Files
2026-09-21 12:15:57 +03:00

13 lines
294 B
C#

using UnityEditor.Build.Content;
namespace UnityEditor.Build.Pipeline.Utilities
{
static class GraphicsSettingsApi
{
internal static BuildUsageTagGlobal GetGlobalUsage()
{
return ContentBuildInterface.GetGlobalUsageFromGraphicsSettings();
}
}
}