Second commit

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ThomasCharester committed 2026-09-20 15:26:03 +03:00
commit 36840f3ad4
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#pragma warning disable CS0105
// using Code.Infrastructure.Audio;
#pragma warning restore CS0105
namespace Code.Infrastructure.Audio{
public partial class AudioService
{
private partial void InitializeMixer(){
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.Master, _mixer.FindMatchingGroups("Master")[0]);
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.SFX, _mixer.FindMatchingGroups("SFX")[0]);
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.Music, _mixer.FindMatchingGroups("Music")[0]);
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.UIFX, _mixer.FindMatchingGroups("UIFX")[0]);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1c6a8c6d1660ca409ab4c120a12f067e
@@ -0,0 +1,12 @@
// retard-generated
using Code.Infrastructure.StateMachine;
namespace Code.Game.Gameplay.Player
{
public partial class CleanerCameraState
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4922fe67670851c2e8e3b02ca7a24eba
@@ -0,0 +1,12 @@
// retard-generated
using Code.Infrastructure.StateMachine;
namespace Code.Game.TestingLevel
{
public partial class TestingState : BaseState<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4757cb7e0230a8d4f87972b927bc9691
@@ -0,0 +1,24 @@
// <auto-generated/>
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Game.TestingLevel;
#pragma warning restore CS0105
namespace Code.Infrastructure.App
{
public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.App.AppStates,Code.Infrastructure.App.AppStateMachineContext>
{
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context) : base(context)
{
var stateTestingState = new TestingState(StateMachineContext);
States.Add(stateTestingState.MyState, stateTestingState);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ad404e49462a4d8d8acc618f8b25d229
@@ -0,0 +1,29 @@
// <auto-generated/>
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Game.Gameplay.Player;
using Code.Infrastructure.Camera.CameraStates;
#pragma warning restore CS0105
namespace Code.Infrastructure.Camera
{
public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructure.Camera.CameraMode,Code.Infrastructure.Camera.CameraStateMachineContext>
{
public CameraStateMachine(Code.Infrastructure.Camera.CameraStateMachineContext context) : base(context)
{
var stateCleanerCameraState = new CleanerCameraState(StateMachineContext);
States.Add(stateCleanerCameraState.MyState, stateCleanerCameraState);
var stateNoneCameraState = new NoneCameraState(StateMachineContext);
States.Add(stateNoneCameraState.MyState, stateNoneCameraState);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6f16416e8345a1520a6fa77c5dfa205d
@@ -0,0 +1,12 @@
// retard-generated
using Code.Infrastructure.StateMachine;
namespace Code.Infrastructure.Camera.CameraStates
{
public partial class NoneCameraState
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f3dd399603d8b504ca1303ba9618c7ec
@@ -0,0 +1,56 @@
#pragma warning disable CS0105
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Game.Gameplay.Player.Factory;
using Code.Infrastructure.Particles;
using Code.Infrastructure.Input;
using Code.Infrastructure.Camera;
using Code.D.Cleaning.CleanTools;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs
{
public partial class ConfigLocator
{
partial void LoadConfigs()
{
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettings), _configReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettings), _configReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfo), _configReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Game.Gameplay.Player.Factory.PlayerFactorySettings), _configReferences.PlayerFactorySettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Particles.ParticleInfo), _configReferences.ParticleInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), _configReferences.InputServiceConfig);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCamera), _configReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.D.Cleaning.CleanTools.CleanToolConfig), _configReferences.CleanToolConfig);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettings), _configReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettings), _configReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefab), _configReferences.AudioSourcePrefab);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioMixerSettings), _configReferences.AudioMixerSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), _configReferences.AudioInfoConfig);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6d621a90c034df8afa04fe3d0016aeec
@@ -0,0 +1,38 @@
#pragma warning disable CS0105
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Game.Gameplay.Player.Factory;
using Code.Infrastructure.Particles;
using Code.Infrastructure.Input;
using Code.Infrastructure.Camera;
using Code.D.Cleaning.CleanTools;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs{
public partial class ConfigReferences
{
public string VolumeSettings;
public string UIPanelSettings;
public string SceneInfo;
public AssetReference PlayerFactorySettings;
public string ParticleInfo;
public AssetReference InputServiceConfig;
public AssetReference GameCamera;
public string CleanToolConfig;
public AssetReference CanvasSettings;
public string AudioSourceSettings;
public AssetReference AudioSourcePrefab;
public AssetReference AudioMixerSettings;
public string AudioInfoConfig;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d997d7ecd76aadc81b36f952364e0e8b