Files
Hasebe/Assets/UnityCodeGen.Generated/ConfigReferences.Generated.cs
2026-09-20 15:26:03 +03:00

39 lines
1.1 KiB
C#

#pragma warning disable CS0105
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Game.Gameplay.Player.Factory;
using Code.Infrastructure.Particles;
using Code.Infrastructure.Input;
using Code.Infrastructure.Camera;
using Code.D.Cleaning.CleanTools;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs{
public partial class ConfigReferences
{
public string VolumeSettings;
public string UIPanelSettings;
public string SceneInfo;
public AssetReference PlayerFactorySettings;
public string ParticleInfo;
public AssetReference InputServiceConfig;
public AssetReference GameCamera;
public string CleanToolConfig;
public AssetReference CanvasSettings;
public string AudioSourceSettings;
public AssetReference AudioSourcePrefab;
public AssetReference AudioMixerSettings;
public string AudioInfoConfig;
}
}