using System.Runtime.CompilerServices; [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.AffineTransform))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool2x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool3x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.bool4x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.DoNotNormalizeAttribute))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double2x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double3x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.double4x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float2x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float3x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.float4x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.half4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int2x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int3x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.int4x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math))] /*[assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math.RotationOrder))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.math.ShuffleComponent))]*/ [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.noise))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.PostNormalizeAttribute))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.quaternion))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Random))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.RigidTransform))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.svd))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint2x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint3x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x2))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x3))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.uint4x4))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.Math))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.MinMaxAABB))] [assembly: TypeForwardedTo(typeof(global::Unity.Mathematics.Geometry.Plane))]