Files
Hasebe/Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs
T
2026-10-23 20:09:32 +03:00

57 lines
2.0 KiB
C#

using Code.Game.Gameplay.Player;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Game.Cleaning.Player
{
public class PlayerControlsProvider : MonoBehaviour
{
[SerializeField] private MovementController movementController;
private IInputService _inputService;
private Vector2 _movementInput;
private Transform _cameraTransform;
[Inject]
private void Construct(IInputService inputService, CameraStateMachine cameraStateMachine)
{
_cameraTransform = cameraStateMachine.Camera.transform;
_inputService = inputService;
_inputService.BindActionPerformed((int)ActionMappings.OpenMovement, (int)OpenMovementActions.Movement,
MovementPerformed);
_inputService.BindActionCancelled((int)ActionMappings.OpenMovement, (int)OpenMovementActions.Movement,
MovementCancelled);
}
private void MovementCancelled(InputAction.CallbackContext obj) => _movementInput = Vector2.zero;
private void MovementPerformed(InputAction.CallbackContext obj) => _movementInput = obj.ReadValue<Vector2>();
private void Update()
{
if (!_cameraTransform) return;
var inputs = new PlayerCharacterInputs()
{
MoveAxisForward = _movementInput.y,
MoveAxisRight = _movementInput.x,
CameraRotation = _cameraTransform.rotation
};
movementController.SetInputs(ref inputs);
}
private void OnDestroy()
{
_inputService.UnbindActionPerformed((int)ActionMappings.OpenMovement, (int)OpenMovementActions.Movement,
MovementPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.OpenMovement, (int)OpenMovementActions.Movement,
MovementCancelled);
}
}
}