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Image Sequence Recorder properties

The Image Sequence Recorder generates a sequence of image files in the JPEG, PNG, or EXR (OpenEXR) file format.

This page covers all properties specific to the Image Sequence Recorder type.

Note

To fully configure any Recorder, you must also set the general recording properties according to the recording interface you are using: the Recorder window or a Recorder Clip.

The Image Sequence Recorder properties fall into three main categories:

Input

Use this section to define the source of your recording.

Property Function
Source Specifies the input for the recording.
Game View Records frames rendered in the Game View.

Selecting this option displays the Game View source properties.
Targeted Camera Records frames captured by a specific camera, even if the Game View does not use that camera.

Selecting this option displays the Targeted Camera source properties.
360 View Records a 360-degree image sequence.

Selecting this option displays the 360 View source properties.
Render Texture Asset Records frames rendered in a Render Texture.

Selecting this option displays the Render Texture Asset source properties.
Texture Sampling Supersamples the source camera during the capture to generate anti-aliased images in the recording.

Selecting this option displays the Texture Sampling source properties.
Flip Vertical When you enable this option, the Recorder flips the output image vertically.
This is useful to correct for systems that output video upside down.

This option is not available when you record the Game View.
Render Frame Step Available when you set Playback to Variable. Specifies the number of rendered frames to discard between recorded frames. Example: if the value is 2, every second frame is discarded.
Accumulation Enable this feature to render multiple sub-frames for accumulation purposes. See Accumulation properties. For feature use cases and setup see Recording Accumulation.

Note: Enabling the Accumulation feature might considerably slow down your recording process as it involves a higher amount of rendering steps.

Game View source properties

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Targeted Camera source properties

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360 View source properties

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Render Texture Asset source properties

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Texture Sampling source properties

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Accumulation properties

Note

The use of the Accumulation feature is subject to very specific conditions:

  • Your project must use High Definition Render Pipeline (HDRP).
  • You can only select Game View or Targeted Camera as the Source for the recording.
  • You can only use one active Recorder at a time when you capture accumulation.

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Output Format

Use this section to set up the media format you need to save the recorded images in.

Property Function
Media File Format The file encoding format.

Choose PNG, JPEG, or EXR (OpenEXR). The Recorder encodes EXR in 16 bits.
Include Alpha Enable this property to include the alpha channel in the recording. Disable it to only record the RGB channels.

This property is not available when the selected Media File Format doesn't support transparency, or when the Source is set to Game View. To ensure that your project is properly set up to capture alpha, see Recording with alpha.
Color Space The color space (gamma curve and gamut) to use in the output images.
sRGB, sRGB Uses sRGB curve and sRGB primaries.
Linear, sRGB (unclamped) Uses linear curve and sRGB primaries.

This option is only available when:
  • Your project uses HDRP.
  • The Source is not Game View. The other sources can output linear unclamped sRGB.
  • The Media File Format is set to EXR.
Important: To get the expected unclamped values in the output images, you must:
  • Disable any Tonemapping post-processing effects in your Scene (menu: Edit > Project Settings > HDRP Default Settings and deselect Tonemapping) and in any Volume that includes a Tonemapping override (select the Volume, navigate in the Inspector and deselect Tonemapping if present).
  • Disable Dithering on the Camera selected for the capture (in the Inspector, navigate to General and deselect Dithering).
Quality The JPEG encoding quality level.
This property is only available when you set the Media File Format to JPEG.
Compression The EXR compression method to apply when saving the data.
This property is only available when you set the Media File Format to EXR.
None Disables all compression.
Zip Applies deflate compression to blocks of 16 scanlines at a time.
This is the default selection.
RLE Applies Run-length encoding compression.
PIZ Applies wavelet compression.

Output File

Use this section to specify the output Path and File Name pattern to save the recorded image files.

Note

Output File properties work the same for all types of recorders.