Files
2026-09-21 12:15:57 +03:00

29 lines
1009 B
C#

using UnityEditor;
using UnityEngine;
namespace Alchemy.Editor
{
public class HierarchyRowSeparatorDrawer : HierarchyDrawer
{
#if UNITY_6000_4_OR_NEWER
public override void OnGUI(EntityId instanceID, Rect selectionRect)
#else
public override void OnGUI(int instanceID, Rect selectionRect)
#endif
{
var settings = AlchemySettings.GetOrCreateSettings();
if (!settings.ShowSeparator) return;
var rect = new Rect { y = selectionRect.y, width = selectionRect.width + selectionRect.x, height = 1, x = 0 };
EditorGUI.DrawRect(rect, settings.SeparatorColor);
if (!settings.ShowRowShading) return;
selectionRect.width += selectionRect.x;
selectionRect.x = 0;
selectionRect.height -= 1;
selectionRect.y += 1;
EditorGUI.DrawRect(selectionRect, Mathf.FloorToInt((selectionRect.y - 4) / 16 % 2) == 0 ? settings.EvenRowColor : settings.OddRowColor);
}
}
}