using UnityEditor; using UnityEngine; namespace Alchemy.Editor { public class HierarchyRowSeparatorDrawer : HierarchyDrawer { #if UNITY_6000_4_OR_NEWER public override void OnGUI(EntityId instanceID, Rect selectionRect) #else public override void OnGUI(int instanceID, Rect selectionRect) #endif { var settings = AlchemySettings.GetOrCreateSettings(); if (!settings.ShowSeparator) return; var rect = new Rect { y = selectionRect.y, width = selectionRect.width + selectionRect.x, height = 1, x = 0 }; EditorGUI.DrawRect(rect, settings.SeparatorColor); if (!settings.ShowRowShading) return; selectionRect.width += selectionRect.x; selectionRect.x = 0; selectionRect.height -= 1; selectionRect.y += 1; EditorGUI.DrawRect(selectionRect, Mathf.FloorToInt((selectionRect.y - 4) / 16 % 2) == 0 ? settings.EvenRowColor : settings.OddRowColor); } } }