56 lines
2.5 KiB
C#
56 lines
2.5 KiB
C#
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#pragma warning disable CS0105
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Game.Gameplay.Player.Factory;
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using Code.Infrastructure.Particles;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Camera;
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using Code.D.Cleaning.CleanTools;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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#pragma warning restore CS0105
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namespace Code.Infrastructure.Configs
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{
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public partial class ConfigLocator
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{
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partial void LoadConfigs()
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{
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettings), _configReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettings), _configReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfo), _configReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Game.Gameplay.Player.Factory.PlayerFactorySettings), _configReferences.PlayerFactorySettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Particles.ParticleInfo), _configReferences.ParticleInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), _configReferences.InputServiceConfig);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCamera), _configReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.D.Cleaning.CleanTools.CleanToolConfig), _configReferences.CleanToolConfig);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettings), _configReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettings), _configReferences.AudioSourceSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefab), _configReferences.AudioSourcePrefab);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioMixerSettings), _configReferences.AudioMixerSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), _configReferences.AudioInfoConfig);
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}
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}
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}
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