Files
Hasebe/Logs/Editor-prev.log
2026-09-21 12:15:57 +03:00

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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
[UnityConnectServicesConfig] Service configuration:
"servicesConfigBaseUrl": "",
"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
Unity Editor version: 6000.6.2f1 (770e33f6875c)
Branch: 6000.6/staging
Build type: Release
Batch mode: NO
System name: Linux
Distro version: #1 SMP PREEMPT_DYNAMIC Thu, 17 Sep 2026 10:26:35 +0000
Kernel version: 7.2.6-1-cachyos
Architecture: x86_64
Window Protocol: Wayland (XWayland)
Available memory: 15905 MB
Date: 2026-09-20T14:50:39Z
VBCSCompilerPreWarmer: ERROR: Couldn't pre-warm as failed to write stub code temporary file (/tmpUnityVBCSPreWarm_1374.cs)
VBCSCompiler prewarm took 2.01 ms
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Channel LicenseClient-rainman doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 1483)
Selected window backend: (null)
Desktop is 3840 x 2160 @ 60 Hz
Initialize udev device monitor.
COMMAND LINE ARGUMENTS:
/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/unityhub-unity-editor-6000.6.2f1
Launching Unity Hub...
'/usr/bin/unityhub' '--' '--silent'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-09-20T14:50:39.815506Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: fd197169080746f5a52243f22b580b71
Correlation Id: 8f502f3343f4b712344fbf5fa9a900f5
External correlation Id: 4429519537191679340
Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman" (connect: 0.38s, validation: 0.08s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-notifications" at "2026-09-20T14:50:39.894584Z"
[Licensing::Module] Connected to LicensingClient (PId: 1483, launch time: 0.00, total connection time: 0.45s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972341668464-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.02
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.51s
/home/rainman/Projects/GBJamMusicGame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-mimalloc-enabled=1"
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"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [140227151395584] Target information:
Player connection [140227151395584] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 3533328021 [EditorId] 3533328021 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
Player connection [140227151395584] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [140227151395584] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-1374" after 0.0 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: 2f2506eeacebe65729e8e94bdb79b537
- Shared memory size: 1073741824
- Command buffer id: 1052624
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: false
Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/Unity.DataStore
Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/GBJamMusicGame[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Unity Data Store running and initialised
Preloading 1 native plugins for Editor in 2.30 ms.
Initialize engine version: 6000.6.2f1 (770e33f6875c)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /home/rainman/Projects/GBJamMusicGame/Assets
kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
GfxDevice: creating device client; kGfxThreadingModeDirect
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
Renderer: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 615.71.09
GLES: 0
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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L_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 326902264
Initialize mono
Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Managed'
Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56374
CodeReloadManager initialized
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Native extension for LinuxStandalone target not found
Package Manager log level set to [2]
[Licensing::Client] Successfully resolved entitlement details
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
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Domain Reload Profiling: 2707ms
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[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 64 packages:
Packages from [https://packages.unity.com]:
com.unity.addressables@2.11.2 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.addressables@42676f2a154e)
com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.ide.rider@570989d4a882)
com.unity.inputsystem@1.20.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194)
com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
com.unity.profiling.core@1.0.3 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
com.unity.scriptablebuildpipeline@3.0.3 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
com.unity.searcher@4.9.5 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.searcher@a463122f2c00)
com.unity.nuget.mono-cecil@1.11.6 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
Built-in packages:
com.unity.render-pipelines.universal@17.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98)
com.unity.test-framework@1.8.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.test-framework@f0b61198e8dc)
com.unity.timeline@6.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.timeline@9cd41035b3ab)
com.unity.ugui@2.6.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.ugui@986a5cbe1762)
com.unity.modules.accessibility@1.0.0 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.unity.modules.accessibility)
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com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
com.annulusgames.unity-codegen@https://github.com/AnnulusGames/UnityCodeGen.git?path=/Assets/UnityCodeGen (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.annulusgames.unity-codegen@c93461327f0c)
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/GBJamMusicGame/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032)
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843)
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.004s, timestamps: [41.780 - 41.783]
[Licensing::Client] Successfully resolved entitlement details
Unhandled description string [
Unhandled description string ]
[UnityConnectServicesConfig] Service configuration:
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"disableServicesWindow": false,
"disableUserLogin": false,
"entitlementCacheTimeoutInSeconds": 60,
"clientConnectTimeoutSec": 60,
"clientHandshakeTimeoutSec": 30,
"clientResolveEntitlementsTimeoutSec": 30,
"clientUpdateLicenseTimeoutSec": 30,
"licensingServiceBaseUrl": "",
"enableProxyAutoconfig": "false"
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e208d8f68fa615477af740477cea263b') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=f5b711a8eb4a776b92c3fbb12329ed57 StaticDependenciesID=97d3a63b80859797a51295fb2264986e
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "iokYBer9"... (expires: 2026-09-20T16:50:54Z)
[Licensing::Client] Successfully resolved entitlement details
TrimDiskCacheJob: Current cache size 0mb
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MonoPathRemapper: Attempts to remap: 63427; Successful remaps: 38206
Serialized file version minimum: 23, current 23
[LAYOUT] About to save layout /home/rainman/Projects/GBJamMusicGame/UserSettings/Layouts/default-6000.dwlt
[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Asset Pipeline Refresh (id=dcc14527de24f63fca3b296094fcfc51): Total: 0.028 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Shutting down MSBuild server...
Shutting down VB/C# compiler server...
VB/C# compiler server shut down successfully.
MSBuild server shut down successfully.
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-rainman-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-rainman channel disconnected successfully.
Shut down UDS service system complete
Lingering sessions upon destruction of worker manager
Unity Data Store service was successfully shut down
UDS shutting down local client system
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
CodeReloadManager destroyed
debugger-agent: Unable to listen on 78
SDL leaked 2 allocations
Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information.
Checking for leaked weakptr:
Found no leaked weakptrs.
[Package Manager] Server process was shutdown
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