Files
2026-09-21 12:15:57 +03:00

53 lines
2.3 KiB
C#

using UnityEngine;
using LitMotion.Adapters;
namespace LitMotion
{
public static partial class LMotion
{
/// <summary>
/// API for creating Punch motions.
/// </summary>
public static class Punch
{
/// <summary>
/// Create a builder for building Punch motion.
/// </summary>
/// <param name="startValue">Start value</param>
/// <param name="strength">Vibration strength</param>
/// <param name="duration">Duration</param>
/// <returns>Created motion builder</returns>
public static MotionBuilder<float, PunchOptions, FloatPunchMotionAdapter> Create(float startValue, float strength, float duration)
{
return Create<float, PunchOptions, FloatPunchMotionAdapter>(startValue, strength, duration)
.WithOptions(PunchOptions.Default);
}
/// <summary>
/// Create a builder for building Punch motion.
/// </summary>
/// <param name="startValue">Start value</param>
/// <param name="strength">Vibration strength</param>
/// <param name="duration">Duration</param>
/// <returns>Created motion builder</returns>
public static MotionBuilder<Vector2, PunchOptions, Vector2PunchMotionAdapter> Create(Vector2 startValue, Vector2 strength, float duration)
{
return Create<Vector2, PunchOptions, Vector2PunchMotionAdapter>(startValue, strength, duration)
.WithOptions(PunchOptions.Default);
}
/// <summary>
/// Create a builder for building Punch motion.
/// </summary>
/// <param name="startValue">Start value</param>
/// <param name="strength">Vibration strength</param>
/// <param name="duration">Duration</param>
/// <returns>Created motion builder</returns>
public static MotionBuilder<Vector3, PunchOptions, Vector3PunchMotionAdapter> Create(Vector3 startValue, Vector3 strength, float duration)
{
return Create<Vector3, PunchOptions, Vector3PunchMotionAdapter>(startValue, strength, duration)
.WithOptions(PunchOptions.Default);
}
}
}
}