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//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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// Adapted from Unity3D-IconManager by Thundernerd.
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// This is only a tiny portion of the original code, but in the interest of attributing to his good work,
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// I'll include his licence and a link to the original.
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// https://github.com/Thundernerd/Unity3D-IconManager/
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// Original Licence follows:
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// MIT License
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//
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// Copyright (c) [2020] [Christiaan Bloemendaal]
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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// associated documentation files (the "Software"), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or substantial
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// portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
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// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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using UnityEditor;
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using UnityEngine;
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namespace TinyGoose.Tremble.Editor
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{
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public static class EditorGameObjectIconUtil
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{
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public enum EditorIcon
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{
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GrayDiamond,
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BlueDiamond,
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TealDiamond,
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GreenDiamond,
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YellowDiamond,
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OrangeDiamond,
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RedDiamond,
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PurpleDiamond,
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MAX
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}
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public enum EditorLabel
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{
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Gray,
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Blue,
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Teal,
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Green,
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Yellow,
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Orange,
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Red,
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Purple,
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MAX
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}
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public static void SetEditorIcon(this GameObject go, EditorIcon icon)
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{
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//TODO(jwf): cache these!
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Texture2D texture = EditorGUIUtility.FindTexture($"sv_icon_dot{(int)icon+8}_pix16_gizmo");
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EditorGUIUtility.SetIconForObject(go, texture);
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}
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public static void SetEditorIcon(this GameObject go, EditorLabel label)
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{
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//TODO(jwf): cache these!
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Texture2D texture = EditorGUIUtility.FindTexture($"sv_label_{(int)label}");
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EditorGUIUtility.SetIconForObject(go, texture);
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}
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}
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}
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