Files
Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e/Editor/Settings/GlobalInitialization.cs
T
2026-09-21 12:15:57 +03:00

35 lines
887 B
C#

using UnityEngine;
namespace UnityEditor.AddressableAssets.Settings
{
[InitializeOnLoad]
static class GlobalInitialization
{
static bool m_IsInitialized = false;
static GlobalInitialization()
{
InitializeGlobalState();
}
public static void InitializeGlobalState()
{
if (!m_IsInitialized)
{
AddressableScenesManager.InitializeGlobalState();
m_IsInitialized = true;
}
}
// This only gets called by testing code that wants to do isolated testing without active Addressables global hooks
public static void ShutdownGlobalState()
{
if (m_IsInitialized)
{
AddressableScenesManager.ShutdownGlobalState();
m_IsInitialized = false;
}
}
}
}