82 lines
5.5 KiB
C#
82 lines
5.5 KiB
C#
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using System.Runtime.CompilerServices;
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.AffineTransform))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.DoNotNormalizeAttribute))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math))]
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/*[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math.RotationOrder))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math.ShuffleComponent))]*/
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.noise))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.PostNormalizeAttribute))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.quaternion))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Random))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.RigidTransform))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.svd))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x2))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x3))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x4))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.Math))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.MinMaxAABB))]
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[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.Plane))]
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