessAssetsWithTransientArtifactChanges: 6.489ms CategorizeAssets: 79.733ms CompileScripts: 124.460ms ImportOutOfDateAssets: 2005.195ms (2000.921ms without children) CollectScriptTypesHashes: 5.099ms ReloadNativeAssets: 1.452ms UnloadImportedAssets: 0.494ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.769ms ImportSchedulerStart: 1.449ms PostProcessAllAssets: 32.647ms MonoPostProcessAllAssets: 32.645ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.130ms ConfigAssetsTracker.OnPostprocessAllAssets 3.484ms SamplePostprocessor.OnPostprocessAllAssets 2.000ms SyncVS.PostprocessSyncProject 1.950ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.460ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.424ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.249ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.721ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.408ms AssetChangedListener.OnPostprocessAllAssets 0.403ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.310ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.292ms AssetPostprocessor.OnPostprocessAllAssets 0.272ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.222ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.201ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.175ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.169ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.135ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.121ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.106ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.070ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 1.563ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.076ms GenerateScriptTypeSerializationHashes: 8.382ms Untracked: 2015.474ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.043 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins. Asset Pipeline Refresh (id=fd4126d3746f049f6a392100d3d65ddc): Total: 0.159 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.579 seconds Domain Reload Profiling: 2392ms BeginReloadAssembly (421ms) DisableScriptedObjects (76ms) CreateAndSetChildDomain (168ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (305ms) LoadAssemblies (182ms) TypeCache.Refresh (11ms) AnalyzeDomain (20ms) ResolveRequiredComponents (17ms) FinalizeReload (1580ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (383ms) ProcessInitializeOnLoadMethodAttributes (105ms) AwakeInstancesAfterBackupRestoration (536ms) Asset Pipeline Refresh (id=67108e414bde44c54be0555b285af8d6): Total: 2.630 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1732 ms Asset DB Callback time: managed=24 ms, native=0 ms Scripting: domain reloads=1, domain reload time=871 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.716ms ApplyChangesToAssetFolders: 0.252ms Collect global state as custom dependencies: 2.455ms ProcessAssetsWithTransientArtifactChanges: 0.313ms CategorizeAssets: 62.639ms CompileScripts: 1.111ms ImportOutOfDateAssets: 1592.277ms (1586.332ms without children) CollectScriptTypesHashes: 2.076ms ReloadNativeAssets: 1.234ms UnloadImportedAssets: 0.129ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.690ms ImportSchedulerStart: 3.859ms PostProcessAllAssets: 24.509ms MonoPostProcessAllAssets: 24.507ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.081ms AssetChangedListener.OnPostprocessAllAssets 10.429ms ConfigAssetsTracker.OnPostprocessAllAssets 9.319ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.636ms AssetPostprocessor.OnPostprocessAllAssets 6.695ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.542ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.698ms SyncVS.PostprocessSyncProject 1.901ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.857ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.354ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.253ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.182ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.176ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.918ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.804ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.803ms SamplePostprocessor.OnPostprocessAllAssets 0.708ms MaterialPostprocessor.OnPostprocessAllAssets 0.570ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.406ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.405ms TextAssetPostProcessor.OnPostprocessAllAssets 0.399ms AssetReloadNotifier.OnPostprocessAllAssets 0.395ms PostProcessor.OnPostprocessAllAssets 0.384ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.352ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.337ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.306ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.294ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.284ms AssetPathToTypes.OnPostprocessAllAssets 0.260ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.217ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.212ms ThemePostprocessor.OnPostprocessAllAssets 0.203ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.198ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.191ms AssetEvents.OnPostprocessAllAssets 0.180ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.173ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.166ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.163ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.108ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.104ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.103ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.089ms GatherAllCurrentPrimaryImportResultRevisions: 0.458ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.606ms GenerateScriptTypeSerializationHashes: 4.785ms Untracked: 941.374ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.521 ms Integration: 786.187 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 787.715 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.029 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=1a749c3fef7c44d85b6a2d1760ad3ebc): Total: 0.135 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 97.041 ms Integration: 32.867 ms Integration of assets: 2.086 ms Thread Wait Time: 96.763 ms Total Operation Time: 228.757 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 20.134 ms Integration: 9.697 ms Integration of assets: 0.007 ms Thread Wait Time: 238.844 ms Total Operation Time: 268.682 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 49.285 ms Integration: 35.246 ms Integration of assets: 0.062 ms Thread Wait Time: 326.125 ms Total Operation Time: 410.719 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x44e5db000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1818996859) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 6.109 ms Integration: 28.160 ms Integration of assets: 0.002 ms Thread Wait Time: 0.021 ms Total Operation Time: 34.292 ms Unloading 1569 unused Assets / (1.6 MB). Loaded Objects now: 11531. Memory consumption went from 1.89 GB to 1.89 GB. Total: 49.654792 ms (FindLiveObjects: 1.012125 ms CreateObjectMapping: 0.413584 ms MarkObjects: 45.008917 ms DeleteObjects: 3.020958 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.10 ms, found 6 plugins. Asset Pipeline Refresh (id=410c54776cefe4858900b969f4edf91d): Total: 0.532 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=482 ms Asset DB Callback time: managed=16 ms, native=22 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.076ms ApplyChangesToAssetFolders: 1.247ms Scan: 398.655ms Collect global state as custom dependencies: 1.250ms OnSourceAssetsModified: 2.300ms CategorizeScriptCompilationAssets: 0.054ms ProcessAssetsWithTransientArtifactChanges: 1.093ms CategorizeAssets: 36.299ms CompileScripts: 9.546ms ImportOutOfDateAssets: 1.348ms (0.151ms without children) ReloadNativeAssets: 0.117ms UnloadImportedAssets: 0.114ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.526ms ImportSchedulerStart: 0.439ms PostProcessAllAssets: 29.618ms XRBuildSystem.XRAssetImported 14.557ms PostProcessCallbackCreateDeferredMaterials 0.455ms MonoPostProcessAllAssets: 14.261ms ConfigAssetsTracker.OnPostprocessAllAssets 8.130ms SyncVS.PostprocessSyncProject 1.507ms AssetChangedListener.OnPostprocessAllAssets 0.949ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.513ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.418ms AssetPostprocessor.OnPostprocessAllAssets 0.412ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.357ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.236ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms PostProcessor.OnPostprocessAllAssets 0.089ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.080ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.067ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 7.546ms GatherAllCurrentPrimaryImportResultRevisions: 1.504ms PersistCurrentRevisions: 0.146ms Untracked: 40.210ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s640ms [ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.54 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.3969392 Thread 0x44bc07000 may have been prematurely finalized GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:54:51.274 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:54:51.278 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.794 seconds Domain Reload Profiling: 3600ms BeginReloadAssembly (959ms) ExecutionOrderSort (3ms) DisableScriptedObjects (224ms) CreateAndSetChildDomain (301ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (122ms) LoadAllAssembliesAndSetupDomain (695ms) LoadAssemblies (361ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (252ms) BuildScriptInfoCaches (225ms) ResolveRequiredComponents (21ms) FinalizeReload (1796ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (340ms) ProcessInitializeOnLoadAttributes (426ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (495ms) Asset Pipeline Refresh (id=14022d84010a7451a9344b4b16af7802): Total: 4.045 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2017 ms Asset DB Callback time: managed=40 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1982 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.089ms InvokePackagesCallback: 3.565ms ApplyChangesToAssetFolders: 0.648ms Collect global state as custom dependencies: 6.653ms ProcessAssetsWithTransientArtifactChanges: 5.423ms CategorizeAssets: 106.163ms CompileScripts: 1.359ms ImportOutOfDateAssets: 1810.767ms (1801.866ms without children) CollectScriptTypesHashes: 12.101ms ReloadNativeAssets: 1.767ms UnloadImportedAssets: 0.227ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.824ms ImportSchedulerStart: 6.013ms PostProcessAllAssets: 40.753ms MonoPostProcessAllAssets: 40.751ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.507ms ConfigAssetsTracker.OnPostprocessAllAssets 8.130ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.185ms SyncVS.PostprocessSyncProject 2.259ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.336ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.093ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.020ms AssetChangedListener.OnPostprocessAllAssets 0.949ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.513ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.504ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.418ms AssetPostprocessor.OnPostprocessAllAssets 0.412ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.381ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.357ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.236ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.215ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms PostProcessor.OnPostprocessAllAssets 0.089ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.080ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.067ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 0.865ms PersistCurrentRevisions: 0.141ms GenerateScriptTypeHashes: 5.556ms GenerateScriptTypeSerializationHashes: 12.528ms Untracked: 2054.956ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=a6859657f4b404f58be6fd8edfc6bd12): Total: 0.274 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=8e1e6bba3e36943bf8e3fea4b25daf2d): Total: 0.284 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=f1caaa54499c848e4b471ef8d3f8136e): Total: 0.186 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.518 seconds Domain Reload Profiling: 2336ms BeginReloadAssembly (486ms) DisableScriptedObjects (88ms) CreateAndSetChildDomain (172ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (270ms) LoadAssemblies (157ms) TypeCache.Refresh (9ms) AnalyzeDomain (22ms) ResolveRequiredComponents (14ms) FinalizeReload (1519ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (377ms) ProcessInitializeOnLoadMethodAttributes (99ms) AwakeInstancesAfterBackupRestoration (518ms) Asset Pipeline Refresh (id=4f69a336c30fb4aef9c9e4c0c22f643b): Total: 2.610 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1690 ms Asset DB Callback time: managed=22 ms, native=0 ms Scripting: domain reloads=1, domain reload time=894 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.717ms ApplyChangesToAssetFolders: 0.213ms Collect global state as custom dependencies: 2.332ms ProcessAssetsWithTransientArtifactChanges: 0.318ms CategorizeAssets: 61.926ms CompileScripts: 1.086ms ImportOutOfDateAssets: 1526.026ms (1523.264ms without children) CollectScriptTypesHashes: 1.380ms ReloadNativeAssets: 1.186ms UnloadImportedAssets: 0.127ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.729ms ImportSchedulerStart: 0.697ms PostProcessAllAssets: 22.963ms MonoPostProcessAllAssets: 22.962ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.025ms AssetPostprocessor.OnPostprocessAllAssets 12.781ms AssetChangedListener.OnPostprocessAllAssets 12.712ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.072ms ConfigAssetsTracker.OnPostprocessAllAssets 6.859ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.934ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.958ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.825ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.623ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.954ms MaterialPostprocessor.OnPostprocessAllAssets 1.880ms TextAssetPostProcessor.OnPostprocessAllAssets 1.666ms SyncVS.PostprocessSyncProject 1.662ms PostProcessor.OnPostprocessAllAssets 1.587ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.462ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.237ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.201ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.119ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.097ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.035ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.035ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.024ms AssetPathToTypes.OnPostprocessAllAssets 0.800ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.555ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.386ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.332ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.286ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.275ms AssetReloadNotifier.OnPostprocessAllAssets 0.267ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.240ms SamplePostprocessor.OnPostprocessAllAssets 0.214ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.209ms AssetEvents.OnPostprocessAllAssets 0.198ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.195ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.174ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.167ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.157ms ThemePostprocessor.OnPostprocessAllAssets 0.156ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.135ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.109ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.096ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.094ms AssetProcessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.448ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.498ms GenerateScriptTypeSerializationHashes: 4.609ms Untracked: 989.709ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.294 ms Integration: 761.865 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 764.163 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.52 ms, found 6 plugins. Asset Pipeline Refresh (id=5cd667d9faf9e45ec937e4a824c09eba): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 45.196 ms Integration: 23.483 ms Integration of assets: 0.117 ms Thread Wait Time: 53.053 ms Total Operation Time: 121.849 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 3.343 ms Integration: 8.000 ms Integration of assets: 0.005 ms Thread Wait Time: 185.484 ms Total Operation Time: 196.832 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 24.030 ms Integration: 22.961 ms Integration of assets: 0.040 ms Thread Wait Time: 262.200 ms Total Operation Time: 309.232 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x413733000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (1952327495) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.800 ms Integration: 29.244 ms Integration of assets: 0.001 ms Thread Wait Time: 0.014 ms Total Operation Time: 32.060 ms Unloading 1569 unused Assets / (5.6 MB). Loaded Objects now: 11549. Memory consumption went from 1.97 GB to 1.97 GB. Total: 37.219833 ms (FindLiveObjects: 0.965291 ms CreateObjectMapping: 0.366792 ms MarkObjects: 34.424708 ms DeleteObjects: 1.279208 ms) GPU Resident Drawer created. Loaded scene 'Library/Unused/7e42dc88af76945b88a7b176a592fabf' Deserialize: 1.617 ms Integration: 3.352 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 4.978 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (28.5 KB). Loaded Objects now: 13232. Memory consumption went from 1.98 GB to 1.98 GB. Total: 40.933833 ms (FindLiveObjects: 1.730000 ms CreateObjectMapping: 0.172959 ms MarkObjects: 38.805833 ms DeleteObjects: 0.049792 ms) [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'b0f1a7433c98256d644936c4c283b784') in 0.499322834 seconds Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [Worker0] Imported GUID: 19461e490ece6fb4091eb895decb51c6 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '41fc931be13dc03712db8f5286e6c05d') in 0.621783125 seconds [Worker0] Imported GUID: 30d8254ac5d7c921d9165481177eaf37 - Path: Assets/OfficeGame/Location/FirstSecond/Materials/FloorOfficeSecond_1.mat - Importer: PreviewImporter -> (ImportResultId: '591c655238b6a02cec69988297f071f5') in 0.2254235 seconds [Worker0] Imported GUID: bc70b7a8a27090d4799dd464d0064935 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Run.FBX - Importer: PreviewImporter -> (ImportResultId: '1f56732657ede2990f4b4d5861ba1373') in 0.1192525 seconds [Worker0] Imported GUID: a4518416552ea6a4992a943612a65291 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Materials/bg.mat - Importer: PreviewImporter -> (ImportResultId: '6291d14ce6ba2c740f8937f9c7d7d984') in 0.043239458 seconds [Worker0] Imported GUID: 8fe51282281116f41bae153be0a57640 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Run.FBX - Importer: PreviewImporter -> (ImportResultId: '52d3380cbd958ba2fed10e839cc84993') in 0.110989291 seconds [Worker0] Imported GUID: 6332ba8c12a42bc4d99f63e4749d9fcf - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Humanoid/Unity_Chan_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: 'a0ae456081252df19df1e5d39f8e01ec') in 0.105737958 seconds [Worker1] Imported GUID: d0a18e7890a0d9c46af8e21140f9927d - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Jump.FBX - Importer: PreviewImporter -> (ImportResultId: '5a3713e40f3dc19ce316ca31b8883184') in 1.273957916 seconds [Worker0] Imported GUID: 09ee6999e5a6c184ca5913858b11e4a3 - Path: Assets/uchwch/SD_Chan_Animation_Bundle/Art/Animation/SD_Unity_Chan/Generic/Unity_Chan_G_Idle_01.FBX - Importer: PreviewImporter -> (ImportResultId: '50ff75e249b1f26189387dddce330194') in 0.116122375 seconds Thread 0x413433000 may have been prematurely finalized Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '09ad0ffc8caac6b1bd2c68e7814dac90') in 0.019 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=346c443e46fba28400b1d54fe6696536 DependenciesID=b9b037f96fe51bbb7acfadaaf3bb3e6c StaticDependenciesID=ed09cbc3a55fc0034a284b9f02c395cf [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=3adf43633b6da41e495c148ec5ac23ce): Total: 0.124 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Worker ready: AssetImportWorkerHW2 2 2026-10-28 19:55:46.042 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:55:46.046 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '024a8e9cb085fa97a52bf678eac0232a') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6b9173e87035539d5b66a93fe2a90620 DependenciesID=d3b0db661b52099580bb0b3ef7b5597b StaticDependenciesID=eac62569cf276e623ad8a9eac2faf217 Asset Pipeline Refresh (id=a66327afec869412ba5a84dec91e4c43): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=09a5adb86fc464046815fd4ebf66365a): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 47 unused Assets / (1.0 MB). Loaded Objects now: 12222. Memory consumption went from 1.94 GB to 1.94 GB. Total: 73.955709 ms (FindLiveObjects: 5.938042 ms CreateObjectMapping: 1.009959 ms MarkObjects: 65.673208 ms DeleteObjects: 1.150459 ms) Thread 0x44bc07000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.542 seconds Domain Reload Profiling: 2335ms BeginReloadAssembly (456ms) DisableScriptedObjects (69ms) CreateAndSetChildDomain (195ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (279ms) LoadAssemblies (165ms) TypeCache.Refresh (11ms) AnalyzeDomain (21ms) ResolveRequiredComponents (16ms) FinalizeReload (1543ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (396ms) ProcessInitializeOnLoadMethodAttributes (93ms) AwakeInstancesAfterBackupRestoration (536ms) Asset Pipeline Refresh (id=f5a08fc4b4fc440789ac0db703ee48ce): Total: 2.685 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1717 ms Asset DB Callback time: managed=25 ms, native=0 ms Scripting: domain reloads=1, domain reload time=940 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.316ms ApplyChangesToAssetFolders: 2.066ms Collect global state as custom dependencies: 2.940ms ProcessAssetsWithTransientArtifactChanges: 1.171ms CategorizeAssets: 66.011ms CompileScripts: 1.070ms ImportOutOfDateAssets: 1551.762ms (1548.966ms without children) CollectScriptTypesHashes: 3.651ms ReloadNativeAssets: 1.237ms UnloadImportedAssets: 0.123ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.691ms ImportSchedulerStart: 0.717ms PostProcessAllAssets: 25.024ms MonoPostProcessAllAssets: 25.021ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.082ms SyncVS.PostprocessSyncProject 1.677ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.292ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.096ms ConfigAssetsTracker.OnPostprocessAllAssets 0.795ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.284ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.184ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.174ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.155ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.125ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.088ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.083ms AssetChangedListener.OnPostprocessAllAssets 0.066ms AssetPostprocessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.445ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.636ms GenerateScriptTypeSerializationHashes: 4.832ms Untracked: 1027.588ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.649 ms Integration: 727.876 ms Integration of assets: 0.003 ms Thread Wait Time: 0.022 ms Total Operation Time: 731.551 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=ff5ae571cf7574c5596e250c79886c3c): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 16.557 ms Integration: 20.902 ms Integration of assets: 0.109 ms Thread Wait Time: 62.852 ms Total Operation Time: 100.421 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 11.436 ms Integration: 20.624 ms Integration of assets: 0.005 ms Thread Wait Time: 170.354 ms Total Operation Time: 202.419 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 20.643 ms Integration: 23.164 ms Integration of assets: 0.036 ms Thread Wait Time: 269.291 ms Total Operation Time: 313.134 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Animator is not playing an AnimatorController UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:SetFloatID (int,single) UnityEngine.Animator:SetFloat (int,single) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:344) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:42) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 42] Game object with animator is inactive UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Play (int,int,single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:44) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 44] Can't call Animator.Update on inactive object UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:Update (single) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:45) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__17> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__17&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 45] MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x4135cb000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1152432065) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.976 ms Integration: 21.950 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 22.938 ms Unloading 1569 unused Assets / (1.6 MB). Loaded Objects now: 11567. Memory consumption went from 1.97 GB to 1.97 GB. Total: 36.146916 ms (FindLiveObjects: 1.001250 ms CreateObjectMapping: 0.374417 ms MarkObjects: 33.351292 ms DeleteObjects: 1.228833 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=7d8707434182f4665a28020dca8fbcb3): Total: 0.534 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=528 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.969ms Scan: 521.150ms Collect global state as custom dependencies: 1.440ms GatherAllCurrentPrimaryImportResultRevisions: 1.146ms UnloadStreamsEnd: 0.409ms Untracked: 7.159ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013383s Refreshing native plugins compatible for Editor in 2.15 ms, found 6 plugins. Asset Pipeline Refresh (id=b3e806372466744cea2b34f2549d3209): Total: 0.759 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=661 ms Asset DB Callback time: managed=36 ms, native=48 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.502ms Scan: 538.225ms Collect global state as custom dependencies: 0.867ms OnSourceAssetsModified: 10.523ms CategorizeScriptCompilationAssets: 0.120ms ProcessAssetsWithTransientArtifactChanges: 6.494ms CategorizeAssets: 59.701ms CompileScripts: 13.462ms ImportOutOfDateAssets: 3.637ms (0.382ms without children) ReloadNativeAssets: 0.158ms UnloadImportedAssets: 0.255ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.165ms ImportSchedulerStart: 1.675ms PostProcessAllAssets: 62.944ms XRBuildSystem.XRAssetImported 35.084ms PostProcessCallbackCreateDeferredMaterials 0.379ms MonoPostProcessAllAssets: 27.114ms ConfigAssetsTracker.OnPostprocessAllAssets 8.322ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.149ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.002ms AssetChangedListener.OnPostprocessAllAssets 1.095ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.014ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.903ms AssetPostprocessor.OnPostprocessAllAssets 0.848ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.812ms SyncVS.PostprocessSyncProject 0.515ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.343ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.188ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.156ms TextAssetPostProcessor.OnPostprocessAllAssets 0.138ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.113ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.099ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.091ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.073ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.064ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 10.773ms GatherAllCurrentPrimaryImportResultRevisions: 1.254ms PersistCurrentRevisions: 0.269ms Untracked: 50.505ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s790ms [ 925/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.72 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4262274 GPU Resident Drawer disposed. Thread 0x4135cf000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 4.06 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:57:52.244 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:57:52.248 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.653 seconds Domain Reload Profiling: 3355ms BeginReloadAssembly (1007ms) DisableScriptedObjects (150ms) CreateAndSetChildDomain (378ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (66ms) LoadAllAssembliesAndSetupDomain (602ms) LoadAssemblies (371ms) TypeCache.Refresh (35ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (257ms) BuildScriptInfoCaches (223ms) ResolveRequiredComponents (18ms) FinalizeReload (1654ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (267ms) ProcessInitializeOnLoadAttributes (428ms) ProcessInitializeOnLoadMethodAttributes (99ms) AwakeInstancesAfterBackupRestoration (492ms) Asset Pipeline Refresh (id=96ca45b33803144dba8f81d75ea11522): Total: 3.727 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1840 ms Asset DB Callback time: managed=30 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1852 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.236ms InvokePackagesCallback: 1.958ms ApplyChangesToAssetFolders: 0.433ms Collect global state as custom dependencies: 3.887ms ProcessAssetsWithTransientArtifactChanges: 7.841ms CategorizeAssets: 78.024ms CompileScripts: 1.156ms ImportOutOfDateAssets: 1667.622ms (1661.860ms without children) CollectScriptTypesHashes: 8.650ms ReloadNativeAssets: 1.252ms UnloadImportedAssets: 0.141ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.678ms ImportSchedulerStart: 3.657ms PostProcessAllAssets: 30.372ms MonoPostProcessAllAssets: 30.369ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.186ms ConfigAssetsTracker.OnPostprocessAllAssets 8.322ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.149ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.002ms SyncVS.PostprocessSyncProject 1.900ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.797ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.250ms AssetChangedListener.OnPostprocessAllAssets 1.095ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.014ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.903ms AssetPostprocessor.OnPostprocessAllAssets 0.848ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.812ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.528ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.376ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.368ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.343ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms TextAssetPostProcessor.OnPostprocessAllAssets 0.138ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.107ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.100ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.099ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.073ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.856ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.914ms GenerateScriptTypeSerializationHashes: 5.237ms Untracked: 1923.587ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 66.27 ms, found 6 plugins. Asset Pipeline Refresh (id=917eb6e0aeb4d42f9a287cfb1497d1f3): Total: 1.410 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1004 ms Asset DB Callback time: managed=287 ms, native=107 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.341ms Scan: 882.281ms Collect global state as custom dependencies: 0.981ms OnSourceAssetsModified: 9.861ms CategorizeScriptCompilationAssets: 0.066ms ProcessAssetsWithTransientArtifactChanges: 3.254ms CategorizeAssets: 64.561ms CompileScripts: 8.901ms ImportOutOfDateAssets: 4.314ms (0.643ms without children) ReloadNativeAssets: 0.178ms UnloadImportedAssets: 0.261ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.310ms ImportSchedulerStart: 1.908ms PostProcessAllAssets: 283.877ms PostProcessCallbackCreateDeferredMaterials 3.443ms XRBuildSystem.XRAssetImported 0.704ms ShaderAssetModifiedCallback 0.068ms MonoPostProcessAllAssets: 278.436ms NugetAssetPostprocessor.OnPostprocessAllAssets 71.530ms AssetChangedListener.OnPostprocessAllAssets 43.951ms AssetPostprocessor.OnPostprocessAllAssets 22.732ms BuilderAssetPostprocessor.OnPostprocessAllAssets 20.563ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.122ms SyncVS.PostprocessSyncProject 11.398ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 10.858ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.816ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.807ms ThemePostprocessor.OnPostprocessAllAssets 5.235ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.633ms PostProcessor.OnPostprocessAllAssets 3.258ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.256ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.948ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.882ms AssetPathToTypes.OnPostprocessAllAssets 1.751ms MaterialPostprocessor.OnPostprocessAllAssets 1.581ms TextAssetPostProcessor.OnPostprocessAllAssets 1.410ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.409ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.069ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.710ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.684ms SamplePostprocessor.OnPostprocessAllAssets 0.637ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.517ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.501ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.489ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.487ms ConfigAssetsTracker.OnPostprocessAllAssets 0.419ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.416ms AssetEvents.OnPostprocessAllAssets 0.405ms AssetReloadNotifier.OnPostprocessAllAssets 0.393ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.319ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.303ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.237ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.164ms AssetProcessor.OnPostprocessAllAssets 0.155ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.101ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 101.971ms GatherAllCurrentPrimaryImportResultRevisions: 5.056ms PersistCurrentRevisions: 0.268ms Untracked: 41.806ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s911ms [ 820/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" 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"Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (0.85 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(267,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(270,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'locked' and no accessible extension method 'locked' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3459973 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.46 ms, found 6 plugins. Asset Pipeline Refresh (id=30a6d6247d1af4b9bb3dc4b8b5e46605): Total: 0.308 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=274 ms Asset DB Callback time: managed=23 ms, native=8 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.851ms Scan: 190.362ms Collect global state as custom dependencies: 0.966ms OnSourceAssetsModified: 0.385ms CategorizeScriptCompilationAssets: 0.561ms ProcessAssetsWithTransientArtifactChanges: 5.836ms CategorizeAssets: 36.198ms CompileScripts: 0.500ms ImportOutOfDateAssets: 3.822ms (0.341ms without children) ReloadNativeAssets: 0.155ms UnloadImportedAssets: 0.187ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.894ms ImportSchedulerStart: 2.242ms PostProcessAllAssets: 24.860ms PostProcessCallbackCreateDeferredMaterials 0.769ms XRBuildSystem.XRAssetImported 0.461ms MonoPostProcessAllAssets: 23.377ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.034ms SyncVS.PostprocessSyncProject 2.940ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.585ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.031ms AssetChangedListener.OnPostprocessAllAssets 1.556ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.059ms AssetPostprocessor.OnPostprocessAllAssets 0.982ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.347ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.306ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.281ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.261ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.240ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.212ms TextAssetPostProcessor.OnPostprocessAllAssets 0.201ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.165ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.150ms AssetPathToTypes.OnPostprocessAllAssets 0.147ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.139ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.096ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.095ms AssetReloadNotifier.OnPostprocessAllAssets 0.088ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.087ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.085ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.082ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.079ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.059ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 7.058ms GatherAllCurrentPrimaryImportResultRevisions: 1.800ms PersistCurrentRevisions: 0.139ms Untracked: 34.441ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s508ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.44 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2386283 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 19:58:52.552 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 19:58:52.555 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.931 seconds Domain Reload Profiling: 3181ms BeginReloadAssembly (675ms) ExecutionOrderSort (5ms) DisableScriptedObjects (219ms) CreateAndSetChildDomain (176ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (492ms) LoadAssemblies (202ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (179ms) BuildScriptInfoCaches (159ms) ResolveRequiredComponents (16ms) FinalizeReload (1932ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (198ms) ProcessInitializeOnLoadAttributes (458ms) ProcessInitializeOnLoadMethodAttributes (120ms) AwakeInstancesAfterBackupRestoration (630ms) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'f26b5965f7e3fde579d373bd1fb42d6d') in 0.031 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a712b643fb183c7631c8873635f014bc DependenciesID=12987bd820182155653d42cfcb312cc5 StaticDependenciesID=2bea1bc822888eb7c498991da6ae43f7 Asset Pipeline Refresh (id=fa5d3f56f86554c3999f72e6b21b14bb): Total: 3.567 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=15 ms, native=2130 ms Asset DB Callback time: managed=54 ms, native=3 ms Scripting: domain reloads=1, domain reload time=1360 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.551ms ApplyChangesToAssetFolders: 0.972ms Collect global state as custom dependencies: 3.077ms ProcessAssetsWithTransientArtifactChanges: 5.380ms CategorizeAssets: 80.025ms CompileScripts: 1.321ms ImportOutOfDateAssets: 1985.149ms (1941.756ms without children) ImportManagerImport: 38.185ms (1.898ms without children) CollectScriptTypesHashes: 12.524ms ReloadNativeAssets: 1.486ms UnloadImportedAssets: 2.075ms ReloadImportedAssets: 1.631ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.749ms ImportSchedulerStart: 0.787ms PostProcessAllAssets: 55.169ms XRBuildSystem.XRAssetImported 0.241ms MonoPostProcessAllAssets: 54.631ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.260ms AssetPostprocessor.OnPostprocessAllAssets 5.903ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.687ms AssetChangedListener.OnPostprocessAllAssets 3.254ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.738ms SyncVS.PostprocessSyncProject 2.373ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.758ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.356ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.273ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.134ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.027ms PostProcessor.OnPostprocessAllAssets 0.852ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.746ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.564ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.555ms MaterialPostprocessor.OnPostprocessAllAssets 0.495ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.470ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.367ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.365ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.327ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.290ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.286ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.286ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.279ms TextAssetPostProcessor.OnPostprocessAllAssets 0.247ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.221ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.198ms AssetPathToTypes.OnPostprocessAllAssets 0.179ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.174ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.140ms AssetEvents.OnPostprocessAllAssets 0.140ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.139ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.122ms ThemePostprocessor.OnPostprocessAllAssets 0.118ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.111ms SamplePostprocessor.OnPostprocessAllAssets 0.110ms AssetReloadNotifier.OnPostprocessAllAssets 0.109ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.105ms ConfigAssetsTracker.OnPostprocessAllAssets 0.103ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.099ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.098ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.087ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.075ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 2.254ms GatherAllCurrentPrimaryImportResultRevisions: 3.155ms PersistCurrentRevisions: 0.272ms GenerateScriptTypeHashes: 3.827ms GenerateScriptTypeSerializationHashes: 6.675ms Untracked: 1414.410ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=72a8966ede6534e358142eb540f69dad): Total: 0.269 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=7ca36581d6e7647e5a8b0caef4912f70): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.529 seconds Domain Reload Profiling: 2680ms BeginReloadAssembly (751ms) DisableScriptedObjects (118ms) CreateAndSetChildDomain (332ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (329ms) LoadAssemblies (272ms) TypeCache.Refresh (10ms) AnalyzeDomain (22ms) ResolveRequiredComponents (15ms) FinalizeReload (1530ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (406ms) ProcessInitializeOnLoadMethodAttributes (94ms) AwakeInstancesAfterBackupRestoration (504ms) Asset Pipeline Refresh (id=55da9cf5e9fcb4e5ca20fb5958b0a254): Total: 3.047 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1697 ms Asset DB Callback time: managed=23 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1324 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.064ms ApplyChangesToAssetFolders: 0.282ms Collect global state as custom dependencies: 2.485ms ProcessAssetsWithTransientArtifactChanges: 0.975ms CategorizeAssets: 67.592ms CompileScripts: 1.077ms ImportOutOfDateAssets: 1536.646ms (1534.212ms without children) CollectScriptTypesHashes: 2.929ms ReloadNativeAssets: 1.259ms UnloadImportedAssets: 0.096ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.678ms ImportSchedulerStart: 0.368ms PostProcessAllAssets: 23.620ms MonoPostProcessAllAssets: 23.618ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.156ms ConfigAssetsTracker.OnPostprocessAllAssets 1.804ms SyncVS.PostprocessSyncProject 1.656ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.114ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.068ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.458ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.383ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.361ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.256ms AssetChangedListener.OnPostprocessAllAssets 0.243ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.176ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.173ms AssetPostprocessor.OnPostprocessAllAssets 0.171ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.170ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.139ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.096ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.095ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.090ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.078ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.068ms GatherAllCurrentPrimaryImportResultRevisions: 2.429ms PersistCurrentRevisions: 0.142ms GenerateScriptTypeHashes: 2.503ms GenerateScriptTypeSerializationHashes: 4.635ms Untracked: 1406.445ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 7.241 ms Integration: 696.440 ms Integration of assets: 0.005 ms Thread Wait Time: 0.013 ms Total Operation Time: 703.699 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=19a514951ac614cda823af173ac80278): Total: 0.103 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 48.781 ms Integration: 22.389 ms Integration of assets: 0.110 ms Thread Wait Time: 85.143 ms Total Operation Time: 156.423 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 16.519 ms Integration: 4.235 ms Integration of assets: 0.005 ms Thread Wait Time: 165.980 ms Total Operation Time: 186.739 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 43.276 ms Integration: 22.952 ms Integration of assets: 0.035 ms Thread Wait Time: 196.296 ms Total Operation Time: 262.560 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:181) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:124) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:118) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 124) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x411beb000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (519249750) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.313 ms Integration: 23.739 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 26.058 ms Unloading 1570 unused Assets / (1.9 MB). Loaded Objects now: 11594. Memory consumption went from 2.09 GB to 2.09 GB. Total: 39.059583 ms (FindLiveObjects: 1.003458 ms CreateObjectMapping: 0.377125 ms MarkObjects: 36.390709 ms DeleteObjects: 1.105125 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=a45bedeec31a345edab4b7a07b36dab7): Total: 0.474 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=471 ms Asset DB Callback time: managed=0 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 2.081ms ApplyChangesToAssetFolders: 4.377ms Scan: 457.389ms Collect global state as custom dependencies: 2.265ms GatherAllCurrentPrimaryImportResultRevisions: 2.458ms UnloadStreamsEnd: 0.083ms Untracked: 3.218ms Asset Pipeline Refresh (id=f9a0f829255794cb1ae40749d9f19849): Total: 0.174 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Thread 0x44e6df000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 4.50 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.301 seconds Domain Reload Profiling: 6917ms BeginReloadAssembly (2404ms) ExecutionOrderSort (5ms) DisableScriptedObjects (226ms) CreateAndSetChildDomain (919ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (109ms) LoadAllAssembliesAndSetupDomain (1069ms) LoadAssemblies (1044ms) TypeCache.Refresh (23ms) AnalyzeDomain (40ms) ResolveRequiredComponents (29ms) FinalizeReload (3303ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (204ms) ProcessInitializeOnLoadAttributes (789ms) ProcessInitializeOnLoadMethodAttributes (278ms) AwakeInstancesAfterBackupRestoration (1099ms) Asset Pipeline Refresh (id=06ed6d603ec054ce580dccb440c1a106): Total: 7.703 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3667 ms Asset DB Callback time: managed=41 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3888 ms, compile time=105 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.163ms ApplyChangesToAssetFolders: 0.763ms Collect global state as custom dependencies: 7.385ms ProcessAssetsWithTransientArtifactChanges: 0.706ms CategorizeAssets: 147.795ms CompileScripts: 105.053ms ImportOutOfDateAssets: 3320.841ms (3315.911ms without children) CollectScriptTypesHashes: 6.481ms ReloadNativeAssets: 1.999ms UnloadImportedAssets: 0.162ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.064ms ImportSchedulerStart: 1.666ms PostProcessAllAssets: 41.661ms MonoPostProcessAllAssets: 41.658ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.950ms BuilderAssetPostprocessor.OnPostprocessAllAssets 14.150ms AssetPostprocessor.OnPostprocessAllAssets 9.443ms AssetChangedListener.OnPostprocessAllAssets 3.663ms SyncVS.PostprocessSyncProject 3.043ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.748ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.167ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.155ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.073ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.996ms TextAssetPostProcessor.OnPostprocessAllAssets 1.703ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.649ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.610ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.485ms ConfigAssetsTracker.OnPostprocessAllAssets 1.207ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.740ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.695ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.559ms MaterialPostprocessor.OnPostprocessAllAssets 0.445ms SamplePostprocessor.OnPostprocessAllAssets 0.418ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.391ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.365ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.339ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.336ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.314ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.296ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.293ms PostProcessor.OnPostprocessAllAssets 0.288ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.283ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.282ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.275ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.271ms AssetEvents.OnPostprocessAllAssets 0.249ms AssetPathToTypes.OnPostprocessAllAssets 0.222ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms ThemePostprocessor.OnPostprocessAllAssets 0.178ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.170ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.158ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.142ms AssetReloadNotifier.OnPostprocessAllAssets 0.113ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.100ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.090ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.087ms GatherAllCurrentPrimaryImportResultRevisions: 0.220ms PersistCurrentRevisions: 0.208ms GenerateScriptTypeHashes: 4.483ms GenerateScriptTypeSerializationHashes: 7.985ms Untracked: 4068.549ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.928 ms Integration: 1527.908 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 1531.846 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.029 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.26 ms, found 6 plugins. Asset Pipeline Refresh (id=2f403a6fafb8c4f7781832ad39780e9f): Total: 0.134 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 121.927 ms Integration: 49.065 ms Integration of assets: 0.169 ms Thread Wait Time: 109.802 ms Total Operation Time: 280.962 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 15.159 ms Integration: 8.545 ms Integration of assets: 0.007 ms Thread Wait Time: 437.101 ms Total Operation Time: 460.812 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 49.015 ms Integration: 15.658 ms Integration of assets: 0.034 ms Thread Wait Time: 493.591 ms Total Operation Time: 558.299 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Asset Pipeline Refresh (id=88c8dee31e6a04af298014c0d2a19759): Total: 0.273 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Thread 0x4258b7000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-2025297847) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.817 ms Integration: 24.736 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 28.559 ms Unloading 1568 unused Assets / (2.6 MB). Loaded Objects now: 11631. Memory consumption went from 2.39 GB to 2.39 GB. Total: 45.387416 ms (FindLiveObjects: 0.996583 ms CreateObjectMapping: 0.372708 ms MarkObjects: 41.954000 ms DeleteObjects: 1.884000 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.022142s [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=ba043417842ca4bd39d22b4577ee479e): Total: 1.380 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1260 ms Asset DB Callback time: managed=67 ms, native=26 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=22 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.054ms ApplyChangesToAssetFolders: 2.344ms Scan: 1043.714ms Collect global state as custom dependencies: 3.310ms OnSourceAssetsModified: 12.416ms CategorizeScriptCompilationAssets: 0.091ms ProcessAssetsWithTransientArtifactChanges: 4.625ms CategorizeAssets: 36.144ms CompileScripts: 22.215ms ImportOutOfDateAssets: 3.952ms (1.011ms without children) ReloadNativeAssets: 0.172ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.566ms ImportSchedulerStart: 2.071ms PostProcessAllAssets: 71.771ms XRBuildSystem.XRAssetImported 12.215ms PostProcessCallbackCreateDeferredMaterials 2.096ms ObjectImages.AssetImported 0.163ms ShaderAssetModifiedCallback 0.062ms MonoPostProcessAllAssets: 56.215ms ConfigAssetsTracker.OnPostprocessAllAssets 18.252ms SyncVS.PostprocessSyncProject 17.114ms AssetChangedListener.OnPostprocessAllAssets 4.047ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.256ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.215ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.088ms AssetPostprocessor.OnPostprocessAllAssets 1.445ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.364ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.581ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.412ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.354ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.191ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms AssetProcessor.OnPostprocessAllAssets 0.118ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.102ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.097ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.090ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.076ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.068ms PostProcessor.OnPostprocessAllAssets 0.066ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.065ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 9.924ms GatherAllCurrentPrimaryImportResultRevisions: 7.195ms PersistCurrentRevisions: 0.138ms Untracked: 160.859ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s860ms [ 886/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.73 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2851834 Begin MonoManager ReloadAssembly Thread 0x424dab000 may have been prematurely finalized GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:03:22.080 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:03:22.084 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.448 seconds Domain Reload Profiling: 4324ms BeginReloadAssembly (1109ms) DisableScriptedObjects (189ms) CreateAndSetChildDomain (295ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (680ms) LoadAssemblies (476ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (260ms) BuildScriptInfoCaches (239ms) ResolveRequiredComponents (17ms) FinalizeReload (2449ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (9ms) BeforeProcessingInitializeOnLoad (445ms) ProcessInitializeOnLoadAttributes (481ms) ProcessInitializeOnLoadMethodAttributes (108ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (644ms) Asset Pipeline Refresh (id=6a1dcda0ecf9a4397b974c93867a87b5): Total: 4.865 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2706 ms Asset DB Callback time: managed=45 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2110 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.602ms ApplyChangesToAssetFolders: 0.429ms Collect global state as custom dependencies: 4.118ms ProcessAssetsWithTransientArtifactChanges: 6.920ms CategorizeAssets: 94.853ms CompileScripts: 2.029ms ImportOutOfDateAssets: 2459.366ms (2456.300ms without children) CollectScriptTypesHashes: 14.408ms ReloadNativeAssets: 1.541ms UnloadImportedAssets: 0.228ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms ImportSchedulerStart: 0.432ms PostProcessAllAssets: 45.174ms MonoPostProcessAllAssets: 45.171ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.580ms ConfigAssetsTracker.OnPostprocessAllAssets 18.252ms AssetChangedListener.OnPostprocessAllAssets 4.047ms SyncVS.PostprocessSyncProject 2.496ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.327ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.256ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.215ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.088ms AssetPostprocessor.OnPostprocessAllAssets 1.445ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.364ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.822ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.725ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.438ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.412ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.354ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.354ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.253ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.246ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.207ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.191ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.138ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.126ms AssetProcessor.OnPostprocessAllAssets 0.118ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.102ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.090ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.068ms PostProcessor.OnPostprocessAllAssets 0.066ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.750ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 4.846ms GenerateScriptTypeSerializationHashes: 8.492ms Untracked: 2233.462ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.076 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=bfe9d2d10f2d74e00a090977d5237396): Total: 0.287 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.839 seconds Domain Reload Profiling: 3167ms BeginReloadAssembly (846ms) ExecutionOrderSort (7ms) DisableScriptedObjects (188ms) CreateAndSetChildDomain (320ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (385ms) LoadAssemblies (278ms) TypeCache.Refresh (11ms) AnalyzeDomain (20ms) ResolveRequiredComponents (16ms) FinalizeReload (1839ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (398ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (697ms) Asset Pipeline Refresh (id=dc7aecafa950744c393567304e6d8a8f): Total: 3.540 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2040 ms Asset DB Callback time: managed=32 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1464 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.354ms ApplyChangesToAssetFolders: 2.530ms Collect global state as custom dependencies: 4.199ms ProcessAssetsWithTransientArtifactChanges: 1.558ms CategorizeAssets: 71.854ms CompileScripts: 1.416ms ImportOutOfDateAssets: 1848.898ms (1845.765ms without children) CollectScriptTypesHashes: 4.268ms ReloadNativeAssets: 1.412ms UnloadImportedAssets: 0.150ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.713ms ImportSchedulerStart: 0.791ms PostProcessAllAssets: 32.231ms MonoPostProcessAllAssets: 32.229ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.316ms AssetPostprocessor.OnPostprocessAllAssets 18.313ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.993ms ConfigAssetsTracker.OnPostprocessAllAssets 11.182ms AssetChangedListener.OnPostprocessAllAssets 10.058ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.745ms SpriteSlicePostprocessor.OnPostprocessAllAssets 9.648ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.629ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.353ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.806ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.294ms PostProcessor.OnPostprocessAllAssets 2.272ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.198ms SyncVS.PostprocessSyncProject 2.156ms TextAssetPostProcessor.OnPostprocessAllAssets 1.999ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.988ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.841ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.394ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.328ms AssetReloadNotifier.OnPostprocessAllAssets 1.190ms MaterialPostprocessor.OnPostprocessAllAssets 0.872ms AssetPathToTypes.OnPostprocessAllAssets 0.835ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.789ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.733ms ThemePostprocessor.OnPostprocessAllAssets 0.708ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.540ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.406ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.392ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.360ms AssetEvents.OnPostprocessAllAssets 0.358ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.330ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.329ms SamplePostprocessor.OnPostprocessAllAssets 0.323ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.312ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.229ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.227ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.224ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.214ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.210ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.114ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.113ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.106ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms AssetProcessor.OnPostprocessAllAssets 0.101ms GatherAllCurrentPrimaryImportResultRevisions: 0.680ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.356ms GenerateScriptTypeSerializationHashes: 5.857ms Untracked: 1569.243ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.095 ms Integration: 746.129 ms Integration of assets: 0.003 ms Thread Wait Time: 0.013 ms Total Operation Time: 750.240 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=ac9028ac608bd4a28a4e499f5a20eb4c): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 28.322 ms Integration: 23.691 ms Integration of assets: 0.483 ms Thread Wait Time: 68.004 ms Total Operation Time: 120.501 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 5.961 ms Integration: 7.172 ms Integration of assets: 0.005 ms Thread Wait Time: 161.672 ms Total Operation Time: 174.809 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 37.179 ms Integration: 22.374 ms Integration of assets: 0.035 ms Thread Wait Time: 208.188 ms Total Operation Time: 267.776 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:150) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:154) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Thread 0x413a97000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (73091720) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2020196013) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.917 ms Integration: 23.233 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 25.157 ms Unloading 1569 unused Assets / (1.6 MB). Loaded Objects now: 11621. Memory consumption went from 2.46 GB to 2.46 GB. Total: 35.943041 ms (FindLiveObjects: 0.995208 ms CreateObjectMapping: 0.335792 ms MarkObjects: 32.950041 ms DeleteObjects: 1.486000 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=87ef0f46d824b41018160d3a33e5a497): Total: 0.224 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f5d158a09bd50424cbcd638266407b88): Total: 0.091 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011733s Refreshing native plugins compatible for Editor in 3.38 ms, found 6 plugins. Asset Pipeline Refresh (id=0815d6592b94d44ddad3e4c8967466ff): Total: 0.378 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=309 ms Asset DB Callback time: managed=31 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.104ms Scan: 235.272ms Collect global state as custom dependencies: 0.514ms OnSourceAssetsModified: 8.237ms CategorizeScriptCompilationAssets: 0.051ms ProcessAssetsWithTransientArtifactChanges: 4.665ms CategorizeAssets: 32.402ms CompileScripts: 11.779ms ImportOutOfDateAssets: 1.463ms (0.140ms without children) ReloadNativeAssets: 0.105ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.541ms ImportSchedulerStart: 0.557ms PostProcessAllAssets: 37.705ms XRBuildSystem.XRAssetImported 11.889ms PostProcessCallbackCreateDeferredMaterials 0.423ms ObjectImages.AssetImported 0.215ms PostprocessAssetsUpdateCachedIcon 0.124ms ShaderAssetModifiedCallback 0.053ms MonoPostProcessAllAssets: 23.951ms ConfigAssetsTracker.OnPostprocessAllAssets 8.712ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.447ms AssetChangedListener.OnPostprocessAllAssets 1.510ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.490ms SyncVS.PostprocessSyncProject 1.212ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.953ms AssetPostprocessor.OnPostprocessAllAssets 0.866ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.604ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.352ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.305ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.256ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.158ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.147ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.145ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.136ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.110ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.098ms ThemePostprocessor.OnPostprocessAllAssets 0.072ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.065ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 9.911ms GatherAllCurrentPrimaryImportResultRevisions: 1.274ms UnloadStreamsBegin: 0.550ms PersistCurrentRevisions: 0.138ms Untracked: 32.347ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s949ms [ 824/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.85 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3016619 GPU Resident Drawer disposed. Thread 0x413de3000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:04:41.400 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:04:41.404 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.948 seconds Domain Reload Profiling: 3486ms BeginReloadAssembly (816ms) DisableScriptedObjects (142ms) CreateAndSetChildDomain (260ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (644ms) LoadAssemblies (301ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (255ms) BuildScriptInfoCaches (231ms) ResolveRequiredComponents (20ms) FinalizeReload (1949ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (310ms) ProcessInitializeOnLoadAttributes (427ms) ProcessInitializeOnLoadMethodAttributes (103ms) AwakeInstancesAfterBackupRestoration (603ms) Asset Pipeline Refresh (id=73f826b3869b34797a8a381900895eca): Total: 3.861 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2144 ms Asset DB Callback time: managed=55 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1657 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.892ms ApplyChangesToAssetFolders: 1.066ms Collect global state as custom dependencies: 5.393ms ProcessAssetsWithTransientArtifactChanges: 5.209ms CategorizeAssets: 88.407ms CompileScripts: 1.400ms ImportOutOfDateAssets: 1957.755ms (1953.969ms without children) CollectScriptTypesHashes: 4.574ms ReloadNativeAssets: 1.485ms UnloadImportedAssets: 0.250ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.779ms ImportSchedulerStart: 1.211ms PostProcessAllAssets: 55.335ms MonoPostProcessAllAssets: 55.332ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.751ms ConfigAssetsTracker.OnPostprocessAllAssets 8.712ms SyncVS.PostprocessSyncProject 4.847ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.447ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.124ms AssetChangedListener.OnPostprocessAllAssets 1.510ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.490ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.460ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.317ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.953ms AssetPostprocessor.OnPostprocessAllAssets 0.866ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.604ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.563ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.393ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.305ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.256ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.189ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.158ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.145ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.136ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.111ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.110ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms ThemePostprocessor.OnPostprocessAllAssets 0.072ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 0.440ms UnloadStreamsBegin: 0.075ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.767ms GenerateScriptTypeSerializationHashes: 6.617ms Untracked: 1736.453ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=9d2e635c37d7043c89753ee9a8d78168): Total: 0.209 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=98bdfe1176e1144649151897d0d3f3b1): Total: 0.122 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.039 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=9d9bfe32192ff4d7998c426c83be4116): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Curl error 42: Callback aborted [Licensing::Client] Successfully resolved entitlement details Curl error 42: Callback aborted [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.031182s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.47 ms, found 6 plugins. Asset Pipeline Refresh (id=e3bc1070ef74446a282884028534fbbe): Total: 1.635 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1131 ms Asset DB Callback time: managed=341 ms, native=128 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=31 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.528ms ApplyChangesToAssetFolders: 3.136ms Scan: 611.151ms Collect global state as custom dependencies: 3.758ms OnSourceAssetsModified: 45.589ms CategorizeScriptCompilationAssets: 2.287ms ProcessAssetsWithTransientArtifactChanges: 9.287ms CategorizeAssets: 263.107ms CompileScripts: 31.323ms ImportOutOfDateAssets: 8.599ms (1.003ms without children) ReloadNativeAssets: 0.865ms UnloadImportedAssets: 0.783ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.766ms ImportSchedulerStart: 4.179ms PostProcessAllAssets: 365.053ms ShaderAssetModifiedCallback 5.340ms XRBuildSystem.XRAssetImported 3.803ms PostProcessCallbackCreateDeferredMaterials 1.840ms WindowTitlePostprocess 0.149ms PostprocessAssetsUpdateCachedIcon 0.067ms MonoPostProcessAllAssets: 298.036ms SyncVS.PostprocessSyncProject 146.047ms ConfigAssetsTracker.OnPostprocessAllAssets 88.502ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.876ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 7.449ms AssetPostprocessor.OnPostprocessAllAssets 3.765ms EditModeScopePostprocessor.OnPostprocessAllAssets 3.757ms AssetChangedListener.OnPostprocessAllAssets 1.965ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.112ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.634ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.447ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.417ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.337ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.310ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.194ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.160ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.110ms PostProcessor.OnPostprocessAllAssets 0.097ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.096ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.078ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.076ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.073ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.072ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.066ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms TextAssetPostProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 59.431ms GatherAllCurrentPrimaryImportResultRevisions: 11.030ms PersistCurrentRevisions: 0.276ms Untracked: 220.205ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s696ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (1.55 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(155,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(157,41): error CS1061: 'PlayerDecisionMarker' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'PlayerDecisionMarker' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4845110 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.21 ms, found 6 plugins. Asset Pipeline Refresh (id=c666d068a1031439ba61a397e8736996): Total: 0.387 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=317 ms Asset DB Callback time: managed=60 ms, native=7 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.083ms ApplyChangesToAssetFolders: 0.808ms Scan: 223.290ms Collect global state as custom dependencies: 0.691ms OnSourceAssetsModified: 0.255ms CategorizeScriptCompilationAssets: 0.052ms ProcessAssetsWithTransientArtifactChanges: 7.998ms CategorizeAssets: 37.507ms CompileScripts: 0.099ms ImportOutOfDateAssets: 2.450ms (0.237ms without children) ReloadNativeAssets: 0.135ms UnloadImportedAssets: 0.219ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.706ms ImportSchedulerStart: 1.151ms PostProcessAllAssets: 63.718ms PostProcessCallbackCreateDeferredMaterials 1.780ms XRBuildSystem.XRAssetImported 0.708ms ShaderAssetModifiedCallback 0.402ms PostprocessAssetsUpdateCachedIcon 0.089ms MonoPostProcessAllAssets: 60.053ms ConfigAssetsTracker.OnPostprocessAllAssets 28.730ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.790ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.809ms AssetPostprocessor.OnPostprocessAllAssets 2.412ms SyncVS.PostprocessSyncProject 1.970ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.636ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.224ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.121ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.994ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.985ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.826ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.757ms AssetChangedListener.OnPostprocessAllAssets 0.512ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.171ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.096ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.072ms PostProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 4.266ms GatherAllCurrentPrimaryImportResultRevisions: 5.962ms PersistCurrentRevisions: 0.136ms Untracked: 39.454ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s234ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.17 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2177454 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:14:41.975 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:14:41.979 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.492 seconds Domain Reload Profiling: 4976ms BeginReloadAssembly (1622ms) ExecutionOrderSort (15ms) DisableScriptedObjects (485ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (475ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (81ms) LoadAllAssembliesAndSetupDomain (754ms) LoadAssemblies (497ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (253ms) BuildScriptInfoCaches (205ms) ResolveRequiredComponents (28ms) FinalizeReload (2493ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (455ms) ProcessInitializeOnLoadAttributes (643ms) ProcessInitializeOnLoadMethodAttributes (149ms) AwakeInstancesAfterBackupRestoration (741ms) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '725d88d5db1a335cfc9da5c8853c20b2') in 0.038 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=74bcfb4fb364baa22e729f4eb842d043 DependenciesID=a854da190d8e3b7fd74240fa785be252 StaticDependenciesID=2bea1bc822888eb7c498991da6ae43f7 Asset Pipeline Refresh (id=27638c679d68a4b7e9cdc459902ac8fd): Total: 5.623 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=22 ms, native=2751 ms Asset DB Callback time: managed=92 ms, native=9 ms Scripting: domain reloads=1, domain reload time=2744 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.176ms ApplyChangesToAssetFolders: 1.565ms Collect global state as custom dependencies: 5.832ms ProcessAssetsWithTransientArtifactChanges: 4.213ms CategorizeAssets: 96.687ms CompileScripts: 2.319ms ImportOutOfDateAssets: 2559.968ms (2503.330ms without children) ImportManagerImport: 45.229ms (3.255ms without children) CollectScriptTypesHashes: 16.599ms ReloadNativeAssets: 2.622ms UnloadImportedAssets: 0.916ms ReloadImportedAssets: 0.740ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.788ms InitializingProgressBar: 6.096ms ImportSchedulerStart: 0.841ms PostProcessAllAssets: 94.473ms XRBuildSystem.XRAssetImported 1.505ms MonoPostProcessAllAssets: 92.392ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.401ms AssetPostprocessor.OnPostprocessAllAssets 10.642ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.837ms AssetChangedListener.OnPostprocessAllAssets 4.156ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.324ms SyncVS.PostprocessSyncProject 2.691ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.152ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.976ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.806ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.636ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.494ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.230ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.943ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.898ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.767ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.693ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.537ms PostProcessor.OnPostprocessAllAssets 0.534ms MaterialPostprocessor.OnPostprocessAllAssets 0.531ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.520ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.411ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.386ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.337ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.320ms TextAssetPostProcessor.OnPostprocessAllAssets 0.303ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.300ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.227ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.219ms AssetPathToTypes.OnPostprocessAllAssets 0.213ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.204ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.198ms SamplePostprocessor.OnPostprocessAllAssets 0.196ms AssetReloadNotifier.OnPostprocessAllAssets 0.179ms AssetEvents.OnPostprocessAllAssets 0.161ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.158ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.155ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.135ms ConfigAssetsTracker.OnPostprocessAllAssets 0.129ms ThemePostprocessor.OnPostprocessAllAssets 0.123ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.110ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.103ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.076ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.073ms PostAssetChangesProfiler: 5.738ms GatherAllCurrentPrimaryImportResultRevisions: 0.640ms PersistCurrentRevisions: 0.249ms GenerateScriptTypeHashes: 5.476ms GenerateScriptTypeSerializationHashes: 9.440ms Untracked: 2830.588ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.007 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=9a6668040deac4a70b87ebb234f68a14): Total: 0.143 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Library/Unused/bd1a4a11b345d45b7899dcc8e853cb47' Deserialize: 2.719 ms Integration: 0.224 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 2.951 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1407 unused Assets / (9.9 MB). Loaded Objects now: 11784. Memory consumption went from 2.58 GB to 2.57 GB. Total: 47.061542 ms (FindLiveObjects: 2.039458 ms CreateObjectMapping: 0.403375 ms MarkObjects: 33.224917 ms DeleteObjects: 11.202625 ms) [Worker2] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: PreviewImporter -> (ImportResultId: '4fe083359929eeb0ec688e54cc6aba21') in 0.793626834 seconds Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '1a3b008ebbc4a54d43d5b8b4d14f20e2') in 0.017 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7100b5cc292702f39f1ef0b4ae1ab37a DependenciesID=ca9df2c04b9c8120dfb08a73cbb10b47 StaticDependenciesID=42e1dab4529aafcfba8a9aac1ea998d4 Asset Pipeline Refresh (id=598aeb924c7054d78861577f8ee750b2): Total: 0.117 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: 'eae727c82e812132f999d0aecea77483') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=76e2782cbdd19023e8d55ed9d60aaaec DependenciesID=03aa639f86d45af4d07d7575a6a78c47 StaticDependenciesID=113638543bdb89bdc214c3787712658c Asset Pipeline Refresh (id=a5d65b8f3b2c547a19d6617706a9cdf3): Total: 0.082 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '47d356d1781fb6efe4769217a6702153') in 0.002 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4d001e033dd1cc17a47749bf33007070 DependenciesID=1de7bdfbb3b5e13481fd0525258e257d StaticDependenciesID=37a0fe7a827edc1b0058b368a2a918e5 Asset Pipeline Refresh (id=11abd8d2b2c99413188db31235c38511): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '8ae7e30fc9303e3107c1ba1d5efb78c8') in 0.001 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=67fc02fedccc12f9b0aa58cb41c9918b DependenciesID=adfe427a0814ea06ddd83c2f21aa4393 StaticDependenciesID=82f34fff790b5181bd27d926790cf0f1 Asset Pipeline Refresh (id=9e7d878e13186441d949e4c106b2595f): Total: 0.066 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 20:15:24.299 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:15:24.310 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: 110b054cbfe874bf2bb643705c76dcb3 - Path: Assets/OfficeGame/Battle/HoloCop/HoloCop.mat' with importer (NativeFormatImporter) Imported 'GUID: 110b054cbfe874bf2bb643705c76dcb3' -> (Import Result ID: 'd3042306245dfad1c5882438b8b747b0') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=3c371e8b8420fb2d7686e8527497f581 DependenciesID=fc21cd2b39fa9184eea568a6286d58c8 StaticDependenciesID=9e5b2539626ceef267d704b14526c3e6 Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter) Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: '18c937437368aab66814d3a610700b69') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=87bc61dc319f38d15f3fe6b2f5eb56a3 StaticDependenciesID=2b719def785aa13614dfafbd3cf77e6c Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=15fe42c57e6194567aa693c1d474ec56): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '886acb451b925e77202814daa5abbd3d') in 0.001 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=72488c1708607f96760440ade2bee748 DependenciesID=0bf3045a18a308de05856207a3fabdf5 StaticDependenciesID=dff8403af693c6a26a8fd1c19b61d43d Asset Pipeline Refresh (id=d396b47fd97b94135956caaf35b57f63): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.mat' with importer (NativeFormatImporter) Imported 'GUID: 2ade50ed2b9e940d3a3d338de41efeb8' -> (Import Result ID: '84da57908ad9d1d987da9852d49df4a1') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=ca71444623c472c1ea2bbf122db07d14 DependenciesID=e21b3b5d325ef907ebd963e0ae478ec8 StaticDependenciesID=d5403c560cdd4efb046a75102b884e72 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.78 ms, found 6 plugins. Asset Pipeline Refresh (id=5e221830c51a94fed9b6091e98dbc8e3): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=872a2ddd2e47a4b6cb3cf9f414cc744a): Total: 0.253 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=2637e3b19e22044cbb96b23aca3cf0af): Total: 0.109 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.015927s Refreshing native plugins compatible for Editor in 7.29 ms, found 6 plugins. Asset Pipeline Refresh (id=8a690c4b8c3664d59a41a9d35aec921a): Total: 0.692 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=578 ms Asset DB Callback time: managed=72 ms, native=23 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 5.034ms Scan: 167.325ms Collect global state as custom dependencies: 0.625ms OnSourceAssetsModified: 3.356ms CategorizeScriptCompilationAssets: 0.709ms ProcessAssetsWithTransientArtifactChanges: 20.693ms CategorizeAssets: 48.194ms CompileScripts: 16.057ms ImportOutOfDateAssets: 7.167ms (0.730ms without children) ReloadNativeAssets: 0.106ms UnloadImportedAssets: 0.193ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.651ms ImportSchedulerStart: 5.490ms PostProcessAllAssets: 75.143ms XRBuildSystem.XRAssetImported 2.226ms PostProcessCallbackCreateDeferredMaterials 1.595ms MonoPostProcessAllAssets: 70.457ms ConfigAssetsTracker.OnPostprocessAllAssets 24.628ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.780ms AssetChangedListener.OnPostprocessAllAssets 5.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.379ms AssetPostprocessor.OnPostprocessAllAssets 4.774ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.403ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.822ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.790ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.767ms SyncVS.PostprocessSyncProject 0.673ms TextAssetPostProcessor.OnPostprocessAllAssets 0.537ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.511ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.508ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.361ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.350ms AssetProcessor.OnPostprocessAllAssets 0.302ms AssetPathToTypes.OnPostprocessAllAssets 0.242ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.233ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.199ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.152ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.116ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.091ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.075ms PostProcessor.OnPostprocessAllAssets 0.063ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.055ms AssetReloadNotifier.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 17.743ms GatherAllCurrentPrimaryImportResultRevisions: 1.090ms PersistCurrentRevisions: 0.136ms Untracked: 328.120ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s796ms [ 827/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.69 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2151417 Begin MonoManager ReloadAssembly Thread 0x41b4db000 may have been prematurely finalized GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:16:33.495 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:16:33.498 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.869 seconds Domain Reload Profiling: 3976ms BeginReloadAssembly (1250ms) DisableScriptedObjects (230ms) CreateAndSetChildDomain (443ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (93ms) LoadAllAssembliesAndSetupDomain (733ms) LoadAssemblies (486ms) TypeCache.Refresh (43ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (226ms) BuildScriptInfoCaches (202ms) ResolveRequiredComponents (18ms) FinalizeReload (1870ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (346ms) ProcessInitializeOnLoadAttributes (465ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (537ms) Asset Pipeline Refresh (id=e39cc119df91742189401c2b4dfbd78c): Total: 4.420 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2103 ms Asset DB Callback time: managed=31 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2282 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.966ms ApplyChangesToAssetFolders: 0.327ms Collect global state as custom dependencies: 4.289ms ProcessAssetsWithTransientArtifactChanges: 6.617ms CategorizeAssets: 77.951ms CompileScripts: 1.080ms ImportOutOfDateAssets: 1878.630ms (1874.572ms without children) CollectScriptTypesHashes: 6.449ms ReloadNativeAssets: 1.359ms UnloadImportedAssets: 0.147ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.785ms ImportSchedulerStart: 1.350ms PostProcessAllAssets: 31.511ms MonoPostProcessAllAssets: 31.508ms ConfigAssetsTracker.OnPostprocessAllAssets 24.628ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.404ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.780ms AssetChangedListener.OnPostprocessAllAssets 5.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.379ms AssetPostprocessor.OnPostprocessAllAssets 4.774ms SyncVS.PostprocessSyncProject 2.411ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.540ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.512ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.403ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.822ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.790ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.629ms TextAssetPostProcessor.OnPostprocessAllAssets 0.537ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.511ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.391ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.361ms AssetProcessor.OnPostprocessAllAssets 0.302ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.299ms AssetPathToTypes.OnPostprocessAllAssets 0.242ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.206ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.199ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.198ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.118ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.116ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.091ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.075ms PostProcessor.OnPostprocessAllAssets 0.063ms AssetReloadNotifier.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.652ms UnloadStreamsBegin: 0.058ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.409ms GenerateScriptTypeSerializationHashes: 5.369ms Untracked: 2408.139ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.049 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=add81a7b146054eaf9e631eb14ab508d): Total: 0.309 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=26 ms, native=186 ms Asset DB Callback time: managed=83 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 2 ApplyChangesToAssetFolders: 2.497ms Scan: 47.094ms Collect global state as custom dependencies: 1.679ms ProcessAssetsWithTransientArtifactChanges: 2.481ms CategorizeAssets: 2.556ms ImportOutOfDateAssets: 64.715ms (0.145ms without children) ImportManagerImport: 61.853ms (3.734ms without children) ReloadNativeAssets: 0.085ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.528ms InitializingProgressBar: 0.552ms ImportSchedulerStart: 1.441ms PostProcessAllAssets: 85.310ms XRBuildSystem.XRAssetImported 1.094ms MonoPostProcessAllAssets: 83.928ms AssetPostprocessor.OnPostprocessAllAssets 15.160ms BuilderAssetPostprocessor.OnPostprocessAllAssets 11.044ms ConfigAssetsTracker.OnPostprocessAllAssets 7.350ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.513ms SyncVS.PostprocessSyncProject 5.424ms AssetChangedListener.OnPostprocessAllAssets 4.709ms AssetPathToTypes.OnPostprocessAllAssets 3.426ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.082ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.978ms TextAssetPostProcessor.OnPostprocessAllAssets 2.363ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.949ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.923ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.505ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.327ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.301ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.177ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.162ms AssetReloadNotifier.OnPostprocessAllAssets 0.967ms MaterialPostprocessor.OnPostprocessAllAssets 0.782ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.750ms ThemePostprocessor.OnPostprocessAllAssets 0.652ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.480ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.390ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.316ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.296ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.295ms PostProcessor.OnPostprocessAllAssets 0.276ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.219ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.201ms SamplePostprocessor.OnPostprocessAllAssets 0.180ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.174ms AssetEvents.OnPostprocessAllAssets 0.165ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.163ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.163ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.074ms AssetProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 10.735ms GatherAllCurrentPrimaryImportResultRevisions: 16.348ms UnloadStreamsBegin: 19.295ms PersistCurrentRevisions: 0.137ms Untracked: 56.318ms [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.68 ms, found 6 plugins. Asset Pipeline Refresh (id=0e50ef0fdc2694d7d9dcb0140f969bcb): Total: 0.369 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=315 ms Asset DB Callback time: managed=29 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.013ms Scan: 238.983ms Collect global state as custom dependencies: 0.740ms OnSourceAssetsModified: 6.351ms CategorizeScriptCompilationAssets: 0.509ms ProcessAssetsWithTransientArtifactChanges: 7.131ms CategorizeAssets: 30.843ms CompileScripts: 6.271ms ImportOutOfDateAssets: 1.558ms (0.175ms without children) ReloadNativeAssets: 0.140ms UnloadImportedAssets: 0.182ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.543ms ImportSchedulerStart: 0.517ms PostProcessAllAssets: 25.783ms PostProcessCallbackCreateDeferredMaterials 1.950ms XRBuildSystem.XRAssetImported 0.321ms MonoPostProcessAllAssets: 23.059ms ConfigAssetsTracker.OnPostprocessAllAssets 12.826ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.917ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.946ms AssetChangedListener.OnPostprocessAllAssets 0.897ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.767ms SyncVS.PostprocessSyncProject 0.629ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.334ms AssetPostprocessor.OnPostprocessAllAssets 0.254ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.208ms AssetProcessor.OnPostprocessAllAssets 0.196ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.156ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.133ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.069ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.064ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.053ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 14.169ms GatherAllCurrentPrimaryImportResultRevisions: 0.968ms PersistCurrentRevisions: 0.135ms Untracked: 34.251ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s369ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.23 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2011172 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 7.71 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:17:09.602 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:17:09.605 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.045 seconds Domain Reload Profiling: 4120ms BeginReloadAssembly (1074ms) ExecutionOrderSort (5ms) DisableScriptedObjects (230ms) CreateAndSetChildDomain (327ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (109ms) LoadAllAssembliesAndSetupDomain (869ms) LoadAssemblies (588ms) TypeCache.Refresh (33ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (278ms) BuildScriptInfoCaches (227ms) ResolveRequiredComponents (21ms) FinalizeReload (2047ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (238ms) ProcessInitializeOnLoadAttributes (479ms) ProcessInitializeOnLoadMethodAttributes (111ms) AwakeInstancesAfterBackupRestoration (762ms) Asset Pipeline Refresh (id=ecb0e722534ba4d87bf98ebc8199d6e9): Total: 5.882 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2786 ms Asset DB Callback time: managed=64 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2264 ms, compile time=766 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.056ms InvokePackagesCallback: 1.373ms ApplyChangesToAssetFolders: 0.759ms Scan: 495.726ms Collect global state as custom dependencies: 5.178ms ProcessAssetsWithTransientArtifactChanges: 4.694ms CategorizeAssets: 111.389ms CompileScripts: 765.947ms ImportOutOfDateAssets: 2068.450ms (2062.157ms without children) CollectScriptTypesHashes: 14.522ms ReloadNativeAssets: 2.976ms UnloadImportedAssets: 0.347ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.795ms ImportSchedulerStart: 1.551ms PostProcessAllAssets: 64.632ms MonoPostProcessAllAssets: 64.623ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.692ms ConfigAssetsTracker.OnPostprocessAllAssets 12.826ms SyncVS.PostprocessSyncProject 3.245ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.094ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.046ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.917ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.244ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.946ms AssetChangedListener.OnPostprocessAllAssets 0.897ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.767ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.461ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.379ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.334ms AssetPostprocessor.OnPostprocessAllAssets 0.254ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.248ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.247ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.208ms AssetProcessor.OnPostprocessAllAssets 0.196ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.194ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.155ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.133ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.133ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.069ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.053ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 0.647ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 7.888ms GenerateScriptTypeSerializationHashes: 11.842ms Untracked: 2346.139ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.029 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 8.29 ms, found 6 plugins. Asset Pipeline Refresh (id=9678a5757b9dc49a5ab25c375bafcf27): Total: 0.157 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 5.88 ms, found 6 plugins. Asset Pipeline Refresh (id=cdc4f17879d5a4d58b3606c6135502b8): Total: 0.369 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=286 ms Asset DB Callback time: managed=55 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.314ms Scan: 198.040ms Collect global state as custom dependencies: 1.421ms OnSourceAssetsModified: 3.264ms CategorizeScriptCompilationAssets: 0.095ms ProcessAssetsWithTransientArtifactChanges: 4.196ms CategorizeAssets: 35.840ms CompileScripts: 6.723ms ImportOutOfDateAssets: 3.670ms (0.385ms without children) ReloadNativeAssets: 0.126ms UnloadImportedAssets: 0.333ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.036ms ImportSchedulerStart: 1.788ms PostProcessAllAssets: 55.011ms PostProcessCallbackCreateDeferredMaterials 1.603ms XRBuildSystem.XRAssetImported 1.037ms PostprocessAssetsUpdateCachedIcon 0.075ms MonoPostProcessAllAssets: 51.991ms ConfigAssetsTracker.OnPostprocessAllAssets 33.360ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.946ms SyncVS.PostprocessSyncProject 1.913ms AssetChangedListener.OnPostprocessAllAssets 1.788ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.367ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.243ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.689ms AssetPostprocessor.OnPostprocessAllAssets 0.359ms TextAssetPostProcessor.OnPostprocessAllAssets 0.307ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.216ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.167ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.159ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.117ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.099ms SamplePostprocessor.OnPostprocessAllAssets 0.088ms AssetReloadNotifier.OnPostprocessAllAssets 0.087ms AssetPathToTypes.OnPostprocessAllAssets 0.079ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.072ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.069ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.056ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.050ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 16.976ms GatherAllCurrentPrimaryImportResultRevisions: 0.668ms PersistCurrentRevisions: 0.175ms Untracked: 42.285ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s767ms [ 757/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.66 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2926712 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 7.58 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:17:33.549 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:17:33.553 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.184 seconds Domain Reload Profiling: 5139ms BeginReloadAssembly (1613ms) ExecutionOrderSort (3ms) DisableScriptedObjects (274ms) CreateAndSetChildDomain (661ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (295ms) LoadAllAssembliesAndSetupDomain (1005ms) LoadAssemblies (576ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (345ms) BuildScriptInfoCaches (307ms) ResolveRequiredComponents (24ms) FinalizeReload (2185ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (282ms) ProcessInitializeOnLoadAttributes (507ms) ProcessInitializeOnLoadMethodAttributes (111ms) AwakeInstancesAfterBackupRestoration (741ms) Asset Pipeline Refresh (id=76fe2178adee0436fb2b7db9210c5fc3): Total: 5.761 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2503 ms Asset DB Callback time: managed=46 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3207 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 2.065ms ApplyChangesToAssetFolders: 0.479ms Collect global state as custom dependencies: 3.935ms ProcessAssetsWithTransientArtifactChanges: 13.787ms CategorizeAssets: 113.908ms CompileScripts: 1.448ms ImportOutOfDateAssets: 2209.963ms (2198.940ms without children) CollectScriptTypesHashes: 9.693ms ReloadNativeAssets: 3.260ms UnloadImportedAssets: 0.235ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.262ms ImportSchedulerStart: 6.170ms PostProcessAllAssets: 46.021ms MonoPostProcessAllAssets: 46.019ms ConfigAssetsTracker.OnPostprocessAllAssets 33.360ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.098ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.946ms SyncVS.PostprocessSyncProject 2.255ms AssetChangedListener.OnPostprocessAllAssets 1.788ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.599ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.589ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.418ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.367ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.243ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.133ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.403ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms AssetPostprocessor.OnPostprocessAllAssets 0.359ms TextAssetPostProcessor.OnPostprocessAllAssets 0.307ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.235ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.196ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.167ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.159ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.124ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.117ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms SamplePostprocessor.OnPostprocessAllAssets 0.088ms AssetReloadNotifier.OnPostprocessAllAssets 0.087ms AssetPathToTypes.OnPostprocessAllAssets 0.079ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.072ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.054ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.050ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 1.671ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.751ms GenerateScriptTypeSerializationHashes: 8.043ms Untracked: 3355.418ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s569ms [ 729/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.50 seconds), 1 items updated, 1283 evaluated Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1260493 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 7.21 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 20:17:56.763 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 20:17:56.767 Unity[1201:17045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.871 seconds Domain Reload Profiling: 3225ms BeginReloadAssembly (761ms) DisableScriptedObjects (157ms) CreateAndSetChildDomain (238ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (124ms) LoadAllAssembliesAndSetupDomain (448ms) LoadAssemblies (462ms) TypeCache.Refresh (13ms) AnalyzeDomain (22ms) ResolveRequiredComponents (15ms) FinalizeReload (1872ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (207ms) ProcessInitializeOnLoadAttributes (491ms) ProcessInitializeOnLoadMethodAttributes (117ms) AwakeInstancesAfterBackupRestoration (562ms) Asset Pipeline Refresh (id=300112655553d402b83db900ed1a82c0): Total: 5.803 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2968 ms Asset DB Callback time: managed=86 ms, native=15 ms Scripting: domain reloads=1, domain reload time=1554 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1914, non-scripts=3244 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.766ms ApplyChangesToAssetFolders: 0.534ms Scan: 468.250ms Collect global state as custom dependencies: 3.366ms ProcessAssetsWithTransientArtifactChanges: 3.576ms CategorizeAssets: 80.217ms CompileScripts: 1.227ms ImportOutOfDateAssets: 1886.778ms (1883.603ms without children) CollectScriptTypesHashes: 2.933ms ReloadNativeAssets: 1.360ms UnloadImportedAssets: 0.336ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.730ms ImportSchedulerStart: 0.695ms PostProcessAllAssets: 80.312ms PostProcessCallbackCreateDeferredMaterials 0.314ms XRBuildSystem.XRAssetImported 0.231ms MonoPostProcessAllAssets: 79.452ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.513ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.960ms AssetPostprocessor.OnPostprocessAllAssets 7.518ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.428ms AssetChangedListener.OnPostprocessAllAssets 3.821ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.518ms SyncVS.PostprocessSyncProject 2.495ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.960ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.486ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.463ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.398ms PostProcessor.OnPostprocessAllAssets 1.024ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.821ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.735ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.711ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.512ms MaterialPostprocessor.OnPostprocessAllAssets 0.469ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.456ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.413ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.389ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.334ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.319ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.299ms TextAssetPostProcessor.OnPostprocessAllAssets 0.288ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.270ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.248ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.241ms SamplePostprocessor.OnPostprocessAllAssets 0.219ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.189ms AssetPathToTypes.OnPostprocessAllAssets 0.182ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms AssetEvents.OnPostprocessAllAssets 0.159ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.153ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.140ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms ThemePostprocessor.OnPostprocessAllAssets 0.114ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.109ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.100ms ConfigAssetsTracker.OnPostprocessAllAssets 0.100ms AssetReloadNotifier.OnPostprocessAllAssets 0.099ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.090ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.076ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.076ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.075ms PostAssetChangesProfiler: 12.190ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.455ms GenerateScriptTypeSerializationHashes: 6.081ms Untracked: 1625.598ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. GPU Resident Drawer disposed. GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.57 ms, found 6 plugins. Asset Pipeline Refresh (id=89793581abe96474b8c8b085040e9007): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1395 unused Assets / (5.0 MB). Loaded Objects now: 11800. Memory consumption went from 2.76 GB to 2.76 GB. Total: 96.086375 ms (FindLiveObjects: 6.705375 ms CreateObjectMapping: 0.695958 ms MarkObjects: 69.179166 ms DeleteObjects: 19.303958 ms) Asset Pipeline Refresh (id=a27486443c5d9443ab4b41698cc21a1b): Total: 0.150 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)