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Hasebe/Assets/Tremble/Editor/EditorUI/Utils/EditorGameObjectIconUtil.cs
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2026-09-20 15:26:03 +03:00

81 lines
2.4 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
// Adapted from Unity3D-IconManager by Thundernerd.
// This is only a tiny portion of the original code, but in the interest of attributing to his good work,
// I'll include his licence and a link to the original.
// https://github.com/Thundernerd/Unity3D-IconManager/
// Original Licence follows:
// MIT License
//
// Copyright (c) [2020] [Christiaan Bloemendaal]
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial
// portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
using UnityEditor;
using UnityEngine;
namespace TinyGoose.Tremble.Editor
{
public static class EditorGameObjectIconUtil
{
public enum EditorIcon
{
GrayDiamond,
BlueDiamond,
TealDiamond,
GreenDiamond,
YellowDiamond,
OrangeDiamond,
RedDiamond,
PurpleDiamond,
MAX
}
public enum EditorLabel
{
Gray,
Blue,
Teal,
Green,
Yellow,
Orange,
Red,
Purple,
MAX
}
public static void SetEditorIcon(this GameObject go, EditorIcon icon)
{
//TODO(jwf): cache these!
Texture2D texture = EditorGUIUtility.FindTexture($"sv_icon_dot{(int)icon+8}_pix16_gizmo");
EditorGUIUtility.SetIconForObject(go, texture);
}
public static void SetEditorIcon(this GameObject go, EditorLabel label)
{
//TODO(jwf): cache these!
Texture2D texture = EditorGUIUtility.FindTexture($"sv_label_{(int)label}");
EditorGUIUtility.SetIconForObject(go, texture);
}
}
}