Files
2026-09-21 12:15:57 +03:00

17 lines
335 B
C#

#if UNITY_EDITOR
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable]
internal class Shadow2DProviderSources : Provider2DSources<ShadowShape2DProvider, Shadow2DProviderSource>
{
void SetSelectedHashCode(Provider2D provider, Component component)
{
}
}
}
#endif