520 lines
57 KiB
Plaintext
520 lines
57 KiB
Plaintext
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
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[UnityConnectServicesConfig] Service configuration:
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"servicesConfigBaseUrl": "",
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"disableServicesWindow": false,
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"disableUserLogin": false,
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"entitlementCacheTimeoutInSeconds": 60,
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"clientConnectTimeoutSec": 60,
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"clientHandshakeTimeoutSec": 30,
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"clientResolveEntitlementsTimeoutSec": 30,
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"clientUpdateLicenseTimeoutSec": 30,
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"licensingServiceBaseUrl": "",
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"enableProxyAutoconfig": "false"
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Unity Editor version: 6000.6.2f1 (770e33f6875c)
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Branch: 6000.6/staging
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Build type: Release
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Batch mode: NO
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System name: Linux
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Distro version: #1 SMP PREEMPT_DYNAMIC Thu, 17 Sep 2026 10:26:35 +0000
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Kernel version: 7.2.6-1-cachyos
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Architecture: x86_64
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Window Protocol: Wayland (XWayland)
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Available memory: 15905 MB
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Date: 2026-09-20T14:50:39Z
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VBCSCompilerPreWarmer: ERROR: Couldn't pre-warm as failed to write stub code temporary file (/tmpUnityVBCSPreWarm_1374.cs)
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VBCSCompiler prewarm took 2.01 ms
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Channel LicenseClient-rainman doesn't exist
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[Licensing::Module] Successfully launched the LicensingClient (PId: 1483)
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Selected window backend: (null)
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Desktop is 3840 x 2160 @ 60 Hz
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Initialize udev device monitor.
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COMMAND LINE ARGUMENTS:
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/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/unityhub-unity-editor-6000.6.2f1
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Launching Unity Hub...
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'/usr/bin/unityhub' '--' '--silent'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-09-20T14:50:39.815506Z"
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[SignatureVerifier] Application signature verification not supported on this platform.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.3+d7ffd15
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Session Id: fd197169080746f5a52243f22b580b71
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Correlation Id: 8f502f3343f4b712344fbf5fa9a900f5
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External correlation Id: 4429519537191679340
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Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman" (connect: 0.38s, validation: 0.08s, handshake: 0.00s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-notifications" at "2026-09-20T14:50:39.894584Z"
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[Licensing::Module] Connected to LicensingClient (PId: 1483, launch time: 0.00, total connection time: 0.45s)
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[Licensing::Module] Error: Access token is unavailable; failed to update
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972341668464-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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[Licensing::Client] Successfully updated license, isAsync: True, time: 0.02
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] Licensing Background thread has ended after 0.51s
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/home/rainman/Projects/GBJamMusicGame
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [140227151395584] Target information:
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Player connection [140227151395584] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 3533328021 [EditorId] 3533328021 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [140227151395584] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [140227151395584] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Package Manager] Connected to IPC stream "Upm-1374" after 0.0 seconds.
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[Licensing::Client] Successfully resolved entitlement details
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Library Redirect Path: Library/
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Initialising UDS system complete:
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- System type: Client
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- Resource namespace: 2f2506eeacebe65729e8e94bdb79b537
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- Service connected: false
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Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/Unity.DataStore
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Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/GBJamMusicGame[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Unity Data Store running and initialised
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Preloading 1 native plugins for Editor in 2.30 ms.
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Initialize engine version: 6000.6.2f1 (770e33f6875c)
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[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes
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[Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /home/rainman/Projects/GBJamMusicGame/Assets
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kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
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GfxDevice: creating device client; kGfxThreadingModeDirect
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 615.71.09
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_EXT_shader_realtime_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL
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dback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 G
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L_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture
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_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_b
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lend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geomet
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ry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_obje
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ct GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR
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_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 326902264
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Initialize mono
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Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Managed'
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Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
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Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
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Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56374
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CodeReloadManager initialized
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ImportWorker Server TCP listen port: 0
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AcceleratorClientConnectionCallback - disconnected - :0
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.002980 seconds.
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Native extension for LinuxStandalone target not found
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Package Manager log level set to [2]
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[Licensing::Client] Successfully resolved entitlement details
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Scripting: successfully reloaded assembly
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[Package Manager] Registered 64 packages:
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Packages from [https://packages.unity.com]:
|
|
com.unity.addressables@2.11.2 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.addressables@42676f2a154e)
|
|
com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.ide.rider@570989d4a882)
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com.unity.inputsystem@1.20.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194)
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com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
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com.unity.profiling.core@1.0.3 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
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com.unity.scriptablebuildpipeline@3.0.3 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
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|
com.unity.searcher@4.9.5 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.searcher@a463122f2c00)
|
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com.unity.nuget.mono-cecil@1.11.6 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
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Built-in packages:
|
|
com.unity.render-pipelines.universal@17.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98)
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|
com.unity.test-framework@1.8.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.test-framework@f0b61198e8dc)
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|
com.unity.timeline@6.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab)
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|
com.unity.ugui@2.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.ugui@986a5cbe1762)
|
|
com.unity.modules.accessibility@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.accessibility)
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|
com.unity.modules.adaptiveperformance@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.adaptiveperformance)
|
|
com.unity.modules.ai@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.ai)
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|
com.unity.modules.androidjni@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.androidjni)
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|
com.unity.modules.animation@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.animation)
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com.unity.modules.assetbundle@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.assetbundle)
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com.unity.modules.audio@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.audio)
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com.unity.modules.cloth@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.cloth)
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com.unity.modules.director@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.director)
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com.unity.modules.imageconversion@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.imageconversion)
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com.unity.modules.imgui@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.imgui)
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com.unity.modules.jsonserialize@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.jsonserialize)
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com.unity.modules.particlesystem@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.particlesystem)
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com.unity.modules.physics@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.physics)
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com.unity.modules.physics2d@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.physics2d)
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com.unity.modules.physicscore2d@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.physicscore2d)
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com.unity.modules.screencapture@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.screencapture)
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com.unity.modules.terrain@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.terrain)
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com.unity.modules.terrainphysics@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.terrainphysics)
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com.unity.modules.tetgen@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.tetgen)
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com.unity.modules.tilemap@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.tilemap)
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com.unity.modules.ui@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.ui)
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com.unity.modules.uielements@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.uielements)
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com.unity.modules.umbra@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.umbra)
|
|
com.unity.modules.unityanalytics@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unityanalytics)
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com.unity.modules.unitywebrequest@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unitywebrequest)
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com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
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com.unity.modules.unitywebrequestaudio@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
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com.unity.modules.unitywebrequesttexture@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
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com.unity.modules.unitywebrequestwww@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.unitywebrequestwww)
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com.unity.modules.vectorgraphics@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.vectorgraphics)
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com.unity.modules.vehicles@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.vehicles)
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com.unity.modules.video@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.video)
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com.unity.modules.wind@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.wind)
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com.unity.modules.xr@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.xr)
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com.unity.modules.subsystems@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.subsystems)
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|
com.unity.modules.hierarchycore@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.hierarchycore)
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|
com.unity.ext.nunit@2.1.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.ext.nunit@508b95ff9afe)
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|
com.unity.render-pipelines.core@17.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166)
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com.unity.shadergraph@17.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.shadergraph@aa24902485b0)
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com.unity.render-pipelines.universal-config@17.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.render-pipelines.universal-config@b1357eef5cd3)
|
|
com.unity.burst@2.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.burst@c3ed5b778d56)
|
|
com.unity.collections@6.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.collections@431b1d558060)
|
|
com.unity.mathematics@1.4.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.mathematics@9c2fa23d2d82)
|
|
com.unity.graph-authoring@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.graph-authoring@f8926ccf2c8f)
|
|
com.unity.test-framework.performance@6.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.test-framework.performance@27184daa6ff5)
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|
Git packages:
|
|
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
|
|
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
|
|
com.annulusgames.unity-codegen@https://github.com/AnnulusGames/UnityCodeGen.git?path=/Assets/UnityCodeGen (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.unity-codegen@c93461327f0c)
|
|
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
|
|
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
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|
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
|
|
[Subsystems] No new subsystems found in resolved package list.
|
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[Package Manager] Done registering packages in 0.00 seconds
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Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /home/rainman/Projects/GBJamMusicGame
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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ExitCode: 0 Duration: 0s163ms
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[ 774/1039 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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*** Tundra build success (0.15 seconds), 1 items updated, 1039 evaluated
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Native extension for LinuxStandalone target not found
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
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[UnityConnectServicesConfig] Service configuration:
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Starting new worker id: 0 with log in /home/rainman/Projects/GBJamMusicGame/Logs/AssetImportWorkerHW0.log
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Asset Pipeline Refresh (id=ee18d791b39724fbaa2c244d45621a96): Total: 3.253 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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Scanning for USB devices : 9.735ms
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Initializing Unity extensions:
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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[MODES] ModeService[none].Initialize
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Memory consumption went from 236.9 MB to 229.2 MB.
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Total: 15.669965 ms (FindLiveObjects: 0.573485 ms CreateObjectMapping: 0.476705 ms MarkObjects: 10.611826 ms DeleteObjects: 3.745696 ms)
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[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
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Worker ready: AssetImportWorkerHW0 0
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Unhandled description string [
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Unhandled description string ]
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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[LAYOUT] About to save layout /home/rainman/Projects/GBJamMusicGame/UserSettings/Layouts/default-6000.dwlt
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[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
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[MODES] ModeService[default].InitializeCurrentMode
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[MODES] ModeService[default].RaiseModeChanged(default, default)
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Unhandled description string [
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Unhandled description string ]
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Unhandled description string [
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Unhandled description string ]
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Disable old input system
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[Project] Loading completed in 9.417 seconds
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Project init time: 39.702 seconds
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Template init time: 0.000 seconds
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Package Manager init time: 0.001 seconds
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Asset Database init time: 0.193 seconds
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Global illumination init time: 0.004 seconds
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|
Assemblies load time: 2.789 seconds
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Unity extensions init time: 0.038 seconds
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Asset Database refresh time: 3.259 seconds
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Scene opening time: 1.616 seconds
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##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1789915881635,"processId":1374,"projectLoad":9.417477406000003,"projectInit":39.701956436,"templateInit":0.0,"packageManagerInit":0.001413862,"assetDatabaseInit":0.193396111,"globalIlluminationInit":0.003604581,"assembliesLoad":2.788868114,"unityExtensionsInit":0.037640638,"assetDatabaseRefresh":3.259491079,"sceneOpening":1.615597971}
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##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1789915881635,"processId":1374,"editorVersion":"6000.6.2f1 (770e33f6875c)","branch":"6000.6/staging","buildType":"Release","platform":"Linux"}
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Asset Pipeline Refresh (id=e973590e1f724b286acf598604c74e05): Total: 0.127 seconds - Initiated by RefreshV2(ForceSynchronousImport)
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Start Indexing on Editor startup
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[Indexing] Starting Initial Indexing for Assets
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GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
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UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
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UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
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UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
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UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
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UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
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UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
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UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
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UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
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UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
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UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
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UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
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|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
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|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
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|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
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UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
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|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
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UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
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UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
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UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
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UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
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UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843)
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UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
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UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
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UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.004s, timestamps: [41.780 - 41.783]
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[Licensing::Client] Successfully resolved entitlement details
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Unhandled description string [
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Unhandled description string ]
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[UnityConnectServicesConfig] Service configuration:
|
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"servicesConfigBaseUrl": "",
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"disableServicesWindow": false,
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"disableUserLogin": false,
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"entitlementCacheTimeoutInSeconds": 60,
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"clientConnectTimeoutSec": 60,
|
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"clientHandshakeTimeoutSec": 30,
|
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"clientResolveEntitlementsTimeoutSec": 30,
|
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"clientUpdateLicenseTimeoutSec": 30,
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"licensingServiceBaseUrl": "",
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"enableProxyAutoconfig": "false"
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Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e208d8f68fa615477af740477cea263b') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=f5b711a8eb4a776b92c3fbb12329ed57 StaticDependenciesID=97d3a63b80859797a51295fb2264986e
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Asset Pipeline Refresh (id=c5082c834ffeacf4591c289556b0a93b): Total: 0.073 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully updated the access token
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[Licensing::Module] Successfully updated access token: "iokYBer9"... (expires: 2026-09-20T16:50:54Z)
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[Licensing::Client] Successfully resolved entitlement details
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TrimDiskCacheJob: Current cache size 0mb
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Asset Pipeline Refresh (id=53b55bbb84a9458e29c3f32ccd82e17e): Total: 0.062 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset Pipeline Refresh (id=bc642dc772c73c988b199045bc04eebe): Total: 0.047 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset Pipeline Refresh (id=e5380463b0df82709a8ca18f67b26411): Total: 0.044 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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MonoPathRemapper: Attempts to remap: 63427; Successful remaps: 38206
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Serialized file version minimum: 23, current 23
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[LAYOUT] About to save layout /home/rainman/Projects/GBJamMusicGame/UserSettings/Layouts/default-6000.dwlt
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[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=dcc14527de24f63fca3b296094fcfc51): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Shutting down MSBuild server...
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Shutting down VB/C# compiler server...
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VB/C# compiler server shut down successfully.
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MSBuild server shut down successfully.
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[Physics::Module] Cleanup current backend.
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[Physics::Module] Id: 0xf2b8ea05
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Input System module state changed to: ShutdownInProgress.
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Input Polling Thread exited.
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Input System module state changed to: Shutdown.
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[Licensing::IpcConnector] LicenseClient-rainman-notifications channel disconnected successfully.
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[Licensing::IpcConnector] LicenseClient-rainman channel disconnected successfully.
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Shut down UDS service system complete
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Lingering sessions upon destruction of worker manager
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Unity Data Store service was successfully shut down
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UDS shutting down local client system
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AcceleratorClientConnectionCallback - disconnected - :0
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Cleanup mono
|
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CodeReloadManager destroyed
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debugger-agent: Unable to listen on 78
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SDL leaked 2 allocations
|
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Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information.
|
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Checking for leaked weakptr:
|
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Found no leaked weakptrs.
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[Package Manager] Server process was shutdown
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##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1789916316601,"processId":1374,"allocatedMemory":12252029,"memoryLabels":[{"Default":312646},{"Permanent":16152},{"Thread":1052256},{"Manager":820881},{"VertexData":8},{"Geometry":408},{"Texture":24},{"Shader":855618},{"Material":68},{"GfxDevice":36608},{"Animation":1016},{"FreeType":8},{"FontEngine":736},{"Physics":1970},{"Physics2D":16},{"Serialization":17592},{"Input":60256},{"JobScheduler":256},{"TextLib":23211},{"Mono":80},{"MonoCode":96},{"ScriptingNativeRuntime":155088},{"BaseObject":52288},{"Resource":1076},{"Renderer":2368},{"Transform":4717},{"File":33982},{"WebCam":80},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":517766},{"StaticString":3808},{"Utility":2677552},{"PoolAlloc":2200},{"AI":80},{"TypeTree":15989},{"ScriptManager":12656},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7408},{"Director":8280},{"CloudService":8000},{"WebRequest":5536},{"VR":49554},{"SceneManager":640},{"Video":64},{"LazyScriptCache":32},{"NativeArray":540},{"Camera":729},{"Secure":8049},{"SerializationCache":9256},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57552},{"StaticSafetyDebugInfo":278528},{"Analytics":592},{"Hierarchy":1436},{"UIElements":40},{"CoreStats":14456},{"Identifiers":7152},{"Gui":267694},{"EditorUtility":80936},{"VersionControl":8},{"Undo":963},{"AssetDatabase":4668458},{"AssetImporter":40},{"EditorGi":328},{"UnityConnect":36922},{"Upm":1836},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":856},{"LocalIPC":258},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2520},{"Windowing":480},{"Licensing":12671},{"AssetReference":32},{"IPCStream":8129}]}
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