#pragma warning disable CS0105 using Code.Infrastructure.Volume; using Code.Infrastructure.UI; using Code.Infrastructure.SceneLoader; using Code.Game.Gameplay.Player.Factory; using Code.Infrastructure.Particles; using Code.Infrastructure.Input; using Code.Infrastructure.Camera; using Code.D.Cleaning.CleanTools; using Code.Infrastructure.UI; using Code.Infrastructure.Audio; using Code.Infrastructure.Audio; using Code.Infrastructure.Audio; using Code.Infrastructure.Audio; #pragma warning restore CS0105 namespace Code.Infrastructure.Configs { public partial class ConfigLocator { partial void LoadConfigs() { _multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettings), _configReferences.VolumeSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettings), _configReferences.UIPanelSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfo), _configReferences.SceneInfo); _singleConfigReferences.Add(typeof(Code.Game.Gameplay.Player.Factory.PlayerFactorySettings), _configReferences.PlayerFactorySettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Particles.ParticleInfo), _configReferences.ParticleInfo); _singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), _configReferences.InputServiceConfig); _singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCamera), _configReferences.GameCamera); _multipleConfigReferences.Add(typeof(Code.D.Cleaning.CleanTools.CleanToolConfig), _configReferences.CleanToolConfig); _singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettings), _configReferences.CanvasSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettings), _configReferences.AudioSourceSettings); _singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefab), _configReferences.AudioSourcePrefab); _singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioMixerSettings), _configReferences.AudioMixerSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), _configReferences.AudioInfoConfig); } } }